============================================================================= | __ \ _) | | | | | | | __| _` | _` | _ \ _` | | | | | | | |\__ \ ( | ( | __/ ( | ___ __| | |____/ _|____/\__, |\__,_|\___|\__,_| _| | | |___/ | |RenamonFOX - citanulcitnamor@hotmail.com Final | ============================================================================= 0.00 - Version History 0.01 - TADA! List 0.10 - Information 1.00 - Game Mechanics 2.00 - Walkthrough 2.10 - Endings 3.00 - Other Battles 3.10 - Mt. Ordeal 3.20 - Post Story Battles 3.30 - X-Dimension 3.40 - Land of Carnage 4.00 - Online Features 4.10 - Custom Pirates 4.20 - Custom Maps 6.00 - Unlocks 6.10 - Evil Symbols 6.11 - Specialty Store Items 6.12 - Legendary Tree 6.20 - Character Classes 7.00 - Items by Rank 8.00 - Powering up 8.10 - Character Level 8.20 - Item World 8.21 - Getting the most out of your items 8.22 - Reverse Pirating 8.30 - Chara World 8.31 - Selectable Bonuses 8.32 - Special Skills 8.33 - Special Evilities 8.34 - Special Blocks 9.00 - Neat Tricks 10.00 - Item Duplication 10.10 - Obsolete Method (Overstocking) **NO LONGER WORKS** 99.00 - FAQs ============================================================================= 0.00 - Version History ============================================================================= 0.10 - 9/6/11 - First Draft, through chapter 2. Including some FAQs. 0.20 - 9/7/11 - Walkthrough finished through chapter 3. 0.30 - 9/8/11 - Walkthrough finished through chapter 4. Included section 4.20, Updated FAQ section. 0.40 - 9/9/11 - Walkthrough finished through chapter 5. Included section 4.10, Updated FAQ section and section 4.20. 0.50 - 9/10/11 - Walkthrough finished through chapter 6. Updated FAQ section 0.60 - 9/11/11 - Walkthrough finished through chapter 8. Included section 6.00, 6.10, 6.20, Updated FAQ section 1.00 - 9/13/11 - Walkthrough for main story complete. Updated section 7.00, Updated FAQ section. 1.01 - 9/14/11 - Updated section 3.10 and 8.30. 1.02 - 9/15/11 - Updated section 3.10, 5.00, 8.10, and fixed some errors. 1.03 - 9/16/11 - Updated section 3.10, 5.00, 8.30, 8.31, 8.32, 8.33, and 9.00. 1.04 - 9/17/11 - Updated section 8.20, 8.21, 8.22, 8.30, 8.31, and 8.32 1.10 - 9/18/11 - Updated sections 8.30, 8.31, 8.32 and 8.33 Changed section 5.00 to 6.11 Completed sections 6.10, 6.11 1.11 - 9/19/11 - Updated section 7.00, 8.30, 8,31, 8.32, 8.33 1.12 - 9/20/11 - Updated 0.01, 8.33 and 8.34 1.13 - 9/21/11 - Included 10.00, updated 8.33, updated FAQ section 1.14 - 9/22/11 - Updated section 3.20, 8.33, 8.34, 10.00, and fixed some errors 1.15 - 9/22/11 - New item duplication method discovered, section 10.10 1.20 - 9/23/11 - Finished section 2.10, 3.20, 3.30, 6.12, and 7.00 1.21 - 9/24/11 - Fixing some errors 1.22 - 9/25/11 - Updated section 8.33 1.23 - 9/26/11 - Updated section 8.33, fixed some errors 1.24 - 9/28/11 - Updated section 3.30 1.25 - 9/29/11 - Updated sections 3.30 and 8.33 1.26 - 9/30/11 - Updated section 3.30 1.30 - 10/2/11 - Finished section 3.30 1.31 - 10/4/11 - Updated section 8.33, fixed some errors Final - 10/5/11 - Finished sections 6.20, 8.33, 8.20, and fixed some errors 11/27/11 - Updated information to remain current with latest patches ============================================================================= 0.10 - Information ============================================================================= Guide compiled by RenamonFOX (Citanulcitnamor@hotmail.com). False names will be used to avoid spoilers. These are not errors. ============================================================================= 1.00 - Game Mechanics ============================================================================= While most of the game's controls are identical to previous Disgaea titles, with diagonal throw, lift/throw, and tower attacks, there are a few new mechanics that are explained in the tutorial. As such, it may be in your best interests to play through the tutorial, even if you've been at the series since the release of the first game. -Team attacks can be performed with up to four people. All members in the team attack will get exp and mana if the enemy is defeated during the team attack. The three members of the team that *did not* initiate the attack can also cancel their move to join in another team attack after one has been executed. -The Defend command, in addition to reducing damage taken from attacks, will now protect the user behind the character defending. It's a good strategy to keep your mages alive if all their gear is bent on maxing out INT. -The Rosenqueen stores (Weapon, Armor, and Item shops) will change their stock every time you leave the shop screen and return. -The Rarity number on an item serves no purpose, other than matching multiple items with the same rarity on the same character gives a boost to all items with that number. -Residents on items can increase the item's stats. When purchasing weapons, look for items that have Gladiators (boosts ATK) on them. When purchasing armor, look for sentries (boosts DEF). When purchasing healing items, look for dieticians (Boosts HP, and thus, HP recovery). -The Hospital, in addition to being that space you heal up, is also going to dispense various goodies throughout the game. The more you heal, the better your goodies. -The Cam-Pain HQ is where you will create new characters, delete unwanted characters, increase the quality of the stores' stock, and much more. There will be an in-game tutorial on this. ============================================================================= 2.00 - Walkthrough - Chapter 1 ============================================================================= The individual chapters are *not* going to have their own numbers, as it will be harder to find out how far along in the game you are this way. This will prevent people from finding out information they don't want to know, such as "How many hours do I have left?" unless they scroll down and intentionally look it up. The tutorial stages are self-explanatory, and exceedingly difficult to lose, even if you don't follow the instructions. Upon completion of the tutorial stages, the rosenqueen stores (Armor, Weapons, Item) and Evility specialist will both open up. At this point, You can continue the game, or visit a similar map to your last tutorial map, called "Rehabilitation room". This is a good place to rack up some bonus items and experience. Rehabilitation Room - Enemy: -4x Pvt. Prinny Geo Puzzle: -Move blue cube on to green panel. -Destroy red cube Reincarnation Center - Enemy: -3 Masked Ranger -1 Cat Saber -1 Steve Geo Puzzle: -None Once "Reincarnation Center" has been completed, the Cam-Pain HQ (Dark Senate) will open up, and you will get a brief tour of how it works. -You will earn a new square for each map you clear. -You may only have one character for every square you own. -Placing characters in adjacent squares will increase their chance of performing a combo attack with one another. Additionally, the Data Shop will open up. This serves no functional purpose in the game, but it does contain a veritable ton of data, including your collection records, and various stats submitted from all the Disgaea 4 players in the world. Fun fact: At the time of this guide, two hours after the release of the game on east coast USA, "Everybody's Netherworld Records" had the following stats. 2 hours 24 hours 1 week Upload #: 3,122 people - 9,878 people - 19,210 people Total Play Time: 31366:36:15 - 68215:53:21 - 315049:44:59 Enemies defeated: 1,369,942 - 2,663,760 - 15,591,142 Allies defeated: 1,525 - 3,527 - 22,261 Maps cleared: 104,162 - 243,028 - 1,069,226 X-Dimension maps cleared: 113 - 265 - 4,005 Main story cleared: 766 times - 2,052 times - 6,833 times The next story battle, "Prinselytise Room" will also be available. Enemy: -2 Bouncer -3 Cat Saber Geo Puzzle: -Impossible to solve. -Max out gauge by placing all four geo-blocks on green panels To beat: -If the enemies are too difficult, destroy the DEF+50% geo symbol -Alternatively, leave the DEF+50% geo symbol, and lift+throw enemies off the areas that confer the bonus Albatross Collar becomes available upon completion of Prinselytise Room. Selecting Albatross Collar will give you a tutorial on Magichange and Fusion. Albatross Collar: Enemy: -3 Petite Orc -2 Cat Saber -2 Bouncer ---After Round 1--- -1 Giant Petite Orc -1 Cat Saber -1 Petite orc -1 Bouncer, equipped with Cat Saber weapon -1 Bouncer Geo Puzzle: -Throw red geo symbol onto blue panel -Destroy red geo symbol To Beat: -Throw red geo symbol onto blue panel -have allies fight only on blue panels Disaster First: Enemy: -1 Steve -2 Healer -4 Bouncer Geo Puzle: -None To Beat: -This map is very straightforward. If you can't beat the enemies, it is time to power up. Upgrade your gear from the Rosenqueen shops, or level up. End Chapter 1 ============================================================================= 2.00 - Walkthrough - Chapter 2 ============================================================================= The next story battle will not be available at this point. Instead, you'll be prompted to pass "several tests" before you can go to the first map of the second chapter. The first test is a map called "Study Session: Geo Blocks". If you're not aware of the mechanics of geo blocks, you should watch the demo. Otherwise, you can skip the demo. To Beat: -Throw red block on top of or next to another red block The second map is called "Tumble". More mechanics of geo blocks are explained here. To Beat: -Throw blue block next to another blue block -Height over your opponent will give you a bonus to damage. Attack from above The next map is called "Practice". Yet more mechanics of geo blocks are explained here. To Beat: -Throw red block next to red blocks -Throw blue block next to blue blocks -Throw green block next to green blocks Upon completing this map, "Place Evil Symbol" will be included in the Cam-Pain HQ. This functions similarly to Disgaea 3's clubs. Units placed within an evil symbol's area of effect will gain the bonus of the evil symbol's stated effect. After leaving the cam-Pain HQ, you will be informed that another evil symbol, the Nether Shoe Labs is available to research and place. The next story battle, "Rotten Sickbed" will also be available. Enemy: -1 Thief -2 Eryngi -3 Slime -3 Ghost Geo Puzzle: -Irritating and unnecessary to solve, with no large reward. -Destroy closest red block, Throw green block in front of it to create stairs. -In second section, destroy any blue block To Beat: -Fire from high ground, don't end turn on a lower DM than your opponents. At this point, the Item World will be available. Item world strategy is its own FAQ altogether, but the short version is "it's better than levelling up." Hypha Invasion: Enemy: -In "No Range" area --2 Lady Fighter --4 Zombie -In "HP/SP Switch" area --2 Blue Skull --4 Ghost Geo Puzzle: -Impossible to clear. Destroy Green and blue blocks simulaneously for largest boost, or place green and blue blocks on the same color panel, then destroy the color block that does not match the color of the geo panels. To Beat: -Swapping the green and blue geo symbols will make it such that the enemies aren't able to take advantage of their class abilities. -The likelihood is that you're going to have better DEF at this point. Clear out the melee characters in the "No Range" section, throw the "No Range" geo symbol onto the mage section, and fight from inside the now no-effect green section, forcing the mages to leave the HP/MP switch section. Alternatively, you can destroy the green geo block after moving it into the mages' section, offering you a bonus gauge boost and damaging the units. -If you don't care about exp, and want the items on the bonus gauge, the stage is completed very quickly by moving the blue geo symbol onto the green area, then destroying the blue geo symbol. NOTE: Imperial Seals can appear on this map's bonus gauge, and due to the ease this map is cleared, this place becomes ideal for early game HL farming. Completing this map will unlock the next story battle. Forest of Corpses: Enemy: -12 Zombie Geo Puzzle: -Geo Blocks only. -Maximum bonus from throwing four blocks on yellow geo panel on left side. Make sure the yellow block is the last one to touch. To Beat: -Throw geo blocks on left side until the zombies hit the ground. Destroy the weakened zombies, then take advantage of ranged and combo attacks to destroy the zombies on the other side of the bridge. With the recovery, and the zombies' lack of ranged attack, you can fight them right on the bridge. Completing this map will unlock the next story battle. Whispering Curse: Enemy: -1 Steve -5 Ghost -3 Slime -3 Zombie Geo Puzzle: -Impossible to solve. You can get the most bonus gauge from throwing the Disperse Damage geo symbol onto the yellow geo panels, then destroying either of the two geo symbols. To Beat: -Throw a ranged unit close enough to destroy the Enemy boost +50% geo symbol. After that, have your two best defenders block off the enemies' escape route from the yellow area. Use other units to move the Disperse Damage geo symbol onto the yellow area, then use single-target high-damage attacks to weaken/destroy the other monsters. Completing this map will unlock the next story battle. Plan of the Wicked: Enemy: -1 Steve -4 Heavy Knight -4 Eryngi -2 Zombie Geo Puzzle: -Single color geo panel, all Warp. Warp is null. Just getting to the warp geo symbol will complete the puzzle. Additionally, a red weaken enemy 50% symbol is available, for larger bonus gauge shenanigans. To Beat: -Equipping three shoes on someone or lift/throwing someone and jettisoning the character to the red geo symbol and dropping it onto the playing field will make the battle drastically easier for the remaining characters. Just hang out on the blue. Even while warping around, the weakened enemies should be easier than the enemies on Whispering Curse. Completing this map will unlock the next story battle. Altar of Waste Enemy: -9 Slime Geo Puzzle: -Ground covered in red tiles. Four different colored geo symbols. If you want to abandon a unit on an island, lift/throw one to the green geo symbol on either island containing a "clone" geo symbol and smash it. To Beat: -Ground covered in red tiles. Four different colored geo symbols. If you want to abandon a unit on an island, lift/throw one to the green geo symbol on either island containing a "clone" geo symbol and smash it. Afterwards, have your magic users and your most recent party member mop up. End Chapter 2 ============================================================================= 2.00 - Walkthrough - Chapter 3 ============================================================================= As Chapter 3 begins, the "Appoint Cabinet Member" command will become available in the Cam-Pain HQ. With this, you will be able to confer additional bonuses to units by assigning them a title. Your units can also appear in other players' games, as well as other players' units appearing in your game. After that, the story battle, "Murder Labyrinth", will become available. Murder Labyrinth Enemy: -2 Beastmaster -4 Thief -3 Gargoyle -5 Mothman -3 Petite Orc Geo Puzzle: -Impossible to clear. Hijack the other geo symbols and throw them into the blue area surrounding your base, then destroy purple geo symbol for the largest bonus. To Beat: -Grab the green geo symbol, throw it into the blue area surrounding your base, then just let the fight come to you. Completing this map will unlock the next story battle. Searing Euthanasia Enemy: -1 Gunslinger -1 Beastmaster -2 Gargoyle -4 Ghost -4 Mothman Geo Puzzle: -Impossible to clear. Difficult to simultaneously destroy all geo blocks. All fields are beneficial to player in any case. To Beat: -Send all your characters to one wing, let the fight come to you. Completing this map will unlock the next story battle. Chains of Judgment Enemy: -2 Beastmaster -3 Mothman -3 Petite Orc -4 Gargoyle Geo Puzzle: -Impossible to clear. To Beat: -Deck out your magic user in your finest emblems and poke from a distance. Enemies are reluctant to leave their spots, and if they do, they're sitting on damage 20% (or 40% if you put the second geo symbol on the green) tiles. Completing this map will unlock the next story battle. Vengeful Road Enemy: -3 Ghost -3 Skull -3 Thief -3 Mothman -2 Lady Fighter -4 Gargoyle ---After Round 1--- -3 Skulls equipped with Ghost staves -3 Thieves equipped with Mothman guns -2 Lady Fighter -4 gargoyle Geo Puzzle: -Impossible to clear. Stacking both the red and blue geo symbols on top of the green one, then destroying either the red or blue geo symbols will result in the largest bonus. To Beat: -Lift the ally boost +50% geo symbol, lift/throw the other two geo symbols and place them on the panel the ally boost +50% geo symbol was on. Destroy one of the stacked geo symbols. Cancel the action of the character holding the ally boost geo symbol. All colored geo panels should confer a 50% ally boost bonus. Completing this map will unlock the next story battle. Dark Execution Enemy: -6 Thief -4 Archer -1 Zombie ---After Round 1--- -6 Thief -3 Archer -1 Archer with Zombie Bow Geo Puzzle: -Impossible to clear. To Beat: -Enemies are reluctant to move from their power-spots, so just take them out one at a time with ranged units, then sit on the red spots when you need to heal. If you have a magic user with some levels, you can bounce from red spot to red spot. In order to reach the next map, "Forbidden Cell", you must venture into item world and acquire an item of level 10 or higher. The details of item world will not be gotten into here, but if you can't get to level 10 of an item, it is recommendable to use a lower rank item. Mint Gum or any of the ~35 HL weapons/armors are the easiest to complete. Forbidden Cell Enemy: -1 Cute Steve -6 Gargoyle -3 Zombie -3 Mothman Geo Puzzle: -Impossible to clear. To Beat: -"No Range" plus mothman is offensive. attack the mothmen from your base panel with your mages/archers/etc, then move. -Utilizing combo attacks on the mothmen will increase your chance to land some damage on them, as each hit is checked for by their evasion special ability, rather than the combo attack as a whole. -9 turns before Cute Steve's area turns all blue, making it a super hazard for your units. Destroy the units in the red area, then destroy the red geo symbol, then bomb Cute Steve from the red area until the "no entry" geo symbol pops. Level 4 magic is sufficient to outrange Cute Steve. End Chapter 3 ============================================================================= 2.00 - Walkthrough - Chapter 4 ============================================================================= Now "Make Original Maps" will be available. The details will be discussed in section 4.20 - Custom Maps Ultra Security Enemy: -6 Ninja -6 Wolf Geo Puzzle: -Impossible to clear. To Beat: -Fight one room at a time. Heal before breaking the No Entry geo symbols, and the fight should be easy. -You can destroy enemy units on the other side of the no-entry panels with any ranged unit. Completing this map will unlock the next story battle. Rotten Core Enemy: -12 Ninja Geo Puzzle: -None To Beat: -A very straightforward battle. Ninjas have a 50% chance to evade attacks from the front, so make sure they're not facing you when you attack. -Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date. Total Fabrication Enemy: -8 Alraune -5 Ninja Geo Puzzle: -Throw red geo block from next to base to red geo block tower stack. -Throw purple geo block from next to base to purple geo block tower stack. -Throw yellow geo block from (now disassembled) red tower to yellow tower stack. -Throw green geo block from (now disassembled) purple tower to green tower stack. -Throw blue geo block from (now disassembled) yellow tower to blue tower stack. -Throw teal geo block from (now disassembled) green tower to teal tower stack. To Beat: -This is an endurance match, with the ninjas on block towers lobbing death upon you with a height bonus and a collection of powerful buffs. Your best bet is to use ranged units, or melee units with long range, as you'll want to break their tower and attack them in the same turn. Completing this map will unlock the next story battle. Conspiracy Enemy: -8 Wolf -6 Ninja Geo Puzzle: -Throw blue block to blue wall. -Throw green block to green wall. -Throw yellow block to yellow wall. -throw red block to red wall. To Beat: -Don't rush. Fight one room at a time. This map is easy as cake, unless you want the legendary treasure chests. -If you want the treasure chests, conveniently located on top of damage 20% blocks, you'll have to be quick and powerful, or you'll just have to cut a hole in the yellow wall with physical attacks. Turn 1, kill the wolves, bust open the yellow wall. turn 2, have a spellcaster (level 4 magic will work) snipe the treasure chests. Afterwards, you can take your time and fight one room at a time. -Barring a sufficiently levelled magic user, any character with an attack whose range matches the level 2 magic pattern (two diagonal squares) can bust a hole in both the red and yellow walls on turn one. This opens up several monsters to hit you, however. Completing this map will unlock the next story battle. Evil Propaganda Enemy: -14 Ninja -1 Alraune -1 Petite Orc -1 Wolf -1 Mothman ---After Round 1--- -10 Ninja -4 Ninja with magichanged weapons Geo Puzzle: -Impossible to clear To Beat: -Typical endurance stage. No tricks you can take advantage of. The best advice would be to keep your units consolidated and let the fight come to you, as the ninjas are aggressive. Completing this map will unlock the next story battle. Fall of the Zenith Enemy: -6 Ninja -3 Bone Dragon -2 Wolf -2 Alraune -1 Professor Geo Puzzle: -Impossible to clear To Beat: -Leave characters on the red warp panels until they transport to the island on the right. Move the "Evade" geo symbol into the red panels, then work your way up to the left island. Nuke with ranged units and magic for as long as you can. Heal up, then charge into the blue Atk+50% zone. End Chapter 4 ============================================================================= 2.00 - Walkthrough - Chapter 5 ============================================================================= The evil symbol "Information Bureau" can now be suggested at the Cam-Pain HQ. The information bureau is an evil symbol which will reduce the damage taken by characters within its area of effect. Scream Park Enemy: -6 Nekomata -2 Cat Saber -1 Zombie -1 Petite Orc -1 Masked Hero Geo Puzzle: -Impossible to solve, but a sizable bonus gauge can be obtained by throwing all the geo symbols into one color and popping one of the geo symbols. However, all of the geo symbols move, so this will prove to be an aggravating task. To Beat: -Hole up in a corner and wait. Since the geo symbols move on the opponent's turn, you can safely hide on the noncolored panels and poke at the enemies on the damage panels. Completing this map will unlock the next story battle. Lost Dignity Enemy: -4 Alraune -4 Cockatrice -4 Wolf -4 Nekomata Geo Puzzle: -Sit on a yellow warp panel until the character is on the far left side of the map, with the three exp +50% geo symbols. Throw every geo symbol down to the purple zone. Then, destroy the yellow geo symbol. To Beat: -The monsters are not aggressive. Stay out of their move/hit range, and they won't attack you. Take one character and complete the geo puzzle as described above. The chain reaction will clear the stage. **NOTE**: After completing this stage, it becomes your first respectable level up spot. The +150% exp bonus is quick and easy to obtain, and the monsters are easily set up to be destroyed by level 4 magic, and many other skills. Completing this map will unlock the next story battle. Wounded Pride Enemy: -9 Cat Saber -3 Cockatrice -3 Skull -3 Witch Geo Puzzle: -Impossible to clear. Enemies standing on Reverse Damage panels and geo gymbols. To Beat: -Lift an enemy off a Reverse Damage symbol and occupy it for yourself. Since the enemy has no healing, you can treat it as an invincibility panel. Completing this map will unlock the next story battle. Ruin coaster Enemy: -13 Bodyguard -2 Witch -1 Succubus Geo Puzzle: -Impossible to Clear To Beat: -The units on this map are not super aggressive. Take out the six bouncers near your base, then heal up, then take on the rest of the map. -The enemies on the green panels won't move, even if you're poking at them from two spaces away. After clearing out the mages, you can plink at them with a bow user all day. -If the No Range effect is giving you problems, Get three characters with a throw range of 5, 5, and 6 (or four characters whose combined throw range adds up to 15) and lift/throw a unit up to destroy the geo block. If the throwers were not part of your main force, this still leaves you with 5/6 units left to complete the map. -Due to the shape of the map, the witches will pose a major threat with their high ground advantage. Since you want to take them out first anyways, this will leave only physicals on the board. Maxing out your DEF score will soften the damage taken from this map. Completing this map will unlock the next story battle. Frantic Wheel Enemy: -4 Archer -4 Mothman -2 Rifle Demon -2 Shaman Geo Puzzle: -Impossible to clear. To Beat: -The archers *are* aggressive, so destroying them first is important. -Since the rifle demons are trapped, just hang out of their range while you deal with the rest of the threats. -Time is a factor, as the demons grow in level every turn. Lifting or destroying the green geo symbol is the only start to this match. -To prevent the demons from getting too large, sending a mage or shooter to blast the green block from right in front of the demons' playpen may be ideal. -Grabbing the mighty Enemy geo block and then destroying either of the other two geo symbols will cause some damage to the rifle demons. -The Demons are aggressive, so if you are in their hit range, they will come after you, even if it means leaving their comfy invincibility squares. Completing this map will unlock the next story battle. Murder-Go-Round Enemy: -17 Prinny -1 Steve Geo Puzzle: -None To Beat: -Pick up and throw prinnies to kill them in a single shot. Steve will politely hang back and wait for you to pop all the prinnies, so long as you remain out of her move/hit range. 10 units vs Steve shouldn't pose a threat at all. End Chapter 5 ============================================================================= 2.00 - Walkthrough - Chapter 6 ============================================================================= Winter Cemetery Enemy: -2 Gargoyle -2 Cat Saber -2 Mothman -1 Beastmaster ---After round 1--- -3 humans with dual-magichanged weapons ---If you perform a geo chain--- -2 zombies Geo Puzzle: -Impossible to clear. To Beat: -Drop the Enemy Weaken 50% block on the purple zone, then destroy the enemy weaken geo symbol to damage all the enemies on the screen. Completing this map will unlock the next story battle. Oblivion Hill Enemy: -8 Masked Hero -4 Gunner -3 Shaman -2 Blue Skull -1 Infected Geo Puzzle: -Throw the blue geo symbol to the blue wall. -Throw the green geo symbol to the green wall. To Beat: -Use ranged attacks and kill the units behind the green wall, heal up, then complete the geo puzzle. Completing this map will unlock the next story battle. Ghoul Standard Enemy: -4 Dragon -2 Mothman -3 Infected -2 Ghost ---If you perform a geo chain--- -3 Zombies Geo Puzzle: -Impossible to clear. However, the largest bonus can be derived from throwing the blue geo symbol onto the red zone, then attacking the blue geo symbol. To Beat: -A relatively straightforward map. Stay on the ATK +100% panels, and throw fire at enemies on the blue panels. Completing this map will unlock the next story battle. Abysmal Mirage Enemy: -6 Infected Geo Puzzle: -Impossible to clear. To Beat: -Every round, another infected will appear. Hit hard and fast. If you can't kill at least two axels per round, you will need to power up. -Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date. Completing this map will unlock the next story battle. The Defiled Enemy: -5 Infected -4 Enemy base panel, Spawning 4 Infected every round Geo Puzzle: -None To Beat: -This map is strictly a show of force. You want to drop as much damage as possible every turn. -Exactly like the previous stage, Abysmal Mirage, except that you will need to destroy 5 infected a turn to make headway, instead of 2. -Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date. Completing this map will unlock the next story battle. Fractured Bouquet Enemy: -4 Infected Geo Puzzle: -Not worth clearing To Beat: -Fight the Infected on the stacks one at a time, destroying the geo symbols as well before moving on to the next stack, to mitigate the efficacy of the clone blocks. Completing this map will unlock the next story battle. Infringement Enemy: -24 Infected -1 Steve Geo Puzzle: -None To Beat: -Out of the gate, you're surrounded, and there is also a sizable amount of enemies, so your SP will have to last. ...Or so it seems. All of the Infecteds here are level 5. Just poke them to death and blow it all on Steve. End Chapter 6 ============================================================================= 2.00 - Walkthrough - Chapter 7 ============================================================================= Rebel Invasion Enemy: -4 Nekomata -4 Succubus -2 Reaper -2 Thief -2 Bouncer Geo Puzzle: -Destroy the null geo symbol To Beat: -Throw someone with some muscle over to pop the null symbol ASAP, *OR* -Hang back and bomb the units with ranged attacks, luring them to you. If you remain out of range of the units, they will not move towards you for several turns. This will allow you to clear out the whole map at your own pace. *NOTE*: There are four legendary treasure chests on this map. If this stage is not difficult for you to clear, it is a great farming spot to pick up some mid-rank legendary items. Completing this map will unlock the next story battle. Shard of Regret Enemy: -5 Heavy Knight -5 Warrior -5 Onmyo Monk -6 Bouncer Geo Puzzle: -Impossible to clear. Placing all four geo symbols on one color, then destroying a colored geo symbol will yield the largest bonus. To Beat: -Play to your strengths. If you're heavy into ranged combat, drop the Attack +1 geo symbol on the zone you're fighting in. If you've got a lot of spellcasters, bring the magic range +1 block with you. If you're confident in your ability to one-shot monsters, you can live on the recovery +20% block. If you can survive the opponent's turn, the atk+50% block will be useful. -If you don't want the enemy to get the bonus that you need to clear the stage, you can stand a character on the colored zone you're in, lift the desired block from outside the zone, then cancel the lifting character's movement after you perform your actions for the turn. Completing this map will unlock the next story battle. Busted Mythology Enemy: -8 Reaper Geo Puzzle: -Move null geo symbol to blue panel, destroy blue geo symbol. To Beat: -Outrange the reapers and take them down one at a time. If you don't get in range of the reapers, they won't chase you. Since you are only allowed to have one unit on the blue at a time, two options become available. Because the green squares can heal you, it's not necessary to have a healer. Your only concern should be keeping your SP intact, as the reapers will chew it up really quickly if they hit you. -1: Give all your strongest gear to one character and treat this as a commando mission. -2: Move units from green square to green square, as reapers get destroyed. Completing this map will unlock the next story battle. Dark History Enemy: -16 Bouncer -8 Reaper -1 Skull -1 Shaman -1 Succubus -1 Ninja Geo Puzzle: -Impossible to clear. To Beat: -Not a particularly tricky map. Lots of enemies, but your advantage is that you're stuck in a No Entry zone until you destroy the green block, leaving you as much time as you want to snipe units from inside it. After that, it's an endurance match. You can poke units to lure them out of their comfort zones, or charge in and take advantage of them yourself. Completing this map will unlock the next story battle. Post-Purge Purge Enemy: -16 Prinny -6 Masked Hero Geo Puzzle: -None To Beat: -Throw prinnies up the stairs near the barrels to cause a chain reaction. For the most part, this battle should be just vs the 6 masked heroes. Throwing the prinny and waiting will lure the masked hero down to you, well out of range of the next set of prinnies. Completing this map will unlock the next story battle. Overlord's Test Enemy: -3 Shaman -3 Gunner -3 Archer -3 Magic Knight Geo Puzzle: -Throw purple block onto center platform. -Throw teal block onto center platform. To Beat: -Fight the units at the edge of your platform, or throw units over. *DO NOT* complete the geo puzzle, as 20% damage per turn is far preferable to eating damage from units on high ground. Two of your story characters have attacks with an area of effect that can target all three units on any given side. Completing this map will unlock the next story battle. Feast of the Wolf Enemy: -18 Bouncer -10 Assorted Overlord Geo Puzzle: -Impossible to clear To Beat: -All of the beneficial spaces can have their occupants lifted from them. Lift, throw, and take over. Fighting from bonus squares should provide the edge you need to complete this battle. Completing this map will unlock the next story battle. Evil Office Enemy: -8 Samurai -4 Onmyo Monk -3 Bouncer -1 Steve Geo Puzzle: -None To Beat: -Steve isn't aggressive. You can poke at the other units with ranged attacks and lure them to you in manageable sizes. Afterwards, he's no stronger than a basic unit with a lot of HP. End Chapter 7 ============================================================================= 2.00 - Walkthrough - Chapter 8 ============================================================================= Rising Tragedy Enemy: -16 Bio Suit Geo Puzzle: -Impossible to clear. To Beat: -Bio-suits have guns, but will not move off their squares. You can easily poke them to death with mages or archers. -Destroy either geo symbol to heavily damage all the enemy units. Afterwards, you will be surrounded by 16 injured enemies with no other tricks at your disposal. -Remember that bio-suits blow up when reduced to 10% HP, so take advantage of the estimated damage gauge before making your attacks. Completing this map will unlock the next story battle. Deadly Elevator Enemy: -9 Bio Suit Geo Puzzle: -impossible to clear. To Beat: -Slow and steady: Occupy the yellow invincibility panel at the top, throwing the bio suits around, and attacking as you see fit. **OR** -Lift the bio suits off their invincibility squares, then just stay out of their attack range, as they're equipped with guns and have limited attack range. Completing this map will unlock the next story battle. Section D Enemy: -2 Golem -2 Ghost -2 Alraune -2 Zombie -2 Mushroom -2 Sludge -2 Petite Orc -2 Mothman -2 Gargoyle Geo Puzzle: -Impossible to clear To Beat: -If you can survive a round of enemy attacks, you can simply ride the recovery panels throughout the whole stage. -If you can reach the deathblow geo symbol (lift/throw shenanigans), you can beat everything in one shot, simply by throwing the moved enemies back onto the deathblow panels. Completing this map will unlock the next story battle. Chaos Factory Enemy: -5 Beastmaster -4 Cat Saber -2 Bouncer -2 Healer -2 Professor -1 Warrior -1 Gunner -1 Heavy Knight -1 Archer -1 Onmyo Monk Geo Puzzle: -None, save for two geo symbols To Beat: -You can go commando by stacking the blue and yellow blocks on top of one another, benefiting from recovery and a 50% boost. -Also, enemies are less likely to move if you're out of their range, so you can hang back and fight the enemies at your own pace. Completing this map will unlock the next story battle. Section G9 Enemy: -6 Dragon -4 Nekomata -4 Professor Geo Puzzle: -Impossible to solve, but placing all the geo symbols in the purple zone, then destroying a non-purple geo symbol will yield the largest bonus. To Beat: -Block the enemies out of the purple zone. -Lift/throwing allies over to the geo symbols can allow you to power up your stronghold in the purple zone. Completing this map will unlock the next story battle. Two-Headed Dragon Enemy: -4 Bio Suit -1 Witch -1 Skull Geo Puzzle: -Destroy the containers with a non-special attack to create a chain, removing all like-colored blocks. To Beat: -Destroy containers to remove the geo symbols, destroy the star skull, then throw the red geo symbol over to clear out the red geo symbols. -Since the mages will be throwing magic at you the whole time, dropping an orb on your characters may be appropriate. Completing this map will unlock the next story battle. Mission Improbable Enemy: -12 Reaper Geo Puzzle: -Place red geo symbol on purple geo symbol, destroy blocks until the red geo symbol touches the other red geo symbols. To Beat: -Either complete the geo puzzle ASAP, or hang back and let the enemies come to you. Completing this map will unlock the next story battle. True Final Weapon Enemy: -7 Bio Suit -2 Professor -1 Steve Geo Puzzle: -Impossible to solve. To Beat: -summon one character and run it into a corner. End turn and wait until the "no entry" geo symbol moves, making an easy path to the bio suits. -If you fight while standing on the blue panels, only the initial 5 bio suits will come fight you for the first turn, as the geo symbol will move back to blue before the enemy gets a chance to move. This is also convenient, as you will be able to move to either side if the No Entry geo symbol moves back onto blue. Furthermore, you will be allowed to lift units from one side of the no-entry panels to the other, if the lifter is standing on the no-entry panel. Completing this map will lead immediately into the second part of the fight. True Final Weapon Mk II Enemy: -1 Steve Geo Puzzle: -None To Beat: -The boss has large area of effect attacks. Look up the patterns when you fight it, and become familiar with them. It's not hard to keep any of these attacks from hitting several of your units at a time, if you stay on top of it. Although her attacks are formidable, they are generally not strong enough to kill outright, so keeping your units spread and well healed should help win this battle. -Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date. End Chapter 8 ============================================================================= 2.00 - Walkthrough - Chapter 9 ============================================================================= Gloomy Moon Enemy: -6 Android Geo Puzzle: -Impossible to clear. To Beat: -You can either chop down the wall of containers in front of you, or you can run around the side, if you have sufficient JM (jump) or someone to throw your team up there. -If the Mighty Enemy geo symbol touches down on the yellow panels, lift and throw it far away. If the No Lifting geo symbol makes its way to the yellow panel as well, you'll have to either lure the andoids off the yellow, punch the geo symbols off the yellow, or simply reset and try again. The short version is simply to ignore the geo symbols for this map. -If you decide to chop down the wall, you can use ranged attacks from either of the pillars on the sides of the ramp. Multi targetting spells like Star, or Cute Steve's True God Weapon are very helpful. This also works to fire at the androids through the wall. 3rd Colony Enemy: -9 Android Geo Puzzle: -Impossible to clear -Use magic or ranged units to destroy the No Entry geo symbols. To Beat: -Use magic or ranged units to destroy the No Entry geo symbols, then take out the androids one group at a time. ***OR*** -If you outrange the androids, simply snipe them from outside their range. Units caught inside "No Entry" panels can't move out. Parasite Nest Enemy: -2 Dragon -2 Skeleton Dragon -2 Mothman -2 Reaper -5 Android ---After Round 1--- -1 Giant Dragon -1 Giant Skeleton Dragon -1 Giant Reaper -2 Android with Mothman Gun -3 Android Geo Puzzle: -None To Beat: -Since the enemies aren't aggressive, you can take them off in small groups. If you have the power and the survivability, you can also focus all your attacks on the center console to win the fight immediately. -After the monsters fuse together, however, they *will* become aggressive. So if you decide to ignore the androids and focus on the console, you will only have two turns to do it before giant monsters come bearing down on you. Concrete Knowledge Enemy: -6 Android Geo Puzzle: -Impossible to clear. -Destroy any of the geo symbols for the largest bonus. To Beat: -Enemy base panels will spawn another android every turn. If you don't have the ability to take out at least two androids every turn, it's time to go back and level up a bit. Otherwise, send a team to each wing and fight on three fronts. ***NOTE***: After the story battle on this stage has been cleared, it becomes your first really good levelling spot, as there are ten enemies set up in a 2x5 pattern, perfect for Giant Cute Steve's level 100 attack. Evil Heresy Enemy: -10 Android Geo Puzzle: -Impossible to clear. -Place all geo symbols on red panel, then destroy blue geo symbol for largest bonus To Beat: -Ranged attack the first two antroids behind the No Entry panels. -Lure the next four androids towards you, then take them out. -NOT fighting the enemy on their +50% boost panels is key, so let them come to you. Keep an eye on their special attack range. Sign of Demolition Enemy: -1 Android with Giant golem axe -5 Android -1 Reaper -1 Dragon -1 Rifle Demon -1 Cockatrice -1 Alraune ---After Round 1--- -6 Androids with various magichange weapons Geo Puzzle: -None To Beat: -A very straightforward map. You are intended to defeat the six androids with their magichange weapons. -Their innate evility, "One Man Army" makes the last one alive have doubled stats. If possible, kill the last two at once with a single attack. -Due to the lack of tricks on this map, if you're having a hard time, it is recommended that you level up your characters, level up your skills, level up your items, and make sure your equipment is up to date. End Chapter 9 ============================================================================= 2.00 - Walkthrough - Chapter 10 ============================================================================= Swarming Malice Enemy: -3 Eryngi -3 Cat Saber -3 Mothman -2 Petite Orc Geo Puzzle: -Destroy all the geo symbols, ending with the null symbol. **OR** -place all the geo symbols in the blue area, except for the null geo symbol. Then destroy any colored geo symbol. To Beat: -Lift and throw enemies onto the ByeBye panels, then defend and wait. **OR** -Destroy the green geo symbol, then fight from your base panel. Enemies that move to engage your character on the base panel will die at the end of turn. ***NOTE***: A special new object, Blast Box is introduced in this stage. These will explode like a prinny when thrown. Disaster Dimension Enemy: -8 Sludge Geo Puzzle: -Impossible to clear. To Beat: -There is room for two fusion monsters on this stage, and placing them in those spots will guard your base panel. -Fusion monsters can tank the hits while a mage nukes the slimes from the base panel. Since the fusion monster will cover five +1 attack panels, each time you issue the command to attack, the fusion monster will attack SIX times. This is very helpful if you can overcome the attack penalty and damage the sludge monsters in the first place. -The top layer (purple blocks) are the silence blocks. destroying those will allow you to use special attacks from a +1 attack zone. Ruler's Wound Enemy: -4 Heavy Knight -4 Cockatrice -2 Healer -2 Skull -2 Witch ---After round 1--- -4 Heavy Knight with magichange weapons -2 Healer -2 Skull -2 Witch Geo Puzzle: -Impossible to clear. To Beat: -Charge in the direction of one of the heavy knights, staying as far out of range of as much magic bombardment as possible. Once you've cleared out a side, destroy the geo symbols to weaken the spellcasters. -Charge the other side, destroy those geo symbols, and the spellcasters will be weak enough to take out. -If you destroy the yellow geo symbol first, it will neutralize all the mages' bonuses. Dark Mud Enemy: -Giant Rifle Demon -Giant Reaper -Giant Ghost -Giant Succubus Geo Puzzle: -Throw Red geo symbol to red block of geo symbols. -Throw Green geo symbol to green block of geo symbols. -Throw Blue geo symbol to blue block of geo symbols. -Throw Yellow geo symbol to yellow block of geo symbols. To Beat: -Although the giant monsters can't move, they all have ranged attacks. -If you have good healers, the succubus is the easiest one to take out. Otherwise, the ghost will be the weakest target. -After taking one out, you can solve the geo puzzles one block at a time. -Every geo block you destroy will cut the HP of the giant monster residing on it by about 40%. Deadly Option Enemy: -5 Archer -4 Sorcerer -1 Professor Geo Puzzle: -Impossible to clear To Beat: -Defeat the archers on your level, then build a staircase, alternating between Umbra Cubes and Geo Symbols, then head up to the second level to defeat the sorcerers and the professor. -The archers are well equipped and are standing on enemy boost blocks. Furthermore, the sorcerers are reducing your stats by 20%. If you have a hard time taking them out, try poking at them with ranged attacks from a decoy character to lure them to you. Boiling Point Enemy: -2 Rifle Demon -1 Gunner -2 Nekomata -1 Bouncer -1 Samurai -1 Giant Dragon -1 Bio Suit -1 Giant Golem ---After Round 1--- -1 Bio Suit with giant magichange weapon -1 Samurai with giant magichange weapon -1 Bouncer with two magichange weapons -1 Gunner with two magichange weapons Geo Puzzle: -Impossible to clear To Beat: -Throw somebody over to both sides to destroy the "No Color Change" geo symbols. Afterwards, it's a straightforward match with your units on the high ground. Defying God Enemy: -6 Android -1 Steve Geo Puzzle: -None To Beat: -Every turn, Steve will summon a new unit to the battlefield. -Beating Steve will end the map -A straightforward map. Unload combo attacks on him until he dies, or tank his hits and whittle him down, while destroying the units he spawns every turn. End Main Story ============================================================================= 2.10 - Endings ============================================================================= Depending on what relationships were formed throughout the course of the game, the ending you see after clearing the final chapter will change. These endings require the use of the Legendary Tree evil symbol, which becomes available as you complete the story. Character names will be used in this section. ---Happy End!