============================================================ Disgaea 4 - Level 300 Item Guide - - by WongEXE Version 1.00 Last Updated: 2011.10.10 ------------------------------------------------------------ Note: This guide will contain minimal spoilers such as certain post-game battles. Nothing else will be mentioned that will be deemed spoiler worthy. If this bothers you in any bit, I strongly suggest you do not use this guide until you've finished up all the post- game material. ------------------------------------------------------------- Table of Contents. 1.0 Introduction 1.A. - Version History 1.B. - Frequently Asked Questions 2.0 Understanding Item World 2.A. - Item World Leveling Basics 2.A.1. - Clearing Floors 2.A.2. - Split Paths 2.A.3. - Mystery Gates 2.A.4. - Level Spheres 2.A.5. - Event Areas 2.A.6. - Pirate Encounters 2.A.7. - Reverse Pirating 2.B. - Item Stat Maximimzation Techniques 2.B.1. - Killing and Double-Killing Item World Bosses 2.B.2. - Item World Senate Bills 2.B.3. - Equipped Innocent Boosting 3.0 Item World Strategies 3.A. - Ideal Item World Team 3.A.1. - Damage Dealer 3.A.2. - Caster 3.A.3. - Healer 3.A.4. - Geo Changer 3.A.5. - Runner 3.A.6. - Thrower 3.A.7. - Receiver 3.A.8. - Stealer 3.A.9. - Other 3.B. - Item World Floor Climb Strategies 3.B.1. - Quick Clearing Floors 3.B.2. - Quick Clearing Bosses 3.B.3. - Dealing with Event Areas 3.B.4. - The Level Sphere Quota 3.B.5. - When to Use Mr. Gency 3.C. - Item World Reverse Pirating Strategies 3.C.1. - Building the Right Pirate Ship 3.C.2. - Monster Bouncing 3.C.3. - Subduing vs Capturing Innocents 4.0 The Level 300 Runthrough 4.A. - Level 300 Preparation 4.B. - The Climb to Level 300 4.C. - Closing Level 300 5.0 Rank 40 Equipment 5.A. - Obtaining R40 Equipment 5.B. - Recommended R40 Order 5.C. - The Item Stat Formula 5.D. - Finalized Item Stats 6.0 Legal Stuff 6.A. - Credits ============================================================ Part 1.0. Introduction ============================================================ Hi, I'm Wong. I like Disgaea 4. I've completed all of the rank 40 items to level 300, so in general, I have a pretty good idea of what I'm talking about. However, if you find any errors or have any critique on some of the strategies I've listed, feel free to shoot me a PM. This guide is made under the assumption that you understand the fundamental basics of Disgaea (ie. making characters, throwing characters, and how battles work in general). I will also assume that if you're trying to level an item to level 300, you will most likely be in Post-Game (but not necessarily in LoC), and have enough resources to keep you supplied for your runs through Item World. This guide will also assume that you have the patience to reload your game multiple times to get the needed conditions to reach level 300 on your items. There isn't a 100% guaranteed way of leveling your items to 300 either. A lot of what is needed to be done is based on luck. This guide exists to help minimize the amount of luck needed and to prevent you from going insane trying to make a perfect level 300 item. With that out of the way, I do not enjoy private messages complaining about how unfortunate you are in reaching 300 on your items. You can use Twitter for that. ------------------------------------------------------------ Part 1.A. - Version History ------------------------------------------------------------ 2011.10.04 - Version 1.00 - Created guide. ------------------------------------------------------------ Part 1.B. - Frequently Asked Questions ------------------------------------------------------------ If you have any questions regarding leveling an item to 300, just send me a message on GameFAQs and I'll do my best to answer it. I won't answer any questions that have been covered here or in this guide. - Q: Question? A: Answer. - Q: Can I use Dual-Stat Innocents to boost my items during the leveling phase? A: No, you can't. Only single stat Innocents work when boosting your items during the leveling phase. - Q: Where do I find Enforcers? A: I've found that 7-3: Busted Mythology to be a great place to find them early on. The Deaths there all possess Sophia's Mirror, which randomly contain Enforcers on them. Walk your characters over to them, select the stealing hand item, and over over the item to see if there are any Enforcers on them. Mount Ordeal 1 is also another place to find them, but I don't quite like the layout of that map as much as I do for 7-3. - Q: Does it matter if I level my item in the normal Item World or the Land of Carnage Item World? A: No, it doesn't. However, if you go through the normal Item World, you will not encounter items greater than Rank 34 (unless you have a Thief with Lucky Finger break- ing treasure chests). Only in the Land of Carnage Item World will you find Rank 35+ items. ============================================================ Part 2.0. Understanding Item World ============================================================ Item World has been a part of all the Disgaea series. It consists of randomized floor layouts, which contain random enemies, which contain random items, etc. Throughout all of the games, the Item World went through numerous changes, but its basics still remain the same. ------------------------------------------------------------ Part 2.A. - Item World Leveling Basics ------------------------------------------------------------ - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 2.A.1. - Clearing Floors - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - There are two ways to clear floors in the Item World. The first way is the way you're all used to, and that's to smash every enemy's face in. The second way is to enter the red circular gate located randomly on the floor. The gate either has a Gate Keeper (random class/monster) standing on it or doesn't. If it does, you'll have to defeat it or push it out of the way to move onto it. You cannot pick up and throw Gate Keepers. Entering gates do not grant you any goodies from the Bonus Gauge. In order to acquire the items from the Bonus Gauge, you'll have to clear the floor of all its enemies. Items have a limited number of floors on them. Normal items have a maximum of 30 floors. Rare items have a maximum of 60 floors. Legendary items go all the way to 100 floors. Now, what role does clearing a floor in leveling items? Each floor cleared levels an item up by +1. By simply heading to Floor 100 on a legendary item will level it to 100. Easy, huh? - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 2.A.2. - Split Paths - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - New to Disgaea 4 are the split paths. Every 5 floors, you are presented with a choice of going down either the Item Growth Path (marked with a sword over it) or the Innocent Boost Path (marked with a smiley face over it). There is no gate split on the last floor of any item. This means, for normal items, no gate split on the 30th floor. On rares, no gate split on the 60th, and no split on the 100th of any legendaries. The Innocent Boost Path allows for innocent subduing to provide better bonuses and even allows for innocents to suddenly appear on an item. However, considering this guide is for leveling items, this isn't the path we're looking for. The Item Growth Path adds bonus levels by just simply entering it. That's just great and what we're looking for. Early on, the Item Growth gates only provide +1 bonus to your item for each one entered. After subsequent entries, they'll eventually add up to +3. Entered Earliest Bonus 1 F05 +1 2 F10 +1 3 F15 +1 4 F20 +1 5 F25 +1 6 F30 +1 7 F35 +1 8 F40 +1 9 F45 +1 10 F50 +1 11 F55 +2 12 F60 +2 13 F65 +2 14 F70 +2 15 F75 +2 16 F80 +2 17 F85 +2 18 F90 +3 19 F95 +3 20 F100 n/a There is actually no split path to select from at floor 100 (you're done with the item by then). So with all the bonuses tallied up, you're guaranteed +30 levels from going down the Item Growth Path alone. Knowing that, I strongly believe it's better to stay down the Item Growth Path when leveling an item. Straying off of it reduces the chances of acquiring other tools that help you level up your item. Also, +30 free levels is nothing to shrug off either, especially considering how the later bonuses are dependent on the number of gates you've entered on your journey through the item. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 2.A.3. - Mystery Gates - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Now and then upon entering a new floor, the screen will scroll on its own, make a "DING" sound, and point you at a green-coloured gate with a "?" mark over it. This is the Mystery Gate. Entering the Mystery Gate does not clear the floor nor will it let you ascend to the next floor. However, it will take you into a random room with goodies. The actual content of the rooms vary. What role do Mystery Gates play in leveling items? There are two roles actually. One is that some Mystery Rooms provide an opportunity to level up the item. The other is that it resets the layout of the floor you were currently on. That said, what Mystery Rooms boost item level? Only two, really. - The first one is the Ambush Room. This room is relatively rare and mostly appears on the Item Growth route. Though it can appear in the other two routes, it's far less likely. Ambush Rooms will contain 7 giant monsters of any type. Your performance in the battle determines two possible outcomes: Defeat all 7 Enemies within 2 turns: +5 levels gained. Unable to defeat them within 2 turns: +2 levels gained. While they generally aren't too tough, if you can't beat them, just send one unit out at a time to stall for the two turns to be over. - The second room that helps your item level is the Fortune Teller Room. Talking to Zour, the Fortune Teller, will grant you one of four fortunes. Super Great Luck - +5 levels to your item. Pretty Good Luck - +3 levels to your item. Pretty Bad Luck - -3 levels from your item. Terrible Luck - -5 levels from your item. If the Fortune Teller gives you bad luck or terrible luck, talk to him a few times to provoke him into fighting you. Beating him up will return some levels to you. How much seems to be random since in some cases, I've had only +2 levels return to me while in other cases, +3. That said, I generally avoid talking to the Fortune Teller if I've been doing great on a floor. The bad fortunes will often result in a negative net level gain, which isn't worthwhile to you, considering the number of reloads you'll be doing. - I've mentioned earlier that the other purpose of the Mystery Rooms is to reset the floor you're on. This is particularly important because if you do not find Level Spheres (to be explained in the next section), reseting the floor will give you another chance to do so. