***************************************************************************** Grand Theft Auto 3 Walkthrough [PlayStation 2, PC, and Xbox Versions] Version 4.1 [Revision 13] (April 2006) By Robert Allen Rusk. Copyright 2004-2006 Robert Allen Rusk. Email: rarusk[gnat]netzero[snot]com (Note: the [gnat] replaces the "@" symbol in this guide. It is to thwart spambots looking for email addresses to send spam to. Simply replace [gnat] with "@" when responding. I chose [gnat] because it rhymes with "at" and is easy to remember. Same goes for "." - [snot].) This guide may only be distributed and/or posted in its original format. If you wish to post or use excerpts from this guide, PLEASE ask for my permission before doing so (especially if you work for a magazine or website). A lot of time and effort was spent putting this thing together and that should be taken into consideration. And remember..... "Respect is everything." Besides, contacting me will also give me an opportunity to hook up and talk shop with fellow GTA3 "thuggers"..... I truly want to thank those who have written to me about this guide even if you haven't received a response. I tend to read my e-mail late at night and sometimes I'm too tired to respond right away. Mainly because I'm either a) updating my other GTA (plus Riddick) related documents, b) hacking up a console or doing more RGB experiments, or c) I've had a rough night at work (I work retail you know....). I've received a lot of nice e-mail about this guide from people around the world saying how good the guide is and offering suggestions (many of which made it into the previous revisions). I intend to continue updating and polishing this document for as long as possible. ***************************************************************************** "Grand Theft Auto 3" is copyright 2001 by Rockstar Games, a subsidiary of Take-Two Interactive Software, Inc. All rights reserved. All other trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. ***************************************************************************** Did a few more tweaks in this revision especially to the mission "Gone Fishing" (Ray Machowski). I also rewrote a few things in an effort to clarify them. One of the biggest things for me lately is that I have upgraded my computer. I now am the proud owner of a 1.5Ghz Single Core Intel Mac Mini. I also acquired Textwrangler 2.1.2 from BareBones (the same company that made BBEdit Lite). The nice thing about Textwrangler is that it has a really nice spellcheck feature which was something that BBEdit Lite didn't have. Really helpful in cleaning out the document of spelling errors. This is the first revision done on the new setup. 0---------------------------------------------------------------------------0 0====================0 | Additional Sources | 0====================0 --Grand Theft Auto 3 (Game Manual) --spaceeinstein (http://www.freewebs.com/spaceeinstein/grandtheftauto.htm) [PC Controls] --A1210 [Xbox Controls] --GameFAQs GTA3 Message Boards --Huggable Joker Inc. ["Purple Nines Glitch, Darkel, Donald Love Dissaperance and more questions" topic] --Official U.S. PlayStation Magazine Demo Disc (Issue 67) --[Cool Taxi Trick by DeMarlo King] 0==========================0 | Additional Contributions | 0==========================0 --Alex T. Roth --Jon Porter --Glen T. Winstein --Scott Exeter --Richard Juntunen --Hari Vikram --Sal Hatton --Huggable Joker Inc --Kevin Berg --Jani Kivisola --Web --S Page --Dan Schauer --Sri c --Haenlomal --Dennis Zoetebier --Hadley Box --Sherry Alexander --Shaun --The Baron --xX-G-MaN-Xx --KWoBBS2 --John E. Schneider --Austin Taft --Austin T. Witherspoon --kabuki777 --Lindsey Kids --LR --Jesse Huongvilay --Charles Wooters 0================================0 | Other Documents I Have Written | 0================================0 X=======================================================================X | "Grand Theft Auto: Vice City" Walkthrough (Strategy Guide) | |=======================================================================| | "Grand Theft Auto: Vice City" Hidden Text FAQ | |=======================================================================| | Differences Between The Three Versions Of "Grand Theft Auto: Vice | | City" for PlayStation 2 (FAQ) | |=======================================================================| | "Grand Theft Auto: Vice City" Suggested Music List FAQ (Xbox and PC) | | (currently hosted by IGN.com) | |=======================================================================| | "Grand Theft Auto: San Andreas" Walkthrough (Strategy Guide) | |=======================================================================| | "Grand Theft Auto: San Andreas" Hidden Text FAQ | |=======================================================================| | "Stubbs the Zombie" Walkthrough (Strategy Guide) | |=======================================================================| | "The Chronicles of Riddick: Escape From Butcher Bay" Walkthrough | | (Strategy Guide) | | | | One of the earlier versions of my TCoR: EFBB guide can be found in | | the book "GameFAQs Presents.....The Ultimate Xbox Strategy Guide" | | published by Future Network USA. | X=======================================================================X ***************************************************************************** /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | Table of Contents | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ 0=========================================0 | I. Introduction And General Information | 0=========================================0 1. Who Am I? 2. My Setup 3. From the Author 4. About The Guide 5. Submissions 6. Grand Theft Auto 3 7. GTA3 Version Differences (PS2 Only) 8. PS2 and Xbox Differences 9. Controls 10. Weapons 11. Health, Body Armor, Police Bribe, and Adrenaline Icons 12. Gangs And Hostilities 13. Law Enforcement 14. Police Vehicles and Vigilante Missions 15. Advanced Tips And Information 16. The Purple Nines Glitch (All Versions) 17. 100% Completion List 18. "Claude" 0=====================================0 | II. Before Doing The Story Missions | 0=====================================0 1. In The Beginning..... 2. Your Hideout 3. The Order Of Things 4. Industrial Import Export Garage 5. Emergency Vehicle Crane 6. Package Hunting (Part One) 7. Ambulance Mission 8. Getting To The Other Side 9. CHT-H19, FIA-H97, and Shoreside Vale 10. Suburban Import Export Garage 11. Package Hunting (Part Two) 12. Rampages (Part One) 13. Unique Stunt Jumping (Part One) 14. "Gripped!" 15. Vigilante Mission (Shoreside Vale) 16. Firetruck Mission (Shoreside Vale) 17. "Rumpo Rampage" (Toyz Van) 18. Heading To Staunton Island 19. Package Hunting (Part Three) 20. Rampages (Part Two) 21. Unique Stunt Jumping (Part Two) 22. Vigilante and Firetruck Missions (Staunton Island) 23. "A Ride In The Park" 24. "Mulitstorey Mayhem" 25. "Casino Calamity" (Toyz Van) 26. Taxi Mission 27. SSV-H81, The Dodo, And Portland 28. Rampages (Part Three) 29. Unique Stunt Jumping (Part Three) 30. Vigilante and Firetruck Missions (Portland) 31. "Patriot Playground" 32. "Mafia Massacre" (Toyz Van) and "Diablo Destruction" (Toyz Van) 33. Taking Stock And Stocking Up 0=========================0 | III. The Story Missions | 0=========================0 1. Luigi Goterelli L2. "Don't Spank Ma Bitch Up" (Luigi Goterelli) L3. "Drive Misty For Me" (Luigi Goterelli) L4. "Pump-Action Pimp" (Luigi Goterelli) L5. "The Fuzz Ball" (Luigi Goterelli) 2. Marty Chonks (Bitch'n' Dog Food Factory) 3. Joey Leone J1. "Mike Lips Last Lunch" (Joey Leone) J2. "Farewell 'Chunky' Lee Chong" (Joey Leone) J3. "Van Heist" (Joey Leone) J4. "Cipriani's Chauffeur" (Joey Leone) J5. "Dead Skunk In The Trunk" (Joey Leone) J6. "The Getaway" (Joey Leone) 4. Toni Cipriani T1. "Taking Out The Laundry" (Toni Cipriani) 5. El Burro E1. "Turismo" (El Burro) E2. "I Scream, You Scream" (El Burro) E3. "Trial By Fire" (El Burro) E4. "Big N' Veiny" (El Burro) T2. "The Pick-Up" (Toni Cipriani) T3. "Salvatore's Called A Meeting" (Toni Cipriani) 6. Salvatore Leone S1. "Chaperone" (Salvatore Leone) T4. "Triads And Tribulations" (Toni Cipriani) T5. "Blow Fish" (Toni Cipriani) S2. "Cutting The Grass" (Salvatore Leone) S3 and S4. "Bomb Da Base (Acts I and II)" (Salvatore Leone) S5. "Last Requests" (Salvatore Leone) 7. Asuka Kasen A1. "Sayonara Salvatore" (Asuka Kasen) A2. "Under Surveillance" (Asuka Kasen) 8. Kenji Kasen K1. "Kanbu Bust Out" (Kenji Kasen) K2. "Grand Theft Auto" (Kenji Kasen) K3. "Deal Steal" (Kenji Kasen) K4. "Shima" (Kenji Kasen) K5. "Smack Down" (Kenji Kasen) A3. "Paparazzi Purge" (Asuka Kasen) A4. "Payday For Ray" (Asuka Kasen) 9. Ray Machowski R1. "Silence The Sneak" (Ray Machowski) R2. "Arms Shortage" (Ray Machowski) R3. "Evidence Dash" (Ray Machowski) 10. Donald Love D1. "Liberator" (Donald Love) D2. "Waka-Gashira Wipeout" (Donald Love) D3. "A Drop In The Ocean" (Donald Love) 11. Getting The Rhino 12. Using the Rhino With Rampages R4. "Gone Fishing" (Ray Machowski) R5. "Plaster Blaster" (Ray Machowski) R6. "Marked Man" (Ray Machowski) A5. "Two-Faced Tanner" (Asuka Kasen) D4. "Grand Theft Aero" (Donald Love) D5. "Escort Service" (Donald Love) D6. "Decoy" (Donald Love) D7. "Love's Disappearance" (Donald Love) A6. "Bait" (Asuka Kasen) A7. "Espresso-2-Go!" (Asuka Kasen) A8. "S.A.M." (Asuka Kasen) 13. D-Ice DI1. "Uzi Money" (D-Ice) DI2. "Toyminator" (D-Ice) DI3. "Rigged To Blow" (D-Ice) DI4. "Bullion Run" (D-Ice) DI5. "Rumble" (D-Ice) 14. King Courtney KC1. "Bling-Bling Scramble" (King Courtney) KC2. "Uzi Rider" (King Courtney) KC3. "Gangcar Round-Up" (King Courtney) KC4. "Kingdom Come" (King Courtney) 15. Catalina C1. "The Exchange" (Catalina) 0===========================0 | IV. 100% Completion Score | 0===========================0 0================================0 | V. Hidden Text on the PS2 Disc | 0================================0 0=============0 | VI. Credits | 0=============0 0=================0 | VII. Conclusion | 0=================0 /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | I. Introduction And General Information | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ /=========================================================================\ 0===========================================================================0 | I.1. Who Am I? | 0===========================================================================0 \=========================================================================/ My name is Robert Allen Rusk and I am a 39-year old hardcore gamer with about 30 years of gaming experience. I am an ex-gametester (Broderbund Software, LucasArts Games, Point Of View Computing) and an ex-arcade attendant (Namco Cyberstation - Pier 39, San Francisco, CA). I also own multiple systems such as the Sega Dreamcast, Super Nintendo, Nintendo 64, Atari Jaguar, PlayStation 1, Xbox, and, of course, the PlayStation 2. I currently work at JCPenneys at one of the malls here in San Antonio, TX. Retail isn't the best job in the world but JCPenneys is a very stable company unlike some of the other places I have worked for in the past like internet service providers or web programming companies. I started writing guides in 2003 because I felt it was something I could do utilizing my writing skills gained in college and gametesting along with my passion for vidgames. Over time I have honed my overall writing and organization skills plus my creative thinking skills. I have extended the play value of the games I have written guides and FAQs for many times over plus I have received many letters from all over the world. I am also what one may call and RGB enthusiast. I hack my game consoles to try to get the best possible video from them and that usually involves tapping into the RGB Analog video signals and using them on the right monitors to achieve my desires. To this end I became a member of the GamesX.com mod forum and I post regularly on their "RGB + Video Discussions" forum area. In addition, I am a member of the X-Otic Computer Systems of San Antonio (www.xcssa.org), a group who specializes in Linux, Mac, and other systems. I am also a regular forum poster at GameFAQs, an occasional poster at www.Atariage.com, and I am also a member of the MOFAT (a members only message board set up by GTA: Vice City players who met on the Vice City message boards at GameFAQs). Outside of gaming, my interests include Godzilla (I have been a G-Fan since the age of ten) and Red Dwarf (I am currently awaiting the release of Series VII and Series VIII on DVD here in the States). As far as favorite sports teams go my teams are the San Antonio Spurs (NBA) [the local team], the Denver Broncos (NFL) [although I live in Texas I am originally from Colorado Springs, Colorado], and the Air Force Falcons (NCAA Football). /=========================================================================\ 0===========================================================================0 | I.2. My Setup | 0===========================================================================0 \=========================================================================/ This guide was constructed using BBEdit Lite 6.1 and a Power Mac Workgroup Server 8550/200 (with a G3 card running at 330 MHz). It is now being maintained using TextWrangler 2.1.2 on a 1.5Ghz Single Core Intel Mac Mini. I view my work in Safari to help in seeing how it would look on the web and correct format errors. I also play GTA3 on my NEC MultiSync 3D RGB monitor using a homebrew RGB box that contains a EL1883 (MacroVision compatible) sync separation chip to acquire video sync, for RGB use, from Composite Video. When I do my writing and guide revisions I run my Mac (on a Compaq monitor) alongside the Xbox or PS2 (on my MultiSync 3D monitor). This way I can simultaneously play and make changes to the guide at the same time. The sound is hooked up to an old stereo box I got from Radio Shack when I acquired my first Amiga 500 in 1990 and it has served me well considering its age. For my guide work I have 20 memory cards for my PlayStation 2. I have reorganized the game saves on my memory cards and I now have eight cards specifically dedicated to "Grand Theft Auto 3", "Grand Theft Auto: Vice City" (Original Version (1.40)), and "Grand Theft Auto: San Andreas" (which uses up 15 cards). These memory cards allow me to quickly go and try out new ideas (and modify old ones) when they occur to me or suggested by others. I have now gotten 100% Completion three times on three different versions (PS2 - Original, PS2 - Double Pack, Xbox - Double Pack) getting information for this guide. /=========================================================================\ 0===========================================================================0 | I.3. From The Author | 0===========================================================================0 \=========================================================================/ Welcome to my Grand Theft Auto 3 guide! If this is the first time you have visited, you will find a lot of useful information in a highly organized format that you can use to beat all of the missions of the game. Quotes taken from readers' e-mail are presented "as is" and may include spelling and grammatical errors. When I first posted the initial version of my Vice City guide, which was my first one, I did not know how well it would go over and how many people would respond. I wasn't exactly swamped with e-mail but I do get letters from time to time. Sometimes people would ask for advice and others would say how cool the guide is. All it takes is for one person to say how good and useful your guide is to make it all worthwhile. And others have made suggestions that have been incorporated into my guides. I want to thank GameFAQs for creating a place where such documents can be hosted for the benefit of all gamers. I also want to thank IGN.com, NeoSeeker.com, TheVGNation.com, GameHelper.com, and many other sites for their generosity in hosting this guide along with my other work on their sites. I also want to thank everybody who has taken the time to download and read this guide. I love this game and I wanted to share my creative ideas with fellow GTA3 "thuggers". And, of course, I want to give a special thanks to all those who have taken the time to write to me and tell me what you thought, make suggestions, and ask questions. With that said, let's get down to business shall we?..... /=========================================================================\ 0===========================================================================0 | I.4. About The Guide | 0===========================================================================0 \=========================================================================/ The main emphasis of this guide is to provide creative and simple solutions to many of the missions of Grand Theft Auto 3. Many hours were spent going over each mission and finding unique ways to solve them. I think you will be surprised by many of the solutions found here. I also reference the map/poster that comes with the game (there is also a map in the manual). Some of the location names come from that. I have worked hard to make sure that this guide is as complete as possible but at the same time leave room for exploration. I even included interesting and humorous anecdotes, observations, and lines from GTA3. I hope that you enjoy this guide as much as learn from it. While this guide was written initially for the PS2 version of the game, this guide will also benefit those with the PC and Xbox versions of Vice City. If any of the strategies in this guide won't work in either the PC or Xbox versions, feel free to write me and let me know so I can make additional adjustments in future revisions. This guide is designed so that you can do the missions without any cheat codes. However, I have included one code, the Health Code (in I.14 - Advanced Tips And Information), to give you a little flexibility. Another emphasis of this guide is ORDER. If you do the missions and tasks in a certain order, the game will be easier and more fun for you. Everything in Part II and Part III were written in the order I did them in the game. You don't absolutely have to do them in the EXACT order I have them listed but as you read the guide you will see how it benefitted me. Each Hidden Package, Unique Stunt Jump, and Rampage has a letter designation to make them easier to identify in this guide. In addition there is a three letter Neighborhood Prefix (listings below) indicating a particular neighborhood or area where the item can be found (in these examples I use "XXX"): Hidden Packages will be identified with an "H". Examples: Hidden Package XXX-H21. Package XXX-H32. XXX-H65. Rampages will be identified with an "R". Examples: Rampage XXX-R34. XXX-R16. Unique Stunt Jumps will be identified with a "J". Examples: Unique Stunt Jump XXX-J24. Unique Jump XXX-J12. Jump XXX-J8. XXX-J31. 0=======================0 | Neighborhood Prefixes | 0=======================0 PTL - Portland SSV - Shoreside Vale HWD - Harwood CCD - Cochrane Dam STM - St. Marks CDG - Cedar Grove PTB - Portland Beach PKC - Pike Creek HPH - Hepburn Heights WCG - Wichita Gardens RLD - Red Light District FIA - Francis International Airport CHT - Chinatown PLV - Portland View PHB - Portland Harbor TTN - Trenton CGB - Callaghan Bridge CPT - Callaghan Point AQY - Atlantic Quays STI - Staunton Island RFD - Rockford APT - Aspatria LBC - Liberty Campus FRS - Fort Staunton NPT - Newport BLP - Belleville Park TRG - Torrington BDT - Bedford Point /=========================================================================\ 0===========================================================================0 | I.5. Submissions | 0===========================================================================0 \=========================================================================/ If you have any comments, suggestions, and critiques, you can e-mail me at the following address..... rarusk[gnat]netzero[snot]com Things to submit..... X===========================================================================X | Better ideas. If you have some better way to do certain missions, I would | | be glad to hear it. Once I confirm it, I will include your idea in future | | revisions and will credit you for it. | |===========================================================================| | Anecdotes and observations (especially if they're funny). | |===========================================================================| | Differences between the PC and Xbox versions that may make my some of my | | strategies ineffective. | |===========================================================================| | Additional control information for the Xbox and PC versions. | |===========================================================================| | Constructive critiques. While I have strived to make this as good a guide | | as possible, I know it is not perfect. Whatever criticisms you make of | | this guide please make them constructive so I can learn from it since I | | may consider doing guides for other games in the future. | |===========================================================================| | Grammatical and formatting errors. | X===========================================================================X /=========================================================================\ 0===========================================================================0 | I.6. Grand Theft Auto 3 | 0===========================================================================0 \=========================================================================/ Grand Theft Auto 3 is the successor to the moderately successful GTA2. The first GTAs used a top-down perspective and a complex control scheme that kind of made the game hard to get into. Grand Theft Auto 3 put the main character in third person and the control layout made it easier to play. Rockstar made up a reasonably good story with real actors, like Joe Pataliano ("The Matrix", "The Sopranos") and Kyle Maclachan ("Dune", "Twin Peaks"). They also made up a world where you can do just about anything at any time regardless of whether it was violent or not. The combination resulted in making GTA3 one of the most popular vidgames of all time. My first exposure to the Grand Theft Auto series began with GTA2 for the Sega Dreamcast. Once I got used to the overhead view and the controls, it was easy for me to cause all kinds of chaos and havoc. While there was nothing wrong with "Soul Calibur" and "Sonic Adventure", I liked the idea of being the bad guy (or anti-hero if you prefer) where I can do nasty stuff for the hell of it. However, it turned out that the Dreamcast version was a shoddy port of the PC version, a fact that was made more obvious after I acquired the PS1 version. No volume menu, no included map, music loops that restarted every time that you got into a car, one mission that you couldn't do due to a bug, and the fact that you could only save one game to a VMU (as opposed to 15 on the PS1 memory card) were some of the things that were wrong with the Dreamcast version (at least it looked good in VGA). And there was no real ending to GTA2 (either version), just a "Game Complete" screen. Very disappointing. But I still liked GTA2 despite its flaws. I especially liked running over people (and cars) with the tank. And GTA2 looked better than GTA1 which I acquired later. GTA1 had more discernible endings at the end of each level and it also had music that you could also listen to in a regular CD player (piece 11 is my favorite). Then along came GTA3. I first saw it at a Game World (now EB Games) on Bandera Road here in San Antonio shortly after it came out in October 2001. They had it playing on their 27-inch TV so you could try it out. I decided to play around for about 15 minutes and then continue looking around the store. Two hours later, I'm still shooting people, running them over, and making a general nuisance of myself in the fictitious metropolis of Liberty City. Up to this point there were only two games that hooked me to the point that I got the system because of them: "Defender of the Crown" (Commodore Amiga) and "Goldeneye" (Nintendo 64). And now "Grand Theft Auto 3" (PlayStation 2). I eventually got the system for Christmas and got GTA3 a couple of days later (my family could not find the game in time to give it to me for Christmas). I had a whole lotta fun with GTA3. I completed the missions, I got 100%, and I went on city-wide rampages. But I especially enjoyed playing demolition derby with the cops and jacking cars from the Yakuza ("I'll get you!"). The game is one of the best designed games I have ever seen. It was a freeform, do anything you want design that made GTA3 more than just an interactive crime spree - it was an experience. But GTA3 was just the beginning. Vice City would later outdo GTA3 on many levels and then GTA: San Andreas far surpassed both GTA3 and Vice City combined. With all that said, let's get down to the business of the guide itself and I will start with the differences between the Original and Double Pack versions for the PS2..... /=========================================================================\ 0===========================================================================0 | 1.7. GTA3 Version Differences (PS2 Only) | 0===========================================================================0 \=========================================================================/ After doing some closer examination of both my Original Version and Double Pack Version discs, I concluded that there are no major differences between the Original, Greatest Hits, and Double Pack versions of GTA3. Originally I thought that they had changed the requirements of the Ambulance Mission for the DP version but one of my readers, Dan Schauer, indicated to me that this was not so and I verified his information. More details on that in the Ambulance Mission portion of the guide. In addition, I placed my GTA3 discs in my Mac and opened up the file "system.cnf" in BBEdit Lite: BOOT2 = cdrom0:\SLUS_200.62;1 VER = 1.40 VMODE = NTSC This was the case for both the Original and Double Pack discs. This means that the Original and Double Pack are of the same version number (1.40). Since the Greatest Hits version came out before the Double Pack this means that it is also version 1.40. If Rockstar had made any major changes to GTA3 the version number would change (and the game saves from the new version would be incompatible with the old version). /=========================================================================\ 0===========================================================================0 | I.8. PS2 and Xbox Differences | 0===========================================================================0 \=========================================================================/ Now that the Xbox version is released, what are some of the differences between that and the PS2 version? Which one is better (from a technical standpoint)? Here's the breakdown: 0==========0 | Graphics | 0==========0 The graphics on the Xbox version are better than the PS2 version and animate very well. Plus there's the added benefit of Progressive Scan for the Xbox version. Advantage: Xbox 0=======0 | Sound | 0=======0 The sound quality is about the same between the PS2 and Xbox versions of GTA3. The Xbox version gets a slight edge due to its custom soundtrack feature. Advantage: Xbox 0==========0 | Controls | 0==========0 The controls on the Xbox version are OK even though doing drive-bys was made a bit awkward because you had to use the Right Analog Stick. The PS2 version gets the edge here although the Xbox controls aren't as awful as I made them out to be before. After playing around with San Andreas (Xbox), the controls for GTA3 (Xbox) seem so much better. Advantage: PlayStation 2 0=======================0 | Console Hardware Data | 0=======================0 PlayStation 2 ************* The PS2 version runs very well with no problems. No sudden pop-ins or texture loading problems. Xbox **** The Xbox version also runs very well with no sudden pop-in or texture loading problems. The only time the game chugs even a little is when you are blowing stuff up with the Rhino. GTA3 also glitches out very bad if you happen to have an Xbox with a Thompson drive (I had to trade in my initial Xbox because of this problem). The best way to tell if you have the bad drive is when you load up the game. If you can hear the title music but the screen remains black, you have the bad drive. Microsoft used two other drives in addition to the Thompson drive and only a drive replacement will solve this particular problem. As a result of these technical problems I have to say that it is a draw between the PS2 and the Xbox version. This is not to dis the Xbox in any way however. I also have "Dead or Alive 3", "DOA: Extreme Volleyball", "Godzilla Destroy All Monsters Melee", "Return to Castle Wolfenstein", "Halo", "Kung Fu Chaos", and "The Chronicles of Riddick: Escape From Butcher Bay" and they all look and play great. It is unclear at this time if the Xbox version of GTA3 will run any better on the recently released Xbox 360. It is also unknown if the PS2 version of GTA3 will run better on the soon to be released PlayStation3 (although I hope it will run in Progressive Scan mode). 0==========================0 | Xbox Version Differences | 0==========================0 There are only a couple of differences in the Xbox version: >>Catalina looks very different in the Xbox version. She has a different hairstyle, a very revealing top, a tattoo on her lower back, slight panty exposure (around her pant line), and a navel ring. >>The dialogue in the cutscene for "Under Surveillance" (Asuka Kasen) was changed. She mentions that the federal agents are doing the surveillance instead of the Mafia. However, while the spoken dialogue was changed, the subtitles were not thus making the cutscene awkward. With that said, let's move on to the most basic of functions...... /=========================================================================\ 0===========================================================================0 | I.9. Controls | 0===========================================================================0 \=========================================================================/ Although the manual covers the setup pretty good, I felt that I should include a section on controls for those who have gotten used copies of GTA3 that have no manuals. Special thanks to spaceeinstein for his help with the PC controls and A1210 for his help with the Xbox controls. It should be noted that on the PC version you have the option of using the Mouse for targeting and driving instead of the Keypad. Listed are the default settings for all three versions: 0=========0 | On Foot | 0=========0 PlayStation 2 Version ********************* Move Around...............................................Left Analog Stick [4] Look Around (First Person Mode)......................Right Analog Stick Move Around.................................................Directional Pad [1] Run............................................................X Button Jump..........................................................Square Button [2] Attack....................................................Circle Button Enter Vehicle...............................................Triangle Button Center Camera.....................................................L1 Button Previous Weapon...................................................L2 Button [3] Target........................................................R1 Button Next Weapon.......................................................R2 Button Look Behind.......................................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button Zoom In With Sniper Rifle.....................................Square Button Zoom Out With Sniper Rifle.........................................X Button Xbox Version ************ Move Around...............................................Left Analog Stick [4] Look Around (First Person Mode)......................Right Analog Stick [1] Run............................................................A Button Jump...............................................................X Button [2] Attack....................................................Right Trigger Enter Vehicle......................................................Y Button Previous Weapon........................................Directional Pad Left [3] Target.....................................................Left Trigger Next Weapon...........................................Directional Pad Right Look Behind.......................................Right Analog Stick Button Pause..........................................................Start Button Change Camera Mode.............................................White Button PC Version ********** [It should be noted that you can use the mouse for more accurate aiming when attacking on foot.] Move Forward................................................Arrow Up; W Key Move Backward.............................................Arrow Down; S Key Move Left.................................................Arrow Left; A Key Move Right...............................................Arrow Right; D Key [1] Run.........................................................Right Shift Jump...................................................Right Control; Space [2] Attack............................NP 0; Left Control; Left Mouse Button Enter Vehicle...........................................Return/Enter; F Key Previous Weapon...............................NP Period [.]; Mouse Wheel Up Next Weapon......................................NP Enter; Mouse Wheel Down [3] Target.......................................Delete; Right Mouse Button Look Behind............................NP 1; Caps Lock; Middle Mouse Button Change Camera Mode..............................................Home; V Key Zoom In With Sniper Rifle....................Page Up; Z Key; Mouse Wheel Up Zoom Out With Sniper Rifle...............Page Down; X Key; Mouse Wheel Down [Note: NP = Number Pad] 0-------------------------------------------------------------------------0 [1] - If you hold down the Run button too long, you will tire and have to rest before you can run again. Tapping the button in rhythm will serve to help you run a little longer. The more times you run, the better your stamina will be. You can solve the problem of tiring out by getting the Infinite Run feature which is acquired by successfully completing the Ambulance Mission (detailed later). [2] - When holding a melee weapon (like a bat) or using your fist, the Attack Button is used to swing at your target. When using Grenades, the same button is used to throw your weapon at the target. The longer you hold, the farther you throw. When holding a gun (like a Pistol) or a heavy weapon (like a Rocket Launcher), you use the Attack Button to shoot. Use the Target Button in conjunction to aim at your enemy. [3] - When holding a gun, you hold down the Target Button target your enemy. Use the Previous Weapon and Next Weapon Buttons to switch between targets. [4] - You can do this for precision walking (like on a steel beam) by helping you "aim" your character in the direction you want him to face. 0-------------------------------------------------------------------------0 0=========0 | In Cars | 0=========0 PlayStation 2 Version ********************* Turn Vehicle..............................................Left Analog Stick Turn Vehicle................................................Directional Pad Accelerate.........................................................X Button Reverse.......................................................Square Button Attack (Drive By Mode)................Circle Button (Plus L2 or R2 Buttons) Exit Vehicle................................................Triangle Button Change Radio Stations.............................................L1 Button Look Left (Drive By Mode).........................................L2 Button Use Horn (Or Siren)...............................................L3 Button [1] Handbrake.....................................................R1 Button Look Right (Drive By Mode)........................................R2 Button Activate Vehicle Missions.........................................R3 Button Pause..........................................................Start Button Change Camera Mode............................................Select Button Look Behind.................................................L2 + R2 Buttons Xbox Version ************ Turn Vehicle..............................................Left Analog Stick Drive By Mode/Look Around................................Right Analog Stick Accelerate....................................................Right Trigger Reverse/Brake..................................................Left Trigger Attack (Drive By Mode)............................Right Analog Stick Button Exit Vehicle.......................................................Y Button *Change Radio Stations.........................................Black Button Use Horn (Or Siren)................................Left Analog Stick Button [1] Handbrake......................................................B Button Activate Vehicle Missions..........................................X Button Pause..........................................................Start Button Change Camera Mode............................................ White Button * - To change cd/tape deck (Custom soundtrack), press and hold the Black button while pressing up and down on the Directional Pad to select "album"/folder. Then, while still holding the radio button, press left or right on the Directional Pad to change songs. PC Version ********** Move Forward................................................Arrow Up; W Key Move Backward.............................................Arrow Down; S Key Move Left.................................................Arrow Left; A Key Move Right...............................................Arrow Right; D Key [1] Handbrake.........................Right Ctrl; Space; Right Mouse Button Attack............NP 0; Left Control; Left Mouse Button (With NP 1 or NP 2) Exit Vehicle............................................Return/Enter; F Key Change Radio Stations.........................Insert; R Key; Mouse Wheel Up Use Horn (Or Siren).................................Left Shift; Right Shift Activate Vehicle Missions............................NP Plus [+]; Caps Lock Change Camera Mode..............................................Home; V Key Look Behind.................NP 1 + NP 2; Q Key + E Key; Middle Mouse Button Look Left (Drive By Mode).......................................NP 1; Q Key Look Right (Drive By Mode)......................................NP 2; E Key Turret Left (Rhino and Firetruck)......................................NP 4 Turret Right (Rhino and Firetruck).....................................NP 5 Turret Up (Firetruck)..................................................NP 9 Turret Down (Firetruck)................................................NP 6 Go Up (Yardie Lobo)..............................................Left Shift Go Down (Yardie Lobo)...........................................Right Shift Tilt Right (Yardie Lobo)...................................NP4; Shift + NP5 Tilt Left (Yardie Lobo)....................................NP5; Shift + NP4 Tilt Forward (Yardie Lobo).................................NP9; Shift + NP6 Tilt Backward (Yardie Lobo)................................NP6; Shift + NP9 [Note: NP = Number Pad] 0-------------------------------------------------------------------------0 [1] - Your stopping power is increased when used in conjunction with the Reverse button. 0-------------------------------------------------------------------------0 When playing GTA3 on my PlayStation 2, I changed my control settings to Setup #2 (the Directional Buttons handle the camera, the Select button does the radio stations, and the L1 does the Horn and Siren). /=========================================================================\ 0===========================================================================0 | I.10. Weapons | 0===========================================================================0 \=========================================================================/ Weapons are the tools of the trade for any professional criminal. There are 12 different weapons that can be found and used to create mayhem and abuse: 0======0 | Fist | 0======0 Good for hands-on fisticuffs when you need a little money (or just to open a can of Whoop-Ass on some poor soul). 0==============0 | Baseball Bat | 0==============0 Great for batting practice (on somebody's head) or breaking kneecaps..... Locations: ********** --At all of your hideouts. 0========0 | Pistol | 0========0 A decent handgun that can be bought or acquired from dead cops. You can use this while running to make yourself harder to hit while taking out someone at the same time. Locations: ********** --At the following Ammu-Nation after completion of "Pump-Action Pimp" (Luigi Goterelli): --St. Marks (Portland) [Cost: $ 250]. --At all hideouts after acquiring 10 Hidden Packages. --On the ledge running along the east side of the Callaghan Point Power Plant (Portland). 0=====0 | Uzi | 0=====0 One of the better guns here, it has a good rate of fire and accuracy. Like the Pistol, you can aim and run at the same time while using the weapon. Locations: ********** --At the following Ammu-Nation after completion of "Cipriani's Chauffeur" (Joey Leone): --St. Marks (Portland) [Cost: $ 800]. --At all hideouts after acquiring 20 Hidden Packages. --In one of the backyards running along an alleyway in St. Marks (Portland). --On the edge of the concrete embankment north of the car crusher in Harwood (Portland). --On top of Liberty City Sawmills in Trenton by the Body Armor Icon (Portland). 0=========0 | Shotgun | 0=========0 Just a standard pump action double barreled shotgun. Slow on the fire rate but still effective. Perhaps too effective especially against cars. This is almost as powerful as a Rocket Launcher when shooting up vehicles. But you run slowly while holding one making you vulnerable to cops and pissed-off gang members. Locations: ********** --At Phil Cassidy's Army Surplus (Staunton Island) after completion of "Arms Shortage" (Ray Machowski) [Cost: $1,500]. --At all hideouts after acquiring 40 Hidden Packages. --On top of one of the car garages in St. Marks (Portland). --On the north side and behind the main apartment complexes in Hepburn Heights (Portland). --By the obelisk on the east side of the main park in Belleville Park (Staunton Island). --North of the pier west of Liberty Tree Offices (Staunton Island). --At the base (east side) of the main dam building at the base of Cochrane Dam (Shoreside Vale). 