--- Getting one of these endings and starting a new cycle is the only way to unlock the Android class. Default Ending: -Complete the story -Valvatorez under level 500 *OR* be on your first cycle through the game. -Valvatorez not in an ending-required relationship listed below Tyrant Epilogue: -Valvatorez at least level 500 at the end of the final chapter. -Cannot get this ending on the first cycle. Vulcanus Epilogue: -Valvatorez and Vulcanus as "Lovers" relationship. (He heals her 10 times) Fenrich Epilogue: -Valvatorez and Fenrich as "Comrades" relationship. (Perform 10 combo attacks) Fuuka Epilogue: -Valvatorez and Fuuka as "Mentors" relationship. (Use her skill with Valvatorez 10 times) Desco Epilogue: -Valvatorez and Desco as "Stepsiblings" relationship. (Protect Desco 10 times) Emizel Epilogue: -Valvatorez and Emizel as "Rivals" relationship. (Have them punch each other with fist type weapons, but not kill one another.) ---Bad End!--- These are endings that are little more than glorified game overs. You will get the option to restart a new cycle after the credits roll. Emizel 1: Lose to Emizel in Disaster First (1-5) Emizel 2 (Same as Emizel 1): Lose to Emizel in Whispering Curse (2-4) Fuuka: Lose to Fuuka in Plan of the Wicked (2-5) Desco: Lose to Desco in The Forbidden Cell (3-6) Vulcanus: Lose to Vulcanus in Murder-go-Round (5-6) Axel: Lose to Axel in Infringement (6-7) ============================================================================= 3.00 - Other Battles ============================================================================= Aside from the story battles, other special battles can be unlocked by fulfilling special requirements. ============================================================================= 3.10 - Mt. Ordeal ============================================================================= Available for vote in the Dark Senate (Cam-Pain HQ) as soon as you have the available mana to burn on it, Mt. Ordeal is a Disgaea staple, offering players a place to power up their characters to quadruple digits as they get prepared to go visit the Land of Carnage. 7000 mana on a single character is required to make this bill appear. Ordeal 1 Enemy: -10 Samurai -5 Ninja -3 Onmyo Monk Geo Puzzle: -Impossible to clear To Beat: -Not much to it. You're surrounded by fatties on +50% attack tiles. Unload all you got and hope it's enough. -Level up Desco on 9-4 a bit, and she can solo this map. Ordeal 2 Enemy: -12 Bouncer -1 Magic Knight -1 Witch -1 Skull Geo Puzzle: -Impossible to clear To Beat: -Lift and Throw to the Geo Symbols on the far side, destroy the No Color Change symbol, and it will strip the buffs, and drastically weaken everybody on the map. Ordeal 3 Enemy: -7 Succubus -6 Zombie -6 Mothman -5 Sludge -1 Dragon Geo Puzzle: -Impossible to clear To Beat: -This map has no intention of beating you. It just wants to irritate you into a coma. A handful of fairy dusts to ward off the sleep/poison/etc. will be helpful. -Smack the sludges around with magic cast from base panel. -Snipe Succubi and Zombies with arrows before throwing units over. -Bring a healer or healing items to deal with the ally damage panels. -Conversely, bringing a thrower with low HP to fling your high HP character around the the ally damage panels will take less powerful healing items to restore. Ordeal 4 Enemy: -13 Gargoyles, nicely bunched up into a small diamond on EXP/Mana +100% tiles. Geo Puzzle: -Impossible to clear To Beat: -This is your levelup map. Ideally, you want to clear this in a single turn. Massive attack and AOE to the rescue, here. -Giant Desco can take out all but 2 or 4, depending on the area you want to leave for other characters. -A Giant Nekomata magichange fist will expand the range of Big Bang to hit all the units on this stage. ============================================================================= 3.20 - Post Story Battles ============================================================================= After completing the main story, a series of battles will become available via the Dark Senate. These battles will have cameos, extra party members, and other shenanigans you've come to expect from this game. These battles will also cause other unique characters to join your party. 1000 - Attend the Dark Hero Show Live Attend the Dark Hero Show Live Enemy: -1 Steve -1 Cat Saber -6 Bouncer -24 Various Demons Geo Puzzle: -None To Beat: -The characters on this stage are levels 80-100, and there are no tricks you can take advantage of. Simply being more powerful is all you can do to make this stage easier. After this battle, the bills "The Love Evangelist Appears!" and "Fight the Defender of Earth!" will appear. 64000 - Fight the Defender of Earth! Prinny Kurtis! Enemy: -1 Prinny Geo Puzzle: -None To Beat: -Level 150, 58,000 HP, and 4,200 ATK. Unload all you got at him, then lift him to end the turn. This will buy you quite a bit of time for your powerhouses to weedle his HP down. 2000 - The Love Evangelist Appears! Love Missionaries Enemy: -2 Healer -2 Thief -2 Ghost -2 Succubus -2 Reaper -1 Skull -1 Masked Hero -1 Steve Geo Puzzle: -Impossible to clear To Beat: -The monsters are levels 190 to 200. -Although the geo symbols are weak, the one you want to target (Enemy Boost) is being stood on by Steve, which means it can only be hit by non-special attacks. -If you don't mind sacrificing some units, destroying the red "No Entry" geo symbol will allow you to send someone in to lift steve, so someone else can take the Enemy Boost geo symbol out, then it's just a brawl. -Depending on the power of your ranged units, you can hang around outside the No Entry zone and poke at the enemies until they die. After this battle, the bill "The Legendary Delinquent Appears!" will appear. 4000 - The Legendary Delinquent Appears! Volunteering! Enemy: -6 Ghost -4 Nekomata -3 Golem -1 Steve Geo Puzzle: -Impossible to clear To Beat: -Bombard the nekomatas from your base with ranged attacks before moving them. -Throwing the teal "No Ranged" geo symbol onto the green panels at the end of the match will render Steve and the ghosts impotent. After this battle, the bill "The Nice-Bodied Appears?!" will appear. 8000 - The Nice-Bodied Appears?! Yes! Nice-Bodied! Enemy: -14 Prinny -1 Felicia.. er.. I mean Steve. Geo Puzzle: -Impossible to clear -*DO NOT* destroy the enemy boost geo symbol To Beat: -Enemies are level 480-500 -Enemy prinnies cannot be thrown, however, your prinnies still can. -Be careful not to cause a chain reaction that will result in the blue geo symbol being destroyed. If that thing dies, the whole board changes to "No Entry" and "invincible", forcing you to quit and restart. After this battle, the bill "Another Netherworld Overlord Appears!" will appear. 16,000 - Another Netherworld Overlord Appears! From Anether World Enemy: -6 Bone Dragon -4 Dragon -1 Steve ---After Round 1--- -3 Giant Bone Dragon -2 Dragon' -1 Steve with two magichange weapons Geo Puzzle: -None To Beat: -The monsters are only level 1000, but when Steve starts dual wielding his magichanged dragon swords, his attack power goes up to 160,000. This will cause problems for characters even twice his level. -If you only have one super strong character, bring it out, hit with it, then throw it back into the base panel. -If you have multiple strong characters, bring them out, unleash a combo attack on Steve, then have someone lift Steve and end the turn. -If you can't clear the not-Steve enemies with ease, you will have an extremely difficult time with the boss, so levelling up may be required. 32000 - Destroy the Root of All Evil! New Main Character! Enemy: -5 Bio Suit -3 Gunner -2 Giant Rifle Demon -1 Steve ---After Round 1--- -5 Bio Suit -3 Gunner -1 Steve dual wielding giant rifle demon magichange guns Geo Puzzle: -Impossible to clear To Beat: -Steve has 400,000 ATK, and the "No Entry" blocks will pop on rounds 1 and 2, giving you one round to take out the gunners, and one round to take out the bio suits. Given the difficulty of Steve in this fight, the gunners and bio suits should be a cakewalk. If you are having problems with the little guys, you may find yourself unable to harm Steve. -Since there's no terrain, and no geo puzzle to take advantage of, this match is just a slugfest. Give it all you've got with combo attacks and high SP skills. If you can't beat Steve, level up and try again. After this battle, the bill "Witness a Historical Spectacle!" will appear. 128,000 - Witness a Historical Spectacle! Pringer X Enemy: -1 Prinny Geo Puzzle: -None To beat: -No tricks to be had here. He has 8 movement and skills with limited range. It may be possible to outrun him and fire at him, but there will be a fair amount of luck involved in that strategy. -He has some highly stealable items. Bring a thief. -He's got 4 million HP and 500,000 ATK. Buff up and take him down. After this battle, the bill "Challenge the Badass overlord!" will appear. 256,000 - Challenge the Badass Overlord! The Badass Overlord Enemy: -1 Steve Geo Puzzle: -None To beat: -Level 4000, 20,000,000 HP, and 1,100,000 ATK. Just like any other end game test of strength. Unload all your attacks and lift him, or take this time to visit item world or Chara World. -This guy's got a legendary Makai Wars, one of the best emblems in the game. -His weapon, the rank 39 sword, Yoshitsuna, can be legendary. Saving and reloading can save you a lot of aggravation if you have any intent of grabbing the rank 40 sword at some point. After this battle, "Vengeance of Pringer X" will appear. Pringer X: Roar Enemy: -1 Prinny Geo Puzzle: -None To Beat: -Level 5000, 37,000,000 HP, and 1,700,000 ATK. Fight this guy just like you fought Badass Overlord, just with higher limits. ***NOTE*** If this fight is too easy for you, rejoining this stage will allow you to fight eight of these prinnies at once. ============================================================================= 3.30 - X-Dimension ============================================================================= Past the standard tricks and gimmicks of the maps you see in story mode, X-Dimension's maps are going to test your ability to think, and will require much more preparation than the main story. Most of the "To Beat"s in this will not give advice on how to beat stronger enemies, as the players experienced enough to have gotten this far will not need to know that "Fighting enemies on Enemy Turbo x3 is a bad idea", but rather, they will give advice on how to take advantage of the terrain, and to not lose the match by being locked in a cage while a "Game Over" geo symbol casually waltzes onto the field. In order to unlock the X-Dimension, you need to encounter the Scalper from a mystery gate in Item World, and buy all the Promotionhell tickets he sells. Floors 1-50 of item world will contain the first half of the X-Dimension tickets, while floors 51-100 will contain the second half of the tickets. The tickets will cost a sizable amount of money, which is only easily obtained in the post game. Maps in this section will be labelled "Puzzle" or "Overpower". Overpower maps can be won simply by having very powerful units, and won't be surprised by a sudden tricky "Game Over" screen. Puzzle maps will have something special to watch out for, or will require some special conditions be fulfilled before your super powerful units can skoosh the enemy. Suggested preparations for X-Dimension includes: -A 10 range archer A bow with 6 "Increase attack range" bills passed. -A 10 range magic user Any spellcaster a staff and Enlarge or Law by Range as a secondary Evility. -A 9 range thrower A Heavy Knight that has had two "Increase Throw Range" Chara Worlds cleared is not enough. The professor's "Amazing Throw" ability will also be required. -A unit with massive move and jump capacity Items are fine, if you don't feel like doing the 27 chara worlds for it. -Tower of Babel unlocked -pentanque.hades.org unlocked Your super thrower will need to be a member of this evil symbol X-Reincarnation Site - Overpower Enemy: Level 600 -Nekomata Geo Puzzle: -Destroy the Null Block to clear the puzzle To Beat: -Destroying the Null Block (Range 9 required) will clear the No Entry panels, and allow you to gang up on her. X-Prinselytise Room - Overpower Enemy: Level 400 -Gargoyle Geo Puzzle: -9 range archer required. Start by destroying "Game Over" symbol, then work on other symbols -If you don't win in 5 turns, the geo symbols will turn into "Game Over" panels, and you will lose. To Beat: -You're standing on silence symbols, so bring a physical beater. -The enemy can be lifted off his nice panel, so if you need it, you can take it for yourself to avoid the silence panels. X-Albatross Collar - Puzzle Enemy: Level 150 -6 Witch -2 Masked Hero -2 Ninja -2 Bouncer Geo Puzzle: -Impossible to clear To Beat: -You have only one turn to win this map, as any enemy casters left alive will go to destroy the red geo symbol, which will make the map unwinnable, forcing you to reset. --- -Fight the melee units on no-range panels, then throw someone over at the top of the map, or destroy the teal geo symbol, and poke the witches with your ranged attackers. ***OR*** -Destroy the teal symbol, and fight everyone on Enemy Turbo x3 Panels, then nuke the witches from across the unpassable strips X-Disaster First - Overpower Enemy: Level 180-200 -2 Rifle Demon -16 Beastmaster Geo Puzzle: -Impossible to clear To Beat: -A 9 range magic user will be able to target one of the 3x3 units of enemies. -Stand a unit on the green and/or red geo symbols to have them teleport over to the enemies at the end of the turn. -You will only be able to send two units at a time. Chapter 2: X-Rotten Sickbed - Puzzle Enemy: Level 330 -3 Thief Geo Puzzle: -Use the Babel Tower's "Dual Throw" ability, combined with the "Tower Lift" ability to take the lone "Ally Boost" geo symbol, and throw them to the other purple geo symbols. To Beat: -Solve the geo puzzle, destroy the enemy ***OR*** -Instead of throwing the geo symbol over, you can simply throw the thieves back over to your side. Since the Ally Boost geo symbol explodes in three turns, this is a good method if you want to take your time. -A thief can lift and throw the enemy thieves over the wall without needing the assistance of the babel tower's Dual Throw command, making this whole fight require less preparation. ***NOTE*** -The "dual throw" command is only executed if the character at the bottom of the tower is in the babel tower evil symbol. It doesn't matter whether or not the person you're dual-throwing is in the evil symbol or not. X-Hypha Invasion - Overpower Enemy: Level 90-115 -12 Nekomata Geo Puzzle: -Impossible to clear To Beat: -No tricks here. Just be stronger than the enemy. X-Forest of Corpses - Overpower Enemy: Level 450-500 -6 Gunner Geo Puzzle: -Attack all the geo symbols one at a time To Beat: -Destroy the gunners, destroy the geo symbols, and walk to the next area. -Units with 48 Jump are required to get up and down the pillars, unless you feel like lifting and moving the indestructible boxes, or want to throw from your starting platform, leaving units with the necessary throw ranges on their pillars. -Units with 48 Jump can be thrown from pillar to pillar without needing a line of units standing in place to throw them. --Move the first unit on top of one pillar. --Move the second unit into the same space as the first one. The second unit will now be held by the first unit, and can be thrown. X-Whispering Curse - Overpower Enemy: Level 700 -2 Heavy Knight Geo Puzzle: -Impossible to clear To Beat: -Lift the enemy, throw them onto the byebye panels, then occupy their squares. End the turn, win the stage. -Units with sufficient movement range (Max range required is 14 for melee) will be able to just walk up to the enemy and destroy him in one turn. X-Plan of the Wicked - Overpower Enemy: Level 1000 -1 Mothman Geo Puzzle: -Impossible to clear To Beat: -You have 5 turns to win this stage. After that, the ground changes to "Absolute Area" and "Game Over". -The No Range and Evade status makes all attacks on this enemy reduced to 25% maximum hit chance. -Four units with high movement range are an ideal team for this stage. X-Altar of Waste - Overpower Enemy: Level 125 -9 Bio Suit Geo Puzzle: -Impossible to clear To Beat: -No tricks here. Just give 'em the smackdown. Chapter 3: X-Murder Labyrinth - Overpower Enemy: Level 270 -9 Zombie Geo Puzzle: -Impossible to clear To Beat: -Enemies will beeline for the Game Over squares. Take them out before they can get there. -Do not destroy the purple geo symbol, as it will cause you to lose the game. X-Searing Euthanasia - Overpower Enemy: Level 200 -12 Cleric Geo Puzzle: -Impossible to clear To Beat: -The whole stage is Reverse Damage. Bring some healers to take the enemy out. X-Chains of Judgment - Puzzle Enemy: Level 450 -9 Gargoyle Geo Puzzle: -Impossible to clear To Beat: -Lift and throw the gargoyles on to the red damage panels, then just smack them to death. X-vengeful Road - Puzzle Enemy: Level 135-140 -6 Mothman -6 Eryngi Geo Puzzle: -Impossible to clear To Beat: -Both the red geo symbol and the teal geo symbol much be on the teal panels in front of your base when the red block's timer runs out. All the red blocks will turn teal and have no effect. At that point, you will be able to lift the invulnerability block from the green panel and damage the enemies. -Units with massive move scores will help this on this map. -Monsters with high movement rates will also be helpful, as they can move after having blocks thrown at them. X-Dark Execution - Overpower Enemy: Level 230-240 -11 Beastmaster -12 Cockatrice ---After Round 1--- -10 Beastmaster with cockatrice magichange weapon -1 Beastmaster with dual cockatrice magichange weapons Geo Puzzle: -Impossible to clear To Beat: -This stage is just a slug fest. Bigger numbers will win here. X-The Forbidden Cell - Overpower Enemy: Level 777 -1 Samurai Geo Puzzle: -Impossible to clear To Beat: -You are allowed only one unit to fight the samurai, unless you bring her close enough to your base to get a second that can attack from the base panel. Chapter 4 X-Ultra Security - Overpower Enemy: Level 200 -8 Alraune Geo Puzzle: -Impossible to clear To Beat: -There are plenty of safe squares to keep from the ally damage 100% effect. Just hang out on the high ground and assault the targets with ranged attacks. ***OR*** -You can simply destroy any of the geo symbols after turn 1 to create a huge chain effect, greatly damaging all the enemies. X-Rotten Core - Overpower Enemy: Level 380 -16 Cockatrice Geo Puzzle: -Imposible to clear To Beat: -Wait 8 turns wile the invincibility blocks explode, then poke the chickens to death. -The chickens have an assortment of status spells that will hit at 55% regardless of level. X-Total Fabrication - Overpower Enemy: Level 500 -10 Archer Geo Puzzle: -Attack the blocks one at a time To Beat: -A ranged attacker is required to beat the enemies here. -A sizable amount of JM on characters helps with this map, as it will mitigate the required amount of time spent throwing characters around the map. -Lifting and throwing from pillar to pillar is the way to clear this stage. X-Conspiracy - Overpower Enemy: Level 150 -24 Bouncer Geo Puzzle: -None To Beat: -No tricks here. Just bring your biggest guys and smash 'em. X-Evil Propaganda - Puzzle Enemy: Level 250 -8 Skull -8 Female Fighter -4 Gunner Geo Puzzle: -Impossible