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 2.A.4. - Level Spheres - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Level Spheres pop up here and there as you progress through the Item World. The deeper you go and the more Item Growth Gates you enter, the more often Level Spheres will show up. So how do you make a Level Sphere grant you levels? Well, first things first, do not read its description. It lies. What you have to do is to send a human character over to it, lift it up, and clear the floor by either killing all of the enemies on the floor or by entering the red gate to the next floor. Entering a Mystery Gate does not count. Level Spheres will grant you levels based on their colours: Green Level Sphere: +5 levels gained Yellow Level Sphere: +10 levels gained Red Level Sphere: +15 levels gained Green Level Spheres are the most common in the main Item World. Yellow and Red Spheres are very uncommon. In fact, I've only seen one Yellow Sphere in the main Item World out of all the level 300 items I've made and zero Red Spheres in the main Item World. Level Spheres can appear in 3 ways: 1) They spawn naturally. When they spawn naturally, the screen will shift over and "DING" at you. 2) They spawn due to the Item Growth Route. In this case, the screen will shift over, a Level Sphere will "poof" out of nowhere, and a message will be displayed on the top of the screen saying it spawned due to the Item Growth Route. 3) They spawn from using Event Areas. Event Areas are little purple columns that you must move over a certain number of units to trigger. More will be explained about this in the next section. Now, it seems like there's no difference between 1 and 2, but there is. Both 1 and 2 can occur at the same time, meaning that two level spheres may spawn on one floor. Just pick them up like normal and you'll get +10 levels total. I've never ever seen a case where I've had two spheres spawn and then another spawn from an Event Area (which leads me to believe it's not possible) so the most at any given time is most likely two. - When confronted between a choice of lifting a Level Sphere or entering a Mystery Gate, the choice should be obvious, take the Level Sphere. The Mystery Gate at most gives +5 levels so why waste the chance to nab what's in front of you? The only time the Mystery Gate is worth it is if you manage to nab +5 levels in the Mystery Room and then a Level Sphere pops out of nowhere as you exit. However, the chances of that happening are rare. Just be safe and go with the Level Sphere. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 2.A.5. - Event Areas - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - As you progress deeper into the Item World, you'll come across a tall purple column. When you over your cursor over it, you'll notice in the upper corner of your screen a window appearing saying "Units: 0/6" or something like that. What does this mean? As long as you get the required amount of units to stand within the area of that purple column, an event will happen. These units can be humans, monsters, random decorations you can lift or throw onto it, and even enemies lifted or thrown onto it. So what happens when the requirement is met? Three things can happen. 1) The event area spawns a treasure chest of any rarity (common, rare, legendary). 2) The event area spawns a Mystery Gate. Will not happen if there is already a Mystery Gate on the floor. 3) The event area spawns a Level Sphere. Will not happen if there is already a Level Sphere on the floor. Now, since we're leveling items, we'll hope it pops a level sphere. However, Event Areas are also a nice way to try for a "floor reset" if no Level Spheres pop up upon entering that floor. Just cross your fingers and hope a Mystery Gate appears. And since spawned Level Sphere block out the appearance of another Level Sphere appearing from the Event Area, you can just go ahead and skip it when that does happen. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 2.A.6. - Pirate Encounters - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Whenever you end turn on a floor, there's a chance the floor will be attacked by Pirates. Pirates first appear at the end of the first or second turn. However, if one appears, there is another chance a second set of pirates will appear on the following turn (making it possible for pirates to appear at the end of a third turn). Defeating Pirates do not add levels to your item. However, they do play a very important part in leveling your item to 300. Defeating any set of Pirates will unlock the Create a Pirate Crew bill under the Cam-Pain HQ. By passing this bill, you're able to create and assemble your own Pirate Ship. Having a Pirate Ship grants you access to Reverse Pirating, which is essential to getting the last levels of a level 300 Item. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 2.A.7. - Reverse Pirating - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Upon passive the bill to create your own pirate crew, the Reverse Pirating option is unlocked under the Item Worlder's list of choices. For every 20 floors you complete in an item, you may reverse pirate that floor. This means in a completed item of 100 floors, there are 5 floors you may reverse pirate. As long as you have a ship ready, you may set sail to any of these floors in any order. Now, what does Reverse Pirating do for leveling an item to 300? Unlike climbing through the item's 100 floors, the level spheres that appear here are always either yellow or red, meaning there's a +10 level gain or +15 level gain. This is how you'll be acquiring the last 50 to 75 levels of your item. The other thing that's different about Reverse Pirating is that to gain levels from the Level Spheres, the Level Spheres must be on your ship before it takes off or before you clear the floor of enemies. Picking it up before your ship takes off or before the enemies are defeated doesn't work since any characters not on the ship will die (and drop the Level Sphere). And with that said, it's time to talk about the various techniques with item maximization when leveling an item. ------------------------------------------------------------ Part 2.B. - Item Stat Maximization Techniques ------------------------------------------------------------ Leveling an item to 300 isn't enough to give it the best possible stats. While it'll certainly contribute a lot to the stats, it certainly doesn't maximize it all by itself. There exists a few techniques to maximization your items. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 2.B.1. - Killing and Double-Killing Item World Bosses - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Every 10 floors, you'll encounter a boss that stands at the very center of the map (the screen pans over to it upon reaching the floor so you'll know who it is). Defeating this boss will result in the boosting the item's overall stats via a multiplier. The type of boss it is will yield a different multiplier to the base stats of the item. Floor Boss Multiplier -F10 Item General +0.1 -F20 Item General +0.1 -F30 Item King +0.2 -F40 Item General +0.1 -F50 Item General +0.1 -F60 Item King +0.2 -F70 Item General +0.1 -F80 Item General +0.1 -F90 Item King +0.2 -F100 Item God +0.3 **Credits to Scy046 from the Disgaea 4 GameFAQs forum for multiplier information.** However, there exists a technique since the Disgaea 2 days called "double-killing" the item world bosses. Upon reaching the 10th floor of a group of levels, kill the boss once. Use a Mr. Gency to leave the item, re-enter it, and kill the boss a second time. The maximum times you can kill each boss and get bonuses are limited to two. However, you cannot reach the 10th floor, Gency out without killing the boss, enter the item again, kill the boss, Gency out, re-enter, and kill the boss again. It doesn't count that way. The only way to make the first time count is to kill the boss from entering the 10th floor naturally (from the 9th floor). When you are Reverse Pirating, there are item world bosses there, too, and they, too, provide multipliers. But since you cannot Gency out while Reverse Pirating, you may only kill them once. Floor Boss Multiplier -RP100 Item God +0.3 -RP80 Item King +0.2 -RP60 Item King +0.2 -RP40 Item General +0.1 -RP20 Item General +0.1 There are a total of 14 Item Generals, 8 Item Kings, and 3 Item Gods if you double-kill the bosses. This gives a maximum multiplier of +3.9. The usage of this multiplier will be explained in detail at a later section. Killing bosses also serves another purpose and that's to boost the effective multiplier on some bills you may pass within the Item World Senate. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 2.B.2. - Item World Senate Bills - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Upon clearing every 10 floors, there is a chance you may enter the Innocent Town. And by entering the Innocent Town, there is a chance you'll encounter a Mushroom NPC that will allow you to pass bills for the item. Of these bills, there exists some that may further increase the stat modifier of the item in question. There are two bill types regarding item boosts. They are "A Little More *STAT* Growth" and "More *STAT* Growth". And depending on the number of bills passed and bosses killed, the multiplier applied to the item's stats increases yet again. CBP represents the number of Current Bills Passed. Passing a "Little More" bill increases CBP by 1. Passing "More" will increase CPB by 2. Boss-Type Multiplier -General +0.01 * CBP -King +0.02 * CBP -God +0.02 * CBP **Credits to Scy046 from the Disgaea 4 GameFAQs forum for multiplier information.** This bonus maxes out at +3.74. The usage of this multiplier will be explained in detail at a later section. Now, the number of times you can pass a bill varies depend- ing if you stick with the Item Growth Path. The minimum number of times you can pass bills is 3. The maximum is 6. However, when you can pass the bills after 3 will depend on how tightly you are sticking to the Item Growth Path. Bill No. Earliest to Pass 1 F10 2 F20 3 F30 4 F40 5 F50 6 F70 It's highly recommended that you pass bills as earliest as possible to acquire the best growth for your items. That said, if you enter an Innocent Town and do not find the Cam-Pain HQ Mushroom, quit and reload your save file, and repeat until you do so. You will not be able to enter the Cam-Pain HQ at Floor 60, so there is no need to reload at that point. This leaves one more possible way to boost your item's stats as you climb through Item World. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 2.B.3. - Equipped Innocent Boosting - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - By loading up your items with stat-boosting Innocents, your item will gain a boost in that respective stat every time you kill an Item World boss. The boosts are as follows: Boss-Type Bonus -General +3 to respective stat per Innocent -King +6 to respective stat per Innocent -God +9 to respective stat per Innocent This bonus, however, caps at 894. Credits to Scy046 from the Disgaea 4 GameFAQs forum for explaining the stat boost. So, which Innocents boost which stats? Stat Innocent -HP -Dietician -SP -Master -ATK -Gladiator -DEF -Sentry -INT -Tutor -RES -Physician -HIT -Marksman -SPD -Coach Note that I did not include any Dual-Stat Innocents. This is because Dual-Stat Innocents do NOT provide a boost to your item when killing bosses. Therefore, it's best to stick them onto your item after you've finished leveling it. So what do we do to make the most out of this? We load up the item with Innocents before we start climbing through it. Since the levels of the Innocents do not matter, it's a good idea to grab a bunch of low level Innocents and fill up the item before we start. This can be accomplished through two ways: 1) Entering other items with those respective Innocents and subdue them. The icons next to those Innocents will then change from Red to Yellow and you'll be able to transfer them to the item we want to stick them on. 2) Using Enforcers. Enforcers are a special type of Innocent that is always transferrable. When an Enforcer exists on an item, any unsubdued Innocent can be transferred (with the exception of the green-coloured Unique Innocents). Whenever an Enforcer transfers an Innocent, the Enforcer will go down 1 level. When it reaches 0, the Enforcer is gone. Enforcers are probably your best way of moving the needed Innocents onto an item if you do not have any already subdued Innocents to load onto the item. And so, the general strategy is this: 1) Load up your item with 6 of the desired Single-Stat Innocents through whatever means. 2) Reach Floor 30, kill the Item King (this increases the population of the item to 7). 3) Use a Mr. Gency to exit the item and load up another Single-Stat Innocent onto the item. 4) Enter Floor 30 again, kill the Item King (this increases the population of the item to 8, the max). 5) Clear the floor, exit the item and load up the 8th and last Single-Stat Innocent onto the item. And after that, you're set to receive the maximum bonus you can gain from equipped Innocent boosting. ============================================================ Part 3.0. Item World Strategies ============================================================ When it comes to Item World, there are many different ways to tackle it. The strategies I'll share with you are only ways that I personally recommend, not ways that I'll force you to follow and condemn you for not listening to my word. It's up to you whether or not you wish to follow them. I'll be providing strategies on how to setup your team, how to approach the climb through Floors 1 to 100, and how to approach Reverse Pirating. ------------------------------------------------------------ Part 3.A. - Ideal Item World Team ------------------------------------------------------------ Before I begin, I would like to say that this team may or may not take a lot of time to create and assemble. It is entirely up to you on whether or not you wish to create this team or if you wish to use your own characters. If you do wish to create these characters, they will greatly speed up the runs you'll be having. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.A.1. - Damage Dealer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The Damage Dealer is your powerhouse for Item Worlding. The Damage Dealer exists to take out strong and beefy enemies and/or to take out the bosses every 10 floors. It's ideal for your Damage Dealer to be able to 1-hit kill its targets to raise the efficiency of the run. Most people use Valvatorez for this (which isn't surprising since he IS the main character and deals a lot of damage to begin with). However, I use a Lady Samurai to get this job done. The Lady Samurai deals 30% bonus damage to single- targets. This in itself makes her prime for boss-killing. So, what did I do to make her? 1) Create Tier 4+ Bouncer. This way, the character can learn Big Bang, making the whole leveling process much easier. 2) Reincarnate the character to a Tier 4+ Warrior to learn the Axe skills. Learning the Tier 6 Axe Skill will give the character early access to an S-Rank damage single target skill, perfect for the Lady Samurai. Boost the Axe skills to whatever levels you see fit. 3) Finally reincarnate the character to the Lady Samurai. Teach her Cleanse Evil, too, which will further boost her damage against monster-types by 25%. This is an easy three Reincarnation process. Whether or not you want to run this character through Chara World is up to you. Personally, I ran it through Chara World just to nab the extra movement and throwing range boosts. If you by chance happen to have the Tier 8 Sword Skill, I would recommend using a Sword instead considering that skill is also an S-Rank damage single target skill, but with much better range. What should you equip on your damage dealer? Well, your best Axe weapon would certainly help (or Sword if you're using the Tier 8 Sword Skill). After that, any items that boost ATK would do fine. It's not necessary to have movement items on this character. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.A.2. - Caster - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Casters will fulfill the role Damage Dealers are unable to do, and that is to launch long-ranged attacks or area of effect (AoE) attacks. Why are these attacks necessary? Well, Item World tends to have huge clusters of enemies. This makes navigation a bit troublesome (especially if you need some leg room to pick up a Level Sphere). The Caster's range is also necessary to snipe out troublesome Geoblocks, hit treasure chests from far away, or some added power to take out Gate Keepers. So what are we looking for on Casters? Two things really. They are boosted magic spells and movement range items. Why both of these? Boosted magic will increase its casting range and area of effect. While boosted magic costs more SP to cast, it's a good idea to boost the lowest level magic as much as you possibly can. This helps the Caster fulfill the two things it's good for, long-ranged attacking and AoE. Movement items are almost a necessity on most Casters. This is because Casters tend to be a bit pokey and have terrible default movement range. 3 pairs of shoes will do nicely on most casters. The movement is necessary for casters to have as much coverage of the map as possible. So, which units do well in fulfilling the Caster role? There is a number of them. 1) Witches - I would say that Witches do better than their male counterparts when it comes to Item World. The reason for this is due to their innate Evility, which causes their spells to cost only half their amount. In the Item World, being able to last longer matters a lot more than dealing heavy damage for Casters. 2) Ghosts - Ghosts are monster-types that make great Casters due to their innate Evility. Their Evility lets them restore 10% of their MaxSP every turn, which helps a ton in Item World runs. For the very same reason as picking Witches over their male counterparts, Ghosts have that long-lasting ability needed in the Item World. 3) Death - The Death monster makes for an interesting Caster because it is also a flying-type. By being a flying-type, Deaths can move through enemies. This becomes extremely handy, especially as many Item World floors are extremely clustered, making all of the movement range boosts you have mean for nothing. I personally use a Death as my Caster. The other bonus that comes with using the Death monster as your caster is that any damage it deals will also deal half of it as SP damage to the target. Wow! 4) Succubus - While I'm hesistant on having the Succubus here as a potential Caster, I do recognize that it has the same useful qualities the Death does for being a flying-type. Although her INT does not match up to the Death's, she also doubles as a Healer, too, which is another recommended character I would suggest making. Knowing that, it's not a bad idea to have a Succubus fulfill both roles while having another unit dedicated to the Caster role. So, how did I go about making this unit? 1) Create Tier 4+ Bouncer. This way, the character can learn Big Bang, making the whole leveling process much easier. 2) Reincarnate the character into a Red Skull/Witch and have it learn all of the Fire spells up to Tera Fire. 3) Reincarnate the character into a Green Skull/Witch and have it learn all of the Wind spells up to Tera Wind. 4) Reincarnate the character into a Blue Skull/Witch and have it learn all of the Ice spells up to Tera Ice. 5) Reincarnate the character into a Star Witch (not Skull) and have it learn all of the Star spells up to Tera Star. At the same time, have it learn the Enlarge Evility, which increases magic range by +1. 6) Finally reincarnate the character to any of the four recommendations listed above. This is a pretty long process as it involves reincarnating many different times. In between those reincarnations, I would recommend you take this character through Chara World a few times to boost its movement range a bit. Boosting its throw range is optional but unnecessary. And if you happen to have Raspberyl unlocked, inheriting her Law by Range Evility is nice, too. Now, when it comes to boosting skills, I recommend boosting the most basic version of each element to +9 if possible. The Tera versions should be boosted to whatever level it can possibly go to. Unequip everything in between. What should you equip on this character? Well, your best INT weapon possible (staff for humanoids and grey monster weapon for monsters obviously). Three movement items would aid the character in having more potential range, too. For Evilities equip Enlarge (from the Star Witch) or Law by Range (if you have inherited it from Raspberyl). It's up to you on which to pick since Law by Range increases SP costs (which may or may not be something you want). If you're using a monster as your Caster, considering equipping both Evilities as high damage is not the main concern of your Caster. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.A.3. - Healer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - While healing becomes nearly obsolete in Post-Game Disgaea, it somewhat becomes a necessity in Disgaea 4's Item World due to the massive amounts of Ally Move Damage geo effects you'll encounter. And although I call them Healers, I tend to have them fulfill other roles, too. These roles include buffs or serving as secondary Casters. Buffs become necessary in boosting a Damage Dealer's output and serving as secondary Casters can help clear the map of unwanted enemies (or reaching multiple chests). So what classes make good Healers? 1) Healers - While this may seem obvious, I would actually recommend against using Healers to fulfill the... Healer role. This is primarily because there are better options out there. 2) Professors - Professors have unique buffs that increase movement range, throwing range, jumping height, etc. This allows them to be a multi-functional character as you do not always need healing. 3) Alraune - The Alraune monsters possess a nice passive of recovering adjacent allies with 20% of their MaxHP at the end of each turn. This saves SP and 20% is a whole lot considering the length of an Item World trip. They also have a plethora of buffs (in fact, we'll be learning them from the Alraune) and they also learn Wind Magic, which allows them to double as secondary Casters. 4) Succubus - The Succubus, as mentioned in the Caster section, is a flying-type monster. This allows her to get into position really well when it comes to healing or casting. The Succubus naturally learns Heal magic (up to Giga Heal) and learns Fire magic (up to Giga Fire). Thus, a Succubus is wonderful to have as your healer due to all the utility she can provide. So how are we going about to make this unit? 1) Create Tier 4+ Bouncer. This way, the character can learn Big Bang, making the whole leveling process much easier. 2) Reincarnate the character into a Skull/Witch of the desired element type. Learn all the spells up to Tera. There is no need to learn all the elements, but you may do so if you wish. 3) Reincarnate the character into a Healer and learn all of the Heal spells up to Tera Heal. 4) Reincarnate the character into an Alraune and learn both Braveheart and Magic Boost. Learn the other buffs if you wish, but I don't consider them as necessary. Also, pick up the Relaxation and Prevention Evilities. Relaxation reduces the SP cost of adjacent allies by 50%. Prevention prevents adjacent allies from being affected by status ailments. Both are very useful. 5) Finally reincarnate the character into whatever you want (or just leave it as the Alraune if you decide to use an Alraune). The Healer shouldn't take as much work as it did to make a Caster (although it could take more). Between reincarnations you may want to throw the character into Chara World a bit to raise her movement range especially if you're having the Healer double as a secondary Caster. So what skills should we boost? Healing spells should only be moderately boosted. You don't want Healers to run out of SP too quickly. The same goes for its offensive spells. For buffs, I would recommend you max them out (especially for Professors). Max out Espoir, too. Both buffs and Espoir are relatively cheap in SP cost so it doesn't matter if you max them out. What should you equip on the Healers? A staff if the Healer is a humanoid and an INT Monster Weapon if the Healer is a monster (obviously). However, outfit the Healer with three pairs of shoes to increase her movement. What Evility you should equip on her depends on what you feel is necessary. I personally equipped the Healer with Relaxation to reduce SP costs of the dedicated Casters. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.A.4. - Geo Changer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Onmyo Monks are Disgaea 4's geo changer class. For us, they will serve as a geo change, but also as secondary Caster, too, as they also learn Star spells. Why is it necessary to have a geo changer in Item World? Well, for one, some floors become extremely difficult to clear if it's filled with Invincible and Mighty Enemy geo effects. A geo changer will swap out the geo effects for an entirely random new one. Though the new effects can screw you over, it's not too likely they will. So how do we build this Onmyo Monk? 1) Create Tier 4+ Bouncer. This way, the character can learn Big Bang, making the whole leveling process much easier. 2) Reincarnate into a Star Skull/Witch. Learn Star spells up to Tera Star. 3) Reincarnate into the Onmyo Monk. This is a relatively easy reincarnation process. Taking the Onmyo Monk through Chara World isn't necessary either (as Geo Change can be used from anywhere) but helpful if you do wish to have him serve as a secondary Caster. Raise movement range if you do. Equip the Onmyo Monk with a staff. Outfit him with movement items if you wish to have him serve as a secondary Caster. The Evility you equip on him doesn't matter but an increased magic range Evility would certainly be nice if you're going to use him as a secondary Caster. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.A.5. - Runner - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Runners have been a staple in Item World teams since Disgaea 1. In fact, it's been an accepted practice to even have two runners on your team. However, this isn't necessary in Disgaea 4, which I'll explain later. More often than not, the ideal runner of choice is the Masked Hero. This is due to him being a flying-type and the inherent 6 movement range he has. With a fist weapon, the Masked Hero can move enemies, including the Gate Keeper, out of the way. The Masked Hero can also run through a pack of enemies to reach a Level Sphere. Another contender as a runner is the Mothman. However, the Mothman lacks the utility that Fist skills provide and therefore, it is suggested you use a Masked Hero instead. So, how are we going about to make this Masked Hero? 1) Make a Tier 4+ Bouncer. Have the Bouncer learn ALL of the Fist skills he can as the Masked Hero will be using them all eventually. 2) Reincarnate into a Masked Hero. Learn the Chicken Heart Evility for +3 movement range. I also recommend that you take the Masked Hero through Chara World to increase his movement range. With Chicken Heart, he will have a base of 11 movement range. With movement items, the Masked Hero can cover a whole lot of ground. Do note that movement range caps at 31. Equipping your Masked Hero should be easy. A fist for a weapon and three movement items will do the trick. You may also want to keep around three sets of Angel's Shoes in case there are some highly elevated areas you'll need your Masked Hero to jump up to. Earlier, I mentioned it's no longer necessary to have two runners. Why is this? Well, this has to do with an Evil Symbol called the Nether Express. Place the Masked Hero on it and it will have the ability to "Create Station". What this does is it creates a "warp" point for your units out of the base panel. Simply run your Masked Hero to the gate area and plop a station. Then warp in your units and take out the Gate Keeper and move on. It's even better than having two runners. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.A.6. - Thrower - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - It's a good idea to have a bunch of characters with a throw range of 6 or more. They can be whatever they want to be and any level works, too. It doesn't matter. Their purpose is to throw stuff around, be it allies, enemies, or Level Spheres even. This means that as long as you push some of your characters through Chara World, they're able to be a decent Thrower. If you do not wish to take characters through Chara World, you may create a group of Heavy Knights, which come with an innate throw range of 6. If you have a Professor as your Healer, using her Throw buff will also allow you to make up for not going through Chara World to boost Throw. Throwing range caps at 9. It cannot go any higher than that. Thus, any attempts to buff it to go past 9 would just be a wasted action. I usually recommend a group of at least 3 or 4 Throwers as that seems to be the magic number. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.A.7. - Receiver - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - You may have noticed that monsters have a "throw" stat, too. Whenever a character throws an object onto a monster, the monster will "receive" it and bounce it forward as many panels as its throw stat. The direction it bounces is based on the direction the monster is facing at the time the monster receives the object. The best part about Receivers is, unlike throwing an object to a humanoid, this takes up no action at all. This means you can move a monster into position to receive a throw, throw the object and bounce it to the desired location, and then cancel the monster. It will still have an action to perform! Talk about a freebie. Though you won't be using Receivers as much through the Item World climb, you will be using them plenty during Reverse Pirating. Monsters facilitate the last 50 to 75 levels of an item greatly due to their bouncing. I usually find a group of 3-4 monsters as my receivers to be optimal. If those monsters are flying-types, even better! Be sure to equip these monsters with movement items so they can position themselves for the ideal bounce path. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.A.8. - Stealer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Although stealing items isn't a necessary part of leveling an item at all, there are many opportunities you don't want to miss out on at all when it comes to rare and legendary items that pop up all over the place. Making a Thief will help satiate your hunger for these shiny new items. How do I recommend you build the Thief? 1) Create it as a Tier 4+ Bouncer. Teach it all of the fist skills as we'll be using a fist for the Thief's weapon. 