-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- : Lufia II: Rise of the Sinistrals FAQ v0.99 - 07 / 07 / 2003 : -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ¡ ¡ ¡ ¤ ¤ ¤ ¤¤¤¤¤¤ ±± ¤¤¤¤¤¤ ººººººººº ººººººººº ¡ ¡ ¤ ¤ ¤ ¤ ¤¤ ¤ ¤ ººº ººº ¡ ¡ ¤ ¤ ¤ ¤¤¤¤¤¤ ¤¤ ¤¤¤¤¤¤ ººº ººº ¡ ¡ ¤ ¤ ¤ ¤ ¤¤ ¤ ¤ ººº ººº ¡ ¡ ¤¤¤¤¤¤ ¤¤¤¤¤¤ ¤ ¤¤¤¤¤¤¤¤ ¤ ¤ ººººººººº ººººººººº ¡ ¡ ¤ ¡::¡ ¤ ¡ ¡ |::| RISE OF THE SINISTRALS ¡ ¡ |::| ¡ ¡ |::| Copyright © 2003 G*Paladin ¡ ¡ |°°| ¡ ¡ \/ ¡ ¡ ¡ '±-~-±-~-±-~-±-~-±-~-±-~-±-~-±-~-±-~-±-~-±-~-±-~-±-~-±-~-±-~-±-~-±-~-±-~-±-~-±' o-=-=-=-=-=-=-=-=-=-o ± Table of Contents ± o-=-=-=-=-=-=-=-=-=-o ¤ Legal Jazz/Intro ¤ The Heroes! ¤ Controls! ¤ Main Walkthrough ¤ Side Quests! ¤ Shops/Finances! ¤ Capsule Monsters ¤ Lufia's Database ¤ Freq.Asked ?'s ¤ Other Notes! ¤ Special Thanks! -=-=-=-=-=-=-=-=-=-= # Legal Jazz/Intro # -=-=-=-=-=-=-=-=-=-= This FAQ should be an In-depth guide for Natsume's classic; Lufia II: Rise of the Sinistrals, on the Super Nes. Although this game has a small audience; this guide was actually written with good intentions, its not something that I wrote due to my boredom. Lufia II owners, will be entertained by a cool Storyline and some beautiful music; which is what this game offers in large portions. Thats the fun stuff over with, now lets get into the Legal stuff! First of all; this guide is copyrighted to me, um; G*Paladin. This means that I don't intend to just sit back and watch you make money out of my work on E-Bay. This document cannot be copied or edited, without my permission; well, most FAQ writers hate Plagiarism, I must confess; I am one of them. It's really simple, just respect my wishes; and enjoy this guide. Contacting Me??? ---------------- I have an e-mail address and i'm a member of three forums, two of those forums have agreed to HOST this FAQ, and other good guides I produce, please send all e-mails to "GPaladin_aus2003@yahoo.com.au" and anything else to my Inbox on Emuparadise forums...two sites are hosting this guide.../\/ <> http://www.gamefaqs.com <> http://www.emuparadise.org My user names...(Am I a V.I.P yet!)..+_+ EP Forums....Name = GPaladinShinobi...Member status: Elite (over 500 posts) GFaqs MBs....Name = LordShinobi.......Member status: New User (3) "Idahorazors Forum...Name: GPaladinShinobi...Member status: Full Moderator! Address for above....http://www.arborwood.com/forums/idahorazorsforum/ This is a nice forum, however we need more members...it's even got a Spam/Flaming Board, if you like to insult members for fun, call me names and you'll never be banned providing it's on the Flame Board!! What's New??? -=-=-=-=-=-=- * Well, I completed all those lists and performed tests on who is the MOST Compatible character; like who can equip the MOST weapons. That's all and I gave this a special version number too...the next version will be v1.0 BUT! I have no idea when that will be completed! (Perhap's I'l be done at X-mas) Things to do -> -=-=-=-=-=-=-=- * Er...I think I'll leave this FAQ for a while, and YES! I will be updating this guide, Lufia II is starting to bore me loads, and i've had lots of other distractions thanks to Square-Enix and Koei, not to forget Nintendo with that Zelda: Wind Waker Game and all! Also I began a FAQ for Uncharted Waters 2, so there's yet another distraction...and the game does tend to get boring if its played on a Frequent Basis! -=-=-=-=-=-=-= # The Heroes # -=-=-=-=-=-=-= Here's an intro to all the Brave Heroes and Charmin' Heroines, some intro and some comments on their statistics to be exact. I've also included some FINAL EQUIPMENT for each character, that's an ideal way to equip them for the games Final events, and the ancient cave if you mess around with the games coding! ««««««««««««« ± M A X I M ± °°°°°°°°°°°°° The Red Haired Hero, master swordsman and monster hunter is quite a character; he can use various swords and magic spells, hence allowing him to cause severe amounts of pain to his foes. Like all RPG Heroes, Maxim has a specific task in Life, he has to rid the world of evil, and obliterate the four sinistrals who appear to be against humans ruling the world. On his adventure he'll find lots of treasures and befriend various people to aid him in this struggle. One will become his wife, the two will have a child; and name him Jeros. The main cause of going on this adventure is a woman named Iris, she helps guide him on his travels, and assists him in certain cases, NOT in battle! Although his skills are average, some are above normal, his Strength and Health stats are quite reliable and despite him being the Hero, he is unable to equip HEAVY swords and axes, he is limited to Light Swords and Rapiers. He will be in the team forever, if you don't like him, i'm afraid you've got a problem! Also he can't use Fire Magic spells, which would be a MASSIVE problem...still, give him Champion and Valor and he's cool! Final Equipment:- Dual Blade, Pearl Shield, Pearl Helmet, Pearl Armor, Dragon Ring & Evil Jewel (Uncursed). ««««««««« ± T I A ± °°°°°°°°° The Humble Shopkeeper, amateur magician and childhood friend of Maxim. She is one of the most equippable characters in the game, she is able to use rods and whips to cause damage, including a few spears and knives. Being Humble is her major role, she needs protecting due to her carelessness. She assists Maxim a little, and she buggers off back to Elcid never to be seen again. I suppose I can like her skills? She has as much strength and endurance as a new-born child, and her magic stats are above average. She is almost as quick as Artea, and she can use near enough the same spells as Selan! She uses Whips and Rods more than Knives, and those come with some useful IP Techniques, overall I would call her one of the good characters, I still prefer Selan! Final Equipment:- Snow Sword, Dark Mirror (Uncursed), Brill Helm, Ruse Armor, Dia Ring & Gold Eye. ««««««««««««« ± S E L A N ± °°°°°°°°°°°°° The Magical Heroine, Maxim's beloved and Mother of Jeros, she meets Maxim when she training the soldiers of Parcelyte. Selan appears to be a Royal Guard, she is looking after her King, whom she holds in high regard....and she appears to be VERY attractive; so beautiful that Dekar tries to charm her as soon as the two meet the FIRST time. She has been living with her aunt, until Maxim comes along, gets her pregnant and she wants to help him obliterate the Sinistrals! Selan feels challenged with Guys jokes, she always thinks he's been insulting so she tends to argue her ideas! Selan has more Strength and Endurance than Tia, and she's got more brains; even if Tia is an economical lass. Also she seems to be able to equip more weapons and Armours than everyone, making her the MOST equippable person....for those of you who moan because Tia never returns, well I kind of wonder "What the hell are you all thinkin'?" Selan is the BEST character in the game without a doubt! Final Equipment: Dragon Spear, Water Gaunt, Boom Turban, Holy Robe, Dia Ring & Silver Eye. ««««««««««««« ± D E K A R ± °°°°°°°°°°°°° Strong as Rock for Soul Calibur, a loyal as a terrior and the MOST powerful warrior in existance. He is NOT known to be intelligent, however he makes up with this while putting Muscle in the place of his brains. Dekar deep down is quite a sensitive bloke, he would be the perfect match for Tia but this does not happen, which means I could have made the game more exciting...if it had been a 32 meg cartridge who knows how wonderful the game could have been! He is quite dumb, so he ends up chasing Idura to the ends of the Earth....like a dumb person he falls for every trap set up by Idura, but brute strength tends to save his ass in the end! It's fair to say that Guy could never replace him when it comes to Strength, but he's VERY unagile compared to the others. Like he says, his love is his sword, so in the end he ends up with no woman, which is a shame because he's second best in the league of characters, well some of you love him to death, so I can't be too cruel here! The Strongest warrior, he has more endurance, strength and HP than all warriors in this game, think of him as an upgrade for GUY! Despite his brute strengh, he is far too dumb to use spells, like Kain from FF4 his MP value is "ZERO" making his unable to cast spells not matter what happens, he can be given spells if the game is hacked, however he will also need MP to use them...which means more game hacking! Final Equipment: Fry Sword, Apron Shield, Legend Helm, Old Armor, Rocket Ring & Black Eye. ««««««««« ± G U Y ± °°°°°°°°° The Best friend of Maxim, always supporting him and occasianly tries to rival Dekar. He has Blond hair, a cute girlfriend named Jessy, and a fit sister named Hilda, who is taken ill near the start of the game. He dares to challenge one of the sinistrals before anyone else, but loses and it should also be known that he will always be in the team near the games ending, along with Artea and Selan. He is more agile and brainier than Dekar, but he's always cracking sad jokes; which make Selan fell pissed; because of this, him and Selan have some petty squabbles, usually stopped by Maxim. He can equip Heavy Swords and Axes like the "Almighty" Dekar, a true ally of the Doom island team! Second strongest warrior, suppasses Maxim in strength and HP, like Dekar he is unable to use Magic spells, hence we would be expected to use IP Techs instead! Like Dekar, the game can be hacked to give him spells as well as some MP, which he doesn't have either, still he is one of my prefered characters! Final Equipment: Sky Sword, Bolt Shield, Legend Helm, Old Armor, Rocket Ring & Black Eye. ««««««««««««« ± L E X I S ± °°°°°°°°°°°°° Genius of the Century, one of the BEST inventors in existance, and also a good magician; thanks to being so clever. Lexis appears to be an Old man, he is more responsible for building the ships engine, and improving the vessels skill, in and out of the seven seas. Along with some of his scientist friends, Lexis will turn an ordinary sea vessel into an Airship, similar to the ships we see in Final Fantasy games. He also promises Milka that he will get rid of the Ooze which pollutes the terrains. His Lab is near Treadool, and it's FULL of traps; after all, this bloke is a Mad scientist. Lexis rules in Intelligence, this gift allows him to cause more damage with his spells; at level 99 he has the second best stats....he is quite a strong bloke, he beats Artea, Selan and Tia in the STR value; and he even beats the three of them in Life! Lexis although not loved by all, is quite a reliable character, despite his crap choice of weapons, mainly tools...these will not be the FIRST choice of weapon after all. Final Equipment: Lizard Blow, Water Gaunt, Safety Hat, Bright Armor, ««««««««««««« ± A R T E A ± °°°°°°°°°°°°° Elven Swordmaster, and wielder of Luminous Magic Spells; he joins Maxim and his comrades when a Sinistral takes the life of his friend. His deceased friend has left her daughter all alone, but when it comes to this lil' child, Artea treats her like his own. Artea is a Cross between Robin Hood, and Cecil from FF4; and this seems to be good, because he fights like a Paladin, with the Holy Magic spells and stuff; He is also known as "Arty" by some, tis' simply a nickname commonly used on the Lufia Status screen! He can handle swords, bows, Rods and even Heavy Armors; but his strength is limited. He's the most agile character; and he is more intelligent than the likes of Maxim and Guy; his physical stats are bearable, and he's a good choice for an ancient cave team! He does not come close to Selan even though he can use "Fry" and "Zap" which are two cool magic spells; still, you have to give this bloke a chance, he will do you proud after all, and his abilities are not at all disappointing! -=-=-=-=-=-= # Controls # -=-=-=-=-=-= This section is here because its common in the majority of peoples FAQs; if you don't know the controls of a Game, how do you expect to survive. Anyway, I will explain briefly about what each button on your wonderful SNES controller can do so read on and be amazed. Please Note that this is a good section to read just before the walkthrough it would make life much easier for you in the long run of this beautiful, exciting game! "A" BUTTON -> Used for almost everything, this will allow you to interact with the game, in other words, its used for attacking, casting spells and skipping through dialog as you read it. Its the opposite to the "B" button too, but this is the button that I tend to press frequently all the way through this game. "B" BUTTON -> If you need to get out of certain menus, you should try using the "B" button; you will need it in battles and in shops. For example you are fighting against "Gades" and Guy is ready to do an Ikari technique such as the Kukri's "Thunder Blast" attack; but in this battle you don't want to use your IP's up. You have realized that you want to attack normally; if you were to press the "B" button, you could go back to the previous menu; this is a helpful button during the game, because like the "A" button it gets used a lot. "X" BUTTON -> If you were to press our beloved "X" button; you would be able to access the "Status Screen" and equip weapons and armours, or even cast healing spells outside of battle. This comes to your aid at the best of times; I mean how can Maxim equip the legendary Duel Blade without being able to access the status screen. "Y" BUTTON -> Well, you will only use this in Caves, Towers and Dungeons; this button is used for firing "Skill Arrows" and various other Skill Items. This button is only used occasionally, but it would be a good idea if you knew its exact purpose; use this for blowing up weak walls; with bombs; like in "Zelda"! "SELECT" -> Opens up the Skill menu, so you can change your skills. Say you wanted to use the arrow skill and you were currently using some bombs; you would be able to select the skill from this menu. "START" -> This is stupid, you would maybe use this to interact the odd time here and there. Not used commonly at all, perhaps you could press this button to start the game. "R" BUTTON -> After picking up a vase, you can hold down this button, so that you can turn to any direction, without moving a step. This button is also used to make a spell hit all enemies on the screen; which tends to be pretty useful, and it can also be used for making a healing spell hit all allies too. "L" BUTTON -> Finally we have the "L" button, which is used for a few different things; which can be done with all of the other buttons. Inside a dungeon, it does the same as the "Y" button; in other words, you can use this to fire arrows; and blow things up with bombs. This button can also be used for confirming moves in a battle, so you also have a replacement for the "A" button; but it cannot be used for activating menu items; or equipping your characters! -=-=-=-=-=-=-=-=-=-= # Main Walkthrough # -=-=-=-=-=-=-=-=-=-= After looking through your old junk in your attic; you should find various Snes games and a console to play them on. Out of all your games, select Lufia II and shove it inside your Super nintendo. Watch the short intro, regarding all main characters in the game; then start a new adventure. Inside this FAQ; I will use the default names for the characters, so I suggest you name the Hero, Maxim! The "Heroic" Monster Hunter! ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬ After a taxing days work, Maxim will show his 'would be lover' Six Jellies and he is hoping to receive a grand total of 180 Gold coins for his large haul; the Girl offers him less than what he was expecting, but Maxim accepts this like an ordinary bloke. Tia, the shop keeper suggests that Maxim should be doing a nice safe job like Shopkeeping rather than monster hunting, however Maxim laughs at her, so she gets a little agitated, causing her to slap him across the face and now the adventure does infact begin.... ¤¤¤¤¤¤¤¤¤ ± Elcid ± °°°°°°°°° MAIN GOALS ¤ Get Acquainted, check out shops and ask around! ¤ Head for the "Training Dungeon" south of Elcid! ¤ Well, this is Elcid a peaceful humble village...home of Maxim and Tia, and a place to get acquainted with the game's basic moves! All you will find here is a mass of conversations and some nice spells within the magic store; I recommend the "Strong" Spell when you get enough cash. Attempt to leave town as of now and an old man will invite you to his training dungeon, accept the invitation, this means you have to exit the village! Once your on the MAP screen, enter the dungeon south of Elcid. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± The Training Dungeon ± °°°°°°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Complete all training tasks! ¤ Gain the Reset Spell! ¤ The first lesson is to watch enemy movements, it is known that monsters will only move when you do; because they will feel provoked. Practice sizing up a monster, by using the arrow buttons on your control pad; when your ready, go get that Jelly. Maxim, only has normal attacks, and no spells at this moment in time, but you should win this battle with ease. « Remember -> When in a monster saturated room, don't allow the monsters to surround you; or you'll be sorry! When the instructor has said his piece, follow him into the next room; ready for the second lesson. ¤ The second lesson involves firing arrows to stun enemies, to shoot an arrow, press the "Y" Button on your control pad. Enemies can't draw you into battle when you've stunned them, currently, Maxim only possesses the Skill Arrow. Shoot the arrow at the Jelly to stop its movement for a while, when you've stunned it, you might as well kill it off too. « Remember -> Once an enemy is paralyzed by an arrow; you can bump into it, without it drawing you into battle. Once you've dealt with the Jelly, you can freely progress into the next room; ready for your third lesson. ¤ The third lesson involves firing arrows once again, but this time, the arrows are used to trigger a switch. Inside this room, you will notice a switch near a broken bridge; which needs to be activated. After firing an arrow, into the switch; you will be able to proceed across the bridge, that you've repaired. After crossing the bridge, progress through the door and keep going till the instructor halts you once again. ¤ Lesson four involves moving large obstacles onto switches, which can in most cases, activate them. You can move these obstacles, using the "A" button and Arrow Buttons, on your Controller. You can see a statue, and a switch, which means you can practice, by activating it. « Remember -> In certain situations, switches can only be activated by large obstacles; in other words, something heavier than yourself! After activating the switch, you can now proceed through the door; but as you go through the door, the instructor will halt you. He wants to teach you some spell, which is called the "Reset" spell; this will allow you to set all the obstacles in a room, to their default locations, pretty cool, huh! ¤ That last few things that you need to know, are that you can jump off cliffs; that have arrows on the edge. Which you should do in this room, in order to make it over to the door; soon after that you will come to a room with more than one monster inside. First of all, you must destroy all the monsters; you should do this in a few seconds. Once the monsters are dead and buried; the locked door will open, you can now proceed to your next lesson. ¤ Lesson Five, involves chopping down bushes with your sword; you can sometimes find switches under bushes and tall grass. Inside those bushes, you will find a switch, which will open the door to the next room. To swing your sword, you must press the "B" button; when you've had enough practice, proceed through the door and be prepared for the next lesson. ¤ The sixth lesson, involves throwing obstacles; which can be done by pressing the "A" button. You may pick up items, such as pots and vases; then put them onto switches to activate them. To change your throwing direction, hold the "R" button, and use the arrow buttons to point in the right direction. This will become very useful through the game; so by all means remember what you learnt' in this lesson. Anyway, to complete this task, put the first pot on the right switch, to open a sliding wall. Then grab the other one, and place it on the left switch; the door to the left side of the room will open, and you may safely exit the training dungeon! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Have a romantic meal with Tia! ¤ Find out about monsters! ¤ Raise Maxim's Level up to 3/4! ¤ So that concludes the training, head back to Elcid and go see Tia, if needed; you could even kill off a few monsters to begin with; she is inside her shop as always, go see her, and watch her do her plain ol' housewife routine! ¤ Tia has been waiting for you, she has been slaving in the kitchen; in order to cook you and her, a romantic meal. It won't be long before, both Maxim and Tia, decide to stuff their faces; soon Maxim and Tia will both agree on how bad, this Phantom Fish tastes. Maxim, will decide to mix a bit of Lemon, with the fish, it is now finally, edible. Tia will make some Tea, and Maxim will soon be on his way; but outside, a disturbance among the villagers, is taking place. It seems that the cave leading to Sundletan, is saturated by a hoard of monsters; which means that no-one can get there. Well, you can guess whats going to happen next; Maxim, is a monster hunter, this means that its his Job the clear out the cave. Which will make the journey to Sundletan, much easier for the villagers; so exit Elcid and proceed to the cave to the North. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Cave Leading to Sundletan ± °°°°°°°°°°°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Retrieve the Key to Sundletan! ¤ Defeat the Lizard Man! *EASY* ¤ Have a conversation with Iris! ITEMS -> Life Potion, Escape, Antidote, Power Potion, Hide Armour, Magic Jar ¤ Upon entering the cave, you will see a man; speak to him, and he will explain that a woman went into the cave alone. After hearing that news, you should go inside the first room; where you will find a bridge. ¤ First of all, proceed across the bridge, and head along the path to the right of the door facing you. You will eventually come to another door which can be entered, to obtain a few items. Inside you will find two doors; you can find an Escape item, in the Right door, and you will notice that the left door is locked. The left door, contains a Life potion; you can open it by placing the pots onto the two switches. When you've taken both treasures; backtrack into the previous room, and press the switch; which can be found under a bush, the only one in this small room to be exact. After pressing the switch; you will have gained access to the door below, which will take you into a room; thats saturated with bushes, with only one monster to dispatch. ¤ This room like I said before, is covered in bushes; which need to be trimmed, with no other than your trusty sword. When all the bushes are trimmed to size you should hug the left wall, to reveal a chest containing an antidote. After getting the treasure, proceed through the door to the right; you will be in a room with more pots and a mushroom. First of all, clear the bushes to reveal two switches; place one of the pots on the Left switch, and head into the new door, you will be in a room with four monsters and some stone blocks. ¤ If your HP is low, now is a good time to use a potion; you should shift the blocks around till, you manage to reach the staircase in the middle, but you will still need to kill all four monsters; which shouldn't be too hard. The next room, contains some bats; finish of the first bat and take the valuable Power potion from the chest. From your current position, head right till you get to a switch; which can be activated by a good whack from your sword. Now that you've activated the switch, you need to backtrack to the room with the unvisited door; so it's up the staircase and outside the room with all those blocks that you moved. ¤ After coming back to this room, you must now activate the switch to the far right of the room; which can be found inside the three bushes. When you stick a pot onto the switch, you will have triggered the opening of the Right door; which till a few seconds ago was locked. To proceed further into the cave you must head into the right door; and prepare to fight more monsters. The room has two doors inside, the one you want is the left door, so head through it and down the staircase that follows. ¤ Upon entering this new room; you must head across the short bridge, which in this case, leads you to another staircase. To the left of the staircase, you may hug the wall and follow the path till you finally reach, what looks like another staircase. Down that particular staircase, you will find a Magic Jar and a Hide Armour, which should be equipped on Maxim. After taking some nice treasures; head back up the staircase, and backtrack to the other staircase. ¤ When you finally head down the staircase, you will some healing pads; you may also save your game. After freshening up, continue along the path and proceed up the stairs to you right; you will be in a room, with a Lizard Man; who has decided to nick the key. Walk over to him, and be prepared for a boss battle. Boss: Lizard Man ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 80 ¥ Lizard Man, do you need a strategy for this lame creature, tis' simple, you are around levels 3-5 and you have a Small Knife or Rapier equipped, you need to kill him, so use normal physical attacks and use a Potion when Maxim's HPs drop below fifteen. Keep repeating this, watch him drop dead and take 100GP and 125 experience points...this is fairly O.K for such a Simple Boss. ¤ One Dead Lizard Man equals a nice new key, you can go to Sundletan now..after your cozy chat with the lovely Iris...some Oracle Chick who is able to see the Future. Watch this scene, Maxim will learn that he is some kind of Hero who is going to save the world, could this have something to do with this Red Light that appeared...or is this some strange girl wanting a little adventure in her sad life...looks like it's up to you...! ¤ Sundletan, is the next stop for our Hero, so lets go use the escape item. In an instance you will be outside the cave; now would be a good time to get the "Strong" spell! However, this is can be purchased in Sundletan..to reach your next destination, re-enter the cave, enter the first door, walk across the bridge and enter the door above you; inside, avoid the Mushroom, use your Key and head for Sundletan! ¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Sundletan ± °°°°°°°°°°°°° MAIN GOALS ¤ Purchase new equipment! ¤ Get caught up in an earthquake! ¤ Raise Maxim's Level up to 5/6! ¤ When you arrive in Sundletan, you will get caught up in an earthquake, which doesn't actually cause any harm to you, or the man standing by. Sundletan has had these earthquakes frequently; but the only clue you get to the cause, is from the old man in the Northern part of town. ¤ The General store, sells some good equipment, you should purchase a Dagger & some boomerangs. The Magic shops sells a couple of spells that can be used by Maxim; for some reason, Maxim cannot use any Fire elemental spells; which is not too cool. Still, you should buy, the Strong and Droplet spells; so Maxim now has some useable magic. ¤ Last of all, you should gather some information from the people around town; and if you need to, you can go to the inn; if your skint; you can still rest for free, which is strange, infact the inn keeper doesn't even say anything, about your poverty; it's a good deal I must say. When you leave the village, you may want to gain a few levels; Maxim would be able to cope, if he was at about, level 5. This shouldn't take too long, considering the experience pts available around the area. After gaining a few levels, you should head a few steps to the North, from Sundletan; where you will find the Lake Cave. ¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Lake Cave ± °°°°°°°°°°°°° MAIN GOALS ¤ Negotiate with the Catfish! ¤ Collect the Insect Crush weapon! ¤ Obtain the Lake Key! ITEMS -> Insect Crush, Power Potion, Lake Key, Speed Ring, Miracle ¤ First of all, hit the switch to your left with an arrow, then throw the all the crates into the risen water to create a bridge, and proceed through the door, into the next room. Inside you will find two doors, first you must take the one to your right, which leads you into a room containing a few monsters. This room is infested with monsters, but to get any further in this cave, you should kill them all; and you will soon notice three monsters, hiding behind the spikes. This is a puzzle, to succeed, you must fire arrows at them in the correct order; the correct order is -> Frog, Beetle, Eagle..! ¤ After you've solved that little puzzle, you will have triggered the opening of the door, to the right. Keep going through doors till you get to a chest containing a weapon formally known as the "Insect Crush"; which without any doubt, should be equipped. After receiving the new weapon, backtrack all the way back to the second room of this cave, which had a Blue Jelly and another monster inside. This time, proceed through the Left door; and cut down most of the bushes; until you get to a weak floor; see the ascii drawing below..! ------------- "In order to activate a secret switch, you must fall through ¦ ¦ ¦ ¦ the square of the weak floor, shown in the diagram; and you ------------- should know by now, that - × - always, marks the spot" ¦ × ¦ ¦ --------- ¤ After falling through the floor, you will trigger the opening of the door to your right; which for the time being should be ignored. First of all, you may want to obtain some treasures, so head up the steps and proceed to the right till you come to a choice between, two doors. Lurking inside the door to the South, you will find an eagle monster; as well as a chest containing a Power Potion. The Northern door leads you into a room with more doors; this time a few switches will be used to decide which of the two doors stays opened. The one to the North, will lead you into a room with various monsters, as well as a few treasures, and the south door leads you to the Lake Key. ¤ First of all, take the door to the North, to open this door; you need both of the statues on the two upper switches; like the ascii diagram shows...! --------- ¦ × ¦ × ¦ "This will open the Northern door" --------- ¦ ¦ ----- ¤ Inside the Northern door, follow the path and halt at the door; through the door, you will have to fight loads of monsters, in order to get a Speed ring; which should be equipped straight away. After collecting the treasure, head out of the narrow tunnel and head to the right a little more. You will find loads of bushes; all of which need a good trimming. After cutting down all of the bushes, you should head north and hug the wall to the left; you will soon enter a secret room, where you can obtain a valuable Miracle potion. ¤ After obtaining both treasures; backtrack into the previous room, and setup the switches, so that the statues are together vertically; like you can see in the ascii diagram below...! --------- ¦ × ¦ ¦ "This will open the Southern door" --------- ¦ × ¦ ----- ¤ After setting the switches up properly, you will gain access to the Southern door. When you enter the southern door, you will find four blocks; check the bottom right block, to reveal a secret staircase. Inside the new room, you will find another puzzle; this time you need to make a triangle that points to the North, out of the blocks. Look at the diagram below...! Before -=-=-= "The blocks marked with an '×' should be moved; you should move those blocks in order to make the next diagram" --------------------- After ¦ × ¦ ¦ ¦ ¦ × ¦ -=-=- --------------------- ¦ ¦ ¦ ¦ ----- ------------- ¦ × ¦ ¦ × ¦ ------------- ----- ¦ ¦ ¦ ¦ --------------------- ¦ × ¦ ¦ ¦ ¦ × ¦ --------------------- ¤ Next, you can proceed through the opened door; this time you will find only a Blue chest; which contains the "Lake Key". You now have the key to the boss chamber, so why not use it; from your current position, backtrack all the way to the room with the door you ignored. This time enter that door; then make a bridge using only three of the log crates. Next, pick up the other log crate and cross the new bridge; dump the log crate onto some water and activate the switch by pushing the lever to the left. Upon pressing the switch, the water level will rise; if everything was done to plan, you should be able to pick up the log crate once again; and use it to make a very small bridge in order to reach the ladder. Up the ladder, you will see the boss door; but just to gain a little more experience; you might as well kill the baby frog nearby. ¤ Inside the boss room, you will see the Catfish; he will pop out of the water; and will laugh at Maxim, when he asks for the Earthquakes to stop. The battle will start, and you can now start fighting for real...! Boss: Catfish ¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 200 ¥ First of all, the Catfish attacks with two spells; mainly "Flash" and "Mega Quake", of which Flash really hurts. When your HP gets below 50; you should always heal, that nasty Flash spell can do 40+ points of damage. If you are going to win this battle, don't bother with the "Droplet" spell; it seems the Catfish has good defense against that type of Magic. First of all, you should keep attacking with Physical attacks; when he uses that horrid "Flash" spell, you should cast "Strong"; which should heal around 30-40 HP. After around 8 normal hits, the Catfish will be "Cat food". When the Catfish is defeated you will receive; 500 experience and 500 Gold, which isn't too bad. ¤ The Catfish has decided to stay underwater for a while; so I guess Sundletan won't have any more Earthquake troubles. All you need to do in this area, is complete a few story events; but first of all, find your way out of this cave and head back to the village of Sundletan! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Find out the whereabouts of Tia! ¤ Rescue Tia from Lake Cave! ¤ Buy new equipment for Tia! ¤ Back in the village of Sundletan; you can now rest at the inn, and save your game at the church if you wish. After preparations have been made; speak to the blue haired dude, near the village entrance; so you can find out that a pretty young girl went looking for you at Lake cave, and you should know by now, that Lake Cave is home to a hoard of Monsters. ¤ First of all, you need to find this young girl; she can be found in the Lake Cave, in the room where you solved the archery puzzle; when you had to fire arrows at some monsters behind spikes. When you arrive in that room; you can see some monsters attacking a girl; who just happens to be Tia, and Maxim's would be "Girlfriend". Still you must perform your heroic duty, and kill the monsters, which in this case are a Goblin and a Skeleton. After you demolish the monsters; Tia will explain why she came looking for you. ¤ It seems that Tia thought you were going away from her; and by the looks of it, Tia is really upset about this. Maxim explains about the Red Light, and how he's known swordsman ship ever since he was born. Tia at the end decides to come with you, but this reckless wench runs straight into another battle. When Tia joins your party, she will be at Level 7; which should be about two levels below Maxim. She can use the "Spark" spell, and she also comes with the "Drowsy" and "Strong" spells too. ¤ After Tia has joined, head back to Sundletan and purchase the "Droplet" and "Poison" spells for Tia. If needed you can buy the "Drowsy" spell for Maxim; but at the moment 1000G is a large chunk of your money. Why you've got the chance, you should buy Tia a new weapon; the Whip is the best choice, as its got the "Flame Blast" Ikari technique, and Tia will take a lot of damage in battle, because of her weak defense. ¤ The next part of your quest, requires a journey to the Alunze Kingdom; still you might as well gain a few levels, before making tracks. When you do gain a few levels; head in the North-west direction, and you will come to a small shrine; which will lead you over the mountains. To reach Alunze, head across the patches of desert area; till you finally come to a small bridge, you can then head east a little, which will take you to the Alunze Kingdom. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Alunze Kingdom ± °°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Purchase new equipment! ¤ Gain some info on the King's Coronation! ¤ Play about in the casino! *NOT ESSENTIAL* ¤ Raise Maxim and Tia's Levels up to 10/11! ¤ This village has quite a few things to keep you occupied; first of all, you should buy some new equipment. This shop offers some good stuff; you should purchase all the cloth stuff and a short sword for Maxim; as well as a Mini Shield and Long Knife for Tia. When you've finished shopping; equip all your new armour and weapons, and head for the Inn. You should rest to restore all your HP and MP, then you should go down the stairs. Down here, you will find a Casino; you might as well have a little go on the slot machine; coz unlike games like Pokémon, you will actually win quite often. When you've finished wasting your money; you should proceed to Alunze Castle. ¤ Before you head for Alunze Castle, you may want to gain a few level; Maxim should be around Lv12 and Tia will be fine at Lv10/11. This will also give you the chance to gain more Gold, and one of the Eagles you fight, may drop an Eagle Stone. When you've reached your desired level, head for the Castle of Alunze; and prepare for the Kings Coronation! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Alunze Castle ± °°°°°°°°°°°°°°°°° MAIN GOALS ¤ Locate the Castle Basement! ¤ Watch some Clowns in action! ¤ Alunze Castle, is home to a pathetic army of soldiers; who by the looks of it cannot do their job properly. First of all, just keep on heading forward, you should reach the Throne room, very soon. Inside you will find the king, and a few other people; including the Prince and Princess. ¤ The crown seems to be a fraud, so one of the soldiers attempts to take it for examination; but he is soon halted in his tracks. The guys with the crown are thieves, they will put on a little show; and it won't take long for them to steal the crown. After the thieves have left, you can talk to the King; he is not from the same planet as normal people; so he doesn't have a clue what you need to do, when your crown gets nicked. ¤ The clowns have disappeared into the basement, so look for a balcony with two girls walking around; and head though the Right door, until you reach a Guard who appears to be Ko'ed. Keep going and head into the basement; you will find a useful tool here, which can help you to blow things up! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± The Basement ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Obtain an Explosive Surprise! ¤ Catch up with the Weirdos! ¤ Obtain the Crown! ITEMS -> Bomb, Headband, Coat, Light Knife, Secret Fruit, Miracle, Dragon Egg, Crown ¤ The Basement is riddled with all sorts of monsters; but sadly, you don't get to fight a boss here. Inside the first room, you will find a door and a weak wall; which can be destroyed by a bomb, a short while later. Go through the door and place the pot onto the switch; this will cause another door to open leaving you on a one way path, once again. The next room contains two blocks and two tiles; first of all move one of the blocks onto the first tile; this will cause the gap between the walls below to widen. The other block can now be moved through the gap, and onto the southern tile; which again will cause another door to unlock itself! ¤ Head through the door, and follow the one way path, till you come to a Blue Chest, containing the bomb item; which can be used to blow things up. After obtaining the Bomb; head back to the weak wall you found before, and blow it to smithereens; you can now proceed further into the hideout of the weirdos. « Remember -> Bombs are a wonderful tool to have; but they do explode after you take Six steps; or if you swing your sword six times. You can plant bombs by pressing the same button as you would use for arrows; in this case the button you need to press is "Y". ¤ Upon entering the room, head right and down, till you see a vase; pick up the Vase and take it along the path to the left. Activate the switch, and go back to the entrance of this room; this time, head right, till you finally crash into a wall. First of all, ignore the chest above you; and head South to find another chest, containing a Headband. Backtrack upwards a few steps; and head left at the first turn, then South to reach a staircase and a monster. Head downstairs, into another room, which has a weak wall and a door. If you for some reason need some major first aid, head through the door; after healing your HP's and MP's, you should blow up the weak wall. ¤ The room following on, contains some monsters; you can either avoid them, or you can destroy them. After making your choice, go through the next door, and you will come to another puzzle, involving Vases and Switches. First of all; put the vase onto the upper switch, to open the Northern door. Enter the door and take the Escape item from the chest; head back out, then put the vase on the lower switch; to open the Southern door. Head through the opened door and kill off the bats; then push the block to the right of the weak wall, and use a bomb; after the wall crumbles; proceed into the next room. Inside here, you will come to a horrible puzzle, which is possibly the hardest one yet; I have tried to explain it as best as I can, in the form of Ascii diagrams! <> Stage I <> -=-=-=-=- ASCII CHARACTERS This puzzle involves three ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬ different colours of blocks; I have chosen ascii characters, to which need to disappear in symbolize each different color, of order to open the door. the blocks used in this puzzle; if you check below, you can see the First of all, Move the lowest chosen ascii characters;- Yellow block, left two paces; then up two paces, to get rid ¥ - Red Block of three yellow blocks! Ø - Orange Block ß - Blue Block ----- ----- ¦ ¥ ¦ ¦ Ø ¦ --------------------- ¦ Ø ¦ ¥ ¦ Ø ¦ ß ¦ ß ¦ --------------------- ¦ Ø ¦ Ø ¦ ß ¦ ¥ ¦ ¥ ¦ --------------------- ¦ ¥ ¦ ß ¦ ¦ ß ¦ --------- ----- ¦ Ø ¦ <- MAX ----- <> Stage II <> -=-=-=-= Secondly, move the upper red block, left four paces. Then move the upper orange block left two paces. After that, move the final yellow block up two paces, and two paces to the right; to get rid of three more yellow blocks! ----- ----- ¦ ¥ ¦<- ¦ Ø ¦<- 2nd --------------------- ¦ Ø ¦ ¥ ¦ Ø ¦ ß ¦ ß ¦ --------------------- Î ¦ ß ¦ ¥ ¦ ¥ ¦ 3rd ----------------- ¦ ¥ ¦ ß ¦ ¦ ß ¦ --------- ----- <> Stage III <> -=-=-=-=- This time; move two of the blocks two paces to the left; but ignore the upmost block. ----- ¦ ¥ ¦ <- IGNORE! ----- ----- --------- ¦ ¥ ¦<- ¦ ß ¦ ß ¦ ----------------- ¦ ß ¦ ¥ ¦ ¥ ¦ ------------- ¦ ß ¦ ¦ ß ¦ --------- ----- ¦ ¥ ¦<- 2nd ----- <> Stage IV <> -=-=-=-= Move the lower blue block, two paces to the left; and then three paces upwards. Next, move the 2nd lower blue block; three paces to the left, and two paces upwards. To finish off the blue blocks, move the last blue block up one pace, to make a complete line; causing the blue blocks to vanish! ----- ¦ ¥ ¦ --------- --------- ¦ ¥ ¦ ¦ ß ¦ ß ¦ ----- ------------- ¦ ß ¦ ¥ ¦ ¥ ¦ ------------- ¦ ß ¦<- ¦ ß ¦<- 2nd ----- ----- Î ----- ¦ ¥ ¦ 3rd ----- <> Stage V <> -=-=-=- To finish off; move one of the upper blocks, two paces to the right and one pace downwards. The second upper block should be moved two paces right, and two paces down; and the last red block should be moved, right three paces and up two paces. This will cause the door to open, and you have now solved, this horrible puzzle; which was rather hard to explain! 2nd ----- ->¦ ¥ ¦ --------- ->¦ ¥ ¦ ----- --------- ¦ ¥ ¦ ¥ ¦ --------- ----- 3rd->¦ ¥ ¦ ----- ¤ After solving this puzzle; you will gain access to two doors, the Northern door leads you into a small room; with a chest containing a Coat, which can be equipped by Tia. After obtaining the coat, you can now head through the Southern door; inside this room, you will find a monster, and two blocks to push, in order to gain access to the stairs. After heading down the stairs; you will come to a warp portal surrounded by four switches. Before you even touch the portal or the switches, head for the left side of the room, where you will find two blocks and two tiles; currently you can only push one of the blocks, so move it onto the first tile, and go back to the warp portal. ¤ The Warp Portal takes you to four different places, this depends on, which of the four switches, is activated. To activate the switches, you must place the vase on top of them; first of all, you must activate the bottom right switch. -> BOTTOM RIGHT SWITCH! <- This switch takes you to a room containing a Mad Horse and a chest, to obtain the treasure, you must defeat the Mad Horse; by killing the monster, you will have removed the spikes from in front of the chest. The chest contains a cool Light Knife weapon; which can also boost your "MGR" by 10 points. -> UPPER RIGHT SWITCH!! <- This switch takes you into a room with a Mini Maze; navigate your way through the maze, and take the secret fruit from the chest. To the right of this Mini Maze, you will find a weak wall, which can be bombed in order to acquire, a valuable "Miracle Potion". -> UPPER LEFT SWITCH!!! <- This switch takes you to a room with a monster, and a wooden crate; and some more treasure; first of all, dispose of the monster and place a bomb to the left of the crate, walk over the spikes within six steps and the crate will get blown up; if you mess up you will just have to cast "Reset". The Crates somehow connected with the water in front of the chest; when the crate blows up, you can claim your prize, a Dragon Egg. After taking the Dragon Egg, you should head through the door, and push the other block onto the tile. This will cause the spikes to your left to disappear, you should then head back to the warp portal in order to activate the last switch! -> BOTTOM LEFT SWITCH!! <- This switch takes you into a room, where you will have to fight three rounds of Cobalts. The good thing about these hound like creatures, is that they do occasionally run away. First of all, you must take out all the Cobalts; this will cause the upcoming door to open; proceed through the door, you should be in a room with the spikes that have disappeared. First of all, kill off that lousy bat thing, and head left, then head down the stairs and keep going till you finally meet up with the weirdos! ¤ The weirdos still have the crown, so its about time you took it off them; but somehow your caught up in one of their traps. This is no problem, the weirdos throw the switch, and voila, the useless, pathetic trap backfires. Sadly, the crown was washed away with them, but its still O.K; you should stamp on the switch to the south, which will cause the wall to disappear. Once the wall is out of the way, you may now head through the bottom left door, where you will find the Crown. Pick up the crown and take it back to the King; even though hes stupid enough to lose it again, not that he does though! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Claim your reward for snatching the Crown! ¤ Don't pick the Princess as you reward! *You have Tia anyway!* ¤ Get "Foomy" a Capsule Monster! ITEMS -> 3000GP ¤ After trailing back to the King, he will offer you a reward, all rewards seem to be fair, apart from the King himself; which really doesn't come into it. I would personally choose nothing, coz its pays off much better. It will also make you 3000GP richer, but if you pick the other rewards, you do tend to get lower amounts of money! The options are Princess, King, Money and Nothing;- Princess = 500GP + Tia Glaring at you! <- Don't be tempted! King = 1000GP + Sad joke from King! Money = 2000GP Nothing = 3000GP <- Please pick this one! ¤ You've certainly done a hard days work, so you should retire at Alunze's very own Inn, for as little as 20GP. When you've regained all your lost health and magic points, buy all the latest weapons and armours; you should also buy a spare Long Knife, coz it will come in useful soon. Upon leaving Alunze, you should head back to the Shrine, but stop at the last patch of desert area. On this trail, head left around the mountains and into the small tree, this will take you into an area with a lone girl; this area appears to be Foomy woods, home of a capsule monster called, um, FOOMY! ¤ Inside Foomy woods, the girl says something about you fighting Foomy, but for some weird reason; you don't actually get to. Foomy accepts you and he joins your party as a capsule monster; this is when you should give him some food. In this case give him a Long Knife, its exactly what food he requests, and it would be a good idea, to keep him in a hearty mood. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Alunze North Shrine ± °°°°°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Find out about the key to Tanbel! ¤ Meet up with a girl called Hilda! ¤ The North Shrine is located North of the Alunze Kingdom; when you arrive, you will hear that the key to Tanbel has been stolen. The thief seems to be a boy named Abel; you can find this lad at the cave west of this shrine; where some monsters also lurk. Here you also meet up with a girl named Hilda, who does appear to be rather distressed by all this, she also has a brother who gets really worried when she disappears for large periods of time. After summing up the events here, you should head west, till you reach the south-west cave! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± North West Cave ± °°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Who Stole the Key? Meet Abel! ¤ Tear the Regal Goblin to Shreds! ¤ The Key! Get the damn Key! ITEMS -> 2 × Hi-Potion, Horse Rock, Light Armor, Brave, Miracle, Hi-Magic, Power Brace, Witch Ring, Shrine Key ¤ Abel has nicked the Key, however he has lost the damn thing, while he was in a sudden panic over some weird monster; whatever happens, Tia manages to calm the poor lad down, and we can be on our way, into the cave! Once inside, head down the ladder and walk forwards, can you see a lever? Fire an arrow at the lever and open the chest to receive a Hi-Potion! Now, head back a little and head up the second ladder, and use one of the planks to repair the bridge. Go across this new bridge and walk past the monster, or kill him; enter the door and place the three vases onto the switches...one of the vases is hiding behind the eastern pillar. Once all three switches are covered, you can enter the Northern door, inside walk in a clockwise direction and head through the upcoming door, move downwards and avoid the monsters, there's a weak patch on the floor so by all means "Fall Down" and break a leg or two! ¤ Move in the eastern direction and avoid the "Big Bat" unless you are in need of some extra cash, or experience points...make sure you push the block in the eastern direction to gain access to a switch...when you've done this, be sure to move the block just above you, one pace upwards. Last of all, face the door and do a 180° Turn, move the block onto the switch and proceed! In the treasure box, there be a Horse Rock, get the rock equipped on Tia for some extra muscle. ¤ Now! Move the western blocks, enter the door...grab the vase and drop em' on a hidden switch, which should make some stairs on an opposite platform reveal themselves. Head back outside and proceed in a western direction, keep going and enter the upcoming door, move into the centre of the room and walk south; enter the staircase and grab the "Light Armor" from another treasure box! ¤ Go back upstairs, enter the previous room and enter the western door, you now find a hell load of battles in your path; so kill all five monsters in this chamber and be happy with the experience points! Don't bother with the stairs to your north; these will lead back to the very first chamber, instead, you should enter the southern door.../\/...Inside there's some stairs and another door, go inside the door, cut down the vines on the wall and enter a secret area...open the treasure boxes to receive a "Brave" Potion and a Miracle! ¤ You can get your hands on even more treasures, so head back into the previous room, and enter the Staircase this time. Walk forwards, go up the ladder and head right, now open all three chests to obtain a Power Brace, a Hi-Potion and a Hi-Magic; and make sure all the monsters die! After breaking free of the monster trap, head upwards, move the statues to form a bridge across the small lake, and move the second lot of statues as close to the eastern wall as possible; if you form a bridge here, you can get hold of a "Witch Ring" a nice treasure which can only be equipped by Girls; Tia is the only Girl you have right now, so give her the new ring! ¤ When you have the Witch Ring, head downstairs, you should be in a room with two doors and a staircase....to begin with head down the stairs in the lower left corner of the room, follow the path into a room with enemies, enter the door, walk over to the switch, and activate! Water levels will drop, so head back into the room with two doors and a staircase, the one you entered! This time, try the door eastern door, go inside walk past the two enemies, enter the door and stomp on the switch, and once again the water levels will drop! ¤ Head back into the previous room, and take the Northern door; go down the stairs and use the healing tiles at your own disposal, make sure you save the game too! After gaining lost HP and MP's, head up the steps and place a bomb in front of the weakened wall; it should blow leaving you with a clean entrance to the boss chamber. Go inside speak to the Goblin and take him on! Boss: Regal Goblin ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 500 ¥ The Regal Goblin is hard! He will summon enemies to kill of unguarded team members, even though he has no spells, this battle can be tough. Let's begin with a simple attacking strategy, I assume Maxim has a "Short Sword" equipped so use the "Ice Attack" Ikari Technique to inflict a little extra damage; let Tia do the healing and use the Horse Rock to attack with "Frenzy" and Jelze will use normal attacks, or "Foomy Punch" whenever he gets a turn! This Regal Goblin will summon Goblins and Goblin Mages, these can be hard to kill in one blow, so you will need to hit them more than once! Tia should not use "Spark" unless she's equipped with a really bad weapon, such as the "Frying Pan" or "Small Knife" otherwise, stick to Frenzy, Ice attack and Tia's "Strong" spell for this strategy, when he falls, Maxim and Tia will get 1,800 exp. and 500GP for their troubles..and access to the Shrine Key of course! ¤ Regal Gobbo' is dead, so take the damn key, and move to the shrine leading to Tanbel, meet up with Hilda and follow her to Tanbel; and read on for the next set of events, you should also be prepared for a few battles included on this small journey! ¤¤¤¤¤¤¤¤¤¤ ± Tanbel ± °°°°°°°°°° MAIN GOALS ¤ Stock up on some new spells! ¤ Meet Guy and allow him to join your party! ¤ Watch the little scene involving Guy! ¤ Upgrade your equipment! ¤ Upon entering Tanbel, you will meet up with Hilda, she will ask your names; then her brother comes along. Her brother is a master swordsman, who appears to be called, GUY. Hilda says shes also going to cook something, to welcome Maxim and Tia; while Guy would rather go to his usual training spot which is pretty normal for a swordsman. After gaining control of your team, head into the northern part of the village, and speak to Guy. Its time for a match, so Guy struts all his stuff, and some Dude comes along before Maxim even gets a chance to move; it seems that monsters are in town, and by the looks of it; Maxim, Guy and Tia are first on the list. In an instance, you will be drawn into a boss battle with two Followers! Boss: 2 × Follower ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 150 each! Weakness: Water ¥ The Two Followers seem to have a severe weakness against water; which means you should use Water elemental spells. When the battle begins, have Tia use her Droplet spell, and have Maxim and Guy attack normally; considering this battle won't last long, you won't need to bother with healing spells. After your victory, you will receive, 200 experience and 500GP; which isn't bad. ¤ After you've hammered the followers, Camu will leave, and someone will report Guy's sister missing. Before you go and rescue her, you should buy some stuff from the equipment store; first of all, get two Kukri swords for Maxim & Guy; then upgrade their armours; as well as this, you should buy a Wire and Light Dress for Tia; because her defense needs to be at its highest, with her being a weak person. Meaning she cannot take very much damage without falling into the cleft of dimensions; this is also a great time to obtain some new spells. You should buy, all the elemental spells; which are Flash, Gale, Droplet and Spark, all but the Spark spell, can be used by Maxim. When you've finished in the shopping district; you may now head for the South East Tower, where Hilda is being held hostage. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± South East Tower ± °°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Rescue Hilda and Defeat Camu! ¤ Grab all the cool treasures! Items -> Sky Key, Jute Helmet ¤ The first room of the tower, contains two doors and a monster; First off kill the monster, and secondly, head through the left door, as the right door will lead to a dead end. Inside the new room, you will come across various tiles; the middle tile appears to be decorated by a monsters face. First of all, you should stand on the middle tile, to reveal four switches, to show how all the switches are arranged, I've prepared a simple ascii diagram. _ (@) ----- ¦ ¦ "As you can see, we have four switches and ----- three blocks; First of all, you must push the Northern block, five paces south, and _ ----- ___ ----- _ onto the Southern switch. Next move the (@) ¦ ¦ |0^0| ¦ ¦ (@) other blocks, so that they activate the ----- ¯¯¯ ----- left and right switches; the final switch needs to be activated by a vase which can be found somewhere in this room; tell you _ what, I will explain, you will find three (@) more blocks in the room; if you push them out of the way, you will find a vase, the vase will need to be placed onto the last switch, so you can finally enter the next door, and continue you rescue mission! ¤ Inside the Upcoming room, you will find some stairs, and a monster; so kill off the monster, and take the stairs into the next room; keep going till you come across a room with two goblins inside. One of those Goblins is guarding the switch; to gain access to the switch, you must dispose of it first; then you may activate the switch, and proceed into the next room. The door in the next room, leads outside, where you will find another door; which takes you into a room with some tiles, as well as a statue. First of all, you need to push the Statue onto the black tile; which will open all available paths in this area. Head into the new cut in the wall, and keep going till you reach some stairs; head up the stairs and follow the path; you will soon come to a room, with a skeleton and two doors. ¤ First of all, enter the lower door; you will see a crab, which will probably need to be killed, you will also see a switch, to stop the switch from being barricaded by blocks, head two paces left of the door, and head upwards onto the switch; and the door will finally open. Keep going till you end up at a ladder, which should be outside the tower; if you go up the ladder, you will find a lever, which you should activate, in order to make the platform above lower itself, a little. After activating the lever, you should backtrack to the room with the skeleton. ¤ You've already explored the lower door, so this time you should try going in the upper door; where you will come across some vases and a statue. First of all, move the statue onto the tile in the left part of this room. After the statue is in place, surround it with vases, this will trigger the opening of the lower right door; which you should enter. The next room has some stairs and some monsters, you may find it easier to kill the monsters first, if you head down, you will find a skeleton, and the remains of his friend, who for some reason; appears to come in more than one piece. First off, blow up the shattered pile of bones, and stand on the switch, to make the wall in front of you disappear. After pressing the switch, proceed into the new area with the Goblins, then through the door, and keep on going till you reach another room, with some more monsters. ¤ The next room contains some kind of music puzzle, in this particular area you will need the arrow, bomb and your sword. First of all, you will come across three pillars, you need to use a certain tool on each of the pillars in order to activate them. To activate the lowest pillar, you need to hit it with your sword, this will make the red light on top of it turn blue. The second pillar needs to be hit by an arrow, and the upper pillar needs to be blown up by one of your bombs; soon after the puzzle is completed, the upper door will open. ¤ Inside the door, you will find a blue chest, as well as a monster, which you should dispose of. Inside the blue chest, you will find the Sky Key, this is the key to finding Hilda, so you can probably guess you haven't got long to go, till the showdown with Camu. Anyway, head out of this room, and go back to the room with the pile of bones; this time head down the stairs, and head through the door, and gain all your HP's and MP's on the healing tiles, and I think you had better save your progress too. After healing, you should go through the next door, when you do, destroy the monster, keep on this path; until you finally come to a room with some monsters; in here you will see a door, go through it to enter another room containing a puzzle. ¤ The puzzle is based on a 12 hour clock; First off the block represents the hours and the statue represents the minutes. The time currently shown is 6:15 which doesn't appear to be having any effect on the door in this room. On the clock, you must show two different times, first of all, set the clock onto 12:00; this will reveal a secret door, where you can find a treasure; that is cool, because treasures are very scarce here for some reason. The treasure is a Jute Helmet, which will come in handy for Maxim or Guy; after obtaining the treasure, set the clock to 9:00; this will open the next door, where you will come across what looks like a dead end, but in this room you will come across a switch to activate. After you've activated the switch, you should head back to the room before the clock puzzle, then head outside; out of no where, some ladder has appeared, so you can now get on the top floor of the tower; anyway you might as well head up the ladder, and enter the final room of this tower. ¤ The final room to great surprise has a boss door, which can be unlocked with the Sky Key. When you enter the room you will see Camu, and behind him, you can see Hilda and three chests; by the looks of it, he seems to be prepared with you offering, but right now the chests aren't available for you; so you may want to destroy Camu and come back when you've exited the tower. Anyway; you should, have a little chat with Camu; he explains hes looking for strong men, who appear to be a threat to him. Guy is one of those men he seeks; so you will be drawn into battle! Boss: Camu ¤¤¤¤¤¤¤¤¤¤ HP: 1,500HP Weakness: Lightning ¥ This is the coolest boss yet, and you probably have Maxim and Guy equipped with the Kukri swords; which have Lightning element IP attacks. So Camu has plenty of HP's, which will take a while to drain; but he does seem to have one major weakness, and that's Lightning. Camu is quite tough if you don't defeat him quickly, he uses standard physical attacks most of the time, as well as Buster attack and Sleep Sting which are used randomly, but not too often; first of all, Camu's Buster attack is the main threat because it can damage all party members. Camu may also call on some slaves, these monsters will cast a low powered healing spell, which would mean their intelligence is very low, considering it only heals 30HP on one enemy. Anyway, to start off the battle, have Maxim and Guy use their Thunder Blast, IP techniques; to do around 400 damage in total, then have Tia cast Flash, to do even more damage, when Maxim and Guy run out of IP; Guy should attack normally, Maxim on the other hand should join Tia by casting the Flash spell; which you may have; when Camu pops his clogs, you will receive a cool 3,000 experience as well as 5000GP; and you also get 100 exp and 250G for each slave you killed during your battle! ¤ When Camu has been defeated, he decides to destroy the tower, with you inside it; so its obvious he wants you to die. The tower will start to rumble, Maxim will try to open the door, but its locked, and he cannot get to it because of some magic barrier. Anyway, it doesn't matter, because Iris comes to save you and she also warps you back to Tanbel. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Meet Guy's Girlfriend, Jessy! ¤ Obtain Camu's Treasure! Items -> Fire Dagger, Camu Armour, Pearl Brace ¤ Upon entering Tanbel once again, Hilda will need some rest; and Guy will want to help Maxim destroy the Super Beings known as the Sinistrals. In this scene you will meet up with Jessy, who is no other than Guy's Girlfriend, and for some reason, Tia takes a liking to her, simply because, well I don't know coz its a girls thing. Anyway, Guy decides to join you in your fight against evil or should I say, the Sinistrals. ¤ When Guy finally joins, head back to the tower where you rescued Hilda. First of all, progress to the top floor, and into the boss room; where you defeated Camu. This room appears to contain three chests, which hold some really cool treasures; the first treasure is a Fire Dagger; this should be equipped by a swordsman, so this time, let Maxim have this treasure, as Guy is the only one who can equip the second treasure, which is the Camu Armour. The last of the treasures, is a Pearl Brace Shield, this should only be equipped by Tia. When you've obtained the treasures, head back to the bottom floor. You will find a door, which you never visited before, as it used to lead to a dead end. This time the pillars seem to have fallen, this will give you the chance to visit a pretty little village named Clamento; which is a few paces North, from what seems to be the towers main exit! ¤¤¤¤¤¤¤¤¤¤¤¤ ± Clamento ± °°°°°°°°°°°° MAIN GOALS ¤ Purchase new Equipment! ¤ Purchase the "Escape" Spell! ¤ Get some info on the Ruby Apple! ¤ Listen to Rochy's short lecture! ¤ Clamento is a nice little village, which seems to have some decent equipment stores, as well as a good shop for buying spells. First of all, you should be talking to people around town, you will stumble among a few people who speak of a treasure called the ruby apple. Anyway, that isn't as important yet, if you check the big house, in the Northern area of Clamento, you will meet some rich dude named Rochy; who is on the look out for warriors to locate the Ruby Apple for him, and on top of this, he's going to give loads of cash to anyone who will find this treasure. Which makes the hunt more sweet for you, as most people listen when cash is involved! ¤ After your conversation with Rochy, you should go to the equipment store, and purchase some new equipment. I highly recommend purchasing some new stuff for Tia; you should by a rod, some baggy clothes and a Red beret, which should be a good selection, and it will all provide, well needed better defense for her too. After buying some new equipment, you should visit the spell shop and buy the newest spells, or some of the older ones which you don't have, especially the "Escape" spell as its one of the most important spells in the game, its also going to save you 100G everytime you buy an escape potion, but without any MP, you've got some problems. After buying the necessary equipment, you should rest at the inn, and make a save at the church. Then you may proceed to your next destination, which is Ruby Cave, home of the treasure known as the Ruby Apple. ¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Ruby Cave ± °°°°°°°°°°°°° MAIN GOALS ¤ Locate and obtain the Ruby Apple! ¤ Find another Capsule Monster (Blaze)! ¤ Obtain the Aqua Whip and Fury Helmet! -> Some cool treasures! Items -> Aqua Whip, Fury Helmet, Flame Fruit, Ruby Key, Ruby Apple ¤ First of all, head North of Clamento till you come to a mountain; which seems to split the area into two different paths. If you take the western path, you will come across a small shrine, which you will need to enter later. So for now, take the eastern path, and you will come to Ruby Cave, which under the Circumstances, must be entered! ¤ Upon entering Ruby Cave, you will notice some Lava, and a dog like monster on a floating platform. To begin with, dispose of the spider and proceed through the very first door; this takes you into a room with some big bees, and you should also notice, some stairs, another door as well as a weak wall; which should be bombed. Through the weak wall, you come to a room with a few more monsters; and some more stairs; from here on you should keep going till you finally reach four switches. The switches must be activated in a certain way; so start with the Upper Left switch; and move clockwise around all the of the switches, but activate each one you pass one by one. After pressing all the switches correctly, proceed by bombing the weak wall nearby, and follow the path to Blaze, your next capsule monster; who seems to breath FIRE!!! ¤ When Blaze Decides to join, feed him with Long Knives, and he should evolve pretty quickly into another monster; but it also seems to possess some better stats; it won't run away as often either, and to be honest, blaze seems to be a little Gutless compared to Foomy; which sadly cannot be helped. After you have found Blaze, you should head back to the second room of this cave, and attack the grass within the room. You should shortly come across a switch; if it gets activated, you may progress into the next room; so I would strongly advise, stamping on the switch. When you get that door opened, head through it and again, hack away at some nearby grass to reveal a switch, the switch you will find reveals some hidden stairs; which will lead you into a volcanic room; with some Goblins inside. In this room, you should kill off the Goblins and use the crate to build a bridge across the lava. The bridge will take you to some bats as well as two staircases. ¤ The Right staircase leads you into a room, with some cool treasures, so take those stairs first. Down the stairs, you will find a whole hoard of monsters which should be killed off before attempting the next puzzle, involving the blocks of Ice. After disposing of the monsters, you should take note of the Ice blocks; if you were to throw one of these into the lava, you would most likely have made eight squares of floating land, which you can actually walk on. This will make it possible to get all the treasures, but to do that, you must use several ice blocks. To obtain the first set of treasures; get hold of an ice block, and place it in the bottom right corner of the platform; on which you currently stand. This will make a small path; and this should only be continued by putting the ice blocks into the proper areas of the lava; in this case, I will tell you. For this little puzzle, keep placing all of the ice blocks in the lower right corner of each platform you make, it won't be long till you find two platforms, and you will also notice that they have an ice block on each one; these are to continue over to the treasures; this is easy, so i'm going to let you work this one out yourself, anyway, after you done that correctly, you will find two treasures, an Aqua Whip as well as a Fury Helmet; the Aqua whip should be equipped on Tia, and I would recommend giving the Fury Helmet to Guy, also, you will find another Ice block on this platform; so take it back to the large platform; and prepare to get hold of another treasure. ¤ Currently, you only have one available chuck of ice to play with; you should be able to find another platform to the left, and it also seems to be a few steps away from the large platform. If you use the Ice Chunk here, you will be able to get hold of another block of ice; after that you should use this Ice Block, so you can now access the treasure to the left; which seems to be a Fire Fruit; including this treasure, you will also find another Ice chunk. After finding the chunk of ice; head back to the large platform once again; but this time go to the right, to find another platform, which seems to have some stairs. When you make it onto the platform, you should follow the path downstairs, until you come to a door; which leads to a room with some tiles for healing as well as a save point. After visiting that small room, go back into the room, with all the ice blocks and fire an arrow at the switch, far left of the northern staircase; this will make the platform to the far left rise, giving you the chance to progress further into the cave. ¤ When the platform rises, head down the nearest staircase and proceed down the left stairs, so you land on the platform that has just risen. On the platform you will find a bat and some more stairs, you might as well kill the bat, as it provides you with an easy kill, because they are so damn weak. When You've killed the bat, you should head down the stairs and kill of the skeleton, in order to gain access to the door behind him; but you must also cut the plants on the wall. Inside the door, you will find the Ruby Key; so you may now head off to the boss room. To reach the boss room, go back up the right staircase; which took you to a room with all those ice blocks, and head for the healing room you found earlier; while your here gain any lost HP and save progress if needed. On the healing room corridor, head left till you reach another door; and make your way over to the boss door by crossing the bridge. Upon entering the boss room you will see what looks to be the Ruby Apple; the treasure that you have been looking for; but no treasure comes cheap, coz a giant tarantula jumps you from above, and thats what your going to fight round about now....! Boss: Tarantula ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 1,600HP Weakness: Fire ¥ This boss is a bit of a push over, if you've got someone equipped with the Fire dagger, and they've got full IP. The IP technique Blaze Attack will be enough to knock 400HP off him in one go, and if you get to do this twice it will surely wound him with ease. This super-sized spider has around 1,600HP and he can do some major damage with his Poison Shower attack; he can also call for help from his allies; which seem to be spiders as well. His normal attacks can cause paralysis, and he also keeps casting "Stronger" as soon as his HP's run low. To make easy work of this spider, use the Fire daggers Ikari technique, which is blaze attack, it should do around 400 damage. Tia should use the Spark spell, so she can do some damage at least, and Guy may need to perform some Ikari techniques as well, the Eagle rocks dive IP tech works good here, if he has no IP just attack normally; when this spider is squashed, you will receive 4000 experience points and 5000GP! ¤ After your "Spider Squashing" experience, Maxim, Tia and Guy notice something odd about the Ruby Apple; it seems to have smashed. Most of you probably know that Ruby is a Hard Rock, and theirs no way it would smash like that; anyway, head into the upcoming door, and speak to the Glass maker. You get to have a short conversation about the Ruby Apple and its Decoy; Maxim comes up with a bright idea, he is going to sell the Ruby Apple Decoy, to Rochy, as for what Maxim will receive in return; I guess that makes him a bit of a crook. Before you can actually sell this apple, you need to get back to Clamento; so allow Tia to work some magic and cast the "Escape" spell to exit the cave! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Sell the "FAKE" Ruby apple to Rochy! ¤ Give your money to Jaffy at the Glass Store! ¤ Watch Maxim give Tia a glass earring! -> Ain't that sweet! Items -> Ear Jewel ¤ When you arrive back in Clamento, you should head straight for Rochy's House; and claim what hes offering for the Ruby Apple. When you start to talk, Tia will see how much money he is handing over, and will nearly let the cat out of the bag; but luckily Maxim manages to keep her quiet, and Rochy hands over enough money to feed Jabba the Hut for a good few years; that's a lot of dosh I must say. Anyway, when you have the money, you should hand it over to Jaffy and his wife at the Glass Shop; when it comes to handing all that lovely cash over, Jaffy will give you a Glass Earring. When Maxim, Guy and Tia leave this humble little shop; Maxim decides to give Tia the Glass Earring, which will make her so happy that she starts to jump around like a little Girl. Guy will start talking with Maxim, until Tia decides to come back; when she does you get full control of your party once again. ¤ After the events in Clamento; you should be looking for a small shrine, which I mentioned several paragraphs ago. But I'm still going to tell you; so first of all, head out of Clamento and head North till you reach the mountains; the small shrine as you may already know leads to Parcelyte; and you can get to the shrine by taking the western path around the mountain. Upon entering this shrine, you will notice that the gate is now opened, so you are free to enter the warp portal; which will lead you to the village of Parcelyte! ¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Parcelyte ± °°°°°°°°°°°°° MAIN GOALS ¤ Follow all scenes involving Selan! ¤ Upgrade everyones weapons and armour! ¤ Purchase some of the older spells! -> From the previous towns! ¤ Get Selan to join your party! ¤ Upon entering the village of Parcelyte, you will come across a little lassie named Lemmy; who at the moment is being teased by two idiotic kids. Lemmy is upset and she starts to cry; but suddenly some chick named Selan comes to her rescue. Selan calms her down, and manages to stop her crying; she soon walks off, an explains that shes got duties at the castle. Anyway, when you gain control of Maxim and his friends, you should upgrade your equipment. ¤ The equipment store sells some good stuff, first of all, you should buy some new weapons. The best weapon available right now is the Franshiska; a strong axe that only Guy can equip, you should also get two chain whips and a Chain Mail armour. Maxim should be equipped with the Chain Mail, and Tia should be equipped with a chain whip; as the Aqua whip has a severe weakness to the nearby enemies. After obtaining all the needed equipment; you should head for the castle, to see yet another scene with Selan; this time she's in a fight with one of the soldiers. Selan will win the little battle, and she will enter Parcelyte castle; and the entrance seems to be right in front of your nose, so why not pay a little visit! ¤ Inside the castle, you will find a few people, if you talk to them, you will probably get a little summary on how tough "Commander Selan" is; and that is rather boring. Upon entering; head up the stairs, and follow the path up the steps to the left; to reach the throne room. Inside the Throne room, speak to the King; and agree to go on his little mission; The King will call for his finest soldier, who appears to be that chick who beat that soldier up; in the courtyard of the castle. Selan is one hell of a magic user, but her agility at this moment in time is fairly low; but don't be fooled; she's one cute girl, with a hell load of uses. Still, you may want to warp back to the previous towns, and get her some new spells; such as "Gale" and "Droplet"! ¤ The mission that stands before you, involves locating a treasure, which seems to be called the Treasure Sword. In this mission, Selan must cooperate, under another leaders command; which is a little bit of a Hard Task for her; as she does everything under her own will. She cooperates; but only as a fighter, it is after all, hard to trust someone who you don't know anything about. If you have some new equipment for Selan; like a Chain Whip or a Tight Dress, then now is the time to equip her for battle; she will start out at Level 16; in this case, you should have a team, around level 20-22, so she will need a few minutes of battling to gain some levels. When your all set, you should move out to the Treasure Sword Shrine; to the North of Parcelyte. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Treasure Sword Shrine ± °°°°°°°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Obtain the Treasure Sword! ¤ Obtain the Undead Ring! -> INCREASES MGR by 25!!! ¤ Defeat the Invincible Clowns! -> EASY!!! ¤ Obtain the Sword Key! Items -> Undead Ring, Sword Key, Cold Rapier, Anger Brace, Round Shield, Bat Rock, Treasure Sword ¤ Upon entering the first room, you will come across three doors. It seems the middle door is locked; and can only be opened by the Sword Key; which can be obtained in this tower. First of all, head through the door to the right; and kill off all the monsters in the upcoming room. From here, you should go through the next door, and up the nearest staircase, which you will see right in front of your nose. The stairs lead into another room with more monsters; as well as a nice collection of treasures, which can be obtained by solving a small puzzle. To make the upcoming puzzle easier, you may want to dispose of the monsters; which seem to be in your way. This is one of the hardest of all the puzzles in the game; so please, do me and you a favor, and understand my rambling on, if its in the language you desire. ¤ First of all, this puzzle involves four moving platforms; by walking onto a platform, you will activate it, and it will move in a certain direction; but when a moving platform hits another platform, it will simply stop moving. If it stops moving, it will mean that you may access another platform, which in some instances may have a chest onboard. Anyway, I will explain how to get all four chests; and you may have already guessed that one of these chests contains the Sword Key! -> UNDEAD RING!!! <- This one is easy to obtain, just walk on the nearest platform to the stairs and watch as it takes you to the first treasure; which in this case, is a valuable, Undead Ring, which you should equip on Maxim or Guy, because of their low Magic Resistance or "MGR" in the terms of the status screen! -> COLD RAPIER!!! <- Again, by starting on the platform near the stairs, you will find a chest, with no treasure as you've already taken the contents. But this time, jump onto the next moving platform, and use the remaining platforms to guide you back to the stairs. Your next move is to step on the second nearest platform to the stairs; if your were to stand on this platform, you would be able to get to another chest, which contains a Cold Rapier; which should not be equipped, YET! -> TWO MORE CHESTS!! <- The last two chests are the hardest to obtain, but if you think a little, they are possible to reach. First of all, you should have already obtained the other treasures, so you should hopefully be on the platform with a chest, which will formally have contained a Cold Rapier, which I told you not to equip. When you get the chance, head upwards, then left, and the downwards; until you come to a choice between a normal platform and a moving platform. In this case, you will need to keep on moving, so head right and then upwards to reach the next still platform, once again you will find yourself back at the stairs. Again use what I would call the second nearest, moving platform to the stairs, and then keep going till you finally reach the last two treasures, which are, the Sword Key and the Anger Brace! ¤ After obtaining all the treasures, in particular the Sword Key, you should go back to the first room of the shrine; where you seen a locked door. After you have arrived, you should ignore the locked door and head through the left one instead; when you enter, you will see another door, if you want to get to it with ease and gain some experience points, then you should dispose of all the monsters in this small room. Upon entering the next room, you will notice a switch and a staircase, and if you look around for a while longer; you should find a vase. The puzzle is so hard that only a real brain box can do this; so solve the rock solid puzzle, by putting the vase on the switch; by lifting it of course; the switch will make the spikes fall; and you can then blow up the weak wall, and proceed into the next room. The next room has a weak floor, in this situation, you need to fall through the floor boards, so why not have a good laugh, and "Fall Through the Floor boards"! ¤ Upon falling down the hole, you should head through the next door; inside the next room, you should open the chest to find a Round Shield; and head through the next door. When you arrive in the next room, you will come across some blocks; if you push these out of your way; you will notice that this room is very familiar; and you will also notice a staircase, which will lead you back on track to the first room; the one with the Locked door, which you will need to open, round about now. ¤ Behind the locked door, you will be welcomed by what looks to be a Red Carpet and a small collection of statues. If you follow the Red Carpet you will soon come to a door, but you will most likely have a few battles first; when you reach the door, it should be entered in order to continue. The upcoming room seems to have some stairs; to save time, i'm going to just tell you to keep going till you come to a room with some monsters as its a one way track from here. When you do reach the monsters, you should kill them and proceed into the next room. The next room has four switches as well as a moving platform inside; it's a small puzzle, so I have decided to give each lever a number; so you know which one's which! The numbers are from 1-4.... NO 1 = Upper Left Switch NO 2 = Lower Left Switch NO 3 = Upper Right Switch NO 4 = Lower Right Switch First of all, you need to reach the treasure room, the order in which these switches must be pressed, is as follows... 2 - 1 - 2 - 1 - 2 When the switches are pressed in that order, you will be able to reach the small platform, with a door; through the door a chest lies, so you may now grab another treasure for your not so humble collection; its no other than a rare, Bat Rock, which can be sold for 9,000GP when you escape this tower and head back to Parcelyte. After obtaining the treasure, you should go to the previous room with the four switches, your first task is to get on the Platform with switches 1 and 2, which shouldn't be too hard. The next task is a little harder, but not impossible, you must now press the switches in this order.... 2 - 1 - 2 - 1 - 2 - 1 - 2 - 1 When the switches are pressed in the right order, you should be able to reach switches 3 and 4; which will be used to gain access to the final door leading out of this room. When you reach the switches, you must press them in this order.... 4 - 3 - 3 - 4 ¤ After solving the switch puzzle, you may now chill out and head into the next room; which contains a Ghoul and yet another door. Through the door, you will find a staircase; as well as another door. First of all, you won't need to go through the door, because it has nothing of interest inside; Its just there to fool you for some reason. Anyway, if you head down the stairs, you should find a door leading to another puzzle room; this time its about blowing up a few crates; which will lead you into crossing a nearby bridge. If you want to solve this puzzle, you will need to be quick; first of all, you need to place a bomb near each crate; then you need to jump on the bridge; and you may want to take note that this part of the puzzle, must be done within six steps; If you by any chance, manage to screw up, you should just cast the "Reset" Spell and start again. If you solved the puzzle, then you are now obliged to head through the next door; but when you do so, you may notice a few empty rooms. Its just a little dull and boring, but you will soon come to a room, which is saturated with monsters, so you can do some serious fighting. After Killing all the monsters, you may head into the upcoming room, where you get to solve another Puzzle...As if you would never have guessed! ¤ Inside the next three rooms, you will have to solve various puzzles, which will be rather tricky in some cases; but I am going to give you the solutions in the form of ascii diagrams, which should help you a great deal; anyway, you should check below for the answers;- Puzzle one -=-=-=-=-= This is too easy, all you need to do is move the Left yellow block to the right of the two red blocks, and this will cause all the blocks to change their colour to yellow; check the diagram below for more details...! ----------------- M->| Y | Y | R | R | * ----------------- Puzzle Two -=-=-=-=-= In the next room, you are allowed to move one yellow block, and one red block to make every block change to yellow. First of all, you need to start with a Red Block; so pick up the Red Block on the bottom row, then move it between the Red and Yellow blocks where i've put a * (On the Ascii Diagram)! ----- | Y | --------- | R | --------- ----------------- | Y | R | * | Y | R | Y | --------- ----------------- | Y | R | <- M --------- To finish solving the puzzle, you must first pickup the Yellow block on the bottom row, and move it between the two red blocks on the next row up; this will make all the blocks change to yellow, and it will also solve the puzzle, so you can now continue into the next room. ----- | Y | --------- | R | --------- ----------------- | Y | R | * | R | Y | R | Y | --------- ----------------- | Y | <- M ----- Puzzle Three (The Big One!) -=-=-=-=-=-=-=-=-=-=-=-=-=- This is by far the hardest of the three puzzles, but this time you can move one red block and two yellow blocks, but each block must be changed to yellow in order to proceed into the next room. First of all, grab the yellow block from the top row, and place it to the right of the red blocks, which can be found on the bottom row, which i've marked with a * (On the Ascii Diagram)! ----- ----- | R | | Y | <- M ------------- | R | R | R | ------------- | Y | R | R | * ------------- Next, you will need to move the red block in the middle of the second row. It needs to be moved, one space above its original position; but this time, none of the blocks will change colour, but not to worry, the last move will turn everyone of the blocks yellow. M ----- | | R | V ------------- | R | R | R | ----------------- | Y | Y | Y | Y | ----------------- Last of all, you must pick up the second block from the right, on the bottom row; and place it above the two red blocks on the left column. This will turn all the blocks yellow, and you will be able to get through the next door....! --------- | R | R | ------------- | R | | R | ----------------- | Y | Y | Y | Y | ----------------- ¤ After solving all the puzzles, and soon after you enter the door after Puzzle Three, you will find some healing pads as well as a save point; which you may want to use before attempting the boss of this shrine. From here, you should keep going through doors until you come to the boss door, where Maxim and his friends will meet some weird clowns named "Pierre" and "Daniele", which will appear when you attempt to open the next boss door in the boss room. First of all, you must take them both out using your party of four allies; after you defeat each of the two clowns once, Selan will finally come up with a little strategy; which will actually work. The clowns are so easy to defeat, that I will only give a boss strategy for when you stuff them for the second time. Now would be a good time to equip your characters with certain IP equipment; to make this boss easier; so equip each of your characters with the weapons I have stated below..... MAXIM -> Cold Rapier -> Its IP attack does 3 times normal damage, and the clown which Maxim and Tia will fight, is vulnerable to Ice elemental attacks. Which means it can do six times normal damage to Pierre!! TIA -> ..Aqua Whip -> Its IP attack does 3 times normal damage, and the clown which Maxim and Tia will fight, is vulnerable to Water elemental attacks. Which means it does six times normal damage to Pierre!! GUY -> Fire Dagger -> Its IP attack does 3 times normal damage, and the clown which Selan and Guy will fight, is vulnerable to Fire elemental attacks. This means it can do six times normal damage to Daniele! SELAN -> ........... -> Its no use equipping Selan with any IP weapons for this battle, as shes your strongest magic user, and she knows a fire element spell, which can do light damage (140-160 damage)! ¤ The first clown on your Hit List is Pierre, and you will have to destroy it using Maxim and Tia. Remember to equip your Cold Rapier on Maxim and the Aqua whip on Tia; without those items you will have to rely solely on your water and Ice magic, which both Maxim and Tia can use. The second battle is harder, as Selan has no IP weapon, but she will be able to sort her foe out with some fire magic; and shes always there for healing, so lets begin!!! Boss: Pierre ¤¤¤¤¤¤¤¤¤¤¤¤ HP: 1,200HP Weakness: Water & Ice ¥ This battle is too easy, because Pierre can't really do enough damage to kill you off quickly. He uses level 2 magic spells such as Bolt and Fireball, of which none of them really hurt; he also does a pose technique, which is known as his Ha, Ha, Ha attack; and again it is no threat, as this technique cannot even be called an attack. When it comes to kicking his butt, you should start this battle off with some Ikari Techniques such as "Glacial Blast" and "Aqua Attack" which combined will do 800-1000 damage in one round of attacking. If your low on IP after that, all you need to do is attack with some spells such as "Droplet" and "Gale". Soon after the battle you will need to fight another boss, which is Pierre's mate, who seems to be called "Daniele"; Plus you will also gain 2,300 experience points and 4,000GP!!! Boss: Daniele ¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 1,200HP Weakness: Fire & Lightning ¥ This battle is slightly harder than Pierre, as Selan doesn't have a weapon to do any Major Fire Damage, but on the other side, Guy makes up for that, while having a slightly higher strength advantage over Maxim. Daniele uses "Vortex" and "Blizzard" which are level 2 magic spells; that will do small amounts of damage to Selan and Guy. He also seems to attack normally; which tends to be effective on the ladies, in this case its Selan. To win this battle, you need to start off by doing some major damage, so have Guy use his "Blaze Attack" Ikari technique, and have Selan follow with a blast of the "Spark" Spell, to do around 700-800 damage on the whole. After Guy uses up his IP; you should make him attack normally and have Selan cast Spark once again, if Daniele's still living then attack him normally once again with Guy, or use the Spark Spell, and he's finished. After a short battle, you will receive 2,300 Exp & 4,000GP, and you will also have the pleasure of watching Selan get flattered by Maxim and his friends. ¤ Before casting the "Escape" spell, you may actually want to obtain the item that you came for. Not that you have to worry about this, as Maxim and his friends, will actually get the treasure sword for you; leaving you with the only job left to do; which is escaping the shrine via the "Escape" spell. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Report you success to the King! ¤ Obtain your reward inside the Basement! ¤ Make tracks for Gordovan! Items -> Holy Wings ¤ After obtaining the Treasure Sword; and escaping the Shrine to the North; you must head back to Parcelyte Castle. When you enter, you should go straight to the Throne room; where the King awaits your presence. When you speak with the King, he mentions something about a reward; and suddenly a soldier barges in; while baring news of a disaster which has just taken place in the city of Gordovan. It seems that some dude has lets just say, completely demolished the town; and has been wrecking havoc on the homes of many innocent people. Still, the people won't need to worry for much longer, as Selan is willing to look into this problem. Maxim has also decided to help her out; so Maxim will go with Selan; with Tia and Guy right behind him. Also, Selan will let slip the fact, that shes starting to trust Maxim; and you may drag your party off to Gordovan, but first of all, why not get your reward from the basement of the castle; and believe me, this treasure is well worth your trouble. ¤ When you reach the basement of the castle, you will meet up with the treasure room guard; who seems to have been guarding the treasure for a long period of time. After putting the poor guy out of his misery, by taking the contents of the chest; you will get some Holy Wings, which should be equipped on Selan or Tia. It may be a good idea to give Tia this armour, because she appears to have the weaker defense, and she could use some new armour. When you've taken your reward, you should purchase any essential items and weapons at the shops of Parcelyte Village, then you should head for the western direction, where you will soon come to the shrine leading to Gordovan. ¤ Upon entering the shrine, you will come across a warp portal; which will lead you across what seems to be a small river between the two land masses. On the western continent, you should be able to reach Gordovan; and when you finally come to the town; your in for quite a surprise! ¤¤¤¤¤¤¤¤¤¤¤¤ ± Gordovan ± °°°°°°°°°°°° MAIN GOALS ¤ Speak to the distressed villagers! ¤ Take a Break and regain lost HP's! ¤ Looks like a wreck, although everyone's alive! Perhaps this is the work of a Sinistral friend of yours....um, Gades I believe, the Inn Keeper is still in Business...he charges 20G per sleep over, for such a battered room; infact I am in most respects confused...does this room even have a "Bed" and a "Roof" intact, whatever happens this place does heal your HP's and MP's to Max, and there's no church to revive deceased team members! If you've had a good look around, please by all means check out the western tower....and find the damn destroyer...he is expecting a good scrap after all.../\/ ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Gordovan Tower ± °°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Obtain the Hook! (Hookshot from Zelda?) ¤ Defeat the Sinistral of Destruction *GADES*! -> Hard! Items -> Hook, Eagle Rock, Speed Potion, Miracle, Wind Key, Gades Sword???, Scimitar, Block Shield ¤ Upon entering the tower, you will come across some monsters, you should also notice two doors; one of which is locked. The first door for you to enter in this case, is the left door; which can be found far left of the entrance. Inside the next room, you will be battled by a simple puzzle, to open the upper left door, you must get the caged monster to stand on the switch; and under the circumstances, this may be pretty tough; but it is possible. This monster moves a lot, so when he does stand on the switch, you should stun him with an arrow; so the poor beggar will be paralyzed for a few seconds. While the monster is stunned, you can slip through the upper left door, and proceed into the next chamber of Gordovan's western tower. ¤ The next room has some stairs to reach the next floor, so head up the stairs and then proceed through the southern door inside the room which follows. The next room contains a small puzzle, but to start off, you must hit the switch with your sword. After activating the switch, the red barrier will fall; so you may now access the blocks, which can be moved around. First of all, this should be an easy puzzle, so first of all, you must move the block located, left of the lower tile; one pace to the right. Secondly, you need to move the upper block, one pace to the right too; leaving you with a small gap; so you can now move the first block to the south, and if you've done this right, the switch should be on the lowest part of the cross. Last of all, you must hit the switch with an arrow, in order to get rid of the blue barrier; first of all, you must NOT stand on any tiles; so if you were to head two paces to the left and two pace upwards, you should be in an O.K position; providing you've turned to the left direction; when you get the chance, fire an arrow, so that it lands on the switch, causing the blue barrier to fall. ¤ When the blue barrier falls, you can now access a nearby switch; in this case the switch can be activated by your bare hands, and for some pointless reason we have another colour changing switch nearby. When you activate the standard switch, or lever style switch, the corridor outside of this tower will fall; leaving you with the easy task of crossing the bridge; but first of all, you must head outside, so proceed through the upcoming door, and then through the door which follows. The next note worthy area, contains an Orc monster as well as another door; if you were to fight the Orc, you would come across some "Fighter Orc" monsters, which can do some serious damage when they fell the need to harm you. I would just ignore the Orc, and head into the upcoming room, to find some stairs and another door. If you head into the door, you will come to what seems to be the elevator hall; where no elevator currently exists, or at least not on this floor. So your only option is to take the stairs, and solve the puzzle in the upcoming room. ¤ The puzzle involves, two switches and a vase; first of all, you must enter the door to the right; and that can only be done by solving the puzzle. To begin with, pick up the vase, and place it on the right switch; then follow the floor tiles until you finally come the door which you desire to enter; in this case, its the door to the right. Inside the room which follows, you will come to a staircase, as well as some evil shell monsters; up the stairs you will find some statues and an accessible door, so enter the door, and take the treasure from the blue chest, which just happens to be the Hook; just like in Zelda, this tool is used for grappling onto things. After you receive this treasure, head back to the statues in the previous room, and make your way across to the northern door, but remember the move the nearby statue, one pace to the right. Through the next door, you will find another staircase and some more monsters, which in most respects, shouldn't prove to be too much of a problem. ¤ If you were to head up the stairs, you would be on the highest floor of this tower; and you would have access to the elevator, so you could collect some treasures; so first of all, lets go to the elevator room; to reach that room you should take the lower right door; which shouldn't be too hard to find. Through the door, you will find a locked door, and what looks to be a normal door; you would probably suspect that the locked door leads to the elevator room. But it turns out that the normal door will take you there, so first of all, head into the elevator room; and step on the switch; and have fun while you browse the floors of this tower during your little treasure hunt. -> 1ST FLOOR <- If you elevated yourself to the first floor, you will have what seems to be three paths from the elevation room. To begin the hunt, you should take the upper path; and blow up the weak wall, using one of your bombs; through the wall, you will find a Doben monster; and at the end of the hallway, you will come across a chest containing an eagle rock. After obtaining that treasure; you should head back to the elevation room, so you can now press the switch, and proceed to the second floor. -> 2ND FLOOR <- The only valid path on the second floor, is the lower path; you must simply head through the southern door, and collect the treasure; which is a valuable speed potion. You should probably use the speed potion on Guy or Maxim; you might want to use this potion on Guy, as he is really slow, and he is also with you throughout the game; yes, using such a potion on Guy would no be regretful. When you've used the speed potion, you should head back to the elevation room, and then proceed to the fourth floor. -> 4TH FLOOR <- Like the Second Floor, their is only one valid path; but you only have one choice in which path to take, because it seems that only one path exists on this floor. So, take the southern path and head through the door. You will come to a room with a red chest; and it appears to contain a Miracle, which you may need to keep for later in the game. As soon as you've grabbed the treasure, you will find nothing else to do; so you should make your way to the third floor, via the process of elevation! -> 3RD FLOOR <- Well, this floor is sort of where you get off the elevator; so you need to read the next paragraph in order to continue. Its basically like this, you have two paths, and the left path in this case, is the valid path; as the right path, just leads you back to one of the rooms which you entered much earlier; so take the left path, and proceed through the upcoming door, and solve the puzzle in the next chamber of this tower! ¤ The puzzle involves two statues, and right now, only one of these statues is movable. Okay, you must start with the movable statue, and it needs to be moved two paces to the left; which means it can be grabbed by the Hook from the opposite side. Grab the statue with the hook, and move the lower statue one pace to the south. After moving the statue in the desired place, it may strike your mind to move the first statue, out of the way, so you can get off that small platform. Last of all, you need to hook onto the lower statue, and push it upwards, in order to keep the switch pressed. This will also open the next door, which you should enter, in order to continue. ¤ Upon entering the door, you will meet up with some monsters; which should be ignored, unless you need to gain some more experience. If you keep going you will soon come to another door, leading outside. When your outside, you will notice a ladder; which needs to be climbed to reach another room containing a puzzle, which can be solved with ease; simply activate the switches from left to right in this order...1 - 5 - 6 - 2 - 7 - 3 - 4. That combination should get rid of the invincible monster barricading the door; so you may now grab the Wind Key; also included in this room, are some stairs, which lead you to the elevation room, but you will need some assistance from the Hook skill. When you reach the elevation room, it would be a good idea to elevate to the fifth floor, as you can now use the boss door; and you will get closer to your "ENCOUNTER" with Gades, the Sinistral of destruction! ¤ When you've reached the Final Floor, via the process of elevation; you should take the left path; to discover a door. Through the door, you will be battled by a puzzle, where you must place a bomb near a box, while moving out of the spike enclosed area. After taking six steps; the bomb will indeed explode, so you can now make your way through the southern door. Through that particular door, you will find a lever; which should be activated, so you can make what seems to be an adjustable ladder, grow a few inches. The ladder is at its true height; so head back to the elevation room, and take the Right Path. You should come to a door pretty soon, Through the door, you will find the Boss Room, which is currently locked; but with your newly acquired; Wind Key, the door can now be unlocked! ¤ Its Ironic that the first room leading to Gades, is no other than a small area, with the presence of only one monster. If you wish to continue, you must head through the southern exit; where you will find the ladder; which has currently grown a few inches. Its now time for the big showdown, with no other than a sinistral named GADES. To find this dude; you must head up the ladder, and then through the door which follows. Gades will be waiting near the second boss door; so why not have a little fight with him; and he will introduce himself, so yes, you will get to know who this giant is. You will probably lose this battle, so don't get your hopes up. I will try my best to defeat this guy; so I may not be able to write a boss strategy; I think you would stand a chance, if you were at around Level 30-35, but thats just one of my Humble suggestions! -=-=-=-=-=-=-=-=-=-=-=-=- # Sinistral Boss: GADES # HP: ???? Weakness: ???? -=-=-=-=-=-=-=-=-=-=-=-=- ¥ Gades is the Sinistral of destruction; he can use two devastating attacks and these tend to be his "Destructo Wave" and "Devastation" techniques, both of those attacks will wreck havoc on your party, because of your lack of Defense and Magic Resistance. The main key to winning this battle, has to be speed and choice equipment; let's begin with the "Jet Helm" it uses an IP Technique called "Sluggish" which lowers your enemies speed, in particular this will help against Gades. You should also have some strong healing spells, so if you use the "Mind Ring" you can cast an unaccessible healing spell called "Stronger" and if this is equipped on Selan, she will gain enough IP to perform this spell for every turn; and it's in your interest to keep all allies alive just incase something goes wrong. Now, it's time for a small strategy, I have derived this from the ideas given at the Gamefaqs message boards...most people on that board are very helpful; warlock even sent me an e-mail to explain what he would do in this battle. Now! Have Selan equipped with the Mind Ring, and make sure Guy and Maxim both have Eagle Rock's in their Jewel slots; and someone has to have a Jet Helm; I would give that item to Guy because he's got the most HP's. Let's begin with the Sluggish IP technique to slow down Gades, and make sure Selan uses the "Stronger" spell to heal the whole team...start using some spells to increase your Agility, Fake would do nicely if it gets used on the whole team; and be prepared for some Killer attacks, repeat the simple strategy, and after a few 10 minute intervals, you should have defeated Gades! ¤ If Gades was humiliated by you, then you can use the newly acquired "Gades" Sword to up Guy's attack power. The sword is very strong, and will probably not be replaceable until later. After your encounter with the true powers of Gades, Iris will come to your rescue. Soon after she restores your party to breathing status, she will make her self scarce, so I guess Maxim and co are on their own again. Before you leave the tower; you should grab all the treasures from the locked room to the North; inside you will find 2 chests which contain a Block Shield and a Scimitar. You've taken the last of the treasure, so lets get out of here, first of all, cast the escape spell, to land outside the tower, next cast the "WARP" spell, so you can reach Selan's Home town on the Fly; which is um....PARCELYTE!!!!! ¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Parcelyte ± °°°°°°°°°°°°° MAIN GOALS ¤ Report your "BAD" news to the King! ¤ Sign up for another mission! ¤ Obtain some bonus treasures! Items -> Water Jewel, Dragon Egg ¤ When you arrive in Parcelyte once again, you should head straight for the castle throne room; where you can explain all problems to the King. He will be a little surprised at your loss, but he won't hesitate to allow Selan go after Gades, once again. Soon after Selan's announcement; a messenger comes with some bad news for a man named GUY. It seems that his sister, Hilda has taken ill and she wants him by her bedside; so he can watch her suffer. Guy decides to leave your party, and Maxim will be rather pushy about the whole situation, on top of this he will also ask for Selan's help; so you will be down to three party members. Still, you are starting to gain Selan's Trust; although, she doesn't completely Trust you, yet...! ¤ While you've got the Hook skill, you might as well get your hands on some bonus treasures. First of all, warp back to Alunze and enter the basement of the castle; you should have noticed a chest which you couldn't reach. If you find the chest, you will find a water jewel; that can increase your INT stat by 20 points as well as a few other things. I highly recommend you give this Jewel to either Selan or Tia; and the Maxim when Tia leaves your party later in the game. ¤ To Obtain the second treasure, you need to warp all the way back to Elcid; while your here, you might as well stock up on some low level potions and antidotes from Tia's Weapon store. The treasure can be located in the cave to Sundletan; when you enter, head across the bridge, and keep going till you reach a room with two pots and a Mushroom; you should remember that a switch is hidden under the three bushes to the right. You should also know that this switch can be activated with the weight of a pot; when the door opens, by all means enter and kill the two moths. You will come across two more doors, and the one to the right is the door leading to the treasure. Inside that particular door, you will come across some pillars, which can be grabbed with the Hook skill; so hook onto the northern pillar and grab the Dragon Egg from the room which follows. When you've finally collected the second of eight Dragon Eggs; you should head for Merix Village. ¤ Okay, you thought you had finished at Gordovan's Tower, but it seems within the walls of that building, you will find the path to Merix Village. To begin with, you need to head through the locked door, and then over to the mushroom in the next room. Fight the monster, and take advantage of the fallen pillars right in front of you; in other words, head through the next door, and head North, until you reach a small village called Merix! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Merix Village ± °°°°°°°°°°°°°°°°° MAIN GOALS ¤ Get some new spells for Tia and Selan! ¤ Find out where Gades fled too! ¤ Merix looks like a cute little village; but what you may fail to realise at first, is the fact that it has some very poor shops. If you actually "WANT" to buy new equipment, I would recommend the "Gladius" sword for Maxim; and maybe a Toga for either Selan or Tia. Although the equipment here is bad; the magic store does sell the "Fireball" spell, but it costs 6,000GP; which seems to be rather expensive at this moment in time; but this spell is a must have; and I think it is affordable, so your main desire, should be to hand the cash over to the lousy shopkeeper. Apart from the shops, this town is eventless; and you will NOT, find anything else here to keep you occupied; so its time to leave for the Northern Cave - Which leads to the "Bound Kingdom"! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Northern Cave ± °°°°°°°°°°°°°°°°° MAIN GOALS ¤ Destroy the Nest of Monsters! ¤ Get the Bridge repaired! Items -> Regain, Hi-Magic ¤ Upon entering the cave, head down the staircase to the right; and through the door which follows. Inside the next room, you should find another door, and a weak wall; to begin with, you should obtain the Regain potion from the small room behind the door. Then to continue on your desired path, you should blow up the weak wall, after trimming the bushes blocking your way. After blowing up the wall, you will find a switch; which should be activated; when you have activated the switch, you should backtrack to the second room of the cave; in this case its the room, before the previous room. When you arrive, you should notice an extra pillar; so you can now reach the other side of the room. ¤ When you reach the Northern area of the room; you should continue through the upcoming door; and keep on going till you reach a decent sized room with two doors. Through the door to the right; you will find a Hi-Magic potion; which is a small yet valuable treasure. The door to the left leads you to an empty room; but it is rather strange, it seems you have come to a dead end. Tia has decided to walk about carelessly; and has fallen into a hole, Selan will jump down after her, and she will take care of an attacking monster. Maxim scolds Selan for been careless, and out of pure irony; Selan falls down a pit; and to your amazement; Maxim is the first to jump down after her. Selan had won the argument; and Tia has a nasty little thought, because shes jealous of Selan and Maxim, showing signs of affection to each other; or so she thinks! ¤ After the short scene, you can finally go through the upcoming door; which is a monster saturated room. The task provided, involves breaking the Glass Orb with your sword; this turns out to be rather easy; as you should only need to fight one monster while crossing the ranks. After smashing the Orb; you might as well head through the final door; and head down a few flights of stairs. When you reach the 1st floor; the bloke you ignored earlier will notice you; as well as noticing you, he will notice the absence of the monsters inside the cave. The bloke repairs the bridge, and goes back to Merix village, to be with his "PRECIOUS" daughter. If you desire another treasure for your small collection; then now is a good time to head for Merix Village, once again, it is indeed optional; but it is needed if you wish to have a fight with the Egg Dragon later in the game! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Obtain another Dragon Egg! ¤ Make tracks for the Bound Kingdom! Items -> Dragon Egg ¤ When you enter Merix once again, you should know of a Girl named Ugene; who was on the look out for her father; which is the bloke who repaired the small bridge, that leads to the Bound Kingdom. You will find this girl in the South eastern house of the village, and she will give you a Dragon Egg, but only if you speak to her father. After taking the Girl's treasure, you should buy the excess spells, which you couldn't afford before. Then you should head off to the "Bound Kingdom"! ¤ The Bound Kingdom is located North-East of Merix, and you will need to visit the Northern cave once again. Upon entering, you should head straight across the bridge, and up the unexplored staircase to the North. When you've been thrown onto the map screen once again; you should head for the castle to the North; that particular castle is no other than the "Bound Kingdom"! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Bound Kingdom ± °°°°°°°°°°°°°°°°° MAIN GOALS ¤ Meet up with a bloke named Dekar! ¤ Talk to the King; and follow Alex! ¤ Please! Stock up on new equipment! ¤ Upon entering the castle of the Bound Kingdom; you will come across a bloke named Idura; who has decided to cause a commotion. The defender will come and put an end to the problem, by destroying Idura's Monsters. The warrior does indeed have a punk hairdo; and incredible strength; but his intelligence is a different story. Dekar is as dumb as can be, if you need some proof of this then watch the scene with Idura; watch how this guy has no common sense; and be amazed by his strength as he takes down those monsters. After taking out the monsters; the Prince comes and he destroys the only monster left in the grounds of this castle; the monster is no other than a "Red Jelly", and you might want to laugh at this fight even though the prince does actually win. ¤ The prince will go into the castle, and Maxim confronts Dekar; and they have an interesting conversation; where Dekar challenges Maxim to a duel; and the punk guy decides to flirt with Selan a little. After the conversation; Dekar will also retreat into the castle, and you will have the chance to do some seriously needed shopping, for some new weapons and armours; as well as the odd few items here and there. When it comes to shopping, I would recommend the Bronze Sword for Maxim; and a staff for Tia, and perhaps Selan may need to equip a Scimitar. Last of all; you may want to purchase a Chain Armor for Maxim, as he could use some extra defense power. ¤ After your little shopping trip, you should head for the Throne room. Inside you should hear some news about the whereabouts of Idura; and Prince Alex is so brave, that he has decided to take on the mission himself; Dekar will try to talk the prince out of it, but it seems that the prince wants Idura's blood. Well, Dekar is obviously going to follow the prince, which means that both of them are in big trouble; after all, this Idura character is no wimp! This leaves you with only one option; you should follow Dekar and Alex to the North Labyrinth. Before leaving the castle, rest at the Inn, to restore your health. When your fit and healthy; you should head North; until you come to a cave, known as the North Labyrinth. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± North Labyrinth ± °°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Locate "Shaggy" the Capsule Monster! ¤ Take on Idura's Monsters! ¤ Catch up with Alex and Dekar! Items -> Thunder Ring, Deadly Sword, Thunder Ax, Dragon Egg, Life Potion ¤ Loads of monsters are roaming in this place, but your main goal is to help Alex and Dekar, in their battle against Idura. The mission begins with the choice of three doors, so first of all, you should enter the door to your right. Through the upcoming door, you will find a staircase, and some bushes which need trimming; if you hug the wall to the left, you will find a hidden passage which leads you to a Thunder Ring. Down the stairs, is more bushes and another monster; so cut down the bushes in order to reveal a switch; the switch will open the southern door, and you might as well kill the monster while your here. To continue; bring out the Hook, and grab the pillar to the left side of the room, then proceed through the door which follows. The room which follows has a small puzzle, you need to fire an arrow at the switch so the spikes will warp to the southern area of the room. This is easy, and you won't need my help with this one; so complete this little puzzle, but make sure that you are in a position to go back the way you came. ¤ After the small puzzle, you should backtrack to the first room; and take the middle door this time. Inside, you will come across a Zombie as well as what seems to be another door; and through that particular door, you will find a staircase leading you into the small room, where you previously hit a switch with an arrow, but the only difference is the fact that, you are now standing inside the Northern area of the room. Through the door which follows, you can see a lever switch and another door; so you should now pull the lever, then enter the northern door, so you get the chance to fight another monster; in the room which follows; you are welcomed to take another treasure, which is called a "Deadly Sword", and cannot be unequiped unless you uncurse the damn thing. After taking the sword, you must head back to the right door in the first room, once again. When you arrive, you must head into the southern area of the switch room, where the spikes are blocking your path; again, you need to fire an arrow at the switch; this will make the spike disappear and you can now reach the next room, which can be accessed via the door to the left of the room. When you enter the next room; you will notice a bridge, if you cross that particular bridge, a door will be right in front of you; through the door you will find a zombie and a weak wall, blow up the wall and take the Thunder Ax within the room which follows. ¤ After taking the Thunder Ax; you should once again head back to the first room of the Labyrinth. This time you must head through the unexplored door to the left of the room, when you enter, you should keep going till you reach a room with a moving staircase. This is another puzzle, as the staircase moves away from you, everytime you try to enter the lousy thing. All you have to do here is trap the staircase; and that can be done if you try to constantly enter the staircase from its left four times. When the staircase is trapped; you should enter and dispose of the sand gorem within the room which follows. The door in this room leads you into an area, with another small puzzle, this time it involves a pillar and a vase. This is easy, all you have to do is move the pillar to the right, deal out the hook and grab the pillar; then place a vase on a switch which you are currently standing on; and last of all move the pillar to the left so you can reach the next door, leading you a tad further into this dungeon. ¤ When you've entered the next door, you are most likely going to fight four deadly swords, these are quite tough, but they drop bag loads of experience points once defeated. After killing the monsters here; you are welcomed to continue, so why not go down the stairs which follow. The main surprise in this area is the monsters, but it you should really fight them all, if you don't want to then try to avoid them; and head through the next door into a strange puzzle room. This is one of the tougher puzzles in my opinion; but you should be able to cope. First off, you have some moving platforms, each one of these platforms has some arrows pointing in the directions, North, South, East and West. ¤ To reach the upper right room, head for the center platform on the top row; and step on the arrow pointing to the eastern direction. When you're on the desired platform, head through the door, and move all the pillars onto some tiles so you can obtain the Dragon egg from the chest to the right. When you have the treasure, head back to the room with those moving tiles and keep on heading South, you should be moved onto the lower right platform this time; go through the door to find some more pillars and use the Hook to reach your next capsule monster. This monster is called "SHAGGY" and I would consider this one to be the weakest monster of all, in terms of Capsule monsters. The good thing about this monster, is the fact it can heal your party, but that is no excuse for its low attacking power. When you have obtained the monster you should once again head back to the moving tiles room, but this time you are advised to cast the reset spell! ¤ The last puzzle is what I would call complicated, so it would be a good idea to follow my instructions; I am going to do them in a list form to help you even more, and to save me from writing a meaningless paragraph, that is too complicated for even myself to understand....! 1.) To begin, head east on the first platform. 2.) Skip the platform to the North and head east once again. 3.) Head South on the next platform. 4.) Skip the next platform and head North. 5.) Head South on the next platform. 6.) Skip the next platform and head North. 7.) Head East and then onto the platform with three arrows 8.) On the triple arrow platform, head North, and then west; so you can finally reach the last of the doors in this room! ¤ Upon successfully completing the puzzle, you are obliged to enter the next door; which takes you into a room with another puzzle. Which to be honest is starting to bore me; anyway, the puzzle involves your bombs; so I suggest you bring them out, so you can crack this puzzle as soon as possible. First of all, think of the tiles in as compass points; like this...!!! ------------- |N'W| N |N'E| Can you see what I mean? ------------- | W | * | E | By the way, I must say that the * tile is known as the ------------- center tile during my solution for this puzzle! |S'W| S |S'E| ------------- Okay, to solve this puzzle, place bombs on the tiles in the same order as they are mentioned in this solution:- EAST - N.EAST - CENTRE - N.WEST - and last of all, S.EAST. ¤ After solving the puzzle, head across the bridge to your left, and grab the Life Potion from the chest. You ought to use the potion on Maxim, as he is in need of extra HP; even though he has more than Selan and Tia. When your happy with the state of the room; head down the stairs, and through the door which follows, leading you into another area, containing a save point. It is essential that you save the game after coming so far, so do just that, and proceed through the door which follows. The final puzzle room, contains some switches and a statue, to gain access to the eastern door; you must move the statue onto the eastern switch; when your done, walk through the door, and meet up with Dekar and Alex. The only problem is that you get trapped by the guy whom you were chasing; IDURA! Still, he has prepared some monsters for you to fight, so lets begin??? Boss: 4 × Mummy ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 150 each! ¥ Lets have some fun! You are going to fight 4 mummies, and I think they have around 150 HP each. They seem to be weak against fire, so cast "Fireball" on all of them twice and their history; still these guys may have got a couple of hits in before Selan is able to attack! And you prize is 400 exp. and 2000GP; not great but at least you go something!!! You won that easy huh! Well heres some more...... Boss: 3 × Troll ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 250 each! ¥ Lets have some more fun! You are going to take out 3 trolls this time, and they have 250 HP each. They are also weak against fire, and two or three rounds of the "Fireball" spell will most likely kill them. Once again, not much of a boss battle, but at least you get the cool boss music as well as 300 exp and 1500GP; its Okay, I guess!!! ¤ Idura's Monsters were easy! and he does actually mention that he cannot be destroyed, the main problem being, that he can send unlimited monsters after you; still Dekar does come in and destroy some more monsters; this will make Idura leave, and Dekar will take Alex and Josef back to the castle. Before Dekar can continue, he wants to know how to solve the previous puzzle; the comment Selan makes seems to be completely wrong; because Dekar is after all the dumbest person in the Human Race; after putting Dekar on track, you will be able to exit the Labyrinth via the escape spell. When you reach the Bound Castle; you should once again head straight for the throne room, and you had better be ready for some shocking news...! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Receive some shocking news, regarding Selan's Hometown! ¤ Get Dekar and Guy to Join your party! ¤ Get Prepared for battle! -> Uncurse the "Deadly Sword" - '1,250G' ¤ It seems that Gades came to the castle while you were at the Labyrinth; and he only spoke to the King, which is pretty understandable. The King will tell you some bad news, by the looks of it; Gades has decided to destroy Parcelyte and the Bound Kingdom; this is not good, as you may have already guessed. The girls aren't in your party for this mission; so it looks like its up to Maxim and Dekar. Whats this? its your ol' friend GUY; his sister has recovered and he wants to help you slaughter Gades, which means you now have three warriors to play with. When the Girl's leave for Parcelyte, be sure to purchase some new equipment for Guy especially, and I suppose Dekar could also use another weapon, probably the Thunder Ax which you obtained from the Labyrinth; also you may want to give Guy the Deadly sword, when its been uncursed. When you have the desired equipment, its time to attack Gades, so get prepared for a real battle, make sure you have loads of cool equipment equipped, and build Dekar up to level 25 or so; on the monsters outside the castle. When you have reached the desired levels; you should head for the ancient tower, which is located east of the Bound Kingdom. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Ancient Tower ± °°°°°°°°°°°°°°°°° MAIN GOALS ¤ Defeat "GADES" the Sinistral of Destruction! ¤ Save Selan's Hometown! (Parcelyte!) ¤ Escape from the Tower! (Maxim!) Items -> Pumkin Jewel, Muscle Ring, Protect Ring, Miracle, Cloud Key, Fayza Shield, ¤ Well, your main goal is to stop Gades, because he seems to have a passion for destroying things; such as towns and villages. When you enter this place; you should look around for a statue; when you see the statue, it should be moved into the middle of the Red carpet. After completing that part of the task; I would advise you to push the statue against the Northern wall; where you will reveal a path leading to a door; which you should enter. Through the door you should find a monster, which likes to warp around the place; its a Pumpkin head, and they drop Pumpkin Jewels when you defeat them; which can up your intelligence stats. When you take out the Pumpkin Heads; you should continue along the one way path; so proceed through the door, and kill the monsters which follow; then head through another door; this time you are not supposed to kill the monster, the idea of this task is to trap the monster within the four statues, so you can get through the door; you should use arrows to stun the creature if needed. When the door opens, proceed into the next room; and you will have to solve another puzzle. This ones easier than it looks, first of all, move the statue to the lower left corner of the spikes; this should allow you to grab it with your Hook; and you may head down the stairs, and into the next room; where you will find, another MONSTER! ¤ The monster should be destroyed, but you might as well enter the door which follows, so you can fight another monster; and to be honest, you might as well keep going through doors until your outside the tower; and again you are advised to progress through the door which follows. When you reach that room, you should pull the Lever switch, and kill all of the monsters, so you can make life less awkward for yourself. When the room is clear, you should blow up the weak wall near the lever; this will take you into another small room with a Pumpkin Head; plus you will also find that the door upcoming door is locked; and to tell you the truth, theirs nothing inside this room to open it with, not even a puzzle to solve. In this case you need to find another door, so why not check the northern wall, near the white monster tile. This will make the wall corrode and on top of this, you will have revealed another door; so head through the door and down the stairs; then skip another room; and you should get to a room with some monsters, and four warp tiles. Again kill off the monsters to make life easier, then take the time to explore each warp tile individually; you never know what treasures you will find....??? ¤ It seems that you can enter this warp tile in three different directions, one of them leads you to nowhere of importance, and the others lead you to some treasures, and they will eventually allow you to continue. To begin with, try entering the warp tile from it's right side; this will lead you into a large room with "THREE" treasure chests, so you are guaranteed to get your hands on something of High quality. Open each of the chests to receive a Pumkin Jewel; a Muscle ring and a Protect ring; and yes, for some reason the programmers of this game couldn't spell the word "Pumpkin" properly. Okay, so you have the treasures; so you will most likely encounter some monsters; in total I think you will end up in five or six battle within this small room. When you have taken all treasures, you should head through the Southern door, so you will find a ladder leading to two more doors. The door to the Right should be explored first, when you enter the door; you will find a pumpkin head monster and another door; which leads to a small puzzle, to solve this puzzle, just push the blocks onto the white tiles and be on your way through the next door and over to the switch that follows. The switch can be used to get rid of the blue pillars in the northern area of this room; so smack the damn thing with your sword, and head back to the ladder outside the tower. ¤ This time, you should take the door to the LEFT of the ladder, inside you will encounter some more monsters; you have to defeat all of them, so you can head through the door which follows, where you will find the Cloud Key inside a blue chest; and you will also come across a weak wall; which you should blow up; through the wall is a chest containing a Miracle Potion. When you've got the Miracle and Cloud Key; you need to head all the way back to the room with those Warp Tiles. Upon reaching the room, you must stand in the warp, so you can get back to the main tile. When you are in the right place, you need to enter the warp tile from it's left side; this takes you to the right side of the room, so you can continue your adventure. ¤ Okay, lads and lasses, we are getting close to Gades, down the stairs which follows the right warp tile, you will come across two more doors. The lower door contains a Fayza Shield, which you will need for Dekar, so his agility will be increased a little; and you should avoid the Deadly armour, which is lurking around, waiting for you to make a wrong move. Just get the treasure and exit the room as soon as possible, then head through the upper door, so you will end up in the room with the blue pillars, which you got rid of a few minutes ago; when you arrive, stamp on the switch to dispose of the red pillars and head through the door to the left, pull the lever switch, and head back into the pillar room. You will now be able to reach the top floor of this tower, so proceed through the Southern door; and keep going through doors until you're outside the tower, with two ladders, in this case, you need to head down the ladder to your left; and through the door. As if by magic, you will be inside another puzzle room, this time you need to push all four pillars onto their switches, one of the pillars is obvious; but for the other three, you will find the switches, one pace north of each statue; so push each of those statues one pace upwards, and the one to the left, one pace downwards, then proceed into the next room. ¤ The next room is tiny, so head up a few flights of stairs, until you come to a large area, with two statues, one of them is red, and the other is blue. In this place you are going to solve another puzzle, this time it involves the two statues which I just mentioned. To begin with, you must strike the Blue statue "FIVE" times with your sword; secondly, the red statue needs to be hit three times. When your done, step on the monster tile in between the statues; and you will reveal two healing pods; which you had better use; if you want to survive against Gades. When you're at full health, you should head through the Southern door; and use the save point. The next door will lead outside, so keep on point till you reach a large room with three warp tiles; which you need to stand on, so you can begin the monster races mini-game, if you want the monsters to move, just swing your sword about, and if you have picked a winner, you should be able to continue, you should also find a lever switch on your travels too; this should be pressed to lower the platform outside the tower, when you're done, head back to the monster race room; and back through the southern door. Then head through the southern door in the room which follows; you will be outside the tower once again. You will see another door, so enter the door and finally you will have reached the boss door, now use the Cloud Key to open the boss door, and prepare to fight Gades the sinistral of destruction......'.' ¤ Well, you have finally reached Gades: The sinistral of destruction, all he asks from you is for you to bow down to him; as your team refuses to do so; Gades will attempt to kill you. This battle should be much easier than before because of your higher stats, he can still wreck havoc, so be careful...! -=-=-=-=-=-=-=-=-=-=-=-=- # Sinistral Boss: GADES # HP: 2,500 Weakness: no weaknesses -=-=-=-=-=-=-=-=-=-=-=-=- ¥ This is the Giant of Destruction, he is known as Gades; and he wants to kill you this time. You are going to have a long battle, and you will most likely need to do loads of healing; you team should have Dekar in the front; and Guy second, and good ol' Maxim at the back. In this battle, Gades will be faster than you, so he will probably get a Destructo-wave in, which isn't too much of a threat. If he ever uses "DEVASTATION" you should heal immediately, coz that attack does 100-150 damage to a single party member; and the attack does actually live up to it's name, if I hadn't told you about this, you wouldn't be prepared, and you would probably be Devastated yourself. That's it for the attacks of Gades, now what attacks can you use to kill him off quickly, now you should have full Ikari points for Dekar and Guy in particular, and Dekar should be equipped with the Thunder Ax; someone is bound to have the Eagle Jewel as well, and Maxim has some weak magic. First of all, lets have Maxim cast Trick on every party member, because standard magic is fairly poor when fighting a strong warrior like Gades. Dekar should then use the "Thunderball" IP technique, from his Thunder Ax; leaving him with very little IP's, if Guy or Maxim is equipped with the Eagle Rock, then you should use "Dive", which will cause 100 odd damage to Gades. When you lose all your IP's, just have Dekar and Guy attack normally, and use Maxim to heal any lost HP's, if Guy still has the Camu armor equipped when your IP's are regenerated, you should use it's IP technique "Divine Cure" because it should be 3 time stronger than Maxim's Strong spell; which works a treat, last of all, you should only use Miracle potions for Major healing purposes, and I wouldn't advise leaving a character below 150HP, unattended, coz it only takes Devastation to live up to it's name. When you've killed Gades, you will receive 10,000 exp! and 20,000 GP!, and that has to be the Greatest reward you've had yet, on top of this, one of your characters, may actually gain a level, coz thats a load o' experience for this point in the game....'.' ¤ Well, Gades did give away loads of experience points, as well as a good bit of spending money. Sadly, you do not get the "Gades" Blade for winning this battle, and it's not even in my inventory at this point. It doesn't really matter, coz you get loads more cool weapons in the future; after defeating Gades he will be astonished at your fighting skills, while he attempts to leave, Maxim will follow him, and the Ground will fall, making it impossible for Guy and Dekar to help the poor bloke. Gades, is really upset about you defeating him, and he does intend to have the last laugh, so he decides to blow up Seim island. Gades will activate his destruction controls, the Girls will be on their way too, Selan and Tia have come because they are both worried about Maxim; so we have a bit of a love triangle here. Anyway, it's up to Maxim to shut of the controls, and he could possibly be killed in the process, so your mission with Maxim alone, is to save Parcelyte...! ¤ Around this place we can see three staircases; the one to the North leads to the first statue in this puzzle, so head down those stairs, kill the Deadly armour with your magic "Flash" or "Gale" and proceed through the door which follows, you should see some stairs, down those stairs you will find the Blue statue; this one can be activated by arrows, so fire an arrow at the statue to make it disappear; then head through the door nearby to obtain a Magic Bikini, which you should give to Selan when she rejoins your party. That's the first statue out of the way, so lets head back to the very first room; with the three staircases, this time you should head down the stairs to the right. downstairs, you will immediately come across the Red Statue, and if you read the hint tile in the previous room, you should know that it can be destroyed by Bombs, apart from the statue, there's another door in this room; which takes you to another save point, the door inside the save room leads you to a dead end; so head back to the very first room and take the stairs to the left. This time you will come into a small room, with a Deadly armour and an MP healing pod. In this case, you should heal your MP's and kill off the monster with some of your Ice magic; such as the "Gale" spell; because that seems to be the monsters weakness. Now proceed through the door and down the staircase in next room, you should be in a room with some monsters tiles, and I would strongly advise that you stand on all of them, and the same goes for the room which follows. When you've stood on all eight monster tiles, you can finally head through the next door; through the door, it's a pretty straight forward path to the final room; and the final room starts of a whole hoard of interesting scenes; so if you need a summary, then you are welcomed to read on, but if you want to watch the scene like normal, then stop reading for the time being, and enjoy the massive chunk of the storyline held within the next ten minutes of events, anyway, here we go with the short summary..... ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Watch all the scenes! ¤ Feel sorry for Tia! -> This is a Physical Task.... ¤ No, Nooooo; Maxim can't die here, all does infact seem to be lost, but whats this? who has come, could it be Gades here to finish him? or could it be some green haired chick, who has decided to rescue him? The answer is yes, it's no other than Iris, she is going to teleport the poor lad back to Parcelyte, and she will make herself scarce for a short while. ¤ Back in Parcelyte, what a beautiful day, and it must be great to be out of that horrible tower; whats this? is it Selan, she welcomes him with opened arms, she is soooo... pleased to have him back. Girls shouldn't cry says Lemmy, sometimes it's okay though, in the background we can see Tia, the girl is really upset, but for some reason, she cannot cry, and that's coz her name sounds like "Tear", which means the kids used to call her crybaby when she was young. Tia doesn't win Maxim's heart, but Dekar is nearby, she would be better off with him I suppose, he maybe dumb, but perhaps he's kind hearted, Okay, Tia walks of for good; leaving her friends..and this is where you feel sorry for the poor lass. Goodbye Tia, whats Maxim and Selan up to, oh, look it's a wedding, Maxim and Tia's wedding, that's nice, but I still think it should have been Tia there, not that Selan is not an nice girl. Now what happened during the four seasons, lets think, we have Selan wearing a two piece swimsuit, and she's willing to settle for the one piece this time. We also have a little advertiser, in the form of a jelly fried in olive oil; and not to much surprise, we see the happy couple in firing range at the castle, and finally we have a new born baby, who will be named Jeros; only problem here is the fact that Idura has something to get at Maxim and Selan; a baby. Now, Idura wants to kidnap the little nipper, and he succeeds, but he also mentions some guy from high above, but sadly not his name, and it is not actually Gades this time; who could it be? could there really be someone who could put up more of a fight than Gades, who knows? but one things true, your next destination is to the Northern Lighthouse in pursuit of Idura, and in your team you have, Selan and Maxim, but no-one else for the time being. Okay off you go, and don't forget to stock up on some items such as Hi-Potions and Regains; with only two party members, life can be much harder, and you should also equip Selan with the Magic Bikini too, and I wouldn't waste my time on the deadly armour, if you keep it in it's cursed condition, it can be sold for a cool 10,000GP, which is a lot of money at this point in the game. So head off to the Northern Lighthouse like I said, and prepare to storm Idura! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± North Lighthouse ± °°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Rescue Jeros from Idura! ¤ Obtain the Light Key! ¤ Defeat Idura! Items -> Mystery Ring, Dragon Egg, Big Shield, Light Key, Bee Rock, Fire Ring ¤ Lil' Jeros is in the clutches of the wicked Idura, what will we do? okay, so we need to get Maxim and Selan's Kid back from this lighthouse; but of course they will be monster's involved. Upon entering the tower, you are required to ignore the bloke standing at the door; he doesn't have anything to say, that you don't already know. Okay, you have four blocks, now arrange them so they make an arrow, that points to the right door, if you do this properly, you can proceed through the right door; where you will encounter a Goblin; and some switches, first of all, place a crate on the two upper switches, this will completely open the door, next place the last crate right outside of the door, and remove both crates from the switches, now place a crate on the last switch, this will cause the spikes to drop guard, so you can now place the final crate onto the monster tile, and you may also head through the door to continue; and I've missed the other door in this room because it doesn't hold any bonuses for your benefit, for the time being, so lets get our hands on some more treasures...! ¤ Okay, through the door we have three treasure chests, the items inside are the Mystery Ring, a Dragon egg and a Big Shield; you should equip the big shield on Maxim and give Selan the Mystery Ring, unless she has something really good that increases her intelligence rather than her strength. When you have the treasure, head back to the previous room and proceed through the next door. Inside, you will encounter a few monsters, you might as well kill them off and head up the stairs in the same area, following on from the stairs, you will find another monster; although beating every monster is recommended in my opinion, you can just skip it and head through the door which follows. The puzzle which follows in the next room is hard, but you could do it if you try really hard, but if you want the answer then I will grant your wish...here goes...! ----------------- | 1 | 6 | 3 | 2 | "The puzzle is shown by an ascii diagram with various ----------------- numbers, this should help you, but I have to explain | 8 | 2 | 5 | 4 | myself first. Okay, so we have the no.2 listed in two ----------------- boxes, this means that those squares in particular are | 7 | 5 | 1 | 8 | paired with each other, and the same goes for the rest ----------------- of the numbers, pretty simple huh?" | 7 | 4 | 3 | 6 | ----------------- ¤ Yeah, we have opened the door, but we overlooked some stairs in the left area of this room; down those stairs, and after skipping a few empty rooms we come to a switch. So we must press this switch, as it effects the events later in this place, but for now head back to the door in the puzzle room, and proceed into the next chamber. From here on, take the one way path until you come to a large room with two pillars, which can be grabbed by the Hook; you should also see a door, if you head through the door, and then up the ladder, you will come to a small room with a Fire Ring, this will come in handy, but I wouldn't have it equipped just yet. After taking the ring, whip out the hook and head back to the room with two pillars, grab the pillar to the right and proceed through the upper door which follows, and you will probably have a fight with the Armored horse before continuing. Inside the next room, you can fight another horse, this time you will come across a weak wall, which should be bombed. Through the wall, a lever switch lies, so pull the lever and head back to the room where you found two pillars. You previously ignored a door; in this case its the Southern door, so head through the door, and up the ladder which follows. Now head through the door, and solve the not so easy puzzle, you have two pots and a switch, so walk on the switch; watch the tiles closely, and decide which tiles were previously black. When you have a good idea which is which, you can place the pots onto those tiles and claim the "Light" Key from the Blue chest which follows. ¤ You now have the Key, so lets find the door! If you follow the narrow path to your left, you will eventually come to a warp tile, this warp tile can be used to reach a room near the entrance of this tower. Okay, lets head for the first puzzle of this tower, the one where you created an arrow using some blocks. This time, make the arrow point to the left, when you do this, you will gain access to the left door, through the door; you will encounter a few monsters, and you will see the boss door, which can be opened by the Light Key. If you keep going till you reach the fourth floor, you will need to kill loads of monsters, there is no way out of this apart from avoiding them. When you reach the fourth floor, you will find two doors to explore. The door to the left should be explored first, you will find a save point and some more monsters inside, you might as well save the game, so do just that, and head over to the wonderful healing tiles, you should gain some HP's and MP's as you are most likely a bit beaten up after all those monsters. At 100% health you will be ready to tackle a few more monsters, so exit this room and head through the right door this time, you will see some more monsters as well as another staircase, downstairs you should find a statue, if you move the statue one pace to the left, your going to find a weak patch, place a bomb on the weak patch, and it will produce a small hole. You can now get rid of the statue, so push the statue down the hole, and do the same with yourself; next, you should stand on the lower switch so the pillars will rise. After making the pillars rise, you should move the statue onto the upper switch; and take your prize, a Bee Rock...which is okay I guess! ¤ Okay, you have another treasure, but you still don't have your most important treasure, your son (Jeros). This is what needs to be done, so listen up; head back to the room where you found the statue a few minutes ago; head through the southern door, and keep going through doors until you come to a small room with a block puzzle. Now, push three of the blocks onto the switches and walk on the final switch, some stairs will appear, and you will be able to go up them, and finally on the sixth floor, you will find Jeros, and not to mention, his kidnapper, Idura...! ¤ Idura enters the arena, he has Jeros captive, and sadly, his master doesn't want Maxim's bloodline to continue. This leaves Idura with only one option; KILLING JEROS, and he also mentions that the babies death will be grim. He will lose the baby from captivity, by the hand of Iris; so Maxim and Selan decide to teach him a lesson, (One that he will never forget?)!!! Boss: Idura ¤¤¤¤¤¤¤¤¤¤¤ HP: 1,500 Weakness: Ice ¥ Mam and Dad vs the Kiddy Snatcher...what has this game come to? This should be a nice challenging battle, and because you only have two team members in your arsenal, you will have a slight problem. I would make sure you have a Cold Rapier handy for Maxim...Selan also needs to have the Mind Ring..she's going to do some major healing...Maxim might as well keep his Thunder Ring equipped too, we will need the "Bolt" Spell for the Groupies, summoned with Idura's strange powers...Still, we need strategy for such a battle, to give yourself a slight advantage...make sure Maxim uses the "Glacial Blast" IP Technique, from the Cold Rapier, if Selan sticks to her "Gale" spell, then she will do some more severe Ice damage to follow...when Idura uses Idura Thunder, or Plasma Blaster, your IP's will be bumped up a little, Selan in most cases should now be able to use the "Stronger" IP Technique from her Mind Ring; this will heal both Maxim and Selan for around 100HP; which is always useful, whenever a Groupie is summoned, Maxim should cast "Bolt" or his Flash Spell, and on top of this, you might want Selan to follow, using "Gale" or an Ice Elemental Ikari Technique, in most respects this battle is simple, with two characters, but if Selan is wounded (Dead!) you have a big problem...if you managed to win this battle, 5,000 experience points and 1,000 Gold Coins will be awarded...! ¤ With Idura out of the way for the time being, it is now possible to escape from this tower. Iris mentions that Maxim was mean't to die within the tower and because he married Selan and produced a child, he has caused chaos once again. This seems a little on the harsh side, but who cares, you are going to put this problem right after all, so why worry.....??? ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Acquire Dekar and Guy! (Hmmmph...Like you have a choice!) ¤ Make a journey to the Port Town known as ALEYN! ¤ Okay, so you've beaten Idura, but sadly he is still roaming the place; you need to reach a port town called Aleyn; and that town can only be reached via the shrine, east of the Bound Kingdom, as well as being pretty near the tower where you destroyed Gades. Inside, you will find two familiar blokes, one has a Radical Haircut, and the other is a Blonde haired Lad. Congratulations, you get the cookie, it is indeed Guy and Dekar; and they don't want to be left alone, they want some action, so lets get them to join your party, and the choice is not yours, because your stuck with Guy till the end of the game. With the "BIG" boys in your team, you can do some enormous amounts of damage to your foes, this is cool, but that means you are stuck with only two magic users at this time in the game. You have to reach Aleyn, so proceed into the Warp Portal, and get going....! ¤ On the eastern landmass, you should keep on heading east, enter the town when you reach it, and prepare for a little change in the music. The music is now really cool, plus it will be like that for every port town you enter, Aleyn in this case is the very first one, but others do exist. Now lets get on with a few errands around this port, and be sure to check out all main aspects of the town, you will find some good stuff here. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Port of Aleyn ± °°°°°°°°°°°°°°°°° MAIN GOALS ¤ Purchase some stronger magic spells! (Lv2 spells!) ¤ Learn of a bloke named Jyad! (The Ship Builder!) ¤ Yes! Your here, your inside the port town of Aleyn, and the music has indeed changed, just like I said. While your in this place you should check out the magic store, you can buy some cool level two magic spells, and another handy spell called "Rally" which restores your fight power, for those of you who don't know what fight power is, just think of "Rally" as a revival spell. ¤ Also inside this town, you can get some new weapons from the General store; in the west area of this town. I suggest you get Selan a Long Staff, and Guy a Hand Ax, you should stick with your current armour, unless you want a small upgrade, which is not essential. Okay, when you've finished shopping, speak to the town's people, you will learn of a man named Jyad, and he seems to be at the North Mountain, it seems that someone has destroyed all the ships, and that's not good for a port town, Jyad is a ship builder, if you get hold of this Guy, he will be helpful to you, as you will get the chance to visit some cool places soon. So head out of town, and North till you reach some forest area, keep moving around that area, till you reach the mountain, and be ready for a little challenge, you are going to climb it....! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Phantom Tree Mountain ± °°°°°°°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Find Jyad and the Phantom Tree! ¤ Acquire the "Fire Arrow" Skill! Items -> Tree Key, Fire Arrow, Water Ring ¤ This place isn't just called the Northern Mountain, it's real name is the Phantom Tree mountain, so you can guess what your looking for; you should also keep a look out for Jyad the ship builder, as he is the main reason why your here. Okay, let's begin, through the very first door, you will witness some doors and a monster, the first monster is one of those bee's, and to be honest, they can outrun your whole party, in terms of speed. If possible, you should avoid the bee, and continue through the left door, to open this door place a bomb right outside, to destroy all the bushes in one go. ¤ Inside, you will find some plant monsters, you can kill these easily by using the Fireball spell, followed by a few normal attacks. The next door holds a staircase, upstairs you can use a lever switch to make a ladder appear on the other side of the room. Okay, we need to get our rear ends over to the ladder now, so lets backtrack to the very first room, and take the right door this time, while heading up the staircase which follows. If you want, kill off the monster's here, and head through the door to continue, like I said earlier, it is better to avoid the bee's so be careful around these parts. In the next room, you should turn the Tree monster into charcoal, and keep following the one way path, till you finally come to some stairs, upstairs you will find a puzzle to solve, and just to your luck, a bee is fairly close to you. This puzzle is strange, but not easy, before you even attempt the puzzle, you may want to blow up the wall, through the hole, you will find some monsters; and once again the Fireball spell comes in handy. After burning your foes, you should keep on this one way path, till you come to a Blue chest, containing the Tree Key, which is no-doubt the thingy needed to open the boss door. You have the key, so head back to the Puzzle room, and solve that horrible puzzle or read this solution, which I have provided for you..! Okay from the bottom left corner of the bushes, follow these directions..... Right - Right - Up - Right - Up - Up - Left - Down - Left - Up - Left... Then you should fill in the extra spaces, which shouldn't be a problem, it's easy, so you won't need my help for that part. Once all the bushes grow, you will be able to head through the next door, and into a room with another blue chest, once opened, you will reveal the Fire Arrow skill, this can be used to burn up bushes in a line, and that sure does come in handy in certain cases; so use it on the bushes in this room for practice, then head through the next door, and burn up the enemies once again, using the fireball spell in battle; you should be getting some good exp. and GP for winning, so why not take out all the enemies around the area, apart from the bee's of course..!!! ¤ Okay, lets follow this one way path till we come to some stairs, upstairs you will come across another staircase leading into a large room, saturated with various monsters; with a weakness to fire; and of course, you will find what looks to be a small treasure for your troubles, when you make it over to the chest, you will pick up a Water Ring; which isn't too bad, but I would say it probably wasn't worth the bother; but who cares, you've got it now, so let's head back up the stairs; and through the secret door hidden behind the vines on the nearest wall. Inside, you will have another puzzle to solve, and yes; you need to be using the Fire arrows, so get them out, and follow my solution carefully, coz you will find this one, Difficult! ¤ To begin with, get rid of as many bushes as possible, using both the Sword and your newly acquired Fire arrows. Then move the first block to your left and the second block to the right. You now need to toast all the remaining bushes, so use the fire arrows and push the movable left block upwards; so you can then push it's neighbor to the right, and finally, you may push the last of those blocks onto the switch, to reveal a ladder, making it easier for you to begin the next puzzle. Okay, that's that bit done, now proceed up the next ladder, burn those annoying bushes, and move the two nearest blocks onto the switches, to reveal yet another ladder; and you may also notice a really "HARD" puzzle to your right, which you now have to solve.....! ¤ This is a tricky one, and lets hope I can explain this properly. The aim here is to reach the door, but you must place the two pots onto the switches; that is the hard part so listen up; or and if you want to solve this puzzle with no guidance from me....then, erm, GOOD LUCK! (Coz your gonna need it!) Okay, enter the small patch of earth, you should know exactly what I mean, as it does have a slightly different texture used for this area. Take the first opening you see, and follow these directions.... R = RIGHT TR = TURN RIGHT! L = LEFT TU = TURN UP!!!! U = UP TD = TURN DOWN!! D = DOWN TL = TURN LEFT!! LP = LIFT POT! DP = DROP POT! U-R-U-R-R-R-D-R-U-R-LP U-U-L-L-D-L-L-L-L-D-L-L-U-U-U-U-TR-DP TU-LP-U-DP R-TD-LP-U-DP-TL-LP-R-TU-DP D-D-D-R-D-R-R-U-R-R-U <> FINISH!!! ¤ Now that the puzzle is out of the way, we can continue through the door which follows, if you didn't manage to do that puzzle the first time, you will need to get out of the monster saturated room where you found a water ring. Now the door is opened, you might as well go inside, so proceed while blowing up the wall inside the room which follows, you should come to a room with some pillars, before you can hook onto any platform, you should get onto the only accessible platform with no pillar's in sight; from there you can reach the next door, by following my directions once again, my direction's are as follows...DOWN - LEFT - DOWN - RIGHT - UP - RIGHT - UP....and of course the going ain't gonna be easy, coz monsters are on every platform; and when you do reach the final platform, you should head through the door, which leaves us in a room with some stairs, so proceed upstairs and through the door into a room with some meaning, in other words another small puzzle. Here you must stun the lizardman, when he walks onto the switch, this should give you some time to reach the pillar with your hook. When you make it across, it won't be long before you come to a door, you should proceed through the door, and keep on going till you reach another door, on the mountain side, only problem is that it's boarded up, and there's only one way to gain access, let's blow the damn thing up......! ¤ Upon entering the door you just opened, you will encounter a Mad Gorem, but instead of destroying it at first, you should lower it onto the weak area in the middle or the room, as soon as Maxim and the Monster both walk on the weak floor together, it will fall through. Leaving you pretty neat the mad gorem, and on the path to another door, if you decided to kill the monster after all, then fine, but one thing is for sure, it's a one way path to Jyad and, you will soon have a boss battle, so save your game when you reach the save tile, and speak to Jyad. You have to sort out the monsters, but you do get to use Jyad's ship to reach two new places, or should I say the eastern continent. After walking a few steps, you will come to a boss, it's a pair of Lions, and they haven't been fed yet, so lets fight!!!! Boss: 2 × Lion ¤¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 900 each ¥ These beasts are proud lions and they want to harm you a little, and if their Lucky, they can even get a meal out of you. Who cares? you should beat these guys no problem, apart from their standard physical attacks, they can bite and scratch you; if they scratch you, they will inflict some damage on the whole party, although this is nothing to cry about. To make an easy meal of these monsters, lets begin with the "Thunderball" IP technique, it works a treat, coz it does over 500 damage, next hammer them with Magic spells from Selan; and have Maxim and Guy attack normally. Selan may need to cast her healing spells the odd time, but you should win this battle quickly; when you've won, 10,000 exp and 16,000 GP will be transported to your status screen, and the satisfaction of victory to your mind, overall, you sure are a winner, now lets get going to the phantom tree. ¤ Reaching the tree ain't a problem, simply get out the Hook skill and head down the one way corridor after fighting the lions. There will be two pillars outside here, so get across the gap, and you will come to the tree. There will be a small scene where Jyad gets warped back to Aleyn, and you will find out that it will take a few days to build a vessel, so your gonna have to chill out for a few days, and catch up with Guy and Dekar...! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Chillin' in Aleyn ± °°°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Have fun and complete the tasks! ¤ Please find the Inn, or your in trouble! ¤ While Jyad is at work, building the worlds greatest vessel, you are under no circumstances obliged to leave town, and that's final. This resting time can be ended by two nights at the inn; which will cost you 20G. If needed, you could speak to Dekar and Guy; Dekar appears to be after the Girls, and Guy is offering Maxim a chance to chill out. After resting at Aleyn's fine hotel for two nights, Jyad will have your ship ready; you can reach two place as from now, and one of them could lead you to some very strong weapons. Jyad will take you to either...GRUBERIK...or...NARCYSUS...At this moment in time; you should head for Narcysus, as for the town of Gruberik; if you read the Sidequest section, you should find something on the Ancient cave; which is just North of Gruberik. Right now, lets sail to Narcysus, where we will come across a strange problem, which has to be solved....! ¤¤¤¤¤¤¤¤¤¤¤¤ ± Narcysus ± °°°°°°°°°°°° MAIN GOALS ¤ Let the Girls get Kidnapped! (By a Flute noise???) ¤ Buy the latest gear, weapons, armour, et cetera!!! ¤ Upon entering Narcysus, you will find loads of cute girl's, this place will be empty as soon as you enter the main area of the village. The girl's will be kidnapped by what seems to be a flute noise, but for some reason, Selan isn't affected; because she's married. When the girl's disappear, head for the equipment store and buy the latest weapons and armour, for the boys get three long swords, three plated cloth's and three plated caps; which should cost you a pretty penny. For Selan, you should get a war rapier, a Turban and some Tecto Gloves; Selan doesn't need new armour because she's got the Magic Bikini, which is fairly good armour already. You might want to sort out your party formation too, let's put Dekar first, Maxim second and Guy Third, leaving our lovely lady friend fourth; because of her lower defense power. When you've got all the desired equipment, you should rest at the inn, and head for the Northern tower, known as the tower of sacrifice. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Tower of Sacrifice ± °°°°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Rescue the unmarried girls! (From Idura....AGAIN!) ¤ Defeat Idura once again! Items -> Ice Ring, Narcysus Key ¤ Well Dekar is looking for a Girlfriend, and there are some Girl's in trouble within the walls of this tower. How ironic it is that Dekar wants to save all of them, perhaps he will find himself a lass one day, who knows? Okay, thats enough fun talk; lets get serious, and clear out the very first room of this tower; but be careful, especially against the Dragonians; they can use a fire spell that does 40-60 damage to all party members. When you're happy with the state of the first room, you are obliged to continue. Danger is still in your path within the second chamber too, this time we have some Dragonians and a Pug; let's do away with the monsters and attempt to enter the next room. The strange metal block is halting you, so lets put our thinking caps on, and go behind the damn thing. Strange isn't it; we have no force against us; this is a perfect importunity to enter the door; inside, take those stairs, but kill the specter's if needed. Now we have more Dragonian's and specters, on inside the large room which follows, same strategy applies, just kill them all, and take the time to enter the door, so you end up in another room, but this time you have to solve a puzzle, and that's where the real fun begins. ¤ Now we have two missing pillars, so pull the lever switch and use the hook to cross the pit. Next, we have the puzzle I mentioned, this is fairly simple; but it would have taken most people a while to figure out. Okay, stamp on the two switches and head through the door from which you came from; and DO NOT walk between the two metal stones; now lunge across the pit once again, and take the time to blow up the southern wall. This will allow you to access the area past those metal stones, without the puzzle resetting itself; and you can also head through the southern door to find; MORE MONSTERS! ¤ Yeah, we have more monsters, let's kill them, and use their blood for feeding vampires; then follow the path through the door, until you reach a small room with an Ochi warrior inside. Prepare to make a kill and blow up the wall to the North; follow on through the new hole, and head down the stairs, and make sure you destroy the Dragonian. Now head down another staircase, and take the time to blow up those crumbling pillars in the room which follows. Near those pillars, you will find a Blue Chest, inside we find the Narcysus Key; and you may have already noticed that a wall has suddenly appeared after blowing up the pillars. When you're good and ready, head back up a floor, into an area with a Dragonian and three staircases, if you take the lower staircase, you are more than welcomed to get your hands on an Ice ring. Okay, you've taken the treasure, so head back to the small room where you seen an Ochi Warrior for the first time, and head into the Southern room; or should I say, Outside the tower. Lets keep on going, inside the next area, use the Narcysus key; it would also be a good idea to kill the monsters; that way you get to gain some Experience points! ¤ Now we face yet another puzzle, this is kinda simple, lets begin by pushing the block nearest the door, one pace to the south. Then push the same block to the left, until it hits a wall, and becomes stuck. The second block can now be accessed, so lets pull the lever switch, so the statues move into a new formation. Then move the block one pace to the south, and to the right for thirteen paces, then move the block as far to the north as possible. You can get to the door, but you may need to stamp on the switch in the center of this room, so the door is accessible. If you head through the door and up the stairs, your gonna have to solve another puzzle, this time we have two arrows, you need to reverse the tiles; this is fairly simple, although you may need a strategy, so i've done some ascii diagrams to show how it's done! Just remember one thing; you need to use bombs on the panels to deactivate them, look at the ascii diagrams below!!!! ARROW POINTING RIGHT! -=-=-=-=-=-=-=-=-=-=- ----- | | ----------------- | * | | * | | --------------------- The stars used on this diagram represent where the | | * | | | * | bombs should be placed; the same goes for the second --------------------- diagram, the blank boxes represent where those bombs; | * | | * | | should not be placed...! ----------------- | | ----- ARROW POINTING LEFT!! -=-=-=-=-=-=-=-=-=-=- ----- | | ----------------- | | * | | * | Again the stars represent the bombs; and the empty --------------------- boxes symbolize where the bombs should not be placed! | * | | | * | | --------------------- | | * | | * | ----------------- | | ----- ¤ After operation Blitzkrieg, you should be able to access all three southern doors inside this room; simply because all the statues have moved out of the way, and there's nothing blocking the doors. If you wish to acquire the Hard Hat capsule monster, a.k.a. Gusto; you should check the middle door. The door to your right on the other hand, lets you continue, inside you will see the unthreatening monster, called an Ochi warrior, kill him if needed, and skip the monsters in the next room; then head through the door; there's a lever in this place. Pull the lever, to notice a falling ladder; which means you can now continue. Okay, you've pulled the lever, now get back to the other side of the platform; you can get there via the left door, and that's inside the previous puzzle room; where you blew up some tiles. Again, evade two lots of monsters, and head outside, but this time you end up near a ladder. Up the ladder there's a door; and another one to follow as well as somewhere to save your game. Now there's a simple puzzle, lets begin; stand near the left side of the western column; now head up and down; inside the small gaps between the columns, the door will open if your walking is accurate. Let's be on our way, there's an open door, so head inside, you'll find a staircase inside and not to mention, another Ochi warrior, upstairs there's a door, and inside the door, there's our good friend Idura; and the girls.....! ¤ Idura, what a guy, he manages to imprison your party once again, or should I say, 75% of your party, Dekar doesn't appear to be trapped. The girls will be used to revive Gades; and we don't want that to happen, we also learn of more Sinistrals, and there's four in total, he doesn't mention their names but you will find out later. Idura, pretends to run like a coward and Dekar gets into the cage, he then reappears leaving Dekar trapped as well as the others. Damn it, Dekar is slow, why does he fall for simple tricks all the time; I guess Maxim and co. ask that question all the time. Now Dekar, may be dumb, but he turns the tables onto Idura, he breaks open the cage, and a boss battle takes place, it's Idura for the Second Time! Boss: Idura ¤¤¤¤¤¤¤¤¤¤¤ HP: 2,550 Weakness: Ice ¥ Same as the last time, but you have the Blizzard spell, he ain't too hard either; let's begin with the "Blizzard" spell, you should allow both Selan and Maxim to cast this, as it seems to be more effective than the Physical attacks used by any characters, Guy and Dekar have no choice, normal hits will be just fine for those lads. Idura can summon Followers, they have a small amount of HP and they can be killed within a few hits; the Plasma Blaster technique he uses is weak too; and you should finish him quickly; without hesitation! ¤ Now wasn't that a brave thing to do, and it's now time for the Hero's Reward; looks like a girl named Marsa wants to be the first girl to kiss Dekar; or is that her BOYFRIEND calling, Kreg's the name. Then we have the others, oh Dear they also have partners too; it's a shame, their's the younger girl left; but dear me, she's only a child. Even she's got a Boyfriend, but hey; perhaps the big Punk guy will find himself a missus some day! Whatever happens, you need to cast the "Escape" spell to exit the tower; when your done, go back to the town of Narcysus, this will give you a little time to heal and chat with the villagers if needed, when your done in that place, head east till you reach a somewhat small village, known as Karlloon! ¤¤¤¤¤¤¤¤¤¤¤¤ ± Karlloon ± °°°°°°°°°°°° MAIN GOALS ¤ Raid the Stores, Buy weapons, armours and spells! ¤ Here the Villagers speak of a super being to the NORTH! ¤ Raiding those stores would be a good idea, this is Karlloon, where you should be doing some serious shopping. This is a small town, and there's only a few houses around the area, but the shops really do make life a pleasure to live! Let's begin with Karlloon's General store; Maxim would be best suited with a Multi sword, coz it can attack twice in one turn; Selan should be using the cutter whip; and all the lads should be using the latest defensive gear; so make sure you purchase three plate helmets, a metal mail, an Iron plate and a Silvo Shield, you should equip those on the appropriate characters and head for the Magic Store! ¤ There's loads of spells in this place, you should be getting the Absorb spell first; it's handy if you need to regain some Magic points. Secondly, the Bolt spell would be cool; and you might as well get the last of those spells, if funding isn't a problem. There's very little stuff to do in this place after shopping, but you could talk to some of the villagers; there's rumor's that a super being is lurking about in the Northern Shrine, so that explains where you need to be heading next. You should rest at the inn if your HP's are low; then you can makes tracks for the Northern Shrine, in search of either Idura; or one of the Sinistral's, who knows what lies beyond! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Karlloon's North Shrine ± °°°°°°°°°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Get your hands on the Dekar Blade! ¤ Defeat Idura! (Trust me! this is the last time!) ¤ Tragic events regarding Dekar, watch them! Items -> Dekar Blade, Lion Fang, Fury Ring ¤ What's up first? there's a preacher, and your probably wondering what he's up to, but he does sense uneasiness around this area; just ignore him, and head through the Northern Door. There's a Lion and some fallen pillars inside the next chamber, so blow up the pillars to reveal a hidden tile, then shove the statue to your left onto the tile. The door opens, so let's go, enter those stairs and keep going through doors on this one way path until you reach some pillars, but for this moment in time; these pillars aren't useable, lets head through the door to the North instead. This room has two coloured switches; first off, hit both of those switches with your sword, then use the hook to jump over the pit, open the chest and you will receive the Dekar Blade; which can be used with Dekar only! ¤ Well, the Dekar Blade's Ikari technique is cool, but this alone won't allow you to make any progress, let's exit this small chamber. The area your inside right now has a pit, and to the left of this pit is a Lever switch; so fire an arrow, get out the Hookshot and be on your way; you won't have much bother due to those weak monsters, just head for the chamber with a burning candle; give it a slap and voila the door behind you closes. That's fair enough, but your not beaten yet, check out another door, which can be found in the far right area of the room. Now, head through the door and up the stairs, kill off those monsters and keep going till you find a small room with a chest; if you want the Lion Fang from the chest, you should move the block up one space so you can get passed. The Lion Fang would work a treat while equipped on Guy or Dekar; it does boost up attack power loads, and it can increase agility by a great deal too! ¤ Through the door which follows, we find a warp tile, enter the damn thing and proceed into another door which follows this path. There's a puzzle to solve; it's easy so follow my simple steps to victory; first off, move the first of the blocks, one pace to the left; then do the same for the block above. Then push the same block upwards; now you have a clear path; so push the next one to the right. As for the block below, it needs to be move downwards, and you should end up moving the final block; so you can access the warp tile in the middle of the room. Take a warp ride, to cause a zapping experience, giving you the chance to reach the next chamber, it's a room with a Dark skull and some badly engineered walls. Okay, first things first, you have to blow up the walls, this will reveal two hidden paths. The right path leads you into a small room with a Lever switch, and yes! you do need to pull this lever to rid you of the spikes on the Left Path. Now, head out of this room, and make your way through the left hole, you will notice that the spike's aren't here anymore, and you will also find some healing tiles and a save point, which is what you normally like to see in any place. By all means take advantage of a healing wind, you should also save the game too, when your done, head inside that warp portal, exterminate the monsters, then head through the door, and I will also mention that we run into an old friend once again....GUESS WHO??? ¤ Yes! you know who it is, it's no other than the Sinistral's servant, Idura; and he brings news of some guy named Amon; who just happens to be his master; and on top of this, he is one of the four Sinistrals, he is the Master of CHAOS; perhaps one of the coolest looking Sinistrals around. He ain't ready to kill you just yet, but Idura would love to regain Amon's trust again; he is really mad at you and he wants to fight, so here's Idura for the Third and FINAL Time...! Boss: Idura ¤¤¤¤¤¤¤¤¤¤¤ HP: 3,600 Weakness: Ice ¥ Owch! This is his final form, he's much better than the previous bosses, coz he now has 3,600HP; and that is quite a lot. Dekar, should be the first ally to attack, let's begin with his Fatal Blow Ikari technique from his signature weapon, the "DEKAR BLADE" and just to you luck, this will halve Idura's Life; making him very weak indeed, you should allow Maxim and Selan to use spells, such as "Blizzard" and "Trick", Guy can only use normal attacks, if you have a Lion Fang equipped on him, then by all means use the Bite technique. Idura can use two main attacks, Idura Thunder and Plasma Blaster, the one with the biggest threat is the "Plasma Blaster" technique, it can cause over 80 damage to all party members. Idura also summons Groupies, again these creatures are no threat whatsoever; just finish him off quickly, and he will soon drop the experience and gold! He's worth 10,000 exp and 10,000 gold! ¤ I suppose killing Idura was fun, and there's still another door in front of you which should not remain unexplored. Iris is waiting inside, it seems that Idura has kidnapped her, but why? your party try to escape, and fail to do so because the "Escape" spell is blocked. Fair enough, the spell is blocked, but what's really worrying is the tower collapsing, it looks like Idura will have the last laugh after all! ¤ Head outside the door where you fought Idura, there's a Medusa waiting. The place has reformed a little and there is a door on the southern wall, so go through the door and move the statues onto the tiles, then hook the pillar to continue. Now head down two staircases, you will end up in a large room; grab the Fury Ring if you want, but be aware of the Dark Skull nearby, now blow up the wall and progress up the unexplored stairs; you might have to fight some monsters on the way, but you should be able to handle them. Right now, it may be a good idea to unequip Dekar, you will see why later, just do as I say, he won't need any equipment, he's strong and he can fight with his bare hands I suppose. Let's get going; head through the door, and kill the hound; and take the Northern Staircase, so you end up in a room with some kind of Black orb; this ain't the end yet; escape is unblocked but Idura's ghost comes, Dekar is ready to fight all the monsters and Maxim, Iris, Guy and Selan must escape as the shrine won't last; poor ol' Dekar, what's the lad ever done to be killed in a way like this, he's gotta kill all Idura's monsters, and he may not make it alive; let's get going, and we are back in the village of Karlloon! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± The Adventure Continues ± °°°°°°°°°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Reach the next port town! (Treadool!) ¤ Get Prepared for life without Dekar! ¤ Dekar is pushing up daises, but what will become of your party without his brute strength; we've still got Guy, but he ain't much stronger than Maxim; let's begin the next part of our adventure by resting at the Inn. We can then leave this Hell Forsaken town, in search of another Port Town, and at this moment in time; the next destination is the eastern shrine, which leads to a place called Treadool; let's be on our way, first of all visit the small shrine, take the warp gate and head a few paces North; and enter the town! ¤¤¤¤¤¤¤¤¤¤¤¤ ± Treadool ± °°°°°°°°°°°° MAIN GOALS ¤ Learn about an old geezer name Lexis Shaia! ¤ Check out the vessel for sale, and who it belongs too! ¤ Treadool is another one of those port towns, and this is also a good place to pick up some great weapons, let's start with the blue haired dude, who should be near the entrance of this town; he wants to sell you a ship; and if you want to gain some info on who the vessel belongs to; by all means go along with his sale. We find out it belongs to an old geezer named Lexis Shaia, you will also find out that he's a Genius Inventor; and that he owns his very own laboratory; that's nice, but we need to keep him in a good mood if he wants to sell his vessel; before you leave town, you should buy some new equipment! ¤ Time for some serious weapon upgrades, Maxim needs a Rockbreaker, Selan needs a Morning Star and Guy needs a Bronze Ax. When it comes to armours, you will need some serious cash; the amount of armours, shields and helmets available for your party, will set you back a few quid; now be sure to purchase all the items on my shopping list below...! 2 × Spike Shield - 2 × SilverHelmet - 1 × Glass Cloche 1 × Slash Shield - 1 × Silk Toga - 1 × Light Jacket - 1 × Silver Armor - ¤ If you like that latest stuff, then get a big wallet; but one things for sure we have to find Lexis; so rest at the inn and head North a few paces, we come to a small cave, go inside and don't move till you start reading the upcoming paragraph; it is a small maze after all! ¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Shaia Lab ± °°°°°°°°°°°°° MAIN GOALS ¤ Find the owner, Lexis Shaia! ¤ Make your way through this strange maze! ¤ Make Contact with Jyad, so he will build a ship for you! ¤ This is the Lab of Lexis Shaia, and the place is full of traps, we have to go through the right doors or we are in trouble! Okay, let's begin; head through the first door and then follow on through the right door in the next room; in the next room make your way through the Left door, then cut down the vines on the Northern wall to reveal a hidden door. Through the door is a staircase which leads to the main room; inside Lexis is waiting, so immediately talk to him, and learn that his engine is not compatible with any ships; in this case the engine is too strong, and only Jyad could make a ship strong enough to make use of this engine. He's also got a strange device called a Kymograph; it reads how strong everyones energy is; and in this case "GUY" gets a score of five, Selan gets eight and Maxim goes off the scale! ¤ You need to find Jyad, but where could he be; if you must know, he's back in the town of Aleyn; so lets use the "Warp" spell! When you reach Aleyn, go to Jyad's house, he will be happy to help you, and he asks for you to wait for him in Treadool; now warp back to the Shaia Lab and talk to Lexis; he also wants you to wait in Treadool; so use the warp spell and head back in town! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Meet the Local Flower Girl, Leefa! ¤ Head for Flower Mountain to the South! ¤ Hmmmmm....back in this place for the second time, there's a cute girl near the town's entrance, she is selling flowers; talk to her and she will offer you one for one piece o' gold; that is cheap and as a bonus, the girl will faint, causing both Maxim and Guy to catch her. We will take her home and let her rest, she wakes up soon after, and she wants to pick the flowers from the Southern Mountain, she will be knocked out by Selan's Drowsy spell and some kids will get worried, Selan explains that the spell won't harm Leefa, and your party leaves the house in search of the flowers. So rest at the inn, head a few paces east of the village and head south, you will soon come to Flower Mountain! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Flower Mountain ± °°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Get some flowers for Leefa! ¤ Defeat the Rogue Flower! ¤ Locate "Raddisher" a capsule monster! Items -> Hammer Skill, Life Potion, Snake Rock, Burn Sword, Flower Key, Dragon Egg, Flying Ax, Power Ring ¤ Damsel in distress I believe, Leefa desires the flowers on the Southern peak; and you are now in the right place; so get moving up the trail and prepare to gain access by blowing up the door, with some bombs. Now, dispose of the Bear and head through the door, you can now open a blue chest, which contains the Hammer Skill, and that's a perfect tool for breaking up large rocks. Head in the next door and kill off some more monsters, if you go in the room which follows, you will need to break the rocks which are blocking your path; after you've made use of the hammer, you can take the door to end up outside the mountain, but a little higher up this time. Now, get up the stairs and into the door which follows, there's a Necromancer here, and it will drop loads of Mind potions if you keep on fighting the damn creature; you are near a statue so bring out the hammer, and launch it at the statue, the impact will cause the statue to move one pace in the eastern direction; do this again and you can head through the Northern door and into the next room; this time you have a choice of two doors, to begin with, enter the left door! ¤ Downstairs, you should defeat the monster and head through the door. Now, use the arrows to leap down the cliff and head as far right as possible, and leap down the second cliff, then head through the door, beat up all the monsters and head into the upcoming chamber. In here, cut down the vines and enter the door you just found, navigate through the Mini-maze and collect the treasure; it's a valuable Life potion, and you should give this to Maxim. Following on from obtaining the chest, you should also break the weak wall to the North as it can get you a valuable item, for now head back the way you came, and take a right turn, follow the passage, then proceed through the door; before you get to the stairs, you should navigate through the maze till you end up near the broken wall; if you take the new door, you will receive a Snake Rock and that ain't even worth equipping. Just head for the staircase and into another room, this time we have a choice between some stairs and another door. Take the stairs to be wiser, and enter the Southern door. You should be in a room with a healing tile and a rather messy arrangement of rocks and bushes, hack away the bushes and shatter the rocks. Walk around the area you just cleaned up, and you will eventually fall through the floor, into a small room with a few monsters inside, there's also a chest in this place, so open it and claim a BURN SWORD; which can be equipped by all your party members, and I would say that Maxim is best suited for this weapon! ¤ Hey! check out the cool IP technique for the Burn Sword, it's Firestorm and it will wreck havoc against enemies weak against the Fire element, when you have this beauty of a weapon, head through the door and head outside into the open, you should find a blue chest containing the Flower Key! Now head back to the room with the unexplored door. So head over to those arrows and jump down onto the second part of the cliff, now head as far right as possible and leap down once again; go through the door and kill the Necromancer, solve the puzzle and head through the door which follows, now push the statue so it's moving towards the Northern direction and head through the door across the pit, some may call it the door to the right. Now go up the stairs and kill off the monsters inside this room; there's a locked door and a normal door which seems to be accessible, so walk inside and be prepared for a simple puzzle, please read on for directions, the switches are arranged in the order from left to right; and the coding i've used should be familiar to you... Switch 1 = U-L-L-U-U-U-U-U-R-R-R-R-R-D Switch 2 = U-L-U-L-L-U-U-U-R-R-R-U Switch 3 = U-L-U-L-U-L-L ¤ The puzzle was fun and simple, when all the switches have been pressed all the spikes blocking the right corridor will be gone; if you head for the end of this corridor, you can blow up the wall, inside the small room behind the weak wall is three chests, containing a flying ax, a power ring and a Dragon egg; after collecting the treasures head along the door which is also on the corridor. Follow along with the one way path and across the cliffs till you reach another capsule monster, this time we have found Raddisher, he is the equivalent of Guy in terms of strength, but his speed and magic resistance are real bad; but he's a good addition to your team. There's one last thing to do before you can leave this place, go back to the locked door you came across earlier, and keep going through doors and up staircases till you come to a save tile, and somewhere to regain your health; there's lots of monsters on the way to those tiles but you do find loads of Necromancers, which means more Mind potions for Selan. After saving the game, by all means head outside this chamber and walk over to the flower, how nice the damn thing is a rogue and it wants to Photosynthesize you, that ain't good so now would be a good time to shorten it's roots! Boss: Rogue Flower ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 3,300 Weakness: Fire ¥ Hmmm...if you have Blaze in his master form he has an attack called "INFERNO" and this will do about 1,500 damage to this Rogue; don't be alarmed by his physical attacks coz he can only do 140 damage to one character, that will hurt Selan, but Maxim and Guy can take strong attacks like that. Let's begin with Selan's Fireball and the Firestorm IP technique from the Burn sword, and I suppose Guy had better attack as normal. Blaze will most likely do major damage with all his special attacks and I can guarantee an easy victory for you; the Rogue flower has some good attacks, but they are nothing to start weeping about, Thorn can be quite deadly and the same goes for the long named technique he does, but like I said don't worry, he will be gone in a couple of rounds, just enjoy getting the experience and gold. 12,000 Exp. and 20,000 Gold to be exact, and that is good for such an easy battle! ¤ Okay, the Rogue Flower is all burned up, so there's one last thing to do in this place, get the flowers you came for I suppose. Now walk over and pick up the beautiful flower, this has just got to be the one Leefa was after; its so big and it must be worth a fortune, when you have the flower, feel free to use the warp spell, but only if you need to get back to Treadool in a hurry; otherwise, take the long way, and gain a few mind potions on the way...!!!! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Present the flower to Leefa! ¤ Get Lexis to Join your team! ¤ Receive Jyad's new vessel! ¤ Rare and Beautiful, this is the most wonderful flower in existence, and how will the Lovely Leefa react to your discovery. When Leefa wakes up; she will be so amazed by the flower, that she will offer you some money; but Selan is so kind and gentle, that she wishes to give the flower away, as a present. Leefa is so happy and promises Selan a flower when the plants grow, so you can be sure of something in return. Now Leefa has your flower, you should be looking for Lexis, he can be found near the docks and he's waiting for Jyad; when the Ship Builder arrives, Lexis will join your team. ¤ Now, sail to Dankirk; it can be found south of Treadool, there's another area called Auralio, and a place called Forfeit island in the same region. Dankirk is simply a castle with an in-built town, just like Dekar's Hometown, the Bound Kingdom. I am also going to give you more directions, Forfeit island is far west of Dankirk, and Auralio is a few waves south; it would be a good idea to remember this as you need to visit one of these places pretty soon! ¤¤¤¤¤¤¤¤¤¤¤ ± Dankirk ± °°°°°°°°°°° MAIN GOALS ¤ The Full Deal, upgrade spells, weapons, et cetera! ¤ What's up with the Ruby Icon? Gain Information! ¤ Get Jaffy the Glass Maker to produce a Fake Icon! ¤ Like the Bound Kingdom, Dankirk is an indoor town; there's some good weapons and some cool spells to by here, so I suggest you go to the equipment store to begin with. Let's get a Broad Sword for Guy, an Estok for Maxim and Selan and last of all, a Superdriver for Lexis. The latest armour is the Silver equipment, this would be perfect for warriors like Maxim and Guy, Selan and Lexis on the other hand need to have Shade Hat's. You may also want to give Selan a Metal Coat as it provides good defense, after the equipment, we need the latest spells, there's a staircase in the equipment store. Go downstairs to reach the Magic store, and purchase the cheaper spells such as Courage and Shield, wait until you've got a fat wallet if you want the other spells. ¤ Fitting in with the storyline is never a problem, so head for the Throne room and have a short conversation with the King and Queen. Auralio have decided to hand over the Ruby Icon, and on top of this, Prince Leon is going to do this personally at the Ceremony! He hopes that the treasure will bring peace between the two countries, so it's obvious; Prince Leon is a good guy, and he doesn't like wars. The Ruby Icon does actually get stolen, I think if you do manage to speak to Leon, this will happen; and if you go down the stairs near Dankirk's Princess, a.k.a. Princess Thea, two men will be rushing about, this isn't good, without the Ruby Icon, peace is a long shot, the ceremony will be ruined and everyone will look foolish. Your mission here is to avoid the two countries going to war, and to do this we need a Ruby Icon; or we could have a Fake Ruby Icon made out of Red Glass; now it's time to call on one of our friends, do you remember a man named Jaffy from the town of Clamento; maybe he can help us! ¤ Clamento once again, it's been a while since you last visited this town, and Jaffy still runs a steady business; so let's give him a bell; speak to Jaffy and he will agree to help you, he can make you a Ruby Icon clone out of Red Glass. When it's made, warp back to Dankirk and show it to Prince Leon, he is willing to try his luck with the King and Queen, but when it's in the Throne room, there's no fooling the Queen, she discovers that it's a fake an she's not amused; WHAT WILL WE DO! Prince Leon really is a fraud, why else would he be called Prince Alex...Hey! i'm only joking, just another one of those Typo errors I guess, Natsume do it again....! Well this is fairly close but we all find out that a man named James is missing, and apparently he's been gone for a few days; how Ironic! Let's just head for the Northern Dungeon, but before you leave it may be a good idea to gain any lost HP/MP's! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Northern Dungeon ± °°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Take back the Ruby Icon, and catch the Traitor! ¤ Locate all four switches and the Dankirk Key! Items -> Hi-Magic, Earth Fruit, Fury Ribbon, Flame Jewel, Figgoru, Dankirk Key, Dragon Egg ¤ First bits simple, kill off the Garbost and cut down the bushes, place the vase on the switch and head through the door. Now, there's a monster called a Ramia; it can hurt if you run into it; don't be fooled by how cute those fiends are! Ignore all the monsters and head through the upper right door; inside follow along with a short path, kill the mummy and jump on the switch; this will make a bridge appear, now head back into the second room of this dungeon, once again avoid those monsters, but this time, pull the lever and use the arrow tile to jump down a floor. Head up the steps, and get the hook prepared; use the hook to reach the southern pillar; and head inside another door, dispose of the Garbost, head down stairs and go through the door, kill the mummie, follow this passageway along to a door, head inside and go across a small bridge. Let's use the arrow to drop down, there's a pile o' bones in this area, so blow them up to reveal a hidden switch, jump on the switch and head through where the walls have just separated. Now dispose of the Ramia and whack the switch, trim the vines and blow up the Northern wall, twice! This will reveal a secret room with two chests, a switch and some blocks; in the chests you will find a Hi-Potion and an Earth Fruit. Now! Jump on the switch and push one of the blocks upwards, and the other one two paces in the left direction; Then go up the stairs and through the door; we're back in the second chamber! ¤ Back in the Second Chamber once again...hmmm! Let's try out the upper-left door this time. There's a Desert rose inside; and another door; go through the door, then slay the Garbost; when your done head downstairs and move the statue so it blocks the eye on the wall from seeing you; this means that the door will not close, so you may now continue into the next chamber. There's some spike and another switch in this room; and not to mention another Lamia waiting to harm you. First things first, give the switch a good whack using your sword, kill off the Lamia using some magic spells; and finally enter the southern door. Now head downstairs and kill the monster, follow the short passage and get out the arrows; make sure you hit all of the levers, and if you do; the platforms will join together to make the floor more stable. The door which follows has some more monsters, the place is so small that keeping away from them would be a difficult task; so dispose of them in the only way possible, then head through the door which follows to find a chest containing a Fury Ribbon! ¤ To continue, you had better clear the Northern wall; just place a bomb near the cracked area and head inside; it looks as though you can't go any further but you could try walking forwards; and just to your luck, there's a switch that can get rid of those pillars, however...when you clear the area where the Pillar's used to be, it looks as though you trapped. There's a Vampire in this room and there's also, two switches, before you can go any further, chop down the vines on the wall; and fire an arrow in both eyes. The block above you will fall down, and just to make life easier; the block manages to fall on the switch below; so you can continue. Now, Before you go downstairs, you should cut the vines behind the staircase, to reveal another eye, and once again, fire an arrow, walk back a few paces and whack the switch, and there's only one more switch to hit; and that one is down the stairs; so head into the staircase and through the door, into a small room with an unreachable, Blue Chest. Solving the next puzzle can be hard, but I will tell you; first of all, jump in the warp portal and move the block onto the right switch. Now go back into the portal, and stand on the area where the switch used to be in the previous version of this room; you should have started a bridge. Now head back in the warp portal and move the block onto the Left switch; do exactly the same and you should be able to cross the bridge; the Blue Chest contains the Dankirk Key. I assume you want to hit the final switch, so jump in the warp portal, move the block back onto the tile, and cross one of the bridges which appear, the final switch is right in front of you, give it your best shot and voila, no more spikes on the second floor! ¤ With the dismissal of the spikes, the stairs are now accessible, so you have the chance to proceed...let's start with the monsters, an assassin and some strange Dragon creature known as the armoured dait....the assassin will catch you so he's unavoidable, but the Dait will be simple to avoid, if you hug the bottom wall for a little, you should find a secret passage, leading to some treasures, A Dragon Egg...Flame Jewel and a Figgoru Tool...all of them will be useful right now...you should give Lexis the weapon and Guy the Jewel. Now jump on the switch a few paces right of the door, and enter the door you just opened. Inside, walk over the bridge and be aware of the shadow; he ain't too friendly, and when he attacks you; physical attacks won't harm him to much; to get rid of him, use spells such as Fireball, Bolt and Vortex; and if you have any IP techniques ready; try out Dive and Frenzy. Well, you outta kill the assassin too, it will make you feel much better inside! ¤ After the dangerous monsters, open the manhole which currently has a piece of mesh covering it; go inside and by all means pull the lever. Now, go upstairs and grab the pillar to the right using the hook; you will be attacked by an assassin; and a little further up is a Shadow. Head down the stairs to reach the fourth floor and heal your party in the room which follows, and this may also be a good time to make a save. Go inside the next room and take out the vampire; keep going...there's another door, head inside and walk across the bridge; kill the assassin and fire an arrow at the lever switch to make yet another bridge appear before you; be brave and walk across, there's a puzzle to solve...I won't bother with a strategy, just make sure the blocks cover the tiles. When the blocks are arranged correctly, walk across the bridge that just appeared and avoid the armour dait, go inside the door and kill of the monsters in the next room; there's a staircase here; so go downstairs so you end up on the fifth floor. Let's fight the monsters here, but make sure you use some healing spells pretty often, and just to make life even better; do exactly the same in the room which follows, and finally use the Dankirk Key to access the Boss door, go inside and....well...um..be scared; five shadows are blocking your path; be very, very careful, use all your best magic spells, especially Fireball and Bolt; some battles will be long and you may feel the "Vile Laughter" technique quite frequently, just beat them using strategy and you win! When your done, go through the Northern door and into the next chamber....! ¤ More Monsters! In fact there's a whole load of monsters in rooms which follow and that means loads o' battles. When you reach the final room, there's some guy named Prince Klaus and another man known as James. Guy will introduce the who party, we have Guy as the "Invincible and Mighty warrior"..Maxim is known as the warrior of justice, Lexis is the Genius of the century, and Selan is the magical wife! Selan feels offended at Guy giving her a lame name; it does sound a little lame to me too, so I don't blame her; anyway, the lousy guards feel insulted, so you have a fight against four of the Prince's Pawns! Boss: 4 × Soldiers ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 400 each ¥ The Boss is a joke, okay, so there's four soldiers, but each one of them will go down in two or three hits; just have your whole party use physical attacks because Magic isn't too effective here; and most of you team will have some good weapons; if you want to end their lives even quicker, have someone use some Ikari techniques such as Dive and Frenzy, preferably Guy and Maxim. Soon after the soldiers are dispatched, you can claim 10,000 experience points and 4,000 GP......'.' ¤ Oh! your not going to get a way with this, or so that's what Klaus reckons; I might as well say that you won't need to use the escape spells, as you will automatically be take to the castle; with James following closely behind; the King is a little cross with him and he has decided to lock him up for a while and the Queen Finally gets her mitts on the Ruby Icon; while the King and Queen are happy, outside we have a love scene involving Prince Leon and Princess Thea; or that's what it looks like, she does want to give Leon the ruby icon back, but he turns down her offer; true love...! ¤ Well! There's not much left to do here, but if you couldn't afford the stuff at the weapon shop before, now would be a good time to buy some; when your done with this area, leave town and jump in your ship! Now..the next place of interest is a town called the Ferim Kingdom; so speak to Leon in his home town and allow him to assist you, now go through the Water Gate, and sail to the closest Southern land mass available, on the nearest Land mass is another castle, enter the place and your here, you've now arrived at the castle of the Ferim Kingdom...'.' ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Ferim Kingdom ± °°°°°°°°°°°°°°°°° MAIN GOALS ¤ Get some Level 3 spells for Maxim-Selan-Lexis! ¤ Hear about an uneasy force in the Northern Tower! ¤ Ferim is another indoor town; with only a castle to show for it's buildings; yeah, this place is a lot like the Bound Kingdom and the weapons shops are a bit of a let down. The main shop in this place has to be the Magic store; go inside and check their spells, we have some level 3 magic spells here, and we can also get hold of the Champion spell; a great spell for healing! Lexis is not going to be in your team for the final stages of the game, so don't spend all your hard earned cash on him alone; try to make sure Maxim and his wife, Selan, get the Ice.Valk and Champion spells; in addition to this you should buy the Firebird spell too; all the spells are costly, but that's not much to worry about, you should be pretty well off at this time in the game! ¤ Weapons are next, we ain't got much of a choice due to the poor stock of the weapon store, you should get Selan and Maxim a Silvo Rapier each, and i would make sure Guy gets a spear....'.'..The armours are not too much to care about but if you need to have the latest armour, get Selan some Quilted Silk! While your in this place, you should look for a man named Hans; he should be fairly easy to find, after you begin the conversation with this dude, he will start talking about Gades and the Sinistrals, he feels kinda' lucky because he has met Maxim and co. Hans wants to get his mits on a strange Gem from the tower; but he has a major sinistral problem, if you speak to the prince and his mate you will learn that Hans may have a horrible time in that tower, and by all accounts, he's only a common soldier; let's head for the Northern Tower; just walk out of Ferim and head across the bridge, now head in the North-East Direction and enter the tower..'.'.. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± North-East Tower ± °°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Follow Hans, and run into the Sinistral of Chaos! ¤ Get your mitts on the Trial Key, so you can get the stone! Items -> Stun Gun, Trial Key, Samu Jewel, Mysto Jewel, ¤ Hans, the swordsman you met five minutes ago, has decided to find the Jewel for his friend, the Prince! Maxim on the other hand, has much more important matters to attend to. Upon entering this tower, go through the door and kill the Dark spirits; there's a weak wall, so get out the hammer and smash it to pieces. Go inside the new hole you just created, and follow the one way path until you find a statue and some pillars. Use the hammer to push the statue; and take out the hook from your bag o' tricks; make your way across the pit and head outside. Now climb the ladder and enter the Left door, there's a lever switch to move the platform backwards and forwards; before you pull the lever, whack the arrow switches; the lever will move the platform on the right side of the room; so exit through the way you came, go through the door to the right this time, and proceed through the Northern door, into a small chamber with some Hidora's; this monster can cause a great deal of physical damage to all party members, so it would be better if you used some level 3 magic spells in this situation! ¤ When the Hidora loses all it's heads, go through the door which follows and kill the Ninja's; these are much faster than your party, so be prepared for a little damage before you can start a full force attack; the Samurai's are the same, the only difference is the fact that you will be faster than them; when you've defeated the monsters; go to the left side of this room, open the treasure box to receive the Stun Gun for Lexis, and be sure to get this tool equipped, it's way better than the Superdriver. There's a door near the chest so go inside, head upstairs and take out the Ninja, now follow the path outside the tower; and go down the ladder, go through the door and take a look at the puzzle; it is fairly tricky to work out at first; but it's no different to the puzzles you solved in the past; if you follow my solution for this puzzle; you should end up on the right track....'