0=======0 | AK-47 | 0=======0 This powerful machine gun will make mincemeat out of anybody in your way. Like the Shotgun, you also run slowly while holding one. Locations: ********** --At the following Ammu-Nation after completion of "Last Requests" (Salvatore Leone): --Newport (Staunton Island) [Cost: $3,000]. --At all hideouts after acquiring 70 Hidden Packages. --In hidden area near the Health Icon located on the north side of flat platform east of Ciprianis Ristorante in St. Marks (Portland) [Go behind building to find the ramp down]. --On top of Liberty Pharmaceuticals (behind the sign) near a Adrenaline Icon, a Health Icon, and a Body Armor Icon in Trenton (Portland). --Tucked underneath a part of the construction area (north section, east side, near the small trailer, just north of the hairpin turn of the road that separates the north and south sections of the construction project) (Staunton Island). --At the southeast side of the building east of the church on the west side of Bedford Point (Staunton Island). --In trailer parking area on the west side of Punk Noodles in Pike Creek (Shoreside Vale). 0======0 | M-16 | 0======0 This has a very fast rate of fire but your sight will jump all around the screen. Good for quick work once you manage to compensate for the unsteadiness of the gunsight (you have to hold Target to properly aim the weapon). This is another heavy weapon that slows you down when trying to run with it. Locations: ********** --At Phil Cassidy's Army Surplus (Staunton Island) after completion of "Arms Shortage" (Ray Machowski) [Cost: $5,000]. --At all hideouts after acquiring 90 Hidden Packages. --In the walled off area in the southeast part of Liberty Tree Offices in Bedford Point (use the Moonbeam, park it by the lowest part of the wall, climb the Moonbeam, and jump over the wall to reach) (Staunton Island). --On top of the west dam tower at the base of Cochrane Dam (Shoreside Vale). --On the back porch of the pink house (fourth from left) in Cedar Grove (Shoreside Vale). 0==============0 | Sniper Rifle | 0==============0 This fires one shot at a time and reloads slowly but it is effective. Use Target to manually aim the weapon and use the Zoom In and Zoom Out controls to help find and track your targets (the Zoom In / Out controls vary from console to console). Locations: ********** --At the following Ammu-Nation after completion of "Last Requests" (Salvatore Leone): --Newport (Staunton Island) [Cost: $10,000]. --At all hideouts after acquiring 80 Hidden Packages. --On top of the building south of the Fire Station behind the MSX-FM sign (use the bridge loop to jump to it) (Staunton Island). --In trees along path to the base of Cochrane Dam (Shoreside Vale). 0=================0 | Rocket Launcher | 0=================0 This very destructive weapon is the most powerful in the game. Use Target to aim and Attack to shoot. Don't be too close to your target though - you can hurt yourself badly in the process. This heavy weapon will make you run very slowly while holding it so care must be taken when wielding it. Locations: ********** --At Phil Cassidy's Army Surplus (Staunton Island) after completion of "Arms Shortage" (Ray Machowski) [Cost: $25,000]. --At all hideouts after acquiring 100 Hidden Packages. 0===============0 | Flame Thrower | 0===============0 Better than the Molotov for roasting nearby enemies because you can aim where the flames go. Its main use is against the Rhino since fire is the only thing that can destroy it. Locations: ********** --In one of the open garages in the back of the Pike Creek Police Station (Shoreside Vale) after completion of "A Drop In The Ocean" (Donald Love) [Cost: $25,000]. --At all hideouts by doing the Firetruck Mission. Scroll down to Part II.16 for details. --On top of the Head Radio building in Harwood (Portland). --Underneath the west end of the drawbridge east of Francis International Airport (Shoreside Vale). 0=========0 | Molotov | 0=========0 Can be used to flambe' your enemies and yourself if you're too careless in where you throw one. Can also be used to destroy the Rhino (tank). Locations: ********** --In one of the open garages in the back of the Pike Creek Police Station (Shoreside Vale) after completion of "A Drop In The Ocean" (Donald Love) [Cost: $2,000]. --At all hideouts after acquiring 60 Hidden Packages. --Inside the abandoned rail tunnel (that runs underneath St. Marks) just southeast of 8-Ball's Autoshop (Portland). --By the east set of stairs on the north part of the north side of Liberty Campus (Staunton Island). 0==========0 | Grenades | 0==========0 Toss one of these and watch the crowds scatter (in more ways than one)..... Locations: ********** --At the following Ammu-Nation after completion of "Last Requests" (Salvatore Leone): --Newport (Staunton Island) [Cost: $2,000]. --At all hideouts after acquiring 30 Hidden Packages. /=========================================================================\ 0===========================================================================0 | I.11. Health, Body Armor, Police Bribe, and Adrenaline Icons | 0===========================================================================0 \=========================================================================/ But Weapon Icons aren't the only things you will find scattered around Liberty City. You will also find these other icons that you can use to help you out..... 0=============0 | Health Icon | 0=============0 This heart-shaped icon is used to restore your health to its maximum of 100. Locations: ********** --At all hospitals in Liberty City (two icons per location): --Sweeney General Hospital (Portland). --Carson General Hospital (Staunton Island). --Hope Medical College (Shoreside Vale). --At all hideouts after successfully rescuing 50 pedestrians (cumulative) doing the Ambulance Mission. --At the AMCO Gas Station in St. Marks (Portland). --On the north side of flat platform east of Ciprianis Ristorante in St. Marks (Portland). --Just south of a row of buildings on the east part of St. Marks (Portland). --In the park northeast of your Portland hideout at Hepburn Heights. --In the alleyway by XXXMags in the Red Light District (by the Perennial) (Portland). --In a small alleyway between Humco Trading co. and Hong Hung Inc. in Chinatown's Main Market (near the street and near CHT-H20) (Portland). --In an open area on the east side of Liberty Pharmaceuticals and across the street from the Bitch N' Dog Food Factory in Trenton (Portland). --On top of Liberty Pharmaceuticals (behind the sign) near a Adrenaline Icon, an AK-47 Weapon Icon, and a Body Armor Icon in Trenton (Portland). --At the south end of Portland Harbor by the Linerunner (Portland). --On the second floor of the unfinished Pan-Lantic building on the east side of Fort Staunton near FRS-H41 (Staunton Island). --At the beginning of the bridge loop (just off to the right) (Staunton Island). --At Asuka's Condo, south building, by the poolside (Staunton Island). --On the south side of City Hall in the grassy area (Staunton Island). --On the northwest corner of the AMCO HQ building in Torrington (Staunton Island). --In front of the large building northeast of the subway entrance in Torrington (Staunton Island). --At the south entrance of the church on the west side of Bedford Point (Staunton Island). --In the small alleyway west of the Liberty Tree Offices in Bedford Point (Staunton Island). --In the north doorway of the Shopping Mall in Belleville Park (Staunton Island). --In the entranceway of the hotel south of the OR-Bit building in Belleville Park (Staunton Island). --In the trees north of the 20thC building (north of Liberty Tree Offices in Bedford Point) (Staunton Island). --In front of east dam dome on top of Cochrane Dam (Shoreside Vale). --Behind crates at the base of Cochrane Dam [east side] (Shoreside Vale). --At the base (east side) of the main dam building at the base of Cochrane Dam (Shoreside Vale). --In one of the open garages in the back of the Police Station in Pike Creek (Shoreside Vale). --Between one of the apartment complexes and the bridge (as it meets the cross street) in Wichita Gardens (Shoreside Vale). --Between the middle and the left striped concrete ramps southeast of the Police Bribe at Francis International Airport (Shoreside Vale). 0=================0 | Body Armor Icon | 0=================0 This armor-shaped icon will increase your armor rating to its maximum of 100. Locations: ********** --At the following Ammu-Nation after completion of "Last Requests" (Salvatore Leone): --Newport (Staunton Island) [Cost: $3,000]. --At all hideouts after acquiring 50 Hidden Packages. --In hidden area near the Health Icon located on the north side of flat platform east of Ciprianis Ristorante in St. Marks (Portland) [Go behind building to find the ramp down]. --On top of Liberty City Sawmills in Trenton by the Uzi Weapon Icon (Portland). --Behind Burke Supply Co. (which is right next to the AMCO Petroleum Company in Trenton (Portland). --On top of Liberty Pharmaceuticals (behind the sign) near a Adrenaline Icon, an AK-47 Weapon Icon, and a Health Icon in Trenton (Portland). --In the northeast corner near the ship (and two cranes) of Portland Docks (Portland). --At the end of a long wooden pier on the west side of Atlantic Quays (Portland). --On the second floor of the unfinished Pan-Lantic building on the east side of Fort Staunton near FRS-H41 (Staunton Island). --By the west set of stairs on the north part of the north side of Liberty Campus (Staunton Island). --Between two tractor trailers underneath the west end of Callaghan Bridge (Staunton Island). --At the southeast side of the building east of the church on the west side of Bedford Point (Staunton Island). --In the walled off area in the southeast part of Liberty Tree Offices in Bedford Point (use the Moonbeam, park it by the lowest part of the wall, climb the Moonbeam, and jump over the wall to reach) (Staunton Island). --On top of the building south of the Fire Station behind the MSX-FM sign (use the bridge loop to jump to it) (Staunton Island). --Inside the car garage of the Columbian Mansion in Cedar Grove (Shoreside Vale). --In one of the open garages in the back of the Police Station in Pike Creek (Shoreside Vale). --In the fenced off area north and across the street from Liberty Pharmaceuticals in Pike Creek (Shoreside Vale). --On top of the Porter Tunnel entrance east of Francis International Airport (Shoreside Vale). 0===================0 | Police Bribe Icon | 0===================0 These star-shaped icons will drop your Wanted Rating by one star when picked up. It is best to know where all the bribe icons are located before doing any missions so you can quickly deal with any law enforcement pursuit. Locations: ********** --In the middle of the alleyway located in southeast St. Marks (Portland). --In the north-south alleyway that connects Chinatown with the Red Light District (The Chinatown Shortcut - see I.13. Advanced Tips And Information) (Portland). --Under one of the giant cranes north of the large blue ship in Portland Harbor (Portland). --On the elevated tracks right next to XXXMags in Red light District (Portland). --In one of the basketball courts in the park across the street and south of Roast Peking Duck in Chinatown (Portland). --On top of Greasy Joe's in the southwest corner of Callaghan Point (Portland). --Behind the fence of building north and across the street of Liberty City Sawmills not far from a Rampage Icon (Portland). --Over the pedestrian bridge leading from the elevated train platform into Chinatown (Portland). --Underneath the Cafe Metropolitan sign north of the bridge loop in Belleville Park (Staunton Island). --Tucked between two buildings on the south side of Liberty Campus (Staunton Island). --On the sidewalk north of Lips 106 just west of all the radio station billboards in Newport (Staunton Island). --On the short dirt road just north of the Callaghan Bridge across the double road from Lips 106 in Newport (Staunton Island). --In a small alleyway just south of the Ammu-Nation in Newport (Staunton Island). --In the tunnel underneath the Liberty City Police HQ parking lot in Torrington (Staunton Island). --In the air just south of Kenji's Casino in Torrington (Staunton Island). --Between Kenji's Casino and the sidewalk just south of the entrance to the casino (Staunton Island). --In the small alleyway in the middle of the block north of Love Media in Bedford Point (Staunton Island). --Between the wall running along the street and The Undercover Storage Company just south of Cochrane Dam (Shoreside Vale). --Down the stairs south and across the street from Liberty Pharmaceuticals in Pike Creek (west side of AMCO Petroleum Company) (Shoreside Vale). --In the grassy area across the street and south of the Turtle Head Fishing Co. in Pike Creek (Shoreside Vale). --On the east side of the small pool (with the statue) near the subway entrance by Francis International Airport (Shoreside Vale). --Between the car garage and the apartment building south of the bridge in Wichita Gardens (Shoreside Vale). --In the middle of open space in the middle of a large group of planes west of the main airport dome at Francis International Airport (Shoreside Vale). 0=================0 | Adrenaline Icon | 0=================0 This pill-shaped icon will slow things down and give you super strength. Good for tight situations when you need a little extra help. Locations: ********** --At all hideouts after successfully rescuing 70 pedestrians (cumulative) doing the Ambulance Mission. --Between the two main buildings of the Raffles Fish Factory in Chinatown (Portland). --On top of Liberty Pharmaceuticals (behind the sign) near a Health Icon, an AK-47 Weapon Icon, and a Body Armor Icon in Trenton (Portland). --In the middle of a group of small trailers on the west side of Portland Docks in Portland Harbor (Portland). --Between some car garages south of the Harwood Fire Station training area in St. Marks (Portland). --Tucked in a cubbyhole north of the entrance to Sweeney General Hospital in Portland View (go up the ramp and turn right) (Portland). --In Liberty Campus (southeast side) on the platform at the top of the stairs not far from your hideout (Staunton Island). --In the Tw@ building in Bedford Point (Staunton Island). --In one of the large street median planters just south of the main park in Belleville Park (Staunton Island). --By the garage door at the Liberty Pharmaceuticals building in Pike Creek (Shoreside Vale). --Behind the "Gasoline. For youth on the move" sign across the street from the Turtle Head Fishing Co. in Pike Creek (Shoreside Vale). --In the parking lot along the main road leading up from Wichita Gardens to Cedar Grove (Shoreside Vale). --In the parking lot of one of the apartment complexes in Wichita Gardens across the street from the Stalkers sign (Shoreside Vale). --Between the middle and the right striped concrete ramps southeast of the Police Bribe at Francis International Airport (Shoreside Vale). /=========================================================================\ 0===========================================================================0 | I.12. Gangs And Hostilities | 0===========================================================================0 \=========================================================================/ Liberty City is bustling with gang activity. Many neighborhoods are rife with them. Some of them you will work for. Most will become hostile to you at some point. Below is the list of gangs for Liberty City and what you can expect. A guide to how the information is organized: Name: The gang's name Neighborhood: Their turf Gang Car: What they ride Weapons: What weapons they carry Hostile: The mission or missions that, once you finish them, the gang will become hostile to you when you go through their turf. Danger: How dangerous going through their neighborhood will be when they become hostile. Notes: Notes on the gang. 0---------------------------------------------------------------------------0 Name: Mafia Neighborhood: St Marks. (Portland) Gang Car: Mafia Sentinel Weapons: Pistol Hostile: A1. "Sayonara Salvatore" (Asuka Kasen) Danger: High Notes: This Italian gang is part of one of the oldest crime syndicates in the world. These guys pack Pistols for the most part and will leave you alone near the beginning of the game (of course, you will be working for them in the early part of the game anyway). But, once they become hostile, the Pistols are traded for the extremely powerful Shotguns and will shoot at you with no provocation. If you are surrounded by Shotgun wielding Mafia members, you will be killed very quickly. Therefore, it is important that you find all of the Hidden Packages and do all of the Rampages in and around St. Marks plus all of El Burro's missions before reaching Staunton Island and Asuka Kasen. 0---------------------------------------------------------------------------0 Name: Triads Neighborhood: Chinatown (Portland) Gang Car: Triad Fish Van Weapons: Baseball Bat, Pistol Hostile: T2. "The Pick-Up" (Toni Cipriani) E3. "Trial By Fire" (El Burro) Danger: Moderate Notes: The interesting thing here is that you can make these guys hostile to you with two different missions. However, only about half of the Triads carry Pistols so they won't do much damage when going through their neighborhood. 0---------------------------------------------------------------------------0 Name: Diablos Neighborhood: Hepburn Heights (Portland) Gang Car: Diablo Stallion Weapons: Fist, Baseball Bat Hostile: KC2. "Uzi Rider" (King Courtney) Danger: Low Notes: This low-income gang can't afford to upgrade their weapons when they become hostile so they can't do any damage to you unless you let them. 0---------------------------------------------------------------------------0 Name: Columbians Neighborhood: Fort Staunton (Staunton Island) Cedar Grove (Shoreside Vale) Gang Car: Cartel Cruiser Weapons: Uzi Hostile: Always Danger: Moderate Notes: These guys have two places they call their own and will be more than happy to make life hard for you if you show your face there. Their hostilities have to do with the woman who betrays you at the beginning of the game. 0---------------------------------------------------------------------------0 Gang: Yardies Neighborhood: Newport (Staunton Island) Gang Car: Yardie Lobo Weapons: Baseball Bat, Pistol Hostile: KC4. "Kingdom Come" (King Courtney) Danger: Moderate Notes: Their gang car has hydraulics which make it an interesting car to play with. Saving King Courtney till near the very end will keep them from interfering with some of your missions. 0---------------------------------------------------------------------------0 Gang: Yakuza Neighborhood: Torrington (Staunton Island) Gang Car: Yakuza Stinger Weapons: Uzi Hostile: Never Danger: None Notes: One of two gangs that never become hostile to you. They also have one of the better cars to use in the game. 0---------------------------------------------------------------------------0 Gang: Hoods (Purple Nines and Red Jacks) Neighborhood: Wichita Gardens (Shoreside Vale) Gang Car: Hoods Rumpo XL Weapons: Uzi Hostile: Never Danger: None Notes: The Hoods are comprised of two gangs: the Purple Nines and the Red Jacks. Later on in the game, you will be recruited to help get rid of one of the two gangs. /=========================================================================\ 0===========================================================================0 | I.13. Law Enforcement | 0===========================================================================0 \=========================================================================/ Every metropolis has a police force and Liberty City is no different. When you do something bad near a cop, like mugging a person, one of the stars will light up indicating a wanted level. The cops will then try to bust you. The more stars you have, the more aggressive they will be. There are several ways to get rid of a Wanted Rating: X=========================================================================X | Hiding out somewhere for a bit (only works at 1-Star). | |=========================================================================| | Driving a car (excluding rescue and most police vehicles) into a Pay N' | | Spray. | |=========================================================================| | Getting a Police Bribe Icon (drops the level down a notch). | |=========================================================================| | Completing the current mission (if you get a Wanted Rating during one). | |=========================================================================| | Getting busted or wasted. | |=========================================================================| | Saving your game then reloading the saved game (thanks goes to LR for | | that handy bit of info). | X=========================================================================X There are six wanted levels. The higher you go, the more aggressive the pursuit. Below are the Wanted Ratings and what you can expect..... 0========0 | 1-Star | 0========0 You are of mild interest to the cops. They will chase you on foot and will smack you with their fists when close enough. They would rather not be chasing you but will be more than happy to bust you if you're stupid enough to let them ("Anything you say is SHIT!!!"). Hiding out somewhere for awhile will get rid of a 1-Star Wanted Rating. 0========0 | 2-Star | 0========0 Things get a bit more serious here. The number of cops increase a bit and they will start shooting you instead of hitting you with their fists. 0========0 | 3-Star | 0========0 At this level, a helicopter will start pursuing you and will shoot at you if you stand still long enough for it to do so. And the police will get more aggressive in their pursuit of you. 0========0 | 4-Star | 0========0 Now the SWAT team joins in. They will try to blockade the road with their Enforcers in addition to everything else being thrown at you. This is the highest wanted level you can obtain while (officially) confined to Portland. 0========0 | 5-Star | 0========0 The FBI will now lend their assistance in hopes of bringing you down. They will ride in black FBI Cars and carry four agents, all packing AK-47's and they are not afraid to use them. In addition, a second helicopter will join in tracking you down. The FBI Car is the only police vehicle that you can use in a Pay N' Spray. You can max out at 5-Star after unlocking Staunton Island. 0========0 | 6-Star | 0========0 After making mincemeat of the police force, including the FBI, the city will now call in the Army to deal with you. They will come in with Rhinos and trucks and will mainly try to kill you (but they will arrest you if the opportunity presents itself). The soldiers will kill you quickly with their M-16's and barely getting touched (while in a vehicle) by a Rhino will spell certain death. It will be quite difficult to survive at this level for very long. You can achieve this maximum Wanted Rating after unlocking Shoreside Vale. /=========================================================================\ 0===========================================================================0 | I.14. Police Vehicles and Vigilante Missions | 0===========================================================================0 \=========================================================================/ In GTA3, you can also grab police vehicles and use them in Vigilante Missions. And there are a lot of police vehicles you can use for that purpose. Below is the list of police vehicles in Liberty City..... X===========================================================================X | Police Car (found anywhere. Bonus: you get 5 Shotgun shells when entering | | one (if you don't already have a Shotgun you can get a Shotgun with 5 | | shells.)) | |===========================================================================| | SWAT Enforcer (at 4-Star Wanted Rating plus at the back of Liberty City | | Police HQ on Staunton Island. Bonus: you can get Body Armor when entering | | an Enforcer.) | |===========================================================================| | FBI Car (at 5-Star Wanted Rating. Bonus: only Police Vehicle you can use | | at a Pay N' Spray to get rid of a Wanted Rating.) | |===========================================================================| | Rhino (at 6-Star Wanted Rating - also unlocked at Phil Cassidy's Army | | Surplus at the end of the Main Story Missions.) | X===========================================================================X When in a police vehicle, press Activate Vehicle Mission to begin a Vigilante Mission. You will be prompted to chase and destroy a selected target, which is another car. You will have to kill the criminal driving the car before moving onto the next car. Sometimes, if you damage the criminal's car enough, the criminal may exit the car. Drive-by or run them over to get rid of them. You will have to kill the first twenty criminals in each section to get Police Bribes (six total) for all of your hideouts. The first twenty kills in Shoreside Vale will get you two Police Bribes for your hideouts. The first twenty kills in Staunton Island will get you two more bribes for your hideouts. And the first twenty kills in Portland will get you the last two bribes for all of your hideouts. There is a little trick that will make the Vigilante Mission a lot easier. When you get close enough to the criminal, hit Pause, wait a few seconds, and then unpause. The criminal will then stop and get out of his car in which case you can either drive-by or run him over. Works in the Xbox version too. One of the most destructive Police Vehicles to use is the Rhino which is a small tank. You will be able to access an unlocked one after you complete all of the Main Story Missions at Phil Cassidy's Army Surplus on Staunton Island. After you unlock Shoreside Vale you can get a 6-Star Wanted Rating and acquire one during a rampage but it is dangerous to do (but III.11 Getting The Rhino will show you a way to get one during a rampage). Use the Attack button to fire the cannon and the Right Analog Stick (PS2, Xbox) or Number Pad (PC) to rotate the cannon. /=========================================================================\ 0===========================================================================0 | I.15. Advanced Tips And Information | 0===========================================================================0 \=========================================================================/ Below are some tips and additional information that will be of benefit to you: 0=================0 | The Health Code | 0=================0 Even though you can do everything in this guide without the use of any cheat codes, I felt that I should provide this one to give the user a little bit of flexibility. There are several areas of the game that can possibly frustrate gamers and this code can be of use there. There are also a few areas where I actually encourage its use (like the Ambulance Mission)..... X=======================================================================X | [PS2] - R2 Button (x2), L1 Button, R1 Button, Left (D-Pad), | | Down (D-Pad), Right (D-Pad), Up (D-Pad), Left (D-Pad), | | Down (D-Pad), Right (D-Pad), Up (D-Pad) | |=======================================================================| | [Xbox] - Black Button, Black Button, Left Trigger, Right Trigger, | | Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad), | | Left (D-Pad), Down (D-Pad), Right (D-Pad), Up (D-Pad) | |=======================================================================| | [PC] - Gesundheit | X=======================================================================X 0================0 | Quick Stopping | 0================0 You can increase your braking power if you hold down Handbrake and Reverse together. This works well in tight spaces (especially on the Ambulance Mission). 0=================0 | Quick Targeting | 0=================0 When locking onto targets with a gun (like a Pistol) while holding down Target, you can use the Next and Previous Weapon buttons to switch targets. You can also let go of the Target button and quickly press it again to pick up another target (after you kill the previous one). 0====================0 | The Tank Gun Boost | 0====================0 When you want to increase the speed of the often slow Rhino, rotate the Main Gun 180 degrees so it faces the rear. Then fire the gun and keep firing. The gun recoil will then propel it forward. The faster you fire, the faster the tank will go. You can make the tank go very fast this way. 0==================0 | Useful Shortcuts | 0==================0 There are a couple of shortcuts that are very useful and will cut down on traveling time. I have given them names and refer to them throughout the guide: Chinatown Shortcut ****************** This is a small north-south alleyway east of Sweeney General Hospital in Portland that allows you to go from Chinatown to Red Light District without going around the buildings. It is great for eluding police because it also contains a Police Bribe. Gardens Shortcut **************** Directly across the street from the parking garage of your Wichita Gardens hideout is the Gardens Shortcut. There is a very large gap between the guardrails and will lead to a gently sloping grassy hillside. Going from the garage and through the shortcut will take you to the main road leading to the Porter Tunnel and Cochrane Dam. A real time saver. 0=================================0 | Perfect Quadruple Insane Stunt? | 0=================================0 One of the things GTA3 players like to do is to get the best Insane Stunt possible. The best I have done is a Perfect Triple Insane Stunt. This is about as high as most players have gotten. There was talk about whether or not you can do a Quadruple Insane Stunt but no one has ever reported doing one and everybody said that there is no such thing. But while perusing the "american.gxt" file on the PS2 version (with the disc inside my Mac), I came across this listing of Insane Stunts: >>Insane Stunt >>Perfect Insane Stunt >>Double Insane Stunt >>Perfect Double Insane Stunt >>Triple Insane Stunt >>Perfect Triple Insane Stunt >>Quadruple Insane Stunt >>Perfect Quadruple Insane Stunt As you can see, there is a Quadruple Insane Stunt listed. But since no one has ever reported doing one I have come up with two possibilities: One, that Rockstar took out the Quadruple rating (but left the text) or two, that the requirements for a Quadruple Insane Stunt are so high that no one has figured out how to get it yet. If anybody has managed to get either a Quadruple Insane Stunt or a Perfect Quadruple Insane Stunt I'd like to hear about it and how you did it so I can put it in future revisions. /=========================================================================\ 0===========================================================================0 | I.16. The Purple Nines Glitch (All Versions) | 0===========================================================================0 \=========================================================================/ One of the most notorious bugs in the GTA series is one called the Purple Nines Glitch. This is a problem that has snared many an unwary gamer, including myself, since the PS2 version came out. Sadly, this problem was NOT fixed in the PS2 Double Pack version and even appears in the Xbox version though it is one of the most well known problems in GTA3. What is the Purple Nines Glitch? The glitch is related to the D-Ice missions in Wichita Gardens which become available in the latter half of the game. Most of the D-Ice missions involve the removal of a rival gang, the Purple Nines. When you first arrive at Wichita Gardens you will see plenty of gang members roaming about. Some will wear red shirts (the Red Jacks) and some will wear purple (actually lavender) shirts (the Purple Nines). After the completion of "Rumble" (D-Ice) you will effectively destroy the Purple Nines and from then on you will not see any Purple Nines roaming Wichita Gardens. You will see nothing but Red Jacks. The bug manifests itself when you decide to start a new game after "Rumble" (D-Ice) using the New Game option in the Options area. Naturally the game will reset everything, gangs, vehicle lists, hidden packages, and so on. Everything, that is, except the Purple Nines. For some reason, that remains off. So when you make your way back to D-Ice and do his first mission, "Uzi Money" (D-Ice), there are no Purple Nines to be found - the game won't generate any. Therefore, it becomes impossible to complete the mission and you won't be able to access his other missions either thus denying you a chance at 100% Completion. How do you get around it when you want to start a new game? There are two ways. First, reload a saved game that is prior to "Rumble" (D-Ice) and then do New Game. The second is to keep your first saved game, right after "Luigi's Girls", in one slot and never overwrite it. Then, if you want to start a new game, simply load up this saved game and play anew. /=========================================================================\ 0===========================================================================0 | I.17. 100% Completion List | 0===========================================================================0 \=========================================================================/ Below is everything you need to do to get 100% Completion within GTA3: >>Completion of all Main Story Missions (from "Luigi's Girls" (Luigi Goterelli) to "The Exchange" (Catalina)). >>Completion of all Side Story Missions: --Marty Chonks (4 missions) --King Courtney (4 missions) --D-Ice (5 missions) --Kenji Kasen (5 missions - MUST be done before "Waka-Gashira Wipeout" (Donald Love)) --El Burro (4 missions) >>Complete all four Toyz Van Missions: --"Rumpo Rampage" --"Casino Calamity" --"Mafia Massacre" --"Diablo Destruction" >>Complete all four Vehicle Missions: --"Gripped!" --"Multistorey Mayhem" --"A Ride In The Park" --"Patriot Playground" >>Complete the Industrial Import Export Garage list (16 vehicles). >>Complete the Emergency Vehicle Crane list (7 vehicles). >>Complete the Suburban Import Export Garage list (16 vehicles). >>Collect all 100 Hidden Packages. >>Complete all 20 Rampages. >>Complete all 20 Unique Stunt Jumps. >>Complete the Ambulance Mission. >>Complete the Vigilante Mission (the first twenty kills in each area of Liberty City - 60 total). >>Complete the Firetruck Mission (the first twenty fires put out in each area of Liberty City - 60 total). >>Complete the Taxi Mission. /=========================================================================\ 0===========================================================================0 | I.18. "Claude" | 0===========================================================================0 \=========================================================================/ In earlier versions of the guide I had given the main character a name: Alex. This was to identify him better within the guide and give him a little personality. Rockstar Games had originally not given "Alex" a name because he was supposed to be an everyman kind of character. So I gave him one for my guide. But, as "Grand Theft Auto: San Andreas" was released, there was talk that "Alex" makes an appearance and even has a name: Claude. I had doubted the name at first since I had not gotten far enough into San Andreas to see for myself. However, after completing San Andreas and received the phone calls (with the subtitles turned on) that mentions his name, I've come to accept that the name for the main character of GTA3 is indeed Claude and I have changed the guide to accommodate. According to Austin Taft the name Claude also appears in the "american.gxt" file on the PlayStation 2 version of GTA3. It appears just before the main group of readable text (that starts with the line "Hey! Get back in the vehicle!"). /==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | II. Before Doing The Story Missions | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX==/ To start, I'm going to do as much of the off-story stuff as possible before doing the second mission for Luigi, "Don't Spank Ma Bitch Up" (Luigi Goterelli). A lot of this stuff can be done in any order but doing some things in a certain sequence will be of most benefit to you (like doing the Ambulance Mission (for Infinite Run and Adrenaline) and collecting Hidden Packages for weapons. All the tasks in the section are listed in the order I did them for this guide. This includes "Getting To The Other Side" which allows me to get around the bridge gap and unofficially access the Staunton Island and Shoreside Vale. /=========================================================================\ 0===========================================================================0 | II.1. In The Beginning..... | 0===========================================================================0 \=========================================================================/ As the story begins, our "hero", Claude, is involved in a robbery with a couple of accomplices at the Liberty City Bank. As they make their getaway, with Claude trailing, a gunshot is heard. The woman, Catalina, has killed one of the accomplices and now has her sights on Claude. She shoots Claude, leaving him for dead but he survives. Unfortunately, for Claude, he is put on trial and sent to prison for ten years. As Claude is being transferred to Liberty Penitentiary, the prison van is ambushed. It appears that one of the other prisoners is being rescued by the Columbians. However, Claude and another prisoner take advantage of the situation and manage to free themselves. As they set themselves free, a bomb, that was thrown onto the bridge by the Columbians, explodes. This leaves a huge gap in the bridge and destroys most of the vehicles on it. Now begins the first mission of the game, "Give Me Liberty", a simple driving mission to a little hideaway in the Red Light District of Portland. This also serves as simple tutorial to the driving and map mechanics. You can collect Hidden Packages (to gain Weapon Icons) and Unique Stunt Jumps while driving around during "Give Me Liberty". But you can't do Rampages or any vehicle mission. Just park the Kuruma (with 8-Ball inside) and jack another car to do other stuff. When you are finished, go back to the parked Kuruma and go to the hideout. When you arrive at the hideout, your new friend, 8-Ball, tells you to go to a place owned by a guy named Luigi. You can't save your game yet so go to Luigi's. When you arrive at Luigi's, you start the mission titled "Luigi's Girls". After a brief introduction, Luigi tells you to get one of his girls from the clinic. This is nothing more that a simple pick-up mission. Take the car, drive over to the hospital, pick up Misty, and drive her back to Luigi's club. You will then earn $1,500 for mission completion. After that go back to your hideout and save your game. /=========================================================================\ 0===========================================================================0 | II.2. Your Hideout | 0===========================================================================0 \=========================================================================/ Your hideout in the Red Light District in Portland is a simple little getaway where you can save your game and store one car in the garage. At the beginning there is just the Baseball Bat weapon icon and over the course of the game you will generate many more weapon and power-up icons here (and at your other hideouts at Staunton Island and Shoreside Vale). After saving your game, let's begin by going over..... /=========================================================================\ 0===========================================================================0 | II.3. The Order Of Things | 0===========================================================================0 \=========================================================================/ Since there are no properties to buy, unlike in Vice City and San Andreas, we can go ahead and make our way to Staunton Island. However, there are a couple of things to do first that will be of benefit. First, I will do Hidden Package collecting (to start generating Weapon Icons and familiarizing myself with Portland). And second, I will do the Ambulance Mission (one of the hardest things to do in GTA3 and to gain the Infinite Run feature, Health, and Adrenaline Icons for my hideouts - and to get it over with). While you are in the process of collecting packages, you can also collect cars for a couple of places here in Portland..... /=========================================================================\ 0===========================================================================0 | II.4. Industrial Import Export Garage | 0===========================================================================0 \=========================================================================/ At the Portland Docks area (in the northeast section of Portland Docks just west of the ship cranes) there is a building that appears to have a list on one wall right by a garage door. This is the Industrial Import Export Garage. To get to the garage, when you enter through the main gate at the docks, cut through the parking lot on the left going northeast. When you get to where you see two paths (where three buildings meet) take the left one. Follow along the right side of the path (it will curve alongside the building on your right) and it will take you to the garage. There are 16 vehicles listed that you need to collect. If you get all 16 vehicles listed you will get a $200,000 bonus plus you can have unlimited use of the cars you have collected. Just walk into the garage and pick one of the vehicle icons. You will then be instructed to exit the garage and in a few seconds, your new car will be made available to you. Below is the vehicle list as well as where to find them. These are some of the more reliable locations and missions to find the vehicles. "Generated" means that you have to wait for them to generate on their own before you can get them: 0======0 | Pony | 0======0 --by the car crusher in Harwood. --near the stairs of the Rockstar building in southwest Chinatown where CHT-H21 is located. --at the AMCO Petroleum Company parking lot in Trenton. 