2) Simply reincarnate it as a Thief. Be sure to level it lots as the success rate of stealing an item depends on the Thief's level. I recommend equipping the Thief with a fist rather than a gun. This is because fists have incredible utility in the Item World. Equipping the Thief with three movement items would also be ideal. I also recommend that when you create your Thief, boost her Create Box and Create Barrel skill to max. That way, she has more range to utilize these skills. For her Evility, I would suggest Lucky Finger as that makes the contents of whatever treasure chest she breaks increase its rank by 1. If done in the Land of Carnage Item World, expect to find lots of high ranked items. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.A.9. - Other - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Although these units aren't necessary nor are they part of an ideal Item World team, they certainly deserve enough recognition to be mentioned. 1) Wood Golems - Wood Golems have massive amounts of HP. They also have a passive that lets them regenerate 10% of their MaxHP per turn. This makes them great as baiting and stalling units. When coupled with the Battle Suit's Damage Cut (nulls damage if under 10% of MaxHP) and the Heavy Knight's Advanced Guard (reduce damage by 80% when defending), a Wood Golem can practically last forever if it has high HP. Use it to stall when waiting for a group of pirates to appear. 2) Ninjas - Although they aren't as good as their older Disgaea counterparts, Ninjas still make wonderful dodge tanks. Equip them with the Lady Samurai's Mind's Eye evility to nullify any accuracy bonuses when the Ninja is attacked from the side. Then pump up his SPD. Watch all the misses. Like the Wood Golem, the Ninja is great for baiting and stalling. 3) Gunners - If you're climbing higher floors in the Land of Carnage Item World, you may have notice that it is harder to hit enemies due to their abnormally high SPD. Combo your attacks with Gunners using their Assist Evility. This causes whatever ally is attacking after the Gunner to have 100% accuracy on their next attack. Of course, you can have your other characters inherit this Evility, but why waste it when you can use a Gunner specifically for it? While not necessary, having the Item World Radar evil symbol filled with units will increase the chances of you encountering various Item World events. More importantly, it will increase the chances of entering an Innocent Town every 10 floors. You may want to consider expanding the Item World Radar evil symbol to its max of 6. ------------------------------------------------------------ Part 3.B. - Item World Floor Climb Strategies ------------------------------------------------------------ The Floor Climb, as I call it, is the climb downward from Floor 1 to Floor 100. While there aren't too many strategies needed for this, there are certainly a few techniques you can use to make your runs more efficient. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.B.1. - Quick Clearing Floors - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - When you're running through and not waiting for pirates to show up, you'll want to clear floors as quickly as possible. A 1 turn clear is optimal in this regard. If you have the Item World team that I've suggested, this should be a lot easier for you. 1) At the start of each floor, pull out your Runner. If it is able to reach the desired gate in one movement (red gate or Mystery Gate), go for it. If not... 2) Send out your Thrower and have it stand adjacent to the Base Panel. Take out your Runner. Have the Thrower pick up the Runner and throw the Runner towards the direction of the desired Gate. If there isn't enough room to move out your Thrower because the Base Panel is surrounded... 3) Send out your Caster. Clear the area around the Base Panel using AoE spells. Once cleared, move the Caster out of the way and proceed with the Thrower. When the Runner reaches the target gate and if there is a Gate Keeper... 4) Have the Runner plop down a Station. Use the Station as a rally to move out your Damage Dealer and have it kill off the Gate Keeper. Then send out another unit to run through the desired gate. Note that this strategy is what I used on my first runs through the Item World. Until I started getting better items on all my characters, this is probably what saved the most time. Nowadays, I just send my high movement range Caster to take out the Gate Keeper, and have my maxed movement Runner run straight through the gate. This strategy applies only to non-boss floors. And in the case of Mystery Gates, they do not have a Gate Keeper so you can just usually have the Runner go straight into them. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.B.2. - Quick Clearing Bosses - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Every 10 floors is a boss floor. While they're generally not too tough, the floors are huge! Clearing every boss floor of all enemies nets you a Mr. Gency as a bonus. This is an item that's hard to pass up on. However, it's not always worth it since the majority of the time, you'll be reseting these floors if you do not find an Innocent Town or do not find the Cam-Pain HQ Mushroom. So, what's the best course of action? 1) Send out your Runner. Head towards where the boss is. If you can create a station up there (sometimes it won't allow you to due to height), do so. If not, pick up the boss using the Runner and throw it downwards towards (but not into) your Base Panel. 2) Send out your Damage Dealer. Have it burst the boss. Once the boss is dead... 3) Either end turn or using creative throwing to reach the Item Growth Gate. Now, which floors do I clear and which floors do I just kill the boss and run to the gate? Floor Action -F10 -Kill boss and run to the gate. -F20 -Kill boss and run to the gate. -F30 -Kill boss and run to the gate. -F40 -Kill boss and run to the gate. -F50 -Kill boss and run to the gate. -F60 -Clear floor of all enemies. -F70 -Kill boss and run to the gate. -F80 -Clear floor of all enemies. -F90 -Clear floor of all enemies. -F100 -Clear floor of all enemies. Why do I clear the enemies on floors 60, 80, 90, and 100? That's because the Cam-Pain HQ Mushroom does not appear on those floors (provided you pass your bills as early as can be). Thus, visiting the Innocent Town is not needed. And since Mr. Gency as a bonus for clearing these floors are very nice to have, take the time to clear them and earn one. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.B.3. - Dealing with Event Areas - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Event Areas are explained earlier in section 2.A.5. I find them to be pretty annoying, personally. However, they often spawn Level Spheres or Mystery Gates, both of which are helpful in aiding our trip to level 300. So, how do I approach them? 1) Hover your cursor over the Event Area to see how many units are required to stand on top of it. 2) Move your flying-type units over to it. If it's too high and you cannot reach... 3) Have your Runner move toward its general direction. Plop down a Station. Bring out your Thief and have it use the Station. Move the Thief closer to the Event Area and use her Create Box skill to give you a stepping stone. 4) If you can move your characters on top of the Event Area, that's great. However, if it's too far away, bring out your Thrower. Stack the required amount of units on top of your Thrower and throw them onto the Event Area. Remember, you can have your units that are already standing on top of the Event Area to pick up surrounding enemies, Geoblocks, or doodads to count towards the unit requirement. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.B.4. - The Level Sphere Quota - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The main idea behind the Floor Climb is to reach at least level 250 on the item before you finish floor 100. Thus, it isn't a bad idea at all to set a quota for every 10 floors. This serves as to ensure you're making good progress and to prevent you from going insane when clearing floor 100 with 219 levels (and thus, stuck with a level 299 item at best). Now, keep in mind that you do NOT need to follow this. This quota enforcing is mostly to keep you on track. After a while, I stopped using the quota system myself as I became more confident in my Item World leveling (and knew where to make up for it). But, for those who are new to it and would like to have a nice safety net, I highly recommend doing it. So, how many points are we going to look at? Well, before we do that, let's see how many points we get naturally. Floor Set Growth Gate Bonus Total Levels -F01 to 10 +2 12 -F11 to 10 +2 24 -F21 to 10 +2 36 -F31 to 10 +2 48 -F41 to 10 +2 60 -F51 to 10 +4 74 -F61 to 10 +4 88 -F71 to 10 +4 102 -F81 to 10 +5 117 -F91 to 10 +3 130 Remember, Growth Gates give a higher bonus upon entering them more often. There is no choice of gates to enter on Floor 100 so no bonuses will be acquired there. Looking at this, we will reach 130 levels on an item if we simply enter every Item Growth Gate we encounter. That will leave us will only 120 levels left to acquire. Not bad. That said, I strongly recommend you do not stray away from the Item Growth path, no matter what your Item World Radar predicts you'll encounter. So, what are the quotas for each floor set? I tend to start lightly and go a bit more heavy the deeper I climb. Reason behind this is because Level Spheres appear more frequent the deeper you go. They're not as common early on. There are three sets of recommended quota marks to meet. They are as follows: --- #1 Quota Set: This is the one I personally use. It's light on the first fifty floors and seems to ease in with the growing frequency of Level Spheres as you climb. Floor Set GGB Quota Target Level -F01 to 10 +2 +0 12 -F11 to 20 +2 +0 24 -F21 to 30 +2 +10 46 -F31 to 40 +2 +10 68 -F41 to 50 +2 +10 90 -F51 to 60 +4 +15 119 -F61 to 70 +4 +15 148 -F71 to 80 +4 +20 182 -F81 to 90 +5 +20 217 -F91 to 100 +3 +20 250 GGB - Growth Gate Bonus --- #2 Quota Set: This one's pretty popular on the Disgaea 4 forum board. It's a tad bit more harsh on floors 41 to 50 but less harsh on floors 71 to 80. Floor Set GGB Quota Target Level -F01 to 10 +2 +0 12 -F11 to 20 +2 +0 24 -F21 to 30 +2 +10 46 -F31 to 40 +2 +10 68 -F41 to 50 +2 +15 95 -F51 to 60 +4 +15 124 -F61 to 70 +4 +15 153 -F71 to 80 +4 +15 182 -F81 to 90 +5 +20 217 -F91 to 100 +3 +20 250 GGB - Growth Gate Bonus --- #3 Quota Set: Considering floors 21 to 30 are probably the troublesome floors, it's not a bad idea to opt out of it and make up for it later. This one becomes a lot harder to follow, but require you to collect any spheres at all for the first 30 floors. Floor Set GGB Quota Target Level -F01 to 10 +2 +0 12 -F11 to 20 +2 +0 24 -F21 to 30 +2 +0 36 -F31 to 40 +2 +10 58 -F41 to 50 +2 +15 85 -F51 to 60 +4 +15 114 -F61 to 70 +4 +20 148 -F71 to 80 +4 +20 182 -F81 to 90 +5 +20 217 -F91 to 100 +3 +20 250 GGB - Growth Gate Bonus --- Have a sheet of paper near you and write down one of these quota sets to follow. Mark your progress as you go down and make sure you reach your target level at the end of every 10 floors. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.B.5. - When to Use Mr. Gency - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - If you're following the quota system, I suggest you bring a plethora of Mr. Gencies with you. I generally use a pack of 15 to 20 for every level 300 I make. You may use more. You may use less. It all depends on your luck in finding Level Spheres, Fortune Tellers, and Ambush Rooms. Provided that you're going to double-kill your bosses, you should have at least 10 Mr. Gencies with you. I recommend bringing an additional 5 to 8 just to be safe. So, using the quota system, just when do we Gency out? Well, provided that every Level Sphere you find is Green and that no more than 1 Level Sphere will spawn (as 2 spawning on a single floor is rare), every floor will be worth 5 points. For every 5 or less points we're missing from the quota, that's 1 floor earlier from the 10th floor we'll be using Mr. Gency to leave at. Here's the breakdown: Missing Quota Gency Out at -Missing 01-05 -FX9 -Missing 06-10 -FX8 -Missing 11-15 -FX7 -Missing 16-20 -FX6 -Missing 21-25 -FX5 Now, there's an exception to all of this. If you didn't grab ANY Level Spheres at all from the time you've entered the current Floor Set, just reload. It'll save you a Gency and will save your sanity. Now, I know some other people tend to Gency out the moment they grab a Level Sphere and do not find one on the next floor. I do not recommend doing this since you never know when you'll find the next Level Sphere (unless you're at Floor X9). By following the method I mentioned earlier, you will not only save yourself more Gencies, you'll also clear the floor set much faster. ------------------------------------------------------------ Part 3.C. - Item World Reverse Pirating Strategies ------------------------------------------------------------ Remember, to be able to Reverse Pirate, you must have encountered pirates beforehand and to have passed the bill to enable creating your own pirate ship. There's a couple of strategies involved when it comes Reverse Pirating. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.C.1. - Building the Right Pirate Ship - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - When you fight and defeat pirates, you'll earn pirate ship parts. These parts allow you to modify your ship in ways to alter your ship's performance. However, Reverse Pirating only uses one stat compared to online. This stat is... Stay Turns. This is the number of turns your ship will stay on the Reverse Pirating floor before it sets sail. You do not want this number to be 0. In fact, you want this number to be 1 or more. Or even as high as possible. The total crew members, turn appearance, etc. do not matter for Reverse Pirating. However, what you may want to look into is something that isn't listed in the stats. You want a ship body with lots of room so that you can throw whatever goodies onto the ship with ease. Consider removing the ship's mast if it takes up too much room (or makes things difficult to load onto your ship). After all, you want to optimize your ship for Reverse Pirating as much as possible, so it doesn't hurt to remove things that hinder it. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.C.2. - Monster Bouncing - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The correct in-game term is called "receiving", but I can't help but to call it "Monster Bouncing" for a more literal sense of the technique. Monster Bouncing allows you to minimize the amount of total actions done to set up a throw chain. This is because when a humanoid lifts and throws an object, it will count as a completed action for them. However, when a monster receives and bounces off an item, it does not. Therefore, monsters can receive and bounce off items indefinitely until they perform an action. So, how does a monster perform a Monster Bounce? First, a humanoid character would have to lift up an object (in the case of Reverse Pirating, most likely a Level Sphere) and throw that object onto the monster. The object will bounce off of the monster into the direction the monster is facing and fly forward the amount of panels equal to the monster's "throw" range. By positioning monsters carefully, monsters can bounce off items from one to another. After that, the monsters can then cancel their movement and perform an action elsewhere if desired. A few things limit how far an object can fly though. They are as follows: 1) Allies and Objects. Allies and objects cannot land onto an enemy panel. If the panel they were supposed to land on has an enemy on it, they will land short on the next free panel. Level Spheres are counted as objects so they cannot land on enemy panels. Chests are counted as objects and cannot land on enemy panels. Furthermore, chests and Level Spheres will obstruct each other. 2) Gaps. If there is a gap where the bounced object, ally, or enemy is supposed to land, they will fall short on the next free panel. 3) Height. If there is an extremely high wall in the way, the bounced object, ally, or enemy will land short on the next free panel. How high a monster can bounce is relative to its "throw" value. So, what's the usual strategy with Monster Bounce chains? It's quite simple once you try it out for yourself, but to understand the concept of it, here's how a typical Monster Bounce chain would look like. Key: T - Thrower M - Monster E - Enemy S - Ship L - Level Sphere L T | | | M-----ME | | | M | E E | SSSS|SSSSS SSSSSSSSSS SSSSSSSSSS From the diagram above the Thrower picks up the Level Sphere and the Receivers (Monsters) get into position. Change the direction they face with Square+Direction and they will bounce any object they receive into that direction. The 1st Receiver receives the thrown item fine from the Thrower. That Receiver would have bounced the item a little further, but because an enemy is in the position it would have landed the item falls short one panel. Thus, the 2nd Receiver is positioned adjacent to that enemy and bounces it to the 3rd. The 3rd then bounces it over the enemies in a line because it has a higher "throw" value. The Level Sphere then lands safely on the ship. If it's confusing, it's better to go ahead and try it first. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Part 3.C.3. - Subduing vs Capturing Innocents - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - While claiming Innocents aren't a necessary part of level- ing your items, they're certainly a nice bonus. When you subdue an Innocent during Reverse Pirating, they're gained normally. If you manage to throw and bounce an Innocent all the way over and onto your ship, the Innocent's level will be doubled. Note that the level of the Innocent has no bearing with the level of the Innocent's level while you are capturing it. So, which is better? I tend to find that subduing Innocents is far more effective and efficient than throwing them all the way over to your ship. The bonus levels gained aren't worth it all that much, especially if you're duping your items (and thus, duping your Innocents with it). However, if you're not duping, you may want to consider throwing Innocents onto your ship depending on their type. Innocents like Statisticians, Guardians, Fencers, etc. are great to have a boost in level for. However, other Innocents such as random Gladiators, Sentries, etc. and other stuff you can find just about anywhere aren't worth it. Provided you're considering capturing Innocents as you are securing the Level Sphere for the floor, if you're stuck between a choice of the Level Sphere and the Innocents, just go for the Level Sphere. You'll have plenty of chances to Reverse Pirate later on, but you'll never be able to go back and claim levels that you couldn't make up. ============================================================ Part 4.0. The Level 300 Runthrough ============================================================ Alrighty, this is probably the chunk you're all looking for. While I'm not going to place down the number of levels you should be gaining each set, there are recommended level quotas I believe you should meet if you're relatively new to leveling items to 300. View section 3.B.4. for quota sets. ------------------------------------------------------------ Part 4.A. - Level 300 Preparation ------------------------------------------------------------ First things first, before we do a level 300 Item World run, we'll need to make sure we have everything we need. 1) Your Item World team is readied up. Make sure they have the gear they need for efficient Item World climbing, the right Evilities, and even the right skill sets. Make sure they are in the right Evil Symbols in the Cam-Pain HQ, and make sure to have your Item World Radar filled. 2) Make sure you have enough Mr. Gencies. While you can stop at any time to go and farm more, I recommend getting at least 10 to 15 before starting. 3) Get some stealing hands! Nothing sucks more than doing an Item World run, come across some legendary rank 39 items and not being able to steal them from the enemy. 4) Snacks and drinks. A full run to level 300 could last any where from 1 and a half hours to 3 hours. This is due to all the reseting needed. Gotta keep yourself refreshed and powered up so you don't make stupid mistakes. 