.' Start from the rear end of this puzzle, or should I say the end nearest the Northern door...'.' Solution = D-D-D-D-D-L-L-U-U-R-U-U-L-L-D-R-D-L-D-D-R-D Now you can enter the door, do not cross the puzzle area, unless you want to reset the puzzle you've just solved! ¤ After a fun puzzle, you should be inside a room with some stairs, if you go downstairs, be sure to kill the Mad head and take the Trial Key from the blue treasure box. You won't find anything else to do inside this room, so go back several doors and make sure you end up in the room with the moving platform as well as some arrow switches to strike! On the right side of the room, you will have to hit the arrows so you can actually use the lever properly, when both arrow switches are activated; pull the lever and enter the door to the left; walk up the stairs and go inside another chamber; be prepared for a hard puzzle this time, so put your thinking cap on if you don't wish to cheat using my solution...'.' There's a few treasures to obtain here, so let's begin with the Samu Jewel; I will give you the proper directions. Walk onto the first tile and don't even think about whacking the switch, you will be taken to another platform, so go onto the second platform and get off at another platform with a Samu jewel in a Red Treasure Box...'.' Next we will get hold of the Mysto Jewel, this is fairly simple, from the Samu Jewel platform, jump on the tile and whack the switch on the platform which follows, leap onto another tile and allow it to take you to another platform with two switches, hit the southern switch and jump on the tile nearby, it should move Maxim and co. onto the platform with a Mysto Jewel! When it comes to reaching the exit, you need to start off on the Northern Platform with the stairs; make sure the arrow switch is pointing south and jump onto the tile, when the tile reaches the desired destination, do not go on the platform; instead, turn Maxim around so he's facing North and give the switch a slap with your trusty blade, you will be taken backwards; so you can reach the Southern door. Now head inside, and be prepared to take on a few monsters; and beware of the Ninja, I sorta over-looked this before but the Ninja's can use an attack called Knife-Thrower, and it cause at least 70 points of damage to all party members! ¤ After taking out the Ninja's and ripping apart the samurai's go through the southern door and up the ladder outside this tower, there's a door here, so go inside and use the Trial Key to enter the boss door; before you can fight a boss, you always have to solve a puzzle! This one can be tricky, because you need to have both monsters standing on the switches, of course you can actually stun them, but it takes a little time and patience to get them on the switches; if you manage to succeed, try entering the door in as few steps a humanly possible, if you don't the monsters will move, and you will have to trap them a second time..'.' ¤ In the door which follows the previous puzzle room, you will find Hans, he seems to be paralyzed by a strange force, Maxim and the other have an idea what the force might be; it's much stronger than Gades! Suddenly a sinistral comes, and it just happens to be AMON the Sinistral of Chaos, and to our interest, Amon is a fairly honorable Guy, he doesn't want Hans to be ashamed with himself because it's normal for people to not move in such a powerful form of waves, but he takes one look at Maxim, and I would say he's impressed by his powers! Guy being a bit of a hard head wants to have a go at Amon, he attacks with all his might, Amon smashes him into a corner and says nothing to mock him; he only says "Don't throw your lives away" he wants to show you true terror later..! When Amon leaves, Guy will get up and the party will follow Hans into the last room, the stone is here; but it is no more than a simple blue stone with no decent value whatsoever. Hans believe that this is what he is looking for and he nicks off back to the castle, so cast "Escape" and follow him...'.' ¤ Back in the castle of Ferim, you can see an interesting scene in the Throne Room, Hans give the stone to the prince; the stone is just a miserable pebble says the Prince, and just when a moment of trouble occurs, there's some one to bail him out; oh, dear what shall we do, let's fob the Princess off with a quality sapphire instead! The Princess is not impressed, she wants the real deal, and just to give this story a happy ending, here comes Hans with his miserable pebble; the Princess is shocked and it seems that it's a relic of their childhood. Looks as though Hans won the heart of the Princess, she is really happy and once again it's all thanks to Maxim and co. When all is said to be over a soldier barges in, it seems that the town of Agurio has been demolished by a Golden Man; could be Amon I suppose! You need directions too I suppose, okay, head for the small shrine North of the previous tower, and jump in the warp portal, head out of the shrine and into the beaten up town of Agurio, and be prepared for something a little more drastic than Gordovan! ¤¤¤¤¤¤¤¤¤¤ ± Agurio ± °°°°°°°°°° MAIN GOALS ¤ Bury the residents of this town! ¤ Speak to Iris and find out what happened! ¤ What the Hell!!!! Amon really has done a number in this town, and who is on the scene, it's Iris....Does this woman have anything to do with this, she is looking rather suspicious don't you think? Iris looks upset, or she isn't too proud of herself for not reaching the village in time to stop Amon; she wants Maxim to quit his journey, and to be fair she suggests he should live a peaceful life in the town of Parcelyte. The conversation turns into a lecture on energy waves, and according to the Legend there's a sword that can amplify these waves; the legendary DUAL BLADE. Iris goes on some more about this Dual Blade, and finally the villagers get sent to the ground, and they can Rest in Peace along with any other souls out there...'.' ¤ After the Funeral, Maxim and Co. will decide to find the Dual Blade, and Iris will leave with a strange remark to Maxim's question; we find out who she really is later in the game, but it doesn't matter right now; so head out of this town and head for Treble, which just happens to be a small village South of the Ferim Kingdom. ¤¤¤¤¤¤¤¤¤¤ ± Treble ± °°°°°°°°°° MAIN GOALS ¤ Purchase a "Circlet" for Lexis and Selan! ¤ Find out about Professor Kirmo, a friend of Lexis! ¤ Well this is a small village with no main errands to run, you can purchase a circlet from the equipment store; and you can speak to a little boy when you enter this town. He speaks of a bloke named Kirmo, and it seems that the guy he mentions is a friend of Lexis; the man he mentions is also working on a submarine; and he's in the town of Portravia to the south, and to give you another reason to head south, the villagers have seen a strange light, South of Treble, and near the town of Portravia, so walk south of Treble and go to the large town below, it is fairly easy to find after all...'.' ¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Portravia ± °°°°°°°°°°°°° MAIN GOALS ¤ Check out the Kirmo Lab, and learn about Submarines! ¤ Get the latest Level three spells, Thunder, Valor and Dragon! ¤ This is a Larger town with some cool spells on offer; and the weapons in this place are pretty good too; to begin with, let's go to the magic shop; while your in town, make sure you get Maxim the Valor spell, he is the main warrior after all and he can do some major healing with this spell; although Maxim is your first priority, every spell in this store would be useful for Selan, she would be best suited for every spell available! Lexis on the other hand, will not need to have any level three spells, because you are going to lose him in a few hours time; if you have the cash you could buy him some of the spells; but again this is not essential. ¤ Weapons are another delicacy in this place, you sure could use a Rainy Ax for Guy, well...it's an Ax just like the description says, but it has good attack power advantage over a Spear. Lexis would be better off with a Battledriver; and Selan would feel loved with a Pounder rod in her possession. Don't bother upgrading your armours, you have good enough equipment already; when you've finished shopping, put your skates on an head for Kirmo's Laboratory in the Northern area of Town! ¤ Prof.Kirmo's Lab isn't full of traps and in this case, he has staff to work for him, in this place you will find a green haired man, standing in front of some water. Go over and speak to this dude and he will explain how far he has gone with the Submarine project; Lexis opens his big gob, and Kirmo wants to remodel Excerion, your beloved vessel, say yes when he asks, because you will need a submarine later; when he asks for the blue prints however, some little elf child nicks them, causing the scientist to make a fool of himself, just because the Elven Thief is too quick for him....we need those plans, so let's go find the elf girl...'.' ¤ An Innocent bystander mentions a female friend, and he's a kid, so it's got to be the Elf Girl, she has nicked off to a place called the Mountain of no return....don't know why? but their's a good reason when you find her; this girl runs around quick, so it will take a while to catch her! The Mountain of no return is south-east of Portravia, so head east a few paces, and head for the Southern mountain, and use the trail of forest area to make the path clearer to you. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Mountain of no Return! ± °°°°°°°°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Catch up with the Elf Child and retrieve the plans! ¤ Run into a fellow swordsman from the Elven Village! Items -> Aqua Sword ¤ The Speedy Lil' Elf Girl ran up this mountain, so let's find her, to begin the search go up the second lot of steps and into a small chamber with two horse statues. Push them so they meet eye to eye and continue, in the next chamber things get a little more complicated, this time we have several of these statues to deal with! There's also a normal statue, so begin by moving the ordinary statue, three paces to the left and five paces upwards to block of two forces. Now move the left statue in the center of this room; one pace to the right, then another pace upwards...move the right statue four paces to the left and two paces upwards to permanently block of one of the forces. You are then obliged to move the ordinary statue, one pace upwards to block off two more forces, and you can apply the final part of this puzzle, by moving the last horse statue two paces upwards to block off the final force..! Then you may continue through the door...'.' ¤ Now go up the staircase which follows, and continue on this one way path till you reach some monsters; use fire elemental attacks and spells to make simple work of them and head through the door which follows. Once again, follow the one way path until you reach another room full of horse statues; this puzzle is a little more complicated than the second room, so you had better read my solution carefully...If it's Readable...'.' This took me a good half hour to work out, so here goes, begin with the horse a few paces south of the entrance, and head right until the forces stop your movement. Move the very first horse one pace downwards, and it's neighbor 7 paces to the right; to block the force given off one of the statues. Now move the horse to your left, four paces down, and the one opposite, one pace down; so both horse statues are facing each other; now open the chest to get a Aqua Sword, then equip the newly acquired weapon on Selan. Now walk back to the very first statue and move it one pace downwards, the path will be clear, so you can now head south and then east until you get blocked again; this time you need to move the first statue you see on this path upwards so it touches the statue above. You can then head right a few paces and move the next horse one pace to the right, and to finish off; head downwards and push the final horse as far to the right as possible and head through the door, where you will be on the mountainside, with the elf child you been looking for. Milka decides to run away as soon as you confront her, but she is caught by some Gargoyles, which means she's in trouble....Let's help her.... Boss: 4 × Gargoyle ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 1,000 each ¥ Four Gargoyles have attacked Milka, so let's give them whats for; start the battle off by casting level three spells such as Firebird and Thunder. This will cause a decent amount of damage, if you repeat this for four turns, you should win the battle with ease. After the Gargoyles crumble, you will get 12,000 experience points and 12,000 Gold Coins. ¤ Phew...the little elf is safe, she isn't at all happy though, maybe she's a little embarrassed because she was outsmarted for once. The girl is a little ungrateful, and another elf comes on the scene, this is Artea, and he is mad at Milka because of her thieving! Milka explains why she nicked the plans and Lexis promises a few things to her. Lexis says he will plant flowers in every open area of the town, and he will modify the machines to stop ooze leaking out; and when all the flowers grow, he will bring Milka a large bunch of flowers. Milka is taken in by this, and Lexis walks off so he can start his research, soon after this, two elves come, it seems that a ball of light has come to the Elven village of Eserikto; Artea will warp Maxim and co. to that place, only to find that an elf lady named Karyn has been kidnapped; we have a good idea who the Kidnapper is too; it can only be Amon, the Sinistral of Chaos; After a little bit of thought, Artea decides to join your party, when it comes to the status screen, this Elf is known as Arty. He starts out at level 38 with some of the best spells available; such as Firebird, Ice.Valk; Dragon, Thunder and Valor...'.' ¤¤¤¤¤¤¤¤¤¤¤¤ ± Eserikto ± °°°°°°°°°°°° MAIN GOALS ¤ Get your mitts on the Fry Spell! ¤ Amon, the sinistral of Chaos...Gain Information! ¤ Upgrade your weapons and purchase some Ex-Arrows! ¤ Eserikto, the Elven village, a nice little place with some good gear on offer and not to mention, Artea's hometown. The first area of interest is the Magic Shop, this sells a useful Holy elemental spell "FRY" it costs exactly 40,000 Gold coins, but you have to get this, save your pennies up and you will have the first Holy magic spell, which is as strong as Firebird and Thunder, the only difference is the fact that it's HOLY magic! ¤ After the spell shop, we have a weapon store, Maxim and Artea should be given a Crazy Blade each and Guy should have a Trident. When it comes to armours; I wouldn't bother giving anything to Artea, he does have all the latest gear after all, but if it's any constellation; Maxim and Guy should be given Plate Armor's and Selan would look good in an evening robe, as for helmets, Selan would suit a Gold Band; and as far as shields go, the Gold Shield would be a fair choice for Guy and Maxim. When you have the equipment, you should go to some of the previous towns to pick up some of those older spells for Artea; I would also get a few Ex-Arrows too, never know when you'll need them...'.' ¤ After the shopping trip is over, their's not much to do in this town, but you may want to gain some information on Amon, and what the people of this town saw with their own eyes. When you are finished in this place, go out of the village, and head south-west; you will come to a tower, where Karyn is being held captive, so make sure you have a rest at the free inn while your in Eserikto...Let's be on our way, equip your stuff, and enter the Shrine!! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Divine Shrine ± °°°°°°°°°°°°°°°°° MAIN GOALS ¤ Hunt' down Amon and save Milka's Mother, Karyn! ¤ Search for a status boosting portal! Items -> Heart Key, Revive Armour, Rocket Ring, Dragon Egg, Holy Whip ¤ Amon is the Sinistral of Chaos, he has Karyn captive on the top floor of this shrine; and reaching her will be a challenging task; which Maxim, Guy, Selan and Artea will take! Upon entering, head through the door and dispose of the monsters here; the Brinz Lizard is fairly easy, but the Red Plant's can be tough, with their ability to attack one of your characters, three time in a row; this can be devastating for Selan, so be careful. When both monsters hit the ground, head up the stairs and take a look around the room. Yes! we can see several pillars to grab, but most importantly, these pillars allow you to get your mitts on some cool treasures; now follow the instructions I give you and collect all the treasures available...'.' » The First treasure to be acquired is the Heart Key; so get out the hook and aim for the upper-right pillar, then grab the pillar to the right, then the upper pillar and then the upper left pillar, and when your that far, you can finally grab the pillar to your left to gain access to the stairs. Upstairs you will find an Iron Gorem, kill him and enter the Northern door; once your inside, you should open the Blue Chest, and grab your first treasure in this shrine; the Heart Key! » To obtain your second treasure, head back to the entrance staircase and use the hook to reach the platform to your left; now go upwards and left again, a statue is on the platform above you, so grab the statue and move it upwards until you can't move it any further. Next, aim your hook at the accessible left platform, grab the pillar and hook onto another pillar below you, follow the path around and you will come to a statue, you should move the statue so you can follow the Narrow path below you, at the end of the narrow path, grab the lower statue, the head for the left platform and finally head upwards and up the stairs which follow, inside the small room, you will find a revive armour. Equip this on Guy so his defense and Magic resistance will improve a little, then head back to the entrance staircase! » Last of all, we have Rocket Ring...As you've done before, aim the hook for the upper-right pillar, and go for the pillar to your right; grab the next upper-right pillar and jump across the gap, by hooking onto the statue. Now move the statue as far North as possible; and head downwards and back across the gap you just cleared, and hook the lower pillar. Now you need to aim the hook at the upper-left pillar, so fly across the gap and grab the pillar to your left, walk upwards and you should see two pillars with one space between them, and to your right, there's another pillar, so again use the hook to throw yourself over the gap and then grab the statue you moved a few seconds ago. Now, hook the pillar to the right, and follow the narrow path up the stairs and dispose of the monster. Grab one of the upper-left pots to reveal a switch, and turn in the downwards direction; drop the pot and head over the spikes. Now go up the stairs and take the Rocket Ring from the chest, you can also jump down from here using the arrow; when you're done with picking up treasures go back to the room with the pots and lift the pot in the lower right corner of the room, it looks like you've stumbled upon a weak patch on the floor. Let's fall down and see whats happens....'.' ¤ Look's like your on a small platform, the first bit's simple, just aim the Hookshot at the pillar on the western platform; when you make it across, walk downwards until you reach the end of the Narrow path and use the hook once again to access a western platform. Do the same again, and follow the pillars one at a time, in a kind of Anti-Clockwise pattern. Now, go down those stairs and follow the path into a room with a Red Flower monster. Kill this fiend using Fire elemental spells and head through the door, while your in here you should exterminate the Brinz Lizard; when you've finally got used to Killing monsters, off you go into the next chamber; and hey! whats this..we have some Torches lighting themselves up as we walk along the Hallway; yes it's strange and I have no idea what these things are doing. If you can, just ignore them and proceed into the next room; now we have to fight some weird snake monster and I haven't checked to see what they are called yet; just kill the lousy thing, head into the next room and storm the Gargoyles. Now it's time to get your arrows out, you are going to need them after all; there seems to be a switch on the Northern wall; so fire an arrow right in its core, and watch as the platform moves into the western area of the room; taking you to some more monsters. This time we have found a new monster, it's a Tartona and these creatures have a good chance of dropping Earth Jewels, so kill them whenever possible; there's also an Iron Gorem here too; turn him into dust and enter the door which follows; prepare for a battle against some Cocktoris; these can drop Life Potions which can be useful to increase your HP stats. Whenever you get these potions be sure to use them on Maxim or Artea, these guys are fighters so they need lots of HP's. ¤ Funs Over, so go through the door and follow the spooky passage until a wall collapses; now keep on going and head up the stairs, you will find some more monsters and a weak wall, as well as another door. Use your instincts here and blow up the wall, go through the new hole and prepare to solve a music puzzle, this is fairly simple and you won't need me to solve this; but for those of you who want to solve this with ease..I will help you! To make life a tad easier, I have given each tile a number, and these numbers will be arranged from Left to Right. The order of these tiles is 3-2-4-1-5; and that will make all the spikes vanish; it will also allows you to reach a treasure box, which contains the seventh dragon egg; and I've found there's another little secret in this place, why don't you smash the wall above using your hammer, you never know..it may reveal a hidden treasure; it's a Holy Whip! Just a nice little gift for the lovely lady, so equip this on Selan; and see how much her attack power rises; you won't need another weapon for a while now, so be pleased with your discovery...! ¤ Selan should be happy with the new weapon, and you can freely kill some of the enemies back in the room before the music puzzle; as you can recall there is a door, so go inside and prepare to fight two lots of Gargoyles; and Rogue shapes which seem to be always with them. When the monsters die, go inside the door at the end of this passageway; as you can see this is a boss door and inside you will face a simple puzzle. Just get the Hammer out and move the statues onto the tiles, when both tiles are covered, be prepared for a shocking scene; enter the door and meet up with "AMON" The sinistral of Chaos and the most dangerous sinistral around for the time being. ¤ AMON has got Karyn trapped, he wants her to open the door so he can gain some more power; and because she's a brave elf like Artea, the Girl will not give into Amon's demands. Karyn will unleash her power and it looks as though she did manage to wound Amon; she was strong but she couldn't control the powers within her, and this ended up costing her own life. Karyn manages to tell her friend to look after Milka when she's gone, and the thought of Karyn being killed by the likes of Amon makes Artea really angry, and because of this; the young elf wants a piece of the Sinistrals; so he'll join your Doom Island team in search of the Dual Blade and the Four Sinistrals, Gades, Amon, Erim and Daos. Karyn is gone, but she has left the Northern door wide opened. In this room you will find a strange portal; and in this case, it will boost all your stats a little; that's good, and when you get this bonus, you should use the Escape spell and then you should use the "Warp" spell to get back to the Elven Village of Eserikto in the space of a few seconds!! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Return to Eserikto and give Milka the Tragic News! ¤ Acquire your new Submarine from Lexis in Portravia! ¤ When you get back to Eserikto, you will run into Milka, Artea delivers the news to her and it looks as though she takes it quite well. Again, we have a stupid typo..Instead of Guy's name being GUY, Selan calls him GAI! Milka will run off so she can grieve in peace; so you can now control your party, if you don't have the spells available in this place, then now is the time to get them..otherwise exit this town and head back to Portravia; by using the warp spell. When you reach Portravia, enter Kirmo's Lab and speak to Lexis. After he gives the Submarine to you he will get onto the Sinistral Subject, and you will find out the whereabouts of Amon..It seems he has gone under the sea and he's heading for a town called Barnan; so let's get to that town as soon as possible. To reach Barnan, sail in the southern direction, until you hit the deep waters; which will be represented with the Darker Blue Colour; then sail in the western direction, you should see a large town; this is Barnan! ¤¤¤¤¤¤¤¤¤¤ ± Barnan ± °°°°°°°°°° MAIN GOALS ¤ The usual stuff, upgrade your weapons and armours! ¤ Learn about the undersea shrine, a.k.a the Shrine of Vengeance! ¤ Barnan is a large town south-west of Parcelyte, with a good arsenal of swords and armours; this is a good place to obtain new gear; so before you even dare attempt the Shrine of Vengeance make sure you have some of the weapons on offer within the shop's of this town! Let's begin with the weapons, first of all, make sure you get Guy a Halberd and Maxim a Red Saber; the Red Saber has a powerful IP technique and the Halberd is another strong spear for Guy; when it comes to Selan, you will not need any new weapons due to the power of her Holy Whip...As for Artea, he should probably have a Crystal Wand, although if you want stronger attack power, you could always get a Mist Rapier for him; I would stick with the wand, because Holy Power is better than Water Power in my opinion. Now, make sure you have at least 200,000GP and prepare to do some serious armour shopping....'.' ¤ The Armour here is good, for Guy and Maxim, you can buy both of them, a Plati Plate, a Plati Helmet and a Plati Shield....and I think "Plati" is short for Platinum, so don't be alarmed at the stupid name. Selan and Artea both need a Silk Robe each, so make sure you get them one and you can also get them both some Platinum Gloves and a Platinum Band. Upon equipping your new gear, walk around town a little and get acquainted with the people; gain some info on the Shrine of Vengeance, and most residents here will start moaning about the monsters in the place. Well! you have a submarine, so exit the town and sink down into the ocean, look for a small hole on the sea bed and go inside, you will wind up in a small passage under the sea, go forwards into the whirlpool to enter the Shrine of Vengeance!!! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Shrine of Vengeance ± °°°°°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Obtain two valuable treasures! ¤ Acquire the Ghost Key, other wise your in trouble! ¤ Destroy the Vengeance Ghost! Items -> Power Robe, Heal Armour, Ghost Key, Bright Armour, Evil Jewel, Cursed Bow ¤ After docking the submarine, you should head up the stairs, inside the room which follows you should find two switches and a lever. The lever will only work if both switches have been hit once, so whack them both with the sword and pull the lever to reveal a door on the left side of the room; you need to open the door so change the Red switches colour to Green; in other words give the thing a good whack with your sword. The door should have opened leaving you with the entrance to the next chamber; so enter the door you have just opened and take out the monster; it's a T-Rex and these little devils can cause large amounts of damage to your team. When you have defeated the T-rex monsters, you are obliged to go inside the next room. Now it's time for an easy puzzle; make sure you have the hammer ready and launch it at the statue on the western platform, it should knock it back a pace. Instead of going down some stairs, which lead to a whole hoard of monsters, jump across the pit using the Hook and enter the door, go down the stairs and you should be in a room with some Hades chariots and some wizards, the Hades creatures are weak against Holy magic, so the Crystal Wand should come in Handy at this moment in time. When you manage to take out both monsters, head upwards and follow the path in a clockwise direction, then enter the door, so you can be inside the next chamber. ¤ The next room has a pot and a switch with a monster standing in the eastern area of the room; here you must trap the monster within the spikes; as you can see, there's one square without spikes, that is where you have to trap the monster, to trap the monster stun it first and place the pot onto the switch to make to form a wall of spikes around the monster. The monster's weight should trigger the opening of the Southern door; now enter the door to the south and have a battle with some Nosferatus and then a Hade Chariot; make sure you use Holy spells to kill them quickly, then head downstairs to continue. In the small chamber which follows, you will most likely be fooled into entering a door; but you need to pull some lever to continue; so head east of the stairs and you should reveal a secret passage leading to a lever switch; so pull the lever and proceed through the door in the previous area! ¤ In the proceeding room, jump down the arrow on the side of the cliff and DO NOT! go through the eastern door. Just head in the western direction, get rid of the Nosferatu and fiend; stand on the tile; get the arrows out and shoot one in the western direction to make a bridge fall from above...Now walk over the bridge and deal out the Hook Skill; aim it at the Northern Pillar and you should be on a platform with a chest, open the treasure box to obtain a Power Robe for Artea..or Selan! The Power Robe is much better than the Silk Robe as it is stronger in defense and it has a cool Ikari Technique. Now use the Hook Skill to get down off the upper platform and dispose of the enemies within this area; the fiend is fairly strong, so are the Nosferatu's, but to your advantage, these creatures are weak against Holy elemental magic spells and weapons, so your gonna be pleased because both Artea and Selan are equipped with Holy Weapons...! ¤ When the monsters have gone, head up the steps and enter the proceeding door; There's a fiend in the next chamber, take him out, then push both the statues into some water, this should make the water in the Southern pool rise causing the torches to loose their right to burn...when this happen's the warp tile is also accessible. If you jump into the warp pool..you come to a very small room with an opened door; hey! you've been here before; now! head back to the very first room of this Shrine; and be prepared for a few battles on the way! ¤ You should be back in the room with the two switches; make sure you hit both of the switches once; and pull the lever to make the wall slide along to the western wall. Now hit the eastern switch and destroy all the monsters in the proceeding chamber, then go through the door and exterminate a few more monsters, this time you get to fight some Dark Warriors and some demise have joined the Battalion; so take them out with Holy Magic, and your best spells to make things quicker; when your done head for the staircase in the western area of this room. Go up the stairs and through the door which follows, take out all the monsters imprisoned in the next two rooms and blow up the wall in second room, this should leave you with a choice of two holes; if you use the eastern hole, you can pick up a valuable Heal Armour; and just to your luck, the western hole allows you to continue. In the western hole you will find another monster and a locked door, and because of me being tired; the Key is not in your possession, and I forgot to explain how to obtain it; all you need to do is head backwards a few rooms, and make sure you end up in a room with a warp tile...The room also has a Demise and a Dark Warrior; in that particular room, you will find another staircase which I failed to mention before...Down those stairs you will find some coloured blocks and a switch; the switch is on Red as a default colour so move the Red Blocks onto the tiles to make some of the spikes disappear; now give the switch a slap and do the same for the Blue Blocks, all the spikes will be gone, and you can freely take the treasure from the Blue Chest, the Ghost Key..sorry bout' that too, I really messed up bad; but hey I will be rewriting parts while I update this guide; it will just take a little longer for you to complete this dungeon that's all! Anyway, be sure to head back to the locked boss door..and by all means go inside...and up the stairs of course...'.' ¤ With the Ghost Key in your possession you managed to enter the boss door; and you have entered a large room with an elevating platform; so head in the southern direction and you should walk onto the platform, it will take you to the eastern part of this room, and when you arrive on the eastern platform; I recommend you go up the stairs and into the next chamber. Now head through the proceeding door and kill of the Hades Skull; blow up the broken pillars and blow up the skull which follows, now stand on the area where the skull used to be; you should fall down into the room below. This time you can see a ladder and a large wall which will not stand for much longer; so dispose of the wall by using bombs as a Catalyst to speed up the falling reaction, and head up the falling ladder; and up the stairs; in the next chamber head up some more stairs and enter the door in the following room; now head in the western direction, blow up the small crack on the wall, and keep going up the staircases until you find an Evil Jewel; you can break the curse on this a little later, for now head back into the previous room and blow up another wall to reveal a Bright armour! The armour is very strong, so give it to Guy or Maxim. Now! go back down a few staircases, and enter the hole...this time head in the eastern direction and get out the hammer, you can make the pillar smash so it forms a platform; one good bash from your hammer should solve the problem in no time. The platform falls and you will most likely have to fight a Hades Chariot, so turn him into dust and continue in the eastern direction; head through the door....now kill the wizard, and move the block around onto the carpet to flatten the wrinkles; you should have opened another door. Now go inside, Heal and Save; so you are prepared for the forthcoming boss, make sure you have your Holy weapons ready and go inside the door....now you have to face....VENGEANCE GHOST!!! Boss: Vengeance Ghost ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 7,500 Weakness: Holy ¥ Scary..huh! This big bad ghostie can cause some nice damage with his Level 3 magic spells such as Firebird and Thunder; these can do 100 or more damage to a badly equipped party member, to avoid this try to take him out quickly, the attacks used in this battle are strange, but these will do justice. Let's do some serious damage to begin with, try using the IP technique of Artea's new Power Robe to do a whopping 2,745 damage and follow with the IP technique of the Heal armour to do a further 3,660 damage, what a laugh; if you have to cause even more hassle for him, you could get the remaining two characters to cast Valor for another 925 damage each....if Guy is one of those remaining 2 characters, he should attack as normal....After a simple, yet fun battle, you can claim a cool 20,000 experience and 50,000 Gold Coins...easy day or WHAT?? ¤ Jokes over now, the Vengeance Ghost has gone; so allow Artea to put the poor thing to rest and enter the Northern door. In this room you can get a Cursed Bow from the chest, and this will become "ARTY's BOW" when the curse is removed by a preacher from a church. Now cast "ESCAPE" and head back to Barnan, where you can deliver the good news to the villagers. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Speak to Iris and take up her challenge! ¤ Get the Capsule monster known as "Zeppy"! ¤ Get the Capsule monster known as "Darbi"! Items -> 2 × Secret Fruit ¤ Battle has made you tired, but when you do get back to the town of Barnan; a strange green haired chick is waiting for you. You have met Iris on several occasions and this time she wants to see Maxim alone....she wants to ask him something..Selan will not allow this and says NO! in a "Fish Wife" Voice; is the bond between her and Maxim really that weak, does Selan trust him...???? Maybe we should prove this, let us go to the tower of truth and we may just know the true story to Maxim and Selan's relationship! ¤ Well, I would get a few extra story events completed before going to another Tower...Let's warp back to Parcelyte, under the water you should find a small hole in the sea bed, it leads to some weird place called "Ue Mov Cave" That's a typo error, so I'm going to call the cave "Capsule Cave" Because it's home of another capsule monster called "Zeppy" and he's a Red Fish; now you should check all the whirlpools in this cave, ZEPPY can be found in one of them, and you can also acquire two secret fruits for feeding your monsters with...Don't miss them, you never know when you'll need them. There's a second capsule monster to get, so warp back to the town of Barnan, and sail in the western direction, until you come to a small island with a tree, now enter this tree and you should find a capsule monster to the North...it's Darbi the Myconido! ¤ Iris wanted you to go to a town called Durale, that town is on a small island in the South-West Direction form the Tower of Vengeance. So let's be on our way, or and if it's any constellation, you could always visit Chead; some of the weapons in that place are better than whats on offer in Durale...but all of them are pretty expensive. Just sail to Durale for the time being....'.' ¤¤¤¤¤¤¤¤¤¤ ± Durale ± °°°°°°°°°° MAIN GOALS ¤ Upgrade Equipment and Spells; Get the ZAP spell in Particular! ¤ Find out the Whereabouts of the Tower of Truth, and follow Iris! ¤ Well, you will like the spell shop in this town, that's for sure, this shop sells the "Zap" spell, also known as the strongest Holy Magic spell in the game, it's major downside is the fact that Selan cannot use it; instead one elf can use this and that's good ol' Artea...The other spell in this place can only be used by Selan and Maxim, so poor ol' Artea will just have to make do with the Zap Spell. The Zap spell costs 65,000GP, yeah that's a lot o' GP but you can afford this! ¤ Spells should all be purchased, lets get onto the weapons, first off, Maxim should have a Silver Sword and Guy would fight well using a Heavy Lance; as for Selan and Artea, I would get Selan a Silver Rod and I think Artea should stick with "Arty's Bow" because it hits all enemies on the screen. Armours are next, and I wouldn't bother with the Crystal Mail or Crystal Robes, your best bet is the Crysto Helm for Maxim and Guy, and the Crysto Beret for Arty and Selan...and finally you should buy a Gauntlet shield for the whole team. When your done shopping, walk around town a little and most villagers will speak of a young woman heading west, and in this case she's off to the Tower of Truth...So! let us follow her! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Tower of Truth ± °°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Locate the Mirror of Truth, and take the test o' love! ¤ Find out the true identity of Iris, and why she is with humans! ¤ Get the Super Sword for Selan...It's so cool! Items -> Super Sword, Ghost Ring, Song Rock, Ghostclothes, Truth Key ¤ Maxim and Selan, were these two lovers made for each other, or is the whole thing a Joke; is Tia suppose to be with Maxim...Is Selan mean't to have an affair with Guy! Until the truth is known, how can we be sure...so let's be on our way inside the Tower of Truth; where we will get all our answers. When you enter this place, you will come across a locked door, however you already have the Key for some strange reason...go inside, and destroy the Grianos and Seirein inside the next room; the Seirein are from the same family of fiends as the Medusa and Ramia's; they are pretty girls, but they are evil little fiends after your blood, so let us dispose of them quickly, then we can go inside the door which follows. The next room has a strange musical puzzle; you have to play the notes in the correct order, so stomp on the eastern switch, and take note of how those pillars are arranged...now copy this by using the Musical notes; stand on them in this order from left to right...so the order is...3-2-1-4...When the eastern door opens, go inside and take out the Sea Hidora, these Lil' devils can wreck havoc on your party so be really careful, and make sure you dispose of them quickly.. then enter the door and pull the lever in the room which follows..now go back a few rooms until you find the Seirein; try to avoid the monsters and blow up the weak wall, head through your new hole and jump over the pit so you can kill the Grianos and access another door..go inside and up some stairs which follow, and what do you come to? as if you didn't know already...More Monsters! ¤ Damn..We have more Sea Hidora's, and another Seirein. Now! you should fight them, but avoiding them will also be a good idea, and you need to be in the Southern room, so do the honors and enter the door in the Southern Direction; now there's another Seirein, if you harm her in the least, she will call on four sea Hidora's when she dies and that's not too good...If you can avoiding he would be the best idea; otherwise get your strongest weapons equipped and prepare for some long battles. Whatever you decide to do, please head through the Southern door, so you can fight another Grianos; when he's six foot under enter the next chamber and take note of the strange metal rocks; you should have come across these rocks a while ago, and as you know these can stop you from reaching the door into the next chamber. So let us begin, first off get your Hook Skill ready, and thrust it at the switch to make some pillars rise; now launch the hook at the second Blue Pillar, so you will end up past the strange force, coming from the metal rock. Now launch your hook at the switch once again, and the Blue Pillar right next to you, should disappear. Let's get rid of the Red Pillar! Walk over to the switch and give it a slap; then finally, head through the door in order to proceed further! ¤ The Outside area has various ladders, which take you to the Third, Fourth and Fifth floors of this tower. The third floor is where you need to be right now so only climb the first ladder, and enter the door...inside, use the Hook to reach the eastern platform, take out the Grianos and go into another door; be prepared for a few battles, and drop down through the weakened floor to reach the second floor of this tower; follow along the path and exterminate the odd few monsters here and there...make sure you blow up the wall and grab a super cool, wonderful, sparkling new weapon for the magical wife...it's the SUPER SWORD; get it equipped ASAP and blow up another weak wall, so you reveal yet another secret room...inside here, you should get the Hook Skill out and jump over the pit; you should then recognize this room, if you head through the Northern door there's a Seirein, and yes! she will summon four Hidora's when she dies, you had better ignore her in that case, and you should also enter the door, and after a few rooms you should be back at the ladders. Now! Head up two ladders, so you can reach the Fourth Floor! ¤ Not much in the first small room, so enter the door and solve another Music Puzzle with the following inputs; 3-2-4-1-5..That shouldn't be hard, and if you need tips on how to reach the Fifth music tile; which just happens to be the one in the middle then...fire the Hook from in between the second and third music tile! The spikes will cease guard, so dispose of the monster and head downstairs, make sure you avoid any monsters on the way, and follow the one way path into a small room with some Pots, a crate and some switches! So move the eastern pot onto the eastern switch, and place the crate on the western switch, this will make the western door open, so head inside and exterminate the monster, go down those stairs and into a monster saturated chamber, now check the lower-right corner to find three chests containing the following items; a Ghost Ring, a Song Rock and some Ghostclothes; these aren't much to brag about, but these are treasures! ¤ If you can survive the constant battles against the monsters, you should be able to reach a door in the upper-right corner of this room...go inside and follow this path, stop when you reach a room with some switches. Here's a puzzle for you..now! grab the pot and place it on the upper switch, then do the same for the crate, but you must make sure the crate is on the switch below the pot. Walk across the bridge and move the block so it covers the lower switch, and head back to the Door. Now grab the Pot for the second time, and walk a few paces in the eastern direction; then walk across the bridge, and place the pot onto the switch to reveal a new bridge, now go back for the crate, maneuver past the pot and place the crate onto the next switch along. Walk over to the block, and make sure it covers the upper switch; then grab the Crate once again, this time move it onto the southern switch, and soon after that place a bomb near it; while you cross the bridge and you should have created another bridge..so walk across, take out the monster and enter the door, inside you will find the Truth Key! After you've taken the Truth Key, head outside your current room, and move the blocks so you can get back to the area with all those monsters, in the room before you should have solved a puzzle, and this time you must place the pot onto the western switch, and the crate onto the eastern switch, so you can continue through the lower-right door; and if this is done correctly, the room should have a fake chest known as a MIMIC! ¤ After the mimic, there's another door, inside you will find some pillars, so get out your hook and leap across the small gap onto the southern platform. Now, head up as many ladders as possible, and if you are on the top platform you should find a boss door, inside the proceeding room! Now, head through the Boss door, and go in and out a few rooms until you find Iris, when you get a choice of two doors, the upper door leads you to a save room, and the lower door allows you to continue...but when you do find Iris, you should be speaking to her; Selan and Maxim will follow her into the room of Truth, but you never even get to look in the mirror before three white dragons attack! So! It's a BOSS battle...! Boss: 3 × White Dragon ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 600 each! Weakness: Fire ¥ How easy can a battle get; you have to fight three white dragons, and if you put Artea in front, he should hit all dragons at once with Arty's Bow....two attacks from this bow will see them off. The only dangerous thing here, is their Cold Stream attack, it hurts for a hundred or so damage..they can even heal themselves with their own version of the "Stronger" spell; but this may not ever happen! Your prize for winning is 12,000 experience and 14,460 Gold Coins, when your done watch the scene to find out the true Identity of Iris; Exit this place, using the escape spell; you also know of someone named Sir Arek; who is he??? Don't be thinking he's the final boss now! I think it would have been interesting if he was, but sadly their's someone else filling that position, you will find out soon enough! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Reach the town of Chead, using the Sub! ¤ Purchase older spells from previous towns! ¤ When you exit the Tower of Truth, you should warp back to Durale, just so you don't have to fight any monsters. Back in Durale, you should gain all your strength back at the Inn for a measly 20GP and you can even get some of the spells which you don't own right now...you will have loads o' dosh, so why not visit previous towns and get all the older spells, if you haven't already done so! Then head out of town, jump in your ship and dive underwater, you should find another island if you head in the western direction, which is no other than the town of Chead...but you must head through one of the narrow gaps into a small lake surrounded by some mountains, when your on the surface again, gain a few levels and enter the village! ¤¤¤¤¤¤¤¤¤ ± Chead ± °°°°°°°°° MAIN GOALS ¤ The Normal Deal, Weapons and Armours for Sale! ¤ Find out the whereabouts of the Elder! ¤ Chead is a small town, which can only be accessed underwater; by the use of a Submarine. Now! Let's begin with the usual practice...let us go to a weapon & armour store; if you go inside, you will find some cool weapons for everyone to equip; Let's purchase a Buster Sword for Maxim, a Great Ax for Guy and two Zirco Rod's for Selan and Artea. Any of the armours would be fitting, and if you are looking for a problem, then you might want to know that the armours provided in this town, can not be equipped by MAXIM! ¤ Apart from the usual weapon store, you could try visiting the Inn, just to gain a few HP's here and there, you may also want to purchase some new items such as Ex-Boomers, Ex-Potions and some Mind Gourds; although you these will make very little difference to battling stronger monsters, this late in the game, when you've obtained all the latest items; you should head South-West until you come across a mountain, called "Dragon Mountain" and this place is home to a scorching surprise. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Dragon Mountain ± °°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Solve the world's most Difficult Trick! ¤ Dispose of the "Fire Dragon" and rescue the elder! Items -> Lizard Blow::::Legend Helm::::Holy Robe::::::Mega Shield:::: Magic Scale::::S.Mind Ring::::Kraken Rock::::Sonic Ring::::: S.Pro Ring:::::Hi.Power Ring::S.Witch Ring:::Angry Ring::::: Miracle × 2::::Gorgon Rock::::S.Power Ring:::S.Myst Ring:::: ¤ Being the most complex dungeon in the game, this place is home of the Fire Dragon, some rather upsetting Fire breathing Lizard who likes to cause severe pain to his victims...however the treasures scattered around this place seem to be quite useful! Upon arriving you will come across a door, do NOT enter the damn place, inside there's a lame warp tile which is unaccessible. Just head right of the first door, go around the mountain a little and take the second entrance...well, you will now be greeted by some powerful monsters; If you're feeling uneasy...give them a slap, otherwise ignore them and enter the door...so you wind up inside a room with some bushes arranged in an arrow shape..this is a puzzle and here is the solution! # You will need BOMBS and FIRE ARROWS for this puzzle, so whip out the arrows to begin with and apply bombs a little later as shown in the diagram below! F = Fire Arrow <> B = Bomb <> @ = Bush i.) @ @ @ ii.) @ @ @ iii.) @ @ @ @ @ <- Maxim F F B B B B @ @ Starts @ @ B @ @ @ Here! @ @ After carrying out those three steps...you will gain access to the Northern door; inside there's a Sonic Ring up for grabs. Let's use the hook to reach the eastern platform...and if we are in an aggressive mood, we could even kill of a few monsters...after the decision has been made; go down those stairs and locate a quick escape route, to keep well away from the fiends approaching you....so walk down more stairs and waste the Hidora monster; whip out the hook and lunge across the pit; then lower the Behemoth onto the weakened floor along with yourself....CRASH! there it goes, and just to your advantage, you have two new paths to explore, however....only the lower path leads to an important area..(The upper path leads to a dead end)..! ¤ The lower path leads to monsters, to begin with the Magma Gorem is a tough cookie, but there's a chance he may drop a useful Magma Jewel; the other monsters should be evaded at all costs....like I said earlier some monsters in this place are tough, especially the ones that breath fire....now! enter the door and head in the western direction; whip out the hook and lunge across the drop....keep moving! Head through the door and down the stairs; if you keep going you will wind up inside a small room with a Crow, he's a monster as you can see. There's a door beneath you, so head inside; but be really careful with the monsters you scrap with...the Brokion's are really dangerous, you had better use the "Champion" Spell quite often...to evade these monsters however....you should use the Hook to stun the left monster for a while, when he's stunned you can carefully maneuver round the left side of him; when you're free of the attack zone....enter the southern door and Grab the "Magma Key" from the Blue Treasure Box! ¤ With the Key in your clutches, head back into the room with Brokion's; kill a few and fall down the pit so you wind up inside a small chamber with a door and a warp tile, as you may have already guessed; this room was ignored a few minutes ago....just get out of the place and proceed to the second entrance you should take the third entrance! "3rd entrance you here me say"....well! that would be accessible if you keep going around the mountain...just head right and up the steps and voila! Use the Magma Key inside the Porch of the third entrance....you wind up in a Lava covered room, which would be rather scorching...you can see several Pillars; but reaching them is a puzzle, so I have a nice solution to help you...here goes...