to clear To Beat: -A lot of the shenanigans on this stage can be ignored simply by having a sizable amount of jump (at least 50), and attack range (at least 9). This will allow you to take out the enemies behind the "Absolute Area" panels without having to play by the stage's rules. ***OR*** -The name of the game is getting that yellow geo symbol all the way around the map to the outside yellow panel, which will allow you to teleport a character inside the absolute area panels. -You have 5 turns to get the yellow geo symbol to the other side of the map before it pops. X-Fall of the Zenith - Puzzle Enemy: Level 180 -16 Reaper Geo Puzzle: -Impossible to clear To Beat: -Units with high movement will be less affected by the "No Entry" block, by being able to clear a whole section in one turn. -Wait for the "No Entry" geo symbol to get off the red, then send units to lift and throw over the blue panels. -Then wait for the "No Entry" geo symbol to let you pass as you make your way to the "Stage Clear" geo symbol. -You will be taking quite a bit of a beating from the reapers, since they're invincible. Chapter 5: X-Scream Park - Overpower Enemy: Level 130 -8 Masked Hero Geo Puzzle: -Impossible to clear To Beat: -You have one turn to destroy all the enemies. If they get a turn, they will randomly end their turn on a game over panel, or knock you on to a game over panel with their fist skills. -Because of the setup, very few skills can hit more than one masked hero at a time, so you will want several characters able to take out a level 130 unit in a single shot. -If an enemy ends his turn on a game over panel, you have one turn to get him off that panel. Since he can't be lifted, fist skills will have to do. X-Lost Dignity - Overpower Enemy: Level 400 -8 Bio Suit Geo Puzzle: -Impossible to clear To Beat: -No tricks here. If they end turn on an invincibility panel, wait for them to get off it. Otherwise, just use your best attacks. X-Wounded Pride - Overpower Enemy: Level 555 -4 Alraune -4 Ghost -1 Witch -1 Skull -1 Mage Knight ---After Round 1--- -3 humans dual-wielding staff type magichange weapons. Geo Puzzle: -Impossible to clear To Beat: -You have a limited number of turns to beat this stage, as the expanding blue panels will spell a game over if they touch any unit. -The stage is set up such that the enemies are quickly defeated. X-Ruin Coaster - Overpower Enemy: Level 500 -27 Petite Orc Geo Puzzle: -Impossible to clear To Beat: -Three mages with sufficiently levelled magic can end this on turn one. Remember that "Game Over" panels don't trigger until you press End Turn. If you clear the stage by executing, you won't lose, no matter how many units are standing on the red panels. -The "Game Over" panels surrounding your base can prove problematic if you don't use 3 units to end this immediately, or have a mage with +8 or higher magic. -The "No Humans" panel will make Desco an MVP on this map, as her Yog Sothoth will be able to clear a group of enemies on its own. X-Frantic Wheel - Overpower Enemy: Level 1-1000 -1 Giant Rifle Demon -1 Sludge -1 Cat Saber -1 Mothman Geo Puzzle: -Impossible to clear To Beat: -9 range mage with 3x3 magic can clear this in one action. Simply target the three level 1s with the 3x3, and let the Disperse Damage effect kill the giant rifle demon. -Similarly, any melee unit that can get in range will have the same effect, but requires a much higher damage threshold, as the damage will get divided. X-Murder-Go-Round - Puzzle Enemy: Level 100 -4 Mage Geo Puzzle: -Impossible to clear To Beat: -A character with high movement range and the ability to heal itself is important to this stage, as you will be reducing your HP to nearly 1 every round as you make your way to the center. -You will have to travel a total of 72 panels across "Ally Move Damage" panels in order to reach the center of this map. -Once a unit has reached the center, lift and throw the invincibility block off the green panels, then destroy the mages. -If you ignore the mages too long, their levels will become problematic, as they get a 10% level up every turn. -Only one unit needs to reach the center to throw the invincibility block away, as your other units will be able to hit them with ranged attacks afterwards. Chapter 6 X-Winter Cemetery - Overpower Enemy: Level 350 -10 Petite Orc Geo Puzzle: -Impossible to clear To Beat: -Run through the red strip and beat on the pigs. -If you have a limited number of characters that can take a beating, you can also destroy the prohibitive geo symbols with the first character that makes it out of the red, allowing mages and archers to shoot from inside the restricted area. X-Oblivion Hill - Overpower Enemy: Level 300-350 -6 Succubus Geo Puzzle: -Impossible to clear To Beat: -Two units with at least 10 move range and a ranged attack is required. -Run your long range characters to the yellow panels and bomb the enemy. ***OR*** -Take high move characters and run to the center, taking out the enemy when you get there. X-Ghoul Standard - Puzzle Enemy: Level 1 -2 Masked Hero Geo Puzzle: -Impossible to clear To Beat: -A modestly weak character (Weak enough to be killed in one shot) and another character with an Area of Effect that can target two units four spaces apart are required to complete this stage. -Have a weak human character move behind a masked hero, lift him, and throw him onto a yellow panel. -Have a second character come out from the base panel and destroy both the masked hero and the weak character. (Rune Dimension works for this) -Move the character that just attacked on to the yellow panel the first masked hero was thrown to. -Have a second character come out, lift the second masked hero, throw it on to the yellow panel, then nuke it from the base panel with a ranged unit. X-Abysmal Mirage - Puzzle Enemy: Level 115 -1 Ghost Geo Puzzle: -Impossible to clear To Beat: -A thrower with range 9 as a member of pentanque.hades.org is required to clear this map. -Pull out your thrower, place him next to the base panel. Use Amazing Throw if needed. -Use the thrower to throw a character onto the Mighty Enemy block. -Have the thrown character throw the ghost onto the deathblow panels. -????? -Profit! X-The Defiled - Puzzle Enemy: Level 1000 -10 Archer Geo Puzzle: -Impossible to clear To Beat: -simply lift the invincibility geo symbol, and destroy the archers with ranged attacks. -Standing on the invincibility block will confer the bonus to the character standing on it, no matter whether it's on a colored geo panel or not. ***OR*** -Pull the teal geo symbol back, and use diagonal throw to plant it on the enemy's blue Invincibility panels. Pass turn, and they'll all explode. -If you're not comfortable with diagonal throwing, bring the block all the way back to the purple geo symbol next to your main base panel. X-Fractured Bouquet - Overpower Enemy: Level 500 -2 Shaman ---For every tombstone you move--- -1 Zombie Geo Puzzle: -None To Beat: -A character with 60 jump will be able to clear this map without disturbing any of the tombstones. -Otherwise, a character with at least 36 jump will be required to jump up the stairs you will create by lifting and throwing the tombstones. X-Infringement - Puzzle Enemy: Eventually 1015 -1 Wood Golem Geo Puzzle: -Impossible to clear To Beat: -Have a character with 0 counters (or a character holding another character, lifted from the base panel) wait several turns for all the monsters to fuse into the wood golem, then attack. -Defeating the wood golem before all the monsters have fused into him will render the map unbeatable. Chapter 7: X-Rebel Invasion - Overpower Enemy: Level 200 -12 Wolf -12 Cat Saber Geo Puzzle: -Impossible to clear To Beat: -Keep a unit on each color of Lonely panels, or else this may prove to be a long fight, waiting for the enemy to come to you one at a time. -If you need more than one unit to clear this map, you can destroy the lonely geo symbols to allow many units on the field at once. X-Shard of Regret - Puzzle Enemy: Level 60 - 350 -1 level 60 Prinny -1 level 350 Ghost (If you disturb the tombstone) Geo Puzzle: -Impossible to clear To Beat: -You'll need a thrower with a range of at least 7. -All units required to complete this stage must have at least 14 move. If everything is executed perfectly, you will only have enough time to get to the end and throw if this condition is met. --If your thrower does not need to be buffed, or gets buffed prior to getting in position, 11 move on all units will also be enough. -You will need a unit with enough HP to take about 14,000 damage from exploding barrels four times. (either 56,000 HP, or 14,000 HP and a heal spell), or have all involved units possess at least 48 jump to skip the barrels. -Walk along the provided path, throw a unit over to the prinny, and blow it up. -You have 7 turns to complete this map before the red geo symbol explodes, and leaves you standing on Game Over panels. X-Busted Mythology - Overpower Enemy: Level 500 (On x3 turbo squares) -9 Reaper Geo Puzzle: -Impossible to clear To Beat: -Lonely tiles restrict you to only one unit to clear this stage. X-Dark History - Overpower Enemy: Level 280 - 300 -4 Fighter -4 Thief -4 Ninja -4 Mage Knight -4 Wolf -4 Cockatrice -4 Ghost -4 Petite Orc Geo Puzzle: -Impossible to clear To Beat: -If you're lacking a powerful human or monster for the off-side, the restricting geo symbols can be destroyed once you clear a side. X-Post-Purge Purge - Puzzle Enemy: Level 500 -2 Prinny Geo Puzzle: -Impossible to clear To Beat: -Build up two large towers near your base panel, then throw them near to the prinnies. Your characters will explode, and so will the enemy. -A combined total throw/move between five characters of 28 is required, as you will need to make two separate towers to get to each prinny. -A monster with a high enough move range can bounce a thrown tower of characters another couple spaces, if your throw range falls short. X-Overlord's Test - Overpower Enemy: Level 270 -4 Prinny -4 Ninja Geo Puzzle: -Destroy each block one at a time To Beat: -Either ride the warp blocks to the other platforms, or simply lob spells at the ninjas from your base panel. X-Feast of the Wolf - Puzzle Enemy: Level 220 -5 Zombie -7 Sludge -8 Nekomata -5 Cockatrice Geo Puzzle: -Impossible to clear To Beat: -You need some very specific units to beat this stage, as you only have one turn to clear all the monsters before the floor goes absolute, forcing you to quit. --Green: Valvatorez, with Tyrant Flughude --Yellow: Anybody with 3x3 attacks except Desco's Yog Sothoth (Magic level 9) --Blue: Anybody with 3x3 attacks, including Desco's Yog Sothoth --Red: Anybody with Rune Dimension (Tier 6 sword skill) X-Evil Office - Overpower Enemy: Level 999 -1 Android Geo Puzzle: -Impossible to clear To Beat: -Attack her. ***OR*** -Use a masked hero to move past the enemy, start a tower, then lift/throw her onto the Deathblow panel. Chapter 8 X-Rising Tragedy - Puzzle Enemy: Level 235 Geo Puzzle: -Impossible to clear To Beat: -You have 5 turns to get to the red Stage Clear panel. -A movement of 17 is required to end this map in one turn. X-Deadly Elevator - Puzzle Enemy: Level 380-400 Geo Puzzle: -Have a character end the turn holding the lone purple geo symbol, then remain holding the purple geo symbol until it dies. To Beat: -Complete the geo puzzle, then mop up the damaged enemies. X-Section D - Overpower Enemy: Level 800 -32 Eryngi Geo Puzzle: -Impossible to clear To Beat: -No Tricks here. Just beat 'em up. X-Chaos Factory - Puzzle Enemy: Level 260 - 3300 -12 Ghost Geo Puzzle: -Can't be bothered to figure it out, since it's much easier to clear this map the lazy way. It's possible to make it such that you are unable to get a block relevant to clearing your next tower, so think before you throw. To Beat: -Solve the geo puzzle and clean up ***OR*** -If the geo puzzle is too much work, simply wait for the fusions to finish, and then clear only the tower that has the last remaining enemy. X-Section G9 - Puzzle Enemy: Level 270 -9 Zombie Geo Puzzle: -Impossible to clear To Beat: -Bring your pentanque.hades.org thrower to one of the warp panels, holding a character. -Once the thrower warps, throw the held character to one of the zombies. -Throw the zombies to the warp panels when able, and kill them off. X-Two-Headed Dragon - Puzzle Enemy: Level 150-180 -1 Alraune -2 Mage Knight Geo Puzzle: -Impossible to clear To Beat: -Throw a unit over to the second platform. -Lift/throw the mage knight onto the alraune. -Light/throw the mage knight off the mighty enemy blocks. -Destroy the first mage knight -Fire at the second mage knight from the first mage knight's pillar. X-Mission Improbable - Puzzle Enemy: level 1 -1 Prinny Geo Puzzle: -Impossible to clear To Beat: -You will need a character with 84 Jump to clear this stage. --Remember that your professor can help with this. -Lift and throw the prinny. ***OR*** -You will need a character in the Tower of Babel evil symbol. -Make a tower several characters high. -Dual Throw with the highest character you can, to get them over the mountain of geo symbols. -Lift and throw the prinny. X-True Final Weapon - Overpower Enemy: level 220 -7 Wood Golem Geo Puzzle: -Impossible to clear To Beat: -No tricks here. The bigger stats will win. Chapter 9 X-Gloomy Moon - Overpower Enemy: Level 330 -16 Bio Suit Geo Puzzle: -Impossible to clear To Beat: -Chop your way through the containers with ranged attacks from your base panel. --Or have all involved characters possess at least 48 jump, to ignore the boxes. -After that, it's just a matter of killing everything in sight and surviving the "ally move damage" effect, when combined with the DEF ignoring evility of the bio suits. X-3rd Colony - Overpower Enemy: Level 230 - 240 -4 Bodyguard -4 Gargoyle -4 Beast Tamer Geo Puzzle: -Impossible to clear To Beat: -Mash the attack button. No tricks here. X-Parasite Nest - Overpower Enemy: Level 150 - 170 -2 Dragon -2 Petite Orc -2 Mothman -2 Zombie Geo Puzzle: -Impossible to clear To Beat: -Ride the warp panels from room to room, or lob long range attacks from the base panel. X-Concrete Knowledge - Overpower Enemy: Level 420 -11 Masked Hero Geo Puzzle: -Impossible to clear To Beat: -The enemy will not attack you, but rather, make a dash to land on the game over panels. -Destroy the enemy before they land on the super expanding game over panels. X-Evil Heresy - Puzzle Enemy: Level 1 -1 Gargoyle Geo Puzzle: -Impossible to clear To Beat: -You will need characters with high movement and sizable throw ranges to get the gargoyle back to the not-invincibility panel in the one turn you have to complete this stage. -Monsters with massive move range will help on this stage, as they can receive and bounce the enemy, then cancel their movement to receive and bounce again. -The base panel is closer than the not-invincibility panel, if you deem capturing the monster to be easier. X-Sign of Demolition - Overpower Enemy: Level 200 - 240 -29 Wolf Geo Puzzle: -Impossible to clear To Beat: -Each turn, one of the "No Entry" symbols will explode, allowing you to get to the next group of enemies. -Level 7 magic will target 5 of the enemies at a time, speeding this map up significantly. Chapter 10: X-Swarming Malice - Puzzle Enemy: Level 300 -4 Professor -4 Skull -4 Mage Knight Geo Puzzle: -Impossible to clear To Beat: -Let the red symbol encroach the green panels out until its last turn. -Throw the red geo symbol onto the red panels -Wait for the enemies to walk onto the green panels to destroy them. -Standing on the red geo symbol will keep it from getting destroyed by stray magic attacks. X-Disaster Dimension - Overpower Enemy: Level 430 - 450 -6 Succubus -1 Ghost Geo Puzzle: -Wait 3 turns, the puzzle will clear itself. To Beat: -Destroy the ghost before the geo-puzzle solves itself. --Lower the ghost to you by attacking the blue geo symbols underneath it with normal attacks. -Either let the geo puzzle solve itself for bonuses, or destroy all the enemies. X-Ruler's Wound - Puzzle Enemy: Level 570 -3 Skull -3 Witch Geo Puzzle: -Impossible to clear To Beat: -You will need characters that can survive a series of beatings from level 570 mages. -Lift and throw units across the map to the "Invincibility" geo symbol, lift it off the yellow panel, then destroy the mages with ranged attacks. X-Dark Mud - Puzzle Enemy: Level 1000 -1 Bio Suit Geo Puzzle: -Destroy each block one at a time To Beat: -You will require 7 range 6 throwers, Minus 1 for every 12 jump you have on every character you plan on using. -Lift and throw characters from pillar to pillar, then destroy the Bio Suit. ***OR*** -A unit with a 5 range basic attack can destroy the blocks one at a time, until the enemy is in range. ***OR*** -An archer with 7 range can hit the enemy right where he stands. X-Deadly Option - Puzzle Enemy: Level 180 - 200 -4 Thief Geo Puzzle: -Move the lone red block on the top tier to the bottom tier within one turn. To Beat: -A unit with 72 jump and 16 move will make life significantly easier. -Without the afforementioned unit, you can use the umbra cubes to make a stair for another unit to run up and grab the cube. -Solve the Geo Puzzle, then destroy the enemies. X-Boiling Point - Overpower Enemy: Level 1200 (On x3 turbo, +1 attack) -5 Android Geo Puzzle: -Impossible to clear To Beat: -Move a ranged unit (Desco, Mage) to the clear panel, and attack. ============================================================================= 3.40 - Land of Carnage ============================================================================= So you've swiped a Makai Wars and levelled it to 300, made short work of the post game battles, and the enemies don't even damage your mage anymore? Well it might be time to book your flight to the Land of Carnage! The enemies will appear to be only level 9999 here, but their stats will continue to rise to match the stats they would be if the unit kept going up to the point their level would be if the cap was not in place. The Land of Carnage is also the only place you'll be able to find items that exceed rank 34, including travelling through item worlds. Just like in previous games, however, getting to the Land of Carnage is a production in and of itself. You will require the following in order to get to the Land of Carnage: -At least 40% of the X-Dimension maps must be cleared. --The tickets to get to the X-Dimension are sold randomly by NPCs in the mystery gates in item world. You can get the first half of the tickets from an NPC in the first 50 floors of an item, and you can get the second half from an NPC in the second 50 floors. --The tickets cost a sizable amount of HL each, so if you're not buying songs with reckless abandon, you may want to clear Mt. Ordeals 4 a few more times to pick up the necessary cash. -All of the pieces to the P-Flonzor pirate ship must be obtained. Most of the parts to the P-Flonzor are obtained through capturing and disciplining enemies. A higher level enemy will have a larger chance of divulging the location of a part, so pass all the Stronger Enemy Bills you can handle. --Rear Part: Capture a Rifle Demon in Sign of Demolition (9-6) --Left Part: Capture a Reaper in X-Busted Mythology (X 7-3) --Right Part: Capture a Prinny King in X-Overlord's Test (X 7-6) --Top Part: Capture a Mage Knight in X-Swarming Malice (X 10-1) --Head Part: Capture a Professor in X-Swarming Malice (X 10-1) --Body Part: Obtained by meeting and defeating the Meowkin Pirates, only encountered on stages 91-99 of a legendary item. ***NOTE***: Since it's widely accepted that the P-Flonzor parts will only appear in X-Dimension maps, a method to acquire the pieces would include "Capture all the enemies you need", "Start a new cycle", clear an X-Dimension map, but no other maps", and then "Find Treasure". The treasure will always spawn in the X-Dimension. Once the maps are cleared and the P-Flonzor is assembled, you will be able to talk to an NPC at the lower level of Hades to send you to the Land of Carnage. ============================================================================= 4.00 - Online Features ============================================================================= New to Disgaea 4 is a collection of features that take advantage of the Playstation Network. They're not essential for completion of the game, nor are they spectacularly optimal in terms of levelling up quickly, or making the game significantly easier, so if you're lacking an account, or have no desire to leave the network online (as it does increase the load times on certain actions), you won't be hurting yourself. While the network functions would not be qualified as necessary, there is certainly a lot of reward available for players willing to put in the work to acquire the CP, a commodity spent in the map editing store. ============================================================================= 4.10 - Custom Pirates ============================================================================= Once you've battled some pirates in item world and passed the necessary bill in the dark senate, you'll be able to create your own pirate squad. These pirates can raid enemy item worlds, if they're connected to the network when they delve into item world, and they can also be helpful or harmful to the player whose world they're invading. Simply choose whether they'll support or attack when they land. More pirate ship pieces can be unlocked when you defeat new pirates in item world, or when you interrogate appropriately levelled monsters for their treasure locations. More detailed information will follow ============================================================================= 4.20 - Custom Maps ============================================================================= NOTE: Maps created by other users will only grant CP, a currency used in the store to unlock geo symbols and additional terrain. In order to utilize this feature to farm EXP, Money, or what-have-you, you'll need to play on maps you've created yourself, with geo-symbols you've bought. Maps created by you will have an exp yield of