5) A piece of paper and pencil. While not necessary, you'll be doing a lot of reseting so sometimes your memory gets mixed up. Write down notes to keep yourself in line. Now that we have everything, let's get started on the climb. ------------------------------------------------------------ Part 4.B. - The Climb to Level 300 ------------------------------------------------------------ I'll be keeping things brief considering you'll be looking over this section a lot. Most of the notes here will be repeated for each section, too. --- Before Entering Load up your item with all the desired single-stat boosting Innocents. Remember, dual-stat innocents do not work. Save. --- Floors 1 to 10 Go down Item Growth Gate on F5. Defeat Item General upon arrival at F10. Use Mr. Gency and save the game. Re-enter at F10, defeat Item General again. Select Item Growth Gate at F10. Reset until enter Innocent Town with Cam-Pain Mushroom. Pass the desired bill. 1st bill done. Save game. --- Floors 11 to 20 Go down Item Growth Gate on F15. Defeat Item General upon arrival at F20. Use Mr. Gency and save the game. Re-enter at F20, defeat Item General again. Select Item Growth Gate at F20. Reset until enter Innocent Town with Cam-Pain Mushroom. Pass the desired bill. 2nd bill done. Save game. --- Floors 21 to 30 Go down Item Growth Gate on F25. Defeat Item King upon arrival at F30. Use Mr. Gency and save the game. Load the 7th single-stat boosting Innocent. Re-enter at F30, defeat Item King again. Select Item Growth Gate at F30. Reset until enter Innocent Town with Cam-Pain Mushroom. Pass the desired bill. 3rd bill done. Load the 8th single-stat boosting Innocent. Save game. --- Floors 31 to 40 Go down Item Growth Gate on F35. Defeat Item General upon arrival at F40. Use Mr. Gency and save the game. Re-enter at F40, defeat Item General again. Select Item Growth Gate at F40. Reset until enter Innocent Town with Cam-Pain Mushroom. Pass the desired bill. 4th bill done. Save game. --- Floors 41 to 50 Go down Item Growth Gate on F45. Defeat Item General upon arrival at F50. Use Mr. Gency and save the game. Re-enter at F50, defeat Item General again. Select Item Growth Gate at F50. Reset until enter Innocent Town with Cam-Pain Mushroom. Pass the desired bill. 5th bill done. Save game. --- Floors 51 to 60 Go down Item Growth Gate on F55. Defeat Item King upon arrival at F60. Use Mr. Gency and save the game. Re-enter at F60, defeat Item King again. Select Item Growth Gate at F60. There are no bills needed to be passed. Save game. --- Floors 61 to 70 Go down Item Growth Gate on F65. Defeat Item General upon arrival at F70. Use Mr. Gency and save the game. Re-enter at F70, defeat Item General again. Select Item Growth Gate at F70. Reset until enter Innocent Town with Cam-Pain Mushroom. Pass the desired bill. 6th and final bill done. Save game. --- Floors 71 to 80 Go down Item Growth Gate on F75. Defeat Item General upon arrival at F80. Use Mr. Gency and save the game. Re-enter at F80, defeat Item General again. Select Item Growth Gate at F80. There are no bills needed to be passed. Being above level 180 would be safe here. Save game. --- Floors 81 to 90 Go down Item Growth Gate on F85. Defeat Item General upon arrival at F90. Use Mr. Gency and save the game. Re-enter at F90, defeat Item General again. Select Item Growth Gate at F90. There are no bills needed to be passed. Being above level 200 would be safe here. Save game. --- Floors 91 to 100 Go down Item Growth Gate on F95. Defeat Item God or Item God 2 upon arrival at F100. Use Mr. Gency and save the game. Re-enter at F100, defeat Item General again. Being above level 225 (recommended 250) would be safe. Save game. --- Reverse Pirating F100 Reset for Red Level Sphere if needed. Grab and throw Level Sphere to ship. Defeat Item God. Grab any desired treasure chests. Clean up enemies or wait until ship leaves. Save game. --- Reverse Pirating F80 Reset for Red Level Sphere if needed. Grab and throw Level Sphere to ship. Defeat Item King. Grab any desired treasure chests. Clean up enemies or wait until ship leaves. Save game. --- Reverse Pirating F60 Reset for Red Level Sphere if needed. Grab and throw Level Sphere to ship. Defeat Item King. Grab any desired treasure chests. Clean up enemies or wait until ship leaves. Save game. --- Reverse Pirating F40 Reset for Red Level Sphere if needed. Grab and throw Level Sphere to ship. Defeat Item General. Grab any desired treasure chests. Clean up enemies or wait until ship leaves. Save game. --- Reverse Pirating F20 Reset for Red Level Sphere if needed. Grab and throw Level Sphere to ship. Defeat Item General. Grab any desired treasure chests. Clean up enemies or wait until ship leaves. Save game. --- And you're done! Hooray and congrats on making your item to level 300. ------------------------------------------------------------ Part 4.C. - Closing Level 300 ------------------------------------------------------------ Since your item is now level 300, you may want to swap out the Innocents used to boost your item. Depending on your item, you'll want to outfit it with different Innocents to maximize its potential. Dual-stat Innocents provide a boost to two stats at once. These are great for replacing your single stat innocents as they not only providing the same potential value for one stat, but they also provide it for another. Dual-Stats Innocent Name Cap -ATK/HP Muscleman 19998 -ATK/INT Hard Worker 19998 -ATK/HIT Pugilist 19998 -ATK/SPD Sprinter 19998 -INT/SP Nerd 19998 -DEF/RES Patientt 19998 -HIT/SPD Sniper* 19998 *Note: Snipers can only be acquired via subduing Mystery Innocents. --- You may also want to consider getting equipment specialist Innocents. A single pack of 500 equipment specialists can boost your weapon or armour by +500%. Remember, you only need one set of 500. Type Innocent Name Cap -Armour Guardian 500 -Fist Fist Fighter 500 -Sword Fencer 500 -Spear Lancer 500 -Bow Eros 500 -Gun Deadeye 500 -Axe Lumberjack 500 -Staff Cane Man 500 -Monster Monster Hunter 500 --- If you're not interested in using stat boosting Innocents, you may want to consider equipping some element resistance boosters. These cap out at 100. Element Innocent Name Cap -Fire Firefighter 100 -Wind Aeronaut 100 -Ice Cryophile 100 --- And finally, there are anti-ailment Innocents which I find to be extremely helpful. These cap out at 100. Prevents Innocent Name Cap -Poison Pharmacist 100 -Sleep Coffee Maker 100 -Paralysis Medicine Man 100 -Forget Psychologist 100 -Deprave Social Worker 100 --- If you're interested in applying status effects through attacking, consider these Innocents, too. They cap at 100. Allocates Innocent Name Cap -Poison Alchemist 100 -Sleep Hypnotist 100 -Paralysis Witch Doctor 100 -Forget Amnesiac 100 -Deprave Gangster 100 --- Having a pack of Professionals is also extremely useful. A pack of 100 will guarantee a critical hit as long as the attack doesn't nick. There are other effects, too, such as boosting Magichange and Fusions. Effect Innocent Name Cap -Critical% Professional 100 -Magichange Magichange Lover 25 -Fusion Fusion Lover 25 --- And now that you've loaded up your desired Innocents, your level 300 item is finally complete! Hooray! ============================================================ Part 5.0. Rank 40 Equipment ============================================================ Like in any Disgaea game, rank 40 is the highest rank equip- ment you can get in the game. They're the end-goal of our trips through the Item World. This section will deal with how to obtain R40 equipment, how to maximize them, and what bills to pass and when. ------------------------------------------------------------ Part 5.A. - Obtaining R40 Equipment ------------------------------------------------------------ The majority of R40 equipment is gained through reach floor 100 of Item World in a R39 equipment. The Item God on that floor will be carrying the R40 equipment as you enter. You will need a Thief of high enough level to steal it from the Item God. Note that the best way of doing this is to use a Mr. Gency to leave at floor 99 of the R39 item. This is because if you Gency out at floor 100 and return, the Item God will possess a different item (not the desired R40 target item). So, which R39's yield R40's? Type R39 Item R40 Item -Fist -Ultimus -Cosmo Infinity -Sword -Yoshitsuna -Baal Sword -Spear -Holy ray -Drill Emperor -Bow -Lovely Cupid -Divinity -Gun -Demiurge -Absolute -Axe -Apocalypse -Deicide Axe -Staff -Archangel's Staff -Genesis Wand -Monster ATK -Satan Force -Crowbar -Monster INT -Article 38: D-Lord -Demon Law: Digest -Treasure -Arcadia -Trapezohedron -Armour -Super Alloy Mechsuit -Ultimate Barrier * Note that there are no R40's for shoes, belts, glasses, orbs, muscles, and weights. So, where do we acquire these R39 items? The majority of them can only be found in Item World from Land of Carnage. Whenever you enter a new floor while wandering through the Item World in Land of Carnage, check every enemy through the Character List and see if they have any notable legendary items. This doesn't take more than a half minute per floor to see if there's something worth stealing so it's definitely worth your time. The other way of obtaining legendaries to kill off all the enemies of a floor except for the Gate Keeper. Then take out your Onmyo Monk and keep using Bonus Change until you get the desired item in your receivable bonuses. However, I find this method to be time consuming and that it's better to wander the various floors of the Item World. The last way is the old fashion way of doing it since the first Disgaea. To get a legendary R39, go into a legendary R38 and Gency out at the 99th floor. Keep entering and reloading until you come across an Item God with a legendary R39. And to get a legendary R38 would be to go to the 99th floor of a legendary R37 and so on... This method is not as efficient as the other two, since legendary R39's appear quite often on trips through the Item World. Now, there are some post-game battles where you can acquire R39's and even R40's. Just keep reloading those battles until you find them as legendary. Item Battle -R39 Satan Force -Pringer X: First Battle (one chance) -R40 Prinny Suit -Pringer X: First Battle (one chance) -R39 Yoshitsuna -Zetta Post-Game Battle (one chance) -R40 Makai Wars -Zetta Post-Game Battle (one chance) -R40 Crowbar -Pringer X: Roar (multiple chances) -R40 Makai Wars -Pringer X: Roar (multiple chances) -R39 Super Mechsuit -Pringer X: Roar (multiple chances) -R39 Arcadia -Pringer X: Roar (multiple chances) Personally, I don't recommend reloading for a legendary Satan Force at all since the Pringer X: Roar battle yields the R40 version (the Crowbar). The time spent there would be wasted. Likewise, I would say that reloading for a legendary Yoshitsuna is a waste of time, too, since there are so many of them appearing in Land of Carnage Item World. I would definitely recommending setting your sight on a legendary Arcadia though. But why do this for the Arcadia when the repeat battles with the Pringer X: Poison can yield them? That's because the repeat battles contain 8 Pringer X: Poisons, which may be a little tough to handle compared to just 1 (which is the first battle). And nabbing a legendary Arcadia leads way to a Trapezohedron, which is easily the key to easier Land of Carnage Item World runs, to which, I believe there is an efficient order to going through with them. ------------------------------------------------------------ Part 5.B. - Recommended R40 Order ------------------------------------------------------------ The reason why I recommend a particular order in securing R40's and leveling them 300 is because of them speeding up future Item World runs. So, how do I recommend doing things? 