0===========0 | Securicar | 0===========0 --during "Van Heist" (Joey Leone). --during "Escort Service" (Donald Love). --during "Decoy" (Donald Love). 0=======0 | Rumpo | 0=======0 --by 8-Ball's in Harwood --at the Portland Industrial Estate (by Liberty City Sawmills) in Trenton. 0==========0 | Moonbeam | 0==========0 --found in the Head Radio station parking lot in Harwood. --by the car garage north of Ciprianis Ristorante in St. Marks. --at Greasy Joe's at Callaghan Point. --in the Liberty Tree parking lot (Staunton Island). 0=====0 | Bus | 0=====0 --[Generated] 0=======0 | Coach | 0=======0 --at the bus station east of Liberty City Sawmills in Trenton. 0======0 | Dodo | 0======0 --at Francis International Airport (Shoreside Vale). 0=========0 | Flatbed | 0=========0 --[Generated] 0========0 | Bobcat | 0========0 --in the Easy Credit Autos car lot. --at the AMCO Gas Station in Harwood. --at Marco's Bistro in St. Marks. --in the Carson General Hospital parking lot (Staunton Island). --in the Liberty Memorial Coliseum parking lot (Staunton Island). 0============0 | Linerunner | 0============0 --at the south end of Portland Harbor by the Health Icon. 0========0 | Yankee | 0========0 --by the colored crates at Portland Docks just east of the Industrial Import Export Garage. 0=============0 | Trashmaster | 0=============0 --[Generated] 0======0 | Mule | 0======0 --in the parking lot near the entrance of Portland Docks. --in the Liberty Memorial Coliseum parking lot (Staunton Island). 0=========0 | Patriot | 0=========0 --in the SupaSave parking lot in Portland View (you will trigger the Patriot checkpoint mission "Patriot Playground" when you enter so you will have to either successfully complete or fail the mission before you can store the Patriot at the garage). 0========0 | Blista | 0========0 --in the parking lot behind your hideout in Shoreside Vale. --in the Rockstar parking lot (Staunton Island). --in the car garage near the Staunton Island Pay N' Spray (where NPT-H43 is located). --in Asuka's Condo parking lot (Staunton Island). 0=============0 | Mr. Whoopee | 0=============0 --during "I Scream, You Scream" (El Burro). Some of the generated vehicles can be found when doing the Vigilante and Firetruck missions. Simply end the mission when the needed vehicle shows itself (after killing the criminal or putting out the fire) and drive it to the garage. You don't have to complete the list before resuming with the Main Story Missions. As you can see, it is sometimes easier to wait for certain sections to open or do certain missions to get the cars you want. This applies to all of the car lists in the game. /=========================================================================\ 0===========================================================================0 | II.5 Emergency Vehicle Crane | 0===========================================================================0 \=========================================================================/ East of the Industrial Import Export Garage is the Emergency Vehicle Crane. This works just like the garage except it involves police, emergency, and army vehicles. There are seven vehicles to collect, with a $1,500 bonus for each one, and if you get them all you will be rewarded with a $200,000 bonus plus unlimited use of the vehicles. Choose the vehicle icon of the one you want and wait as the crane delivers the car to you. Where to drop the vehicles off isn't obvious at first. To the east of the Industrial Import Export Garage you'll notice a bunch of multi-colored crates with a Yankee parked against it. Just before the crates you'll notice some dark yellow diagonal stripes on the ground with what appears to be a magnet overhead. This is the area for the Emergency Vehicles to be dropped off. If you try to drop any other vehicle there you'll get the "We're not interested in the model" message. You don't have to get all of the vehicles before doing the Main Story Missions. Besides, you can't get the FBI Car until you unlock Staunton Island (so you can get a 5-Star Wanted Rating) or the Rhino until you unlock Shoreside Vale (so you can get a 6-Star Wanted Rating - unless you want to use the Rhino spawn cheat....). Below is the vehicle list as well as where to find them: 0============0 | Police Car | 0============0 --at any police station or on the street. 0===========0 | Ambulance | 0===========0 --at any hospital. Bonus: you can get 20 units of health when you enter an Ambulance. 0===========0 | Firetruck | 0===========0 --at any fire station. 0==========0 | Enforcer | 0==========0 --behind gated area at Liberty City Police HQ at Staunton Island. 0=========0 | FBI Car | 0=========0 --need to acquire when at 5-Star Wanted Rating. 0=============0 | Barracks OL | 0=============0 --at Phil Cassidy's Army Surplus at Staunton Island (Rockford). 0=======0 | Rhino | 0=======0 --at Phil Cassidy's Army Surplus at Staunton Island (Rockford) (after completion of the Main Story Mission) or at 6-Star Wanted Rating. /=========================================================================\ 0===========================================================================0 | II.6. Package Hunting (Part One) | 0===========================================================================0 \=========================================================================/ In doing this, you will be helping yourself get familiar with Liberty City as well as generating Weapon Icons that will spawn at your hideouts. There are a total of 100 Hidden Packages in the game and each package retrieved will also give you a some money - $1,000. When you get the last Hidden Package, you will get a $1,000,000 bonus. A recap of what you get for Package Hunting: 0================================0 | 10 Packages - Pistol | |================================| | 20 Packages - Uzi [Uz-I] | |================================| | 30 Packages - Grenades | |================================| | 40 Packages - Shotgun | |================================| | 50 Packages - Body Armor | |================================| | 60 Packages - Molotovs | |================================| | 70 Packages - AK-47 | |================================| | 80 Packages - Sniper Rifle | |================================| | 90 Packages - M-16 | |================================| | 100 Packages - Rocket Launcher | 0================================0 Below is the list of Hidden Packages on, or near, Portland Island: 0===============0 | Harwood (HWD) | 0===============0 [HWD-H1] - On the very northwest corner of Portland Island behind the top of the Porter Tunnel entrance. It is on the waterfront just behind the tunnel entrance. [HWD-H2] - On the roof of the Head Radio building not far from the Flame Thrower Weapon Icon. Notes: You have to get onto the elevated train tracks and jump onto the top of the building from there. 0=================0 | St. Marks (STM) | 0=================0 [STM-H3] - On top of the AMCO Gas Station. Notes: Jump onto the wall surrounding the gas station. Then fall onto the building in the corner and then jump onto the gas station building to collect the package. [STM-H4] - Inside the Easy Credit Autos showroom. [STM-H5] - In the back area of the building one block south of the AMCO Gas Station. [STM-H6] - In the ruined building on the east side of the street with the giant potholes. [STM-H7] - In the small rooftop park due east of STM-H6 and across the street (west) of Salvatore Leone's Mansion. Notes: You'll have to jump into the park using the rooftop by the parked Taxi. [STM-H8] - In one of the backyards running along an alleyway in southeast St. Marks. Notes: It sits right by the Uzi [Uz-I] Weapon Icon. [STM-H9] - In the middle of the long tunnel that runs underneath St. Marks between 8-Ball's shop and the SupaSave store. Notes: You can get Molotovs by killing the nearby tramps. 0======================0 | Portland Beach (PTB) | 0======================0 [PTB-H10] - On the north ledge of Salvatore's Leone's Mansion. [PTB-H11] - On a small grassy area at the bottom north of the arch-like rock formation behind Salvatore's Mansion. 0=======================0 | Hepburn Heights (HPH) | 0=======================0 [HPH-H12] - Tucked away in the northwest section of the walled apartment complex just north of your Portland hideout. [HPH-H13] - In small raised area in the middle of the park south of the Health Icon and north of the phones. [HPH-H14] - In the middle of the trees just east of HPH-H13. 0==========================0 | Red Light District (RLD) | 0==========================0 [RLD-H15] - On top of Luigi's Sex Club 7. Notes: Drive through the blue circle to avoid tripping a mission. [RLD-H16] - On the southwest side of the blue colored roof area south of RLD-H15. Notes: Should be gotten after getting RLD-H15. [RLD-H17] - On rooftop across the street form Luigi's Sex Club 7. Notes: Access stairs near the Rampage Icon to get to rooftop. [RLD-H18] - Inside the Rush Construction Company. Notes: Drive through windows to get inside. 0=================0 | Chinatown (CHT) | 0=================0 [CHT-H19] - Near the Chinatown subway bathrooms. Notes: See Chapter "II.9. CHT-H19, FIA-H97, and Shoreside Vale" for more details on how to get it. [CHT-H20] - In a small alleyway between Humco Trading co. and Hong Hung Inc. in Chinatown's Main Market. [CHT-H21] - On the rooftop of building with giant Rockstar sign in the southwest section of Chinatown. Notes: This building is right next to the elevated rail tracks and is just north of the Callaghan Bridge. There is a set of stairs in the middle of the building and can be accessed from the north side of the structure. [CHT-H22] - In a small alleyway on the north side of Roast Peking Duck east of the building where CHT-H21 is located. 0=====================0 | Portland View (PLV) | 0=====================0 [PVW-H23] - On top of the SupaSave Store (southwest corner). Notes: Go onto the elevated track and jump onto SupaSave. 0=======================0 | Portland Harbor (PHB) | 0=======================0 [PHB-H24] - On top of one of the large dock buildings. Notes: Use the stairs along the building south of this one (by the Les Cargo ship) to get to the rooftop and then jump to the other building to get the package. 0===============0 | Trenton (TTN) | 0===============0 [TTN-H25] - Between the Bitch N' Dog Food Factory and the west side of the wall that surrounds it. [TTN-H26] - On the roof of Liberty Pharmaceuticals (north of the sign). Notes: Get a car, drive to St. Marks, and drive up the stairs to the elevated tracks. Go along the left side of the tracks and as you approach the building, angle left so you fly off the tracks and land on top of Liberty Pharmaceuticals. [TTN-H27] - Behind the fence of building north and across the street of Liberty City Sawmills not far from a Police Bribe and a Rampage Icon. [TTN-H28] - Behind the fence and behind the AMCO Petroleum Company across the street from Joey's Garage. [TTN-H29] - On top (west side) of Liberty City Sawmills. Notes: Use the very low wall to the east of the sawmill facility where the large buses are kept. Walk on the low wall and jump over the sawmill wall. Then go over to the large mound of sawdust to gain access to the rooftop. 0=======================0 | Callaghan Point (CPT) | 0=======================0 [CPT-H30] - Behind the wall running along the ramp for the Callaghan Bridge on the east side of the Callaghan Point Power Plant. [CPT-H31] - On the south side of the Turtle Head Fishing Co. on the south side of Callaghan Point. Notes: You must get a Triad Fish Van to enter the facility. 0======================0 | Atlantic Quays (AQY) | 0======================0 [AQY-H32] - By the blue container at the end of the long pier in the southeast part of Atlantic Quays. 0================0 | Portland (PTL) | 0================0 [PTL-H33] - On the small rocky island south of Portland (and south of the Turtle Head Fishing Co. in Callaghan Point). Notes: This package can only be acquired by boat. Take one of the boats docked near the condos on the east side of Staunton Island and retrieve the package from the rocks. /=========================================================================\ 0===========================================================================0 | II.7. Ambulance Mission | 0===========================================================================0 \=========================================================================/ Now that I have familiarized myself with Portland, it is time to do the Ambulance Mission. Let's face it, this mission is a pain in the ass. An unstable vehicle, no full map, less durability, and the arbitrary time amounts make this a lot harder than it needs to be. By doing this now, I can acquire Health and Adrenaline Icons at my hideouts and the Infinite Run feature upon successful completion. And once this is done, you don't have to worry about this anymore and focus on the other tasks at hand. Even though Staunton Island is flatter terrain, the best place to do the Ambulance Mission is at Portland. On both Staunton Island and Shoreside Vale, you have to deal with the hostile Columbians who will try to yank you from your Ambulance and, if they do that, you will fail the mission. At this early part of the game, you don't have to worry about any hostiles at Portland (yet). The best thing to do beforehand is to practice driving the ambulance around before doing the mission, especially around the hills of St. Marks. Learn how to stop the thing properly so you can lessen the risk of killing patients. Learn the Health Code, you will end up using this a lot during the mission. Go back near Sweeney General Hospital and start the mission when you're ready. When the mission begins, you are at Level 1 and you have one patient to deliver to the hospital. At each level you complete, the number of patients increase by one so at Level 2 you have two patients, at Level 3, three patients, and so on. There are a total of twelve levels to complete to successfully accomplish the Ambulance Mission. The ambulance can only carry three patients at a time so you will have to think in groups of three when doing the later levels. See how the green dots (the patients) are grouped along the edge of your compass and try to plan a good route to get to our patients. Try to go for the furthest patient first and work back to the hospital. If you don't think you will have enough time to get the furthest one first, get the first one on you see on the way then make your way to the furthest patient. When approaching a patient, Make sure that the patient is on the right of your ambulance and don't get too close as the patient is running toward your vehicle as you approach. When the patient just starts to get in the ambulance, go. This will save a second or two. Use your siren as this causes the cars to either stop or turn away from you making it a little easier to evade them. Use the Health Code when your Ambulance is smoking while you are dropping off patients at the hospital. When you complete Level 12 you will successfully complete the Ambulance Mission and gain the Infinite Run feature (never tire when running). In my previous versions of the guide, I had said the following: "If you own the Original PS2 version, you have to successfully rescue a minimum of 50 patients (at the completion of a level) to get the Health Icon and a minimum of 100 patients (total) (at the completion of a level) to get the Adrenaline Icon for all of your hideouts during the Ambulance Mission. "If you own the PS2 Double Pack, Xbox Double Pack, or PC versions, you have to successfully rescue a minimum of 30 patients (at the completion of a level) to get the Health Icon and a minimum of 75 patients (total) (at the completion of a level) to get the Adrenaline Icon for all of your hideouts during the Ambulance Mission." But one my readers, Dan Schauer, indicated to me that there were no changes at all to the Ambulance Mission rewards..... "I have the original version (I think, unless Rockstar did multiple versions Pre-Greatest Hits, like they did with Vice City). I can say for a fact that it is NOT a Greatest Hits or Double Pack version. And I've never had the problem mentioned, that you need 50/100 patients for the Health/Adrenaline. My understanding on how it works is this. You need 35/70 patients for the Health/Adrenaline pickups to appear at your hideout (read from Minesweeper's walkthrough on Gamefaqs.com, the numbers could be a little off). But, either because of a bug, or intentionally, it will not page you until you've completed an ambulance level, or lost the level with the required number of patients saved. (assuming all in one run, with no patients saved prior to this point) Ambulance Level 7 completes at 28 patients, and level 8 completes at 36, but you do not get notified of the Health until after level 8, or if you lose level 8 with the required number of patients saved. Similarly, Ambulance levels 11 and 12 finish at 66 and 78 patients respectively. The game does not page you about the Adrenaline until the completion of level 12 (when it also pages you about infinite run), or if you lose level 12 with the required number of patients. "In the DP version, if you're good enough, you can get everything in one run because you can rescue 78 patients in the 12 levels of the Ambulance Mission." (from your FAQ) In the version I have (which is the original as far as I know), I'm able to do this too. Just pointing this out. I don't know who's had problems with the 50/100, but I never have." I did the Ambulance Mission in one run in the Original Version and Dan was right about the info he presented. So the Ambulance Mission is the same for all PS2 versions (Original, Double Pack, Greatest Hits), PC version, and the Xbox version. I also had a gentleman named Haenlomal inform me of a bug that messes up how the patients are counted during the mission..... "How the Paramedic Mission bug REALLY works in GTA 3 "The count of the number of people rescued in Paramedic missions is bugged. Essentially, the number of people that the Stats screen says that you've rescued is not necessarily the same number the game thinks that you've rescued! For simplicity's sake, let's refer to the number shown on the Stats screen as the "external number", and the number that the game thinks you've rescued as the "internal number". When it is written that (for example) you need to have rescued 35 people to get the health pickup, this is refering to the internal number! I've noticed that this is a major source of confusion for a lot of players, so I hope this clears up the issue once and for all. Here's how the bug works: whenever you drop off patients at the hospital, the external number is updated. However, the internal number is updated *ONLY* at the (successful) conclusion of each Paramedic level. (In other words...oops! Someone at Rockstar was asleep behind the wheel on this one...) An example should help make this clear: Suppose you start doing Paramedics mission in a game where you've never done them before. And suppose that you've completed Paramedic levels 1 to 3 without any problems. At that point, the external number should read 6 (1+2+3=6), and since the internal number is updated at the end of every Paramedic level, it is also 6. So far so good! Now, on Paramedic level 4, suppose that you successfully dropped off the first 3 patients at the hospital, and are on your way to the last patient. At this point, the external number would read 9 (6+3=9), but because the internal number would not be updated until the level is successfully done, it is still sitting at 6! Alas, tragedy strikes, and you accidentally kill your last patient. So, you've successfully dropped off a grand total of 9 patients at the hospital, and the external number in the Stats screen reflects that. However, since you failed to complete Paramedic level 4, the internal number sits at 6! And the game engine itself displays that. At the conclusion of the mission, the following message flashes on the screen: "Paramedic mission ended. People saved: 6" And there is the bug in all its ugly glory! The only solution to all this is to keep track of the internal number yourself until you get the 35 needed for the health pickup, or the 70 needed for the adrenaline pill...yeah, yeah, I know, it sucks. :P Incidentally, note that because the internal number only gets updated at the end of each Paramedic level, the only time you can actually receive an award is at the end of a Paramedic level. Sometimes, this means that your internal number would have exceeded the requirements. Don't worry, you still get your reward. :) So, the final conclusion? Yes, 35 rescued is the requirement for the health pickup, and yes, 70 rescued is the requirement for the adrenaline pill. However, these figures apply only to the *internal* number. The external number (the one that is actually shown on the Stats screen) could be anything greater, depending on how much you have messed up in the paramedic mission attempts!" /=========================================================================\ 0===========================================================================0 | II.8. Getting To The Other Side | 0===========================================================================0 \=========================================================================/ After gaining the Infinite Run feature, it is now time to make my way to Staunton Island and Shoreside Vale. On the GameFAQs GTA3 Message Board there is a sticky topic called "Purple Nines Glitch, Darkel, Donald Love Dissaperance and more questions" started by Huggable Joker Inc. Inside the topic was a very good way to get to Staunton Island early and without cheat codes: 0---------------------------------------------------------------------------0 "Getting to Shoreside Vale early without cheating. (Q) I want to go to Staunton and Shoreside to get the packages/rampages/etc but Idont want to cheat. Is this possible? (A) Yes. Go to Easy Credit Auto's in Portland and jack the Banshee there. When you leave, note the grass over behind the Car Crusher. Past this grass is a long white road. Follow it untill your actually on top of the Tunnel Entrance. BACK THE BANSHEE towards the water, the car should be sitting on the very middle line in this area, it's not hard to see really. When the rear wheels fall off the edge, the car will start to fall, quickly hit Triangle before the car does so, and TADA! Your actually ontop of the Porter Tunnel and can freely acess Staunton Island without cheating. Once you get to Staunton, jack a car and drive to SSV using the Tunnel, it wont be blocked off untill Staunton is unlocked by beating all of Portlands missions." 0---------------------------------------------------------------------------0 Well I gave it a try and it works like a charm. You will be in Blue Hell but on top of the tunnel. Jump over the top of the barrier (that keeps you from entering the tunnel beneath you) and you can go to either Staunton Island or Shoreside Vale. If you decide to go to Staunton Island you will have to contend with invisible barriers that will angle you off into Blue Hell (if you run along the tunnel edges) but you can avoid them by running in the middle of the tunnel top. If you are heading to Shoreside Vale, you can run along the edges of the tunnel top. Once at the end of the tunnel at either Staunton Island or Shoreside Vale, jump into Blue Hell and you will land on the ground above with a loss of 5 Armor. This also works on the Xbox version. This method works so well I've decided to remove the other methods I was using in the previous versions of this guide. Once you are back on land (either Staunton Island or Shoreside Vale), go to your hideout and save. After that, the next thing I'm going to do is get a couple of Hidden Packages..... /=========================================================================\ 0===========================================================================0 | II.9. II.9. CHT-H19, FIA-H97, and Shoreside Vale | 0===========================================================================0 \=========================================================================/ One of the Hidden Packages in Portland is in the Chinatown subway area but you couldn't go into it because of the gate. Now that I am outside of Portland, I can go and get it. There are no barriers to prevent you from entering the subway or the Porter Tunnel since you are not really supposed to be here yet (as a result you can't enter the subway train itself). Get a small car, like a Stinger, and find the subway entrances. The entrances are Fort Staunton (Staunton Island), Bedford Point (Staunton Island), and Francis International Airport (Shoreside Vale). Drive down, make your way down the stairs, and to the subway platform. Go onto the tracks heading east and stay on the left side of the tracks. After awhile, you will end up in Chinatown and you will see the Chinatown subway platform. Drive off of it and go up the stairs. When you reach the top the following package is within reach: [CHT-H19] - Near the Chinatown subway bathrooms. Now go back down and to the platform. Re-enter the tracks going north. Keep going until you reach Shoreside Vale and the Francis International Airport subway platform. Get off on the right side and as you near the stairs leading up you will see a Hidden Package: [FIA-H97] - Near the Francis International Airport subway platform at the bottom of the stairs. If you are already on Shoreside Vale and enter through the Airport subway entrance you can get FIA-H97 first before getting CHT-H19. After getting the Packages, get back to Shoreside Vale (through the Airport subway entrance), to your hideout in Wichita Gardens, and save. The first thing I'm going to do here in Shoreside Vale is hunt down some Hidden Packages but I can also do some car collecting at the same time..... /=========================================================================\ 0===========================================================================0 | II.10. Suburban Import Export Garage | 0===========================================================================0 \=========================================================================/ Just north of the Shoreside Vale Pay N' Spray is a building, the Fudge Packing Factory, that has a car list on it. This is the Suburban Import Export Garage. This is just like the Industrial one in Portland but has a different list of cars. There are 16 cars to pick up (you will get $1,000 for each car delivered) and you will get a bonus of $200,000 and unlimited use of the cars you have collected. Below is the vehicle list as well as where to find them. These are some of the more reliable locations to find the vehicles. "Generated" means that you have to wait for them to generate on their own before you can get them: 0========0 | Cabbie | 0========0 --at Mean Street Taxis (Portland). 0==========0 | Sentinel | 0==========0 --at the Francis International Airport parking lot. --in Kenji's Casino parking lot (Staunton Island). 0======0 | Taxi | 0======0 --at the Francis International Airport parking lot. --in front of the Francis International Airport terminal. --at St. Marks Park (near where STM-H7 is located) (Portland). 0=========0 | Cheetah | 0=========0 --at the house next door to the Columbian Mansion in Cedar Grove. 0==========0 | Stallion | 0==========0 --at the Francis International Airport parking lot. --in the parking lot near the hairpin turn (with the large signs) on the main road leading up from Wichita Gardens to Cedar Grove. --in the Carson General Hospital parking lot (Staunton Island). --in the Liberty Memorial Coliseum parking lot (Staunton Island). --at Hepburn Heights (Portland). 0=========0 | Banshee | 0=========0 --in the parking lot near the hairpin turn (with the large signs) on the main road leading up from Wichita Gardens to Cedar Grove. --in the south parking lot of Asuka's Condo (Staunton Island). --in Kenji's Casino parking lot (Staunton Island). --in the Liberty Tree parking lot (Staunton Island). 0=======0 | Idaho | 0=======0 --in the Liberty Memorial Coliseum parking lot (Staunton Island). --in Kenji's Casino parking lot (Staunton Island). 0=========0 | Stinger | 0=========0 --in front of the house where CDG-H75 is located in Cedar Grove (near the main intersection). 0========0 | Manana | 0========0 --at the Francis International Airport parking lot. 0==========0 | Infernus | 0==========0 --at the Francis International Airport parking lot. 0=============0 | Landstalker | 0=============0 --at the Francis International Airport parking lot. --in one of the Wichita Gardens apartment's parking lot across from the Stalkers sign. --in front of the house where CDG-H77 and R14-A is located. --in Asuka's Condo parking lot (Staunton Island). 0===========0 | Esperanto | 0===========0 --at the Francis International Airport parking lot. --at the old school parking lot (right by the Callaghan Bridge) in Chinatown (Portland). 0===========0 | Perennial | 0===========0 --just south of the Portland Police Station. 0========0 | Kuruma | 0========0 --in one of the Wichita Gardens apartment's parking lot across from the YFBC sign (near WCG-R17-A). --in the Liberty Tree parking lot (Staunton Island). 0=========0 | Stretch | 0=========0 --[Generated] 0==============0 | BF Injection | 0==============0 --can be found at Hepburn Heights (Portland) (evening hours) after completion of "Sayonara Salvatore" (Asuka Kasen). It was in front of the building here that I pulled off an unusual feat that can be best called a "double jacking". After depositing a car in the garage, I jacked a van so I could go back to the airport to get another car. After about thirty feet I heard "get out" and the van stopped as Claude stepped out. What I didn't see, while I was pulling out the first driver, was a thug entering the van from the passenger side as I taking it. So now I was being jacked about thirty feet from where I just got the van. However, Claude was on his feet and not stepping away from the van when he exited. So, as the thug moved into the driver seat, I pressed Enter Vehicle to rejack the van and remove the thug that tried to take it. Served him right. /=========================================================================\ 0===========================================================================0 | II.11. Package Hunting (Part Two) | 0===========================================================================0 \=========================================================================/ Now it's time to find the Hidden Packages in Shoreside Vale: 0====================0 | Cochrane Dam (CCD) | 0====================0 [CCD-H69] - On the backside of west dam dome at top of the dam. [CCD-H70] - On the backside of east dam dome at top of the dam. [CCD-H71] - On top of east dam tower at the base of the dam. [CCD-H72] - On top of the main dam building at the base of the west side of the dam (on the backside - against the dam). [CCD-H73] - At the base of the main dam building at the the west side of the dam. Notes: The Package is right up against the large building at the base of Cochrane Dame. It is on ground level on the south side of the building. It is in the corner where the building and dam meet. [CCD-H74] - In the fenced off area in on the east side of the Fudge Packing Factory. Notes: Use an ambulance and drive over to the Undercover Storage Company and use it to jump onto the crates and onto the wall next to the Fudge Packing Factory. Jump onto the factory and make your way to the area and jump down. Another option is to do the Unique Stunt Jump at the Undercover Storage Company and jump into the area. 0===================0 | Cedar Grove (CDG) | 0===================0 [CDG-H75] - In the backyard of the beige house (second house from left). [CDG-H76] - On the back porch of the grey house (to the right and next to the beige house). [CDG-H77] - On the front porch of the grey house (fourth house from the left). [CDG-H78] - In the empty pool inside the Columbian Mansion. Notes: You will need a Cartel Cruiser to enter the facility. [CDG-H79] - In the grafittied overpass tunnel (east side) north of the Porter Tunnel entrance (and the Gardens Shortcut). 0======================0 | Shoreside Vale (SSV) | 0======================0 [SSV-H80] - By picnic tables near the shoreline (at sea level - east of CDG-H78). [SSV-H81] - Suspended in the air above the lift section for the drawbridge that connects Shoreside Vale with Staunton Island (Shoreside Lift Bridge). Notes: You either have to wait until completion of the mission "A Drop In The Ocean" (Donald Love) so the drawbridge can be fixed or use the techniques listed in the chapter "II.27. SSV-H81, The Dodo, And Portland" to get the Package. 0==================0 | Pike Creek (PKC) | 0==================0 [PKC-H82] - On the roof (near the end) of the garage behind the Police Station. [PKC-H83] - In the fenced off area on the east side of Liberty Pharmaceuticals. [PKC-H84] - On top of the west crate on the north side of Burke Supply Company (east of Hope Medical College). Notes: Jump onto the wall that goes along the street next to the crate and jump down onto the crate (use the overhead view for best results). Another option is to steal an Ambulance from the hospital next door, drive to the crate, jump onto the Ambulance, and onto the crate to get the package. [PKC-H85] - Behind Hope Medical College. [PKC-H86] - On the awning of the east building of the Turtle Head Fishing Co. Notes: Use the stairs to reach the top of the building next door and then jump onto the awning to reach the package. [PKC-H87] - On ground level and in the space between the same building where you got PKC-H86 and the east side of the wall surrounding the Turtle Head Fishing Co. 0=======================0 | Wichita Gardens (WCG) | 0=======================0 [WCG-H88] - In the northeast corner near your hideout behind the signs (and also behind the Toyz Van). [WCG-H89] - In the entranceway of the apartment complex across the street from the YFBC sign. [WCG-H90] - Between the apartment complexes south of the bridge. [WCG-H91] - Underneath the broken twisted bridge east of the Turtle Head Fishing Co. 0=====================================0 | Francis International Airport (FIA) | 0=====================================0 [FIA-H92] - Beside the Firetruck at the Francis International Airport Fire Station. [FIA-H93] - Underneath wing of plane on the west-most side of large group of planes west of main airport dome (just southeast of McAdam Airways hangar). [FIA-H94] - At the west side of the main airport dome. Notes: Drive through gate west of the Firetruck and drive west to get the package. [FIA-H95] - Underneath plane docked at gate south of large group of planes. [FIA-H96] - Behind billboards along the roundabout near the subway entrance. [FIA-H97] - Near the Francis International Airport subway platform at the bottom of the stairs. Notes: See Chapter "II.9. CHT-H19, FIA-H97, and Shoreside Vale" for more details on how to get the Package. [FIA-H98] - On top of helipad in the southwest corner of airport area. [FIA-H99] - On the lower edge of the runway running NW to SE just southeast of FIA-H98. [FIA-H100] - On the lowermost level at the end of the east-west runway (east end). /=========================================================================\ 0===========================================================================0 | II.12. Rampages (Part One) | 0===========================================================================0 \=========================================================================/ As you go around the city, you will notice some skull icons laying about. These are the Rampage Icons. When one is activated, you will be instructed to kill or destroy certain objects within two minutes and with a given weapon with unlimited ammo (that you can't switch out of during the duration of the Rampage). The people that you are instructed to kill are always gang members and you can pick up money and weapons dropped by your victims during a Rampage. Each Rampage in GTA3 has two locations, a primary and a secondary location. If you fail the Rampage at its primary location, the Icon will move to a secondary location. If you fail the Rampage at its secondary location, the Icon will move back to its primary location. There are a total of 20 Rampages in GTA3 and seven of them are located here in Shoreside Vale. The numbers are based on the fact that the first six Rampages are in Portland, the middle seven are in Staunton Island, and the last seven are in Shoreside Vale. This is why the Rampages here are numbered 14-20 instead of 1-7. The numbers go from north to south. The primary location is designated as "A" and the secondary location is designated "B". Your reward for finishing Rampages will increase by $5,000 for each one completed and you will get a $1,000,000 bonus for successfully completing all 20 Rampages. Thanks to one my readers, Sri c, who wrote to me about using a Rhino for one of the Rampages for Vice City, I was inspired to try this on every Rampage in Vice City. After finding out that I could use either the Rhino or Hunter on most of the Rampages in Vice City, I tried it in GTA3. I found that you can do most of the Rampages in GTA3 using the tank and I have written a new section, "III.12. Using the Rhino With Rampages", after acquiring one to report my findings and make suggestions. If you want to try it out don't do any Rampages until after getting a Rhino (legally or with cheats). One of the annoying things about the Rampages in GTA3 is that even if you are in the right position and doing the right things, the game may decide to not generate enough targets to complete the Rampage. This was something that was fixed, for the most part, for Vice City but has to be endured here (although I have not had that problem when using the Rhino). Below are the seven Rampages for Shoreside Vale and the strategies for each location: 0===========================================0 | [R14] - Fry 20 Columbians (Flame Thrower) | 0===========================================0 Locations: ********** [CDG-R14-A] - Behind car garage of the same house where CDG-H77 is found (Cedar Grove). ----------------------------------------------------------------------------- Notes: PS2 Version *********** Use a Cartel Cruiser and drive to the Rampage Icon. After getting the icon, quickly drive over to the Columbian Mansion. Go inside the gate and drive to the southwest corner, get out, and walk right up against the fence. You can shoot flames through the fences and walls so the fence will protect you from the nasty Columbians. Start by sweeping left for a couple of seconds and then sweep right for a couple of seconds and repeat pattern until rampage is completed. This tactic gave me a more consistent success rate. I tried going behind the fences to the houses next door to the Rampage Icon but I found that the game did not generate as many targets for me to get rid of and I would always fail. I found that by going to the Mansion, the game would generate more targets. Plus they don't know I'm there even as I roast them. Xbox Version ************ The above tactic doesn't work in the Xbox version because it never seems to generate enough Columbians near the Mansion for it to be successful. Here, just walk to the sidewalk but hang just behind the short wall near the large hedge. You will receive some damage from the Columbians but the game will generate enough for you to successfully complete the Rampage. And they will run up to you making it easy to flame them. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [PKC-R14-B] - Behind the wall in front of the Fudge Packing Corp. (Pike Creek). ----------------------------------------------------------------------------- Notes: Get the Icon and go to the northeast corner where the road bends and stand behind the wall. Sweep left and right to get your targets. If you need to get more targets, move from behind the wall and lure some Columbians to your position and duck behind the wall again. Not too hard. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0================================0 | [R15] - Behead 20 Hoods (M-16) | 0================================0 Locations: ********** [WCG-R15-A] - Behind the Squid sign in the northeast corner of Wichita Gardens. ----------------------------------------------------------------------------- Notes: Use a car to get up to the Rampage. When you start, get back into the car and drive off and back onto the street. Go into the parking lot and turn right then stop at the Adrenaline Icon (across the street from the Stalkers sign). Grab it, walk about halfway to the street, and start shooting at the Hoods. Their shirt color, red or purple, makes no difference. Remember, only headshots count for kills. But with you on an adrenaline high (everything slows down), This shouldn't be too hard. Aim at their heads and take very short controlled bursts. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [CDG-R15-B] - Behind the "Gasoline. For youth on the move" sign on the first hairpin turn on the main street leading up from Wichita Gardens to Cedar Grove. ----------------------------------------------------------------------------- Notes: Get the Icon, get between the signs, go to the railing, and start shooting. For some reason, the Hoods don't know you are there even as you take them out so they don't shoot at you. This makes this Rampage easier. Even better, some of the Hoods will walk directly in front of you making for easy point blank shots. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0=============================================0 | [R16] - Behead 15 Columbians (Sniper Rifle) | 0=============================================0 Locations: ********** [PKC-R16-A] - Behind the white crate near PKC-J15 southeast of the Undercover Storage Company in Pike Creek. ----------------------------------------------------------------------------- Notes: Get a car and drive to the Icon. Get the Rampage Icon, get back into your car, drive up the ramp and fall down to the street below. It is a long way down and hopefully you will be able to land on your wheels. If you do and maintain control, quickly make your way to the Burke Supply Co. just south of your position. Get to the corner edge of the building and get out. Aim south at the street to claim your targets. The small wall will keep the Columbians from getting any closer but will allow you to make headshots. Many of them will cluster in one place trying to get to you but instead will allow you to get a lot of targets quickly. The Columbians will take off some armor but if you are good with your aim this Rampage shouldn't be too bad. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [PKC-R16-B] - On the end of the long building behind the Pike Creek Police Station (southeast corner). ----------------------------------------------------------------------------- Notes: Same strategy as before except that you want to place a car just before the small ramp below where the Icon is. Run back up to the Icon, get it, jump down, get into your vehicle, drive up the ramp, and jump into the street. Then go the Burke Supply Co. and take out the Columbians. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0=====================================0 | [R17] - Splatter 20 Hoods (Shotgun) | 0=====================================0 Locations: ********** [WCG-R17-A] - On top of one of the car garages by the apartment complexes in Wichita Gardens (jump from the main bridge to reach). ----------------------------------------------------------------------------- Notes: Get the Icon and jump back down to ground level. Get into the Kuruma that is parked nearby and quickly drive east and to the main road. Get out on the east side of the road and get out. Go south and shoot the Hoods as they appear. If you try to do the Rampage near where you got it, you may be swarmed by lots of Hoods. They generate on both sides of the narrow side road and all the Hoods from both sides of the road will quickly converge on your position and they will take off your armor and health quickly. The main road to the east is much wider so you can work on one side of the road and usually not attract the attention of the Hoods on the other side. This will make things manageable. Any Hoods that shoot at you will be the ones far away from you and they will be running toward you. But since they are far from you, they can't really hurt you because their guns (Pistol, Uzi [Uz-I]) are not good from long range and you can knock them down before they can do any damage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [FIA-R17-B] - Behind the Sumo sign at the intersection of the main road and the road leading to Francis International Airport. ----------------------------------------------------------------------------- Notes: Go up the main road and shoot the Hoods as they generate. The wide main road will allow you to work one side of the road without attracting the attention of the Hoods across the street. They will usually generate in groups and the powerful Shotgun will make quick work of all the Hoods you target. A pretty easy Rampage. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0===============================================0 | [R18] - Destroy 15 Vehicles (Rocket Launcher) | 0===============================================0 Locations: ********** [PKC-R18-A] - On top of the Turtle Head Fishing Company at the top of the stairs. ----------------------------------------------------------------------------- Notes: Just stay on top of the roof and shoot the cars from your position. Also try to kill the pedestrians to attract cop cars. If you get a 3-Star Wanted Rating, the police helicopter also counts as a vehicle. The only issue is if the game will generate enough targets for you to destroy within the two minutes. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [FIA-R18-B] - Behind the Badfellas sign just before the main road, leading from Francis International Airport, turns north into Pike Creek. ----------------------------------------------------------------------------- Notes: Get a vehicle and drive to the Icon. Position your car so you can see the airport parking lot. Get out, get the Icon, and get back in again. Drive toward the airport parking lot but at the same time go east. Get out when you get to a point where you can see the entire parking lot. There are about nine cars in the lot and you can get them quickly. Walk away from your car and destroy it. Now you only have five cars to get and just walk up to the main road. However, there are pedestrians around and you will usually kill some when you destroy cars. Some of them may attack you as you try to complete your objectives. Just focus on the cars and you will be OK. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0===============================================0 | [R19] - Drive-by and Destroy 7 Vehicles (Uzi) | 0===============================================0 Locations: ********** [PKC-R19-A] - At the guard gate for Punk Noodles across the street east of the Turtle Head Fishing Company in Pike Creek. ----------------------------------------------------------------------------- Notes: Get a fast sports car, like a Banshee, and drive to the Rampage Icon. Get the Icon and then drive as fast as you can to the airport parking lot. There you have plenty of cars you can quickly drive-by and destroy without any problems whatsoever. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [CCD-R19-B] - Behind the large rock on the left side of the road southeast of the main dam building at Cochrane Dam (go down the road that junctions at the Turtle Head Fishing Factory heading toward the dam). ----------------------------------------------------------------------------- Notes: Same as before but you will have less time to work with because you will have to drive a longer distance to get to the parking lot but you should still be able to destroy the necessary number of cars within the time limit. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0==============================================0 | [R20] - Splatter 20 Columbians (Any Vehicle) | 0==============================================0 Locations: ********** [FIA-R20-A] - Behind the Fat Burger Kid sign directly across the street from the main entrance to Francis International Airport (just north of the subway entrance). ----------------------------------------------------------------------------- Notes: Get the Firetruck from the airport fire station and drive to the Rampage Icon. Get the Icon and use the Firetruck to run over the Columbians. The Firetruck should withstand their gunfire long enough to survive the Rampage. When you start, drive under the main bridge and go back to the main road and enter near the Sumo sign. The reason for this is that the road on front of the airport terminal entrance is narrow and the Columbians will shoot you from the other side of the road seriously damaging your vehicle. By doing this, you will only have to deal with the ones in front of you limiting their damage potential. Drive up the main road and kill the necessary Columbians to succeed. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [PKC-R20-B] - In the grassy area across the street and south of the Burke Supply Co. (almost directly across from where the Burke company and the Hospital meet). ----------------------------------------------------------------------------- Notes: The only difference here is that you drive down the main road toward the airport. Otherwise the same strategy applies. /=========================================================================\ 0===========================================================================0 | II.13. Unique Stunt Jumping (Part One) | 0===========================================================================0 \=========================================================================/ Now is time to do some Unique Stunt Jumps. The best vehicle to use, for all of the jumps, is clearly the Cheetah unless noted. Listed below are all the Unique Stunt Jumps in Shoreside Vale. There are a total of 20 Unique Stunt Jumps in the game and eight of them can be done in Shoreside Vale. Your reward for finishing Unique Stunt Jumps will increase by $5,000 for each one completed and you will get a $1,000,000 bonus for successfully completing all 20 Jumps. Here are the Unique Stunt Jumps that are found in Shoreside Vale: 0====================0 | Cochrane Dam (CCD) | 0====================0 [CCD-J13] - The embankment at the outer edge of the hairpin turn just west of the Cochrane Dam entrance (which is south of the dam itself) (heading east to west). Notes: Start at the 90-degree turn, just east of the Cochrane Dam entrance (where the road turns north toward the tunnel under construction near the top of the hill), point west, and go. According to John E. Schneider you can also start at the graffitied overpass tunnel (where CDG-H79 is located) and approach the jump from the southeast. 0==================0 | Pike Creek (PKC) | 0==================0 [PKC-J14] - The ramp on the east side of the Undercover Storage Company (heading west to east). Notes: You must land in the enclosed area in the southeast corner of the Fudge Packing Factory to succeed (where CCD-H74 is located). [PKC-J15] - The ramp on the southeast side of the Undercover Storage Company where PKC-R16-A is located (heading north to south). Notes: You must land on top of the south building behind the Pike Creek Police Station (where PKC-R16-B is located) to succeed. 0=======================0 | Wichita Gardens (WCG) | 0=======================0 [WCG-J16] - The broken bridge where WCG-H91 is located (heading south to north). 0=====================================0 | Francis International Airport (FIA) | 0=====================================0 [FIA-J17] - The metal ramp by one of the Rockstar planes in the large group of planes on the west side of the airport (northeast of the Police Bribe) (east to west). Notes: On the airport building find the door that has the "Terminal A" sign on it. Just to the north of it there is a metal ramp. Go to the ramp and look west. You should see a large plane ahead of you. There is also a metal ramp near the front of the plane. This is the ramp you use for the jump. [FIA-J18] - The left concrete ramp south of the north McAdams Airways hangar (northwest of the large group of planes) (heading south to north). Notes: The hangar you must jump over is directly west of FIA-J17. You can't touch the hangar so you will need to go to the runway to get enough speed to clear the building and get credit for the jump. [FIA-J19] - The concrete ramps south of the large group of planes on the west side of the airport (heading west to east). Notes: When you complete FIA-J17 head directly south. You should run into a group of helicopters. To the west of them is a hangar. You have to jump the hangar with the ramps to the west of the building. You can't touch the hangar here with the car either so you will need some distance to make the jump. You can hit the helicopters at the end and still get credit for the jump. [FIA-J20] - The concrete ramps east of FIA-J19. Notes: Get on the runway and start by the concrete ramps for FIA-J19. Then line yourself with the ramps for FIA-J20 to clear the hangar. Now let's go and do the vehicle based missions starting with..... /=========================================================================\ 0===========================================================================0 | II.14. "Gripped!" | 0===========================================================================0 \=========================================================================/ In the parking lot in Shoreside Vale, east of Cedar Grove and near where SSV-H80 is located, is a Patriot. When you enter the Patriot, you begin the Patriot mission "Gripped!". Here you have to collect 20 checkpoints and you have five minutes to collect them all. However, when you get the first checkpoint, you have 15 seconds to collect the second one. Fortunately, the faster you can get the checkpoints, the more time you can accumulate. The timer will start when you get the first checkpoint. This is probably the hardest of all of the vehicle missions in the game. Mainly because of all of the climbing uphill and trying to control the Patriot while going downhill. This mission is harder in the Xbox version because the trees and foliage are made larger and more lush making it very hard to see what you are doing. Go left and get the first checkpoint (1). The second checkpoint (2) is on a small hill and if you try to get it head-on, you will most likely flip the Patriot. Go to the left of the checkpoint and turn right to get it. Behind (2) and partway up the rocky part of the hill is (3). Then turn slightly right and you will see two more checkpoints (4,5). Number (4) is on the left and should be gotten first. After getting (4), back up very slightly and get number (5). When you finally reach the top of the hill, you will see two checkpoints, one to the right and one to the left. Get the one to the right first (6). Be careful, the trees will obscure your vision a bit. After getting (6), back up and then whip the Patriot 180 degrees so you can get number (7). Be careful when you go from the grass to the rock otherwise you may flip the car off the hill and back into Wichita Gardens. After getting (7), turn right and go into the street. Turn right and follow the street toward (8) which is right by the edge. Go up the street and go between the last tree from the tunnel and the lightpost to get up the hill and claim (9). The next three (10,11,12) are relatively easy and you can get them quickly to accumulate a lot of time. After getting (12), turn left and brake slightly going down and then climb up to get (13). Getting number (14) is a bit tricky. From (13), head right and make sure that (14) is off to your left. You will see that (14) is partway down the steep hillside. Turn your Patriot right and position your car so that (14) is behind you. Then tap reverse once and let gravity pull you to (14) and tap accelerate when necessary to keep control. After getting (14), hold accelerate and go straight up and get (15). Turn left and back down to get (16). After (16), turn right and you will have to go practically straight up this pointed hill to get (17). Getting from (17) to (18) is dangerous because of the steep hills so you will have to use handbrake and reverse together to keep control. After getting (18), turn right and go get (19). (19) is pretty easy to get and after that is the last checkpoint (20). (20) is sitting on the top of the tunnel entrance on the right side and out of view. You can see the left side of the the tunnel top and line yourself properly with it. If you don't, you may fall into the street instead and miss (20). Then go down and get the last checkpoint to complete the vehicle mission and get $40,000 for doing so. /=========================================================================\ 0===========================================================================0 | II.15. Vigilante Mission (Shoreside Vale) | 0===========================================================================0 \=========================================================================/ Now it is time to do the Vigilante Mission for Shoreside Vale. Scroll back up to I.12. Police Vehicles and Vigilante Missions for details on how it works. Don't forget, some of the hard to find vehicles for car collection may be used by the criminals you are chasing so don't hesitate to abandon the Vigilante Mission to get them. /=========================================================================\ 0===========================================================================0 | II.16. Firetruck Mission (Shoreside Vale) | 0===========================================================================0 \=========================================================================/ This next mission involves the Firetruck which can be obtained at Francis International Airport. When you enter the Firetruck you can activate the Firefighter Mission by pressing Activate Vehicle Mission. Your goal is to put out vehicle fires. You are instructed to go to a area and put out a car fire. The more fires that you put out in a given run, the more money you make. You are given about 22 seconds of time when you put out a fire and the game likes to make you go from one end of Shoreside Vale to another so you end up eating away a lot of that time. There is also a bonus for putting out fires. When you put out the first twenty fires in each section of the city (the first twenty for Shoreside Vale, the first twenty for Staunton Island, and the first twenty for Portland - 60 total), you will gain the Flame Thrower weapon icon for all of your hideouts and inch closer to 100% Completion. And like with the Vigilante Mission some of the cars you may need for the car lists may be generated for the car fires. Abandon the mission to claim the cars as needed. /=========================================================================\ 0===========================================================================0 | II.17. "Rumpo Rampage" (Toyz Van) | 0===========================================================================0 \=========================================================================/ When you went and acquired WCG-H88, you may have noticed a blue van that had a logo on the side: Toyz in the Hood. When you enter the van, you will trigger a Toyz Van Mission, in this case, "Rumpo Rampage". What you do is take remote controlled cars and try to blow up as many gang vehicles as you can in two minutes. For this mission, you blow up the gray Hoods Rumpo XLs the nearby gangs use. There are a total of four Toyz vans in the game and each one will require you to take out different gang cars. When you finish this mission, you will be rewarded $1,000 times the number of cars you managed to destroy. If you destroyed three cars, you will get $3,000, if you destroyed eight cars, will get $8,000 and so on. /=========================================================================\ 0===========================================================================0 | II.18. Heading to Staunton Island | 0===========================================================================0 \=========================================================================/ At this point I have done all I can on Shoreside Vale and now is the time to go to Staunton Island. I can just use the Porter Tunnel to make my way to my hideout in Staunton Island. You might have noticed that if you went into the tunnel that no cars will go from the turnoff leading to Francis International Airport to Staunton Island. After getting to my hideout at Staunton Island, I saved my game. /=========================================================================\ 0===========================================================================0 | II.19. Package Hunting (Part Three) | 0===========================================================================0 \=========================================================================/ Here is the list of Hidden Packages on Staunton Island: 0================0 | Rockford (RFD) | 0================0 [RFD-H34] - In the northwest corner of Phil Cassidy's Army Surplus. [RFD-H35] - On top of one of the overhangs at Carson General Hospital. Notes: Drive one of the Ambulances near the Package and jump on top of the Ambulance to get to the Package. 0================0 | Aspatria (APT) | 0================0 [APT-H36] - Behind one of the Rockstar billboards on the northeast side of Liberty Memorial Coliseum. [APT-H37] - At the main entrance to Liberty Memorial Coliseum. [APT-H38] - In an open garage within the gated area south of Liberty Memorial Coliseum. Notes: You need a Cartel Cruiser to open the gate. You can find one at the construction site in Fort Staunton east of Aspatria. 0======================0 | Liberty Campus (LBC) | 0======================0 [LBC-H39] - On the east side of the campus south of the St. Matthias University sign (between the building and the street). 0=====================0 | Fort Staunton (FRS) | 0=====================0 [FRS-H40] - On top of the bridge on the east side of Fort Staunton. Notes: You will need to carefully walk the bridge supports to get the Package. [FRS-H41] - On the second floor of the unfinished Pan-Lantic building in the small room near the Health and Body Armor Icons. Note: The stairs leading into the unfinished building is just north of the blue walled area. Go up the stairs and head to the next corner ahead of you. As you get there, you will see another set of stairs leading up. Go up then turn right. You should see the Health and Body Armor Icons. Go up to them and use the Look Ahead feature to turn around. You should see another incomplete small room with two entrances. You should see the package through the right entrance. [FRS-H42] - In the basement (southeast side) of the unfinished Pan-Lantic building. 0===============0 | Newport (NPT) | 0===============0 [NPT-H43] - In open garage right of the Blista near the Pay N' Spray. [NPT-H44] - Tucked in cubbyhole on second floor of the carpark (north side). [NPT-H45] - Near the end of the set of piers just north of the Callaghan Bridge and south of the condo complex. [NPT-H46] - At end of the L-shaped alleyway across the Callaghan Bridge south of Lips 106. [NPT-H47] - In front of the City Hall Building just south of the Callaghan Bridge. [NPT-H48] - In the middle section of the piers just south of the Callaghan Bridge. 0=======================0 | Belleville Park (BLP) | 0=======================0 [BLP-H49] - In the alleyway south of the Belleville Park Fire Station. Notes: The Package is up against the Uncle BJ's Deli & Groceries store tucked in a corner by the garage doors. [BLP-H50] - On the roof of Uncle BJ's Deli & Groceries underneath the bridge loop (yes, there are two Deli places in Bellville Park. Go figure). Notes: Go up the bridge loop and jump from it to land on the roof of the building. [BLP-H51] - Under the road tunnel just under the bridge loop south of the Fire Station. [BLP-H52] - In basketball court in the northeast corner of the main park. [BLP-H53] - Under the small bridge in the middle of the park. 0==================0 | Torrington (TRG) | 0==================0 [TRG-H54] - Behind the gated area of the Liberty City Police HQ building (northeast side next to the building). Notes: You need to use a Police car to open the gate. There is always one in the parking lot you can use. [TRG-H55] - Underneath the small bridge leading to Liberty City Police HQ from the main double road to the east. [TRG-H56] - In front of the elevator of the AMCO HQ underground parking garage. [TRG-H57] - At the topmost level of the AMCO HQ building. Notes: Take the stairs south of the Health Icon to reach the Package. [TRG-H58] - At the top of the helipad at Kenji's Casino. [TRG-H59] - Behind the crystal-like star sculpture west of Kenji's Casino in the sunken pedestrian park. 0=====================0 | Bedford Point (BDT) | 0=====================0 [BDT-H60] - Tucked in a little cubbyhole just northeast of the south church entrance on the west side of Bedford Point. [BDT-H61] - At the end of the alley by the Hyaku Dojo sign west of the AMCO HQ building. [BDT-H62] - On the top level of small glass building directly across the street (west) of the AMCO HQ building. [BDT-H63] - In the small doorway facing the intersection west of Liberty Tree Offices. [BDT-H64] - On the roof on the east side of Liberty Tree Offices. Notes: Use the stairs in front of the underground parking garage entrance to reach the Package. [BDT-H65] - By the Kuruma in the Liberty City Offices above ground parking lot. [BDT-H66] - In the Liberty Tree Offices underground parking garage. [BDT-H67] - On the walkway west of the subway entrances. 0=======================0 | Staunton Island (STI) | 0=======================0 [STI-H68] - Behind the rocks near the pier west of Liberty Tree Offices. At this point I have 99 Hidden Packages. The last one (SSV-H81) is on top of the broken drawbridge that connects Staunton Island with Shoreside Vale (Shoreside Lift Bridge). Getting this one will require special techniques and will be the last thing I do before finally heading back to Portland. /=========================================================================\ 0===========================================================================0 | II.20. Rampages (Part Two) | 0===========================================================================0 \=========================================================================/ Listed below are all the Rampages (seven total) for Staunton Island and the strategies for each one: 0===================================0 | [R7] - Destroy 15 Vehicles (M-16) | 0===================================0 Locations: ********** [LBC-R7-A] - South end of Liberty Campus (south of the Police Bribe). ----------------------------------------------------------------------------- Notes: Drive up to the Icon, get the Icon, and drive over to the Liberty Memorial Coliseum parking lot. Destroy all the cars there including your own. Then go over to the intersection at the northwest part of the parking lot. There you can get the rest of the cars you need to complete the Rampage. When the Police cars start coming, this will make things a little easier since they will converge on you and won't try to speed away when you shoot at them unlike the other cars. The Police Helicopter also counts as a vehicle so destroy it if you can. If you start a chain reaction of explosions, all the exploding cars count even if you didn't shoot directly at them. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [FRS-R7-B] - At the Pan-Lantic construction site tucked in the inside part of the hairpin turn of the street that separates the north and south sections of the site (Fort Staunton). ----------------------------------------------------------------------------- Notes: Get a car and drive up to the Icon. Get the Icon and destroy your car and the Cartel Cruiser west of the Icon's position. Go to the opening east of the Icon's position and shoot up the cars, and any Columbian that shoots at you, that appear on the road. Stay behind the fence, this will keep the pedestrians from taking whacks at you. The game should produce enough cars to complete the Rampage. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0======================================0 | [R8] - Explode 25 Yardies (Grenades) | 0======================================0 Locations: ********** [BLP-R8-A] - In the alley behind the Fire Station (Belleville Park). ----------------------------------------------------------------------------- Notes: Grab the Icon and run to the Liberty Memorial Coliseum parking lot. The short wall there will keep any hostile Yardies at bay but will allow you to throw Grenades at them. This makes this Rampage easier. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [BLP-R8-B] - In a cubbyhole in the south part of Liberty Campus just north of your hideout. ----------------------------------------------------------------------------- Notes: The simplest way to do this is to run down the street, throw Grenades at any Yardies you see and run away from those who chase you, and hope that the game generates enough Yardies to finish the Rampage. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0===================================0 | [R9] - Torch 16 Yakuza (Molotovs) | 0===================================0 Locations: ********** [NPT-R9-A] - At the tip of the building partway up the long bridge just northeast of Lips 106 (Newport). ----------------------------------------------------------------------------- Notes: Run south down the street and torch the Yakuza you see. When you get to the intersection where City Hall is, stop. Stay here and torch the remaining Yakuza. Use your camera to target Yakuza behind you. Remember, stay far enough away from them when you nail them otherwise you may set yourself aflame. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [NPT-R9-B] - Just south of 8-Ball's Bomb Shop (Newport). ----------------------------------------------------------------------------- Notes: Jump on the wall and go to the corner. Then throw or drop Molotovs at all the Yakuza you see. This vantage point makes the Rampage very easy. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0======================================0 | [R10] - Destroy 8 Vehicles (Shotgun) | 0======================================0 Locations: ********** [BLP-R10-A] - At the southwest corner of the main park in Belleville Park. ----------------------------------------------------------------------------- Notes: Get a car and go to the Icon. Get the Icon, get back into your car, and zip as fast as possible to the carpark near the Pay N' Spray. Go up to the second level and get out. Shoot your car until flames come out and move to the nearest car, shoot it up until flames come out and move to the nearest car, and so forth. You should have one car left to destroy by the time you have destroyed all the cars on this level. Move up to the next level and destroy the first car you see to complete the Rampage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [BLP-R10-B] - At the northeast corner of the main park of Bellville Park. ----------------------------------------------------------------------------- Notes: Same strategy except that since are closer to the carpark from this position, you will have more time to work with. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0=================================================0 | [R11] - Annihilate 30 Yardies (Rocket Launcher) | 0=================================================0 Locations: ********** [BDT-R11-A] - At the entrance of the church graveyard (west side) (Bedford Point). ----------------------------------------------------------------------------- Notes: Get a car and drive to the Icon. Get the Icon and drive just south along the road to the set of stairs belonging to the building to the building next to the church (south side of the block). Drive up the stairs and get out. From here you can get a lot of Yardies quickly. If any manage to come up to assault you, get back into your car and run them over. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [BDT-R11-B] - Tucked away by the stairs in front of Liberty Tree Offices (Bedford Point). ----------------------------------------------------------------------------- Notes: Same strategy except that you have to drive north from your position to get to the set of stairs. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0============================================0 | [R12] - Pop 17 Yardie Heads (Sniper Rifle) | 0============================================0 Locations: ********** [TRG-R12-A] - Second floor on the AMCO HQ building (use stairs to reach) (Torrington). ----------------------------------------------------------------------------- Notes: Get the Icon and go back down to street level. Stay behind the railings and shoot at the Yardies. Remember, only headshots count. The only matter to resolve is whether you are accurate and fast enough to complete the Rampage. The game always seems to generate enough to complete the Rampage so there should be no shortage of targets. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [TRG-R12-B] - At the topmost level of Kenji's Casino (north side) (Torrington). ----------------------------------------------------------------------------- Notes: Get the Rampage and jump down to the street in front of the main entrance. From here you can just stand here and pop their heads with no problem except for one. Since the Yardies and the Yakuza don't like each other, when a Yakuza Stinger drives by, the Yardies will chase and attack it making it harder to get your headshots. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0========================================0 | [R13] - Burn 25 Yakuza (Flame Thrower) | 0========================================0 Locations: ********** [BDT-R13-A] - Near the southeast entrance of Liberty Tree Offices above ground parking lot (Bedford Point). ----------------------------------------------------------------------------- Notes: Drive up to the Icon, get the Icon, and drive over to the nearest street. Go around and flame all the Yakuza you see. They will never attack you so this Rampage is very easy to complete. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [BDT-R13-B] - Tucked in the corner near the south entrance of the church (west side) (Bedford Point). ----------------------------------------------------------------------------- Notes: Same strategy, different part of Bedford Point. /=========================================================================\ 0===========================================================================0 | II.21. Unique Stunt Jumping (Part Two) | 0===========================================================================0 \=========================================================================/ Listed below are the four Unique Stunt Jumps for Staunton Island: 0===============0 | Newport (NPT) | 0===============0 [NPT-J9] - The ramp at the top of the carpark (southwest end) (going from north to south). Notes: You will need to move the car that is usually parked in the pathway so you can get enough speed to make the jump. [NPT-J10] - Directly underneath the west end of Callaghan Bridge (use the gravel pile to jump across) (going from north to south). Notes: Try not to go too fast otherwise you may bounce off the other end of the landing area and into the water. [NPT-J11] - On the median of the road east of Lips 106 (between the billboards) (going north to south). Notes: You have to drive into Fort Staunton and go on the high bridge on the east side (driving south). When you reach the top of the bridge, you need to get on the median of the bridge. There is a small ramp that will allow you to get on the median. Zip straight ahead and be careful of the trees, they can mess up your approach if you're not careful. You don't have to clear the bridge to get the game to recognize the Jump. Just smacking into the wall on the other side will suffice. 0=====================0 | Bedford Point (BDT) | 0=====================0 [BDT-J12] - Through the Tw@ Internet Cafe and up the stairs (heading east to west). Notes: Start from the corner in the east and align yourself with the ramp when you approach the street. /=========================================================================\ 0===========================================================================0 | II.22. Vigilante and Firetruck Missions (Staunton Island) | 0===========================================================================0 \=========================================================================/ Don't forget to do the Firetruck and Vigilante Missions for Staunton Island. As before, only the first twenty kills in the Vigilante Mission count toward additional Police Bribes and the first twenty fires put out during the Firefighter Mission count toward getting the Flame Thrower Icon for all of your hideouts. /=========================================================================\ 0===========================================================================0 | II.23. "A Ride In The Park" | 0===========================================================================0 \=========================================================================/ Go into the main park in Belleville Park and near the north end by the basketball courts is a Landstalker. Entering it will trigger the vehicle mission "A Ride In The Park". Here you have two minutes to collect 12 checkpoints and you are given 10 seconds for each one you get. When you start, you will see a checkpoint off to your left (1). Go to the set of tracks on the other side of the building and line yourself with the platform the checkpoint is on. Carefully get on the platform and then collect the checkpoint. Then rush to the wall on the west side of the park and head south scraping the right side of the Landstalker against the wall in the process. Ahead of you is a cluster of three checkpoints (2,3,4). Get the first one ahead of you (2) then angle slightly left to get (3). Stop and let the vehicle settle against the wall then back up to get (4). Go south to the end of the park and collect (5) then head back north to the small bridge and approach from the west side. Here there are a cluster of three checkpoints (6,7,8). Get the one on the west incline (6), then the one under the bridge (7), then line yourself with the next checkpoint and climb up the incline get it (8). From there head south to the obelisk and get the checkpoint on the outside edge of it (9) then go up the stairs and get (10). Back straight out and get the checkpoint at the toilet block (11). Move forward and head north to the lake. The last checkpoint is on the island and you will see an incline on the east side of the island. Climb it to get the last checkpoint (12) to complete the vehicle mission and get $30,000 for your efforts. /=========================================================================\ 0===========================================================================0 | II.24. "Multistorey Mayhem" | 0===========================================================================0 \=========================================================================/ This particular vehicle mission takes place within the confines of the carpark in Newport. The setup is a little unusual in that you have to take a Stallion, stop just outside of one of the entrances, get out then get back in again. There is usually one parked just inside the south entrance of the carpark. Get it, go out the south entrance, turn around so you are just outside the south entrance, get out then get in again. When you start you have two minutes to get twenty checkpoints. Unlike the other vehicle missions the timer starts when the mission does and you have twenty seconds to start plus five seconds for each checkpoint nabbed. The first four are on the ground level. (1) is just ahead of you then turn left until you see (2) which is between the entrances (a commonly missed checkpoint) then turn right until you see (3) then whip left to get (4) then go up the ramp to the second level. When you get up to the second level, get (5) which is ahead of you but a little to the left then turn around and get (6) which is in a car (smack the car to move it out of the way when you get the checkpoint) then angle left to get (7) and straighten out to get (8) then turn right and go up the ramp. When you get up to level three, spin left to get the checkpoint which is sitting by the ramp (9) (another commonly missed checkpoint) then turn around and go along the right wall to get (10) and (11) (be careful when approaching the wall - there seems to be an invisible obstacle near where the ramp is). When you get (12), back up and turn right to go up the ramp. After getting up to level four, get the one ahead and off to the right (13) then turn right to get (14) then whip left to get (15) then get the checkpoint near the ramp before going up (16). After getting up to level five, turn left to get the checkpoint by the ramp (17) then turn around and go to the checkpoint along the right wall (18) then turn left to get (19) then go along the wall and jump off the ramp to get the last checkpoint suspended in the air (20). When you get the last checkpoint, you will get $30,000. /=========================================================================\ 0===========================================================================0 | II.25. "Casino Calamity" (Toyz Van) | 0===========================================================================0 \=========================================================================/ In a parking lot just northwest of Kenji's Casino is another Toyz Van. Entering it will trigger the Toyz Van Mission "Casino Calamity". Just like "Rumpo Rampage", you have to use remote controlled cars to destroy gang vehicles. In this mission, you have to destroy as many Yakuza Stingers as you can in two minutes. /=========================================================================\ 0===========================================================================0 | II.26. Taxi Mission | 0===========================================================================0 \=========================================================================/ Whenever you enter a Taxi, you have the option of doing the Taxi Mission by pressing Activate Vehicle Mission. The mission comprises of picking up fares and driving them to their destination a la Sega's "Crazy Taxi". The more fares you pick up in one run, the more money you make. In earlier versions of this guide I said that the easiest place to do this mission was in Portland. However, while playing around on the Xbox version, I found that doing it on Staunton Island was easier especially when using the Taxi Trick which allows you to use another vehicle for a Taxi (Official U.S. PlayStation Magazine Demo Disc (Issue 67): Taxi Trick by DeMarlo King.) First, get a Taxi and go to the condos east of your hideout. There you will see a Yakuza Stinger. Park close to the Stinger, exit the Taxi, and get into the Stinger to see if it is unlocked. If it is unlocked, reenter the Taxi. Press and HOLD the Activate Vehicle Mission button. While holding the Activate Vehicle Mission button, exit your taxi and enter the other car. On the PS2, the Activate Vehicle Mission is usually the R3 button (except on one setup) and Right Analog Stick is also the Look Around stick so it will be disorienting trying to get to the other car. Once you get close enough to the other car, press Enter Vehicle and, once inside (wait until you close the car door otherwise the mission will end before it begins), release the Activate Vehicle Mission button. Now the Taxi Mission will begin inside the new car. This trick also works on the Xbox version and is much easier to do since the X button is the Activate Vehicle Mission button so there is no disorientation while trying to get into the other vehicle. And, thanks to one of my regular readers, Glen T. Winstein, this also works on the PC version: "The taxi trick works for PC: hold Caps Lock to initiate activation of the mission, hit F to exit the taxi, maneuver Al to whatever other vehicle, hit F to enter it, then release Caps Lock." I used the Stinger because it handles a lot better at high speed than the Banshee (which I was using in earlier versions of the guide when in Portland). The only thing to look out for is when you are told to go the Fort Staunton Construction Site. While getting your customer to it, you will be shot at by Columbians so you have to make sure that they can't get into position to pull you out (and end your mission). Strangely enough, half the time I drop off a customer there my next fare tends to be one of the Columbians trying to shoot me. Even though Staunton Island is bigger than Portland, the Stinger helps you to make quick work of the Taxi Mission (the flatter terrain helps also). When you get 100 fares total (not necessarily in one run), you will unlock the Borgnine Taxi at Borgnine Taxis which is next door to Head Radio in Harwood (Portland) and inch closer to 100% Completion. /=========================================================================\ 0===========================================================================0 | II.27. SSV-H81, The Dodo, And Portland | 0===========================================================================0 \=========================================================================/ Now is time to start heading back to Portland. I still have to cross the Callaghan Bridge but in the opposite direction. The best, and cheatless, way to do that is by using the Dodo. You still need the Dodo for the Industrial Import Export Garage so you can kill two birds with one stone here. The Dodo is unusual in that it is not a car but an airplane. However, it is a clipped winged craft meaning that it does not have most of its wings. It can be flown but it is a difficult thing to do. However, there are FAQ pages that will help you be able to fly the Dodo for long periods of time. Then there is also the matter of getting SSV-H81 which is on the raised part of the broken drawbridge. Normally, you would have to wait until completion of "A Drop In The Ocean" (Donald Love) so the drawbridge would be fixed. Then get on the drawbridge and onto the median and wait for it to rise so you can get SSV-H81. But is it possible to get SSV-H81 while the drawbridge is broken? Yes it is. It is a little tricky but it is possible. It requires the use of the Dodo to reach it. Those that are experts in flying the Dodo can probably get it with little problem. But there is a way for those who can't fly the Dodo. Step One is to get a Dodo (found at Francis International Airport), go to the intersection with the signal light (the one that leads to the airport terminal), stop, and turn right. Step Two is to rev up the Dodo and go up the bridge while pushing up on the Left Analog Stick (pushing the nose down). As you near the break, the nose of the plane should be scraping the ground. When you get roughly two to three car lengths from the drawbridge, yank the stick down. If you have enough speed, the plane will go almost straight up and high enough to reach the drawbridge. You won't fly very far but then you won't need to. Just enough to land on the drawbridge. Once on the drawbridge, go near the package, park very close, and parallel, to the median. Step Three is getting up the package. You can't jump onto the median from the road because it is too high and you can't climb to the top of the Dodo either. But you can still use the Dodo to get on the median. Go between the Dodo and the median. Then jump onto the Dodo near the back wheels right by the rear windows. You should be partway up the Dodo if you jumped onto it right. You can't jump onto the rear of the plane but you don't have to. While on the Dodo, use the Look Around (Right Analog Stick) to aim at the median. Then jump from your position to the top of the median. Then go get the package to get the last Weapon Icon (Rocket Launcher) and your million dollar bonus. If you can't do this trick, don't worry, you can get the Package later. For missions where I use the Rocket Launcher, I also have strategies for using different weapons. As for the Dodo, just drive it into the tunnel and head to Staunton Island (because of its size you will be switched into first person mode while driving in the tunnel). If you managed to get the package, get back into the Dodo and drop it onto the Staunton Island side of the bridge. Then make your way through Staunton Island and go to the Callaghan Bridge. Go up the bridge without slowing down and you should start to glide as the bridge droops down. Gently pull back and you should land on your wheels on the other side. Then simply go around the roadblocks, deposit the Dodo in the Industrial Import Export Garage, and save your game at your hideout. /=========================================================================\ 0===========================================================================0 | II.28. Rampages (Part Three) | 0===========================================================================0 \=========================================================================/ Now is time to do the last six Rampages located in Portland: 0==============================0 | [R1] - Kill 20 Mafia (AK-47) | 0==============================0 Locations: ********** [STM-R1-A] - Between the car garages east of Ciprianis Ristorante (near the Mafia Sentinel) in St. Marks. ----------------------------------------------------------------------------- Notes: Drive up to the Icon, get the Icon, and then go up to the entrance of Salvatore's "Gentlemen's Club". The Mafia are very hostile so they will gang up on you when attacked. The wall will help shield you from them while you take out those near the entrance. Go around the wall a little bit and take out those on the other side of the wall then go back behind the wall and get the ones that generate near the entrance. Repeat until complete. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [STM-R1-B] - Behind the walled off area just south of Ciprianis Ristorante (go into the alley and enter the first entrance on the left) in St. Marks. ----------------------------------------------------------------------------- Notes: Do the same thing here. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0=================================0 | [R2] - Murder 30 Diablos (M-16) | 0=================================0 Locations: ********** [RLD-R2-A] - By the stairs leading to the top of Woody's Topless Club in Red Light District. ----------------------------------------------------------------------------- Notes: Go down the street and pick off the Diablos as they appear. Like the Mafia, they will generally gang up on you when attacked. Unlike the Mafia, however, they will either be unarmed or have a Baseball Bat as they attack. Their fists and bats won't do a lot of damage plus they make easy targets when they rush you. A fairly easy Rampage. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [CHT-R2-B] - On the ground on the north side of the Callaghan Bridge right by the Old School. ----------------------------------------------------------------------------- Notes: Do the same thing here. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0=======================================0 | [R3] - Destroy 10 Vehicles (Grenades) | 0=======================================0 Locations: ********** [STM-R3-A] - On the elevated train tracks just northeast of Sweeney General Hospital in St. Marks. ----------------------------------------------------------------------------- Notes: Go up the stairs leading up to the train platform in St. Marks and drive to the Icon. Get the Icon and drop a Grenade by your car then drop down to street level. By blowing up your car, you take care of one vehicle leaving nine to blow up. Run up to cars and drop a Grenade near the front then run away so you don't get caught up in the blast. Pedestrians will attack you but you can easily outmaneuver them. You can also blow up the two cars in the SupaSave parking lot not far from your position if you need to. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [TTN-R3-B] - On the elevated train tracks north of Joey's Garage in Trenton. ----------------------------------------------------------------------------- Notes: Do the same thing here but you can blow up the two cars at the AMCO office southeast of your position if you need to. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0=================================0 | [R4] - Kill 20 Triads (Shotgun) | 0=================================0 Locations: ********** [TTN-R4-A] - In the alley between Liberty Pharmaceuticals and Mean Street Taxis in Trenton. ----------------------------------------------------------------------------- Notes: Get the Icon and go into the street to get the Triads. You can't run very fast because of the Shotgun and the Triads will gang up on you when attacked and they wield Baseball Bats and Pistols. But the powerful Shotgun will kill in one shot when up close so this Rampage isn't too hard even though they will take off armor and possibly some health while doing it. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [PLV-R4-B] - On the ledge on the east side of Sweeney General Hospital in Portland View. ----------------------------------------------------------------------------- Notes: Do the same thing here. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0=============================0 | [R5] - Kill 25 Triads (Uzi) | 0=============================0 Locations: ********** [CHT-R5-A] - By the stairs at the Rockstar building in southwest Chinatown. ----------------------------------------------------------------------------- Notes: The Uzi is the same weapon that is used for drive-bys. So get into a car and drive-by the Triads to complete the Rampage. This will make the Rampage very easy (unless you are not any good at doing drive-bys). +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [PLV-R5-B] - On the ground right by the northwest corner of SupaSave in Portland View. ----------------------------------------------------------------------------- Notes: Do the same thing here. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0==============================================0 | [R6] - Destroy 13 Vehicles (Rocket Launcher) | 0==============================================0 Locations: ********** [TTN-R6-A] - Just inside the entranceway of the building west of Joey's Garage in Trenton. ----------------------------------------------------------------------------- Notes: Drive to the Icon and drive to the AMCO offices nearby and take out the two cars parked there. Then drive over and destroy the Perennial parked in the street near the Police Station, the two cop cars at the Police Station, and the ambulance at the hospital. Then zip over to the Portland Docks and destroy all the vehicles parked around the place including your own if you need to. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ [CPT-R6-B] - By a tree behind the wall of the Callaghan Point Power Plant (on the south side of the building not far from the gate). ----------------------------------------------------------------------------- Notes: Do the same thing but start at Greasy Joe's which is nearby and destroy the three vehicles there. With that, I have completed all the Rampages in the game and got my million dollar bonus. Now I will finish up the..... /=========================================================================\ 0===========================================================================0 | II.29. Unique Stunt Jumping (Part Three) | 0===========================================================================0 \=========================================================================/ Listed below are the last eight Unique Stunt Jumps in Portland. Since the Cheetah is not usually found in Portland, you can use the Banshee which is found at Capital Autos in Harwood: 0==========================0 | Red Light District (RLD) | 0==========================0 [RLD-J1] - The ramp sitting against the Chinatown subway entrance (going from south to north). Notes: You will need to land on your wheels on the elevated train track to get credit for the jump. 0=================0 | Chinatown (CHT) | 0=================0 [CHT-J2] - The concrete ramp south of the pedestrian bridge leading from the elevated train platform to Chinatown (going from south to north). Notes: Jump over the bridge and through the Police Bribe to succeed. 0========================0 | Callaghan Bridge (CGB) | 0========================0 [CGB-J3] - The yellow and black striped ramp at the end of the median on the bridge (going west to east). Notes: Back up to the bridge gap to get enough speed for the jump and land on your wheels in the gap between the two main lanes. [GCB-J4] - The large dirt pile under the bridge near where the bridge lanes meet the ground (going from west to east). Notes: Jump over both white bridge bar supports to succeed. 0=======================0 | Portland Harbor (PHB) | 0=======================0 [PHB-J5] - The ramp in the south part of the docks near the ship (just north of the Linerunner) (heading north to south). Notes: Jump over the tractor trailers to succeed. But don't go too fast or else you may jump into the water. 0===============0 | Trenton (TTN) | 0===============0 [TTN-J6] - The ramp on the east side of the building north of Liberty City Sawmills (going from east to west). Notes: You can't touch the building in order to get credit for the jump. 0======================0 | Atlantic Quays (AQY) | 0======================0 [AQY-J7] - The ramp with the cones by the warehouse on the east side of Atlantic Quays (going from east to west). Notes: Use the long pier where AQY-H32 is located to get enough speed for the jump and you have to either land on the second building or in the gap between the two to get credit for the jump. [AQY-J8] - The large dirt mound between the piers in south Atlantic Quays (going from west to east). Notes: Use the sidewalk that goes alongside the Turtle Head Fishing Co. to get enough speed for the jump and you have to land on your wheels to get credit for the jump. By completing AQY-J8, I have finished all the Unique Stunt Jumps in the game and got my million dollar bonus. Now I will finish up the..... /=========================================================================\ 0===========================================================================0 | II.30. Vigilante and Firetruck Missions (Portland) | 0===========================================================================0 \=========================================================================/ By getting the first twenty kills in the Vigilante Mission in Portland I have gotten the last two Police Bribes at my hideouts. I now have a total of six Bribes and they will come in handy later. By putting out the first twenty fires in Portland while doing the Firefighter Mission, plus doing the first twenty in Shoreside Vale and the first twenty in Staunton Island, I have finally unlocked the Flame Thrower Icon at all hideouts. If you see any fast cars like the Cheetah or the Stinger during one of these missions, you may want to get one of these in your garage for use in any mission that you may want to use a fast car in. /=========================================================================\ 0===========================================================================0 | II.31. "Patriot Playground" | 0===========================================================================0 \=========================================================================/ When you go to the SupaSave in Portland View, you will see a Patriot parked there. Entering it will trigger the vehicle mission "Patriot Playground". In this mission you have five minutes to collect 15 checkpoints and you are given 20 seconds for each one collected. The timer starts when you get the first checkpoint. Go behind the SupaSave and up the stairs. After going partway up, veer right and get the first checkpoint under the elevated tracks (1). Then go down to the beach. As you head toward the beach, you will see the checkpoint there but you may also see the top of a checkpoint on the rocky part just ahead of you. If you angle the Patriot just right you can get this checkpoint (2) then the one on the beach when you land (3) (if you miss (2) then climb up the embankment to get it after getting (3)). Climb up the rocky hillside to get behind the apartment complexes and in the process get (4) which is on the edge. Once you get behind the complexes, go forward until the next checkpoint is directly right of you then turn right and head back to the beach in the process getting (5). Checkpoint (6) is off to your left and right on the water's edge. This one is tricky because of the fact that this particular part of the beach where the checkpoint is at is steep. Get right up to it, tap forward to go down, tap reverse to slow yourself, and when you get the checkpoint (6), hold reverse to go back up. Go up the rocky embankment to get (7) then back down to the beach. Go under the archway and along the left side of the embankment to get (8). Then go onto the grass and back down to the beach. Then turn left and go up the embankment to get (9). When getting (9), turn right and head for the grass. Once on the grass, turn right and get (10). After getting (10), turn around and head west. As you approach the rocky embankment, you will see (11). Climb up to get (11), turn left when you reach the top and climb up to get (12), then turn right when you reach the top to get (13). Then turn left and go behind Salvatore's "Gentlemen's Club". As you head behind the club, you may see a checkpoint off to your left but that will be the last one collected. Checkpoint (14) is on top of the arch near the very end. Carefully go down and get it and back up the arch and onto the grass then turn around. Approach (15) from the west and get a good speed to get down to the ledge where it's at. After getting (15), you will be given a reward of $20,000. /=========================================================================\ 0===========================================================================0 | II.32. "Mafia Massacre" (Toyz Van) and "Diablo Destruction" (Toyz Van) | 0===========================================================================0 \=========================================================================/ The third Toyz Van is located west of Ciprianis Ristorante in St. Marks. Your targets are the Mafia Sentinels that roam the area. The fourth and final Toyz Van is located on the northeast side of the apartment complexes in Hepburn Heights. Your targets are the Diablo Stallions that cruise nearby. By completing these two objectives, I have finished with the Toyz Van missions. /=========================================================================\ 0===========================================================================0 | II.33. Taking Stock And Stocking Up | 0===========================================================================0 \=========================================================================/ I have reached the point in this guide in where I have done all I could do and am ready to resume with the Main Story Missions. At this point I have done: X=========================================================================X | All 100 Packages (all Weapon Icons unlocked). | |=========================================================================| | All 20 Rampages. | |=========================================================================| | All 20 Unique Stunt Jumps. | |=========================================================================| | Ambulance Mission completed (Infinite Run plus Health and Adrenaline | | Icons for my hideouts). | |=========================================================================| | At least 100 Taxi fares done (unlocking the Borgnine Taxi). | |=========================================================================| | The first twenty kills on each section (60 total) in the Vigilante | | Mission (unlocking all six Police Bribes for all hideouts). | |=========================================================================| | The first twenty fires put out in each section (60 total) in the | | Firefighter Mission (unlocking the Flame Thrower Icon at all hideouts). | |=========================================================================| | All four Toyz Van Missions completed. | |=========================================================================| | "Patriot Playground", "A Ride In The Park", "Mulitstorey Mayem", and | | "Gripped!" vehicle checkpoint missions completed. | |=========================================================================| | Most of the car collection lists (maybe about 90% of all vehicles | | listed). | |=========================================================================| | Roughly 51% completion and about $6,200,000. | X=========================================================================X A lot of work but well worth it. This will make some of the Story Missions a bit easier because it gives me money and weapons that I really should not have this early. Before saving your game, you may want to stock up on ammo for your weapons. And how do you do that? With a neat little trick. Open your garage and remove any vehicle inside (just park it nearby for now). Now, pick up all of the Weapon Icons to increase your ammo, then run all the way to the back wall of the garage, and run out. You will see that all of the Weapon Icons have immediately regenerated. Repeat this until you have lots of ammo for all of your weapons. Then save your game, after reparking your vehicle inside your garage, before resuming with the Main Story Missions. /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | III. The Story Missions | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ The strategies presented here are based on getting all 100 Hidden Packages to get the Weapon Icons. You should get up to 99% completion before doing the final Story Mission "The Exchange" (Catalina). Each Story Mission is broken into six parts: 0=========0 | Overview \ 0===========0 What the mission is about. 0========0 | Weapons \ 0==========0 Weapons used on the mission. Each weapon listed should have a lot of ammo for it before doing the mission attempt. 0==========0 | Prep Work \ 0============0 Any vehicle that must be had or any task that needs to be done before doing the mission. 0======0 | Notes \ 0========0 Additional information and other musings. 0=========0 | The Plan \ 0===========0 How to do the mission. 0=======0 | Reward \ 0=========0 What you get for your efforts. With that explained, I will now finally move on to the story..... /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | III.1. Luigi Goterelli | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ Luigi runs the Sex Club 7 in Red Light District. He works for the Mafia and uses his club as a front for his prostitution operation. You have already met him and done one mission on his behalf, "Luigi's Girls". His missions are very easy since these are meant for newbies to get acquainted with Liberty City and with Portland in particular. There are a total of five missions, technically four since you have already done one, and they can be done quickly. He is represented by the "L" icon not far from your hideout. /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | L2. "Don't Spank Ma Bitch Up" (Luigi Goterelli) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0===========0 When Claude arrives at the club, he is given a letter from Luigi by one of his guards..... "There is a new high on the street goes by the name of SPANK. Some wiseguy's been introducing this trash to my girls down Portland Harbor. Go and introduce a bat to his face! Then take his car, respray it. I want compensation for this insult!" 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you start, you will be prompted to take the Baseball Bat across the street but you will not need it. Drive over to Portland Harbor and run the guy over. The two girls nearby are not Luigi's so you won't fail the mission if you run them over. Exit your car and get into the pusher's car. Go to the Pay N' Spray to get it repainted then follow the blip to Luigi's garage to park it and finish the mission. 0=======0 | Reward \ 0=========0 $4,000 and there's one less pusher on the streets. /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | L3. "Drive Misty For Me" (Luigi Goterelli) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0===========0 Luigi informs Claude that the Don's son, Joey Leone, wants some action from his regular girl Misty. She lives in nearby Hepburn Heights and you have to pick her up and take her to Joey's Garage in Trenton. Luigi also tells Claude..... "Joey ain't the kind you keep waiting, remember, this is your foot in the door...so keep your eyes on the road and off Misty!" 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Drive over to Hepburn Heights, park in the blue circle, and honk your horn. Misty will then come out and enter your car. Then drive over to Joey's Garage to end the mission. 0=======0 | Reward \ 0=========0 $4,000 and you have opened up Joey Leone's set of missions. If you happened to be nearby between 09:00 and 19:00 hours, you may have heard a phone ringing. This phone is right outside the Bitch'n' Dog Food Factory. This is where you pick up missions for the factory's owner, Marty Chonks. But I will wait until I have completed all of Luigi's missions before I do Marty's and Joey's missions. /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | L4. "Pump-Action Pimp" (Luigi Goterelli) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0===========0 Luigi is upset that some Diablo scumbag is pimping his "scuzzy bitches" near the Sex Club. He wants Claude to take this guy out and suggests that he can get a piece from the Ammu-Nation nearby. 0========0 | Weapons \ 0==========0 M-16 (optional), Rocket Launcher (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Get a car and drive up behind them but don't hit or shoot at them. Pass them up, get far enough ahead, and stop. If you do this right, they should stop behind your parked car honking their horn. Get out and use the M-16 to hit the pimp's car with a long burst which will destroy their car, and themselves (as they are getting out), before they can shoot at you. If you were able to get the Rocket Launcher Weapon Icon for your hideouts, use the Rocket Launcher and they won't even be able to get out at all. 0=======0 | Reward \ 0=========0 $4,000 and the Pistol will now be available at St. Marks (Portland) Ammu-Nation [Cost: $ 250]. /LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL\ 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 | L5. "The Fuzz Ball" (Luigi Goterelli) | 0LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL0 \LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLL/ 0=========0 | Overview \ 0===========0 Luigi informs Claude that the policeman's ball is being held at the Old School Hall by the Callaghan Bridge and they'll be looking for some "old school" action. Luigi wants him to take as many of his girls, who are spread out all over Portland, as fast as he can to the ball before the cops spend all their money on drinks. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Get a Taxi and take it to Luigi's. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You have five minutes to get a minimum of four girls to the ball and there are a total of eight girls in Portland. You fail the mission if you run any of them over or get less than four girls to the ball. Start off by going north into Hepburn Heights and get one of the girls by the bridge then go to the car crusher entrance to get another then pick up one near Ciprianis Ristorante in St. Marks. Since the Taxi can only hold three girls, go the the ball and drop off the girls. From the ball go to the northeast part of Chinatown to pick up your next girl then go back to St. Marks to get the one just underneath the elevated train tracks then the one by the Portland Harbor entrance. Then go back to the ball to drop them off. From the ball go get the girl near Liberty City Sawmills then go into Chinatown and get the one by the market. Then go and drop them off at the ball to complete the mission. 0=======0 | Reward \ 0=========0 $4,000 plus an additional $2,000 for getting all eight girls to the ball. This also completes all of Luigi's missions. Before I start with Joey Leone's missions I will deal with..... />>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>\ 0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0 | III.2. Marty Chonks (Bitch'n' Dog Food Factory) | 0>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>0 \>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>/ Marty Chonks owns the Bitch'n' Dog Food Factory and he seems to have all kinds of money trouble. He has four missions total and you can pick them up between 09:00 and 19:00 hours every day. His missions are very easy and comprise of mainly taking one of his cheap cars, picking up someone, taking that person back to the factory, and disposing with the evidence. If you're good enough and start the first mission at exactly 09:00 you can get the last mission started before 19:00 hours. Since the missions are very easy, I will group them all here instead of breaking them down. 0============================0 | "The Crook" (Marty Chonks) | 0============================0 Take the Perennial, pick up the bank manager (who has been ripping off Marty) at the Bank of Liberty in Chinatown and take him back to the factory. Then take the Perennial to the car crusher in Harwood and earn $1,000 for completing the mission. 0==============================0 | "The Thieves" (Marty Chonks) | 0==============================0 Take the Sentinel, pick up the thieves (who have been threatening to tell the insurance company on Marty who hired them to break into his apartment for insurance fraud) at their turf in Chinatown and take them back to the factory. Then take the Sentinel to the Pay N' Spray in Red Light District and take it back to the factory and earn $3,000 for completing the mission. 0===========================0 | "The Wife" (Marty Chonks) | 0===========================0 Take the Esperanto, pick up the wife (who has a nice insurance policy) at Classic Nails in Red Light District, and take her back to the factory. You have to dispose of the car in the sea and the best place to do it is at Portland Beach east of the SupaSave right where the docks meet the beach. Go partway down to the water and then get out. Gravity will then pull the car into the sea and you will earn $2,000 for completing the mission. 0============================0 | "Her Lover" (Marty Chonks) | 0============================0 Take the Stallion, pick up the guy (who was seeing Marty's wife before she got whacked) in Chinatown, then take him back to the factory to complete the mission. You will earn $4,000 and complete all of Marty Chonk's missions. /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | III.3. Joey Leone | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ Joey Leone is the son of the local Don, Salvatore Leone. He runs a car garage in Trenton as his main line of work but has other extracurricular activities that will involve Claude. He has six missions total and you can pick up his missions at the "J" in Trenton. /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | J1. "Mike Lips Last Lunch" (Joey Leone) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0===========0 The Forelli brothers have owed Joey money for far too long and need to be taught some respect. The teaching comes in the form of blowing up one of their guys, Mike Lips. He is currently eating at Marco's Bistro in St. Marks and you have to take his car, fit it with a bomb, and park it back at the restaurant. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You will need to pick up this mission between 05:00 and 21:00 hours. When you do, you have six minutes to complete this operation but this mission isn't too hard. Go up to Marco's Bistro and grab Mike's car then take it to 8-Ball's Bomb Shop in Harwood. Then take it back to Marco's Bistro, park it, press Attack to arm the bomb, and exit the car (make sure you close the door or you will fail the mission). Now go to the sidewalk and watch the show. If you smash up the car while taking it to or from the shop, you will have to go to the Pay N' Spray to fix it up. 0=======0 | Reward \ 0=========0 $10,000. /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | J2. "Farewell 'Chunky' Lee Chong" (Joey Leone) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0===========0 Joey informs Claude that there is some guy on Chinatown pushing SPANK for some gang from Columbia "or Colorado...or something". Joey wants you to go to Chinatown and take this guy out. 0========0 | Weapons \ 0==========0 Sniper Rifle (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Mr. Chong runs a noodle stand in the middle of the Chinatown market and has a couple of guards nearby. There are a couple of ways to do this depending on your style: The Perennial Method ******************** This takes a while to set up but is kinda fun. At two of the exit points around the market are parked Perennials. These are Chunky's getaway cars. Take each of them to 8-Ball's Bomb Shop, rig them with a bomb, and drive them back to where you found them. After doing that go and confront Mr. Chong then run away. He will run for one of his getaway cars and when he enters the vehicle.....BOOM! End of story and Mr. Chong. The Sniper Rifle **************** Since you have already got the Sniper Rifle (from getting all those Hidden Packages), you can just go to the marketplace (south) entrance, aim at Mr. Chong, and POW! 0=======0 | Reward \ 0=========0 $10,000. /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | J3. "Van Heist" (Joey Leone) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0===========0 Joey wants you to hit the payroll van that is cruising through Chinatown. The van is impervious to bullets so you need a car and ram it off the road to chase away the security guards driving the van. Then take it to Joey's drop off point to complete the mission. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Get a Firetruck and head for Joey's Garage. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Take the Firetruck, find the red blip, and hit the Securicar. The large Firetruck will allow you to chase away the security guards in about three hits. You will also attract the attention of the cops and get a 2-Star Wanted Rating in the process. Once you get the Securicar, take it to the Pay N' Spray to get rid of the wanted level. Then start roaming around Portland. Why? To get the game to spawn Securicars for the Industrial Import Export Garage. The Securicar is easily the hardest vehicle to get because it doesn't spawn very often. However, the game needs to spawn at least one Securicar for this mission. The Securicar you are riding, the payroll van, is a special one so it will not disappear on you when you take another car. Whatever car you are driving at any time is placed into an array of some sort so while you are driving around you will see a lot of the same car you are currently driving. Since you are driving a Securicar for this mission, you will see more Securicars driving the street so you will be able to get one for the Industrial Import Export Garage. After a few minutes, another Securicar should appear so get out and take it. Drive it to the Industrial Import Export Garage then go back and get the payroll van Securicar you left behind. Then take the payroll van to the dropoff point in Portland Docks to complete the mission. 0=======0 | Reward \ 0=========0 $20,000 and a guy by the name of El Burro pages you and wants to talk and he can be contacted in Hepburn Heights. But I will wait until I have done all of Joey's missions before doing El Burro's. /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | J4. "Cipriani's Chauffeur" (Joey Leone) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0===========0 Joey introduces Claude to the Don's Capo, Toni Cipriani..... "Here's the guy I was telling you about. Alright listen, this guy ain't Italian and he's no mechanic but he can get things fixed." Claude is to take Toni to Ciprianis Ristorante in St. Marks. And as Claude leaves, Joey informs him..... "Now listen to me, I'm planning a job that needs a good driver so drop by sometime later Ok?" Hmmmmm.....sounds interesting. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 As you exit the garage, Toni informs you that he wants to go the Mr. Wong's Launderette in Chinatown before you drop him off at the restaurant. He needs to collect some overdue protection money. After Toni enters the launderette, he is ambushed by the Triads and you have to get both of yourselves out of there pronto. Zip north then make your way to the restaurant to end the mission. 0=======0 | Reward \ 0=========0 $3,000 and you open Toni's set of missions but I finish Joey's missions and then El Burro's missions before I do Toni's. The Uzi will now become available at the following Ammu-Nations: --St. Marks (Portland) [Cost: $ 800]. --Newport (Staunton Island) [Cost: $800]. /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | J5. "Dead Skunk In The Trunk" (Joey Leone) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0===========0 One of the Forelli brothers thought he was a wise guy so he got whacked by one of Joey's men. Joey wants Claude to take the car, parked at Greasy Joe's in Callaghan Point (with the corpse in the trunk), to the car crusher in Harwood for disposal. 0========0 | Weapons \ 0==========0 Uzi (optional). 0==========0 | Prep Work \ 0============0 Get a Firetruck and head to Joey's Garage (optional). 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you get to Greasy Joe's, you will see a gray Manana which you will need to take to the car crusher. If you scope your surroundings, you will see a car with its lights on in the east side of the parking lot. It seems that the Forelli's are planning an ambush and one of the two cars involved in the ambush is parked here. The other one is parked just underneath the bridge by the tunnel. There are a couple of ways to do this depending on your style: Outwit Them *********** For those who like the thrill of the chase, just take the Manana and have fun outwitting them by going into narrow alleys and outmaneuvering them on the way to the car crusher. Ambush The Ambushers ******************** With the Firetruck, go through Chinatown, down the main road heading under Callaghan Bridge, and smack the first car into the tunnel. Usually you will either flip the car over or get it stuck along the wall. The second car will then give chase and ram into the Firetruck. The Firetruck is pretty tough so you can just drive-by the second car, while it is backing up and ramming you again and again, it until it explodes. Once you destroy the second car, get into the Manana and drive to the car crusher uncontested to complete the mission. 0=======0 | Reward \ 0=========0 $10,000. /JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ\ 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 | J6. "The Getaway" (Joey Leone) | 0JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ0 \JJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJJ/ 0=========0 | Overview \ 0===========0 Joey has some friends who are planning to hit the Bank of Liberty in Chinatown and wants Claude to drive the getaway car. He needs to go to the safehouse in St. Marks to pick them up and take them to the bank before five o'clock (17:00 hours) "and not a minute after". 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Have a Patriot or Taxi saved in your garage. 0======0 | Notes \ 0========0 Web pointed out something I overlooked in my overall strategy. 0=========0 | The Plan \ 0===========0 First off you need to pick this mission up between 06:00 and 14:00 hours. Try to get there just before 06:00 to give you maximum time to do the mission. Take your car and go to the safehouse to pick the robbers up. Go to the Bank of Liberty in Chinatown and park the car pointing north toward the Chinatown Shortcut. After they rob the bank, you will have a 3-Star Wanted Rating. Go through the Chinatown Shortcut (the Police Bribe there will knock off one star) and to the Pay N' Spray to get rid of the rest of the Wanted Rating. Or, as Web pointed out, you can just go to your hideout, assuming you followed the guide and did the Vigilante Missions to get all of the Police Bribes, and use them to get rid of your Wanted Rating. From there go to the safehouse to drop the robbers off and complete the mission. 0=======0 | Reward \ 0=========0 $30,000 and completion of all of Joey's missions. Now let's move on to..... /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | III.4. Toni Cipriani | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ Toni Cipriani is the Don's main enforcer and collector. He seems to be a pretty tough character until you see how he behaves around his mother. His main beef is with the Triads that run Chinatown and most of his work for Claude involves making trouble with them. He has five missions total and can be picked up at the "T" at Ciprianis Ristorante in St. Marks. /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | T1. "Taking Out The Laundry" (Toni Cipriani) | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ 0=========0 | Overview \ 0===========0 Toni tells Claude that that Mr. Wongs Launderette won't pay protection money. Claude is then told to destroy the laundry vans they use and "mangle any gimp that gets in your way". 0========0 | Weapons \ 0==========0 Rocket Launcher (optional), Uzi (optional), Grenades (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 There are three vans you have to destroy and they can be found roaming around Chinatown. The fun thing about this mission is that you can destroy them any way you choose. Blow them up with Rocket Launchers, drive-by them with the Uzi, jack the vans and destroy them, whatever your mind can conjure up. When you destroy all three vans, the mission is complete. 0=======0 | Reward \ 0=========0 $20,000. Because the next mission for Toni will result in making the Triads hostile when completed, I will now do the missions for..... /BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB\ 0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0 | III.5. El Burro | 0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0 \BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB/ El Burro is the leader of the Diablos who claim Hepburn Heights as their turf. He is also a pornographer with interesting, and some say, illegal tastes (which would explain his name...ugh). He has four missions total and you can pick them up at the phone in the middle of Hepburn Heights. /BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB\ 0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0 | E1. "Turismo" (El Burro) | 0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0 \BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB/ 0=========0 | Overview \ 0===========0 El Burro's first mission for Claude is for him to enter in a car race which starts at the Old School Hall near the Callaghan Bridge. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 If you thought about blowing up the cars at the starting line like you could in Vice City, forget about it. The cars are indestructible no matter what weapon you use. You must race them. But what car to use? A Mafia Sentinel? Nope. A Taxi? Nope. A Banshee? Nope. In my opinion, the best vehicle to use is actually a Firetruck. A Firetruck? Yes, a Firetruck. Now, the Firetruck has lousy starting acceleration but once you get it up to speed, it is very fast. Also durable and, as you may have found out doing all those Firefighter missions, hitting a car will send it flying because of all of that mass you are driving. Go to Harwood and get a Firetruck. Go to the main road to the west of the Fire Station and head into Chinatown through the Chinatown Shortcut gaining speed as you go. As you near the three cars at the starting line, pick a gap between the cars (either the gap between 1-2 or the gap between 2-3). The Firetruck is too large for the gaps which is fine. When you hit the cars with your Firetruck, the race will automatically start. You will also smack the two cars you hit away from each other and one of those cars will also hit the third car. This will temporarily disorient them as you blast through the starting line like a bat out of hell. The toughest part is going from the starting line, through Trenton, and turning right heading by Atlantic Quays. After that it seems to get easier since you can get a lot of speed going from Atlantic Quays, through Callaghan Point, to Chinatown. Be careful when powersliding. Because of the Firetruck's mass, you can easily slide yourself out of contention if you're not careful. If they try to pass you during the race, just smack them off to the side. If they pass you, you may be able to hit them when they try to turn corners since they are very lousy in their driving. There are a total of 18 checkpoints in the race and the last one is near where you started. Winning the race will successfully complete the mission. 0=======0 | Reward \ 0=========0 $10,000. /BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB\ 0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0 | E2. "I Scream, You Scream" (El Burro) | 0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0 \BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB/ 0=========0 | Overview \ 0===========0 A gang is threatening to remove El Burro's "starring member" out of his "exotic entertainment business" unless they are given a cut. But El Burro has other plans. This gang has a weakness for ice cream so Claude is to find the hidden bomb in Harwood, jack an ice cream truck, take it to the gang's hiding spot in Atlantic Quays, and lure them to their doom with the "jeengle jeengle". 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The bomb you need is sitting by Borgnine Taxis (and behind the Borgnine Taxi if you unlocked it). Grab it, then grab a car (or the Borgnine Taxi) and find the red blip which is the ice cream van. The van is usually roaming around St. Marks. If you haven't already gotten the Mr. Whoopee van for the Industrial Import Export Garage, this is a very good opportunity to get one using the same method that I used in "Van Heist" (Joey Leone). Find the van, jack the van, and start roaming around waiting for another Mr. Whoopee van to appear. The van you have now is the "special" van rigged with the bomb so it will stay put when you get another car. When another ice cream van appears, get out and jack it. Then go to the Industrial Import Export Garage to deposit it and head back to get the "special" ice cream van you left behind. Then head to Atlantic Quays and park it in the blue circle, press Horn to start the music, exit the van, and head into the street. The gang members will slowly head toward the van and when they are all up against the Mr. Whoopee van, press Attack to blow them up and complete the mission. 0=======0 | Reward \ 0=========0 $6,000 and a lot of melted ice cream. /BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB\ 0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0 | E3. "Trial By Fire" (El Burro) | 0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0 \BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB/ 0=========0 | Overview \ 0===========0 Some Triads stole El Burro's car, which had some irreplaceable burro memorabilia in the trunk, who then wrecked and burned it. El Burro is plenty mad and has left Claude a "throbbing weapon" near the edge of Chinatown for him to take some revenge out on the Triads. 0========0 | Weapons \ 0==========0 Flame Thrower (provided), Tank Gun (Rhino) (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The "throbbing weapon", a Flame Thrower, is located at the Rockstar building near where R5-A was. Once you grab the weapon, you have two and a half minutes to kill 25 Triads. Basically, this mission is like a Rampage except that there are civilians present. Care must be taken not to torch too many civilians otherwise you will attract the attention of the cops and that is bad since you can't outrun them because of the heavy Flame Thrower and torching them will only make matters worse. Head toward the park, that has the basketball court, taking out Triads as you go. The park usually generates a lot of Triads simplifying your task. When you finish killing 25 Triads, you will successfully complete the mission. You can also use a Rhino here too. Once you get one, whether legally or by cheating, just go through Chinatown and shoot at the buildings to create splash damage to kill the Triads. 0=======0 | Reward \ 0=========0 $10,000. After this mission, the Triads will become hostile to you so if you go through Chinatown, they will try to yank you from your car and hurt you. /BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB\ 0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0 | E4. "Big 'N' Veiny" (El Burro) | 0EBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBE0 \BEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEBEB/ 0=========0 | Overview \ 0===========0 A thief has stolen the van carrying El Burro's latest publication, Donkey Does Dallas 1,2, and 3. Worse, the thief has left the doors open and has spilled the contents all over Portland. Claude is to get the mags, kill the thief, and take the magazines to XXX Mags in Red Light District. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Glen T. Winstein pointed out a shortcut that can be used here. In addition, another reader, Kevin Berg, had an idea to increase the amount of time you have for the mission..... "I recently read your FAQ and was quite impressed with the detail. I would like to submit a strategy for the mission "Big 'N' Veiny". I found that this helped me to beat the mission in a bit easier way. You receive the mission from the phone, and then before you get in the Rumpo, you run behind and sprint into the back bumper. This will push the Rumpo forward and you can effectivly push the van quite a ways to get a bit of a head start. I thought that this might be helpful." It is indeed helpful and this idea made its way into the guide. 0=========0 | The Plan \ 0===========0 As Kevin pointed out, go behind the Rumpo and push it forward along the sidewalk. It is actually best to angle the van into the street otherwise pedestrians will block your way. On the sidewalk along the right side of the street you will find gratings. First, there is a group of two sets of gratings (a set has three panels). When you reach the third set of gratings, stop pushing the van and enter it. By getting the van close to the first set of magazines you will gain several seconds of extra time which will help you a lot regardless of whatever path, listed below, you want to take. There are two ways that this mission can be done: by following the assigned path or by taking a shortcut to Portland Harbor. The Assigned Path ***************** Get into the van provided and collect the dropped magazines. You have 20 seconds to start and you are given two seconds for each bundle picked up. The path winds through St. Marks, Chinatown, Callaghan Point, Atlantic Quays, and finally Portland Harbor. This mission is difficult because of the unstable van and the traffic which keeps you from gaining substantial time. Keep a moderate speed and you should be able to keep the van steady enough, and fast enough, to hit the mags. The turn heading toward the park in Chinatown is one that may trip you up. Getting the Rumpo close to the first set of magazines will help you a lot here. The St. Marks Shortcut ********************** As Glen pointed out, there is a shortcut that can be used. However, as I am about to point out, it is not that much easier than the Assigned Path but if you are having difficulty doing it that way then this may be a viable option. Follow the path leading up through St. Marks and to Marco's Bistro. Then keep going straight, aim for the bush left of the tree, jump off the hill, and towards Portland Harbor. But some things need to go right. First, you should have about 18-20 seconds on the clock when you reach Marco's Bistro. That means that you have to have a very good run leading up to that point. That also means you can't hit any cars along the way. Second, after you jump off the hill, you have to land on your wheels. On most of my attempts the van would smack the fence and just flip upside down regardless of how solid my approach was. Frustrating. The Rumpo is a lousy vehicle and always wants to flip over at the slightest provocation. If you manage to stay on your wheels, then you have to go through the gap on the left side of the fence which is made tricky by the fact that the van doesn't go into there very well. If you manage to make it through, you can get to the last of the magazines with about 1-3 seconds to spare. Follow them to the end of the line. Because of these factors it may take you several tries before you succeed with this method. When you finally reach the thief, regardless of method, just hit him with your van then drive to XXX Mags in Red Light District to complete the mission. 0=======0 | Reward \ 0=========0 $20,000. And this will complete all of El Burro's missions. However, the phone will still ring and there will still be a blue mission circle. Going into the blue mission circle will allow you to do the mission "Turismo" again. This is so you can try to improve your time in the race. But later on in the game, it will be very difficult to do "Turismo" so it may be wise to try to get your best times now. /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | T2. "The Pick-Up" (Toni Cipriani) | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ 0=========0 | Overview \ 0===========0 When Claude arrives at the restaurant he finds a letter meant for him..... "The laundry has agreed to pay - you did real good kid! Go collect the cash and bring it back here. Watch out for the Triads. They may be shoving a firecracker up your ass, but don't take no crap. Nobody I mean nobody, messes with TONI CIPRIANI!" 0========0 | Weapons \ 0==========0 Uzi. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Despite the now hostile Triads, this is not a hard mission to do. Go to Chinatown in the alleyway behind Mr. Wong's Launderette to pick up the money. When you do, several Triads show up at all three entrances to ambush you. There are six Triads total, five on foot and one in a laundry van. You have to kill all of them before you are allowed to deliver the money. The very first thing you should do is to run toward the laundry van without fighting the others. Jack it and start running over or drive-bying the other Triads. If you do this right, you should be able to do this mission without so much as a scratch. Once you kill the last Triad, take the money to Toni to complete the mission. 0=======0 | Reward \ 0=========0 $10,000. /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | T3. "Salvatore's Called A Meeting" (Toni Cipriani) | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ 0=========0 | Overview \ 0===========0 Claude goes over to Ciprianis Ristorante to pick up his next mission. There he finds a letter..... "Don Salvatore has called a meeting. I need you to collect the Limo and his boy, Joey, from the garage. Then get Luigi from his club, come back here and pick me up, then we'll all drive over to the boss's place together. Those Triads, they don't know when to stop. They want a war. They got a war. Now get going." 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to Joey's Garage in Trenton to pick up the limo and Joey. Carefully drive to Luigi's Sex 7 Club in Red Light District to pick up Luigi. Then go to St. Marks to pick up Toni at his restaurant but make sure that the limo is pointed north (the restaurant should be to your right). When Toni climbs in, you are ambushed by the Triads. Take the first right and head up the hill. The limo is slow going up but at the top is the entrance to Salvatore's "Gentlemen's Club". However, the Triads have blocked it with a couple of laundry vans. Hit the gap between the two vans and make your way to the club. Once past the gate, the Triads will not follow. Park the limo in the garage and from there you will meet the Don..... "I see nothing but good things for you my boy..." 0=======0 | Reward \ 0=========0 $15,000. However, you can't take any more jobs from Toni until you take the first job from..... /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | III.6. Salvatore Leone | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ Salvatore Leone is the leader of the Mafia who hangs out at his club on the northeast side of St. Marks. He is worried about both the Triads and the Columbians invading his turf. He has five missions total (one mission is a two parter) and you can pick them up at his club marked with an "S" /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | S1. "Chaperone" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0===========0 Salvatore wants Claude to look after his girl, Maria. Maria isn't too thrilled about Claude at first. She even calls him Fido. But she still wants to have a good time so off they go..... 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Take the limo to Chico who deals drugs near the Chinatown train station. When she gets the drugs from him, Chico informs her of a warehouse party in Atlantic Quays. She decides to check it out so you drive her to the party. Park the limo pointing north and wait while Maria "shakes her butt". After a couple of minutes, the police arrive to conduct a narcotics bust. Wait for Maria to re-enter the limo then hightail it to Salvatore Leone's club. Once you arrive back at the club, the mission is complete. 0=======0 | Reward \ 0=========0 $10,000. You have also impressed Maria with your professionalism..... "You know, I enjoyed myself for the first time in a long while, and you treated me really good. With respect and everything. Oh, I'd better go. I'll see you around I hope." After this mission, you can now start doing missions for Toni again..... /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | T4. "Triads And Tribulations" (Toni Cipriani) | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ 0=========0 | Overview \ 0===========0 As Claude arrives at the restaurant, there is another letter for him from Toni..... "We're at WAR. The Triads have a fish factory as a front. Most of their business goes down at the fish market in Chinatown. That laundry still owes us protection. They reckon the Triads are protecting them now, so I say we exact a fitting punishment. Take these boys over and whack the Triad Warlords! Hell, if you get a chance, pop some of their soldiers too." 0========0 | Weapons \ 0==========0 Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Glen T. Winstein gave me a little suggestion that helps near the end of the mission..... 0=========0 | The Plan \ 0===========0 There are three warlords to take out. One is in the main Chinatown market, another is by Raffles Fish Factory, and the last one is at the Turtle Head Fishing Co. in Callaghan Point. As you enter Chinatown, a police radio dispatch will announce that there is a gang war going on in Chinatown. You will see Mafia men fighting it out with the Triads. Chinatown has become a war zone so care must be taken while in this section of Portland. Drive to the marketplace entrance by Punk Noodles, get out, and use the Sniper Rifle on the first warlord. You may get shot up a little but you should be OK. Get back in your car and drive to Raffles Fish Market and run over the second warlord. Next, drive over to the west side of the Turtle Head Fishing Co. There is a hill there which you can get on top and just snipe the third warlord from outside the wall to complete the mission (this was Glen's idea). 0=======0 | Reward \ 0=========0 $30,000. /TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT\ 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 | T5. "Blow Fish" (Toni Cipriani) | 0TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT0 \TTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTTT/ 0=========0 | Overview \ 0===========0 Claude arrives at the restaurant and is given instructions to finish things once and for all..... "Ok, I've had enough of this shit. We're gonna finish the Triads in Liberty, once and for all. 8-Ball's rigged a dustcart with a bomb. It's on a timer so if you mess up there'll be no evidence. Go and pick up the dustcart. Careful, 8-ball says it's real sensitive and the slightest bump could set that thing off! Their fish factory will open its gates for a dustcart, so you can drive right in. Park up between the gas canisters and get the hell out of there! I want it to rain mackerel! We're talking real biblical here, nothing low budget." 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to 8-Ball's Bomb Shop and get the Trashmaster. You have two and a half minutes to get the Trashmaster to the Turtle Head Fishing Co. in Callaghan Point. The best route is to turn around and go through the underground railroad tunnel, then turn right when you go out the other end, go around the SupaSave store, and back onto the road. You should get there with about a minute to spare. Once inside the Turtle Head Fishing Co., drive to the blue circle, arm the bomb, get out, and run to one of the corners to watch the show. 0=======0 | Reward \ 0=========0 $30,000 and you have completed the last of Toni Cipriani's missions. Now let's resume with Salvatore Leone's missions..... /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | S2. "Cutting The Grass" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0===========0 Salvatore suspects that one of the bartenders over at Luigi's club might be talking to the Columbians about their activities. Salvatore wants Claude to follow this bartender, Curly Bob, to see if he is ratting them out. If he is, then he is to be killed. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Get a Taxi and take it with you to Leone's. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Normally, when you get to the club you will see a taxi there meant for Curly Bob. When he gets in the taxi, you are supposed to stay your distance while following Curly Bob, by means of a spookmeter, otherwise you will fail the mission if you got too close. By the way, you can't jack this particular taxi which is why you have to provide your own. But you can simplify your mission tremendously by taking your taxi and parking it behind the other taxi making sure that your taxi is nearest to the service tunnel and that you are parked in the street (if you park on the sidewalk Curly Bob will ignore your taxi). When Curly Bob shows up, he will enter your taxi instead of the one in front and all you have to do is drive him to Portland Harbor. No spooking to worry about. When you get to Portland Harbor, park in the blue circle. The following cutscene confirms Salvatore's suspicions. When the cutscene ends, take your taxi and run over Curly Bob (be careful - he has a Shotgun) to end the mission. 0=======0 | Reward \ 0=========0 $15,000. /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | S3 and S4. "Bomb Da Base (Acts I and II)" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0===========0 Salvatore wants Claude to blow up the ship that Curly led Claude to in the previous mission as a personal favor for him. If he succeeds, Claude will be a made man for the Leone family. Salvatore recommends that Claude sees 8-Ball for help in destroying the boat. 0========0 | Weapons \ 0==========0 Sniper Rifle, Rocket Launcher (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 Got some new information from readers. 0=========0 | The Plan \ 0===========0 When you get to 8-Ball's Bomb Shop, he informs you that he needs $100,000 to cover expenses. But at this point you should have at least six million dollars so step into the circle again. Next, go to Portland Harbor and park in the blue circle. Go up the stairs to the top of the building north and across from the ship. You need to use the Sniper Rifle to take out all of the Columbian guards on the ship so 8-Ball can get inside. He won't go until you start shooting so you can scope things out. Start with the leftmost guard and work your way right. According to Jon Porter, you can make things easier for yourself if you use the Adrenaline Icon in the middle of the group of small trailers on the west side of the large building. If you managed to get all 100 Hidden Packages to acquire the Rocket Launcher Weapon Icon for your hideouts you can make things easier still. Instead of the Sniper Rifle use the Rocket Launcher. Start at the bottom of the ramp and make your way from left to right. If you are fast enough you can clear the ship of Columbians before 8-Ball can make his way up to the deck. Once you get the last guard, 8-Ball will get inside and you can watch his brand of fireworks to complete the mission. 0=======0 | Reward \ 0=========0 $150,000. /SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS\ 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 | S5. "Last Requests" (Salvatore Leone) | 0SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS0 \SSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS/ 0=========0 | Overview \ 0===========0 Salvatore is very happy with the results from the last mission..... "I'm proud of you my boy, you kicked the shit outta those grease balls." .....but he has a small job for Claude before celebrating..... "There is a car around the block from Luigi's club. The inside is covered in brains. We had to help some guy make up his mind and it proved a little messy. Take it to the crusher before the cops find it." 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go to the blip near Luigi's club. As you near the blip, you receive a message on your pager from Maria. The car is actually a trap meant for Claude and Maria wants you to meet her at the slip on the south side of the Callaghan Bridge. Once you get there, Maria is near hysterics..... "Listen, Salvatore thinks that we're going behind his back, so he was offering you to the Cartel in order to make a deal. I couldn't let him do that, I mean the worst thing is, it's all my fault...because I told him, we were an item. Don't ask me why, I don't know. Look you're a marked man on Mafia turf and I've got to get out of here too. I've seen too much killing. Too much blood!" Jeez, after all of that work and now it's shot to shit. But Maria introduces Claude to an old friend of hers, Asuka. Asuka recommends that they get out of there before the Mafia finds out. Take the boat and drive it to the blue marker to end the mission. And Asuka leaves you with a few words..... "You'll need a place to lie low. There's a warehouse at the edge of Belleville that should suit your needs. Come back here to my Condo when you are ready, and we can have a little chat." 0=======0 | Reward \ 0=========0 $20,000 and completion of Salvatore's missions. This will also open up Asuka's set of missions. When you enter a car, you will listen to a special news report. The Callaghan Bridge has finally been fixed so you can now travel by car to Portland. In addition, you can find the following weapons and items at the Newport (Staunton Island) Ammu-Nation: --Uzi [Cost: $800]. --Grenades [Cost: $2,000]. --AK-47 [Cost: $3,000]. --Sniper Rifle [Cost: $10,000]. --Body Armor [Cost: $3,000]. If you have any vehicle for the Import Export garage that you have stored in your Staunton island hideout, now's the time to get them to the garage. Afterward, save your game at your Staunton Island hideout before proceeding. /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\ 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 | III.7. Asuka Kasen | 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/ Asuka Kasen is a member of the Yakuza, the infamous Japanese crime syndicate. She has a brother, Kenji who is also a member. She will provide Claude with new objectives as he deals with the Mafia betrayal. She has eight missions total and five of them can be done from the "A" at Asuka's Condo. The last three will be done at another location later in the game. /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\ 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 | A1. "Sayonara Salvatore" (Asuka Kasen) | 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/ 0=========0 | Overview \ 0===========0 Before Asuka can give you work with the Yakuza, Claude must prove to them that his Mafia ties are completely broken. Asuka tells Claude to kill Salvatore Leone who is currently at the Sex Club 7 in the Red Light District. In the meantime, Asuka and Maria will catch up on old times..... Maria: "Oh...Asuka, you've got a massager." Asuka: "That's not a massager." [Note: I wonder if Asuka got this "massager" in San Andreas :-)] 0========0 | Weapons \ 0==========0 Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You have three hours to get in position to take out Salvatore. Grab the Yakuza Stinger that is always parked by the condo and zip over to Red Light District as fast as possible. The absolute best place to take out Salvatore is where RLD-H17 was (the rooftop across from Sex Club 7). From there you can use the Sniper Rifle on Salvatore when he leaves the club. Once you waste him, the mission is complete. 0=======0 | Reward \ 0=========0 $25,000. In addition, the Mafia will be hostile to you so it will be very dangerous to enter the St. Marks neighborhood. Also, you will be paged by King Courtney, leader of the Yardies. I will do his missions later in the guide. Finally, the BF Injection that Joey Leone was working on when doing his missions will appear at Misty's apartment in Hepburn Heights in the late evening hours. Grab and save it at your Staunton Island garage for later when you open up Shoreside Vale (so you can take it to the Suburban Import Export Garage). /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\ 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 | A2. "Under Surveillance" (Asuka Kasen) | 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/ 0=========0 | Overview \ 0===========0 Although pleased at Salvatore's death, Asuka is unhappy with the Mafia looking out for Claude. Their lookout posts in Staunton Island are causing the Yakuza problems and Asuka orders Claude to take out these spies and end the vendetta. She also introduces Claude to Kenji, her brother, who would like to meet him later at his casino. As mentioned earlier, the dialogue for this cutscene in the Xbox version has changed. She mentions that the federal agents are doing the surveillance instead of the Mafia. However, while the spoken dialogue was changed, the subtitles were not thus making the cutscene awkward. 0========0 | Weapons \ 0==========0 Rocket Launcher (optional), M-16 (optional), Sniper Rifle (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 There are three lookout posts in Staunton Island and you have six and a half minutes to get them all but this mission isn't very hard. Using the Rocket Launcher ************************* The following applies if you got all 100 Hidden Packages to get the Rocket Launcher Weapon Icon for your hideouts. The first post is on the small island in the lake at Bellvelle Park. Take the Yakuza Stinger and drive up to the park's wall and jump on top of the car. Rocket the tree to get the two lookouts. The second post is a van sitting not too far from Liberty Tree offices in Bedford Point. Get some distance from the van and rocket it when you get out of your car. The last lookout post is the office building across from Kenji's Casino in Torrington. There are a total of six spies on the side of the building. Get up to the top of Kenji's Casino, using the stairs at the entrance, to get at them. Rocket the building in a couple of places to get rid of them and complete the mission. Using Other Weapons ******************* If you did not get the Rocket Launcher Weapon Icon for your hideouts, then use the Sniper Rifle at the island, the M-16 against the van, and the Sniper Rifle again at the rooftop (use the helicopter as cover as they will fire at you while you are taking them out). 0=======0 | Reward \ 0=========0 $15,000 and you have opened up the missions for..... /KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\ 0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0 | III.8. Kenji Kasen | 0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0 \KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/ Kenji Kasen is the brother of Asuka Kasen and he runs Kenji's Casino in Torrington. He has five missions total and can be found at the "K" at his casino. It is very important to note that if you want to get 100% Completion you MUST do all of Kenji's missions before you do "Waka-Gashira Wipeout" (Donald Love) otherwise you will not be able to do his missions and you will be screwed out of 100% Completion. This is the reason I'm doing Kenji's missions now. /KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\ 0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0 | K1. "Kanbu Bust Out" (Kenji Kasen) | 0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0 \KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/ 0=========0 | Overview \ 0===========0 Kenji wants Claude to break out a valued member of the Yakuza family from police custody and take him to the Dojo in Bedford Point. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Get a Police Car (take the one parked at the Liberty City Police HQ) and take it with you to the casino. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You need to have a Police Car and rig it with a bomb then take it to Liberty City Police HQ. Take the Police Car you now have and take it to 8-Ball's Bomb Shop (Staunton Island) to rig it with a bomb. Then go the Liberty City Police HQ. The gate will only open for a police vehicle which is why you need one. Park the car in the blue circle (note the police brutality going on inside the HQ), arm the bomb, get out, and head for the other Police Car parked nearby. By the time you get inside the Police Car, the bomb will have exploded and you will get a 3-Star Wanted Rating. Pick up the Yakuza and drive to the other gate leading into the tunnel. The tunnel has a Police Bribe so that will definitely help. Hang left at the end of the tunnel and once you get back to the street, head for your hideout and use the Police Bribes there to get rid of your Wanted Rating. Once you have done that, head over to the Dojo to complete your mission. 0=======0 | Reward \ 0=========0 $30,000. /KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\ 0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0 | K2. "Grand Theft Auto" (Kenji Kasen) | 0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0 \KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/ 0=========0 | Overview \ 0===========0 Kenji is ashamed that he hasn't been able to repay the kindness of someone who did him a favor a long time ago. This person's weakness is motor cars and Kenji wants Claude to get this person some cars to help complete his collection. These are to presented as a gift and Kenji.... "My honor demands it." 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Get a fast car and take it with you to the casino. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 There are three cars to be taken: a Stinger in the above ground parking lot at Liberty Tree Offices, a Cheetah in the parking lot of Carson General Hospital, and a Infernus parked at the parking lot to Liberty Memorial Coliseum. In addition, this must be done within six minutes and they have to be presented in mint condition. The dropoff point is right next door to the Pay N' Spray in Newport. If you smash up the car, you can quickly repair it before deposit. The best way to do this is to take your fast car and get the Stinger first then, after depositing that, take the Blista in the nearby garage and go after the Cheetah. After depositing the Cheetah, use the Blista again and get the Infernus. After depositing the Infernus, your mission is complete. 0=======0 | Reward \ 0=========0 $25,000. /KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\ 0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0 | K3. "Deal Steal" (Kenji Kasen) | 0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0 \KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/ 0=========0 | Overview \ 0===========0 When Claude arrives at the casino, Kenji informs him that the Columbian Cartel are finalizing a deal with the Yardies even after repeated requests from the Yakuza to the Columbians to stay out of their business. Claude is to steal a Yardie Lobo, meet up with one of the Yakuza, and "pay our respects to the Columbians". 0========0 | Weapons \ 0==========0 Uzi. 0==========0 | Prep Work \ 0============0 Grab a Yardie Lobo and take it with you to the casino. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 After the cutscene, take the Yardie Lobo and meet up with your contact who is waiting in Liberty Campus not far from your hideout. The meeting place is at the Carson General Hospital parking lot in Rockford. Drive to the blue circle to start the deal and the ambush. You have to kill the four Columbians and destroy their Cartel Cruisers as well as get the briefcase. Just go into drive-by mode to waste the Columbians and their cars. Get out, get the case, and drive back to the casino to complete the mission. 0=======0 | Reward \ 0=========0 $25,000. /KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\ 0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0 | K4. "Shima" (Kenji Kasen) | 0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0 \KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/ 0=========0 | Overview \ 0===========0 Kenji wants Claude to collect protection money from various businesses around Staunton Island so they can be entered into the casino's accounts. 0========0 | Weapons \ 0==========0 Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 There are three businesses to collect money from and they must be picked up in order. The first one is near Love Media not far from the casino. The second one is in Bedford Point. But as you near the money, you are shot at by a Diablo gang member. Drive-by him and get the money. But when you try to collect from the third business..... "I can't pay you and I wouldn't pay you if I could! Some young gang just jacked out the place! They took everything! You guys are useless. What kind of Yakuza are YOU anyway...?" As it turns out, the Diablos are responsible for this mess and you need to go to Hepburn Heights to punish them and get the money. When you get to Hepburn Heights and near where you picked up the missions for El Burro, stop and get out. Near where HPH-H13 was is the money and six Uzi-toting Diablos. Keep your distance and take them out with the Sniper Rifle. Once you have killed them, take the money back to the casino to finish the mission. 0=======0 | Reward \ 0=========0 $10,000. /KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK\ 0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0 | K5. "Smack Down" (Kenji Kasen) | 0KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK0 \KKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK/ 0=========0 | Overview \ 0===========0 As Claude arrives at the casino, he becomes aware that his efforts in "Deal Steal" did not work as expected..... "YOU! How fitting you should choose this moment to show your worthless face! It would appear your attempts to dissuade the Jamaicans from becoming bed fellows with the Cartels were wholly inadequate. Yardie pushers line Liberty's streets selling packets of SPANK like they were selling hotdogs! Those Cartel pigs are laughing at us, at me! I will give you one last chance to prove my sister's faith in you well founded! Run these scumbags into the ground and wash your shame in rivers of our enemies' blood!" 0========0 | Weapons \ 0==========0 Uzi (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You have to go around Staunton Island and kill a minimum of eight Yardie pushers to please Kenji. They will appear at random around this part of the city and if you leave them alone for too long they will start to disappear as they sell their SPANK. The best thing to do is grab a fast car and run them over (drive-bying them if necessary). If you have killed at least eight pushers by the time the survivors disappeared, you will successfully complete the mission. 0=======0 | Reward \ 0=========0 $1,000 times the number of pushers killed. In addition, I have now finished with all of Kenji's missions and will now continue with Asuka's missions. /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\ 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 | A3. "Paparazzi Purge" (Asuka Kasen) | 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/ 0=========0 | Overview \ 0===========0 When Claude arrives at the condo, he finds a letter..... "A reporter has been nosing around. Maria and I have taken a little holiday together until you can get rid of this perverted voyeur. He's probably out in the bay as you read this! Steal a police boat, and sink his career!" 0========0 | Weapons \ 0==========0 Uzi (optional), Rocket Launcher (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 If you do not have the Rocket Launcher Weapon Icon at your hideouts, you will have to chase down the reporter who is sitting out in the water in his fast boat. Take the Predator police boat and chase him down firing the guns as you go. If you are not able to destroy him, he will lead you around Portland and eventually you will end up back where you started. He will get out of his boat and head up to the parking lot where he has a Stallion waiting. However, you can jump out of your boat, cut him off, and kill him before he can get to his car. If you have the Rocket Launcher Weapon Icon at your hideouts, get some rockets, go to the top of the stairs for the nearby piers, and go into the corner nearest your quarry. Fire at the tip of his boat. This will damage him considerably and disorient him long enough for you to destroy him with your second shot. 0=======0 | Reward \ 0=========0 $10,000. /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\ 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 | A4. "Payday For Ray" (Asuka Kasen) | 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/ 0=========0 | Overview \ 0===========0 Asuka wants Claude to present a paycheck to the Yakuza's informant at LCPD. Claude is to go the phone in Torrington and await instructions. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You have three and a half minutes to follow the informant's instructions. When you get to the phone in Torrington, you are told to go to the phone in West Bellvelle Park. When you arrive at the phone at West Bellvelle Park, you are then told to go to the phone on Liberty Campus. When you get to the phone at Liberty Campus, you are then told to go to the phone in South Bellvelle Park. When you get to the phone at South Bellvelle Park, you are told to go to the toilet block in the park. When you arrive there, step into the blue circle to meet up with Ray Machowski, who is the informant and a rather crooked cop..... "I know what you're thinking, another bent cop. Well it's a bent world. Just 'cause I lost a few partners, those suckers from internal affairs have started sniffing around. Reckon they can smell me. Well, this city is just one big open sewer. But I'm gonna need some non-union help. And if you're interested you'll know where to find me." 0=======0 | Reward \ 0=========0 $11,000 and you have opened up Ray's set of missions which I will do next before continuing with Asuka's. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | III.9. Ray Machowski | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ Ray Machowski is the main contact for the Yakuza within the Liberty City Police Department. He is one very crooked cop and most of his missions deal with another cop trying to squeal him out. He has six missions total and can be picked up at the toilet block inside the main park in Belleville Park. By doing some of his missions now I am speeding up the process for opening up Shoreside Vale. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | R1. "Silence The Sneak" (Ray Machowski) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Another crooked cop within the LCPD, McAffrey, has just squealed and Ray wants Claude to make sure that McAffrey doesn't implicate him. The squealer can be found at an apartment complex in Newport. 0========0 | Weapons \ 0==========0 Grenades (optional), M-16 (optional), Rocket Launcher (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go and get the Firetruck from the Fire Station and head to the blip. The complex is near where NPT-H43 was. Take the Firetruck and completely block the way leading to the main street. Get out and use the Grenades on the open window which will flush them out. Then switch to the M-16 and take out their getaway car while they are trying to push through the Firetruck. This should take out McAffrey and complete the mission. If you have the Rocket Launcher Weapon Icon at your hideouts then use the Rocket Launcher on the window and then on the car as it drives from the garage. 0=======0 | Reward \ 0=========0 $30,000. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | R2. "Arms Shortage" (Ray Machowski) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 A friend of Ray's, Phil Cassidy, needs some help after some Columbians roughed him up. Claude is to provide assistance for Phil. 0========0 | Weapons \ 0==========0 M-16 (optional), Rocket Launcher (optional). 0==========0 | Prep Work \ 0============0 Get a regular van or minivan prior to taking the mission. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Go over to Phil Cassidy's Army Surplus in Rockford. Notice the blue circle. Do NOT touch it yet. Drive past it on the left then turn around, make sure that the van is pointed north or northwest, then drive into the blue circle. You will then automatically get out and talk to Phil. It is important to do it this way for reasons I will explain next. If you get out and walk into the blue circle, your van will disappear. Why would you need a van? Simple, because the Columbians are sneaky bastards and you need something to keep them at bay. After talking to Phil, take your van and cover the pathway near where RFD-H34 was located. Afterward, head back to the main gate to deal with the Columbians who arrive in four Cartel Cruisers. As you deal with them, a couple of Columbians will sneak through the back way. Of course, the van you placed in the pathway will keep them from doing any damage (this is what I meant by them being sneaky bastards). Use the M-16 on the Cruisers to blow them up and any nearby Columbians. Once you have dealt with all of them, blow up the van to take care of the rest of them. If you have the Rocket Launcher Weapon Icon at your hideouts, you can just use the Rocket Launcher instead of the M-16. After killing all of the Columbians, talk to Phil. This will end your mission successfully. 0=======0 | Reward \ 0=========0 $10,000. In addition, you can now buy the following weapons here at Phil Cassidy's Army Surplus (Rockford): --Shotgun [Cost: $1,500]. --M-16 [Cost: $5,000]. --Rocket Launcher [Cost: $25,000]. You can also get the OL Barracks from here anytime for the Emergency Vehicle Crane. If you thought about the tank, forget about it. The tank is locked and you can't knock off the doors either. You will have to wait until later to get the tank. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | R3. "Evidence Dash" (Ray Machowski) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 When Claude arrives at the toilet block, Ray gives him his next assignment while taking care of more personal matters..... "I know a real important man in town, a soft touch, with shall we say, exotic tastes and the money to indulge them. He's involved in legal matter and the prosecution has some rather embarrassing photos of him at a morgue party or something. The evidence is being driven across town. You are going to have to ram that car and collect each little bit of evidence as it falls out. When you've got it all, leave it in the car and torch it." 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Get a Firetruck and take it with you to the park. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The evidence is in a Bobcat and traveling around Staunton Island. There are six evidence packets to collect and you have to hit the Bobcat to get one of them. You cannot hit the Bobcat six times to get all of the packets to fall out then collect them. You have to hit the truck, get the packet, and chase the truck so you can hit it again and repeat the process. After hitting it the first time, you will attain a 2-Star Wanted Rating so now you have to deal with the cops too. The Firetruck will be able to withstand the repeated attempts of the cops trying to stop you and it will make a greater impact on the truck in trying to get the packets. Once you have all six packets, destroy the Firetruck and any manner you like (except putting it in the water) to complete the mission. 0=======0 | Reward \ 0=========0 $10,000 and you have now opened up Donald Love's set of missions. I will now start with his before finishing up with everybody else's. This is meant to speed up the opening of Shoreside Vale. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | III.10. Donald Love | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ Donald Love is the richest and most powerful person in Liberty City. If you have ever played Vice City, you will realize that he has learned his lessons from Avery Carrington well. He has seven missions total and can be found at the "D" at, where else, Love Media. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | D1. "Liberator" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0===========0 After Donald introduces himself to Claude, he wants him to go and rescue a friend of his from the Columbians who are holed up in Aspatria. 0========0 | Weapons \ 0==========0 Sniper Rifle, AK-47. 0==========0 | Prep Work \ 0============0 Get a Cartel Cruiser (there is one at the construction site) and save it at your garage so you can use it for this mission. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 After the cutscene, head down to the gated area in Aspatria (this is where you got APT-H38). Don't go in yet. Get out and switch to your Sniper Rifle. You will see six Columbians on patrol and you can see four of them through the gate. Snipe them through the gate then get back into your Cruiser and drive it in a little bit. Get back out and snipe the remaining two Columbians and switch to your AK-47. The Old Oriental Gentleman is randomly generated in the four closed garages and there is a Columbian in each one that you have to kill with your AK-47. Once you rescue the Old Oriental Gentleman, get into your Cruiser, wait for the old man to follow, and drive back to Love Media to complete the mission. 0=======0 | Reward \ 0=========0 $40,000. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | D2. "Waka-Gashira Wipeout!" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0===========0 Donald gives Claude his next mission when he arrives at Love Media..... "Nothing drives down real estate prices like a good old fashioned gang war, apart from an outbreak of plague......but that might be going too far in this case. I noticed that the Yakuzas and the Columbians are far from friends. Let's capitalize on this business opportunity. I want you to kill the Yakuza Waka-gashira. Kenji Kasen. Kenji is attending a meeting at the top of the multi-story carpark in Newport. Get a Cartel gangcar and eliminate him! The Yakuza must blame the Cartel for this declaration of war." 0========0 | Weapons \ 0==========0 Rocket Launcher. 0==========0 | Prep Work \ 0============0 Use the Cartel Cruiser from the last mission and buy some Rocket Launchers from Phil's if you don't already have the Rocket Launcher Weapon Icon at your hideouts. 0======0 | Notes \ 0========0 If you still haven't done all of Kenji's missions do so now before doing this assignment. This is also one of the biggest lessons that Donald learned from Avery Carrington when Tommy Vercetti did "Two Bit Hit" (Avery Carrington) in Vice City..... "Now, nothing brings down real estate prices quicker than a good old-fashioned gang war 'cept maybe a disaster, like a biblical plague or something, but, that may be going too far in this case. You getting this down, you four-eyed prick?" 0=========0 | The Plan \ 0===========0 Take the Cartel Cruiser and drive into the carpark. Stop when you are on the level below Kenji. Get out and aim your Rocket Launcher upwards at the level he is on. Fire several shots around that area to be sure you got him. You will also get a 3-Star Wanted Rating when you kill Kenji. When you get back into your Cruiser, you are instructed to get out of Newport and dump the truck. Head back toward your hideout. As you near your hideout, you will enter Bellvelle Park and you can then get out of the vehicle to successfully end the mission. 0=======0 | Reward \ 0=========0 $30,000. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | D3. "A Drop In The Ocean" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0===========0 Donald wants Claude to get a boat and retrieve some packages being dropped by plane near the Callaghan Bridge. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Get a fast car and store it in your garage prior to this mission. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 You have two minutes to get into position. Drive as fast as you can to Asuka's Condo, go down to the piers, and get a Speeder. Get to the blip and follow the plane. When the clock reaches zero, the plane will start dropping packages into the water. The plane will drop a total of six packages into the water. For each package you collect, your Wanted Rating will increase by one star until you reach the current maximum of 5-Stars. When you get the last package, get to one of the piers and get out. This is also an excellent opportunity to acquire an FBI Car for the Emergency Vehicle Crane. Get a Yakuza Stinger and drive underneath the main bridge and get out. This will help shield you from the helicopter. When a FBI Car shows up, wait for it to stop, and as the occupants exit the car, run away as fast as you can (because they pack some serious heat) using the pillars as cover, and turn around and go back. The car should still be there but the FBI agents are now gone (this trick also works in GTA: Vice City). Get the FBI Car and go to the nearby Pay 'N Spray to get rid of the Wanted Ratings. The FBI Car is the only police vehicle you can use with a Pay N' Spray. Take the FBI Car to the Crane in Portland and then get another car and go back to Love Media to end the mission. 0=======0 | Reward \ 0=========0 $10,000. In addition, a news report will flash on the radio. The broken Shoreside Lift Bridge has been fixed and now you can go by car to Shoreside Vale. Go back to your garage and get the BF Injection and go to the Suburban Import Export Garage. If you weren't able to get Package SSV-H81 prior to this mission, this is the chance to get it. Take the BF Injection and drive onto the drawbridge. Climb onto the dune buggy and then onto the median. When the drawbridge rises, get SSV-H81 to complete the Hidden Package list to get your million dollar bonus and the Rocket Launcher Weapon Icon for your hideouts. As you enter Shoreside Vale, you will receive a message on your pager telling you to go to the phone in Wichita Gardens. This opens up D-Ice's set of missions but I will do those later. If you were diligent in getting the cars when you were here before, the last car on the list should be the BF Injection. Depositing it will complete the list and you will get your bonuses connected to the garage. Get to your Wichita Gardens hideout and save. Also, you can now buy the following weapons within one of the open garages at the back of the Pike Creek Police Station: --Molotov [Cost: $2,000]. --Flame Thrower [Cost: $25,000]. /=========================================================================\ 0===========================================================================0 | III.11. Getting the Rhino | 0===========================================================================0 \=========================================================================/ Now that you've opened up Shoreside Vale, your Wanted Ratings can go up to the maximum of 6-Stars. This means that you can try to get the Rhino by getting a 6-Star Wanted Rating so you can complete the Emergency Vehicle Crane list. As outlined earlier, the soldiers that come after you are very tough to deal with so getting the Rhino during a 6-Star rampage can be difficult. But this task can be made easier by doing your rampage in the right place. And that place would be your Shoreside Vale hideout. Or more specifically, the garage there. For best results, have no cars in the garage. Make sure that you have lots of ammo specifically for the Flame Thrower and the Rocket Launcher (go back to Portland and do the stock up trick to get lots of ammo for it). Go into the street and start flaming people until you have a 3-Star Wanted Rating and when the helicopter shows up, rocket it out of the sky. Head back to your garage and enter the left side (the side closest to the street). Remember, you can use the Flame Thrower through the wall so you can get people on the other side easily. Usually, there are some cops on the other side so you can get it up to 5-Star quickly. Switch to your Rocket Launcher and go into Target mode. You may notice that the cop and FBI cars are just driving around without going after you. Because you are in the garage, the cops behave differently. If they are on foot, they will still go after you but if they remain in their cars they will ignore you. You can shoot the cars easily from your position and jack your Wanted Rating to 6-Star. You can also creep forward and rocket the helicopters. Now the Army will spawn Rhinos and Barracks OL's behind the garage area and may get stuck on the lamppost on the other side of the garage wall. This is what you want. If they make their way to the garage entrance, it will get quite difficult. The trick here is to get them to come out of the tank. Switch to your Uzi. Creep forward and when you reach near the edge of the open garage door overhead, they will usually come out. Quickly run back into the garage and switch to your Flame Thrower. Flame through the wall for a few seconds to set the soldiers on the other side on fire. Remember, flame weapons are the only things in your arsenal that can destroy the Rhino so you want to set the soldiers on fire but not risk destroying the tank you are trying to get. After killing the soldiers switch to your Uzi, quickly run out of the garage and grab the Police Bribes on the opposite end. Then get the now abandoned Rhino. After getting the Rhino, drive it to the Crane to deposit it. After completing the list and getting your bonus, get the Rhino Icon. After getting the tank, drive it back to your Staunton Island hideout and save it. There are some missions in which the tank will come in handy. If you were diligent in getting all the cars for all of the car lists, you should now have completed all of the car lists in the game. Even though I've simplified the process of getting the tank, it may take a couple of tries to get it. Surviving a 6-Star Wanted Rating without the use of cheats can always be difficult no matter where you are. /=========================================================================\ 0===========================================================================0 | III.12. Using the Rhino With Rampages | 0===========================================================================0 \=========================================================================/ As reported earlier, you can use a Rhino on almost all of the Rampages within GTA3. However, there are three Rampages you CANNOT use a Rhino for. These are the Rampages where you have to do headshots. Using the Tank Gun won't count when doing those Rampages. In addition, the Rhino's gun sits high on the vehicle so you will shoot over the heads of your potential victims. Shoot nearby buildings, lampposts, billboards, and vehicles to create splash damage to kill your victims. Keep moving at all times. You don't want to be pulled out by angry gang members, especially the Columbians or Shotgun wielding Mafia, or busted by the cops. In addition, destroying a gang car during a Rampage will count toward your kill quota (like when you destroy a Mafia Sentinel when you have to kill Mafia gang members) because the driver is also a gang member and therefore is part of the Rampage. For vehicle destruction Rampages, simply run into vehicles or blow them up with your Tank Gun. For drive-by Rampages you can use both your Tank Gun and your assigned Uzi. Below is the complete Rampage list where I use the Rhino: /XXXXXXXX\ 0XXXXXXXXXX0 | Portland | 0XXXXXXXXXX0 \XXXXXXXX/ 0==============================0 | [R1] - Kill 20 Mafia (AK-47) | 0==============================0 Locations: ********** [STM-R1-A] - Between the car garages east of Ciprianis Ristorante (near the Mafia Sentinel) in St. Marks. [STM-R1-B] - Behind the walled off area just south of Ciprianis Ristorante (go into the alley and enter the first entrance on the left) in St. Marks. ----------------------------------------------------------------------------- Notes: The Rhino will help you get through this one when the Mafia start using Shotguns. Plus they stick close to buildings making for easy kills with the Tank Gun. Destroy Mafia Sentinels to help toward your kill quota. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0=================================0 | [R2] - Murder 30 Diablos (M-16) | 0=================================0 Locations: ********** [RLD-R2-A] - By the stairs leading to the top of Woody's Topless Club in Red Light District. [CHT-R2-B] - On the ground on the north side of the Callaghan Bridge right by the Old School. ----------------------------------------------------------------------------- Notes: Just go through Red Light District (Location A) or Chinatown (Location B) to claim your kills. Destroy Diablo Stallions too. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0=======================================0 | [R3] - Destroy 10 Vehicles (Grenades) | 0=======================================0 Locations: ********** [STM-R3-A] - On the elevated train tracks just northeast of Sweeney General Hospital in St. Marks. [TTN-R3-B] - On the elevated train tracks north of Joey's Garage in Trenton. ----------------------------------------------------------------------------- Notes: Park the Rhino underneath the Rampage, go up onto the tracks to get the Rampage Icon, and jump back down and into the tank. Then run into or shoot at all of the cars you encounter. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0=================================0 | [R4] - Kill 20 Triads (Shotgun) | 0=================================0 Locations: ********** [TTN-R4-A] - In the alley between Liberty Pharmaceuticals and Mean Street Taxis in Trenton. [PLV-R4-B] - On the ledge on the east side of Sweeney General Hospital in Portland View. ----------------------------------------------------------------------------- Notes: Go into the narrow streets of Chinatown to get your kill quota. Destroy Triad Fish Vans also. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0=============================0 | [R5] - Kill 25 Triads (Uzi) | 0=============================0 Locations: ********** [CHT-R5-A] - By the stairs at the Rockstar building in southwest Chinatown. [PLV-R5-B] - On the ground right by the northwest corner of SupaSave in Portland View. ----------------------------------------------------------------------------- Notes: Go into central Chinatown (Location A) or St. Marks (Location B) to claim your kills. Destroy Triad Fish Vans too. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0==============================================0 | [R6] - Destroy 13 Vehicles (Rocket Launcher) | 0==============================================0 Locations: ********** [TTN-R6-A] - Just inside the entranceway of the building west of Joey's Garage in Trenton. [CPT-R6-B] - By a tree behind the wall of the Callaghan Point Power Plant (on the south side of the building not far from the gate). ----------------------------------------------------------------------------- Notes: Just run into or shoot at all of the cars you encounter. 0===========================================================================0 /XXXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXXX0 | Staunton Island | 0XXXXXXXXXXXXXXXXX0 \XXXXXXXXXXXXXXX/ 0===================================0 | [R7] - Destroy 15 Vehicles (M-16) | 0===================================0 Locations: ********** [LBC-R7-A] - South end of Liberty Campus (south of the Police Bribe). [FRS-R7-B] - At the Pan-Lantic construction site tucked in the inside part of the hairpin turn of the street that separates the north and south sections of the site (Fort Staunton). ----------------------------------------------------------------------------- Notes: Run into or shoot up all of the cars you encounter as you go down the streets. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0======================================0 | [R8] - Explode 25 Yardies (Grenades) | 0======================================0 Locations: ********** [BLP-R8-A] - In the alley behind the Fire Station (Belleville Park). [BLP-R8-B] - In a cubbyhole in the south part of Liberty Campus just north of your hideout. ----------------------------------------------------------------------------- Notes: Go into Belleville Park and use the buildings there to create splash damage with your Tank Gun. Destroy Yardie Lobos too. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0===================================0 | [R9] - Torch 16 Yakuza (Molotovs) | 0===================================0 Locations: ********** [NPT-R9-A] - At the tip of the building partway up the long bridge just northeast of Lips 106 (Newport). [NPT-R9-B] - Just south of 8-Ball's Bomb Shop (Newport). ----------------------------------------------------------------------------- Notes: Use the buildings for splash damage when firing the Tank Gun. Destroy Yakuza Stingers if you encounter any. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0======================================0 | [R10] - Destroy 8 Vehicles (Shotgun) | 0======================================0 Locations: ********** [BLP-R10-A] - At the southwest corner of the main park in Belleville Park. [BLP-R10-B] - At the northeast corner of the main park of Bellville Park. ----------------------------------------------------------------------------- Notes: Run into or shoot up all of the cars you encounter. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0=================================================0 | [R11] - Annihilate 30 Yardies (Rocket Launcher) | 0=================================================0 Locations: ********** [BDT-R11-A] - At the entrance of the church graveyard (west side) (Bedford Point). [BDT-R11-B] - Tucked away by the stairs in front of Liberty Tree Offices (Bedford Point). ----------------------------------------------------------------------------- Notes: Use the nearby billboards to create splash damage with your Tank Gun. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0============================================0 | [R12] - Pop 17 Yardie Heads (Sniper Rifle) | 0============================================0 Locations: ********** [TRG-R12-A] - Second floor on the AMCO HQ building (use stairs to reach) (Torrington). [TRG-R12-B] - At the topmost level of Kenji's Casino (north side) (Torrington). ----------------------------------------------------------------------------- Notes: This Rampage requires headshots to count toward your kill quota and therefore you CANNOT use the Rhino here. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0========================================0 | [R13] - Burn 25 Yakuza (Flame Thrower) | 0========================================0 Locations: ********** [BDT-R13-A] - Near the southeast entrance of Liberty Tree Offices above ground parking lot (Bedford Point). [BDT-R13-B] - Tucked in the corner near the south entrance of the church (west side) (Bedford Point). ----------------------------------------------------------------------------- Notes: Again, use the nearby buildings to create splash damage to kill your victims. Destroy any Yakuza Stingers you encounter. 0===========================================================================0 /XXXXXXXXXXXXXX\ 0XXXXXXXXXXXXXXXX0 | Shoreside Vale | 0XXXXXXXXXXXXXXXX0 \XXXXXXXXXXXXXX/ 0===========================================0 | [R14] - Fry 20 Columbians (Flame Thrower) | 0===========================================0 Locations: ********** [CDG-R14-A] - Behind car garage of the same house where H77 is found (Cedar Grove). [PKC-R14-B] - Behind the wall in front of the Fudge Packing Corp. (Pike Creek). ----------------------------------------------------------------------------- Notes: This one is a royal pain in the ass on foot because of the very hostile Columbians. But the Rhino makes this Rampage much easier. Use the nearby fences (Location A) or buildings (Location B) to get rid of the Columbians. Destroy any Cartel Cruisers you encounter. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0================================0 | [R15] - Behead 20 Hoods (M-16) | 0================================0 Locations: ********** [WCG-R15-A] - Behind the Squid sign in the northeast corner of Wichita Gardens. [CDG-R15-B] - Behind the "Gasoline. For youth on the move" sign on the first hairpin turn on the main street leading up from Wichita Gardens to Cedar Grove. ----------------------------------------------------------------------------- Notes: This Rampage requires headshots to count toward your kill quota and therefore you CANNOT use the Rhino here. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0=============================================0 | [R16] - Behead 15 Columbians (Sniper Rifle) | 0=============================================0 Locations: ********** [PKC-R16-A] - Behind the white crate near PKC-J15 southeast of the Undercover Storage Company in Pike Creek. [PKC-R16-B] - On the end of the long building behind the Pike Creek Police Station (southeast corner). ----------------------------------------------------------------------------- Notes: This Rampage requires headshots to count toward your kill quota and therefore you CANNOT use the Rhino here. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0=====================================0 | [R17] - Splatter 20 Hoods (Shotgun) | 0=====================================0 Locations: ********** [WCG-R17-A] - On top of one of the car garages by the apartment complexes in Wichita Gardens (jump from bridge to reach). [FIA-R17-B] - Behind the Sumo sign at the intersection of the main road and the road leading to Francis International Airport. ----------------------------------------------------------------------------- Notes: Use the rock wall surrounding the main apartment complexes (Location A - park Rhino by the Rampage first before getting it) or the nearby billboards (Location B) to get your kill quota. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0===============================================0 | [R18] - Destroy 15 Vehicles (Rocket Launcher) | 0===============================================0 Locations: ********** [PKC-R18-A] - On top of the Turtle Head Fishing Company at the top of the stairs. [FIA-R18-B] - Behind the Badfellas sign just before the main road, leading from Francis International Airport, turns north into Pike Creek. ----------------------------------------------------------------------------- Notes: Run into or shoot at all of the cars you encounter. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0===============================================0 | [R19] - Drive-by and Destroy 7 Vehicles (Uzi) | 0===============================================0 Locations: ********** [PKC-R19-A] - At the guard gate for Punk Noodles across the street east of the Turtle Head Fishing Company in Pike Creek. [CCD-R19-B] - Behind the large rock on the left side of the road southeast of the main dam building at Cochrane Dam (go down the road that junctions at the Turtle Head Fishing Factory heading toward the dam). ----------------------------------------------------------------------------- Notes: Run into or shoot at all of the cars you encounter. >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> 0==============================================0 | [R20] - Splatter 20 Columbians (Any Vehicle) | 0==============================================0 Locations: ********** [FIA-R20-A] - Behind the Fat Burger Kid sign directly across the street from the main entrance to Francis International Airport (just north of the subway entrance). [PKC-R20-B] - In the grassy area across the street and south of the Burke Supply Co. (almost directly across from where the Burke company and the Hospital meet). ----------------------------------------------------------------------------- Notes: Using the Rhino will keep the Columbians from blowing up your vehicle as you try to run them over. Now I will continue with Ray's missions..... /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | R4. "Gone Fishing" (Ray Machowski) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Ray suspects his current partner of ratting him out so he instructs Claude to get a Police Boat and kill him while he is fishing near Portland Rock. 0========0 | Weapons \ 0==========0 Sniper Rifle. 0==========0 | Prep Work \ 0============0 Get about 30-50 rounds for the Sniper Rifle. 0======0 | Notes \ 0========0 I had a reader, Jesse Huongvilay, make a very interesting suggestion about this mission. He didn't use the Predator but instead blew up Ray's partner from land using a Rocket Launcher. I gave this a try and refined this idea further. Instead of using the Rocket Launcher I used the Sniper Rifle for better accuracy and less ammo wasted even though it takes a few shots to destroy the boat. 0=========0 | The Plan \ 0===========0 When the mission begins go to either the pier area near Asuka's condo or at the slip south of the Callaghan Bridge to get into the Predator. However, once at the controls of the boat and the game prompts you to go after Ray's partner, get out and back into your car. Drive over to the SupaSave and go into the alley between the parking lot and Portland Harbor. Then hang right when you get to the grass and head to the beach. When you get close to the water, and near Ray's position, get out and switch to your Sniper Rifle. Fire once at the boat to start the cutscene. After the cutscene you will notice that you have damaged his boat a bit. He will also start to drive around. He will loop around the large ship, the nearby rocks, and the Lighthouse. He won't try to leave the area unless you chase him with the Predator. Keep shooting at his boat with the Sniper Rifle. If you damage his boat enough he will drop some barrels and make a run for the beach. You can destroy the boat before he reaches shore by hitting it with a couple of more shots. However, if he beaches his boat, he will jump out. If you are close to the boat he will head toward you and try to kill you with AK-47. If this happens use whatever weapon you want to kill him. But if you are far enough away he will take a few steps then stop. When he stops, nail him with your Sniper Rifle. By the way, if you kill him this way, you can wait for his boat to slip back into the water and you can drive it around if you wish. However, his boat, called the Ghost (Xbox) or Ghost missing (PS2), doesn't do anything special. If you wait for him to come back around the large boat he will head for the rocks and toward your position. You can destroy him with your Sniper Rifle at this point without him making a run for the beach. Regardless of method, once you kill Ray's partner then mission is successfully completed. 0=======0 | Reward \ 0=========0 $15,000. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | R5. "Plaster Blaster" (Ray Machowski) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 When Claude arrives at the toilet block Ray gives him an earful..... "You useless bastard! You totally messed up! My ass is on the line and you can't even kill a god damned fly. I paid you good money to kill that witness and he ain't dead! And today he's gonna make a Federal Deposition! He's being moved any second now from the Carson General Hospital up in Rockford. If he squeals, I squeal..." 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Get a Firetruck and take it with you to Ray's. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Take the Firetruck and head towards the blip. When you smack it the first time you will be spotted and get a 2-Star Wanted Rating. Smack it again to eject the witness. The bodycast is flame and bullet proof so you will have to use something else to kill him. In this case you can run him over with the Firetruck. You can either go back to your hideout to use the Police Bribes to get rid of the Wanted Ratings then run him over or fight through the police pursuit to run him over. Once you run him over with the Firetruck (it may take two tries) you will finally kill him and complete the mission. If you thought about using the Rhino or the Rocket Launcher on the Ambulance, you're not alone. However, if you completely destroy the Ambulance with the Rhino or a rocket, it will become a decoy and another Ambulance will generate near the hospital. You will have to damage the Ambulance without destroying it to eject the witness. This is why I used the Firetruck instead of the Rhino. 0=======0 | Reward \ 0=========0 $10,000. /RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR\ 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 | R6. "Marked Man" (Ray Machowski) | 0RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR0 \RRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR/ 0=========0 | Overview \ 0===========0 Ray is in over his head and needs for Claude to take him to the airport so he can leave town. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Get a fast car, like a Yakuza Stinger, and take it with you to Ray's (optional). Get a Rhino and take it with you to Ray's (optional). 0======0 | Notes \ 0========0 One of my readers, Richard Juntunen, suggested using a Rhino on this mission. Tried it out and it works pretty good. 0=========0 | The Plan \ 0===========0 You have three minutes to take Ray to the airport and the Shoreside Lift Bridge is being watched over by the CIA so you will have to take another route. If you decide to use the fast car strategy, the best route is through the subway and the nearest entryway is at Liberty Campus (north side of Liberty Campus across the street from the stairs leading into Carson General Hospital). Get to the tracks, go right, and stay on the left side. Exit through the Francis International Airport subway entrance and go to the blue circle to drop off Ray. If you decide to use the Rhino, just go up the bridge like you would in a car. The CIA gunmen can't hurt you since you are in the tank. Even though the tank is a little slow you can get to the Airport in plenty of time. As a reward for dropping off Ray at the Airport, you are given a set of keys to a lock-up that has some goodies. Go to the lock-up which is near the Tw@ Internet Cafe in Newport. Opening up the lock-up will reveal a Bulletproof Patriot, a Rocket Launcher, a Sniper Rifle, a Flame Thrower, and an M-16. By getting to the lock-up, you also complete the mission. Don't forget to take the Bulletproof Patriot and save it at your garage for future use. 0=======0 | Reward \ 0=========0 $20,000 and completion of all of Ray's missions. Now I will continue with Asuka's set of missions..... /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\ 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 | A5. "Two-Faced Tanner" (Asuka Kasen) | 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/ 0=========0 | Overview \ 0===========0 As Claude arrives at Asuka's Condo, he finds a letter..... "Maria and I have gone shopping. Our source in the police has informed us that one of our drivers is a strangely animated undercover cop! He's more or less useless out of his car, so we've tagged it with a tracer. Make him bleed!" 0========0 | Weapons \ 0==========0 Rocket Launcher (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 There are two ways to do this mission depending on your style: The Rhino Method **************** Go back to your garage and get your Rhino. Drive over to Kenji's Casino and park in the blue circle. Wait for the undercover cop to get into his car. When he does, follow him. If you were to use a regular car and hit this guy's car, you would get a 5-Star Wanted Rating and he will try to speed up and evade you (and you would have to deal with FBI Cars and other police vehicles). But when you use the tank, one hit will automatically destroy him and complete the mission. Simple. Then park your tank back in your garage for future use. The Rocket Launcher Method ************************** Go the the blue circle but don't enter it. Turn Claude until you are aiming west down the street going from the casino's entrance. Switch to your Rocket Launcher and step into the blue circle. Once the cutscene ends, quickly go into Target mode and rocket his car to destroy it and complete the mission. If you thought about destroying his car before he enters it, don't. You will fail the mission. The car is also locked so you can't take it to 8-Ball's and rig it with a bomb. 0=======0 | Reward \ 0=========0 $20,000. In addition, you won't be able to any more of Asuka's missions until you do the next mission for Donald Love..... /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | D4. "Grand Theft Aero" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0===========0 It turns out that Claude's work in "A Drop In The Ocean" was merely a decoy and that the real item was in the plane all along. But customs seized the plane and was stripping it down until Donald intervened. All the officials have been paid off and all Claude has to do is get the package at the airport. 0========0 | Weapons \ 0==========0 Sniper Rifle, Rocket Launcher. 0==========0 | Prep Work \ 0============0 None. Notes 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you arrive at the hangar, there are a couple of vans there. It turns out that the Columbians beat you to the punch and have killed all of the officials near the plane. Keep your distance and pick off the four Columbians guarding the plane with the Sniper Rifle. After killing them, enter the plane. the package is gone and the game prompts you to go to one of the remaining vans outside the hangar. The van has the Pan-Lantic logo on the side. You are then prompted to go to the construction site on Staunton Island to see about getting the package there. When you arrive there, you are given a hostile greeting by the Columbians. There are ten Columbians guarding the lift up the building. They are hidden around the blue walled area leading to the lift. Use the raised ground south of the walled area and the unfinished building next to it and snipe them from above. You can also use the Rocket Launcher to get those you can't see. Listen for their taunts to locate them. After killing all of the Columbian guards, you are to take the lift. You are then treated to a cutscene of Claude going up. He manages to surprise Catalina and her partner Miguel. As Miguel gives the package to Claude, Catalina shoots him and flees. When Claude turns around, he is met by Asuka who is upset over the death of Kenji and has blamed the Cartel for his death (and unaware of your duplicity in the matter). She is going to work over Miguel for information and wants you to stop by later for additional work. After the cutscene, go back to Love Media to complete the mission. 0=======0 | Reward \ 0=========0 $50,000 and you have reopened Asuka's missions. Go to the "A" at the construction site to pick them up. But I will finish up with Donald Love's missions before going back to Asuka. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | D5. "Escort Service" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0===========0 Donald wants Claude to escort his friend to Pike Creek to have his object authenticated. 0========0 | Weapons \ 0==========0 Sniper Rifle, Rocket Launcher (optional). 0==========0 | Prep Work \ 0============0 Get a Yakuza Stinger and take it with you to Love Media. 