only 25% of the amount you would recieve if you fought the exact same thing in the base game. It really isn't as bad as it sounds, considering everything you can do on a map. -Damage 10%, enemies never move. Pull one unit out, wait 10 turns, kill a ton of high level enemies with single digit HP. ...Among other things. Once you complete chapter 3, and pass the requisite dark senate bill, the ability to create custom maps will become available. These maps serve any number of purposes. Challenging your brain, racking up trophies, or just plain farming. Talk to the map editor in town, and select "information" from the list if you want the in-game explanation on how it works. You will need CP to buy map bits. These are easily obtained by finding maps online and playing those. To play on another user's map, select Map Edit -> User Battle in the NPC's choice menu. Keep in mind that you will only get CP from playing on the maps of others once per day. Creating a map is a lot easier than it looks. There's just a lot of buttons and commands that appear overwhelming. A step-by-step to creating a simple map follows: -Map Edit -> Begin Edit -> Map 1 -> Original Map -> Panel -From the General Menu (Triangle button) select Landform Creation, then choose "Cross". Place it anywhere with the X button. -Back up (circle) to the menu, and select "Placement Menu" -> "Place Characters" -> Then Valvatorez. Just drop him anywhere on the cross. -Back up (circle) to the Placement menu, and select "Place Base Panel". Drop it anywhere. Voila! Instant simple map! It will play like a normal map where you fight Valvatorez at the strength (and equipment) he was when you created the map. If you make a good money map, you will have more people play it and rate it. The more stars you get for rating, the more CP you get to spend on geo blocks. Successful money maps include: -Small maps with 7 geo blocks, one enemy, and covered in one color panel, with the null block at the end of the chain. -Geo block puzzles that drop five levels as soon as the key is thrown into place, with a collection of units at the top that are reduced to near-death once the chain ends. -While geo chain 9001s are fun to watch once, they're not fun to watch over and over when you're just farming for CP. Avoid this if you're trying to lure people in. -For an example of a good panel combo map (completed quickly, max CP) look up Futami_Ami, with a champ strength of 2553. ============================================================================= 6.00 - Unlocks ============================================================================= This section covers an assortment of unlockable content in the game. ============================================================================= 6.10 - Evil Symbols ============================================================================= Evil Symbols are bases that provide special effects to all the units standing within in their area of effect. The areas of evil symbols can be improved upon by clearing the geo symbols on floor 10 of Chara World, and visiting the mystery gate. If a minister offers a bonus, such as "All stats way up when a unit in the area levels up", that bonus will be conferred to any unit that shares an evil symbol with the minister. This is a list of Evil Symbols, how to get them, and their effects. Aura Pyramid -You start with this symbol unlocked. -All members will obtain 50% of the Mana earned by a member who defeats an enemy. -This is easily the most useful evil symbol in the game. Since Mana is such a hard commodity to come by, the ability to double the amount you generate in the early game (increased to 3.5x once you expand the evil symbol enough) is such a vastly useful tool that some theologists use it to prove the nonexistence of... wait.. wrong book. -Training Ground -You start with this symbol unlocked. -All members gain 10% of the EXP earned by a member who defeats an enemy. -The second most useful symbol in the game. Did you make a healer that has a hard time killing things? Give it a spot here, and let your higher levels do the work. Is Desco killing everything in sight on 9-4? Let some other guys get in on the action! -Nether Shoe Lab -Unsure how to unlock. It seems easy, however. -Increases the MV of members by 3, but members can only move in a straight line. -Not as useful as it sounds. The limited use of this symbol makes it a great paperweight. -Defense Fortress -The bill for this symbol is available immediately. -In addition to activating Protect, members take an adjacent ally's damage. -Not a spectacularly useful symbol, but if you have multiple glass cannons, and only one tank, the tank can protect up to three units at once. -Legendary Tree -Unlocked over the course of the story -This symbol is required to obtain the many different endings in Disgaea 4. See the Legendary Tree section (when it exists) for details. -Item World Radar -Defeat an Item King to unlock the bill for this symbol -"Trigger more events at the Mini Map". -I'm not exactly sure what this means. It might be referring to the triangle that appears when you access the menu in item world, or it might refer to the frequency with which an Innocent Town can appear. -Discipline Room -Throw enemies three times -This will allow you to capture enemies in your base panel, so long as you have that class and tier unlocked to create. After capturing the enemy, you can interrogate it and get unique pieces of gear. Puppy Paw Stick, Pirate ship pieces, and the like. -Rosen Queen -Unlocked over the course of the story -Allows a souvenir vendor to set up shop in the main base. Depending on where the symbol and its area of effect are, the inventory the souvenir vendor sells will change. -Cam-Pain Board -Pass 3 bills in Dark Senate to unlock the bill for this symbol -Members of this symbol will be sent to Dark Senate hearing, and are very likely to vote in favor of any bill you suggest. -Heart Cannon -The bill for this symbol is available immediately. -If a member is within range of an enemy that a character attacks, the member will also attack that enemy. -Babel Tower -Attack while a tower of characters is formed. -Members will gain access to the "dual throw" command. The "dual throw" command is a bit of a misnomer, as it only allows you to select which member of your tower will be throwing the remaining characters in the tower. -Blight House -Unlocked over the course of the story -Increases the stats by 10% when a cabinet member unit is placed. -I'm not sure exactly what that line means, or what this symbol does. Several tests have yielded no definite results. -Fusion Weapon Lab -Have a fused (giant) monster defeat a monster of at least level 100. -Members of this symbol will be able to conduct a magichange after being fused into. In short, Giant magichange. -This symbol is a must if you plan on taking advantage of Mt. Ordeals 4. When a Nekomata is fused and magichanges into a fist for a human character, the area of effect of the "Big Bang" attack matches the formation of the enemies. -Dual Dojo -Have a character equipped with a magichange weapon destroy an enemy of at least level 1000. -Any monster-type unit member will be able to conduct the second magichange, Dual magichange. -A very popular, but unnecessary symbol. -Beast Lab -Clear the sixth post game story battle. -Monster equipment is factored in when performing fusion or magichange. -If you use magichange, this is probably your best symbol. The three pieces of gear on the character, plus the four pieces of gear on the monster, plus the stats of the monster itself adds up to absolutely monstrous damage. -Sacrificial Altar -Not sure how to unlock -The leader will absorb a member's HP to revive from death -A comfortable set of extra lives on your character, should something happen. -Information Bureau -Unlocked over the course of the story -Special attacks that are used more than once in a turn do reduced damage to members of this symbol. -pentanque.hades.org -Monster-throw 30 times for this symbol's bill to become avaiable. -Members of this symbol will push enemies out of the way when they land. -This is very useful for your item world runner character. -Hall Monitor -Steal an item from an enemy -Extort items from senators during hearings -It sounds novel, but you never get anything good. -General Advisor -Have ten characters die in battle -10% of the base stats of defeated members will be added to other members. -Nether Express -Move more than 10 squares in a turn -Create train stations on the map to dispatch units from. -Another amazingly useful symbol. When units are dispatched from your base panel, they get the "Board" option to appear below "move", allowing them to act and move as if they were summoned from the train station, rather than the base panel. -Carnage Master -Have more than 20 million in combined stats (Excluding HP/SP) -Allows a giant monster to fuse into another giant monster to make an even stronger demon fusion. ============================================================================= 6.11 - Specialty Store Items ============================================================================= The evil symbol "Rosen Queen" can be placed on any area in the Cam-Pain map that you've cleared. Depending on which square you place it on, different items will appear at the specialty shop, which will appear next to the general store in your main base. The items provided are based wholly on the map tile that the Rosen Queen evil symbol is placed on, and the amount of territories in its range. If a territory is occupied by either the Rosen Queen symbol, or any of the squares in its range, you will get the items from that area available for sale. 1 - Rehabilitation Room - (Nothing) 1 - Reincarnation Site - Power Belt 1 - Prinselytise Room - Slippers 1 - Albatross Collar - Common Orb 1 - Disaster First - Glasses 2 - Rotten Sickbed - Brawny Muscle 2 - Hypha Invasion - Sardine 2 - Forest of Corpses - Power Belt, Slippers 2 - Whispering Curse - Common Orb, Glasses 2 - Plan of the Wicked - Brawny Muscle, Sardine 2 - Altar of Waste - Power Belt, Slippers, Common Orb 3 - Murder Labyrinth - Glasses, Brawny Muscle, Sardine 3 - Searing Euthanasia - Exertion Belt 3 - Chains of Judgment - Cross-Trainers 3 - Vengeful Road - Psycho Orb 3 - Dark Execution - Binoculars 3 - The Forbidden Cell - Kung-Fu Muscle 4 - Ultra Security - Caterpillar Egg 4 - Rotten Core - Cross-Trainers, Exertion Belt 4 - Total Fabrication - Psycho Orb, Binoculars 4 - Conspiracy - Kung-Fu Muscle, Caterpillar Egg 4 - Evil Propaganda - Exertion Belt, Cross-Trainers, Psycho Orb 4 - Fall of the Zenith - Binoculars, Kung-Fu Muscle, Caterpillar Egg 5 - Scream Park - Energy Belt 5 - Lost Dignity - Ninja Tabi 5 - Wounded Pride - Dark Orb 5 - Ruin Coaster - Nerd Glasses 5 - Frantic Wheel - Spirit Muscle 5 - Murder-go-Round - Charred Newt 6 - Winter Cemetery - Energy Belt, Ninja Tabi 6 - Oblivion Hill - Dark Orb, Nerd Glasses 6 - Ghoul Standard - Spirit Muscle, Charred Newt 6 - Abysmal Mirage - Energy Belt, Ninja Tabi, Dark Orb 6 - The Defiled - Nerd Glasses, Spirit Muscle, Charred Newt 6 - Fractured Bouquet - Beastly Belt 6 - Infringement - (Nothing) 7 - Rebel Invasion - Falcon Shoes 7 - Shard of Regret - Bloody Orb 7 - Busted Mythology - Plastic Nose 7 - Dark History - Fight Muscle 7 - Post-Purge Purge - Chicken Blood 7 - Overlord's Test - Beastly Belt, Falcon Shoes 7 - Feast of the Wolf - Bloody Orb, Plastic Nose 7 - Evil Office - Fight Muscle, Chicken Blood 8 - Rising Tragendy - Beastly Belt, Falcon Shoes, Bloody Orb 8 - Deadly Elevator - Plastic Nose, Fight Muscle, Chicken Blood 8 - Section D - Aura Belt 8 - Chaos Factory - Aero Sneakers 8 - Section G9 - Astral Orb 8 - Two-Headed Dragon - Opera Glasses 8 - Mission Improbable - Ace Muscle 8 - True Final Weapon - Snake Kidney 9 - Gloomy Moon - Aura Belt, Aero Sneakers 9 - 3rd Colony - Astral Orb, Opera Glasses 9 - Parasite Nest - Ace Muscle, Snake Kidney 9 - Concrete Knowledge - Aura Belt, Aero Sneakers, Astral Orb 9 - Evil Heresy - Opera Glasses, Ace Muscle, Snake Kidney 9 - Sign of Demolition - Spirit Belt 10 - Swarming Malice - Winged Boots 10 - Disaster Dimension - Lunar Orb 10 - Ruler's Wound - Nightvision 10 - Dark Mud - Victory Muscle 10 - Deadly Option - Yummy Kimchee 10 - Boiling Point - Spirit Belt, Winged Boots Ordeal 1 - Aura Belt, Aero Sneakers, Astral Orb, Opera Glasses Ordeal 2 - Spirit Belt, Winged Boots, Ace Muscle, Snake Kidney Ordeal 3 - Lunar Orb, Nightvision, Victory Muscle, Yummy Kimchee Ordeal 4 - Bravery Belt, Angel's Shoes, Royal Orb, Crosshair ============================================================================= 6.12 - Legendary Tree ============================================================================= This section will go over the details of how to take advantage of the Legendary Tree evil symbol, as its bonuses are not readily apparent. The goal of the Legendary Tree is to establish a relationship between two or more characters. These relationships will offer bonuses to the characters in the relationship, and can affect the ending you see once the main story is cleared. Details on the Legendary Tree's effect on endings will be explained in section 2.10 In order to establish a relationship, at least one of the characters must be in the leader spot, and a stunt must be performed during battle. In order to clear a relationship, one of the characters must pass a dark senate bill at 1,000 mana. COUSINS: -The leader and target character must be deployed on the same map ten times. -This relationship does nothing. COMRADES: -The leader and the target character must engage in a combo attack ten times. -The combo attack chance between comrades is 100%. STEPSIBLINGS: -The leader must use defend in front of the target character, and shield it from attacks ten times. -The leader will be able to protect a stepsibling anywhere on the map. TWINS: -The leader must wear the same name armor in the same equip order as the target character for ten battles. -While twins are wearing the same equipment, they will gain a 20% stat boost per matching piece of armor. LOVERS: -The leader must heal the target character 10 times via healing magic or using items. -While lovers stand next to one another, they will both restore 10% HP at the end of every turn. MENTORS: -While the target character is standing next to the leader, the leader must use the spells of the target character ten times. -The leader will be able to use the mentor's spells anywhere on the map, as long as the mentor is deployed. RIVALS: -Both the leader and the target must equip fist type weapons and beat each other up a bit, but not kill one another, for ten attacks. -The leader gains a stat boost of 20% while the rival is on the map. ARCHENEMIES: -The leader must kill the target character ten times. -When the leader kills their archenemy, the leader will gain a 50% boost to all stats for the remainder of the battle. ============================================================================= 6.20 - Character Classes ============================================================================= The information in this section is still relatively new, and as such, may be *INCORRECT*. If something is wrong, please send me an email and let me know how to correct the information. Please don't throw rotten eggs at my car or full bottles of wine at your computer screen. **NOTE**: To unlock all the classes unlocked by levels, you will need: -Healer 20 -Female Fighter 30 -Armor Knight 30 -Warrior 30 -Thief 30 -Skull 30 (Total of 50 for star skull) -Witch 15 (Total of 50 for star mage) -Archer 30 -Sorcerer 30 -Ninja 30 -Onmyo Monk 20 Warrior -No requirements to unlock Evilities inherent to the class: *Wild Cry: Stats are increased by 20% for each adjacent enemy unit Armor Mastery: Equipment aptitude for HP and DEF increased by 30% Energy Slash: 10% of current SP added to ATK when a sword is equipped heavy Smash: 30% of base DEF added to ATK when an axe is equipped Female Fighter -No requirements to unlock Evilities inherent to the class: *Assault Attack: Damage increases by number of enemies defeated * 10% Shield mastery: Damage decreased by 50% when receiving a normal attack Power Shot: 30% of base ATK added to HIT when a bow is equipped Spear Sling: 30% of base HIT added to ATK when a spear is equipped Healer -No requirement to unlock Evilities inherent to the class: *Corpse Heal: Increase recovery magic strength by 50% * the number of adjacent allied units Heart's Fertility: 50% more mana gained if killing blow is dealt Veteran Nurse: Add 1% to the strength of healing magic. I don't get it either. Death's Heal: Stats are decreased by 50%, but healing magic gains opposite effect Bio Suit -Complete Chapter 8 -have a level 30 warrior -have a level 30 armor knight Evilities inherent to the class: *Self-Destruct: If an attack brings this character below 10% of their max HP, the character will blow up. Limiter Release: Adds 20% to all stats, but reduces SP by 10% every turn. Rear Monitor: Character turns around before receiving an attack from behind. Damage Cut: Ignore damage that would do less than 10% of the character's max HP. Bouncer -Complete Chapter 7 Evilities inherent to the class: *Official Protection: Adds 20% to the DEF and RES scores of adjacent allies Synch Guard: Damage dealt to allies reduced by 10% when the character uses defend to protect them Damage Shift: The Character takes 20% of the damage that would be otherwise dealt to an ally in the same attack range Deadly Support: When this character dies, adjacent allied units gain a 20% bonus to all their stats for three turns Android -Get any ending that doesn't result in you losing a battle, and start a second playthrough. Evilities inherent to the class: *One Man Army: When all allied units are defeated, stats increase by 100% Revival: If HP is below 25% of max at the start of your turn, the character's HP will be fully restored Gimmick Body: All Aptitudes become 200%, but base stats are cut to 10% Basic Rule: Friendly fire damage is reduced to 0 Armor Knight -have a level 20 warrior -pass bill at dark senate Evilities inherent to the class: *Aegis: Attacks from the front are reduced by 30% Last Fortress: DEF and RES are increased b 50% when self HP is below 25% Advance Guard: Damage taken while defending is reduced by 80% Spear Defense: 30% of base ATK is added to DEF when a spear is equipped Archer -have a level 15 healer -have a level 15 female fighter -pass "Cute huntress" bill Evilities inherent to the class: *Accel Shot: Damage increased by 5% for each tile between this character and the target. Hawk Down: 50% more damage to flying enemies Boy Hunt: 20% more damage to male characters Bow Range: Bow attack range increased by 1 Beastmaster -have a level 15 warrior -have a level 15 female fighter -pass "Top breeder" bill Evilities inherent to the class: *Dark Tamer: Increases the stats of adjacent monsters by 20% Synchronize: Increases chance of team attack with monsters to 99% Dark Blood: Increases the character's stats by 5% for each monter on the map M Weapon Master: Aptitudes increase by 20% when a magichange weapon is equipped Gunner -have a level 15 thief -have a level 15 skull -pass "Sunset kind of guy" bill Evilities inherent to the class: *Marking: Next ally to attack in a combo attack has a 100% critical rate Assist: Next ally to attack in a combo attack has 100% accuracy Second Attack: Deals 50% more damage when attacking as part of a combo Gun Trick: 30% of base HIT is added to SPD when a gun is equipped Sorcerer -have a level 15 skull -have a level 15 witch -pass "curse loving girl" bill Evilities inherent to the class: *Cursed Dance: Decrease the stats of all enemies on the map by 5% Hazard Dance: Increase the chance for enemies to be inflicted by ailments by 20% Ominous Dance: Decreases the evasion of enemies by 20% Ruin Dance: Decrease the elemental affinities of enemies by 25% Masked Hero -have a level 25 thief -have a level 25 warrior -pass "Hero of the Future" bill Evilities inherent to the class: *Speedy Move: Increases SPD by 5% for each tile moved in a turn Power Survival: Deal 50% more damage to lower level enemies Superiority: Takes 50% less damage from lower level enemies Chicken Heart: Stats go down 30%, but movement range increases by 3 Samurai -have a level 30 archer -have a level 30 female fighter -pass bill at dark senate Evilities inherent to the class: *Calm Waters: Increase damage by 30% when attacking a single target Mind's Eye: No penalty for being attacked from behind Euthanasia: Normal attacks kill instantly when target has 25% HP or less Cleanse Evil: Increase damage to monsters by 25% Magic Knight -have a level 30 fighter (Male or female) -have a level 30 mage (Skull or Witch) -pass bill at dark senate Evilities inherent to the class: *Spirit Benediction: Elemental damage increased by 20% Elemental Force: Higher elemental affinities will increase the damage of their corresponding elemental attacks Echo: 25% chance to use the same skill twice Sword Force: 30% of base ATK is added to INT when a sword is equipped Ninja -have a level 30 thief -have a level 30 skull -pass bill at dark senate Evilities inherent to the class: *Misty Haze: Attacks from the front have a 50% miss rate Sharp Eye: Critical hit rate up 20% Vision Blur: "Nick"s no longer to damage to this character Killing Hand: 30% of base SPD is added to HIT when a fist is equipped Onmyo Monk -have a level 30 sorcerer -have a level 30 ninja -pass "Feng Shui Specialist" bill Evilities inherent to the class: *Mass Blaster: Increase damage by 10% for each target in an area attack Geo Energy: Increase character stats by 10% for each uniquely colored geo symbol on the map Geo Resist: Damage from geo chains and falling is reduced to 0 Geo Damage: Geo chain damage increased by 50% Professor -have a level 20 healer -have a level 20 Onmyo Monk -pass bill at dark senate Evilities inherent to the class: *Medical Insertion: Effectiveness of buff magic increased by 50% Effective Delivery: Duration of buff magic lengthened by two turns Secret Poison: Increases the effects of items used by 100% Teaching License: EXP gain of allies on map increased by 20% Star Mage -have a combined level of 50 between your highest witch of each color Evilities inherent to the class: *Magic Moderation: SP costs of special attacks reduced by 50% Concentrate: 30% of base INT added to HIT when a staff is equipped Magic Wand: Attack damage is based off INT when a staff is equipped Enlarge: Magic range increased by 1 Star Skull -have a combined level of 50 between your highest skull of each color Evilities inherent to the class: *Magic Bundle: SP costs for skills are doubled, but magic efficacy is increased by 30% Illusion: 30% of base INT is added to SPD when a staff is equipped Magic Wand: Attack damage is based of INT when a staff is equipped Magic Conversion: 10% of current SP is added to INT *These Evilities cannot be stripped from the class. If your unit is this class, it must have this evility. ============================================================================= 7.00 - Items by Rank ============================================================================= When you begin a stage, you will see "Bonus Rank" written on the side of the screen. The bonus rank will measure the overall qualities of the items you can get from the bonus gauge on that stage. The following list will order the game's items by both item type, and rank. Items up to Rank 34 will appear throughout the game, either on story maps or in Item World. In order to get items of rank 35-39, you must visit the item world in the Land of Carnage. In order to get a rank 40 item, you must clear 100 floors of a legendary rank 39 item, and steal the rank 40 item from the item god on that floor. ***NOTE***: Because there is a chance the item god may not have the item, it is recommended you use a Mr. Gency exit on floor 99 of the rank 39 item, and reload the game if the item god does not have the item. You CAN NOT gency out on floor 100 and hope he has the item. This was a built-in mechanic to prevent people from swiping several rank 40 items from a single rank 39 item god. Fists Swords Spears 1 - Oven Mitts |Paring Knife |Faux Spear 2 - Old Gloves |Semispathe |Beginner's Spear 3 - Toy Puppet |Cutlass |Scout Spear 4 - Fist |Main Gauche |Bardiche 5 - Double Slap |Claymore |Battle Spear 6 - Leather Gloves |Gurkha |Moon Pike 7 - Hand-Me-Downs |Night Saber |Cross Spear 8 - One-Two Punch |Heavy Sword |Military Fork 9 - Surprise Shot |Dragon Blade |Bat Spear 10 - Knuckles |Plant Saber |Naginata 11 - Full Snap Back |Sigh |Night Giserne 12 - Power Knuckle |Bloody Dagger |Beast Lance 13 - Buster |Ninja Sword |Hotengeki 14 - Regime Bust |Rock Buster |Side Winder 15 - Whirlwind Slap |Berserk Stinger |Nature's Spear 16 - Miracle Punch |Passing Showers |Trembling Spear 17 - Deluxe Fist |Exorcist |Demon Pinner 18 - White Tiger |Quaking Blade |Eagle Spear 19 - Shadow Slicer |Ancient Hero |Star lance 20 - Giant Swing |Blood Shark |Great Partisan 21 - Bone Crusher |Crystal Blade |Walkure Spear 22 - Bomber Tackle |Hero Blade |Twin Assassin 23 - Corruption Incident |Super Flashlight |Mental javelin 24 - Scorching Burn |Dragon Slayer |Trident 25 - Hades Karate |Ridill |Scorching Trident 26 - Cross Counter |Regal Darkness |Mizuchi 27 - Purgatory Chop |Demon Ninja |Death Scorpion 28 - Death Combat |Ogre Knife |Achilles' Spear 29 - Poison Hand |Titan's Treasure |Disaster Lance 30 - Bloody Hand |Heavenly Wings |Romulus' Spear 31 - Heavenly Tornado |Hades Blade |Gae Bolg 32 - Rising Fist |Hrunting |Abaddon Spear 33 - Death Gauntlet |Durandal |Trishula 34 - Money Fist |Fragarach |Bruenack 35 - Galactica |Dainsleif |Longinus 36 - Lightning Ligon |Eckesachs |Gungnir 37 - Demon Lord's Hand |Claiomh Solais |Vijaya 38 - Holy Breaker |Arondight |Laevateinn 39 - Ultimus |Yoshitsuna |Holy Ray 40 - Cosmo Infinity |Baal Sword |Drill Emperor ------------------------------------------------------------------------- Bows Guns Axes 1 - Makeshift Bow |Water Gun |Wannabe Axe 2 - Small Bow |Junk Gun |Old Axe 3 - Wooden Bow |Defense Gun |Nail Bat 4 - Steel Bow |Rapid Fire |Hammer 5 - Edgy Bow |Assault Pistol |Strong Bat 6 - Long Bow |Silver Auto |Barbaros 7 - Composite Bow |Saturday Night |Bandit Axe 8 - Elf Bow |Silent Killer |Fool's Gold Axe 9 - Bone Hunter |Twin Danger |Bronze Axe 10 - Thorn Bow |Blunderbass |Viking Axe 11 - Atrocious Bow |Godfather |Tri-Axe 12 - Wing Bow |Texas Revolver |Temptress 13 - Demon Hunter |EX-20 |War Hammer 14 - Golden Bow |Steam Cannon |Tomahawk 15 - Bow of Hope |Laser Run |Lovely Edge 16 - Kamaitachi's Bow |Kaguya |Ogre Club 17 - Cursing Bow |Lite Burst |Decapitator 18 - Gaea's Bow |Haunted Magnum |Fury 19 - Sky Arc |Grand Cannon |Metal Warrior 20 - Bull's Eye |Space Detective Gun |Wing Axe 21 - Undead Bow |Pulsar Cannon |Butterfly Hammer 22 - Crystal Hunter |Cross Blaster |Saint Hatchet 23 - God Speed |Wing Cannon |Lightning Axe 24 - Elemental Bow |Necromagnum |Crescent Thwacker 25 - Monoceros |Technical Shooter |Heaven's Axe 26 - Harpuia |Eunectes |Mad Cleaver 27 - Beast Bow |Panzer Blaster |Demon Axe Labrys 28 - Angel Bow |Detonator |Gaea Axe 29 - Mystic Bow |Bugle Emperor |Heart Crusher 30 - Celestial Bow |Flame Thrower |Rune Axe 31 - Metal Hunter |Martial Phaser |Abyss Mace 32 - Magna Mater |Electromagnetizer |Axe of Demolition 33 - Jupiter's Bow |Warrior's Gun |Griffon Edge 34 - Phoenix Bow |Victory Magnum |Gigas Hammer 35 - Wendigo |Gravity Blaster |Lunatic Axe 36 - Demon Lord's Bow |Atomic Ray |Holy War Axe 37 - Izanami's Bow |Crusade |Minotaur Axe 38 - Drake Hunter |God Cannon |Godly Ray Axe 39 - Lovely Cupid |Demiurge |Apocalypse 40 - Divinity |Absolute |Deicide Axe ------------------------------------------------------------------------- Staves Monster Weapons (Red) Monster Weapons (Gray) 1 - Old Wooden Staff |Sardine Bone |Preamble: Warning 2 - Light Staff |Paw Gloves |Article 1: Dishonest 3 - Glass Staff |Hawk Claw |Article 2: Diminish 4 - Magician Rod |Crab Claw |Article 3: Hindering 5 - Clown Staff |Slime Mucus |Article 4: Unjust 6 - Undead Rod |Hornet Needle |Article 5: Crass 7 - Harpy Staff |Spikey Shell |Article 6: Suspicion 8 - Shell Staff |Kangaroo Punch |Article 7: Despair 9 - Jewel Wand |Wolf Fang |Article 8: Mischief 10 - Sorcerer's Staff |Odd Mandible |Article 9: Crime 11 - Demon Rod |Death Invitation |Article 10: Guffaw 12 - Hammer Stick |Bear Claw |Article 11: Deprave 13 - Jungle Staff |Snake Skull |Article 12: Guilt 14 - Prinny Staff |Shark Head |Article 13: Filth 15 - Prelude |Tentacle |Article 14: Deceit 16 - Justice Staff |Thorny Whip |Article 15: Scheme 17 - Cat's Eye Staff |Undead Embrace |Article 16: Insult 18 - Sunshine Rod |Ogre Horn |Article 17: Immoral 19 - Storm Staff |Jack O' Lantern |Article 18: Disguise 20 - Cute Stick |Lionheart |Article 19: Rebel 21 - Icarus Staff |Elephant Tusk |Article 20: Vain 22 - Loreley |Gargoyle Feather |Article 21: Strength 23 - Holy Wings |Arachne Weave |Article 22: Leverage 24 - Lunar Staff |Chimera Tail |Article 23: Reward 25 - Venus Wand |Tengu Fan |Article 24: Connive 26 - Nightmare |Golem Punch |Article 25: Doubt 27 - Solid Impact |Unicorn Hoof |Article 26: Arrogant 28 - Sorcerer Rod |Dark Aura |Article 27: Laziness 29 - Prinny Stick |Troll Claw |Article 28: Avarice 30 - Requiem |Cerberus Jaw |Article 29: Threat 31 - Darkness Wand |Siren Harp |Article 30: Skeptic 32 - Holy Gem |Phoenix Wing |Article 31: Pseudo 33 - Helios Staff |Fox Ninetail |Article 32: Unlucky 34 - Holy Staff |Basilisk Eye |Article 33: Revolt 35 - Diablos |Dragon Fang |Article 34: Rage 36 - Heavenly Revelation |Devil Matrix |Article 35: Atrocity 37 - Fenghuang Staff |Ashura's Anger |Article 36: Conceal 38 - Soma Staff |Uroborus Ring |Article 37: Cruel 39 - Archangel's Staff |Satan Force |Article 38: D-Lord 40 - Genesis Wand |Crowbar |Demon Law: Digest ------------------------------------------------------------------------- Armor 1 - Vinyl Cloth 2 - Pot Lid 3 - Evilection Sash 4 - Pretty Apron 5 - Large Buttoned Shirt 6 - Jijo Outfit 7 - Overalls 8 - Doctor's Coat 9 - Hunting Cap 10 - Dress Clothes 11 - Light Buckler 12 - Trench Coat 13 - Magical Vest 14 - Fancy Suit 15 - Chained Kimono 16 - Mage Robe 17 - Powerful Jacket 18 - Camo-Clothes 19 - Samurai Robe 20 - Skele-mail 21 - Breast Plate 22 - Riot Shield 23 - Brigandine 24 - Dandy Gown 25 - Spike Shield 26 - Saint's Robe 27 - Passion Best 28 - Angel Leotard 29 - Sengoku Armor 30 - Spartan Shield 31 - Valkyrie Dress 32 - Dragon Mail 33 - Hero Cape 34 - Holy Warrior Armor 35 - Gilgamesh Armor 36 - Aegis Shield 37 - Goddess's Dress 38 - Overlord Cape 39 - Super Alloy Mechsuit 40 - Ultimate Barrier ------------------------------------------------------------------------- Belts Shoes Orbs 3 - Power Belt |Slippers |Common Orb 7 - Exertion Belt |Cross-Trainers |Psycho Orb 11 - Energy Belt |Ninja Tabi |Dark Orb 15 - Beastly Belt |Falcon Shoes |Bloody Orb 19 - Aura Belt |Aero Sneakers |Astral Orb 23 - Spirit Belt |Winged Boots |Lunar Orb 27 - Bravery Belt |Angel's Shoes |Royal Orb 31 - Black Belt |Accelerator |Holy Orb 35 - Ubermensch |Propel Vernier |Chaos Orb 39 - Orion's Belt |Barefoot X |Universal Orb ------------------------------------------------------------------------- Glasses Muscles 3 - Glasses |Brawny Muscle 7 - Binoculars |Kung-Fu Muscle 11 - Nerd Glasses |Spirit Muscle 15 - Plastic Nose |Fight Muscle 19 - Opera Glasses |Ace Muscle 23 - Nightvision |Victory Muscle 27 - Crosshair |Dream Muscle 31 - Foresight |World Muscle 35 - Destiny Lens |Star Muscle 39 - Providence |Cosmo Muscle ------------------------------------------------------------------------- Emblems 4 - Imperial Seal 8 - Dark Rosary 12 - Evil Ring 16 - Feather Token 20 - Sophia's Mirror 24 - Pravada Pendant 28 - Royal Ring 32 - Testament 36 - Exodus 39 - Arcadia 40 - Trapezohedron ============================================================================= 8.00 - Powering up ============================================================================= This section is dedicated to increasing the power of your characters. Increasing character level is only the tip of the iceberg in the Disgaea universe. Aside from increasing levels, you can also power up items, increase aptitudes, and invest mana in powering up skills. ============================================================================= 8.10 - Character Level ============================================================================= Increasing character level is unanimously agreed upon as the weakest boost you can give your characters, but it's also the easiest and quickest way to power up in the late game. By reincarnating, you can store levels which will add to bonus points that can be used when deciding character growth rates. You can store as many as 180,000 levels to maximize the effect of reincarnation. The quickest way to gain levels, in order of appearance in the game, are as follows: -Lost Dignity (5-2) ; Everybody --An easily obtained 150% exp boost on all panels, coupled with four groups of enemies grouped up nicely in 2x2 formation. --Due to a glitch in the game's programming, monsters that are exactly level 99 will give more experience than monsters three times their level. Passing 8 Stronger Enemy Bills will make the levels of the monsters on this stage equal to 99, netting you that bonus. -Concrete Knowledge (9-4) ; Desco, Monster classes --Two lines of monsters set up in such a fashion that a fused Desco can hit all of them with Yog Sothoth. This levels up both her, and the monster that fused with her. --If you're having problems with story battles after 9-4, bringing Desco back here will make it such that you can steamroll the rest of the game with superior levels and stats. -Ordeal 4 ; Everybody --The monsters here are set up in such a way that a human character equipped with a giant nekomata fist will be able to target all the enemies on the stage with a single Big Bang. This gives experience to the human, and to the two monsters that fused to make the giant fist. This is also the fastest levelling spot occuring in the natural game. -Custom Maps ; Everybody --If moving, fusing, and attacking is too many steps for you, you can make your own map using characters you already have and piling on the Exp+50% geo symbols. Although the exp gain from user maps is cut to 25%, you can make it such that your enemies will never move, and also that they're not equipped with anything, making them easy kills. ============================================================================= 8.20 - Item World ============================================================================= Item World is a game unto itself. There are complex formulas that go into how an item's stats are calculated. The basic rules are as follows: -An item's rank will determine the strength of the enemies you face inside the item. Rank 1 items will start with enemies level 1, while rank 40 items will have enemies that start at 255. -An item's rarity will determine the amount of floors you can travel through. Most items (Common, nonblinking) will only allow 30 floors to be passed. Rare items (Blinking blue) will allow you to clear 60 floors. Legendary items (Blinking gold) will allow you to clear 100 floors. -There is no difference between killing every enemy on a floor and simply running to the dimensional gate on every floor. -Residents (Innocents) on an item can be transferred from one item to another if they have been subdued (killed) in the item world they reside in. Once a resident is subdued, their effective bonus will double, and they can be moved from item to item indefinitely. -Defeating an Item General (Floors 10,20,40,50,70,80), Item King (Floors 30, 60, and 90), or an Item God (Floor 100) will drastically increase the stats the item gets. -Mystery rooms house a myriad of special features that can improve your item's level. -For every 20 floors in an item cleared, you can reverse pirate in the item to improve stats, gain levels, and acquire special innocents. -Including the "Item Radar" evil symbol at your Cam-Pain HQ will increase the frequency at which innocent towns will appear. Increasing the ground covered via the Evil Area Developer in Chara World will increase the chances further, to almost 90% frequency, when six members are present. The Onmyo Monk has special abilities that will let you mess with the terrain in item world. It is recommended that, even if you don't plan on levelling one up, that you have one for the sake of fixing problem stages, or giving you a second chance at the bonus gauge. ============================================================================= 8.21 - Getting the most out of your items ============================================================================= While the strongest items are going to come from the strongest bases (Rank 40 items), there's no excuse to avoid levelling up lower rank items. A level 100 low rank item will outclass any unlevelled item you can buy in the store. A modest Devil Ring (Rank 12) with a base of 31 attack can become a formidable accessory with 12,000 attack that goes back and forth between your characters if levelled up correctly. ***RESIDENTS*** Also known as Innocents in this game, an item's residents will have an effect on the item's growth. It does not matter how big the resident is, nor does it matter if the resident is subdued or not. It only matters that the resident exists on the item. If you're trying to make your item a powerful ATK accessory, you'll want some gladiators. Gladiators are ATK boosting residents that are commonly found on belts and axes. Diving into item worlds on these items and subduing the gladiator residents is an essential preparatory step. If you are making a SPD boosting accessory for guns or fists, you'll want to get coaches. Similarly, you'll want tutors for INT, and marksmen for HIT. Once you have a couple gladiators (tutors/coaches/whatever), put them all on the item you plan on levelling up. The item should have nothing but your desired resident on it, if you're super OCD like that, but if you have some unsubdued, nondesired residents on there for the first 20 levels or so, you won't lose too much. Once your undesired residents become subdued, remove them ASAP and replace them with your desired ones. ***APPROPRIATE PATHING*** Every time you get the choice, select "Item Growth Rate", and NOT "Innocent Boost". Item Growth Rate will add another level to the item for each time you select it, and level spheres will be more likely to appear. ***DOUBLE-BEATING BOSSES*** After clearing floor 9, 19, 29, etc., You will be sent to fight an item boss. After destroying the item boss, use a Mr. Gency Exit to escape the item. Afterwards, re-enter the item, beat the item boss, and clear the stage. This accomplishes two things. First, all the stats inherent on the item get a sizable boost each time you get the menu claiming "Item General/King/God defeated!". Second, all the residents in the item grant some strength to the item each time you get the "Item General/King/God defeated!" menu. That is to say, If a gladiator is on a piece of armor (With a base ATK of 0) when you beat an item general, the base ATK of the armor will be raised from 0 to ..something higher than 0, based on several factors. ***PASSING BILLS*** Passing stat bills sooner, rather than later, is crucial. If you plan on levelling up a stat (As opposed to MV, Attack range, etc.), you'll want to pass these bills as soon as possible, as their effects are synergistic with everything else that adds to an item's stats. If you plan on levelling both a stat and increasing a non-stat (Like MV), do the stat first. If you plan on levelling two stats (Bad idea), increase the stat that has more residents in it first. Due to the importance of passing stat bills early, it is a good idea (although time consuming) to save your game when you exit on floor 10 of an item, and reload if innocent town doesn't appear of if there's no dark senate in innocent town. ***KEEP IT TO ONE STAT*** Bows are ATK/HIT, and fists are ATK/SPD, but neither of those two stats matter more than the other. A fist with 100 atk and 100 spd will do the same damage as a fist that has 20 atk and 180 spd. So, due to the synergistic (multiplicative) effects of levelling up in item world, you want to pick ONE STAT and run with it. Levelling a bow with four gladiators and four marksmen is going to be less than half as effective as an item that just used eight marksmen. ============================================================================= 8.22 - Reverse Pirating ============================================================================= For every 20 floors you clear in item world, you'll get the option to reverse pirate in the item once. For legendary items, this means you can reverse pirate five times on a fully cleared item. Simply select "Reverse Pirate" instead of "Go to Item World" from the Item Worlder's menu. Reverse Pirating acts almost exactly like item world. The terrain, geo symbols, and enemies are all randomly generated, but there are special rules to this mode. -You only have a certain amount of turns to get done what you need to get done here. This number is based on your pirate ship, which you can create at the pirate editor in your main base, after the appropriate bill has been passed at the dark senate. After your turn timer runs out, the ship will set sail, and the map will be cleared. -If all the enemies are destroyed, the stage will be cleared regardless of how many turns you would have had left otherwise. If you're significantly more powerful than the enemies, simply have someone lift/hold an enemy while you loot the stage. -There will be a significantly larger amount of treasure chests on the ground, and they will be much more likely to get rare or legendary items. While there is plenty of speculation about whether or not throwing treasure chests back to your ship is better or not, destroying the chests where they spawn will still get you legendary items. -An item general (floor 20/40), item king (floor 60/80) or item god (100) will appear. Killing this item boss will give you an appropriate boost to your item. -A yellow (10 levels) or red (15 levels) level sphere will appear. Throwing this back to your ship will give you the bonus levels. -Special residents that can't be obtained anywhere else will also appear here. The higher numbered floor you're on, the better the residents. The vaunted statistician will appear with about 50% frequency on floor 100 of an item, while almost never appearing on lower numbered floors. Subduing these residents where they stand will net you only half the bonus you would receive from throwing them all the way back to your ship. If you significantly outlevel the enemies here, you can equip sludges with three shoes and have them bounce everything you desire to bring back to the ship. Throwing does not take the turn of a monster, so it's easy to set up four sludges with 7 throw range on the first turn, and be ready to start loading up your ship on turn 2. ============================================================================= 8.30 - Chara World ============================================================================= Chara World becomes available after you've reincarnated and stored at least 100 levels on one character, and then passed the appropriate bill in the Dark Senate. Chara World is the only place you can learn several skills, evilities, and it is also the only place you can get certain skills on your story characters, as reincarnation is not going to help them get their skills. Similar to item world, Chara World powers up the aptitudes of a character, and there are some special rules to Chara World. -The floor will descend by one level every time a special skill is used in the area, every time blocks are cleared in the area, and whenever a turn is passed. This is mostly an annoyance. At the worst, it will result in some geo symbols being cleared, and if you're standing on them, you will lose some HP. The floor will not disappear, so after waiting a few turns, it plays like a normal stage. -The levels of the monsters are