1) Trapezohedron. By creating a level 300 Trapezohedron, you grant your characters enormous amounts of power. If you pass movement bills on the Trapezohedron, it grants immense map control, too. If you decide to dupe this, you can expect your characters to steamroll Item World. 2) Cosmo Infinity. Why the first first? Well, the VIP unit of Item World runs is the Runner. The Masked Hero, which is usually the Runner, is best equipped with a fist to move, to blow up Gate Keepers, etc. Giving the Masked Hero this weapon will also increase its movement by +2. With three +6 movement Trapezohedrons, +3 from Chicken Heart, and +2 from Chara World, your Masked Hero will reach the maximum movement cap of 31 movement. Wonderful! 3) Genesis Wand or Demon Law: Digest. Depending on what your Casters are, the Genesis Wand or Demon Law: Digest will be the next item of focus. Having high powered magic with long range can remove clusters of unwanted enemies rather easily and can even allow the Casters to function as secondary Damage Dealers. If you max out the Demon Law: Digest, they will also serve as weapons for your ATK-base monsters (since they reach the same maxed out ATK as the Crowbar would). 4) Baal Sword or Deicide Axe. Depending on what weapon your Damage Dealer is using for its S-Rank damage skill, you should consider getting a Baal Sword or Deicide Axe. Both of these weapon categories will yield enough damage to effectively kill Land of Carnage Item World bosses in one hit even with maxed out Stronger Enemy Bills. 5) Everything else. The other weapons just aren't as helpful in Item World as the ones listed above. However, for the sake of maximizing all of your weapons (if you're into that), you may as well do them. The order at which I did it was as follows: - 1. Trapezohedron - 2. Cosmo Infinity - 3. Demon Law: Digest - 4. Deicide Axe - 5. Baal Sword - 6. Genesis Wand - 7. Crowbar - 8. Drill Emperor - 9. Absolute - 10. Divinity I didn't bother leveling the Ultimate Barrier (R40 Armour) because the Trapezohedron trumps it in every way except for defense, which hardly counts for anything when everything gets killed immediately. ------------------------------------------------------------ Part 5.C. - The Item Stat Formula ------------------------------------------------------------ This section is written by Scy046, from the forums, as he does a great job of explaining this himself. Now, here's the formula we'll be using to calculate everything out: [B*(R+s*(C+N))+I]*[1+TBP/20]*[1+L/15]+[L*s] B = Base Stat; this is basically the value for the Common version of the item, even if no Common version exists. R = Rarity Multiplier; 1.0 for Common, 1.25 for Rare, and 1.5 for Legendary s = Dependent variable: B > 0, then s = 1. B = 0 && TBP >0, then s = 1. B = 0 && TBP = 0, then s = 0. B < 0, then s = -1 C = Boss Counter, max is +3.9. Generals = +0.1 Kings = +0.2 Gods = +0.3 There's 14 Generals, 8 Kings, and 3 Gods (1.4 + 1.6 + 0.9), if you're curious how this maths out. N = Bill modifier on Boss Kills. Maxes out at +3.74 Generals = +0.01 * CBP Kings = +0.02 * CBP Gods = +0.02 * CBP Due to the cap (I'll get to it later) on the part of the formula they're at, the only truly relevant N values are the one we'll be using for Bows and Guns (Floors 10/30 and Floors 20/40). I'll use N = .15 for certain weapons but I'll explain the why on that later. CBP = Current Bills Passed; 1 per Slight More Stat Bill and 2 per More Stat Bill. Remember, this is Current so it only increments when you pass the Bill and is not retroactive. I = Innocent Stat Boost; caps out at 894. General = +3 per Innocent per Kill. King = +6 per Innocent per Kill. God = +9 per Innocent per Kill. TBP = Total Bills Passed; basically the same as CBP (+1 per Slightly More Stat Bill, +2 per More Stat Bill) except this multiplier is retroactive. If you pass 3 Bills at on Floors 10/20/30 or 70/80/90, this will always give the same multiplier. The most common TBP value we'll be using is for passing 3 More Stat bills. This comes out to TBP = 6. L = Level of the Item. Now, I want to point out something important here. The first bracketed term: [B * (R + s * (C + N)) + I] This is capped to 99,999. Many of the weapons (all but two) will hit this cap without any of their respective Innocents in the item through the leveling process (that "I" variable). In addition, the value of "N" becomes irrelevant for some of the weapons as well; because of that, the Floors you pass the bills on for these Weapons is irrelevant: Axe, Sword, Spear, Red Monster Weapon, Grey Monster Weapon (ATK or INT), Fist (ATK or SPD), Staff. Grey Monster Weapon, Fist, and Staff don't cap without bills, however; but, the extra multiplier they need is really small (N = .15) and you will be passing 1x Bill so the timing of the bills isn't important for these weapons in the process I outline. However, it's still a good habit to always pass stat bills as early as possible. ------------------------------------------------------------ Part 5.D. - Finalized Item Stats ------------------------------------------------------------ These stats are directly taken from my game with the items at level 300. Their bills and floors they're passed on, and the Innocents equipped on the leveling process will be listed, too. --- Trapezohedron Innocents: None during leveling process. HP: 1,020,900 SP: 510,600 MV: 6 ATK: 510,600 DEF: 510,600 INT: 510,600 RES: 510,600 HIT: 510,600 SPD: 510,600 F10 Bill: +1 Movement F20 Bill: +1 Movement F30 Bill: +1 Movement F40 Bill: +1 Movement F50 Bill: +1 Movement F70 Bill: +1 Movement --- Cosmo Infinity Innocents: None during leveling process. HP: 567,300 SP: 227,100 MV: 2 ATK: 2,730,272 DEF: 113,700 INT: 113,700 RES: 203,320 HIT: 227,100 SPD: 2,730,272 F10 Bill: More ATK Boost F20 Bill: More ATK Boost F30 Bill: More ATK Boost F40 Bill: More SPD Boost F50 Bill: More SPD Boost F70 Bill: More SPD Boost --- Baal Sword Innocents: None during leveling process. HP: 0 SP: 227,100 MV: 4 ATK: 2,730,272 DEF: 227,100 INT: 907,500 RES: 0 HIT: 227,100 SPD: 227,100 F10 Bill: More ATK Boost F20 Bill: More ATK Boost F30 Bill: More ATK Boost F40 Bill: +1 Movement F50 Bill: +1 Movement F70 Bill: +1 Movement --- Drill Emperor Innocents: None during leveling process. HP: 334,200 SP: 222,900 MV: 4 ATK: 2,730,272 DEF: 501,150 INT: 133,860 RES: 267,420 HIT: 222,900 SPD: 200,640 F10 Bill: More ATK Boost F20 Bill: More ATK Boost F30 Bill: More ATK Boost F40 Bill: +1 Movement F50 Bill: +1 Movement F70 Bill: +1 Movement --- Divinity Innocents: Gladiators during leveling process. HP: 181,740 SP: 102,360 MV: 1 ATK: 2,685,637 DEF: 136,380 INT: 91,020 RES: 227,100 HIT: 2,698,086 SPD: 170,400 F10 Bill: More HIT Boost F20 Bill: More HIT Boost F30 Bill: More ATK Boost F40 Bill: More ATK Boost F50 Bill: More ATK Boost F70 Bill: More HIT Boost --- Absolute Innocents: Marksman during leveling process. HP: 113,700 SP: 136,380 MV: 1 ATK: 0 DEF: 113,700 INT: 91,020 RES: 159,060 HIT: 2,685,637 SPD: 2,698,086 F10 Bill: More SPD Boost F20 Bill: More SPD Boost F30 Bill: More HIT Boost F40 Bill: More HIT Boost F50 Bill: More HIT Boost F70 Bill: More SPD Boost --- Deicide Axe Innocents: None during leveling process. HP: 227,100 SP: 91,020 MV: 4 ATK: 2,730,272 DEF: 136,380 INT: 57,000 RES: 91,020 HIT: 57,000 SPD: 226,500 F10 Bill: More ATK Boost F20 Bill: More ATK Boost F30 Bill: More ATK Boost F40 Bill: +1 Movement F50 Bill: +1 Movement F70 Bill: +1 Movement --- Genesis Wand Innocents: None during leveling process. HP: 91,020 SP: 136,380 MV: 4 ATK: 1,020,900 DEF: 57,000 INT: 2,730,272 RES: 204,420 HIT: 159,060 SPD: 113,700 F10 Bill: More INT Boost F20 Bill: More INT Boost F30 Bill: More INT Boost F40 Bill: +1 Movement F50 Bill: +1 Movement F70 Bill: +1 Movement --- Crowbar Innocents: None during leveling process. HP: 181,740 SP: 91,020 MV: 4 ATK: 2,730,272 DEF: 113,700 INT: 68,340 RES: 102,360 HIT: 1,020,900 SPD: 113,700 F10 Bill: More ATK Boost F20 Bill: More ATK Boost F30 Bill: More ATK Boost F40 Bill: +1 Movement F50 Bill: +1 Movement F70 Bill: +1 Movement --- Demon Law: Digest Innocents: None during leveling process. HP: 91,020 SP: 136,380 MV: 1 ATK: 2,730,272 DEF: 68,340 INT: 2,730,272 RES: 227,100 HIT: 159,060 SPD: 91,020 F10 Bill: More ATK Boost F20 Bill: More ATK Boost F30 Bill: More ATK Boost F40 Bill: More INT Boost F50 Bill: More INT Boost F70 Bill: More INT Boost --- These values are subject to vary depending on whether or not you double-kill Item World bosses, passing different bills and passing them on differing floors, and whether or not they have reached level 300. ============================================================ Part 6.0. Legal Stuff ============================================================ And that concludes the Level 300 Item Guide! Time for all the legal stuff. This FAQ/Guide/Walkthrough is to be used only for personal use. All trademarks and copyrights contained within this document belong to their respective trademark and copyright holders. This guide may be redistributed as long as no profit is to be made through sharing this guide. ------------------------------------------------------------ Part 6.A. - Credits ------------------------------------------------------------ NIS. - Thanks for stealing my soul again with another Disgaea. GameFAQs. - Thanks for hosting this document. Newts_Ute - Minor corrections regarding the FAQ. Scy046 - Providing the item stat formula and the wonderful explanation that goes with it. GameFAQs Board Members - Thanks for providing insight on various aspects of the item world including what they believe to be desirable Quota sets. ============================================================ End of File ============================================================