0======0 | Notes \ 0========0 One of my contributors, Web, offered this alternative way to do this mission..... "Instead of following the truck around and trying to protect, when it takes off, just stay away from it. If you are far enough away from it, it will not take any damage, maybe a little, but after a couple minutes of waiting, you will get a message telling you to check out the exit of the tunnel. Go across the lift bridge, and wait until the blip (truck) moves a little, then get away from it again, go back to your hideout in Staunton Island, and you will complete the mission without doing anything. (One time the damage meter just popped up and I failed the mission instantly. I do not know why that happened, but it only happened once. Also, if you just stay near Donald Love's building, you can restart the mission if that does happen.)" I played around with it and it works but the Securicar can get pretty damaged in the process. But his suggestion inspired me to make some changes. Something funny happened to me while I was taking notes for this mission. I was going along the route and decided to park the car on the sidewalk at Liberty Campus so I could type. While I was parked, a thug carjacked me and sped off. Lucky me, I just happened to have my Rocket Launcher ready so I aimed down the street and blew up the car that was taken from me (along with the thief inside). Even better was the fact that I blew up the car in front of a Police Car. And the cop didn't even give a shit. Serves the thief right. Nobody carjacks from Claude and lives to tell the tale..... 0=========0 | The Plan \ 0===========0 The mission won't start until you drive near the parked Securicar that has the Old Oriental Gentleman in it. This also gives you an excellent opportunity to get a Securicar for the Industrial Import Export Garage. Just like in "Van Heist" (Joey Leone), the game needs to spawn Securicars because of the special Securicar you need to protect. So wander around Staunton Island (don't get too close to the parked Securicar otherwise you start the mission) and find a Securicar. Then jack it and take it back to the garage. Then go back to Staunton Island, get another Yakuza Stinger, and go to the parked Securicar to start the mission. The path the Securicar takes is: >>Down the main road through Bedford Point to Belleville Park. >>Then it turns left then right and goes down the road through Aspatria and turns right at the Stadium Entrance. >>Then it turns left down the main road (between the Stadium and Liberty Campus) and turns right at the intersection in Rockford. >>Then it goes into the Porter Tunnel where it turns left at the intersection and turns left at the next one to go to Shoreside Vale. >>Then it exits the tunnel next to the Airport and goes up the road until it reaches the AMCO Building at Pike Creek where it will be safe and the mission ends. Partway through the mission, the Columbians will attack the vehicle with Cartel Cruisers and with gunmen posted at various places along the path. Believe it or not, if you just sit there by Love Media and let the Securicar go on its own, it will suffer little damage (unless it tries to plow through traffic). However, for some reason, it will not exit the tunnel (at the Airport) unless you move near the Airport (by going over the drawbridge). If you decide to go far ahead and wait at the tunnel exit, the Securicar will not enter the tunnel at Staunton Island. In addition, if you decide to "ambush the ambushers" before getting the Securicar to start, it won't work. The designers made it so the Columbians appear only when the Securicar gets to within a certain distance from them. As it turns out, the Cartel Cruisers end up doing little damage to the Securicar. It's the gunmen posted along the route (wielding M-16s) that are the most dangerous. While Web's strategy does work, I've come up with another strategy that will allow you to succeed but with little damage to the Securicar. The strategy is to go ahead of the Securicar and take out the gunmen as they appear. There are ten Columbian gunmen to get rid of. First go down through Belleville Park and park the Yakuza Stinger on the right sidewalk just past Uncle BJ's (the one under the curved bridge) and by the front door of Semi Sportswear. When the first gunmen appear, run over Gunman#1 ahead of you then turn left to do a circle that will allow you to run over Gunman#2 and go north along the street to the Stadium entrance. Gunman#3 is on the right side of the Stadium steps. Run him over and circle toward the main road along Liberty Campus. Gunman#4 is standing on the right side of the road on the north part of Liberty Campus. Run him over and continue to the Porter Tunnel Entrance. When at the tunnel entrance, exit your car and switch to your Sniper Rifle. Snipe Gunman#5 at the top of the tunnel entrance. Get back in your car and stop at the first intersection in the tunnel. When Gunman#6 appears at the intersection, drive-by him and proceed to the tunnel exit at the Airport. After exiting the tunnel, park the car on the median and exit. Aim the Sniper Rifle at the top of the tunnel exit you came from. When Gunman#7 appears, shoot him, get back in your car and then run over Gunman#8 at the Airport intersection right by the construction cones. Right by the AMCO Building, on the left sidewalk will be Gunman#9. When you run him over, turn right and run over Gunman#10 who will be on the right sidewalk. After that then all you have to do is wait for the Securicar to come by and park at the AMCO Building. You can ignore the Cruisers unless they manage to get lucky and really mess up the Securicar. Recently I played around here and found an interesting way to do this mission. You can jump on top of the Securicar and do the mission from there. Even though the game says you need a car to do this mission once you manage to jump on top of the armored vehicle the mission will start. To jump on top of the vehicle, go directly south from the door when you start the mission. You should see the bushes by the pillar near the Securicar. Inside the bushes is an M-16 Weapon Icon (which will appear for this mission only). Get inside the bushes and aim Claude toward the Securicar. Jump onto the ledge then jump onto the Securicar. Move close to the front and the mission will start. When doing the mission this way I suggest using the Rocket Launcher on the Cartel Cruisers when they come up from behind. Use the Sniper Rifle on the gunmen. Even though you are on top of a moving vehicle, if you zoom in all the way, the sight will still move slowly enough to allow you to precisely aim on the gunmen as you approach them. However, when in the tunnel you will be knocked off when the tunnel dips as you get near Francis International Airport. Just run up the tunnel far enough to get the "Welcome to Shoreside Vale" message, get up on the tunnel sidewalk, and stop. If you kept the damage to the Securicar to a minimum you can just let it go on its own from here. If you thought of moving Claude onto the hood of the vehicle to drop him low enough to keep him from getting knocked off don't bother. For some reason when you put him on the hood the game will think he will be in front of the Securicar and he will lose armor and health. Unless you move him quickly back onto the top of the vehicle Claude will die and you will fail the mission. Regardless of method, after the Securicar parks safely inside the AMCO Building the mission is successfully completed. 0=======0 | Reward \ 0=========0 $40,000. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | D6. "Decoy" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ 0=========0 | Overview \ 0===========0 SWAT teams have cordoned off the building you escorted the Securicar to in the last mission (the AMCO building - Shoreside Vale). Donald wants Claude to lure the cops away so his friend can escape. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 Make sure that you either have no cars or just one car in your Wichita Gardens hideout. 0======0 | Notes \ 0========0 During one attempt, I got the Securicar and made my way to the street. I barely poked my nose out from the AMCO entrance and I get hit by a vehicle. A Rhino. So my mission ends before I can begin. Now that's just wrong. 0=========0 | The Plan \ 0===========0 When you arrive at Shoreside Vale, go to the airport and grab a Firetruck. When you arrive at the AMCO building you will see various cop cars parked about. Park the Firetruck just west of the entrance but in a north-south direction as to block the street. This will slow down the pursuit a little bit. When you enter the Securicar, you will get a 6-Star Wanted Rating. This means that they will throw the Rhino at you. You also have three minutes to survive this onslaught. There are various places you can go, like the airport, to try to survive but the best place by far is your Wichita Gardens garage. If you looked closely at your Wichita Gardens garage, you will see that the garage has three doors but the middle door remains closed and there is a sizable space behind the middle door. Getting there, however, is by far the most difficult part of this mission. Go up the road to the bridge, cross the bridge, and head down to your Wichita Gardens hideout. You will get smacked up quite a lot while heading there. Watch out for tanks. When you get to your hideout, go into the garage and turn so the Securicar is behind the middle door. The cops aren't able to go into the garage so you are safe. Now it's just a matter of waiting for the time to run out. Once that happens, the mission is complete. 0=======0 | Reward \ 0=========0 $35,000. /DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD\ 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 | D7. "Love's Disappearance" (Donald Love) | 0DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD0 \DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD/ When Claude arrives at Love Media he finds that Donald is gone. The only clue is an empty box. This isn't a mission per se but by going here you also complete the last of Donald Love's missions. I will now resume with Asuka's set of missions. /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\ 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 | A6. "Bait" (Asuka Kasen) | 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/ 0=========0 | Overview \ 0===========0 Asuka informs Claude that Catalina has three death squads whose sole purpose is to hunt him down. Asuka wants Claude to lure them into a Yakuza ambush. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 All of the action takes place in Shoreside Vale. The Yakuza ambush point is at the Undercover Storage company in Pike Creek. The three death squads are located at Cochrane Dam, Cedar Grove, and Pike Creek. If you thought about taking them out from a distance with a Rocket Launcher, forget about it. Doing so will fail the mission. You HAVE to lure them to the Yakuza. When you start the mission, grab the Yakuza Stinger parked nearby. When you get to Pike Creek, you will activate to first death squad. Lure it to the ambush point. If you get too far ahead, you will lose them and fail the mission. When you successfully lure them to the ambush point, use the ramp for PKC-J14 to get out of the way, jumping down into the street below, and let the Yakuza do their work. If you wreck the car, go to the nearby Fudge Packing Corp. to get another car. Lure the other two death squads to the ambush point. When the last of the squads are killed, the mission is completed. 0=======0 | Reward \ 0=========0 $35,000. /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\ 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 | A7. "Espresso-2-Go!" (Asuka Kasen) | 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/ 0=========0 | Overview \ 0===========0 Asuka tells Claude that the Columbians have a front company, The Kappa Coffee House, that they use to push SPANK. They use the coffee stands to sell their wares. Asuka wants Claude to destroy their stands. 0========0 | Weapons \ 0==========0 Rocket Launcher (optional). 0==========0 | Prep Work \ 0============0 Make sure that you still have the Bulletproof Patriot parked in your Staunton Island garage (optional). 0======0 | Notes \ 0========0 Had a gentleman named xX-G-MaN-Xx point out something that should have been obvious in the beginning. 0=========0 | The Plan \ 0===========0 There are nine stands throughout Liberty City. When you destroy the first one, you have eight minutes to destroy the other eight stands before the Cartel warn their pushers. There are two stands in Portland, five stands in Staunton Island, and two in Shoreside Vale. What xX-G-MaN-Xx suggested is to drive around Liberty City and get the blips to appear on the radar first before destroying the first stand. This will make things easier as you progress through the mission. The two stands in Portland (and the order I am going to destroy them in) is: [1] - In the front of St. Marks Park in St. Marks. [2] - Across the street from the entrance to Portland Docks. One of the stands in Portland is in Mafia territory. Because of the hostile Mafia and their powerful Shotguns I highly recommend using the Bulletproof Patriot for this mission. If you were not able to save the Bulletproof Patriot you can still do this mission. If you have the Patriot, you can just go up to the stands and ram them without them doing any damage with gunfire (but you will damage the Patriot by ramming the stands). If you don't have the Patriot, you can get out of the car some distance from the stands and rocket them. To get the stand in Mafia territory without using the Patriot you will need to go around the north edge of Portland and come up beside the late Salvatore Leone's mansion. Get one of the two cars parked there and drive up the the main fence. Jump up on top of the car and rocket the first stand. Then get back in the car and go south alongside and behind the apartment building and down the hill behind the SupaSave. Then get back on the road and head to the second stand. After destroying the second Portland stand drive on over to Staunton Island and destroy the other five stands in this order: [3] - By the star statue in Torrington. [4] - In the plaza across the street from the 20thC building in Bedford Point. [5] - By the church in Bedford Point. [6] - In the main park in Belleville Park. [7] - In front of the building south of the carpark in Newport. Use the Rocket Launcher on all of them except [6] which you can quickly smash with the Patriot (although you can rocket it from afar regardless of whether or not you have the Patriot). Then drive over to Shoreside Vale to get the last two: [8] - By the airport subway entrance. [9] - In front of Hope Medical College in Pike Creek. Destroy these two and the mission is successfully completed. Park the Bulletproof Patriot at your Wichita Gardens garage for later use (if you have it and use it). 0=======0 | Reward \ 0=========0 $40,000. /AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA\ 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 | A8. "S.A.M." (Asuka Kasen) | 0AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA0 \AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA/ 0=========0 | Overview \ 0===========0 When Claude arrives at the construction site, he finds Maria has joined Asuka in torturing Miguel. He reveals that a plane carrying more SPANK will be arriving soon at the airport. Asuka wants Claude to get a boat, go to one of the marker buoys, use a Rocket Launcher to shoot the plane down, grab the stuff, and stash it. 0========0 | Weapons \ 0==========0 Rocket Launcher, Sniper Rifle. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 One of my readers, Sal Hatton, came up with a much better way of doing this mission..... 0=========0 | The Plan \ 0===========0 In past revisions of the guide you had to get to a boat, go to a marker buoy near the Airport, and then blast the plane from the sky. The problem with that is the fact that it is hard to hit the plane from the boat and from the angle you have to take with the Rocket Launcher. What Sal suggested instead was to take a fast car, like the Yakuza Stinger parked by the elevator where you started the mission, and drive over to the Airport tarmac instead. Near one end of the runway are two groups of Columbians (three men and one Cartel Cruiser per group). Keep far enough away, exit your car, switch to your Sniper Rifle, and kill all six Columbians. If you get too close, a couple of Columbians will enter one of the Cruisers and confront you. Next, drive over near one of the two Cruisers, get out, and switch to your Rocket Launcher. Now stand to either the left or right side of the runway and aim the Launcher down the runway near the center. When the plane lands on the runway, rocket it. In the process of destroying the plane you get a 4-Star Wanted Rating. Get back to your car and collect all eight packs then go between the runways and to the Predator waiting there at the end of the path. Take the boat and go back to Staunton Island. Get as close as you can to the Construction Site and beach the craft. Then jack a nearby car and go to the site. When you arrive at the site, you open the cutscene "Ransom". Claude finds that Asuka and Miguel are dead and Maria missing. He also finds a note..... "I've got your precious Maria. If you don't want her face to look like she fell out with the butcher bring $500,000 to the Villa at Cedar Grove." 0=======0 | Reward \ 0=========0 $45,000 and you have completed all of Asuka's missions. There is one more Main Story mission but I will tie up some loose ends first. I will now go back to Wichita Gardens and save at my hideout there so I can get started with..... /IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI\ 0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0 | III.13. D-Ice | 0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0 \IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI/ D-Ice runs a gang called the Red Jacks who claim Wichita Gardens as their turf. Most of his missions deal with getting rid of a rival gang called the Purple Nines. He has five missions total and you can pick them up at the phone icon east of your hideout. /IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI\ 0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0 | DI1. "Uzi Money" (D-Ice) | 0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0 \IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI/ 0=========0 | Overview \ 0===========0 D-Ice wants Claude to drive-by the Purple Nines to show them how a real drive-by works. 0========0 | Weapons \ 0==========0 Uzi (optional), Tank Gun (optional). 0==========0 | Prep Work \ 0============0 Have your Bulletproof Patriot saved at your Wichita Gardens garage prior to the mission (optional). Have a Rhino saved at your Staunton Island garage (optional). 0======0 | Notes \ 0========0 I had a gentleman named Shaun recommend to me another method using the Rhino and I tried it out. It worked well enough to put into the guide. I also had a reader, Lindsey Kids, make an additional suggestion concerning the Rhino: "i know i am a little late getting to GTA3, but i noticed that you said on the mission "Uzi Money" that you have to store a tank at the Staunton Island place, the game remembers the place of tanks, so if you just leave it there near your hideout, you can pick it up at any time." 0=========0 | The Plan \ 0===========0 There are two ways to do this mission..... The BulletProof Patriot *********************** Take your Patriot and pick up the mission. When you start, you have two and a half minutes to drive-by 20 Purple Nines. One of the problems with this mission is that when you stat drive-bying, you will get accosted by the Hoods Rumpo XL vans that roam the Gardens. This will make things difficult because they will do damage to your Patriot and throw off your aim. But there is a place where you can drive-by and not worry about the Hoods Rumpos. There is a stretch of road that runs from your hideout to the parking lot behind your hideout. Just go up and down this stretch of road to claim your victims. Since your Patriot is bulletproof, they can shoot it up as much as they want and not do any damage. The Rhino ********* Shaun wrote this to me commenting on "Uzi Money"..... "On Uzi $, the tank cannon counts as a drive-by killing. Just drive around shooting everything. If your shot hits a billboard, it will explode killing everyone nearby. If you blow up a car, and Purples who die in the explosion count as kills. I tried this out and it works pretty well. This is a nice method to use if you were able to acquire a Rhino earlier in the game. The only place to save the Rhino is at the Staunton Island garage so it will take some time to get the tank to the mission pick-up point. Just go around the area and use your Tank Gun to claim your victims. After you get the last Purple Nine, the mission is completed. If you used the Rhino, go and park it back at the Staunton Island garage so you can use it later. 0=======0 | Reward \ 0=========0 $10,000. /IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI\ 0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0 | DI2. "Toyminator" (D-Ice) | 0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0 \IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI/ 0=========0 | Overview \ 0===========0 D-Ice tells Claude that the Purple Nines are using armored cars to help sell their SPANK. D-Ice wants Claude to go to a van that has some stuff that will destroy their armored vans. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The van is parked in the parking lot behind your hideout. It is a Toyz Van and the mission is a variant of the Toyz Van missions. The differences are that you have four buggies to destroy three targets and there is no time limit. Find the three vans and destroy them with the buggies to complete the mission. 0=======0 | Reward \ 0=========0 $10,000. /IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI\ 0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0 | DI3. "Rigged To Blow" (D-Ice) | 0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0 \IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI/ 0=========0 | Overview \ 0===========0 Somebody has rigged up D-Ice's car to blow but the wiring is all messed up. He wants Claude to take the car to a place in St. Marks to defuse the bomb and put the car back in its place. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you pick up the mission you have six minutes to get the car, an Infernus, to the garage in St. Marks. Too many bumps during the trip and the bomb will blow. The Infernus is parked in the parking lot behind your hideout. Use the Gardens Shortcut to go to the Porter Tunnel and drive to Portland. Don't worry about the Mafia when you arrive at St. Marks. Their hostility has been turned off for this mission so all you have to do is get the car into the garage. After defusing the bomb, take the car back to Shoreside Vale. Repair the car at the Pay N' Spray there and carefully drive it back to the parking lot. You have to get it back there with no damage whatsoever. Any damage and you will have to take it back to the Pay N' Spray. Once you have it parked back in its original spot, the mission is completed. 0=======0 | Reward \ 0=========0 $20,000. /IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI\ 0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0 | DI4. "Bullion Run" (D-Ice) | 0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0 \IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI/ 0=========0 | Overview \ 0===========0 A Federal Reserve plane has crashed near the airport and D-Ice wants Claude to grab as much of the platinum that the plane dropped and take it to a dropoff within Pike Creek. D-Ice warns Claude that the platinum is very heavy and will slow him down. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 You may want to get a Hoods Rumpo XL and save it in your garage. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 Take the Rumpo over to the phone to pick up the mission. When you pick up the mission, you have six minutes to pick up at least 30 pieces of platinum to one of D-Ice's garages in Pike Creek. This garage is at the Turtle Head Fishing Co. Head over to the Hospital and on the south side is where you will encounter the first of the platinum pieces. After picking up a few pieces, you will attract the attention of the cops. Head left at the intersection then right at the next to make your way to the garage picking up platinum as you go. If you can do this right, you can get all of the pieces you need in one run. If not, use the Pay N' Spray to repair your van before getting any more. Once you have gotten at least 30 pieces to the garage, the mission is completed. 0=======0 | Reward \ 0=========0 $25,000. /IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI\ 0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0 | DI5. "Rumble" (D-Ice) | 0DIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDID0 \IDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDIDI/ 0=========0 | Overview \ 0===========0 Despite their shrinking numbers, the Purple Nines still want to "bring it". D-Ice wants Claude to meet his baby brother and face the Purple Nines in a good old fashioned rumble. 0========0 | Weapons \ 0==========0 Baseball Bat. 0==========0 | Prep Work \ 0============0 Switch to your Baseball Bat prior to taking this mission. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 D-Ice's baby brother will be at your hideout. The only rules for this contest is that there are to be no guns or cars: bats only. Drive to the shoreside park where you picked up the "Gripped!" mission. Get out, stand in one place, and hold the Attack button. You should be swinging your bat and hitting any Purple Nine that gets in your way. Just keep swinging and after awhile you will knock down and nail all of the Purple Nines to complete the mission. 0=======0 | Reward \ 0=========0 $10,000 and I have completed all of D-Ice's missions. However, the phone will still ring and there will still be a blue mission circle by it. This is so you can do "Rigged To Blow" again. I don't know why you would need to do it again but it is there if you want to try to do a better job. Now I will go back to Staunton Island and save there before starting with..... /CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC\ 0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0 | III.14. King Courtney | 0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0 \CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC/ King Cortney is the leader of the Yardies who claim Newport as their turf. He has four missions that can be picked up by the phone near Liberty Campus. /CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC\ 0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0 | KC1. "Bling-Bling Scramble" (King Courtney) | 0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0 \CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC/ 0=========0 | Overview \ 0===========0 King Courtney is in need of a good driver and challenges Claude to a checkpoint race against three other hopefuls. 0========0 | Weapons \ 0==========0 Rocket Launcher (optional). 0==========0 | Prep Work \ 0============0 Get a fast car, like a Yakuza Stinger, and save it at your garage (optional). Have a Rhino saved at your garage (optional). 0======0 | Notes \ 0========0 Got a new tip that worked pretty well from some named KWoBBS2..... "In the KC1. "Bling-Bling Scramble" (King Courtney) mission, I found that using the old Rhino works especially well...blowing up your competition, then taking your good sweet time hitting each check point." And I recently got another suggestion by Hari Vikram that works pretty good too. 0=========0 | The Plan \ 0===========0 When you get the mission, take your fast car (or Rhino) and drive to the blue circle near the Liberty Memorial Coliseum and turn south before entering. When you stop in the blue circle, you will see the other three cars come up to challenge you: a Patriot, a Cheetah, and a Bobcat. When the race starts, you must be the first to a checkpoint. You have to have more firsts than the other cars to successfully complete the race. If you get more firsts than the other cars when the last checkpoint is taken, you will then successfully complete the mission. Of course, with the Rhino, you can just blow up your competition at the starting line and get all of the checkpoints for yourself. Then there's this method suggested to me by Hari Vikram: Get the Rocket Launcher and make sure you have it ready when you enter your car. This method works best if you use a real fast car like the Yakuza Stinger. When the race starts speed over to the first checkpoint but stop just before you touch it. Get out of the car and aim the Rocket Launcher. If you got to the checkpoint fast enough, the other cars should be way behind you. This will give you enough time to stop, get out, aim, and blast the other cars to bits. Then get back in your car and get all 15 checkpoints. If you manage to blow up your car in the process just go get another one and proceed. 0=======0 | Reward \ 0=========0 $1,000 times the numbers of checkpoints taken (up to a maximum of $15,000). /CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC\ 0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0 | KC2. "Uzi Rider" (King Courtney) | 0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0 \CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC/ 0=========0 | Overview \ 0===========0 King Courtney wants Claude to go over to Hepburn Heights to kill some Diablos who have been dissing Queen Lizzy. 0========0 | Weapons \ 0==========0 Uzi (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 When you start the mission, King Courtney will send over a couple of guys to ride with you. They come up in a Perennial and the escorts are there to make sure you don't leave the vehicle. They also give you an Uzi to help you out. Then make your way to Hepburn Heights to kill the Diablos. You need to kill ten of them to successfully complete the mission. If you drive-by them, you will attract their attention and they will try to yank you from the car. Since your car is a lousy Perennial, they can do that pretty easy. If they yank you from the car, you fail the mission. The best thing to do is to run them over. Most times they won't come after you because they just think of you as just another stupid driver. After killing ten Diablos, make your way back to the blue circle in Yardie turf to complete the mission. 0=======0 | Reward \ 0=========0 $10,000 and the Diablos will now be hostile to you when you travel through Hepburn Heights. /CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC\ 0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0 | KC3. "Gangcar Round-Up" (King Courtney) | 0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0 \CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC/ 0=========0 | Overview \ 0===========0 King Courtney wants Claude to steal some gang cars so they can do some hits on rival turf: a Mafia Sentinel, a Diablo Stallion, and a Yakuza Stinger. He is to take them to a garage in Newport. 0========0 | Weapons \ 0==========0 None. 0==========0 | Prep Work \ 0============0 You may want to find and get the gang cars BEFORE doing the mission and save them in your garages. This will make the mission easier. Thanks to Scott Exeter for that suggestion. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 For the Mafia Sentinel, use the Porter Tunnel and turn left onto the concrete embankment when you exit. The plan is to go behind the late Salvatore Leone's "Gentlemen's Club" and get one parked in the front. Then go back down the hillside north of the club and back to the garage to drop off the car. For the Diablo Stallion, head into Hepburn Heights and jack one. Despite the Diablo hostility this isn't hard to do. For the Yakuza Stinger, head over to Asuka's Condo and take the one parked there. If you damaged up the car too much, head over to the Pay N' Spray to have it repaired before depositing. Or, if you don't mind a little cheating, you can do what Hadley Box suggests: "On 'Gangcar Roundup', you say you have to have the cars in mint condition to be accepted by the garage, which is true. I'm guessing you already know that if you input the health cheat inside a car the car will go back to its original unharmed state, but it will still look the same. So this is handy because if you get one of the 3 gangcars, and mess it up real bad (almost to the point of it setting on fire) you can just drive to the garage, input the health code and then the garage will accept the car!" When you deposit the last car, the mission is successfully completed. 0=======0 | Reward \ 0=========0 $10,000. /CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC\ 0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0 | KC4. "Kingdom Come" (King Courtney) | 0KCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCK0 \CKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKCKC/ 0=========0 | Overview \ 0===========0 King Courtney wants Claude to get the stash from an old car in Bedford Point for him. 0========0 | Weapons \ 0==========0 Main Gun (Rhino) (optional), Rocket Launcher (optional), Grenades (optional), Molotovs (optional). 0==========0 | Prep Work \ 0============0 None. 0======0 | Notes \ 0========0 None. 0=========0 | The Plan \ 0===========0 The car is parked in the Liberty Tree Offices above ground parking lot and you have a minute and a half to get to the car. Go west from the phone and hang a left going south along the four lane road that runs along the shore. When you get to the car, you find a letter inside..... "I hear you've been a busy boy. Well I've been a busy girl. I think it's time you witnessed the real power of 'SPANK'! Besos y fuderes, Catalina, xxx. PS: DIE PEEG DOG, DIE!!" At that point, a van shows up near the main entrance and a SPANKed-up madman exits. He has explosives attached to him and he will make his way to your car and blow himself up against it. When you regain control, turn the car around and ram the van near the main entrance with it then get out. The impact plus the exploding bomber should be enough to destroy it. Then run out into the street and go up the stairs by the underground entrance. There are an additional three vans (four total) that release an unlimited number of suicide bombers that must be destroyed (plus any leftover bombers) to complete the mission. Use the Rocket Launcher to destroy the vans. Depending on where the remaining bombers are, you can use any other weapon do destroy them. If they are on the far side, use the Rocket Launcher. If they are close, use either the Grenades or the Molotovs. If you have the Rhino, this becomes easier. When you get the tank on the four lane road going south, use the Tank Gun Boost to increase speed. When you regain control after the cutscene, get out and quickly get into your tank. The bombers won't try to yank you from the Rhino, they will just explode against it so you are safe. Then use the Main Gun (rotate the gun instead of moving the tank) to destroy the vans and bombers to complete the mission. 0=======0 | Reward \ 0=========0 $10,000 and completion of King Courtney's missions. However, the phone will still ring and there will be a blue mission circle by it. This is so you can repeat "Bling-Bling Scramble" and try to get a better score. In addition, the Yardies will be now hostile to you, the main reason I saved this one before the last Main Story Mission. Go back to your Wichita Gardens hideout and save before doing the last mission. At this point in the guide, I am at 99% completion and ready to do the final Main Story Mission of the game..... /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | III.15. Catalina | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ Catalina is the woman who left Claude for dead at the beginning of the game. She has also aligned herself with the Yardies and organized death squads to hunt Claude down. She has one mission, the last mission, and it can be picked up at the "C" at Cedar Grove. You should also have at least $500,000 to do this mission but at this point it is not a problem since you should have had at least ten times that amount before starting the Main Story Missions. /CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC\ 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 | C1. "The Exchange" (Catalina) | 0CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC0 \CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC/ 0=========0 | Overview \ 0===========0 When Claude arrives at the Villa, he is confronted by Catalina..... "The real question is, did you turn up to rescue Maria or to get me back? Well I got news for you, shooting you will be a pleasure but dating you was only business. You are muy peccinno amigo. Throw over the cash." After looking the money over..... "You have been a busy boy! But you haven't learned, I'm not to be trusted. Kill the idiot." But Claude overpowers his would be assassin and thus the final act begins..... 0========0 | Weapons \ 0==========0 Rocket Launcher, Sniper Rifle. 0==========0 | Prep Work \ 0============0 Have a fast car in your Wichita Gardens garage (optional). Have the Bulletproof Patriot saved at your Wichita Gardens garage (optional). 0======0 | Notes \ 0========0 Dennis Zoetebier came with an alternate method using the Bulletproof Patriot. I also had Charles Wooters come up with an interesting observation. He noted that after you destroy Catalina, and the mission timer disappears, that you can do whatever you want without getting any Wanted Ratings. However, as I played around with this, is that I found out that this actually begins when the mission starts. 0=========0 | The Plan \ 0===========0 When the mission begins, run as quickly to the backside of the Villa as fast as you can. You can't go back and fight these guards because you have been stripped of all of your weapons. You also have seven minutes to get to where Catalina has taken Maria, Cochrane Dam, and kill her. Run along the backside and go to the garage that has a Cruiser and Body Armor inside it. Then get into the Cruiser, get to the main gate, and run over the guards. When you exit the Villa compound, you will see a chopper fly overhead. When you regain control again, veer off the road and go into Wichita Gardens (go over the small wall near the lightpost). If the Cruiser survives the plunge, go to your hideout. If not, grab another car and go to your hideout. Get all of your Weapon Icons and go into your garage to get your fast car. Use the Gardens Shortcut and make your way to the dam's entrance. Cut across the grass on your right when you near the hairpin turn, stop when you get back to the street, and get out (regardless of whether you use the Bulletproof Patriot or not). Use your Rocket Launcher and take out the two Cruisers blocking the entrance. From your vantage point, you can only see one but they can't fire on you either. Just fire on the one Cruiser and the explosion will take them both out. Get back into your vehicle and drive to the Sniper Rifle Icon at the turn near the base of the dam. Use the Rocket Launcher again and destroy the two Cruisers in front of you then use the Sniper Rifle on any other Columbians you see. Get back into your car and go to the first set of containers and get out. Rocket the Barracks OL and snipe the other guards. Go back into your car and go to next set of containers just past the exploded Barracks OL. Get out and rocket the other Barracks OLs and snipe the remaining guards. Get back into your car and proceed forward. If you have the Bulletproof Patriot then just barge in after destroying the second set of Cruisers. They can't hurt you with their guns. Just run some of them over and get to the second set of containers. Just as you get past the second set of containers, a cutscene ensues which shows Catalina entering a helicopter. This helicopter launches rockets at you when you are at the base of the dam. So after the cutscene finishes, turn around and head back up the road then stop near CCD-J13. The helicopter will go in a circular pattern going down toward the dam to release its rockets then going back up near where you are at. When the helicopter heads in your direction, rocket it to destroy it. When the helicopter is destroyed, you kill Catalina and the timer will disappear. Switch back to your Sniper Rifle and aim at the top of the dam building. Believe it or not, you can actually see Maria and her captors from your position when you zoom in with your Sniper Rifle. Take out the Columbians that you can see then reenter your car, go back to the dam base, and stop by the second set of containers. It should be noted that this doesn't work on the Xbox version since the Sniper Rifle can't zoom that far. You will have to sneak up the stairs to take out Maria's guards at the top of the building. Once back at the second set of containers, snipe any guards you see then go to the stairs that leads to the top of the roof of the dam building. Take out any remaining guards then walk up to Maria and rescue her to complete the mission. 0=======0 | Reward \ 0=========0 $1,000,000 ($500,000 plus the ransom money) and you've unlocked the Rhino at Phil Cassidy's Army Surplus. If you haven't gotten the tank for the Emergency Crane list, get it from the Army Surplus and deposit it to complete the list. This should also get you the..... /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | IV. 100% Completion Score | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ And what is your reward for getting 100%? Well, nothing. Nothing except the satisfaction of getting it. This was something that was fixed for Vice City but here you get nada. Zero. Zip. But does this take away from this great game? Not really. It is still a fun game even if you really get nothing at the "end". /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | V. Hidden Text on the PS2 Disc | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ If you place the PS2 version of GTA3 in a computer and look around on the disc you may find a file called "american.gxt". If you open it in a text editor you will find all sorts of gobbeldy-gook. But if you manage to clean out some of the weird symbols, you may find some interesting stuff. Stuff like text from missions and phone calls that were abandoned in the early stages of development but were left within this file because the programmers could slow down the progress of creation if they tried to remove it. I copied some of the best stuff and cleaned it up so they can be presented here: >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Here's an alternate version of what the angry store owner says to you during "Shima" (Kenji Kasen): Owner: "I can't pay you and I wouldn't pay you if I could! Some young gang just jacked out the place! They took everything! You guys are useless. What kind of Yakuza are YOU anyway...? This ain't what I pay you goons for. If I wanted this kind of protection I'd have used the god damn police service." >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> Here's an alternate version of what Maria says at the end of the game: Maria: "I broke a nail, and my hair's ruined. Can you believe it? This one cost me fifty dollars! I was so scared, but then I thought to myself, you're a big girl now. Oh we're going to have such fun, cause, you know, my sister said she wanted to come to stay with her two kids, because her husband's playing around again and..XXXX" >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> I wonder where this was supposed to go: "BETRAYED BY HIS LOVER CATALINA AND LEFT FOR DEAD. CONVICTED AND SENTENCED, HE BEGINS HIS JOURNEY TO LIBERTY CITY PENITENTIARY. BUT ONLY ONE THOUGHT BURNS IN HIS CRIMINAL MIND......REVENGE!" >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> This is only a part of some of the interesting stuff that is found in the "american.gxt" file. It's not an easy thing to sort through but it is cool to look around and see all of the stuff they left behind "on the cutting room floor". /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 | VI. Credits | 0===XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ Credits and thanks go out to the following: Rockstar Games ************** For creating one of the best games ever made and for giving me the single biggest reason to go and get a PlayStation 2. GameFAQs, IGN, CheatCC, Cheats.de, GamerHelper, GamersTemple, SuperCheats, TheGenie, and many other guides sites ************************************************************************** For providing a place for writers like myself to publish our work and help other gamers while indulging in one of our favorite pastimes. Apple Computers and Bare Bones Software *************************************** For making, IMHO, the best computers (especially my new Mac Mini) and for making the best text programs (BBEdit Lite 6.1.2 and TextWrangler 2.1.2) for the Macintosh. Sony and MicroSoft ****************** For putting out two very good consoles: the PlayStation 2 and the Xbox. Web *** For creating user made missions that were in previous versions of the guide (since removed) and can be found on its own Custom Mission FAQ page: http://db.gamefaqs.com/console/ps2/file/grand_theft_auto_3_custom_mission.txt Glen T. Winstein **************** For probably being the single biggest fan of my GTA related work. And finally, my biggest thanks of all goes to you the reader (and especially those who have made suggestions that made it into the guide as well as those who took the time to say nice things about this document). /==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==\ 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 | VII. Conclusion | 0===XX====XX====XX====XX====XX====X##***##X====XX====XX====XX====XX====XX===0 \==XX====XX====XX====XX====XX====0##***##0====XX====XX====XX====XX====XX==/ So now I've come to the end of yet another gaming adventure and looking forward to new ones. I hope that my guide helps you in getting the most out of "Grand Theft Auto 3". Remember, if you have any comments and suggestions, you can contact me at rarusk[gnat]netzero[snot]com. Enjoy! *****************************************************************************