based on the levels of the character you're diving inside, and the levels will climb fast. -You choose the bonus you want to appear on stage 9 before you enter, and for every stage you remove all the geo blocks from, the cost of the bonus is reduced by 10%. -Every so often, a clone of the character you are diving into will appear, appearing exactly as the character was at the start of the floor. Defeating this character will give you a bonus aptitude point when you clear the stages. More importantly, however, you can duplicate items you have by killing the character using the item "Puppy Paw Stick" at about 10% chance. -Destroying all the blocks on floor 10 will cause another mystery gate to appear, allowing you to access special abilities, or to expand the area of effect of your evil symbols. An easy way to take advantage of all the aspects of Chara World at once is to reincarnate the character to level 1, then generate a ton of mana on it by using the mana pyramid evil symbol to give it mana without increasing its level. This will allow you to take your time clearing blocks, or to solo the whole Chara World with a powerful flying character (like Desco) very quickly. The clones of your level 1 character that appear will also be very easy to wipe out with a Puppy Paw Stick as well. When you get to a stage you want to wipe out the geo blocks on, simply take a higher level character to lift and hold an enemy for several turns while you wipe out the blocks. ============================================================================= 8.31 - Selectable Bonuses ============================================================================= Before you dive into Chara World, you are given a list of bonuses to choose from, that you will pay for on floor 9's mystery gate. Clearing all the geo symbols from a floor every stage before floor 9 will reduce the mana cost of learning the ability by 5%, to a minimum cost of 55% of the initial cost. Movement (Max 2 times) Increases movement range by 1 panel -5,000 mana -50,000 mana Jumping Power (Max 25 times) Increases Jumping power by 1 dm -2,000 mana -4,000 mana -6,000 mana -8,000 mana -10,000 mana -12,000 mana ...And so on Counter Hits (Max 2 times) Increase the number of times a character can counterattack by 1 -5,000 mana -50,000 Throwing Range (Max 2 times) Increase the range a character can throw by 1 tile -5,000 mana -50,000 mana Criticals (Max 25 times) Increases chance of critical hit by 1% -2,000 mana -4,000 mana -6,000 mana -8,000 mana -10,000 mana -12,000 mana ...And so on Skill Inheritance Learn a skill known by a person in the range of the same evil symbol. -10x the mana cost of learning the initial skill Evility Inheritance Learn an evility known by a person in the range of the same evil symbol. -10x the mana cost of learning the initial evility ============================================================================= 8.32 - Special Skills ============================================================================= While in Chara World, there is a chance that clearing floor 10's geo symbols will create a mystery gate that can teach you unique weapon skills. Unless you learn these skills from another member at 10x the cost, this is the only way to learn these skills. Fist Skills Big Wave - 4x1 AoE in front of caster - SP 32 - Power C No Way Out - 1x1 AoE one space in front of caster - SP 128 - Power S Sword Skills Crimson Rain - 5 range in straight line - 1x1 AoE - 32 SP - Power C Super Crosslord - 4 range - 1x1 AoE - 128 SP - Power S Spear Skills Spearing Windmill - small "+" shape AoE in front of caster - 32 SP - Power C Brynhildr - 3x1 + 1x1 AoE in front of caster - 128 SP - Power S Bow Skills Lightning Flash - 7 range - 1x1 AoE - 32 SP - Power C Flaming Dragon - 4 range - small "+" AoE - 128 SP - Power C Gun Skills Prism Burster - 6 range in straight line - small "x" AoE - 32 SP - Power E Cocytus - 6 range in straight line - small "+" AoE - 128 SP - Power C Axe Skills Twin Tomahawks - 4 range in straight line - 1x1 AoE - 32 SP - Power A Destroyer - 1 panel in each direction AoE - 128 SP - Power S ============================================================================= 8.33 - Special Evilities ============================================================================= In each class's Chara World, a special block can drop called a "Skill Sphere". This skill sphere will give the character an evility once floor 10 has been cleared. Evilities learned from skill spheres are based on the class of the character. The skill sphere can appear at any time the ground is lowered by a special attack, or by geo blocks being destroyed. Destroying a null block or a prism block will clear the most ground at once, and give you the greatest chance of seeing skill spheres. Weapon Specific Evilities: Fury Strike - Crit rate up 100%, HIT down 30% when an axe is equipped -Obtained by units with an axe forte Fencer Guild - Increase stats by 5% * number of allies using a sword Blade Dance - 30% of base ATK added to SPD when a sword is equipped -Obtained by units with a sword forte Lancer Guild - Increase stats by 5% * number of allies using a spear -Obtained by units with a spear forte Striker Guild - Increase stats by 5% * the number of allies with fists -Obtained by units with a fist forte Gunner Guild - Increase stats by 5% * the number of allies with guns -Obtained by units with a gun forte Bow Focus - 30% of base HIT added to ATK when bow is equipped Archer Guild - Increase stats by 5% * number of allies using a bow -Obtained by units with a bow forte Witch Guild - Increase stats by 5% * number of allies using a staff -Obtained by units with a staff forte Magichange Guild - Increase stats by 30% times # of allies with magichanges. -Obtained by all humans Psycho Barrier - 20% of current SP added to DEF if a monster weapon is equipped Divine Body - 30% of base RES added to ATK when monster weapon is equipped -Obtained by all monsters Other Evilities with Known Recipients: Power of Eros - Increase stats by 20% per adjacent female ally unit Beauty is Sin - Increase stats of adjacent female ally units by 20% -Obtained by all males Princess Hope - Increase critical rate of adjacent ally units by 20% Princess Orders - Increase magic range of adjacent ally units by 1 Lucky Song - Critical damage of allies increased by 20% -Obtained by all females Requiem - Increase stats by 5% * the number of exploded prinnies Bomb Trainer - Increase all barrel splash damage to 100%. -Obtained by all humans Back to Basics - Increase exp gain by 100% when not equipping any items Saintly Aggression - Increase normal attack damage by 100%. -Obtained by all characters --- Unless otherwise stated, the lists of evilities acquired by character were all obtained by hand, and I've seen each evility myself in Chara World. Also, unless otherwise stated, these lists are incomplete. --- Female Fighter Bomb Trainer - Increase all barrel splash damage to 100%. Blade Dance - 30% of base ATK added to SPD when a sword is equipped Requiem - Increase stats by 5% for every exploded prinny. Android - 29 Evilities - Complete - Provided by Scy046 (GameFAQs) Armor Pierce - 25% of ATK becomes fixed value for normal attack. Assassination - Attacks from behind are always critical. Back to Basics - Increase exp gain by 100% when not equipping any items Bomb Trainer - Increase all barrel splash damage to 100%. Bond of Souls - No turn limit when using Magichange. Captain Tower - Increases damage by 10% times # of units below you in a tower Chivalry - Damage increased by 30% when attacking from front. Earth Hero's Proof - When equipping belt item, increase aptitude by 20%. Fallen Peony - If enemy level is higher, critical damage increased by 80%. Fire of Revenge - Stats increased by 10% per ally unit defeated. Forgotten Arts - ATK increased by 50% while affected by forget. Heal Gain - Heal amount increased by 50% when receiving healing magic Healthy Milk - Increases ATK & HIT by 30% for 3 turns when defending. Hero-style Combat - Non-element attack damage increased by 20%. Isolation - Increase stats by 30% when no other ally is in battle. Kamikaze - Critical damage increased by 100% when self HP is under 25%. Lucky Song - Critical damage of allies on map increased by 20%. Madness - ATK increased by 50% when self HP is under 25%. Magichange Guild - Increase stats by 30% times # of allies with magichanges. Merciful Attack - Always leave 1 HP, when enemies are lower level. Metal Wall - Number of counter attacks will not decrease during defense. Overdrive - ATK increased by # of criticals occurred x10%. Princess Hope - Increase critical rate of adjacent ally units by 20% Princess Orders - Increase magic range of adjacent ally units by 1 Purgatory - Critical damage increased by 50%. Requiem - Increase stats by 5% for every exploded prinny. Saintly Aggression - Increase normal attack damage by 100%. Violence - Stats increased by 50%, EXP gain becomes 50%. Vortex - Aptitude becomes 10%, but base stats increased by 100% Samurai - 33 Evilities - Complete Archer Guild - Increase stats by 5% * number of allies using a bow Armor Pierce - 25% of ATK becomes fixed value for normal attack Assassination - Attacks from behind are always critical Back to Basics - Increase exp gain by 100% if nothing is equipped Blade Dance - 30% of base ATK added to SPD when a sword is equipped Bomb Trainer - Explosion damage added to the HP of the thrown barrel Bond of Souls - No turn limit when using Magichange Bow Focus - 30% of base HIT added to ATK when bow is equipped Captain Tower - Increase ATK by 10% * the # of allies below on a tower Chivalry - Damage increased by 30% when attacking from the front Divine Punishment - Damage dealt to human-type units increased by 25% Earth Hero's Proof - Increase aptitudes by 20% when a belt is equipped Fallen Peony - If enemy level is higher, critical damage increased by 80% Fencer Guild - Increase stats by 5% * number of allies using a sword Fire of Revenge - Stats increased by 10% per ally unit defeated Forgotten Arts - ATK increased by 50% while affected by Forget Heal Gain - Heal amount increased by 50% when receiving healing magic Healthy Milk - Increase ATK and HIT by 30% during defense (3 turns) Hero-Style Combat - Non-element attack damage increased by 20% Isolation - Increase stats by 30% when no other allies are dispatched Kamikaze - Crit damage increased by 100% when self HP is under 25% Kendo Black Belt - Increase ATK by 30% when fighting an enemy with a weapon Lucky Song - Critical damage of allies on map increased by 20% Madness - ATK increased by 50% when HP falls below 25% Magichange Guild - Increase stats by 30% * the # of allies with Magichanges Merciful Attack - Attacks will leave 1 HP on lower level enemies Metal Wall - Don't reduce the # of counters even during defense Overdrive - ATK increased by # of criticals * 10% Princess Hope - Increase critical rate of adjacent allies by 20% Princess Orders - Increase mag range of adj ally units by 1 Purgatory - +50% damage added to critical hits Requiem - Increase stats by 5% * the number of exploded prinnies Saintly Aggression - Increase normal ATK by 100% Gunner - 37 Evilities - Complete Back to Basics - Increase exp gain by 100% if nothing is equipped Beautiful Step - Increase aptitudes by 20% when shoes are equipped Beauty is Sin - Increase stats of adjacent female ally units by 20% Big Chance - Bonus gauge gain increased by 50% when part of a combo Bomb Trainer - Explosion damage added to the HP of the thrown barrel Bond of Souls - No turn limit when using Magichange Captain Tower - Increase ATK by 10% * the # of allies below on a tower Chasing Fang - 50% chance to hit twice if HP is under 25% Counter Chance - Crit rate increased by 50% for counterattacks Counter Power - Counterattack damage increased by 50% C-Sniping - Normal attack's crit increased by 100% if not moved Faint - Cancel out the enemy's counter attack Fatal Counter - Counter damage increased by 100% when self HP is under 25% Fury - Number of counter hits * 25% damage increase (within turn) Gunner Guild - Increase stats by 5% * the number of allies with guns Heal Gain - Heal amount increased by 50% when receiving healing magic Hunter's Range - HIT increased by 30% if distance is kept from enemy Hurt me, Kill you - Counter attacks always hit Isolation - Increase stats by 30% when no other allies are dispatched Karate Black Belt - Increase ATK by 30% when fighting an enemy without a weapon Kung-Fu Master - Inflict 10% of damage from a normal attack to an adjacent unit Lion Stance - Damage taken is added to damage of counterattack Long Shot - Attack range increased by 1 panel when gun is equipped Magichange Guild - Increase stats by 30% * the # of allies with Magichanges Merciful Attack - Attacks will leave 1 HP on lower level enemies Positional Energy - Attack power increased by 30% if on high ground Power of Eros - Increase stats by 20% per adjacent female ally unit Retribution - Number of counter hits increased by 2 Requiem - Increase stats by 5% * the number of exploded prinnies Safety - When attacked, attack cannot be critical Saintly Aggression - Increase normal ATK by 100% Screw Counters - Will not counterattack, but damage taken is reduced by 20% Second Attack Win - 100% to counter when HP is below 25% Striker Guild - Increase stats by 5% * the number of allies with fists Tom's Glasses - Increase aptitudes by 20% when glasses are equipped Treasure Hunt - 30% chance for chest to appear if killing blow is dealt Wide View - ATK increased by 20% if distance is kept from enemy Shaman - 24 Evilities - Complete - Provided by Kushu (GameFAQs) Bomb Trainer - Explosion damage added to the HP of the thrown barrel Captain Tower - Increase ATK by 10% * the # of allies below on a tower Magichange Guild - Increase stats by 30% * the # of allies with Magichanges Merciful Attack - Attacks will leave 1 HP on lower level enemies Witch Guild - Increase stats by 5% * number of allies using a staff Mist Cloak - Damage reduced by 50% when receiving magic attack Absorb Magic - Increase INT by 5% every time damage is recieved Reverse Element - Reverse + and - on elemental resistances E-Canceller - Ignore elemental defense for attack Ice's Blessing - Ice attack damage increased by 30% Requiem - Increase stats by 5% * the number of exploded prinnies Lancer Guild - Increase stats by 5% * number of allies using a spear Bond of Souls - No turn limit when using Magichange Isolation - Increase stats by 30% when no other allies are dispatched Energy Eater - 10% of damage dealt by normal attack recovers SP Heal Gain - Heal amount increased by 50% when receiving healing magic Lucky Song - Critical damage of allies on map increased by 20% Princess Hope - Increase critical rate of adjacent ally units by 20% Princess Orders - Increase magic range of adjacent ally units by 1. Saintly Aggression - Increase normal ATK by 100% Trance - Magic attack increased by 50% when SP is below 25% Back to Basics - Increase exp gain by 100% if nothing is equipped Light's Blessing - Magic damage to adjacent allies decreased by 50% Saintly Air - Increase aptitudes by 20% when an orb is equipped Warrior Forgotten Arts - ATK increased by 50% while affected by Forget Armor Pierce - 25% of ATK becomes fixed value for normal attack Beauty is Sin - Increase stats of adjacent female ally units by 20% Overdrive - ATK increased by # of criticals * 10% Magichange Guild - Increase stats by 30% * the # of allies with Magichang Hero-Style Combat - Non-element attack damage increased by 20% Archer Wide View - ATK increased by 20% if distance is kept from enemy Positional Energy - Attack power increased by 30% if on high ground Girl Hunt - Damage dealt to females increased by 20% Archer Guild - Increase stats by 5% * number of allies using a bow Lucky Song - Critical damage of allies on map increased by 20% Lancer Guild - Increase stats by 5% * number of allies using a spear Long Shot - Attack range increased by 1 panel when gun is equipped Big Chance - Bonus gauge gain increased by 50% when part of a combo Tom's Glasses - Increase aptitudes by 20% when glasses are equipped C-Sniping - Normal attack's crit increased by 100% if not moved Bond of Souls - No turn limit when using Magichange Hunter's Range - HIT increased by 30% if distance is kept from enemy Professor Hunter's Range - HIT increased by 30% if distance is kept from enemy Gunner Guild - Increase stats by 5% * the number of allies with guns Wide View - ATK increased by 20% if distance is kept from enemy Captain Tower - Increase ATK by 10% * the # of allies below on a tower C-Sniping - Normal attack's crit increased by 100% if not moved Shine of Souls - Increase mana gain of allies on map by 20% Ninja Power of Eros - Increase stats by 20% per adjacent female ally unit Heal Gain - Heal amount increased by 50% when receiving healing magic Captain Tower - Increase ATK by 10% * the # of allies below on a tower Treasure Hunt - 30% chance for chest to appear if killing blow is dealt Healer E-Canceller - Ignore elemental defense for attack Mist Cloak - Damage reduced by 50% when receiving magic attack Heal Mastery - Heal magic effects increased by 50% Bomb Trainer - Explosion damage added to the HP of the thrown barrel Energy Eater - 10% of damage dealt by normal attack recovers SP Witch - Complete - 23 Evilities - Provided by SXiang (GameFAQs) Absorb Magic - Increase INT by 5% every time damage is recieved Back to Basics - Increase exp gain by 100% if nothing is equipped Bomb Trainer - Explosion damage added to the HP of the thrown barrel Bond of Souls - No turn limit when using Magichange Captain Tower - Increase ATK by 10% * the # of allies below on a tower E-Canceller - Ignore elemental defense for attack Energy Eater - 10% of damage dealt by normal attack recovers SP Heal Gain - Heal amount increased by 50% when receiving healing magic Ice's Blessing - Ice attack damage increased by 30% Isolation - Increase stats by 30% when no other allies are dispatched Light's Blessing - Magic damage to adjacent allies decreased by 50% Lucky Song - Critical damage of allies on map increased by 20% Magichange Guild - Increase stats by 30% * the # of allies with Magich Merciful Attack - Attacks will leave 1 HP on lower level enemies Mist Cloak - Damage reduced by 50% when receiving magic attack Princess Hope - Increase critical rate of adjacent allies by 20% Princess Orders - Increase magic range of adjacent ally units by 1. Requiem - Increase stats by 5% * the number of exploded prinnies Reverse Element - Reverse + and - on elemental resistances Saintly Aggression - Increase normal ATK by 100% Saintly Air - Increase aptitudes by 20% when an orb is equipped Trance - Magic attack increased by 50% when SP is below 25% Witch Guild - Increase stats by 5% * number of allies using a staff Mage Knight Fencer Guild - Increase stats by 5% * number of allies using a sword Merciful Attack - Attacks will leave 1 HP on lower level enemies Reverse Element - Reverse + and - values of elemental resistances Metal Wall - Don't reduce the # of counters even during defense Witch Guild - Increase stats by 5% * number of allies using a staff Healthy Milk - Increase ATK and HIT by 30% during defense (3 turns) Ice's Blessing - Ice attack damage increased by 30% Absorb Magic - Increase INT by 5% every time damage is recieved Isolation - Increase stats by 30% when no other allies are dispatched Masked Hero Power of Eros - Increase stats by 20% per adjacent female ally unit Assault Charge - Critical damage chance increased by 10%*spaces moved Chasing Fang - 50% chance to hit twice if HP is under 25% Saintly Aggression - Increase normal ATK by 100% Bouncer - 46 Evilities - Complete - Provided by 84Matines (GameFAQs) Armor Pierce - 25% of ATK becomes fixed value for normal attack Assassination - Attacks from behind are always critical Auto Protection - Automatically defend against physical special attacks Back to Basics - Increase exp gain by 100% if nothing is equipped Beauty is Sin - Increase stats of adjacent female ally units by 20% Bomb Trainer - Explosion damage added to the HP of the thrown barrel Bond of Souls - No turn limit when using Magichange Captain Tower - Increase ATK by 10% * the # of allies below on a tower Chasing Fang - 50% chance to hit twice if HP is under 25% Chivalry - Damage increased by 30% when attacking from front Counter Chance - Crit rate increased by 50% for counterattacks Counter Power - Counterattack damage increased by 50% Defense Mechanism - When defending, automatically faces towards attacker Earth Hero's Proof - When equipping belt item, increase aptitude by 20% Earth Hero's Shield - Automatically defend against magical special attacks Faint - Cancel out the enemy's counter attack Fallen Peony - If enemy level is higher, critical damage increased by 80% Fatal Counter - Counter damage increased by 100% when self HP is under 25% Fire of Revenge - Stats increased by 10% per ally unit defeated Forgotten Arts - ATK increased by 50% while affected by forget Fury - Number of counter hits * 25% damage increase (within turn) Gunner Guild - Increase stats by 5% * the number of allies with guns Heal Gain - Heal amount increased by 50% when receiving healing magic Healthy Milk - Increases ATK & HIT by 30% for 3 turns when defending Hero-Style Combat - Non-element attack damage increased by 20% Hero-Style Defense - Automatically defend when receiving an attack from front Hurt me, Kill you - Counter attacks always hit Isolation - Increase stats by 30% when no other allies are dispatched Kamikaze - Critical damage increased by 100% when self HP is under 25% Karate Black Belt - Increase ATK by 30% when fighting an enemy without a weapon Kung-Fu Master - Inflict 10% of damage from a normal attack to an adjacent unit Lion Stance - Damage taken is added to damage of counterattack Madness - ATK increased by 50% when self HP is under 25% Magichange Guild - Increase stats by 30% * the # of allies with Magichanges Merciful Attack - Attacks will leave 1 HP on lower level enemies Metal Wall - Number of counter attacks will not decrease during defense Overdrive - ATK increased by # of criticals occurred x10% Power of Eros - Increase stats by 20% per adjacent female ally unit Purgatory - Critical damage increased by 50% Retribution - Number of counter hits increased by 2 Requiem - Increase stats by 5% * the number of exploded prinnies Saintly Aggression - Increase normal ATK by 100% Screw Counters - Will not counterattack, but damage taken is reduced by 20% Striker Guild - Increase stats by 5% * the number of allies with fists Second Attack Win - 100% to counter when HP is below 25% Safety - When attacked, attack cannot be critical Valvatorez Purgatory - +50% damage added to critical hits Magichange Guild - Increase stats by 30% * number of allies with Magichanges Fenrich Counter Power - Counterattack damage dealt increased by 50% Magichange Guild - Increase stats by 30% * number of allies with Magichanges Chivalry - Damage increased by 30% when attacking from the front Bond of Souls - No turn limit when using Magichange Counter Chance - Crit rate increased by 50% for counterattacks Requiem - Increase stats by 5% * the number of exploded prinnies Fuuka Princess orders - Increase magic range of adjacent ally units by 1 Camellia Chaos - If enemy is of a higher level, crit rate increases by 30% Lucky Song - Critical damage of allies increased by 20% Axel Divine Punishment - Damage dealt to human-type units increased by 25% Hero-style combat - Non-element attack damage increased by 20% Fire of Revenge - Stats increased by 10% per ally unit defeated Overdrive - ATK increased by # of criticals occurred * 10% Madness - ATK increased by 50% when HP falls below 25% Counter Power - Counter attack damage dealt increased by 50% Hurt me, Kill you - Counter attacks always hit Counter Chance - Crit rate increased by 50% for counter attacks Fallen Peony - If enemy level is higher, critical damage increased by 80% Screw Counters - Will not counterattack, but damage taken is reduced by 20% Karate Black Belt - Increase ATK by 30% when fighting enemies without a weapon Requiem - Increase stats by 5% * the number of exploded prinnies Isolation - Increase stats by 30% when no other allies are dispatched Second Attack Win - 100% chance of counterattacking when HP is below 25% Raspberyl Magichange Guild - Increase stats by 30% * the # of allies with magichanges Trance - Magic attack increased by 50% when SP is below 25% Nekomata - 31 Evilities - Provided by sion4ever (GameFAQs) Back to Basics - Increase exp gain by 100% if nothing is equipped Beautiful Step - Increase aptitudes by 20% when shoes are equipped Camellia Chaos - If enemy is of a higher level, crit rate increases by 30% Chasing Fang - 50% chance to hit twice if HP is under 25% Counter Chance - Crit rate increased by 50% for counterattacks Counter Power - Counterattack damage increased by 50% Doze Off - Recover 20% HP/SP while sleeping Divine Body - 30% of base RES added to ATK when monster weapon is equipped Fallen Peony - If enemy level is higher, critical damage increased by 80% Faint - Cancel out the enemy's counter attack Fatal Counter - Counter damage increased by 100% when self HP is under 25% Fire of Revenge - Stats increased by 10% per ally unit defeated Fury - Number of counter hits * 25% damage increase (within turn) Heal Gain - Heal amount increased by 50% when receiving healing magic Heaven's Blessing - Attack power increased by half of current DM * 1% Hurt me, Kill you - Counter attacks always hit Isolation - Increase stats by 30% when no other allies are dispatched Kung-Fu Master - Inflict 10% of damage from a normal attack to an adjacent unit Lion Stance - Damage taken is added to damage of counterattack Merciful Attack - Attacks will leave 1 HP on lower level enemies Overdrive - ATK increased by # of criticals occurred * 10% Psycho Barrier - 20% of currest SP added to DEF if monster weapon is equipped Requiem - Increase stats by 5% * the number of exploded prinnies Retribution - Number of counter hits increased by 2 Safety - When attacked, attack cannot be critical Saintly Aggression - Increase normal ATK by 100% Screw Counters - Will not counterattack, but damage taken is reduced by 20% Second Attack Win - 100% chance of counterattacking when HP is below 25% Skill Count - Increase stats by 3% * the number of units damaged using specials Super Gut - As long as HP is full, unit cannot be destroyed Ties - Magichange range increased by 1 ============================================================================= 8.34 - Special Blocks ============================================================================= In order to make Aptitude spheres, Skill spheres, or Heart conservatives appear in Chara World, you will need to destroy the ground. This can be accomplished in a variety of ways with different chances to yield results. -Special Attacks- (0.145~0.524% per destroyed block) (1.3%~4.7% per 3x3 spell) The most effective and reliable method of acquiring heart conservatives and skill spheres is to blow up the ground with each character's special attacks. This is daunting and time consuming, but it also has the highest success rate. Every 3x3 area attack (any level 9 spell, Yog Sothoth, etc.) will give you will give you the highest chance per destroyed section of floor of finding a heart conservative, aptitude sphere, or skill sphere. -Prism Blocks- (0.11~0.45% per destroyed block) (6.4~25.9% per prism block) Prism blocks can take out an entire level of the floor, but yield a much smaller percent per-block to yield a special block, however, since they can blow out a whole floor, it saves you quite a bit of time. It's up to you if you want to speed the run along and just go to the next Chara World, or if you want to make the most out of the chara world you're in, and put off reincarnating as long as you can. -Null Blocks- (0.06~0.25% per destroyed block) (10.64~44.68% per null block) Null blocks will clear all the destroyable blocks on a stage at once, but are drastically less likely to spawn a heart conservative than either of the previous two methods. Just like the prism blocks, you have to choose between spending less real life time in Chara World, or getting the most out of every reincarnation. -Geo Chain- (0.10~0.21% per destroyed block) ***Needs more tests*** You would figure the hardest way to clear out the floor would also give you the best chance of spawning your heart conservatives, but it's not. This will need to be tested more, but the time it takes to set up geo chains is simply not worth it, when compared to the speed of casting 3x3 spells. Blocks Destroyed Aptitude Skill Conservatives Special 10000 52.4 19 14.5 77-Prism Blocks 4422 20 5 6 47-Null Blocks 8119 21 11 5 Geo Chains 463 0.6 1 0.5 ============================================================================= 9.00 - Neat Tricks ============================================================================= This section covers a variety of things that can be done in the game that may not seem obvious at first, but are at least situationally useful. -Item Duplication can be achieved by using the special item "Puppy paw Stick", and attacking an enemy version of someone in your party. The PPS has a chance (10% or so) to swipe an item from someone it lands the finishing blow on. Heart Conservatives (Chara World) and allied senators that vote against you are both hostile, both equipped with the item of your choice, and when beaten by the PPS, have a chance to drop a copy of the item you already own. This is a great way to multiply the amount of innocents you have, or to just get a second level 100 testament you spent hours working on. -Taking advantage of Desco's "Final Boss Setting" evility. When Desco is fused, you can fit 8 allies next to her, for a 160% boost to her attack. (Or 320%, if the 8 allies are all beastmasters). After Desco's attack, you can cancel the movement of all the characters moved for the sake of powering her up. -Putting a beastmaster next to Desco will give her a double boost. One from the beastmaster's ability to power up monsters, and one from Desco's ability to be powered up by having allies standing next to her. ============================================================================= 10.00 - Item Duplication ============================================================================= A popular game mechanic from Disgaea 3 makes a return in this installment of the game. This is the ability to reproduce an item you already have. There is plenty of conjecture about the best methods, personal experience, and a metric ton of threads on Disgaea 4 message boards asking the best way to go about this. There are two methods to cloning an item you own. The first is the Puppy Paw Stick method, which is explained in this section. The second is a glitch in the game just recently discovered. It's significantly faster, but it's definitely qualified as cheating the system. While the first method existed for Disgaea 3, and was not a well kept secret, Nippon Ichi left it in the game. However, since this is a single player game, nobody's going to sneer at you no matter which method you use. The short version is "Using a Puppy Paw Stick, fight an enemy version of your character, equipped with the item you want a clone of." "Why would anyone want to do this?", you might ask, since it's very lengthy and requires a lot of legwork to accomplish. -The item you duplicate will retain the levels you worked to put on it. -The item will retain all the innocents inside the item, including hard to find ones, such as guardian or statistician. As such, acquiring 2400 statisticians is less of a chore to multiply through duplication than it would be to level up a myriad of items to 100, then reverse pirate. "How do I do it?" -First, you need a Puppy Paw Stick (PPS). This is an item that confers a small chance to steal an item from a character that is defeated by the character who wields the PPS. --To get a PPS, you need to torture a Nekomata of at least level 1000, and ask for the location of her treasure. ---To get a level 1000 Nekomata, pass all the Stronger Enemy Bills, go to stage 5-2 (Lost Dignity), and throw enemies into each other until the level totals up to at least 1000, then throw it into your base panel. ---In order to capture monsters at all, you need to pass the "Discipline Monsters" bill, which unlocks the Discipline Room evil symbol. Placing that symbol down will allow you to capture monsters by throwing them into your base panel. ----If Valvatorez is not a higher level than the monster you're trying to capture, the capture will fail. --After torturing the Nekomata, and asking for her treasure you go to the stage she told you her treasure was at. Destroy the treasure chest, and hope for the best. My personal experience with torturing a level 1264 Nekomata yielded these results. ---1 (4%) Puppy Paw Stick ---11 (46%) Pirate Ship Pieces ---5 (21%) Junk Items ---7 (29%) EXP/HL -After obtaining a PPS, you put the item you wish to duplicate as the ONLY ITEM on the character you plan on duplicating from. Lower level characters are better for this. -Find a neutral or enemy version of your character. --Heart conservatives are a good choice, as they appear naturally while you're running through Chara World. --Hostile versions of your character can also be found in the Dark Senate if you make them members of the Cam-Pain Board evil symbol. ---Since party members are highly likely to vote for your bills, regardless of the topic, it helps to have a senator with Idol status (Charms nearby senators) registered, and hope they appear next to your senator. -Beat the neutral or hostile version of your character with the character using the PPS. --Normal or special attacks will work. --There is a 10% chance that an item will be stolen at random after the target dies. And now for the ultimate question. The question you will see no less than 9001 times on any Disgaea 4 site. "What's the best way to duplicate an item?" There are as many answers to this question as there are bogus claims and false stats to back them up. ---If you have only one item you're trying to duplicate--- Without a doubt, the best way is Chara World. You put the item you want to clone on the character, and nothing else. Depending on how thorough you are in your ground clearing, you can find as many as one heart conservative for every dive into a character. You are going to be diving into Chara World in any case to max out a character's aptitudes, or at the very least, increasing the movement ranges of your most used characters, so finding clones in the process is killing two birds with one stone. Heart conservatives are unaffected by clone blocks. ---If you have multiple items you're trying to duplicate--- If you have access to the internet, you can register an online user's senator so long as it is set to "idol", and it will appear in every senate hearing you suggest. Call "have a business meeting", and the registered senator plus two more will appear. If any of the units in the Cam-Pain Board equipped with the item you wish to clone appear next to an idol senator, just bribe it down to disapproving, and start the vote. When the bill gets rejected, select "Persuade by force", and attack the ally that was persuaded by the adjacent idol senator. A lot of quitting and loading is involved with this method, but it's modestly quick, and you don't need to deal with Chara World and the finickiness of heart conservatives. No matter what you do, item duplication is a tedious and time consuming process, and you can expect to devote hours to getting just one item (unless you get super lucky and get a heart conservative on a clone block), so don't be dissuaded, and stick to it. ============================================================================= 10.10 - Obsolete Method (Overstocking) **NO LONGER WORKS** ============================================================================= **THIS METHOD WAS REMOVED IN ONE OF THE PATCHES TO DISGAEA 4.** This section only remains for completeness' sake. This method involves taking advantage of a game mechanic that was an oversight by Nippon Ichi. All you need to execute this method is a large amount of HL. Information provided by Divinewarlord (GameFAQs) -Pack your inventory and warehouse full of items. General store is good for this, as it's cheaper than the other stores, and less time consuming than finding all the items yourself. -Go into item world of the item you want to duplicate. -While in item world, fill your inventory back up (Since a slot will be left open for the item you're inside.) --Break treasure chests, buy something from an item world vendor, or clear a floor while the bonus gauge offers you an item. -Complete 10 floors to exit the item. DO NOT use a gency exit. --You will get a message saying "Your inventory is full! Rosen Queen has your item. come buy it quickly before they sell it to someone else!" -Enter one of the Rosen Queen shops, find your item, and press square (It's the "try" option) --Make sure you've sold some things to make room in your inventory, or put it on a character that has nothing in the slot you're trying to overwrite -press X ("Buy and equip" option) -Leave the store -Lather, rinse, repeat as desired. ============================================================================= 99.00 - FAQs ============================================================================= I increased my evil symbol area in Chara World... why hasn't the range increased like it said it did? -While in the Cam-Pain HQ, you'll need to increase the range by hand. This is convenient, as you will get to choose the area it expands toward, and you will be able to make symbols with areas that fit nicely into one another. What's the success rate of stealing an item with the Puppy Paw Stick? -My tests using Valvatorez's ultimate on 9-4 shows 31 duplications in 300 tests. That's almost a perfect 10% ratio. Does having a beastmaster standing next to a monster increase the stats of a giant monster after fusion? What about Magichange? -No. The artificially inflated stats will not get calculated when forming a giant monster or a magichange weapon. What are the best places for grinding levels? -5/2 (Lost Dignity) will change to a map with four nicely grouped enemies and an easily obtained +150% experience bonus after you complete its story mode. -9/4 (Concrete Knowledge) will change to a map with two lines of untis set in 1x5 formation after you clear it, with an easily obtainable +100% experience bonus. Desco can clear this stage in one shot when fused with any monster. -Mount Ordeals stage 4 is your final quick-level spot, akin to previous games' Cave of Ordeals maps. -The best way to power up a character still remains as Item World. Not only are you levelling up your party as evenly as you want to, but you're also powering up the items which will ultimately trump all your characters' base stats. How do you increase the area of effect on Evil Symbols? -In Chara World, clearing all the geo symbols on floor 10 has a chance to create an Evil Symbol Vendor event. This event can increase the area of effects on your evil symbols. Does the selected voice when creating a character have any effect on the unit? -No. It only affects the voice heard when moving, jumping, fighting, and the selection of dialogue that appears when you talk to the character in the Cam-Pain HQ, so pick the one that's most aesthetically pleasing. When do characters get their unique skills? -All story characters come with one unique skill, get a second one at 32, and their third one at level 80. Desco is the exception here, getting her third skill at level 100. How do you get the highest level weapon skills? -On generic characters (the ones you create), they will need to be at least tier 4 to have access to the highest level skills purchasable from the evility shop. Past that, two more weapon skills unbuyable from the evility shop are also available in a character's Chara World. Can you get legendary items out of the hospital? -I've never seen one myself, but people insist that it's possible. If you can get legendaries from the hospital, it's at a significantly lower rate than in previous games. What is the maximum hospital reward in this game? -The best item you can get from the hospital is Testament. (Rank 32, behind arcadia, exodus, and trapezohedron). Still spading the exact HP/SP recovery numbers, but the necessary revive count seems to be 300. Can a Tier 1 unit unlock a tier 6 character? -Unfortunately, no. You will have to create a new character, or reincarnate, every time into your highest available class to make the next level available. How do you wield a giant monster as a magichange weapon? -In order to use a fused monster as a magichange weapon, you will have to complete a couple tasks. --Use a fusion monster to defeat an enemy of level 100 or more. --Pass the bill at the dark senate, allowing you to place Monster Fusion Lab. --Place the monster you wish to giant-wield within the range of the Fusion Lab I saw Steve using two magichanged weapons. When can I do that? -In order to use two magichange monster weapons at once, you will have to complete a couple tasks. --Use a fusion monster to defeat an enemy of level 1000 or more. --Pass the bill at the dark senate, allowing you to place Nitouryuu Doujou (Two-weapon fighting dojo) evil symbol. --Place the monsters to be dual-wielded within the range of that evil symbol. What's the best way to get CP? -Money Maps (From the Map Editor) and Pirate Duels (Pirate Editor) are the most surefire ways to acquire a lot of CP quickly. -Pirate Duels: If you know someone has their pirates set to "guard this spot" and those pirates are a higher level than you, you will gain 999 CP just by boarding their ship and letting the timer run out. -Money Maps: Sorting by Popularity (stars) will generally have the best money maps at the top. Quickly cleared geo chains of about 1000 that kill everything on the screen, or block puzzles that leave an assortment of units with single digit HP can get you 290 CP or ~500 CP, respectively, and are cleared more quickly than pirate duels. -Both Pirate Duels and Money Maps can be found on the GameFAQs forums, as people advertise their maps there regularly. My map is under Futami_Ami, with a champ strength of 2553. How do I get my DLC Character to join the party? -Upon entering the Cam-Pain HQ, if there is an available free space, the DLC character will join instantly. How do I change the camera angle? -Hold Square, and press R1. This is a change from previous Disgaea titles. What does "Meat/Paralyzing Mushroom/etc" do? -A new type of item can be found in Disgaea 4. These are terrain features that, when lifted and thrown, will explode on impact, bestowing their stated benefit to all units within two panels of the item's landing spot. "Meat" will grant 5% levels to all units in range, while "Paralyzing Mushroom" will inflict paralysis on all units in range. How can you capture monsters? -You used to be able to lift/throw enemy non-humans into your base panel and capture them. This is still possible, but requires you to pass the "Discipline Monsters" bill at the dark senate, and placing the appropriate evil symbol. Even then, you won't be able to capture units of a type you have not yet unlocked, so be careful. How do I get an ability on my character? -Barring reincarnation, there's a slightly convoluted method that will allow you to get spells on your characters that can't/would rather not reincarnate. --First, you must have the person you're teaching the spell to be the leader of the 'club' (Evil symbol's area of effect) the skill-user is a member of. --Second, you'll require a sizable amount of Mana. (Ten times the normal cost of learning the skill.) --Third, you'll want to go into the Character World of the person that desires skill you're trying to teach. --Finally, on floor 9 in the Character World, a portal will appear. This portal will allow you to learn skills as if you were learning them from the evility specialist, at the afforementioned 1000% premium.