^_^ You need the Hook and the Hammer for this puzzle...I believe this will be a fun puzzle for you.....please note the following...! Plus (+) stands for the Hammer, so wherever I've used a plus I mean use the Hammer to bash that particular statue. Times (×) is used to represent the Hook....whatever you do in this game, you will have to use the Hook often...so this means "Lunge" across the Gaps! + RIGHT × RIGHT + UPWARDS × UPWARDS + DOWNWARDS × DOWNWARDS × RIGHT Then walk upwards a little and.... × LEFT × DOWNWARDS + LEFT × LEFT × UPWARDS × UPWARDS Claim the treasures....we have a Miracle Potion, a Precious Magic Scale and a useful Super Protection Ring...so lets move... + DOWNWARDS × DOWNWARDS + RIGHT × RIGHT × DOWNWARDS × RIGHT ¤ The staircase should be just ahead....go up those stairs and head through the door which follows. You had better arm yourself with some Fire Arrows, these are essential to the completion of the puzzle up ahead! Now for the Solution; I have abbreviated all directions to save space! The Abbreviations are as follows! R = RIGHT TR = TURN RIGHT! L = LEFT TU = TURN UP!!!! U = UP TD = TURN DOWN!! D = DOWN TL = TURN LEFT!! F = FIRE AN ARROW! Okay! That was so-so lets see the solution, here we go.... R-D-D-D-D-D-TL-F L-F D-R-TU-F L-L-L-L-TD-F U-F R-R-R-R-TU-F TD-F L-L-TD-F R-R-TU-F L-U-TL-F D-L-TU-F TD-F R-R-TU-F ¤ After the completion of the puzzle...you should be able to continue, so head through the door, up the steps outside, and through another door...this room has some stairs and a wall in Bad Shape, so apply a bomb to open the wall; as you can see the wall revives itself...you need to complete the worlds most difficult trick soon...the treasures are well worth the bother...I have to give you a few instructions before hand so place your Bombs in the following order...and for the record..."B" stands for Bomb! B L-D-B R-R-B U-L-B L-B R-B R-B L Well, the door should be opened...so go inside! Go down a few staircases and you should meet up with a Girl dressed like a Princess; If you have a low IQ like myself...you will not be able to solve this puzzle with ease...if you got an "A" Grade in Maths you might have a chance, i've still got a strategy for this puzzle, thanks to "Iron Knuckle" and "Simpleton" and this is rather complicated...however, there's no way I can make this simpler...so you will have to make do with this for the time being! @ THE WORLDz MOST DIFFICULT TRICK...'_'.../\/ Numbers, and directions....abbreviated ones of course...read the KEY and use the solution if needed; you will find this puzzle a real challenge; even if the solution is complicated...I will never make my own...I could simplify things to meet the readers decision...but other than that, this would be the work of a bloke named "Simpleton" and something from Iron Knuckle's Lufia 2 FAQ! =============================================================================== ! 0 = The Big Square Block with the Four Treasure Boxes! ! ! 1,2,3,4 = Rectangular Blocks! (Vertical) ! ! 5,6,7,8 = Small Square Blocks! ! ! 9 = Rectangular Blocks! (Horizontal) ! ! R = Move One Space to the "RIGHT" ! ! L = Move One Space to the "LEFT" ! ! U = Move One Space ! ! D = move one space down ! =============================================================================== You've started off the puzzle...you haven't made a move...this is how the puzzle looks when you begin....! =========== !:::::::::! !:1:0:0:2:! !:1:0:0:2:! !:3:9:9:4:! !:3:5:6:4:! !:7:::::8:! !:::::::::! =========== Step 01 <> Directions: 7R - 8L - 3D - 4D - 9R After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:1:0:0:2:! !:1:0:0:2:! !:::::9:9:! !:3:5:6:4:! !:3:7:8:4:! !:::::::::! =========== Step 02 <> Directions: 5UL - 7UU -3R -5DD - 7LD - 9LL After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:1:0:0:2:! !:1:0:0:2:! !:9:9:::::! !:7:3:6:4:! !:5:3:8:4:! !:::::::::! =========== Step 03 <> Directions: 6UR - 8UU - 3R - 7RD - 9D After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:1:0:0:2:! !:1:0:0:2:! !:::::8:6:! !:9:9:3:4:! !:5:7:3:4:! !:::::::::! =========== Step 04 <> Directions: 8LL - 6LL - 3U - 4U - 7RR - 5RR - 9D After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:1:0:0:2:! !:1:0:0:2:! !:8:6:3:4:! !:::::3:4:! !:9:9:5:7:! !:::::::::! =========== Step 05 <> Directions: 6DL - 3L - 4L -7UU - 5R After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:1:0:0:2:! !:1:0:0:2:! !:8:3:4:7:! !:6:3:6:::! !:9:9:::5:! !:::::::::! =========== Step 06 <> Directions: 4D - 7L - 2DD - 0R - 1R - 8UU - 6UU After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:8:1:0:0:! !:6:1:0:0:! !:::3:7:2:! !:::3:4:2:! !:9:9:4:5:! !:::::::::! =========== Step 07 <> Directions: 3L - 1DD - 0L - 2UU - 7R - 5U - 4U - 9RR After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:8:0:0:2:! !:6:0:0:2:! !:8:6:4:::! !:3:1:4:::! !:::::9:9:! !:::::::::! =========== Step 08 <> Directions: 3D - 1D - 6DR - 8DD - 0L - 2L - 7UU - 5UU After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:0:0:2:7:! !:0:0:2:5:! !:8:6:4:::! !:3:1:4:::! !:3:1:9:9:! !:::::::::! =========== Step 09 <> Directions: 4R - 2DD - 7L - 5L - 4UU - 2R After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:0:0:7:4:! !:0:0:5:4:! !:8:6:::2:! !:3:1:::2:! !:3:1:9:9:! !:::::::::! =========== Step 10 <> Directions: 6RD - 8RR - 0D - 7LL - 5UL - 8UU After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:7:5:8:4:! !:0:0:::4:! !:0:0:::2:! !:3:1:6:2:! !:3:1:9:9:! !:::::::::! =========== Step 11 <> Directions: 0R - 3UU - 1L - 6LD After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:7:5:8:4:! !:3:0:0:4:! !:3 0:0:2:! !:1:::::2:! !:1:6:9:9:! !:::::::::! =========== Step 12 <> Directions: 0D - 8DL - 4L - 2UU After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:7:5:4:2:! !:3:8:4:2:! !:3:0:0:::! !:1:0:0:::! !:1:6:9:9:! !:::::::::! =========== Step 13 <> Directions: 0R - 8DD - 5D - 7R - 3U - 1U After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:3:7:4:2:! !:3:5:4:2:! !:1:::0:0:! !:1:8:0:0:! !:::6:9:9:! !:::::::::! =========== Step 14 <> Directions: 6L - 8D - 0L - 2DD - 4R After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:3:7:::4:! !:3:5:::4:! !:1:0:0:2:! !:1:0:0:2:! !:6:8:9:9:! !:::::::::! =========== Step 15 <> Directions: 7R - 5R - 3R - 1UU - 0L After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:1:3:7:4:! !:1:3:5:4:! !:0:0:::2:! !:0:0:::2:! !:6:8:9:9:! !:::::::::! =========== Step 16 <> Directions: 5DD - 7DD - 4L - 2UU - 5RU After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:1:3:4:2:! !:1:3:4:2:! !:0:0:7:5:! !:0:0:::::! !:6:8:9:9:! !:::::::::! =========== Step 17 <> Directions: 9U - 8RR - 6RR - 0D - 7LL - 5LL After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:1:3:4:2:! !:1:3:4:2:! !:7:5:::::! !:0:0:9:9:! !:0:0:6:8:! !:::::::::! =========== Step 18 <> Directions: 9U - 6UR - 0R After following those Directions, the Puzzle should be in this state:- =========== !:::::::::! !:1:3:4:2:! !:1:3:4:2:! !:7:5:9:9:! !:::0:0:6:! !:::0:0:8:! !:::::::::! =========== The Final Step is now complete, so you will be rewarded with four useful and valuable treasures, these are as follows....'_' The "Lizard Blow" (This Weapon is effective vs Dragons) The "Mega Shield" (Strong Protective Shield for GUY...) The "Holy Robe::" (Great Ikari Tech; used by Selan and Artea) The "Legend Helm! (Strong Protective Head Gear for Guy and Maxim) Well! You happy now....that's four useful items to add to your collection; all of these treasures will be suited for the final battle with the Sinistrals, so please keep them all! ¤ After solving the Puzzle, you are obliged to continue, so head downstairs and walk forwards...and DO NOT! Cross the Bridge, instead! Move along the simple path and grab three treasures, a S.Myst Ring; a S.Power Ring and a Miracle Potion...now would be a good time to cast the Escape spell...you must enter the place once again however, you need to be in the same room as the reviving wall, you remember now? Let's get back in the room; and we can even take the staircase this time...and yes! I'm sorry about the long walk, but you're here now, so there's no Problem.../\/ ¤ There's a Save Tile downstairs, so save the game and go down even more stairs to proceed, erm..we have two staircases here, if you need to grab three more treasures...take the western staircase; down the stairs you will have lots of monsters to kill...defeat them all and grab an Angry Ring, a Kraken Rock and a fabulous "Super Mind Ring" which would be quite a bonus; when your done in this small chamber, go back upstairs and take the "Eastern" staircase this time, so you wind up in a room with an over-sized Lava Pool and some ladders to climb...this would make life easier I guess...Before we bother with the Ice Blocks; let's begin with some reachable treasures...you can see a ladder; down the ladder you will find two pillars, so lunge across the drop and evade the monster...walk across the bridge and grab two treasures..a S.Witch Ring and a Hi.Power Ring...the new Witch Ring should be equipped by Selan...the "Magical Wife"....^_^....Now! Back to the Ice Blocks....the platform would be back across the bridge and over the drop! ¤ Harder than Ruby Cave...IMHO! Grab a chunk of Ice and place the cube in the Lava Pool; near the Bottom-Left corner of the first platform...do the same for the second Ice block; and throw two more Ice Blocks into your Lava Pool but stand in the Upper-Left Corner of the Platform...you'll have more Cold Water to play with, so place the last two Ice Chunks into the Lava, so the Ice forms a small bridge to another platform; you will have a fight with 2 monsters here, with them being so hard to evade! ¤ Let's get the Bombs out, the monsters should be gone now! There's a crumbling wall if you look in the Northern Direction, so Blow the wall and grab another treasure, a Gorgon Rock....while journeying to this badly damaged wall, you should have passed a bridge, you should backtrack a little and walk across the bridge, while walking across this bridge will collapse; leaving you on a remote platform....now would be a good time to wield your Hook...just make your way to the elder and the Dragon will arrive! Make sure you have some Fire-Protection Gear equipped, you should also Fill Artea and Selan's MP's as you will be casting spells within this battle! Boss: Fire Dragon ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 7,500 Weakness: Ice ¥ Artea has the Ice.Valk Spell, and I hope Selan has the spell too...you will have Valor and Champion to use as well, so Magic should not be a Problem; I would keep Selan and Artea alive, these two are essential in this battle; you don't want to rely on Maxim for his magic spells....if he even has Ice.Valk that would be a miracle! Weapons are another problem in this battle, you need to have "Guy" equipped with the Lizard Blow; if he's stronger than Maxim..I would equip Maxim with an Ice-Elemental weapon as well, the Freeze Sword is a good choice...I have the Sky Sword equipped! I assume Guy is in the front position, so allow him to smash out a Dragon Rush attack to do well over a thousand damage...that's the Ikari Technique of his Lizard Blow Weapon....Allow Maxim to perform a Normal attack and use both Selan and Artea...so you can blast the Dragon with Ice.Valk, twice! He should be down 3000HP as of now...even on Low-Levels...the Dragon has some dangerous attacks, the "Bite" Technique caused around 300 damage to even Guy on levels 35-40...which is bad....he can also use "Incendiary" this would be a horrible Flame attack causing 120-150 damage to the whole team....he can even use the Level three Magic spell....Firebird...which will do 100 or more damage to all party members, and finally...the Dragon has "Drowsy" his version of the spell causes damage as well as the sleep status, so you can see how dangerous this Dragon really is, after executing you first line of attack, have Artea use "Valor" to heal the whole team...if any of you character went down to a Bite attack; use either "Rally" or "Valor" on them alone! Remember...he is very weak against Ice...stick to Ice Magic and Dragon weapons....he should die in an instance, and he will leave 30,000 Exp. and 40,000 Gold in his will! ¤ After slowing down the breathing process of a hideous Dragon, the old man will notice your energy waves, he speaks of a place called Preamarl, and he soon shuts up when it comes to the subject of Human's entering that place; If you wish to hear more about this village, cast the escape spell, and head for Chead, when you arrive, speak to the elder and allow him to hand over the Jade of Mermaids, and on top of this, he will give you some guidance on the whereabouts of Dual Blade; this means you have to visit a Crescent shaped Island...so head North-East of Chead until you reach your destination, sink your ship, and head inside the Whirlpool; now follow the simple path while sailing in the submarine, and enter the village of Preamarl...! ¤¤¤¤¤¤¤¤¤¤¤¤ ± Preamarl ± °°°°°°°°°°°° MAIN GOALS ¤ Zircon Gear! You want the sword and flail! *Trust Me!* ¤ Meet Queen Marla and all those mermaid/merman people! ¤ Ar' me hearties, sink me' ship! (GHOST SHIP!) ¤ Underwater villages always look beautiful, and this place is no exception; if you want a gorgeous place to visit, then this is the area to be, you can even get some of that Lovely Zircon Gear in this town, there's a sword and flail; so make sure Maxim gets the sword, and Guy receives a Flail; there's some new armours too, the Royal Dress will make Selan a Queen, and the Full Mail comes in handy for Guy, as he is the strong one in your team...make sure you have all this gear, unless some how you've managed to grab loads of cool treasures from the ancient cave, all the way, this armour is pretty good, and all those prices aren't too bad; because you should be loaded round about now. ¤ Apart from those lovely armours, there's a queen called Marla, she is waiting for you in the palace, this means you have to go there. Marla wonders how you got into this town, Maxim explains that he used the Jade from the elder of Chead...how's he doin' asks the Queen, now we should already know that the Elder is safe thanks to Maxim and co..so lets continue with the conversation; Marla has a Daughter called Piara, she seems to be trapped within some high currents, and the Queen wants to go alone to save her; the problem here is the fact that this would be a Suicide mission; just go exactly where Marla has nicked off to; let's go to the Tri-force islands, which are located a few paces North of Preamarl; if you go underwater, you will find a hole in the seabed; go inside this hole, sail into the proceeding whirlpool and head up the middle waterfall, so you reach the two mermaid chicks. Both Marla and Piara seem to be trapped within those strong currents; and to make things more interesting, there's a ship approaching, and it wants to cause chaos; in an instance, you are drawn into battle with a spooky lump o' wood! It's the Ghost Ship of Captain what's his face....'.' Boss: Ghost Ship ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ HP: 10,000 Weakness: Ice ¥ Tis' a fine vessel don't agree, this boss is weak against Holy Magic and not to mention, vulnerable to Healing spells. Lets call him weak, he can do very little damage with his lame attacks, and he can summon Dark Skulls, which can use some instant Death techniques; like the Vengeance Ghost, you can use some cool Ikari techniques such as Sacred Song to cause over two thousand damage, it goes to show how weak he is, and even your Valor spells will be doing over 900 damage, and if Selan, Artea and Maxim all cast Valor, and Guy uses Sacred Song, this boss will be in a Sorry state after two rounds. All healing spells work well here, but Strong and Stronger are somewhat weak; if you want, you can use the Zap Spell, but I would say Valor is slightly more effective, when he's exiled to the cleft of dimension, you can claim 30,000 experience points, and 50,000 Gold coins, easy battle, big reward, Tis' a fine example. ¤ The Current Halts as soon as the Big Bad Ghost has finally gone to Hell, and all looks well, until the Girl's are sucked into some whirlpools..along with several Guards; let us follow them, perhaps Dual Blade lies ahead, jump in your ship and sail into a whirlpool. This takes us into the Submarine Shrine so let's explore, Marla and Piara are here, as well as some soldiers, soon a strange force will cause those soldiers to die within a few seconds...it's a Sinistral, but which one, there's four, so could this be the Third, you'll find out soon so don't worry; just head into the entrance of the submarine shrine, and prepare for an unwanted meeting with another Sinistral; with even more power than Amon and Gades put together, he is the one and only....Read on if you want to know!!! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Submarine Shrine ± °°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Who is this SUPER Being, find out more information! ¤ Chead??? what the Hell, it's done for! (Watch the Performance!) ¤ Okay! This is the Submarine Shrine, if you are a ZSNES user, in terms of the emulated version of this game...then i'm sorry but the Guy/Girl who made the emulator hasn't managed to fix the Submarine Shrine in Lufia 2. The Graphics are somewhat screwed up, and you cannot see where you are going, in fact you cannot even see the sprites; but there's a way round this, if you want to see Maxim and your enemy, press the number "2" on your keyboard to remove one of the Graphics layers. When you come to the Dual Blade, it will ring for a few seconds, hell knows why? Then Daos will show up; he is displeased with the way Dual Blade starts to ring, therefore he will um, warp you back to Chead; strange??? but we see why, he wants you to see this town suffer so he begins to cause his signature form of punishment, TERROR! ¤ Daos, the Sinistral of Terror, hates the fact that a Human could be stronger than most Sinistrals, so just to spite Maxim, Selan, Guy and Artea; he wants to destroy the town of Chead; and that's what he does...then G*Paladin gets kind of depressed and starts to weep at the dead people; nah but you will be kind of depressed at these kind of scenes, Maxim wants to cause some pain on Daos, so he is going to kill this fiend in cold blood; but hey! how can we reach him, he's on a "Floating" Island. Let's see if Lexis can help us in this situation, you can find him in Portravia, and when you look around the town, you will find that he hasn't delivered his promise to Milka yet! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Visit Lexis at Kirmo's Lab in Portravia! ¤ Locate the 3y Kingdom/Gratze! ¤ We have to speak to Lexis, he's inside Kirmo's Lab, so speak to him and he will start rambling on about Doom Island, he also mention something about his needs to remodel Excerion, the wonderful ship you are sailing in. A strong super powered engine will be required, but it is too hard to create....thanks to the limited time those annoying Sinistrals have provided; we need this new engine real bad, so let's head for Gratze, a Kingdom with no allies, and a messed up ruler; yes, this is the "3y Kingdom" known as Gratze. Stealing is one option for obtaining such a powerful engine; or you could try the other option, a Five-Fingered Discount! Either way, Guy is determined to get the engine, so lets be on our way to Gratze, the 3y Kingdom... ¤ Gratze is a hard place to find, so I am going to give you directions; first of all, you need to sail to Dankirk; then you should head underwater, so you can see a hole in the Sea Bed...this hole appears to be unaccessible, so use the submarine to maneuver in a clock-wise direction around the Northern Land Mass, soon you will see some miniature rocks, these mark out a cut between 2 islands, so head south when you approach the rocks, and as if by Magic, you will reach a hole in the sea bed, the same hole you looked at before; which was unaccessible; so go inside and sail into the whirlpool which follows on from this path...you should now be in Dankirk's Northern Cave, so maneuver your submarine so you can get out of the water, head through the door, and head up four staircases, you will end up in the 3y Kingdom. Now head outside the room and get caught by some lame guards, these are a little cooler than the average guards, as they can use the Drowsy spell to make you go to your most loved place in the whole world...The Nick! ¤¤¤¤¤¤¤¤¤¤¤¤¤ ± The Nick! ± °°°°°°°°°°°°° MAIN GOALS ¤ Escape from Prison! ¤ Avoid Loss of HP and MP During Battles! Items -> Basement Key, Miracle ¤ Prison it is! Thieves are getting popular among the population of this lame castle, with lousy soldiers. You are stuck in a cell with those two thieves you came across during the Crown stealing uprise at the castle of Alunze; in this place these fools are here to help you, one of them opens the locked door, so you can get out of the cell, and from here on theirs various new monsters for you to face and lots of Guards!! ¤ From the Cell which you were imprisoned inside, head in the western direction so you can find a door and some healing tiles inside the western cell, there is also a save tile, so don't hesitate to save the game if you need to. Now! Enter the door which follows and you will have to fight some soldiers, with a boss battle tune...and no! I will not give you a strategy for such a simple battle, these Guys are the same as before, Feeble like Kittens! no disrespect to cats in intended, so do not send me e-mails on how insulting I was. After an easy battle, Berty and Bart will make themselves scarce once again, so go up the stairs and try to keep away from the Gold Gorem, if he gets hold of you, he will perform a horrible attack, which will leave you team in a rather sorry state, but whatever happens, you need to be in the next room with some weird Jelly Fish and a Sphinx. Now, let's cut down some vines on the wall and place a bomb near the messed up area, this reveals a simple path, go up the stairs which follow and you will arrive in a room with some monsters, these should all be killed if you want to reach the statue which follows...give the statue a push to reveal a secret staircase. Go downstairs and fire an arrow at the switch...this will make the platform complete and you can take the Basement Key from the treasure box! ¤ Head back to the room with this Sphinx and some vines on the wall; you should notice a door, go inside and avoid the White Dragons; these can be a pain to defeat because of their High Agility, and my lack of patience with healing & casting strong magic spells. Let's just ignore them, and head for the vase on the other side of the room...try to avoid a horrible battle against a Gold Gorem too, these Guy can really wreck havoc with their Golden Mist technique; this does around 150+ damage to the whole team...Ouch! Let's grab the Vase; I would stand on the switch while your lifting this vase, you do want to invoke the opening of the next door, when the Northern door opens, go inside and shove the vase onto the switch; and take out the cool Hook Skill you like using so much, get across that pit, and make sure you pull the lever switch. You should go back into the previous room, and leave the vase on the switch; inside the next chamber you will be confronted by a Sphinx..take him out and fire an arrow in the eye on the wall, just so you can enter the next room. Go through the door and avoid all the monsters once again, make your way across the bridge, through the door and up some stairs to find another monster, this time it's a Moray Vine, and these Guys are kind of weak, so do not worry too much. Now, you will have a few battles in the next room, as it seems to be over saturated with monsters, but to get more on topic...this place has three doors. Let's defeat all these monsters, and begin by exploring the door in the Lower-Right corner of the room! ¤ The path is fairly simple, just enter the door, kill of the Basilisk and head through the door which follows, now pull the lever and use the hook to reach the eastern pillar, and finally lunge across the Northern Pit, so you can get your mitts on a "Miracle" Potion. When the potion has been acquired, use the hook to reach the Southern Platform, go through the door, and exterminate all the monsters, and you will soon come back to the room with three doors, and you have eliminated two of them so far, the only on left is the Upper-Right door. Let's go inside! There's some more monsters to fight in this place; so don't let your Guard down; all the monsters her can be killed with ease...so don't worry about healing, just kill them, then head through the door, there is a simple one way path leading to a puzzle room, so go up whatever stairs and through any doors you see, make sure you end up in a room with a hardish puzzle involving tiles! ¤ Not the Ideal Puzzle to solve; you have to reach the southern platform here; so move onto the tile below you, then move in these directions, so you end up on the Southern Platform....Down - Right - Right - Up - Right - Down and Left so you can get off the last tile, the southern platform has a door, so enter and follow the path out onto the main grounds of the 3y Kingdom, so you can meet up with Prince Klaus and his minions! ¤¤¤¤¤¤¤¤¤¤ ± Gratze ± °°°°°°°°°° MAIN GOALS ¤ Demolish the Tank and Chore the Engine! ¤ Laugh at Prince Klaus as he loses his mind! ¤ In the Battle Grounds, Prince Klaus and his lame soldiers have the two mad thieves captive; and it's now time to cause an uprise in this place, so lets watch Maxim and co. have a laugh with the soldiers, these Guys are like so dumb! They are asking the question "Who do you think you are?" while you could be smashing up their defenses and taking the life of their Prince! The Prince is not too amused, he seems to recognize the "Magical Lady" known as "Magical Selan" kinda cute name for her I guess; she does not like this of course, and he still gets on her nerves...so you have to fight his super powered war tank, let's begin! Erm..I forgot to mention a scrap with some more soldiers too and once again....boss music plays! Boss: Tank ¤¤¤¤¤¤¤¤¤¤ HP: 10,000 ¥ Pretty Tough I would say, but only when your on a lower level, this tank is strong against magical attacks, so make sure all magic spells used here are for healing the whole team and for raising stats such as attack power; and Defense I suppose. Make sure everyone apart from Selan attacks the Tank; it can be a pain without someone to do the healing, follow the simple strategy of Normal attacks with Maxim, Artea and Guy, and make sure Selan is the one casting "Valor" or "Champion" on the whole team; keep on following such a simple strategy, and he will be in pieces pretty soon, and this tank will drop 40,000 experience points and because Klaus really is Lame, this tank will only hand over 1 Gold Coin....Not too good for a tough battle! ¤ Taking the engine was kind of tough...but how far will Klaus go, he is in such a home-wrecking mood, that he wants to destroy the castle and himself in the process, kinda like a Kamikaze Bomber. Magical Selan warps the whole team to Portravia to avoid the explosion; however, Berty and Bart were in this explosion too, but we can stop worrying about them thanks to the scene which soon follows...They've finally done it; they've nicked the Crown! Well, thats one thing out of the way, now let's take care of a few story events...'.' ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Story Events ± °°°°°°°°°°°°°°°° MAIN GOALS ¤ Get Lexis to remodel the Excerion, with the new engine! ¤ Reach Narvick using your new Airship! ¤ Looks like your in Portravia, so check out Kirmo's Lab and speak to Lexis, he wants to begin his work straight away; we hear strange noises during the ship upgrade, when it is all done, Lexis wants you to give the new vessel a quick test, so he can see it in working order...so test the ship, use it to reach a town on the Tri-force group of islands you seen earlier, remember the islands are located a little further in the western direction of Portravia..and North of Preamarl...head for the bottom island with a Town; enter this town and you will notice that this place is called Narvick...and if you have anything more to do outside of this place, the now would be a good time to do some of those things...you are approaching the ending stages of the game as from now! ¤¤¤¤¤¤¤¤¤¤¤ ± Narvick ± °°°°°°°°°°° MAIN GOALS ¤ Purchase all Zircon Gear, weapons and armours! ¤ Visit the elder and meet up with three ladies! ¤ Learn about the three towers, and the Divine armours! ¤ Equip your team once and for all, give them Zircon Gear! ¤ Narvick...change of music, and the final town in Lufia, this place is kind of isolated from the rest of the world, so everyone is surprised to see you; the shop here is cool, every weapon and armour is made of Zircon; this place will sell you some ultimate gear, which will be needed for the rest of the game; so lets get shopping...your characters should be equipped as follows, these are how my characters had their gear sorted....! ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :MAXIM:::::::::::::::::GUY:::::::::::::::::::ARTEA:::::::::::@*%::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :Weapon: Zirco Sword:::Weapon: Zirco Ax::::::Weapon: Zirco Rod::::: :Armour: Zircon Armor::Armour: Zircon Armor::Armour: Zircon Plate:: :Shield: Zirco Shield::Shield: Zirco Shield::Shield: Zirco Gloves:: :Helmet: Zirco Helmet::Helmet: Zirco Helmet::Helmet: Zirco Band:::: :::Ring: Dragon Ring:::::Ring: Rocket Ring:::::Ring: Power Ring:::: ::Jewel: Light Jewel::::Jewel: Gloom Jewel::::Jewel: Mysto Jewel::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ::SELAN::::::::::::::::: :::::::::::::::::::::::: ::Weapon: Zirco Whip:::: ::Armour: Zircon Plate:: ::Shield: Zirco Gloves:: ::Helmet: Zirco Band:::: ::::Ring: Mind Ring::::: :::Jewel: Silver Eye:::: :::::::::::::::::::::::: ¤ After you have a Zircon equipped team, head for the Northern house and speak to the elder, he will introduce you to three girls, Marie, Clare and Lisa; in this case these girls are here to give you assistance. You do want the Divine Equipment don't you? so lets listen to a little speech from the elder, and take Lisa to the Southern Tower, known as "Shuman" and this tower is on the same island as Narvick, so you can walk their within a second! ¤¤¤¤¤¤¤¤¤¤ ± Shuman ± °°°°°°°°°° MAIN GOALS ¤ Obtain the Pearl Armour! ¤ Defeat the Sinistral of Destruction! ¤ Escort Lisa to the peak of the tower! Items -> S.Ice Ring, S.Water Ring. S.Thun Ring, Pearl Armour ¤ You task here is to drop Lisa on the top of the tower, and claim the Divine Armour....but this isn't an easy task if your levels are low. I will now give you some directions on how to complete all three towers, please pay attention here...you may find these towers complicated. Now, walk forwards and head up some wide steps, head right and up even more steps, and follow this simple path until you reach a door; go inside this door and kill off the Sphinx; you should have access to some stairs, so head upstairs and along another path leading to another door, go inside and take the S.Ice Ring from the treasure box...now backtrack to the outside area before you killed a Sphinx, and keep going left until you have a choice two doors. If it's a fight with some Blue Dragons you need, go inside the door to your right, but if you are not in the mood for a worthless fight, you can enter the Left door so you can continue. ¤ When your inside a small room...it would be in your best interests to stun the Mega Cyclops or avoid him; make sure you go up those stairs and have a look inside the Left door, you can get your mitts on a S.Water Ring after you kill the Leech to be on the safe side. When you've acquired this ring you are obliged to continue, so head outside once again and enter the door to your Right, and avoid the Black Dragon..if he manages to catch you..use Holy magic spells such as Fry and Zap to kill him with ease, otherwise you should enter the door which follows on after the staircase. Another Sphinx lurks in the next room, but you can just ignore him and head up the stairs and through the door which follows, there's a leech and a dead end, the fight against this Leech is compulsory, so get rid of this fiend and go up the stairs which appear after the battle. ¤ Upon entering the stairs, you will find a door; go inside, and head up the stairs, it looks like two different paths here, but both paths lead to the same door; inside the door is a Blue Dragon..if needed, kill this fiend; I would make sure he dies quickly because he can unleash some dangerous spells and attacks. If your main desire is proceeding further through this game, go down the stairs, stun the Mega cyclops and head outside again, head up those steps and follow the path until you reach a door, if you want a S.Thun Ring! head for the stairs far right of the door and keep following along a one-way path until you find the treasure box...if you are still at this door, then by all means go inside; now kill off the Black Dragon, go up some stairs and head up some really wide steps; go inside the door and save your game, go up some more stairs and walk near the strange tombstone....you will have to rid yourself of a past enemy, who has somehow being revived by the Sinistral of Death...Erim; and the Sinistral is...GADES! The Sinistral of Destruction!!! -=-=-=-=-=-=-=-=-=-=-=-=- # Sinistral Boss: GADES # HP: 7,500 Weakness: Holy -=-=-=-=-=-=-=-=-=-=-=-=- ¥ Gades is back thanks to Erim...but he is a pushover at such a late stage in the game..he is weak against Holy magic spells and weapons, so give him a few blasts of Zap..and he will die soon! He does still cast "Destructo Wave" this is his weak spell, and I doubt he will ever use "Devastation" so he is the easiest boss of the games ending! If he gets murdered by your Zircon weapons; which is pretty normal, the he will drop 50,000 experience and 50,000 Gold Coins...not a bad little bonus for such an easy battle, and you will even be able to grab your Pearl Armour from the tombstone..Sweeeeeet! ¤ Life is so simple...you will get the Divine armour, which is worth equipping because of the cool IP technique; called Phoenix...It can restore everyones lives, HP and MP..what a BONUS! When you have the armour, Lisa will stay at the tower, if you want you can cast the escape spell to reach Narvick quicker and you can even stock up on some more potions and visit the elder of course! ¤ Time to get the second girl; she is waiting at the elders house, her name is Marie and she needs to be taken to the North-Eastern island..and to the tower of Strahda...this will be another place where you can find another piece of the Divine Gear, for Maxim, the Hero! ¤¤¤¤¤¤¤¤¤¤¤ ± Strahda ± °°°°°°°°°°° MAIN GOALS ¤ Obtain the Pearl Helmet! ¤ Defeat the Sinistral of Chaos! ¤ Escort Marie to the peak of this tower! Items -> Pearl Helmet ¤ This tower is similar to Shuman; you have the same type of mission too, you have to drop off the girl, kill a sinistral and obtain a piece of the Divine Gear. This tower is a nice challenge...first of all, head left and ignore the door, go up the steps and head forwards, then right and run up even more steps...you should be on a one way path leading to a door, with a Blue Dragon inside; now kill him, go up the stairs and follow on through the next door; you should be in a small room with an unavoidable Mega Cyclops, try using an instant death spell like Destroy or Dark Force on these monsters, most of the time those spells can be rather successful when you fight any type of Cyclops monster, when he bites the dust...by all means go upstairs, so your back on the road...ready to find another door! ¤ These doors are too easy to find, head along this path, enter the door and head up some more stairs while avoiding the Leech...and another leech will be lurking around in the next chamber, he needs to be killed so you can take the stairs into the next room, so this battle has some importance, do away with this fiend, go upstairs and up the staircase which follows. There's another door nearby...ignore the door, and head up the steps, keep going along this path, go left, down, left and up Three lots of steps, and finally enter the door; go upstairs...kill the Black Dragons, go upstairs again and you will be on the road once again! ¤ Very straight Forward from here, just head upwards and enter the door..save the game if needed and head up the stairs which follow and head for the next tombstone...a sinistral will appear. This is Amon, the sinistral of chaos, he is pretty straight forward with you too, hes annoyed by the likes of you, so he's going to kill you all; he even looks cool when you fight him, just check out his Lance and his Golden Armour, and the "Grey Hair"..! -=-=-=-=-=-=-=-=-=-=-=-= # Sinistral Boss: AMON # HP: 10,000 Weakness: Holy -=-=-=-=-=-=-=-=-=-=-=-= ¥ Amon is much stronger than Gades, although his HP isn't too high, he sure can kick some ass! He uses some level three magic spells such as Ice.Valk and Thunder, Amon can even use an attack known as Galactic lancer, which will cause over a Hundred damage to the whole team...and he may even throw in the odd Chaos wave to cause minimum amounts of damage to the whole team; if your party has low levels, make sure you think before you chuck your turns away on normal attacks, follow this simple pattern to succeed; Maxim should attack as normal, Guy should use the Beserker IP technique from his Zirco Shield to enhance everyones attack power, and he should keep on attacking after he's done this twice, Artea should use either Zap or Fry to cause some nice Holy damage, and Selan should be casting Valor and Champion when needed, and the odd Thunder/Firebird/Ice.Valk spell when shes got a free turn...Amon can be quite hard for a low-leveled team..if you are having a low-leveled game for fun! Still, when he's gone...you get 50,000 experience, and 50,000 Gold coins and the wonderful "Pearl Helmet" for Maxim...get you new headgear equipped and head back to Narvick! ¤ It's almost time for the final tower, so make sure all the Divine Gear is equipped on Maxim...then head for the elders house once again. This time you have one more girl left, she is Clare and she needs to reach the final tower located on the North-Western Island, this is the tower of Kamirno...and this needs to be activated fast, thanks to the movement of Doom island...let's go! ¤¤¤¤¤¤¤¤¤¤¤ ± Kamirno ± °°°°°°°°°°° MAIN GOALS ¤ Obtain the Pearl Shield! ¤ Escort Clare to the peak of this tower! ¤ Dual Blade...you will get it here! Items -> S.Fire Ring, Pearl Shield, Dual Blade ¤ This is the last of the three towers, and you do NOT have to fight one of the four Sinistrals here...it is strictly a challenging tower without a Boss. To begin, head forwards and through the only door in site, kill off the Black Dragons and head upstairs, head right and up some steps..you will find a door with a treasure box inside..you might as well get this treasure, for those of you who care...the treasure is a S.Fire Ring! Head outside, and follow the path while walking in a western direction...make sure you find a door, and go inside, avoid all the enemies here and go up the stairs. Head in the eastern direction and head North at the first turn, and up some steps, keep on going and enter the door...fight both monsters if you want, and continue up some more stairs...your back on the road once again! ¤ Okay, if you want to respect scenery, you will see a small statue of Cupid to your right...but you need to go in the Left direction and down some steps, go left again and enter the next chamber. Inside, avoid the monsters and head upstairs...walk forwards, then east and enter another door, go up the stairs and exterminate the Gorgon to reveal some hidden stairs...head up those new stairs, and go outside...walk in the eastern direction and then North because of the long steps...when you reach the top of these steps, go down the stairs and head outside of the small room...both paths lead to the same place, that place is a room with a Leech; for an easy escape, you should take the lower path...and I will give you directions so read carefully! ¤ I assume you took the lower door, well here goes...! Your inside a small room with a Mega Cyclops, I think you had better kill him...when he rots, head up the stairs, and through the door which follows..dispose of the Gorgon and go upstairs once again, you should take the upper door to avoid fighting, but if you need experience the door to your right is there...you'll end up in a room with a Leech, he must be killed, so do away with him and enter the staircase which appears. Head up three staircases and through a door to reach a save tile, now would be a great time for saving the game, so by all means do so! ¤ Up the stairs, you'll find a Tombstone..(Whats New?) and NO boss...instead of a boss coming, you will get an item for free, the item is part of the Divine Gear, and it's known as the "Pearl Shield" what a bonus...! Whats This? not him again, another Sinistral is standing right in front of you...it's Daos; he doesn't look too happy, whats he gonna do? what will happen to Maxim when Daos shows him true terror....find out when the Dual Blade appears! Daos will be provoked here so he begins with a nice little blasting attack...Maxim will get up like a true warrior and it will be Red energy vs Blue...It looks like a draw and Dual Blade chooses Maxim over Daos...now the real adventure begins with a True Hero and his loyal companions, his lovely wife, his new best mate and some Blue Haired Elven swordsman who highly respects him! Now...the final key to this puzzle sets herself in place and Doom island is halted, the scene swaps to Daos and Amon; it seems they've messed up the ship and you are going to have problems reaching them...won't Maxim and co. get the ship repaired! Amon says he took care of that problem too; what does he mean? Whatever you are thinking, Selan will warp the party back to Portravia...Lexis will give the ship repairs....and it's time for some story events! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Final Preparation ± (Story Events!) °°°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Witness a scene of romance, and the Return of Dekar! ¤ Finalize the gear equipped on your Doom Island Team! ¤ Take your new Air Balloon to Doom Island! ¤ Well, you will see some interesting things happen here...Lexis is going to repair the Excerion and Maxim wants to spend some time with his wife. Maxim asks Selan to stay in Portravia, she is rather offended and she tells him to shut his face...Selan really does love Maxim..so she will be with him until the very end, she wants to defeat Daos and return to their Jeros! Guy seems to be listening in..Artea starts to listen too, and they have a little talk about what will happen after Daos gets stuffed; Guy is going to invite all his friends over to party; soon after the talk finishes and Lexis has done the repairs on the Excerion...so go inside the lab and speak to him! He is going to move your vessel out ready for an attack on Doom Island...however the Sinistrals have sent some monsters to keep you busy, and the pressure on Doom island is weakening, so Maxim his wife and his two mates walk outside and check out the monsters...Look at them! there's a good few here, and this is going to take a while, so here goes..someone whom you know comes to help you in such a problem...he's as dumb as rock...it's the Magnificent "Dekar" and he was suppose to be six-foot under! He's alive and he will take care of the monsters, so you can now jump into the Hot-Air balloon and go to Doom Island, where the Sinistrals are! Amon tries to knock you out of the sky; and just to your surprise, he fails miserably, leaving all of you stranded on Doom Island, along with four Sinistrals! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Doom Island ± °°°°°°°°°°°°°°° MAIN GOALS ¤ Gades, The sinistral of Destruction must die! ¤ Amon...the sinistral of chaos must be killed! ¤ Erim...the sinistral of death should see the reaper! ¤ Daos is last...when he falls you beaten this game! ¤ Destruction of the mystic stones must take Place! Items -> Miracle × 9 ¤ Magical Selan...you should cast the "Light" spell; so she does, cool music from here, so keep walking forwards...as soon as you come to a Blue carpet; here comes a Sinistral, this is simply "Gades" the wimp of destruction; the only one who could have destroyed your ship better than Amon did...his main ambition is destruction after all...Okay, now we fight; make sure Dual Blade and the Pearl Gear is equipped, and begin the Assault!!! -=-=-=-=-=-=-=-=-=-=-=-=- # Sinistral Boss: GADES # HP: 7,500 Weakness: Holy -=-=-=-=-=-=-=-=-=-=-=-=- ¥ Armed with Destructo wave and normal attacks, Gades is lame when it comes to destroying strong humans; his attacks will do little damage and you will kill him with ease. Stick to Zap and Fry from Artea's bag of tricks; and make sure Maxim uses the IP technique from Dual Blade...known as Wave Motion; before a Sinistral Boss...everyones IP will be filled to Maximum, and for those of you who care, that is 255 points...Gades can be killed easily by a few rounds of Zap as well as a couple o' blows from the Dual Blade when it's charged with a Wave Motion technique. Stick to Zap and normal attacks, and make sure Selan heals your team when HP's go down rapidly; if Gades dies...which will happen; he drops 50,000 exp and 50,000 Gold! ¤ The Next one on your Hit List is Amon...so enter the Northern staircase and head upwards until you hit the Northern wall, go inside the door and follow the path in the eastern direction, enter the door and walk downwards inside the next room, go up the stairs and walk onto the stage...you will meet Amon once again....this time he's here to defend Daos, his master! So let's Dance! -=-=-=-=-=-=-=-=-=-=-=-= # Sinistral Boss: AMON # HP: 10,000 Weakness: Holy -=-=-=-=-=-=-=-=-=-=-=-= ¥ Chaos wave can cause confusion, and he's got a nice assortment of Level three magic spells, and of course the horrible Galactic Lancer technique...like the weakest Sinistral he hate your sacred magic spells such as Zap and Fry..begin this battle with "Wave Motion" and have Artea use his Zap spell...Selan could be used as a Healer...or an attacker if she's got the Super Sword equipped; on the Super Sword, you will get an Ikari Tech called "Holy Energy" even when she's standing on the back row this will do 800 or more damage! Guy should do some normal attacks and Maxim should be attacking with his Dual Blade, if HPs get low, let Selan or Artea use Valor...Maxim should always use Normal hits to cause loads of damage...at level 77 I managed to cause 1,200 damage with each hit from the Dual Blade; so I killed Amon in a few rounds! The reward for killing Amon....is the same as the reward for killing Gades...50,000 Exp. and 50,000 Gold Coins! ¤ Amon should now be dead...so go upstairs and walk forwards; you hear a voice from far above, it seems to be Daos...Cross the bridge he says, Selan thinks this is a trap and you can understand why, Meanwhile Artea and Guy have both crossed the bridge...soon after, Maxim and Selan join them, as you approach the stairs, the Female Sinistral appears, she gives her little intro and gets ready to attack, tis' Erim the Mistress of Death...perhaps the wife of the reaper, shes very strong compared to Gades and Amon too! -=-=-=-=-=-=-=-=-=-=-=-= # Sinistral Boss: ERIM # HP: 12,500 Weakness: Holy -=-=-=-=-=-=-=-=-=-=-=-= ¥ Check out her cool shield....it's living? Devastation Wave can cause instant death and Dark Fry can be really destructive...it can cause over 200+ Damage to the likes of Guy and Maxim! Okay, she's much harder than Amon...but you should begin with Wave Motion and follow on with Zap; Guy should attack as Normal, Selan should use Holy Energy and the Valor spell whenever HP's are reduced miserably...Maxim should stick with Normal attacks, these are very effective, they can do 2,400 damage on a Critical Blow...watch out for Erim's instant Death attacks, use Valor to revive the fallen allies, and keep using the Zap spell to inflict loads of damage per turn...she will die within five minutes or so...she drops 50,000 exp and 50,000 Gold once defeated! ¤ Erim's almost dead, she asks Maxim a few questions on his relationship with Selan and she disappears. Perhaps she is jealous of Selan? or maybe she's a little upset because shes so damn ugly....she is kind enough to leave a warp portal unguarded...this will take you into the final chamber..where you will face Daos, the Sinistral of Terror...and he's the final boss of this game! ¤ Sinistrals tend to get a little agitated when they are being beaten...Daos is no exception, he wants to get rid of you so he's going to do this himself; in this battle...there's not much of a strategy which is different to that of Erim...and this battle doesn't even have a different battle tune to the other sinistral bosses, and that is by far, the most disappointing thing in this game....he's not much of a challenge either...so now! Maxim will end his life with the Dual Blade, and he will restore peace to the world, so here we go! The Grand Finally begins here....!!!! -=-=-=-=-=-=-=-=-=-= # Final Boss: DAOS # HP: 20,000 Weakness: Holy -=-=-=-=-=-=-=-=-=-= ¥ Daos, is Terror itself, he uses some devastating attacks which can cause some Random Status effects! First of all, he's got an attack called Terror Wave; it causes a little damage and it can inflict Poison/Confuse status ailments which ain't too pretty. He also uses Dark Fry...this is better than Erim's version of the spell thanks to his higher intelligence status...Level three magic spells such as Firebird will be used here too, and he can do 150-200 damage with those too...This is the Final Battle so don't worry about your MP's, just give it all you've got...try to follow this strategy while your on with this battle...!!!! º Maxim! The Hero should begin with "Wave Motion" to up his status, his Magical wife should use Holy Energy, Artea should use Zap; and Guy should give Daos a taste of Zircon weaponry....(Normal attacks!) When Daos finishes his attack; Magical Selan should cast Valor, Artea should repeat the Zap spell to the end of this battle, and Maxim should join Guy in Normal attacks, if Selan can use one of her Ikari techniques within a turn without the whole team getting annihilated, then use Holy Energy once again...otherwise keep up the Valor spells and allow Maxim and Guy do the main attacks...Daos should be killed within ten minutes on a low level game...he even drops some experience and cash for you to spend....perhaps it's time Selan got some new jewelry from her loving husband...Now, what has Daos got up his sleeve...watch and learn!! » The end has finally come, what's gonna happen; looks as though Daos is going to have the last laugh after all, he is using the energy waves from his three deceased companions, Gades, Amon and Erim...Maxim tries to stop the waves alone, but he is not strong enough, he asks for Artea, Guy and Selan to help him, and once again it's red vs blue...success happens here...Maxim and his friends manage to destroy Daos with Maxim still standing..He checks on the two lads, and then walks over to his beloved wife, she looks as though shes still standing, but shes on her way out I believe; the Girl falls to the ground in severe pain...and if you've got a heart now is the time to feel sorry for her; or Cry! the choice is yours, soon after...Doom island starts to crumble, Artea and Guy make it across the bridge, however, Artea's Warp spell isn't strong enough to reach Selan and Maxim...she looks as though shes dead...and all could now be lost...but soon, Daos shows up, not only has he killed Maxim's wife, he wants to drop Doom Island onto Parcelyte, where Maxim's Child is living....How does Maxim stop this? Perhaps Iris will give some answers when she shows up! Its simple! Just destroy 3 mystical stones at the basement of Doom Island...so jump in the warp tile and start causing destruction....and NO! Gades is not here to help! « It's almost the end, you need to destroy three mystical stone, these are in different rooms, for the first one, move upwards and take a right turn, keep going along the path and destroy....head in the eastern direction, then move upwards again, go through the door into the second chamber! Enter the door which follows, head right and upwards, destroy the second stone, move in the eastern direction and move upwards again, access the door into the third and final chamber...! Head upwards, follow this long path to wind up at the final stone, looks as though Maxim cannot break this, Dual Blade helps you, and it finally shatters...that's the game over with, now watch the cool ending without me spoiling it for you...this ends the main walkthrough...so be amazed and try to make sense of this ending! « Well! Did you like this game....I was disappointed with the FINAL battle; no cool battle music and all! BUT you can go through the game once again...I've seen the game through once, so I decided to kill Daos and co. for a second time, although i've never completed this game "Twice" someone has given me some info on the games second completion...he is "Phoenix 1911" and I will now be obliged to explain two new modes after the game dies! REPLAY Mode! ------------ You gain 4× the NORMAL amounts of experience and gold within a battle, making it much easier to reach level 99...this is one of the best times to kill the EGG Dragon and to dispatch the monsters within the ANCIENT CAVE! GIFT Mode! ---------- You are inside the town of Gruberik, and you cannot leave, so you have one option; this is to reach the ancient cave, all you have to do is pick a team of four characters...certain combinations will help you break through this dungeon with ease! More enjoyable than the previous mode I suppose, and this is the ONLY time you can use TIA within this dungeon! -=-=-=-=-=-=-=- # Side Quests # -=-=-=-=-=-=-=- Isn't the game enough for ya' or do you need to know of a few side quests; so you can complete this game within a longer time period. Yes! This is indeed the Sidequests section of my guide, and it will explain about events which will not under any circumstances, fit in with the normal storyline. You should find this section useful, as it is as complete as it needs to be; but thats just my lousy opinion. Please read on' for more garbage......'.' ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± The Ancient Cave ± °°°°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Obtain all Ten Iris treasures! ¤ Defeat the Ancient Jelly! Items -> Brill Helm, Light Jewel, Dragon Ring ¤ The Ancient Cave, is a "Gades" sized dungeon, famous for having 99 floors; in this cave, you will find various red and blue chests, as well as a whole load of enemies. If you decide to draw a map of this place; then your not in look; as this cave changes its layout, everytime you enter the damn place. You will also be relegated back to level one, upon entering this cave; which doesn't pay off if you don't find any decent equipment straight away. This could be the hardest dungeon in the game; you must find items to survive; but to start off with, you will be given ten potions - which are the ones that heal around 30 Health points. You should also know; that the ancient cave has some strict rules for you to follow, these are listed below......'.' ººººººººººººººººººººººººººººº ± Rules of the Ancient Cave ± ººººººººººººººººººººººººººººº » You are NOT allowed to take items into the cave; you will be given 10 potions to start you off; after the potions are in your fair hands, you are expected to survive on the items scattered around inside the cave! » You ARE allowed to take the items retrieved from "BLUE CHESTS" out of the cave; red chest items will be sent to the 'Cleft of Dimension' never to be seen again! » You can only escape this dungeon by using the "Providence" Item; found on the 20th floor. You will only receive one of this item, everytime you take a look around the cave; so I wouldn't advise feeding this to a capsule monster! » You ARE allowed to Keep, all the Iris treasures found inside the cave, you will have no use for these; so why not take them to a proper museum; found in the town of Gruberik! ¤ Have you read the rules? Well, when you have, you might as well read the next few paragraphs; I have included a simple boss strategy for the Ancient Jelly; as well as a few helpful survival tips. Okay; first of all; potions are like Gold Dust; you may not be able to find a healing spell; such as "stronger" or Champion. Look out for any treasure chests, you should explore each of the floors completely; and hope for a Blue Chest occasionally. The Blue chests may contain items such as the "Sizzle Sword" or the "Ruse Armour", so you may find some useful gear; and you should also remember that Blue items can be taken in and out of the cave. ¤ To keep you levels high; you should attempt to defeat every single monster in your path; avoiding them will waste valuable experience points; and you may not be as prepared for the monsters on the upper floors of the cave. I personally would kill every monster in site; so I end up with a team the same level as the number of the current floor, so when you reach the final floor; you should be at level 99. ¤ You should enter the cave with a suitable team; e.g. Maxim, Guy, Selan and Dekar. As you can see, you have two magic users and two blokes with really high attacking stats; still, if you have Artea in your team; you will be even more prepared, as you do manage to get the "Fry" spell pretty quickly inside this cave. When you've obtained the "Providence" Item; you should avoid feeding your capsule monster, you wouldn't want to give him caviar on an empty stomach now' would you? ¤ Before you read the strategy, you should know that this place can take over six hours to complete, and ages if you fight against all the monsters. If you manage to reach the Final Floor, a.k.a. the 99th floor, then you are obliged to kill the Ancient Jelly, it's going to be a short battle. This boss can be hard, you'll need to defeat him within three rounds of attacking; you should be able to do this if you have the Myth Blade equipped, in this case have it equipped on Maxim...! LETS BEGIN! -=-=-=-=-=-=-=-=-=-=-=-=-=-=- # Elite Boss: ANCIENT JELLY # HP: 10,000 Weakness: Nothing!!! -=-=-=-=-=-=-=-=-=-=-=-=-=-=- ¥ This is one HARD battle, and I suggest all characters have their IP on 100% or you will regret this. Guy should be equipped with the Gades Blade, and Maxim should have the Myth Blade; Selan or Artea should have something that increases attack power, if needed equip a Mini Shield for it's Battle Lust Ikari technique. As long as Guy and Maxim have the desired weapons, you can cope with this battle, now lets concentrate on winning. To begin, have Maxim use the "Battlefury" attack to cause over 2,000 damage, Guy should use the "Octostrike" from his Gades Blade, and Artea should use Battle Lust, or some other attack boosting spell or item on Guy. Selan should cast the Thunder spell, and that's the first turn over. On average you should have done over 6,000 damage, and that's a good start; on the next turn, have Guy and Maxim use normal attacks, and the two magic users Artea and Selan should use some level 3 magic spells, of which Thunder seems to be the most effective. This should be repeated on the last turn, and if your lucky, the Jelly will die; leaving you satisfied, and worthy of taking the Key to your next destination the "ANCIENT CAVE" where you will find a few treasures that can be of use to you, now lets use the Providence item to continue, also, I failed to mention the cool music on this floor, it's just like the music from the Prologue of Lufia: The Fortress of Doom; although this has a very different style, so I have to admit the tune's are pretty different, but who cares, I personally prefer the Lufia 2 version of this tune.....! ¤ Alas, the Ancient Jelly has been defeated, and we have used the Providence item; so it's now time to claim some treasures; behind the reception desk is a locked door, the key you just obtained will open that door, inside you can take three new treasures, there's a Brill Helm, a Dragon Ring and a Light Jewel, that's pretty cool and you may revisit the ancient cave again, if you need more treasures, if you are interested, here are some of the items which I found in Blue chests, this is not a complete list of every item, but it is giving you some idea about what's on offer in this place, and I found the Engage Ring too; so I can get the Dragon Blade without paying 500,000 coins; and that just about covers this Sidequest for the time being; good look with the rest of the game, plus the other Sidequests; and make sure you manage to kill the Egg Dragon too!!! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Forfeit Island ± °°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Get your mitts on the DRAGON SWORD! ¤ Find the Casino known as MARKAO! ¤ Gain access to the VIP Room! ¤ Woahhh! Lets get our hands on a serious weapon, and lets make it a one that hurts dragons. Okay, this is one of my favourite places in the game, it's a place called Forfeit Island, and it's home of a casino called "Markao" where you can obtain the strongest sword in the game. Markao, is full of Minigames and most importantly people and prizes. You may want to know how to find the casino, so I will just say it can be found inside the Bar/Pub where you can buy some of those healing drinks. Upon entering this place, you'll notice a lot of girls, the guys are mostly people who run the slot machines, so if there's any ladies out there, then you can feel at home...'.' ¤ The blonde haired chick near the entrance says she likes "STRONG" gambling men. Heh, she looks like one of those elf people, perhaps shes from the same clan as Artea. The games in this place should be explained in detail, but the sprites in this casino, can't give you too much of an explanation for each of the games, so here is where I come in! Please read on and enjoy these mini games, and make sure you come out of this place, STINKIN' RICH! ....................... :: Adventure 7 Slots :: ``````````````````````` « The Traditional form of slots machines, five lines and three reels with some juicy looking fruit! To play simply get one, ten or a hundred coins and talk to the people in front of the machines...Winning the Adventure seven slots is one of the hardest tasks in this game, but the prize money is good if you did use 100 coins. Operations are fairly easy, use the "UP" arrow to select the rows, and allow them to spin; if you get a winning line then you will receive some coins as a prize. ...................... :: The Action Bingo :: `````````````````````` « You have a grid with 25 numbers, and to win at this game you have to form a row of five balls, the rows you can form can be Horizontal, Vertical or even Diagonal. Occasionally you will get a Golden Ball; if this ball is included within the making of a row, your prize money will be doubled; you have 13 balls in total, and if by any chance you get a row with only four balls, you can ask for a Lucky Ball; although it has no intentions of being moved; this game has a good payout if you can get three lines with four golden balls; so far I think the best I did was two rows with one Golden ball! ................ :: Black Jack :: ```````````````` « Good ol' Black Jack, perhaps one of the most famous card games around. To win at this game, you must get a better score than the other players, but there's a slight hitch in this game, if you get a score of anything over 21, then you have BUST! In other words you will have lost the game and your bet; if you do win, you will most likely get double your bet. All bets are between one and ninety nine coins, and you are most likely going to win at least twice your bet during each win, so read on and I will explain a few rules! ° If you get a Jack, Queen or King, it counts as a Ten! ° The ACE counts as a one if you have a score of eleven or more, but it counts as an eleven if your score is ten or below! ° If you can get five cards before you break 21, the you will get EIGHT times your bet; this is known as a FIVE-CARD TRICK! ° If you get exactly 21 on two cards, in other words a Ten, Jack, Queen or King paired with an ace, then you will get FOUR times your bet; this will occur often too! ° Their's something called a storm!!! although I have no idea what the pay out for that is, but for those of you who want to know what it is, I think you have to get three of the same number in three cards! ° If the computer gets the same score as you, there's a chance you may lose; I don't know what invokes this yet, but I will find this out for you, as soon as possible.....'.' .................. :: Flower Slots :: `````````````````` « Lots o' Flowers on this slot machine rather than the traditional fruit, this machine can be one of the easiest ways to making a fortune. This machine has three reels like a normal slot machine, but it has two different scores; you can win credits as your prize, but these cap at total of 50; although this happens, the extra credits you earn will be added to your coin total. The other score is the Jackpot; it will give you turns in the bonus mode; to get some Jackpot points, you must get three bars or sevens in the normal mode. You get control of the reels this time, so you can stop them whenever you fell lucky, and if you get three sevens you will have 30 spins to win some major cash; you should be able to get at least 3,000 coins within that time. That's good, but it will still take you a long time to get the Dragon Blade! ................................ :: Five Card Stud :: VIP Room :: ```````````````````````````````` « Well....I never actually understood this game very well, all I know is that when I play this, I get loads of coins. I think the Key role in this game is bluffing, and it does appear to be similar to Poker in most respects. To win this game...hmmm...why not start with an insane bet like 99 coins, this will make the pot total high; and you can fold at anytime using the "B" button. I think it works something like this, you begin with two cards, your first card will not be shown to the opponent; if you get something as common as a pair, you will receive ten times the bets of all your opponents; but that's only if you remain unbeaten; so if someone else gets a Prile, then you will lose, and that's not what you want to happen. :::::::::::::::::::::::::::: :: Obtaining the VIP Card :: :::::::::::::::::::::::::::: ¤ Hmmm....I did mention the VIP Card, you can get this from Prince Leon at his home office, in the town of Auralio! This Card is used to access the VIP Room in the back of Forfeit Island's Casino; and it means you can now play at the Five Card Stud table with the upperclass people; you certainly are a VIP when you access those rooms. Prince Leon will give this card to you only if you speak to him twice, it's well worth the bother, believe me!!! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± The Egg Dragon ± °°°°°°°°°°°°°°°°°° MAIN GOALS ¤ Obtain Eight Dragon eggs! ¤ Claim one of your Prizes! ¤ Destroy the Egg Dragon! -> When you reach Level 99! Items -> You get a choice of four different prizes!!! ¤ Okay, so this is the place where you can fight the Egg Dragon, although you should only fight him when you've taken all his prizes; and when you reach Level 99. Did you hear me say "PRIZES", yes that is correct, you can get 4 different rewards for collecting eight dragon eggs, these rewards are good in most circumstances, but If I were you, I would forget about the fruits! The rewards are as follows:- <> Set of 60 stat boosting potions...10 of each kind, you know the stuff! <> Set of 160 Capsule monster fruits.Don't pick these! <> An "OLD" Shield...................Can be equipped on Guy! (Good DFP!) <> Set of "SUPER" Rings..............Not sure how many, but quite a few! If you manage to stuff the egg Dragon...you are rewarded as follows:- <> The "Delightful" Egg Ring.........Boost's all stats to Max (999!) <> An "EGG" Sword....................Fairly poor weapon, good Ikari Tech! <> 60,000 Exp and 60,000 GP..........Sweeeeeet! After taking all those prizes, in other words after collecting 40 dragon eggs in total, the egg dragon will be rather unhappy, he isn't pleased because you are being greedy, he has given you all that stuff and still you ask for more. The egg dragon has decided it's time for a fight, so you can either fight him or not fight him, and make sure you select the top option if you don't wish to battle him; if you do want to fight this creature, you need to be level 95 or more, if you are level 60-70 you may have a chance with all the right gear equipped...The strategy will be pretty good hopefully..but is this Egg Dragon as hard as people say, you will indeed have a rough time here, but I won this battle when my party was at Levels 65-66, and that took me almost 20 minutes! You will probably want to know what gear I used, and I will now tell you, so despite what most people say, it is possible to beat the Egg Dragon with your team at levels below 99; although I wouldn't go any lower than levels 60-65 due to the high damage from the Dragon's attacks...Okay! here is what I used! ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :MAXIM - Level 66::::::GUY - Level 65::::::::ARTEA - Level 65:::::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :Weapon: Zirco Sword:::Weapon: Zirco Flail:::Weapon: Arty's Bow:::: :Armour: Bright Armor::Armour: Revive Armor::Armour: Magic Scale::: :Shield: Holy Shield:::Shield: Old Shield::::Shield: Rune Gloves::: :Helmet: Crysto Helm:::Helmet: Crysto Helm:::Helmet: Holy Cap:::::: :::Ring: S-Myst Ring:::::Ring: S-Power Ring::::Ring: Hi-Power Ring: ::Jewel: Gorgon Rock::::Jewel: Evil Jewel:::::Jewel: Kraken Rock::: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: :SELAN - Level 65:::::: ::::::::::::::::::::::: Those Items are "NOT" what I would recommend, I have :Weapon: Super Sword::: to say these must be the bare minimum gear to be used :Armour: Royal Dress::: in such a complex battle; do not have your characters :Shield: Gauntlet:::::: equipped this badly unless you can't be bothered to :Helmet: Holy Cap:::::: raid the "Ancient Cave" so you can get hold of some :::Ring: S-Witch Ring:: cool items....! ::Jewel: Mysto Jewel::: ::::::::::::::::::::::: ¤ Don't bother going anywhere near the Dragon unless you have a Gorgon Rock and an Old sword to use in battle; those items both have IP techniques which can cause severe damage to the Egg Dragon, and one more thing...you should bring some fire protection gear to this battle; plus you should also make sure all party members, apart from GUY have the Valor/Courage/Shield/Trick spells; you will need these just to up your stats a little. Now! on with the strategy, so read carefully and enjoy fighting this Boss, despite it's difficulty! -=-=-=-=-=-=-=-=-=-=-=-=-= # Elite Boss: EGG DRAGON # HP: 65,500 Weakness: Nothing!!! -=-=-=-=-=-=-=-=-=-=-=-=-= ¥ Flames of doom, and the Phoenix Resurrection in one, this is one tough Dragon as he can use both Holy and Fire elemental attacks...he even has a fair share of devastating Physical attacks. Now let's begin by describing his attacks; first off, he has an attack called "Sunny-Side Up" and to be fair; and this attack can cause major damage to your whole party; in perspective, this has to be at least twice as powerful as the Zap spell! "Sunny-Side up" is a Flame attack...so if you have the Fire Gear I mentioned before, you will be able to absorb most of the damage from these attacks. The other attack that hit's all party members, is his "ZAP" spell, this is a Holy Spell as you know, and it is fairly effective against a unprepared team..in my case even this spell did over 200 damage to Guy...and to be honest most of my characters were knocked you quickly, apart from Maxim and Artea. After those attacks, the Egg Dragon could use a very strong physical attack called "Scrambled Egg" and this alone only hits one ally, but if their defense is somewhat poor, then you've got a problem! The last of his attacks just confuses people, and to be fair; I have to say this is the most annoying of all...as you may recall, Confusing can be a major problem, due to the fact that it makes your allies attack each other; and if someone like Guy hits Selan, she will be mortally wounded, or she may even fall...not a pretty site. Now! let's win this battle, make sure Maxim is the one who casts Valor; as he should have more HP than Artea and Selan...you should equip Artea with the Gorgon Rock as he will attack first, Guy should attack normally, and Selan should keep Maxim's MP's up and use spells like Trick, Courage and Shield! Follow that simple pattern, until the Egg Dragon is loosing below a thousand HP to your "Battle Cry" or "Ax Attack" IP techs and just allow Artea to attack normally, if needed, Guy could also chip in with the healing, by using some healing Ikari techniques. If the Battle Cry technique starts to do 1,000 or below, this will mean the Egg Dragon has less than 7,000 Hit points left, and if that's the case, then you have almost won this battle...and one last thing to end with! DO NOT! under any circumstances use Offensive Magic spells, these will do too little damage to the Egg Dragon and to be fair, offensive magic attacks are a load o' Trash in this battle! ¤ When the Egg Dragon dies, you will receive 60,000 experience points & 60,000 Gold Coins...and just so this battle has not been a complete waste of time; the Dragon also gives you the Egg Ring and the Egg Sword. The sword isn't up to much, but the Egg Ring rocks...it will boost all your stats to Max, which is 999 points for anything apart from the GUT Stat...which caps at 199; and this means you can equip the Egg Sword, without worrying about it's extremely low attack power! You can even use armours like the "Seethru Silk" so you can use some good healing IP Techniques! What a BONUS! -=-=-=-=-=-=-=-=-= # Shops/Finances # -=-=-=-=-=-=-=-=-= This is the Gold Exchange Section of my Lufia II FAQ; I have decided to include a full list of all the shops in the game. This section is here for fun only; It has no real meaning, and will probably never need to be read; but it is here if you want to take a peak; and it does make my guide a little more complete. So be amazed by my neatness of writing lists, and keep on reading; and last of all please enjoy the pointless stuff provided here! ¤¤¤¤¤¤¤¤¤ ± Elcid ± °°°°°°°°° Room Cost: Free! Useful Items: "Strong" Spell ««««««««««««««««««««««« ± Tia's General Store ± °°°°°°°°°°°°°°°°°°°°°°° Items -=-=- ¤ Potion - 8G ¤ Antidote - 6G ¤ Warp - 120G ¤ Escape - 100G ¤ Boomerang - 20G Weapons -=-=-=- ¤ Frying Pan - 10G ¤ Knife - 13G ¤ Small Knife - 20G ¤ Rapier - 100G Armours -=-=-=- ¤ Apron - 60G ¤ Dress - 90G ¤ Cloth - 140G ¤ Pot - 30G ¤ Chop Board - 30G ¤ Small Shield - 100G ««««««««««««««« ± Magic Store ± °°°°°°°°°°°°°°° Spells -=-=-= ¤ Strong - 200G - 3mp ¤ Poison - 300G - 2mp ¤ Spark - 300G - 3mp ¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Sundletan ± °°°°°°°°°°°°° Room Cost: 10G Useful Items: Battle Knife from the General Store! ««««««««««««««««« ± General Store ± °°°°°°°°°°°°°°°°° Items -=-=- ¤ Potion - 8G ¤ Antidote - 6G ¤ Awake - 10G ¤ Shriek - 5G ¤ Warp - 120G ¤ Escape - 100G ¤ Boomerang - 20G Weapons -=-=-=- ¤ Rapier - 100G ¤ Battle Knife - 200G - %IP%....Thunder Blast ¤ Dagger - 400G ¤ Whip - 300G - %IP%......Flame Blast Armours -=-=-=- ¤ Dress - 90G ¤ Cloth - 140G ¤ Hide Armor - 250G ¤ Frock - 400G - %IP%..........Healing ¤ Beret - 150G - %IP%.........Sluggish ¤ Cap - 240G ¤ Headband - 600G - %IP%........Forgetful ¤ Small Shield - 100G ««««««««««««««««««««««« ± Granny's Spell Shop ± °°°°°°°°°°°°°°°°°°°°°°° Spells -=-=-= ¤ Strong - 200G - 3mp ¤ Poison - 300G - 2mp ¤ Spark - 300G - 3mp ¤ Drowsy - 1,000G - 3mp ¤ Droplet - 400G - 4mp «««««««« ± Café ± °°°°°°°° Beverages -=-=-=-=- ¤ Green Tea - 10G - Used for?...... ¤ Pear Cider - 10G - Restores....8HP # These items will not restore ¤ Sour Cider - 20G - Restores...10HP health when used in battle; ¤ Lime Cider - 40G - Restores...15HP instead these will increase ¤ Plum Cider - 80G - Restores...20HP the attack power of one team ¤ Apple Cider - 1,000G - Restores..165HP member.../\/ ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Alunze Kingdom ± °°°°°°°°°°°°°°°°°° Room Cost: 20G Useful Items: Mini Shield and Short Sword ««««««««««««««««« ± General Store ± °°°°°°°°°°°°°°°°° Items -=-=- ¤ Potion - 8G ¤ Antidote - 6G ¤ Hi-Potion - 100G ¤ Awake - 10G ¤ Shriek - 5G ¤ Mystery Pin - 30G ¤ Warp - 120G ¤ Escape - 100G ¤ Boomerang - 20G Weapons -=-=-=- ¤ Mace - 600G ¤ Long Knife - 800G ¤ Short Sword - 900G - %IP%.......Ice Attack Armours -=-=-=- ¤ Frock - 400G - %IP%..........Healing ¤ Robe - 450G ¤ Cloth Armor - 600G - %IP%.........Antidote ¤ Headband - 600G - %IP%........Forgetful ¤ Cloth Helmet - 450G ¤ Hide Shield - 400G ¤ Buckler - 600G ¤ Mini Shield - 800G - %IP%......Battle Lust «««««««««« ± Casino ± °°°°°°°°°° Coins -=-=- ¤ 1 Coin - 10G ¤ 10 Coins - 100G ¤ 50 Coins - 500G ¤ 100 Coins - 1,000G Items -=-=- ¤ Flame Charm - 400 Coins ¤ Statue - 200 Coins ¤ Zap Charm - 400 Coins ¤ Rage Knife - 1,000 Coins - %IP%..Bomb Attack ¤ Seethru Cape - 10,000 Coins - %IP%......Miracle ¤¤¤¤¤¤¤¤¤¤ ± Tanbel ± °°°°°°°°°° Room Cost: Free! Useful Items: Kukri for the Weapon Store! ««««««««««««««««««« ± Equipment Store ± °°°°°°°°°°°°°°°°°°° Weapons -=-=-=- ¤ Long Knife - 800G ¤ Wire - 1,200G - %IP%.....Water Attack ¤ Short Sword - 900G - %IP%.......Ice Attack ¤ Kukri - 1,500G - %IP%....Thunder Blast Armours -=-=-=- ¤ Tough Hide - 800G - %IP%......Re-energize ¤ Light Dress - 1,000G - %IP%......Re-energize ¤ Light Armor - 1,200G - %IP%.......Free Magic ¤ Hide Helmet - 800G ¤ Wood Shield - 1,200G ¤ Bracelet - 1,400G - %IP%.........Ironclad ««««««««««««««« ± Magic Store ± °°°°°°°°°°°°°°° Spells -=-=-= ¤ Spark - 300G - 3mp ¤ Droplet - 400G - 4mp ¤ Gale - 500G - 4mp ¤ Flash - 600G - 5mp ¤ Strong - 200G - 3mp ¤ Poison - 300G - 2mp ¤ Drowsy - 1,000G - 3mp ¤ Confuse - 1,000G - 3mp «««««««««««««« ± Item Store ± °°°°°°°°°°°°°° Items -=-=- ¤ Hi-Potion - 100G ¤ Awake - 10G ¤ Shriek - 5G ¤ Mystery Pin - 30G ¤ Warp - 120G ¤ Escape - 100G ¤ Magic Guard - 50G ¤ Big Boomer - 500G ¤¤¤¤¤¤¤¤¤¤¤¤ ± Clamento ± °°°°°°°°°°°° Room Cost: 20G Useful Items: "Spark"..."Flash"..."Gale"..."Escape" Spells! ««««««««««««««««« ± General Store ± °°°°°°°°°°°°°°°°° Items -=-=- ¤ Hi-Potion - 100G ¤ Awake - 10G ¤ Shriek - 5G ¤ Mystery Pin - 30G ¤ Warp - 120G ¤ Escape - 100G ¤ Power Gourd - 100G ¤ Big Boomer - 500G Weapons -=-=-=- ¤ Kukri - 1,500G - %IP%....Thunder Blast ¤ Rod - 1,800G Armours -=-=-=- ¤ Light Armor - 1,200G - %IP%.......Free Magic ¤ Baggy - 1,600G ¤ Red Beret - 1,000G - %IP%......SpellStruck ¤ Wood Helmet - 1,400G ¤ Wood Shield - 1,200G ¤ Bracelet - 1,400G - %IP%.........Ironclad ««««««««««««««« ± Magic Store ± °°°°°°°°°°°°°°° Spells -=-=-= ¤ Spark - 300G - 3mp ¤ Droplet - 400G - 4mp ¤ Gale - 500G - 4mp ¤ Flash - 600G - 5mp ¤ Strong - 200G - 3mp ¤ Bravery - 1,000G - 3mp ¤ Release - 800G - 2mp ¤ Escape - 1,000G - 8mp ««««««««««««««« ± Glass Store ± °°°°°°°°°°°°°°° Items -=-=- ¤ Ear Jewel - 500G ¤ Glass Ring - 1,000G - %IP%..........Confuse ¤ Glass Brace - 800G ¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Parcelyte ± °°°°°°°°°°°°° Room Cost: 50G Useful Items: Franshiska Axe and the Chainmail from the Equipment Store! ««««««««««««««««««« ± Equipment Store ± °°°°°°°°°°°°°°°°°°° Weapons -=-=-=- ¤ Chain - 2,200G - %IP%......Dive Bomber ¤ Franshiska - 2,600G Armours -=-=-=- ¤ Chainmail - 3,000G ¤ Tight Dress - 2,850G - %IP%.........Reawaken ¤ Iron Mail - 3,500G - %IP%...Paralysis Cure ¤ Glass Cap - 1,300G ¤ Blue Beret - 2,300G ¤ Brone Helmet - 2,500G - %IP%...........Menace ¤ Stone Helmet - 2,900G - %IP%........Weakpoint ¤ Kite Shield - 2,200G - %IP%............Fleet ¤ Tough Gloves - 2,600G «««««««««««««« ± Item Store ± °°°°°°°°°°°°°° Items -=-=- ¤ Hi-Potion - 100G ¤ Regain - 500G ¤ Awake - 10G ¤ Shriek - 5G ¤ Mystery Pin - 30G ¤ Warp - 120G ¤ Escape - 100G ¤ Mind Gourd - 100G ¤ Big Boomer - 500G ¤¤¤¤¤¤¤¤¤¤¤¤ ± Gordovan ± °°°°°°°°°°°° Room Cost: 20G This town is blown to pieces by Gades (One of the Sinistrals); so what makes you think that you will find anyone doing business here. The only person making any money here is the Inn Keeper, who seems to be renting rooms to people for a cool 20G. ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Merix Village ± °°°°°°°°°°°°°°°°° Room Cost: 20G Useful Items: Gladius Sword from General Store! ««««««««««««««««« ± General Store ± °°°°°°°°°°°°°°°°° Items -=-=- ¤ Hi-Potion - 100G ¤ Escape - 100G ¤ Warp - 120G ¤ Big Boomer - 500G Weapons -=-=-=- ¤ Gladius - 2,400G - %IP%......Holy Energy Armours -=-=-=- ¤ Toga - 3,600G ¤ Cloche - 3,000G ««««««««««««««« ± Magic Store ± °°°°°°°°°°°°°°° Spells -=-=-= ¤ Fireball - 6,000G - 6mp ¤ Fake - 2,000G - 4mp ¤ Trick - 2,000G - 5mp ¤ Escape - 1,000G - 8mp ¤ Warp - 2,000G - 8mp ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Bound Kingdom ± °°°°°°°°°°°°°°°°° Room cost: 30G Useful Items: Bronze Sword, Stone Plate and some Fire/Ice Balls! ««««««««««««««««««« ± Equipment Store ± °°°°°°°°°°°°°°°°°°° Weapons -=-=-=- ¤ Staff - 3,600G ¤ Scimitar - 4,400G - %IP%.......Ice Attack ¤ Bronze Sword - 5,000G - %IP%.....Water Attack Armours -=-=-=- ¤ Chain Armor - 4,500G ¤ Thick Cloth - 4,700G - %IP%...Paralysis Cure ¤ Stone Plate - 4,850G - %IP%..........Reviver ¤ Iron Helmet - 3,600G - %IP%.............Slow ¤ Tight Helmet - 3,800G ¤ Round Shield - 4,600G «««««««««««««« ± Item Store ± °°°°°°°°°°°°°° Items -=-=- ¤ Hi-Potion - 100G ¤ Regain - 500G ¤ Warp - 120G ¤ Escape - 100G ¤ Ice Ball - 200G <- Could be fed to Level one Capsule Monsters! ¤ Fire Ball - 200G <- Could be fed to Level one Capsule Monsters! ¤ Big Boomer - 500G ¤¤¤¤¤¤¤¤¤ ± Aleyn ± °°°°°°°°° Room Cost: 10G Useful Items: "Stronger" and "Rally" Spells! ««««««««««««««««« ± General Store ± °°°°°°°°°°°°°°°°° Items -=-=- ¤ Hi-Potion - 100G ¤ Regain - 500G ¤ Warp - 120G ¤ Escape - 100G ¤ Ice Ball - 200G ¤ Fire Ball - 200G ¤ Big Boomer - 500G Weapons -=-=-=- ¤ Hand Ax - 6,000G - %IP%......Bomb Attack ¤ Long Staff - 6,200G Armours -=-=-=- ¤ Thick Cloth - 4,700G - %IP%...Paralysis Cure ¤ Stone Plate - 4,850G - %IP%..........Reviver ¤ Long Robe - 5,000G - %IP%....Power Healing ¤ Turban - 4,100G - %IP%...........Dimwit ¤ Plate Cap - 4,500G ¤ Round Shield - 4,600G ¤ Tecto Gloves - 4,300G - %IP%........Lightbulb ««««««««««««««« ± Magic Store ± °°°°°°°°°°°°°°° Spells -=-=-= ¤ Vortex - 8,000G - 7mp ¤ Blizzard - 9,000G - 8mp ¤ Stronger - 5,000G - 8mp ¤ Warp - 2,000G - 8mp ¤ Rally - 15,000G - 10mp «««««««« ± Café ± °°°°°°°° Beverages -=-=-=-=- ¤ Pear Cider - 10G - Restores....8HP # These items will not restore ¤ Sour Cider - 20G - Restores...10HP health when used in battle; ¤ Lime Cider - 40G - Restores...15HP instead these will increase ¤ Plum Cider - 80G - Restores...20HP the attack power of one team ¤ Apple Cider - 1,000G - Restores..165HP member.../\/ ¤¤¤¤¤¤¤¤¤¤¤¤ ± Gruberik ± °°°°°°°°°°°° Room Cost: 20G Useful Items: War Rapier from General Store! ««««««««««««««««« ± General Store ± °°°°°°°°°°°°°°°°° Items -=-=- ¤ Hi-Potion - 100G ¤ Regain - 500G ¤ Warp - 120G ¤ Escape - 100G ¤ Confuse Ball - 100G ¤ Sleep Ball - 100G ¤ Big Boomer - 500G Weapons -=-=-=- ¤ War Rapier - 7,600G - %IP%....Thunder Blast ¤ Long Sword - 8,000G Armours -=-=-=- ¤ Long Robe - 5,000G - %IP%....Power Healing ¤ Plated Cloth - 5,800G ¤ Turban - 4,100G - %IP%...........Dimwit ¤ Plate Cap - 4,500G ¤ Roomy Helmet - 4,800G ¤ Round Shield - 4,600G ¤ Tecto Gloves - 4,300G - %IP%........Lightbulb ¤ Big Shield - 5,900G «««««««« ± Café ± °°°°°°°° Funny enough, this place does not sell beverages, the sprites in this place are here to give you some extra tips on the ancient cave. This is also a museum in some respects, if you get your hands on a few Iris Treasures, this is where you can get them displayed...otherwise this is a normal building with nothing to offer...which makes it rather sad! ¤¤¤¤¤¤¤¤¤¤¤¤ ± Narcysus ± °°°°°°°°°°°° Room Cost: Free! (After saving the Girl's!) Useful Items: War Rapier from Weapon Store! ««««««««««««««««««« ± Equipment Store ± °°°°°°°°°°°°°°°°°°° Weapons -=-=-=- ¤ War Rapier - 7,600G - %IP%....Thunder Blast ¤ Long Sword - 8,000G Armours -=-=-=- ¤ Long Robe - 5,000G - %IP%....Power Healing ¤ Plated Cloth - 5,800G ¤ Turban - 4,100G - %IP%...........Dimwit ¤ Plate Cap - 4,500G ¤ Roomy Helmet - 4,800G ¤ Round Shield - 4,600G ¤ Tecto Gloves - 4,300G - %IP%........Lightbulb ¤ Big Shield - 5,900G «««««««««««««« ± Item Store ± °°°°°°°°°°°°°° Items -=-=- ¤ Hi-Potion - 100G ¤ Regain - 500G ¤ Warp - 120G ¤ Escape - 100G ¤ Ice Ball - 200G ¤ Fire Ball - 200G ¤ Big Boomer - 500G ¤¤¤¤¤¤¤¤¤¤¤¤ ± Karlloon ± °°°°°°°°°°°° Room Cost: 20G Useful Items: "Fireball"..."Bolt"..."Vortex"..."Blizzard"..."Absorb" Spells! Metal Mail and Tight Turban from the General Store! ««««««««««««««««« ± General Store ± °°°°°°°°°°°°°°°°° Items -=-=- ¤ Hi-Potion - 100G ¤ Regain - 500G ¤ Warp - 120G ¤ Escape - 100G ¤ Magic Guard - 50G ¤ Power Gourd - 100G ¤ Big Boomer - 500G ¤ Mind Gourd - 100G Weapons -=-=-=- ¤ Cutter Whip - 9,100G - %IP%......Dive Bomber ¤ Multi Sword - 9,450G - %IP%......Bomb Attack Armours -=-=-=- ¤ Iron Plate - 5,950G - %IP%..........Reviver ¤ Metal Mail - 6,250G - %IP%......Sacred Song ¤ Tight Turban - 5,000G - %IP%.......Vulnerable ¤ Rock Helmet - 5,700G - %IP%.......Weaponweak ¤ Tall Shield - 6,000G - %IP%.........Beserker ¤ Silvo Shield - 6,900G - %IP%.....Aura Protect ¤ Plate Helmet - 5,500G ««««««««««««««« ± Magic Store ± °°°°°°°°°°°°°°° Spells -=-=-= ¤ Bolt - 10,000G - 10mp ¤ Fireball - 6,000G - 6mp ¤ Vortex - 8,000G - 7mp ¤ Blizzard - 9,000G - 8mp ¤ Stronger - 5,000G - 8mp ¤ Perish - 15,000G - 4mp ¤ Absorb - 20,000G - 1mp ¤ Waken - 5,000G - 4mp ¤¤¤¤¤¤¤¤¤¤¤¤ ± Treadool ± °°°°°°°°°°°° Room Cost: 50G Useful Items: Silk Toga, Silver Armor and Rock Breaker from the Weapon Store! ««««««««««««««««««« ± Equipment Store ± °°°°°°°°°°°°°°°°°°° Weapons -=-=-=- ¤ Rock Breaker - 9,850G - %IP%....Thunder Blast ¤ Bronze Ax - 9,700G - %IP%......Bomb Attack ¤ Morning Star - 10,000G ¤ Vice Pliers - 6,000G Armours -=-=-=- ¤ Silver Armor - 7,200G - %IP%.......Magic Cure ¤ Silk Toga - 6,300G - %IP%....Power Healing ¤ Light Jacket - 7,600G ¤ Plated Cloth - 5,800G ¤ Iron Plate - 5,950G - %IP%..........Reviver ¤ Glass Cloche - 5,200G ¤ Metal Cloche - 6,300G ¤ SilverHelmet - 6,800G - %IP%.............Slow ¤ Spike Shield - 7,500G ¤ Slash Shield - 7,500G - %IP%......Battle Lust «««««««««««««« ± Item Store ± °°°°°°°°°°°°°° Items -=-=- ¤ Hi-Potion - 100G ¤ Regain - 500G ¤ Warp - 120G ¤ Escape - 100G ¤ Magic Guard - 50G ¤ Power Gourd - 100G ¤ Mind Gourd - 100G ¤ Big Boomer - 500G ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Forfeit Island ± °°°°°°°°°°°°°°°°°° Room Cost: 20G Useful Items: Dragon Blade....which can be obtained at the Casino of an insane 600,000 coins...and the Seethru Silk which can also be purchased at the casino for as little as 10,000 coins, both of these items have very good IP techniques...give the Dragon Blade to Maxim and the Seethru Silk to Selan..make sure she's on the back row!! «««««««««««««««« ± Weapon Store ± °°°°°°°°°°°°°°°° Weapons -=-=-=- ¤ Rock Breaker - 9,850G - %IP%....Thunder Blast ¤ Bronze Ax - 9,700G - %IP%......Bomb Attack ¤ Morning Star - 10,000G ¤ Vice Pliers - 6,000G ¤ Coma Hit - 8,000G - %IP%....Sleep Stinger «««««««««««««««« ± Armour Store ± °°°°°°°°°°°°°°°° Armours -=-=-=- ¤ Silver Armor - 7,200G - %IP%.......Magic Cure ¤ Silk Toga - 6,300G - %IP%....Power Healing ¤ Light Jacket - 7,600G ¤ Plated Cloth - 5,800G ¤ Iron Plate - 5,950G - %IP%..........Reviver ¤ Glass Cloche - 5,200G ¤ Metal Cloche - 6,300G ¤ SilverHelmet - 6,800G - %IP%.............Slow ¤ Spike Shield - 7,500G ¤ Slash Shield - 7,500G - %IP%......Battle Lust «««««««««««««« ± Item Store ± °°°°°°°°°°°°°° Items -=-=- ¤ Potion - 8G ¤ Hi-Potion - 100G ¤ Ex-Potion - 500G ¤ Antidote - 6G ¤ Warp - 120G ¤ Escape - 100G ¤ Regain - 500G ¤ Awake - 10G ¤ Shriek - 5G ¤ Mystery Pin - 30G ¤ Magic Guard - 50G ¤ Boomerang - 20G ¤ Big Boomer - 500G ¤ Ice Ball - 200G ¤ Fire Ball - 200G ¤ Confuse Ball - 100G ¤ Sleep Ball - 100G ¤ Power Gourd - 100G ¤ Mind Gourd - 100G «««««««««« ± Casino ± °°°°°°°°°° Coins -=-=- ¤ 1 Coin - 10G ¤ 10 Coins - 100G ¤ 50 Coins - 500G ¤ 100 Coins - 1,000G Items -=-=- ¤ Statue - 200 Coins ¤ Magic Lamp - 15,000 Coins ¤ Jewel Sonar - 20,000 Coins ¤ Fortune Whip - 50,000 Coins ¤ Dragon Blade - 500,000 Coins - %IP%.......Dragonfire ¤ Seethru Silk - 10,000 Coins - %IP%.....Regeneration ¤ Bunny Suit - 60,000 Coins - %IP%....Magic Rebirth ¤ Bunny Ears - 40,000 Coins - %IP%.....Swordspliter ¤ Bunny Lady - 40,000 Coins - %IP%.........Beserker ¤ Bunny Sword - 60,000 Coins - %IP%.......Battlefury ¤ Bunny Ring - 20,000 Coins - %IP%..........Thunder «««««««« ± Café ± °°°°°°°° Beverages -=-=-=-=- ¤ Pear Cider - 10G - Restores....8HP # These items will not restore ¤ Sour Cider - 20G - Restores...10HP health when used in battle; ¤ Lime Cider - 40G - Restores...15HP instead these will increase ¤ Plum Cider - 80G - Restores...20HP the attack power of one team ¤ Apple Cider - 1,000G - Restores..165HP member.../\/ ¤¤¤¤¤¤¤¤¤¤¤ ± Dankirk ± °°°°°°°°°°° Room Cost: 40G Useful Items: Broadsword and Silver Mail from the General Store! You should also purchase the "Mirror" Spell...it costs a damn fortune however....! ««««««««««««««««« ± General Store ± °°°°°°°°°°°°°°°°° Items -=-=- ¤ Hi-Potion - 100G ¤ Regain - 500G ¤ Magic Guard - 50G ¤ Power Gourd - 100G ¤ Mind Gourd - 100G ¤ Big Boomer - 500G Weapons -=-=-=- ¤ Broadsword - 11,000G ¤ Estok - 11,500G - %IP%.....Flame Attack ¤ Superdriver - 12,000G - %IP%......Bomb Attack Armours -=-=-=- ¤ Metal Coat - 7,750G - %IP%.......Magic Cure ¤ Silver Mail - 8,700G - %IP%.......Magic Cure ¤ Power Jacket - 9,000G ¤ Shade Hat - 6,200G ¤ Silver Hat - 8,500G - %IP%...........Dimwit ¤ Tuff Buckler - 8,200G ««««««««««««««« ± Magic Store ± °°°°°°°°°°°°°°° Spells -=-=-= ¤ Shield - 5,000G - 4mp ¤ Courage - 5,000G - 5mp ¤ Mirror - 30,000G - 3mp ¤ Coma - 10,000G - 4mp ¤¤¤¤¤¤¤¤¤¤¤ ± Auralio ± °°°°°°°°°°° Room Cost: Free!!! (After the Ruby Icon quest!) Useful Items: Broadsword and Silver Mail from the Weapon Store! ««««««««««««««««««« ± Equipment Store ± °°°°°°°°°°°°°°°°°°° Weapons -=-=-=- ¤ Broadsword - 11,000G ¤ Estok - 11,500G - %IP%.....Flame Attack ¤ Superdriver - 12,000G - %IP%......Bomb Attack Armours -=-=-=- ¤ Metal Coat - 7,750G - %IP%.......Magic Cure ¤ Silver Mail - 8,700G - %IP%.......Magic Cure ¤ Power Jacket - 9,000G ¤ Shade Hat - 6,200G ¤ Silver Hat - 8,500G - %IP%...........Dimwit ¤ Tuff Buckler - 8,200G «««««««««««««« ± Item Store ± °°°°°°°°°°°°°° Items -=-=- ¤ Hi-Potion - 100G ¤ Regain - 500G ¤ Magic Guard - 50G ¤ Power Gourd - 100G ¤ Mind Gourd - 100G ¤ Big Boomer - 500G ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Ferim Kingdom ± °°°°°°°°°°°°°°°°° Room Cost: 40G Useful Items: Silvo Rapier from the General Store! The "Champion" Spell is also a useful healing magic spell! ««««««««««««««««« ± General Store ± °°°°°°°°°°°°°°°°° Items -=-=- ¤ Ex-Potion - 500G ¤ Magic Guard - 50G ¤ Power Gourd - 100G ¤ Mind Gourd - 100G ¤ Big Boomer - 500G Weapons -=-=-=- ¤ Royal Whip - 13,000G - %IP%.......Ice Attack ¤ Spear - 13,500G - %IP%......Dive Bomber ¤ Silvo Rapier - 13,200G - %IP%......Holy energy Armours -=-=-=- ¤ Quilted Silk - 9,200G - %IP%..........Reviver ¤ Eron Hat - 8,800G - %IP%.........Meltdown ¤ Tuff Buckler - 8,200G ««««««««««««««« ± Magic Store ± °°°°°°°°°°°°°°° Spells -=-=-= ¤ Champion - 20,000G - 16mp ¤ Firebird - 20,000G - 20mp ¤ Ice Valk - 25,000G - 22mp ¤¤¤¤¤¤¤¤¤¤ ± Agurio ± °°°°°°°°°° Well, this place has no shops...Why you ask? coz Amon the Sinistral of Chaos did everyone in; he completely destroyed this village, so it's total population is Zero, Zilch, Nothing....! Their a slight pattern to this, Gades demolished Gordovan and now Amon has destroyed Agurio; so what kind of power does Erim & Daos have then! ¤¤¤¤¤¤¤¤¤¤ ± Treble ± °°°°°°°°°° Room Cost: 20G Useful Items: Terror Balls and Ex-Potions from the item store! ««««««««««««««««««« ± Equipment Store ± °°°°°°°°°°°°°°°°°°° Weapons -=-=-=- ¤ Royal Whip - 13,000G - %IP%.......Ice Attack ¤ Spear - 13,500G - %IP%......Dive Bomber ¤ Silvo Rapier - 13,200G - %IP%......Holy energy ¤ Pounder Rod - 15,500G Armours -=-=-=- ¤ Quilted Silk - 9,200G - %IP%..........Reviver ¤ Eron Hat - 8,800G - %IP%.........Meltdown ¤ Tuff Buckler - 8,200G ¤ Circlet - 9,000G «««««««««««««« ± Item Store ± °°°°°°°°°°°°°° Items -=-=- ¤ Ex-Potion - 500G ¤ Confuse Ball - 100G ¤ Fire Ball - 200G ¤ Ice Ball - 200G ¤ Sleep Ball - 100G ¤ Terror Ball - 1,000G - Could be fed to Level two capsule monsters! ¤ Smoke Ball - 100G ¤ Freeze Ball - 100G ¤ Big Boomer - 500G ¤¤¤¤¤¤¤¤¤¤¤¤¤ ± Portravia ± °°°°°°°°°°°°° Room Cost: 30G Useful Items: The "Valor" Spell (Selan!) ««««««««««««««««« ± General Store ± °°°°°°°°°°°°°°°°° Items -=-=- ¤ Potion - 8G ¤ Hi-Potion - 100G ¤ Ex-Potion - 500G ¤ Antidote - 6G ¤ Warp - 120G ¤ Escape - 100G ¤ Regain - 500G ¤ Awake - 10G ¤ Shriek - 5G ¤ Mystery Pin - 30G ¤ Magic Guard - 50G ¤ Boomerang - 20G ¤ Big Boomer - 500G ¤ Ice Ball - 200G ¤ Fire Ball - 200G ¤ Sleep Ball - 100G ¤ Confuse Ball - 100G ¤ Power Gourd - 100G ¤ Mind Gourd - 100G Weapons -=-=-=- ¤ Launcher - 13,000G - %IP%............Swoop ¤ Pounder Rod - 15,500G ¤ Battledriver - 18,200G ¤ Rainy Ax - 18,500G - %IP%......Bomb Attack Armours -=-=-=- ¤ Metal Armor - 9,300G - %IP%...Paralysis Cure ¤ Power Cape - 10,000G ¤ Circlet - 9,000G ¤ Golden Helm - 9,200G - %IP%.............Slow ¤ Tect Buckler - 8,500G - %IP%......Quicksilver ««««««««««««««« ± Magic Store ± °°°°°°°°°°°°°°° Spells -=-=-= ¤ Thunder - 30,000G - 24mp ¤ Dragon - 25,000G - 22mp ¤ Valor - 30,000G - 30mp -> Best Healing spell! ¤¤¤¤¤¤¤¤¤¤¤¤ ± Eserikto ± °°°°°°°°°°°° Room Cost: Free Useful Items: The "Thunder"..."Firebird"..."Ice.Valk"..."Dragon" Spells, these are level three magic spells, get all them for Selan! You should also purchase an Evening Gown...the Gown has a nice IP Technique which will severely damage undead fiends! ««««««««««««««««« ± General Store ± °°°°°°°°°°°°°°°°° Items -=-=- ¤ Ex-Potion - 500G ¤ Confuse Ball - 100G ¤ Fire Ball - 200G ¤ Ice Ball - 200G ¤ Sleep Ball - 100G ¤ Terror Ball - 1,000G ¤ Smoke Ball - 100G ¤ Freeze Ball - 100G ¤ Ex-Boomer - 2,000G Weapons -=-=-=- ¤ Crazy Blade - 19,700G - %IP%......Dive Bomber ¤ Trident - 20,900G - %IP%.....Water Attack Armours -=-=-=- ¤ Plate Armour - 11,300G ¤ Evening Gown - 11,100G - %IP%......Sacred Song ¤ Silver Robe - 11,000G - %IP%....Revival Sleep ¤ Gold Band - 9,400G - %IP%...........Dimwit ¤ Gold Shield - 8,800G - %IP%......Flame Guard ¤ Gold Gloves - 8,600G - %IP%......Flame Guard ««««««««««««««« ± Magic Store ± °°°°°°°°°°°°°°° Spells -=-=-= ¤ Thunder - 30,000G - 24mp ¤ Firebird - 20,000G - 20mp ¤ Dragon - 25,000G - 22mp ¤ Ice Valk - 25,000G - 22mp ¤ Fry - 40,000G - 20mp -> Holy Magic spell! ¤¤¤¤¤¤¤¤¤¤ ± Barnan ± °°°°°°°°°° Room Cost: 50G Useful Items: Crystal Wand and Red Saber from the Weapon Store! ««««««««««««««««««« ± Equipment Store ± °°°°°°°°°°°°°°°°°°° Weapons -=-=-=- ¤ Red Saber - 21,400G - %IP%.....Blaze Attack ¤ Halberd - 23,500G - %IP%....Thunder Blast ¤ Crystal Wand - 24,000G - %IP%......Holy Energy ¤ Mist Rapier - 25,100G - %IP%......Aqua Attack Armours -=-=-=- ¤ Plati Plate - 12,000G - %IP%......Divine Cure ¤ Silk Robe - 12,700G ¤ Plati Helm - 10,800G - %IP%.......Vulnerable ¤ Plati Band - 10,400G - %IP%.......Weaponweak ¤ Plati Gloves - 10,600G - %IP%....Thunder Guard ¤ Plati Shield - 11,400G - %IP%........Ice Guard «««««««««««««« ± Item Store ± °°°°°°°°°°°°°° Items -=-=- ¤ Ex-Potion - 500G ¤ Confuse Ball - 100G ¤ Fire Ball - 200G ¤ Ice Ball - 200G ¤ Sleep Ball - 100G ¤ Terror Ball - 1,000G ¤ Smoke Ball - 100G ¤ Freeze Ball - 100G ¤ Ex-Boomer - 2,000G ¤¤¤¤¤¤¤¤¤¤ ± Durale ± °°°°°°°°°° Room Cost: 40G Useful Items: The "ZAP" Spell, the ultimate magic spell, Holy elemental and somewhat effective vs the Sinistrals! The "Silver Sword" is also a good choice....including the Crystal Mail! ««««««««««««««««« ± General Store ± °°°°°°°°°°°°°°°°° Items -=-=- ¤ Ex-Potion - 500G ¤ Magic Guard - 50G ¤ Power Gourd - 100G ¤ Mind Gourd - 100G ¤ Ex-Arrow - 2,000G Weapons -=-=-=- ¤ Silver Sword - 29,000G - %IP%......Holy Energy ¤ Heavy Lance - 31,800G - %IP%......Bomb Attack ¤ Silver Rod - 35,000G - %IP%........Celestial ¤ Freeze Bow - 37,600G - %IP%....Glacial Blast Armours -=-=-=- ¤ Crystal Mail - 14,500G - %IP%......Sudden Cure ¤ Crystal Robe - 15,000G - %IP%.....Rejuvenation ¤ Crysto Helm - 15,200G - %IP%........Weakpoint ¤ Crysto Beret - 14,600G ¤ Gauntlet - 13,200G - %IP%......Power Guard ««««««««««««««« ± Magic Store ± °°°°°°°°°°°°°°° ¤ Destroy - 30,000G - 8mp ¤ Zap - 65,000G - 30mp -> You outta get this! «««««««« ± Café ± °°°°°°°° Beverages -=-=-=-=- ¤ Pear Cider - 10G - Restores....8HP # These items will not restore ¤ Sour Cider - 20G - Restores...10HP health when used in battle; ¤ Lime Cider - 40G - Restores...15HP instead these will increase ¤ Plum Cider - 80G - Restores...20HP the attack power of one team ¤ Apple Cider - 1,000G - Restores..165HP member.../\/ ¤¤¤¤¤¤¤¤¤ ± Chaed ± °°°°°°°°° Room Cost: 20G Useful Items: Zirco Rod and Eron Dress from the Weapon store! ««««««««««««««««««« ± Equipment Store ± °°°°°°°°°°°°°°°°°°° Weapons -=-=-=- ¤ Buster Sword - 45,500G - %IP%.......Bomb Attack ¤ Great Ax - 47,500G ¤ Zirco Rod - 48,000G ¤ Rune Rapier - 49,300G - %IP%.......Bomb Attack Armours -=-=-=- ¤ Eron Dress - 22,000G - %IP%..........Recovery ¤ Metal Jacket - 20,000G ¤ Holy Cap - 18,600G - %IP%........Vulnerable ¤ Rune Gloves - 18,800G - %IP%......Shadow Guard «««««««««««««« ± Item Store ± °°°°°°°°°°°°°° Items -=-=- ¤ Ex-Potion - 500G ¤ Magic Guard - 50G ¤ Power Gourd - 100G ¤ Mind Gourd - 100G ¤ Ex-Boomer - 2,000G ¤ Dragon Tooth - 500G ¤¤¤¤¤¤¤¤¤¤¤¤ ± Preamarl ± °°°°°°°°°°°° Room Cost: 20G Useful Items: "Zirco Sword" from the General Store, ideal for Maxim! ««««««««««««««««« ± General Store ± °°°°°°°°°°°°°°°°° Items -=-=- ¤ Ex-Potion - 500G ¤ Confuse Ball - 100G ¤ Ice Ball - 200G ¤ Fire Ball - 200G ¤ Sleep Ball - 100G ¤ Terror Ball - 1000G ¤ Smoke Ball - 100G ¤ Freeze Ball - 100G ¤ Ex-Boomer - 2000G ¤ Dragon Tooth - 500G Weapons -=-=-=- ¤ Zirco Sword - 51,000G - %IP%........Firestorm ¤ Zirco Flail - 52,000G - %IP%....Arctic Freeze Armours -=-=-=- ¤ Royal Dress - 38,000G - %IP%.....Rejuvenation ¤ Full Mail - 40,000G ¤ Holy Cap - 18,600G - %IP%.......Vulnerable ¤ Holy Shield - 26,300G - %IP%......Light Guard ¤¤¤¤¤¤¤¤¤¤¤ ± Narvick ± °°°°°°°°°°° Room Cost: 10G Useful Items: Zirco Everything! To save time and space, press CTRL+F while viewing this file in Internet Explorer...and type in the code given....which is....@*%....This will help you decide on your final gear for all four characters from the Doom island team! «««««««««««««««««««««««« ± The "Ultimate" Store ± °°°°°°°°°°°°°°°°°°°°°°°° Items -=-=- ¤ Ex-Potion - 500G ¤ Magic Guard - 50G ¤ Power Gourd - 100G ¤ Mind Gourd - 100G ¤ Confuse Ball - 100G ¤ Ice Ball - 200G ¤ Fire Ball - 200G ¤ Sleep Ball - 100G ¤ Terror Ball - 1,000G ¤ Smoke Ball - 100G ¤ Freeze Ball - 100G ¤ Ex-Boomer - 2,000G ¤ Dragon Tooth - 500G Weapons -=-=-=- ¤ Zirco Rod - 48,000G ¤ Zirco Whip - 52,000G - %IP%....Thundershriek ¤ Zirco Flail - 52,000G - %IP%....Arctic Freeze ¤ Zirco Sword - 51,000G - %IP%........Firestorm ¤ Zirco Ax - 52,500G - %IP%..........Torrent Armours -=-=-=- ¤ Zircon Armor - 54,000G - %IP%.......Magic Cure ¤ Zircon Plate - 51,200G - %IP%......Sudden Cure ¤ Zirco Helmet - 34,000G - %IP%.............Slow ¤ Zirco Band - 33,200G - %IP%...........Dimwit ¤ Zirco Gloves - 32,300G - %IP%.......Forcefield ¤ Zirco Shield - 34,400G - %IP%.........Beserker -=-=-=-=-=-=-=-=-=-= # Capsule Monsters # -=-=-=-=-=-=-=-=-=-= Monsters, some of them Kill us, some help us...the ones who scrap with us are our enemies, however....we have an exception to this rule...you know! the one where "All" Monsters are "Bad" and the game which strikes to mind is, Lufia II; hiding within the colourful landscape we call "Lufia World" there are several "Capsule Monsters" who are here to aid Maxim and Co throughout the adventure! This section, which involved loads of work is also thanks to Phoenix 1911, he had some nice content within his guide on feeding monsters, and his FAQ also gave me some ideas on the stats of the monsters too, useful FAQ to have around if you don't mind me saying, if you desire an experts opinion, then read the guide by Phoenix 1911, he has played this game for longer than me, SO! he is the "BRAINY" one here! The techniques list was all my work, so this should be a useful source for information while researching Capsule monsters, please sit back and enjoy....here goes.../\/ @ Brief Lecture! Many of us would be confused at the term "Capsule Monsters" although if you are a Pokémon Fan, then these type of creatures will be familiar to you! With these fiends in your team, you are most likely going to fell better, it's like having a fifth ally, which CANNOT be controlled by YOU! As these creatures level up; techniques will be gained, feeding them will help them grow into larger forms and battle experience will increase their status. Let me introduce the little buggers to you....starting with.... @@@@@ JELZE Neutral (Non-Elemental) @@@@@ The Normal Standard ball of cotton wool; Jelze is a fairly average capsule monster with some strong Physical attacks, to begin with, Jelze has a high Guts rating; so he will run away only on RARE occasions.....his offensive and defensive stats are good, and he is fair when it comes to magic resistance; I would have him at a high level; you will get him as a lump of fluff, but when he reaches his master level, he will become a Gold Fox; which has some really cool physical attacks...give him a shot on your team, he's worth a go! Location: When you have completed the tasks around Sundletan, enter the small shrine leading to Alunze and move anti-clockwise around the mountain range; keep going and you should find a lone tree, enter this tree; walk over to the water and claim "Jelze" for your collection! @@@@@ BLAZE Fire @@@@@ Blaze can engulf his enemies in flames, he is strong in some places and weak in others, his main weakness is Guts! Blaze will run when things get hard and dangerous; but he is both offensive Physically and Magically which is always a Bonus....keep feeding Blaze so he evolves into his awesome "Fire Bird" form which is real cool! He is quite Defensive and he has average magic resistance compared to some monsters; he's a good choice however! Location: During the tasks of Clamento, enter Ruby Cave and find an armoured Dog in a hidden place, that's Blaze and he will join the team when you find him! Do NOT miss him..this monster is valuable! @@@@@ GUSTO Wind @@@@@ Gusto is capable of travelling the winds with high velocity, he is the Capsule monster of Wind! His main status would be his Intelligence and Speed, he is the fastest of all capsule monsters and he has some "Blow Away" attacks...like his Cyclone wave and Electro Bolt techniques! I would have him around for the quick battles where speed plays a large role...if you are fighting Daos...Gusto is a bad choice as he will die within one blow of Daos's "DARK FRY"...However; he is useful and should not be missed! Location: Inside the Tower of Sacrifice, when you get a choice of three doors; take a peak inside the middle door and Gusto will be waiting for the Pick-Up, he will join and you have him forever! @@@@@ SULLY Soil (Earth Elemental) @@@@@ Sully is very much like GUY and DEKAR, he is strong physically and he has the intelligence of a Decomposed Turnip...however he is an essential monster to be obtained, you NEED to get hold of him! Sully would be the favourite of everyone who owns this game, because unlike the others....Sully can take loads of pain and he never runs without a good reason...he lacks speed and magic resistance however, which can be a major downside against fast enemies! DO NOT MISS THIS MONSTER; he is the real deal! Location: Flower Mountain, he is fairly hard to miss, and he is well worth the bother....he is a must find monster and he would be a worthy monster for your collection! @@@@@ ZEPPY Water @@@@@ Zeppy lacks speed a little and his other stats like strength and intelligence are average....he still rules when it comes to Magic Resistance and HP however; he is a useful monster to have around but he lacks powerful magical techniques; instead he has a whole hoard of Physical attacks....overall he's a good choice for your team; you had better keep Zeppy in his Level 4 form so he can use his Magic attacks, the "Lightning" elemental ones! Location: Some cave with a screwed up name! You will need the submarine and the Warp Spell or item! Cast "Warp" for 8MP and return to Parcelyte, sink underwater and look for a hole in the seabed...now move around until you've reached one of the whirlpools, some contain Fruits and one of them will lead you to ZEPPY! So you now have the RED FISH! @@@@@ FLASH Light (Sacred Elemental) @@@@@ The Luminous Angel of monsters, she is Flash...the BRIGHT SPARK...due to her abnormal intelligence stats. Flash would be one of my favourite monsters, she can use some awesome healing spells and her physical status gets better when she eats more...or evolves into her larger forms! She is well worth snagging as she will play a major role when it comes to healing, she can even surpass Selan in healing with her higher intelligence! Her HP's are the only problem; Flash is limited and she's got the least HP of all capsule monsters; but do not let this fool you, Flash is by far "one of the best" capsule monsters in the game..so GIVE ER' A TRY! Location: You can get your mitts on Flash if you visit the North Labyrinth during the tasks set within the Bound Kingdom....You Know! The help Prince Alex and Dekar Thing...you will need your hook to reach this monster, when you have her....you should have a suitable familiar for the "White Witch" Selan! @@@@@ DARBI Dark (Shadow Elemental) @@@@@ Very! Very! Mysterious, I like him, even though he is Gutless...and his Defense would also be bad! He has some negative status techniques....the usual, Confuse and Poison spells, AND, instant death attacks; which are always handy...if you need some monster to have single round battles with your enemies then Darbi is the ideal choice; he is still lame and he has poor Magic Resistance...including his Guts; but if you need a tough o' darkness to kill your foes; call Darbi's number and watch him in action! Location: Darbi is located in a small shrine on "Crescent island" so finding him should not be too much of a problem, when you get your ship he is accessible; so don't hold back when it comes to locating him! ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤ ± The "ART" of Feeding ± °°°°°°°°°°°°°°°°°°°°°°°° Homer Simpson likes Beer and Doughnuts, I like Curries and Bacon Butties; and Capsule monsters like sharper foods such as swords and spears; we all LIKE to scran FOOD; but getting back onto the Lufia topic; why the hell would Capsule Monsters give a toss! SIMPLE! You need to Feed your monsters to evolve them; so to begin with, let's explain things in more detail. Give a monster the foods of the Peasants menu, and he or she will be smiling; and will be grateful for a bowl of rice or a slice of bread; BUT feed you monsters an expensive item such as the "Gades Blade" and you will have bullet holes in your purse, because the little buggers will DEMAND the items of the Upper-Class menu...SO! What do we do? thats a good question, we feed them the bargain items...How do we know how much to feed a monster? another good question, we take a look at something on the status screen called a FEEDING BAR! Your Capsule Feeding Bar has 32 spaces; each item donated will knock of some of those spaces; these items will be worth less as a monster evolves and some will be worthless, making them fit for selling and not for eating. The rule is valid for all but ONE item in Lufia 2; the item is known as a "MAGIC FRUIT" and this special item will eliminate EIGHT spaces on the feeding bar...making your capsule monsters evolve MUCH faster. Whenever a monster is FED; a response will be given, these will be determined by the number of spaces eliminated. 0 Space(s) = Ughh - Yuk! 1 Space(s) = Mmmm - Good! 2 Space(s) = Yummy! 4 Space(s) = Yummy, Yummy! 6 Space(s) = Thank you!! 8 Space(s) = Incredible! SO, as you can see, monsters have certain moods towards their food, but that is only half of the equation, monsters appear to request a certain weapon or armor once they've been fed ONCE; someone called RedEyedBlckFlame introduced a little information which could be quite helpful on this subject, he said that capsule monsters do appreciate a weapon known as the SILVER ROD...it's strange and it's true in most respects; all capsule monsters who are fed EXPENSIVE items will be happy to take in a SILVER ROD for their food; there's something in this I have the feeling their's a special kind of menu for each monster. I had Jelze and Blaze in their Level 2 Forms; no bars were eliminated on each of them and both of them were fed an item known as the JUTE HELMET. I got two DIFFERENT requests from the monsters, Jelze wanted a SIZZLE SWORD and Blaze requested a SECRET FRUIT...which turned out to be rather strange; but I then fed Jelze and Blaze an item known as the SCIMITAR; and for some reason, both monsters requested a not so cool DEADLY SWORD as their next meal...and this backs up the theories of RedEyedBlckFlame; monsters will appreciate certain weapons, the SILVER ROD and the DEADLY SWORD are two of them...I think monsters have strange effects with elemental weapons too...BUT I will NOT look into this too soon, it has no major importance after all; I suppose you like to feed monsters CHEAPLY; rather than blowing your hard earned cash on weapons and armours, so i've prepared a plan of feeding...all you need to do is BUY all the weapons recommended to you and feed them to your capsule monsters...the little buggers will be so pleased that all seven monsters will grow strong in an instance! @ Changing to a monsters SECOND form! Warp to Sundletan, the second town of the game and purchase 224 Battle knives for 44,800 Gold coins, this is near enough cash to purchase a ZIRCO ROD in the two of Narvick; each monster should be fed a total of 32 battle knives to get rid of their bars, when each monster is stuffed with all 32 bars eliminated; the monsters will evolve into their SECOND forms. @ Changing to a monsters THIRD form! Within the town of Sundletan, you will come across a standard version of a BACK STREET Café...beware of the drunks and purchase a whopping 224 Apple Ciders and allow you monsters to guzzle 32 of them each, after getting their stomachs pumped, all of your monsters will be in their THIRD forms; and new attacks will be learned depending on the monster. The COST of this, would be a cool 224,000 Gold Coins, because Apple Ciders are 1,000 Gold Coins per ration. @ Changing to a monsters FORTH form! This time Gruberik's on the cards...you need to be in the weapon store and you need 77 War Rapiers and 210 shrieks, these are essential for knocking down the monsters feeding requirements. Feed a monster one of those War Rapiers and give him/her 3 shrieks so he/she goes back to demanding War Rapiers again...you can now eliminate three more bars....so keep repeating this feeding plan and all 7 monsters can be evolved into their FORTH forms! @ Oh Crap! How much cash did I Spend? You have burned a HOLE in your purse, the exchange rate for a class of vigorous capsule monsters was 855,050 Gold coins, if you had used Bronze Swords for the THIRD to FORTH form evolution, you would have handed over 1,388,800 in cash; I would call such a total "PAINFUL" and we have no reason to suffer such PAIN! @ MASTER FORMS and the fruits of Evolution! After feeding your monsters a whole hoard of expensive items such as Apple Ciders and War Rapiers, you will be in a financial hole...and because of this the game has provided an EASIER way to make your capsule monsters even harder than before; these buggers cannot be fed WEAPONS and ITEMS, and their feeding habits change due to their elemental types. SO! Here's the deal....go see the EGG DRAGON while holding EIGHT Dragon eggs; and ask him for the fruits, he is going to present you with a grand total of 160 Fruits, 20 of each, and you will be surprised when I tell you this...A monster needs ONE of these magical fruits to evolve into their master form....In the Table below I have used three column headings, one of them is called "FORM of Evolution" you can change your capsule monsters into their previous forms from 1st to 4th, and some monsters will need to anti-evolve into one of their previous forms before the fruits can be used to evolve your monsters into master forms...the "FORM of Evolution" Column will give you the name of the form required, and the "What to Feed Him/Her?" heading should tell you which fruits is need to trigger and evolution...the information provided here, is essential for capsule monster trainers...(so ASH KETCHUM is a little dead in the water here!) o----------------------o--------------------o-----------------------o | Capsule Monster Name | FORM of Evolution | What to Feed Him/Her? | o----------------------o--------------------o-----------------------o | Jelze | FOURTH FORM | SECRET FRUIT | o----------------------o--------------------o-----------------------o | Blaze | THIRD FORM | CHARM FRUIT | o----------------------o--------------------o-----------------------o | Zeppy | THIRD FORM | FLAME FRUIT | o----------------------o--------------------o-----------------------o | Sully | FOURTH FORM | BREEZE FRUIT | o----------------------o--------------------o-----------------------o | Flash | SECOND FORM | DARK FRUIT | o----------------------o--------------------o-----------------------o | Gusto | FOURTH FORM | EARTH FRUIT | o----------------------o--------------------o-----------------------o | Darbi | SECOND FORM | HOLY FRUIT | o----------------------o--------------------o-----------------------o @ Yes! That's Nice, but how does evolution of monster help you? Plain Simple, as a monster evolves both his stats and Random attacks will be enhanced, the monsters will have better elemental techniques and loads more HP to keep them going, so you are probably wondering what attacks these monsters actually gain, so I have prepared some useful information for you, so read on if your interested...I think you will be! ««««««««««««« ± J E L Z E ± °°°°°°°°°°°°° Level One -=-=-=-=- Monster Type: Foomy S Technique 1: Foomy Punch;;;; Technique 2: ;;;;;;;;;;;;;;; Technique 3: ;;;;;;;;;;;;;;; Level Two -=-=-=-=- Monster Type: Foomy M Technique 1: Foomy Punch;;;; Technique 2: Headbutt;;;;;;; Technique 3: ;;;;;;;;;;;;;;; Level Three -=-=-=-=-=- Monster Type: Foomy L Technique 1: Foomy Punch;;;; Technique 2: Headbutt;;;;;;; Technique 3: Tackle;;;;;;;;; Level Four -=-=-=-=-= Monster Type: Foomy H Technique 1: Foomy Punch;;;; Becomes "Mega Punch" Technique 2: Headbutt;;;;;;; Technique 3: Tackle;;;;;;;;; Level Five -=-=-=-=-= Monster Type: Gold Fox Technique 1: Fang Attack;;;; Technique 2: Bubble Blow;;;; Technique 3: Tail Smash;;;;; ««««««««««««« ± B L A Z E ± °°°°°°°°°°°°° Level One -=-=-=-=- Monster Type: Armor Dog Technique 1: Tail;;;;;;;;;;; Technique 2: ;;;;;;;;;;;;;;; Technique 3: ;;;;;;;;;;;;;;; Level Two -=-=-=-=- Monster Type: Winged Lion Technique 1: Tail;;;;;;;;;;; Technique 2: Burning Fang;;; Technique 3: ;;;;;;;;;;;;;;; Level Three -=-=-=-=-=- Monster Type: Wing Lizard Technique 1: Fang Attack;;;; Technique 2: Iron Claw;;;;;; Technique 3: Flame Breath;;; Level Four -=-=-=-=-= Monster Type: Blaze Dragon Technique 1: Flame Punch;;;; Technique 2: Burning Fang;;; Technique 3: Flame Breath;;; Becomes "Terminate" Level Five -=-=-=-=-= Monster Type: Firebird Technique 1: Burning Rain;;; Technique 2: Tailspin;;;;;;; Technique 3: Inferno;;;;;;;; ««««««««««««« ± F L A S H ± °°°°°°°°°°°°° Level One -=-=-=-=- Monster Type: Shaggy Technique 1: Spear Revive;;; Technique 2: ;;;;;;;;;;;;;;; Technique 3: ;;;;;;;;;;;;;;; Level Two -=-=-=-=- Monster Type: Sprite Technique 1: Healing Kiss;;; Technique 2: Wink;;;;;;;;;;; Technique 3: ;;;;;;;;;;;;;;; Level Three -=-=-=-=-=- Monster Type: Cupid Technique 1: Sacred Song;;;; Technique 2: Restoration;;;; Technique 3: Thunderbolt;;;; Level Four -=-=-=-=-= Monster Type: Twinkle Technique 1: Sacred Song;;;; Becomes "Holy Energy" Technique 2: Restoration;;;; Becomes "Purification" Technique 3: Thunderbolt;;;; Becomes "Bolt Attack" Level Five -=-=-=-=-= Monster Type: Unicorn Technique 1: Dash;;;;;;;;;;; Technique 2: Antler Stab;;;; Becomes "Holy Thunder" Technique 3: Healing Aura;;; ««««««««««««« ± G U S T O ± °°°°°°°°°°°°° Level One -=-=-=-=- Monster Type: Hard Hat Technique 1: Fang Attack;;;; Technique 2: ;;;;;;;;;;;;;;; Technique 3: ;;;;;;;;;;;;;;; Level Two -=-=-=-=- Monster Type: Bluebird Technique 1: Beak Bash;;;;;; Technique 2: Iron Claw;;;;;; Technique 3: Spiral Wave;;;; Level Three -=-=-=-=-=- Monster Type: Winged Horse Technique 1: Electro Bolt;;; Technique 2: Finale;;;;;;;;; Technique 3: Air Attack;;;;; Level Four -=-=-=-=-= Monster Type: Green Titan Technique 1: Iron Fist;;;;;; Technique 2: Twister;;;;;;;; Technique 3: Sonic Blast;;;; Level Five -=-=-=-=-= Monster Type: Sky Dragon Technique 1: Tornado Blow;;; Becomes "Cyclone Wave" Technique 2: Dragon Fang;;;; Technique 3: Electro Bolt;;; ««««««««««««« ± S U L L Y ± °°°°°°°°°°°°° Level One -=-=-=-=- Monster Type: Raddisher Technique 1: Radish Kick;;;; Technique 2: ;;;;;;;;;;;;;;; Technique 3: ;;;;;;;;;;;;;;; Level Two -=-=-=-=- Monster Type: Red Cap Technique 1: Perish Punch;;; Technique 2: Glow Knuckle;;; Technique 3: ;;;;;;;;;;;;;;; Level Three -=-=-=-=-=- Monster Type: Giant Technique 1: Fist;;;;;;;;;;; Technique 2: Heel Drop;;;;;; Technique 3: Shakedown;;;;;; Becomes "Battle Anger" Level Four -=-=-=-=-= Monster Type: Stonehead Technique 1: Battle Anger;;; Technique 2: Head Butt;;;;;; Technique 3: Stone Crush;;;; Level Five -=-=-=-=-= Monster Type: Centaur Technique 1: Battle Bow;;;;; Technique 2: Hammer Punch;;; Technique 3: Tackle;;;;;;;;; ««««««««««««« ± D A R B I ± °°°°°°°°°°°°° Level One -=-=-=-=- Monster Type: Myconido Technique 1: Trancemaker;;;; Technique 2: Shriek;;;;;;;;; Technique 3: ;;;;;;;;;;;;;;; Level Two -=-=-=-=- Monster Type: Wolfman Technique 1: Wolf Fang;;;;;; Technique 2: Wolf Punch;;;;; Becomes "Sizzle Smash" Technique 3: ;;;;;;;;;;;;;;; Level Three -=-=-=-=-=- Monster Type: Mini Imp Technique 1: Destruction;;;; Technique 2: Mega Trident;;; Technique 3: Dark Flame;;;;; Becomes "Terminate" Level Four -=-=-=-=-= Monster Type: Big Imp Technique 1: Sizzle Smash;;; Technique 2: Terminate;;;;;; Technique 3: Dark Thunder;;; Becomes "Evil Aura" Level Five -=-=-=-=-= Monster Type: Red Dragon Technique 1: Dash;;;;;;;;;;; Technique 2: Dragon Blast;;; Technique 3: Eliminator;;;;; ««««««««««««« ± Z E P P Y ± °°°°°°°°°°°°° Level One -=-=-=-=- Monster Type: Red Fish Technique 1: Fish Kick;;;;;; Technique 2: Bubble Blast;;; Technique 3: ;;;;;;;;;;;;;;; Level Two -=-=-=-=- Monster Type: Toadie Technique 1: Frog Song;;;;;; Technique 2: Frog Kick;;;;;; Technique 3: Iron Trident;;; Becomes "Mega Trident" Level Three -=-=-=-=-=- Monster Type: Sea Giant Technique 1: Energy Wave;;;; Technique 2: Hail Attack;;;; Technique 3: Iron Trident;;; Level Four -=-=-=-=-= Monster Type: Blue Titan Technique 1: Thunderblast;;; Technique 2: Thunder Fist;;; Becomes "Power Fist" Technique 3: ;;;;;;;;;;;;;;; Level Five -=-=-=-=-= Monster Type: Fish Head Technique 1: Fish Kick;;;;;; Becomes "Hyper Kick" Technique 2: Dive Attack;;;; Becomes "Diving Claw" Technique 3: Magic Freeze;;; -=-=-=-=-=-=-=-=-=-= # Lufia's Database # -=-=-=-=-=-=-=-=-=-= Perhaps the title of this section is more appropriate for Fortress of Doom, but this is indeed a database of weapons after all! Here you'll find several lists of dueling arms, defensive armours, and some rather Bobbie dazzlin' Rings and Jewels (Rocks)....well, I guess this section was quite incomplete before, but i've put some work into this place and guess what, no more boring tables for me to produce! If there's some BAD things which i've missed, please e-mail me, and give me a nice description, read the Special Thanks section! I treat all of the contributors with unlimited respect and crediting! Before we get into the charts, i'll be pleased to mention various abbreviations in this section, these are for elements because I would hate to keep using the words, Strong vs Flying Enemies on a frequent basis instead I could use Square Brackets with an "F" in the middle, just like what grade I got for my GCSE in French. Here's all the abbreviations you desire..../\/ ..[G] = Strong vs Ghosts ..T = Tia ..[F] = Strong vs Flying enemies ..MGR = Magic Resistance ..S = Selan ..[I] = Strong vs Insects ..STR = Strength ..M = Maxim ..[D] = Strong vs Dragons ..DFP = Defense ..L = Lexis ..(T) = Thunder elemental ..ATP = Attack ..G = Guy ..(W) = Water elemental ..INT = Intelligence ..D = Dekar ..(F) = Fire elemental ..GUT = Guts (Courage!) ..A = Artea ..(I) = Ice elemental ..AGL = Agility ..(Z) = Zap elemental ..(D) = Dark elemental ..(E) = Earth elemental ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº º ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± ° WEAPONS ° ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± º ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº The use of weapons is common in all RPGs, so nothings changed here. The section you are reading is a nice collection of charts, as well as a few survey results which should help determine which weapon is suitable for which character. There is a Percentage near a list of users, that's the percentage of all the weapons that character can equip, Maxim for example can use 75% of the swords, which in most cases makes him the BEST swordsman. I also recommend a BEST weapon for all categories, you MAY or MAY NOT agree with my decisions, for more miscellaneous information check the Other Notes section.../\/ ==================== :::::: SWORDS :::::: ==================== Best Weapon: FRY SWORD USERS: Maxim (75%) Dekar (50%) Guy (50%) <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Weapon ¡¡ ATP ¡¡ Equip O.K ¡¡ Attributes ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Aqua Sword ¡¡ 260 ¡¡ TSA ¡¡ "IP: Torrent" (W) MGR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Battle Knife ¡¡ 14 ¡¡ /\/ALL\/\ ¡¡ "IP: Thunder Blast" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Beserk Blade ¡¡ 200 ¡¡ LGD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Beserk Blade ¡¡ 250 ¡¡ LGD ¡¡ "This Sword is Cursed" ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ "IP: Bomb Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Blaze Sword ¡¡ 400 ¡¡ S ¡¡ "IP: Celestial" (Z) INT+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ MGR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Boom Sword ¡¡ 300 ¡¡ MGD ¡¡ "IP: Thundershriek" (T) ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Broad Sword ¡¡ 188 ¡¡ MGD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Bronze Sword ¡¡ 98 ¡¡ MGD ¡¡ "IP: Water Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Bunny Sword ¡¡ 500 ¡¡ TSA ¡¡ "IP: Battle Fury" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Burn Sword ¡¡ 180 ¡¡ SMGD ¡¡ "IP: Firestorm" (F) ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Buster Sword ¡¡ 355 ¡¡ M ¡¡ "IP: Bomb Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Cold Rapier ¡¡ 76 ¡¡ SMA ¡¡ "IP: Glacial Blast" (I) DFP+5'GUT+2 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ AGL+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Crazy Blade ¡¡ 263 ¡¡ TSMLA ¡¡ "IP: Dive Bomber" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Dagger ¡¡ 22 ¡¡ MLGDA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Deadly Sword ¡¡ 0 ¡¡ MGD ¡¡ "The Sword is Cursed!" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Deadly Sword ¡¡ 100 ¡¡ MGD ¡¡ "IP: Bomb Attack" GUT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Dekar Blade ¡¡ 188 ¡¡ D ¡¡ "IP: Fatal Blow" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Dragon Blade ¡¡ 450 ¡¡ MG ¡¡ "IP: Dragonfire" [D] STR+6'DFP+3 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Dual Blade ¡¡ 400 ¡¡ M ¡¡ "IP: Wavemotion" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Egg Sword ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Hardboiled" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Estok ¡¡ 192 ¡¡ SMA ¡¡ "IP: Flame Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Fire Dagger ¡¡ 50 ¡¡ MLGDA ¡¡ "IP: Blaze Attack" (F) ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Flying Blow ¡¡ 240 ¡¡ /\/ALL\/\ ¡¡ "IP: Swoop" [F] ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Freeze Sword ¡¡ 300 ¡¡ SMA ¡¡ "IP: Arctic Freeze" (I) STR+6'DFP+3 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Fry Sword ¡¡ 400 ¡¡ GD ¡¡ "IP: Sizzle" (Z) MGR+10 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ STR+10'INT+10'AGL+10'GUT+10'DFP+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Frypan ¡¡ 4 ¡¡ TS ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Gades Blade ¡¡ 200 ¡¡ GD ¡¡ "IP: Octo-Strike" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Gladius ¡¡ 68 ¡¡ MLGDA ¡¡ "IP: Holy Energy" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Insect Crush ¡¡ 21 ¡¡ MGD ¡¡ "IP: Bomb Attack" [I] GUT+2 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Knife ¡¡ 5 ¡¡ TS ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Kukri ¡¡ 52 ¡¡ MGD ¡¡ "IP: Thunder Blast" (T) ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Light Knife ¡¡ 32 ¡¡ /\/ALL\/\ ¡¡ "IP: Light Attack" (Z) MGR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Lizard Blow ¡¡ 360 ¡¡ /\/ALL\/\ ¡¡ "IP: Dragon Rush" [D] MGR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Long Knife ¡¡ 38 ¡¡ /\/ALL\/\ ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Long Sword ¡¡ 120 ¡¡ MGD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Luck Rapier ¡¡ 0 ¡¡ SMLA ¡¡ "The Sword is Cursed!" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Luck Rapier ¡¡ 290 ¡¡ SMLA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Lucky Blade ¡¡ 0 ¡¡ MGD ¡¡ "The Sword is Cursed!" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Lucky Blade ¡¡ 300 ¡¡ TMLGD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Mist Rapier ¡¡ 283 ¡¡ SMA ¡¡ "IP: Aqua Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Multi Sword ¡¡ 86 ¡¡ MGD ¡¡ "IP: Bomb Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Myth Blade ¡¡ 450 ¡¡ MGD ¡¡ "IP: Battle Fury" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Old Sword ¡¡ 400 ¡¡ MGD ¡¡ "IP: Battlecry" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Rage Knife ¡¡ 40 ¡¡ /\/ALL\/\ ¡¡ "IP: Bomb Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Rapier ¡¡ 10 ¡¡ SMA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Red Saber ¡¡ 282 ¡¡ M ¡¡ "IP: Blaze Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Rock Breaker ¡¡ 164 ¡¡ M ¡¡ "IP: Thunder Blast" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Rune Rapier ¡¡ 362 ¡¡ A ¡¡ "IP: Bomb Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Scimitar ¡¡ 90 ¡¡ SMA ¡¡ "IP: Ice Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Short Sword ¡¡ 42 ¡¡ SMLGDA ¡¡ "IP: Ice Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Silver Sword ¡¡ 314 ¡¡ M ¡¡ "IP: Holy Energy" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Silvo Rapier ¡¡ 220 ¡¡ SMA ¡¡ "IP: Holy Energy" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Sizzle Sword ¡¡ 400 ¡¡ SM ¡¡ "IP: Firestorm" (F) GUT+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Sky Sword ¡¡ 400 ¡¡ MGD ¡¡ "IP: Skysplitter" (T) STR+50 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ DFP+25 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Small Knife ¡¡ 8 ¡¡ /\/ALL\/\ ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Snow Sword ¡¡ 380 ¡¡ TS ¡¡ "IP: Deep Freeze" (I) MGR+50 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ DFP+50 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ SuhrCustom11 ¡¡ 50 ¡¡ /\/ALL\/\ ¡¡ "The Sword has a weird name!" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Super Sword ¡¡ 320 ¡¡ TS ¡¡ "IP: Holy Energy" (Z) MGR+10 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ GUT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ War Rapier ¡¡ 114 ¡¡ SMA ¡¡ "IP: Thunder Blast" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Zirco Sword ¡¡ 386 ¡¡ M ¡¡ "IP: Firestorm" ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ========================= :::::: RODS/STAFFS :::::: ========================= Best Weapon: SPARK STAFF Users: Selan (95%) Artea (95%) Tia (90%) <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Weapon ¡¡ ATP ¡¡ Equip O.K ¡¡ Attributes ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Crystal Wand ¡¡ 280 ¡¡ TSA ¡¡ "IP: Holy Energy" (Z) ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Deadly Rod ¡¡ 0 ¡¡ TSA ¡¡ "This Staff is Cursed!" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Deadly Rod ¡¡ 110 ¡¡ TSA ¡¡ "IP: Devastation" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Holy Staff ¡¡ 180 ¡¡ TSA ¡¡ "IP: Holy Energy" (Z) ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Long Staff ¡¡ 102 ¡¡ TSA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Mace ¡¡ 30 ¡¡ TSA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Morning Star ¡¡ 172 ¡¡ SA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Pounder Rod ¡¡ 240 ¡¡ TSA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Rod ¡¡ 58 ¡¡ TSA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Silver Rod ¡¡ 320 ¡¡ TSA ¡¡ "IP: Celestial" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Sleep Rod ¡¡ 100 ¡¡ TSA ¡¡ "IP: Sleep Stinger" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Spark Staff ¡¡ 350 ¡¡ TSA ¡¡ "IP: Phoenix Blow" (F) MGR+50 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ INT+50 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Staff ¡¡ 78 ¡¡ TSA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Zirco Flail ¡¡ 390 ¡¡ GD ¡¡ "IP: Arctic Freeze" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Zirco Rod ¡¡ 360 ¡¡ TSA ¡¡ ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> =========================== :::::: SPEARS/LANCES :::::: =========================== Best Weapon: DRAGON SPEAR Users: Dekar (50%) Artea (50%) Guy (50%) <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Weapon ¡¡ ATP ¡¡ Equip O.K ¡¡ Attributes ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Dragon Spear ¡¡ 380 ¡¡ SA ¡¡ "IP: Flood" (W) DFP+25 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ AGL+50'MGR+25'INT+25 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Fatal Pick ¡¡ 0 ¡¡ TSA ¡¡ "This Spear is Cursed!" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Fatal Pick ¡¡ 150 ¡¡ TSA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Halberd ¡¡ 285 ¡¡ GD ¡¡ "IP: Thunder Blast" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Heavy Lance ¡¡ 330 ¡¡ GD ¡¡ "IP: Bomb Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Spear ¡¡ 222 ¡¡ GD ¡¡ "IP: Dive Bomber" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Trident ¡¡ 268 ¡¡ GD ¡¡ "IP: Water Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Water Spear ¡¡ 400 ¡¡ LA ¡¡ "IP: Torrent" (W) INT+20 ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> =================== :::::: WHIPS :::::: =================== Best Weapon: AIR WHIP Users: Selan (100%) Tia (100%) <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Weapon ¡¡ ATP ¡¡ Equip O.K ¡¡ Attributes ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Air Whip ¡¡ 400 ¡¡ TS ¡¡ "IP: Arctic Freeze" (I) MGR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Aqua Whip ¡¡ 72 ¡¡ TS ¡¡ "IP: Aqua Attack" (W) DFP+5 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ MGR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Chain ¡¡ 66 ¡¡ TS ¡¡ "IP: Dive Bomber" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Cutter Whip ¡¡ 132 ¡¡ TS ¡¡ "IP: Dive Bomber" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Fortune Whip ¡¡ 260 ¡¡ TS ¡¡ DFP+4'AGL+8 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Holy Whip ¡¡ 300 ¡¡ TS ¡¡ "IP: Celestial" (H) ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Royal Whip ¡¡ 220 ¡¡ TS ¡¡ "IP: Ice Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Whip ¡¡ 20 ¡¡ TS ¡¡ "IP: Flame Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Wire ¡¡ 48 ¡¡ TS ¡¡ "IP: Water Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Zirco Whip ¡¡ 384 ¡¡ TS ¡¡ "IP: Thundershriek" ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> =================== :::::: TOOLS :::::: =================== Best Weapon: STUN GUN Users: Lexis (100%) [The ONLY USER of Tools!] <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Weapon ¡¡ ATP ¡¡ Equip O.K ¡¡ Attributes ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Battledriver ¡¡ 253 ¡¡ L ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Coma Hit ¡¡ 180 ¡¡ L ¡¡ "IP: Sleep Stinger" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Figgoru ¡¡ 195 ¡¡ L ¡¡ "IP: Confusion" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Stun Gun ¡¡ 240 ¡¡ L ¡¡ "IP: Stun Shocker" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Superdriver ¡¡ 190 ¡¡ L ¡¡ "IP: Bomb Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Vice Pliers ¡¡ 140 ¡¡ L ¡¡ ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ================== :::::: AXES :::::: ================== Best Weapon: MEGA AX Users: Dekar (100%) Guy (100%) <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Weapon ¡¡ ATP ¡¡ Equip O.K ¡¡ Attributes ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Bronze Ax ¡¡ 162 ¡¡ GD ¡¡ "IP: Bomb Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Flying Ax ¡¡ 170 ¡¡ GD ¡¡ "IP: Deadly Smash" [F] ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Franshiska ¡¡ 70 ¡¡ GD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Great Ax ¡¡ 365 ¡¡ GD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Hand Ax ¡¡ 104 ¡¡ GD ¡¡ "IP: Bomb Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Mega Ax ¡¡ 400 ¡¡ GD ¡¡ "IP: Thundershriek" DFP+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Rainy Ax ¡¡ 260 ¡¡ GD ¡¡ "IP: Bomb Attack" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Thunder Ax ¡¡ 100 ¡¡ GD ¡¡ "IP: Thunderball" (T) STR+8'DFP+4 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Zirco Ax ¡¡ 394 ¡¡ GD ¡¡ "IP: Torrent" ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ================== :::::: BOWS :::::: ================== Best Weapon: ARTY'S BOW Users: Artea (100%) <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Weapon ¡¡ ATP ¡¡ Equip O.K ¡¡ Attributes ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Arty's Bow ¡¡ 300 ¡¡ A ¡¡ "IP: Mirror Block" "Hits all Foes" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Cursed Bow ¡¡ 0 ¡¡ A ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Freeze Bow ¡¡ 180 ¡¡ A ¡¡ "IP: Glacial Blast" (I) ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Launcher ¡¡ 150 ¡¡ LA ¡¡ "IP: Swoop" [F] ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> The "CURSED BOW" will become "ARTY'S BOW" when uncursed! ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº º ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± ° ARMOURS ° ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± º ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº To increase the Defense of your allies, Armours will be required, I suppose you will be familiar with Shields and Helmets as well....and GENERAL armours! These are essential in most games, so make sure you get them equipped, some armours increase certain stats apart from DFP....others have IP Techs....some even have both sides of the argument! As you progress, armours become more reliable and protective, this means that monsters will also be stronger, to keep up with the Penetration of these items! ============================= :::::: GENERAL ARMOURS :::::: ============================= Best Armours: RUSE ARMOR (Selan/Tia) PEARL ARMOR (Maxim) OLD ARMOR (Guy/Dekar) <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Armour ¡¡ DFP ¡¡ Equip O.K ¡¡ Attributes ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Apron ¡¡ 4 ¡¡ TS ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Baggy ¡¡ 26 ¡¡ TS ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Bright Armor ¡¡ 120 ¡¡ /\/ALL\/\ ¡¡ "IP: Sudden Cure" MGR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Bright Cloth ¡¡ 93 ¡¡ L ¡¡ "IP: Recovery" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Bunny Suit ¡¡ 20 ¡¡ TSA ¡¡ "IP: Magic Rebirth" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Camu Armor ¡¡ 32 ¡¡ GD ¡¡ "IP: Divine Cure" STR+5 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Chainmail ¡¡ 35 ¡¡ MLGDA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Chain Armor ¡¡ 47 ¡¡ MGD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Cloth ¡¡ 6 ¡¡ /\/ALL\/\ ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Cloth Armor ¡¡ 17 ¡¡ MGD ¡¡ "IP: Antidote" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Coat ¡¡ 15 ¡¡ TS ¡¡ "IP: Re-energize" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Crystal Mail ¡¡ 100 ¡¡ MGD ¡¡ "IP: Sudden Cure" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Crystal Robe ¡¡ 98 ¡¡ TSA ¡¡ "IP: Rejuvenation" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Deadly Armor ¡¡ 80 ¡¡ MGD ¡¡ "IP: Iron Kick" ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ "This Armour is Cursed!" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Deadly Armor ¡¡ 62 ¡¡ MGD ¡¡ "IP: Recovery" STR+5 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Dress ¡¡ 5 ¡¡ TS ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Eron Dress ¡¡ 110 ¡¡ TS ¡¡ "IP: Recovery" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Evening Gown ¡¡ 87 ¡¡ TS ¡¡ "IP: Sacred Song" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Frock ¡¡ 11 ¡¡ TS ¡¡ "IP: Healing" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Full Mail ¡¡ 130 ¡¡ GD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Ghostclothes ¡¡ 100 ¡¡ /\/ALL\/\ ¡¡ "IP: Rejuvenation" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Heal Armor ¡¡ 100 ¡¡ MGD ¡¡ "IP: Rebirth" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Hide Armor ¡¡ 9 ¡¡ /\/ALL\/\ ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Holy Robe ¡¡ 124 ¡¡ TSA ¡¡ "IP: Crisis Cure" MGR+40 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Holy Wings ¡¡ 35 ¡¡ TS ¡¡ "IP: Holy Healing" STR+5 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Iron Mail ¡¡ 39 ¡¡ GD ¡¡ "IP: Paralysis Cure" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Iron Plate ¡¡ 59 ¡¡ GD ¡¡ "IP: Reviver" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Lab Coat ¡¡ 7 ¡¡ L ¡¡ "IP: Power Healing" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Light Armor ¡¡ 25 ¡¡ MGD ¡¡ "IP: Free Magic" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Light Dress ¡¡ 20 ¡¡ TS ¡¡ "IP: Re-energize" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Light Jacket ¡¡ 68 ¡¡ GD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Long Robe ¡¡ 50 ¡¡ TS ¡¡ "IP: Power Healing" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Magic Bikini ¡¡ 60 ¡¡ TS ¡¡ "IP: Magic Cure" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Magic Scale ¡¡ 110 ¡¡ TSMLA ¡¡ "IP: Magic Healing" STR+10 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ AGL+10'MGR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Mirak Plate ¡¡ 120 ¡¡ MGD ¡¡ "IP: Magic Rebirth" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Metal Armor ¡¡ 80 ¡¡ GD ¡¡ "IP: Paralysis Cure" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Metal Coat ¡¡ 75 ¡¡ TS ¡¡ "IP: Magic Cure" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Metal Jacket ¡¡ 106 ¡¡ GD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Metal Mail ¡¡ 68 ¡¡ D ¡¡ "IP: Sacred Song" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Old Armor ¡¡ 130 ¡¡ GD ¡¡ "IP: Regeneration" STR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Pearl Armor ¡¡ 140 ¡¡ M ¡¡ "IP: Phoenix" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Plated Cloth ¡¡ 54 ¡¡ MLGDA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Plate Armor ¡¡ 88 ¡¡ MGD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Plati Plate ¡¡ 92 ¡¡ MGD ¡¡ "IP: Divine Cure" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Power Cape ¡¡ 82 ¡¡ TS ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Power Jacket ¡¡ 78 ¡¡ GD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Power Robe ¡¡ 110 ¡¡ TSA ¡¡ "IP: Sacred Song" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Quilted Silk ¡¡ 82 ¡¡ TS ¡¡ "IP: Reviver" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Revive Armor ¡¡ 90 ¡¡ /\/ALL\/\ ¡¡ "IP: Revival Sleep" MGR+5 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Robe ¡¡ 13 ¡¡ TSA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Royal Dress ¡¡ 122 ¡¡ TS ¡¡ "IP: Rejuvenation" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Ruse Armor ¡¡ 140 ¡¡ TS ¡¡ "IP: Regeneration" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Seethru Cape ¡¡ 1 ¡¡ TS ¡¡ "IP: Miracle" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Seethru Silk ¡¡ 1 ¡¡ TS ¡¡ "IP: Regeneration" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Silk Toga ¡¡ 64 ¡¡ TS ¡¡ "IP: Power Healing" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Silk Robe ¡¡ 91 ¡¡ TSA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Silver Armor ¡¡ 66 ¡¡ MGD ¡¡ "IP: Magic Cure" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Silver Mail ¡¡ 76 ¡¡ MLGDA ¡¡ "IP: Magic Cure" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Silver Robe ¡¡ 84 ¡¡ TSA ¡¡ "IP: Revival Sleep" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Stone Plate ¡¡ 49 ¡¡ D ¡¡ "IP: Reviver" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Thick Cloth ¡¡ 48 ¡¡ GD ¡¡ "IP: Paralysis Cure" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Tight Dress ¡¡ 33 ¡¡ TS ¡¡ "IP: Reawaken" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Toga ¡¡ 40 ¡¡ TS ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Tough Hide ¡¡ 19 ¡¡ MGD ¡¡ "IP: Re-energize" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Zircon Armor ¡¡ 150 ¡¡ MGD ¡¡ "IP: Magic Cure" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Zircon Plate ¡¡ 142 ¡¡ SLA ¡¡ "IP: Sudden Cure" ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ===================== :::::: SHIELDS :::::: ===================== Best Shields: PEARL SHIELD (Maxim) DARK MIRROR "Uncursed" (Selan & Friends!) <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Shield ¡¡ DFP ¡¡ Equip O.K ¡¡ Attributes ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Anger Brace ¡¡ 30 ¡¡ /\/ALL\/\ ¡¡ "IP: Battle Lust" STR+5 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ GUT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Apron Shield ¡¡ 85 ¡¡ MGD ¡¡ "IP: Holy Wall" (Z) STR+10 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ MGR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Big Shield ¡¡ 37 ¡¡ MGD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Bolt Shield ¡¡ 85 ¡¡ GD ¡¡ "IP: Thunderblock" (T) STR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Bracelet ¡¡ 14 ¡¡ TS ¡¡ "IP: Ironclad" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Block Shield ¡¡ 22 ¡¡ TS ¡¡ "IP: Ironclad ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Brone Shield ¡¡ 28 ¡¡ MGD ¡¡ "IP: Spell Repel" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Buckler ¡¡ 8 ¡¡ MGD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Bunnylady ¡¡ 10 ¡¡ TSA ¡¡ "IP: Beserker" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Chop Board ¡¡ 1 ¡¡ TS ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Cryst Shield ¡¡ 80 ¡¡ TS ¡¡ "IP: Holy Shield" (I) MGR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Dark Mirror ¡¡ 150 ¡¡ /\/ALL\/\ ¡¡ "This Shield is Cursed!" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Dark Mirror ¡¡ 85 ¡¡ /\/ALL\/\ ¡¡ "IP: Dark Mist" (D) STR+10 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ INT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Fayza Shield ¡¡ 40 ¡¡ /\/ALL\/\ ¡¡ "IP: Fleet" AGL+5 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Flame Shield ¡¡ 80 ¡¡ MGD ¡¡ "IP: Flame Block" GUT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Gauntlet ¡¡ 68 ¡¡ /\/ALL\/\ ¡¡ "IP: Power Guard" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Gold Gloves ¡¡ 57 ¡¡ TSLA ¡¡ "IP: Flame Guard" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Gold Shield ¡¡ 58 ¡¡ MGD ¡¡ "IP: Flame Guard" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Hide Shield ¡¡ 5 ¡¡ MLGDA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Holy Shield ¡¡ 76 ¡¡ MGD ¡¡ "IP: Light Guard" MGR+15 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Kite Shield ¡¡ 20 ¡¡ MGD ¡¡ "IP: Fleet" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Mage Shield ¡¡ 50 ¡¡ TSMLA ¡¡ "IP: Lightbulb" INT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Mega Shield ¡¡ 90 ¡¡ GD ¡¡ "IP: Iron Barrier" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Mini Shield ¡¡ 10 ¡¡ STLA ¡¡ "IP: Battle Lust" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Old Shield ¡¡ 85 ¡¡ DGA ¡¡ "IP: Ancient Power" AGL+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Pearl Brace ¡¡ 16 ¡¡ TS ¡¡ "IP: Lightbulb" INT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Pearl Shield ¡¡ 90 ¡¡ M ¡¡ "IP: Miracle Care" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Plati Gloves ¡¡ 61 ¡¡ TSLA ¡¡ "IP: Thunder Guard" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Plati Shield ¡¡ 63 ¡¡ MGD ¡¡ "IP: Ice Guard" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Power Brace ¡¡ 10 ¡¡ TSMLA ¡¡ "IP: Spell Repel" INT+5 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Round Shield ¡¡ 34 ¡¡ MGD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Rune Gloves ¡¡ 72 ¡¡ A ¡¡ "IP: Shadow Guard" MGR+23 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Silvo Shield ¡¡ 42 ¡¡ M ¡¡ "IP: Aura Protect" MGR+5 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Slash Shield ¡¡ 45 ¡¡ TSLA ¡¡ "IP: Battle Lust" ATP+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Small Shield ¡¡ 2 ¡¡ /\/ALL\/\ ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Spike Shield ¡¡ 44 ¡¡ MGD ¡¡ ATP+15 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Tall Shield ¡¡ 40 ¡¡ D ¡¡ "IP: Beserker" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Tect Buckler ¡¡ 55 ¡¡ /\/ALL\/\ ¡¡ "IP: Quick Silver" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Tecto Gloves ¡¡ 30 ¡¡ TSLA ¡¡ "IP: Lightbulb" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Tough Gloves ¡¡ 18 ¡¡ /\/ALL\/\ ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Tuff Buckler ¡¡ 48 ¡¡ MGD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Water Gaunt ¡¡ 75 ¡¡ TSLA ¡¡ "IP: Water Screen" (W) MGR+10 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ AGL+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Wood Shield ¡¡ 15 ¡¡ MLGDA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Zirco Gloves ¡¡ 80 ¡¡ TSLA ¡¡ "IP: Forcefield" MGR+14 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Zirco Shield ¡¡ 84 ¡¡ MGD ¡¡ "IP: Beserker" MGR+8 ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ===================== :::::: HELMETS :::::: ===================== Best Helmets: PEARL HELMET (Maxim) BRILL HELM (Selan & Friends!) <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Helmet ¡¡ DFP ¡¡ Equip O.K ¡¡ Attributes ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Agony Helm ¡¡ 80 ¡¡ MGD ¡¡ "IP: Flame Return" (F) GUT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Aqua Helm ¡¡ 85 ¡¡ TSA ¡¡ "IP: Aqua Mirror" (W) AGL+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Beret ¡¡ 2 ¡¡ TSLA ¡¡ "IP: Sluggish" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Blue Beret ¡¡ 20 ¡¡ TSLA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Boom Turban ¡¡ 85 ¡¡ TSLA ¡¡ "IP: Thunderturn" (T) STR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Brill Helm ¡¡ 90 ¡¡ /\/ALL\/\ ¡¡ "IP: Holy Mirror" GUT+10 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ STR+10'AGL+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Brone Helmet ¡¡ 22 ¡¡ MGD ¡¡ "IP: Menace" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Bunny Ears ¡¡ 10 ¡¡ TSA ¡¡ "IP: Swordsplitter" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Cap ¡¡ 2 ¡¡ /\/ALL\/\ ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Circlet ¡¡ 50 ¡¡ TSLA ¡¡ MGR+18 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Cloche ¡¡ 25 ¡¡ TSLA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Cloth Helmet ¡¡ 4 ¡¡ MLGDA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Crysto Beret ¡¡ 63 ¡¡ TSLA ¡¡ MGR+29 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Crysto Helm ¡¡ 64 ¡¡ MGD ¡¡ "IP: Weakpoint" MGR+29 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Eron Hat ¡¡ 49 ¡¡ GD ¡¡ "IP: Meltdown" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Fury Helmet ¡¡ 22 ¡¡ MGD ¡¡ "IP: Menace" ATP+8 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ GUT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Fury Ribbon ¡¡ 50 ¡¡ TSA ¡¡ "IP: Weakpoint" GUT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Glass Cap ¡¡ 16 ¡¡ TSLA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Glass Cloche ¡¡ 42 ¡¡ TSLA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Gold Band ¡¡ 54 ¡¡ TSLA ¡¡ "IP: Dimwit" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Golden Helm ¡¡ 52 ¡¡ MGD ¡¡ "IP: Slow" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Hairband ¡¡ 6 ¡¡ TS ¡¡ MGR+2 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Hairpin ¡¡ 80 ¡¡ TS ¡¡ "IP: Dark Mirror" MGR+10 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ INT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Headband ¡¡ 9 ¡¡ TS ¡¡ "IP: Forgetful MGR+2 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Hide Helmet ¡¡ 13 ¡¡ MLGDA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Holy Cap ¡¡ 68 ¡¡ TSLA ¡¡ "IP: Vulnerable" MGR+23 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Ice Hairband ¡¡ 80 ¡¡ TS ¡¡ "IP: Ice Mirror" (I) MGR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Iron Helmet ¡¡ 28 ¡¡ MGD ¡¡ "IP: Slow" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Jet Helm ¡¡ 9 ¡¡ MLGDA ¡¡ "IP: Sluggish" AGL+4 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Jute Helmet ¡¡ 18 ¡¡ MGD ¡¡ "IP: Spellstruck" MGR+8 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Legend Helm ¡¡ 90 ¡¡ MGD ¡¡ "IP: Boomerang" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Metal Cloche ¡¡ 40 ¡¡ LA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Old Helmet ¡¡ 85 ¡¡ GD ¡¡ "IP: Anger Mirror" STR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Pearl Helmet ¡¡ 90 ¡¡ M ¡¡ "IP: Brilliance" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Plate Cap ¡¡ 33 ¡¡ MGD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Plate Helmet ¡¡ 38 ¡¡ MGD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Plati Band ¡¡ 58 ¡¡ TSLA ¡¡ "IP: Weaponweak" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Plati Helm ¡¡ 58 ¡¡ MGD ¡¡ "IP: Vulnerable" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Pot ¡¡ 1 ¡¡ TS ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Red Beret ¡¡ 15 ¡¡ TSLA ¡¡ "IP: Spellstruck" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Rock Helmet ¡¡ 39 ¡¡ D ¡¡ "IP: Weaponweak" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Roomy Helmet ¡¡ 34 ¡¡ GD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Safety Hat ¡¡ 70 ¡¡ L ¡¡ "IP: Swordsplitter" MGR+5 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Shade Hat ¡¡ 46 ¡¡ TSLA ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ SilverHelmet ¡¡ 43 ¡¡ MGD ¡¡ "IP: Slow" MGR+4 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Silver Hat ¡¡ 47 ¡¡ M ¡¡ "IP: Dimwit" MGR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Stone Helmet ¡¡ 23 ¡¡ GD ¡¡ "IP: Weakpoint" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Tight Helmet ¡¡ 32 ¡¡ D ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Tight Turban ¡¡ 36 ¡¡ TSLA ¡¡ "IP: Vulnerable" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Turban ¡¡ 31 ¡¡ TSLA ¡¡ "IP: Dimwit" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Wood Helmet ¡¡ 18 ¡¡ MGD ¡¡ ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Zirco Band ¡¡ 74 ¡¡ TSLA ¡¡ "IP: Dimwit" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Zirco Helmet ¡¡ 76 ¡¡ MGD ¡¡ "IP: Slow" ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº º ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± ° RINGS ° ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± º ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº If you intend to MARRY someone, you'll be needing some rings, these are here to save your ass in battles....like their friend the ROCK...Rings increase certain abilities of a character....some even help increase the power of certain elemental spells....i.e. a Fire Ring would increase the power of the Firebird Spell! These do NOT have the value of rocks, some can be worn by Tia and Selan and No-one else...like a Witch Ring for example, sadly no Warlock version has ever been made; despite the fact that there's more Male Magic users! Best Rings: Egg Ring (Maxim + Friends!) Engage Ring (Selan) <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Ring ¡¡ DFP ¡¡ Equip O.K ¡¡ Attributes ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Angry Ring ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Dread" GUT+40 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Bunny Ring ¡¡ 5 ¡¡ TSA ¡¡ "IP: Thunder" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Dia Ring ¡¡ 30 ¡¡ TS ¡¡ "IP: Zap" ATP+30 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ MGR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Dragon Ring ¡¡ 40 ¡¡ /\/ALL\/\ ¡¡ "IP: Dragon" ATP+30 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ INT+20'MGR+20'AGL+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Ear Jewel ¡¡ 0 ¡¡ TS ¡¡ GUT+2 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Earring ¡¡ 5 ¡¡ TS ¡¡ "IP: Thunder" MGR+5 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Egg Ring ¡¡ 999 ¡¡ /\/ALL\/\ ¡¡ ALL Stats + 999 (Guts is 199!) ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Engage Ring ¡¡ 0 ¡¡ S ¡¡ "IP: Courage" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Fake Ring ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Fake" ATP+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Fire Ring ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Fireball" (F) ATP+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Fury Ring ¡¡ 0 ¡¡ TS ¡¡ "IP: Dread" GUT+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Ghost Ring ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Destroy" [G] MGR+50 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Glass Brace ¡¡ 1 ¡¡ TS ¡¡ GUT+2'AGL+2'INT+2 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Glass Ring ¡¡ 0 ¡¡ TS ¡¡ "IP: Confuse" INT+2'GUT+2 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Hipower Ring ¡¡ 20 ¡¡ /\/ALL\/\ ¡¡ "IP: Trick" STR+40 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Ice Ring ¡¡ 5 ¡¡ /\/ALL\/\ ¡¡ "IP: Blizzard" (I) AGL+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Mind Ring ¡¡ 20 ¡¡ /\/ALL\/\ ¡¡ "IP: Stronger" INT+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Muscle Ring ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Bravery" ATP+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Mystery Ring ¡¡ 10 ¡¡ /\/ALL\/\ ¡¡ "IP: Mirror" ATP+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Power Ring ¡¡ 10 ¡¡ /\/ALL\/\ ¡¡ "IP: Trick" STR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Protect Ring ¡¡ 20 ¡¡ /\/ALL\/\ ¡¡ "IP: Courage" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Rocket Ring ¡¡ 20 ¡¡ /\/ALL\/\ ¡¡ "IP: Fake" AGL+40 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ S-Fire Ring ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Firebird" (F) ATP+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ S-Ice Ring ¡¡ 10 ¡¡ /\/ALL\/\ ¡¡ "IP: Ice....." (I) AGL+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ S-Mind Ring ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Champion" INT+40 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ S-Myst Ring ¡¡ 20 ¡¡ /\/ALL\/\ ¡¡ "IP: Mirror" ATP+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ S-Power Ring ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Bravery" ATP+40 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ S-Pro Ring ¡¡ 40 ¡¡ /\/ALL\/\ ¡¡ "IP: Courage" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ S-Thun Ring ¡¡ 10 ¡¡ /\/ALL\/\ ¡¡ "IP: Thunder" (T) STR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ S-Water Ring ¡¡ 20 ¡¡ /\/ALL\/\ ¡¡ "IP: Dragon" (W) ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ S-Witch Ring ¡¡ 0 ¡¡ TS ¡¡ "IP: Deflect" INT+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ MGR+40 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Sea Ring ¡¡ 25 ¡¡ /\/ALL\/\ ¡¡ "IP: Vortex" AGL+10 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ INT+10'MGR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Sonic Ring ¡¡ 10 ¡¡ /\/ALL\/\ ¡¡ "IP: Fake" AGL+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Speedy Ring ¡¡ 5 ¡¡ /\/ALL\/\ ¡¡ "IP: Fake" AGL+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Thunder Ring ¡¡ 5 ¡¡ /\/ALL\/\ ¡¡ "IP: Bolt" (T) STR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Trick Ring ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Trick" ATP+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Undead Ring ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Perish" MGR+25 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Water Ring ¡¡ 10 ¡¡ /\/ALL\/\ ¡¡ "IP: Vortex" (W) ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Witch Ring ¡¡ 0 ¡¡ TS ¡¡ "IP: Deflect" INT+10 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ MGR+20 ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> The "Engage Ring" can lower the prices of all shops in the game...use this to get the "Dragon Blade" for a discount price! ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº º ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± ° ROCKS ° ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± º ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº Like the above Rings, a Rock is designed to increase certain statistics of a character, and to add certain IP techniques to their arsenal, some will even increase the power of elemental spells. These are equipped in addition to the Ring, armour, helmet, weapon and shield, think of these as a second relic! Best Rocks: Evil Jewel (Uncursed); Gorgan Rock & the Gold Eye! <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Rock/Jewel ¡¡ DFP ¡¡ Equip O.K ¡¡ Attributes ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ¡¡ Bat Rock ¡¡ 2 ¡¡ /\/ALL\/\ ¡¡ "IP: Vampire" ATP+10 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ AGL+5 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Bee Rock ¡¡ 10 ¡¡ /\/ALL\/\ ¡¡ "IP: Immobilize" AGL+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Black Eye ¡¡ 20 ¡¡ /\/ALL\/\ ¡¡ "IP: Gloomsplash" STR+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ GUT+20'MGR+20'AGL+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Camu Jewel ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Buster Attack" ATP+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ MGR+20'INT+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Cancer Rock ¡¡ 20 ¡¡ /\/ALL\/\ ¡¡ "IP: Scissor Slash" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Catfish jwl. ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Megaquake" GUT+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ MGR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Eagle Rock ¡¡ 7 ¡¡ /\/ALL\/\ ¡¡ "IP: Dive" AGL+15 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ ATP+5 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Earth Jewel ¡¡ 20 ¡¡ /\/ALL\/\ ¡¡ "IP: Groundshock" MGR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Evil Jewel ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Perish" ATP+120 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ "This Jewel is Cursed!" ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Evil Jewel ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Gloomy" ATP+80 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Flame Jewel ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Incendiary" (F) ATP+10 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ INT+10'MGR+5 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Gloom Jewel ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Dark Force" MGR+50 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Gold Eye ¡¡ 30 ¡¡ /\/ALL\/\ ¡¡ "IP: Stardust Blow" ATP+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ STR+20'MGR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Gorgan Rock ¡¡ 50 ¡¡ /\/ALL\/\ ¡¡ "IP: Combo Attack" STR+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ MGR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Gorgon Rock ¡¡ 25 ¡¡ /\/ALL\/\ ¡¡ "IP: Ax Attack" ATP+25 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Hidora Rock ¡¡ 10 ¡¡ /\/ALL\/\ ¡¡ "IP: Triple Attack" ATP+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ AGL+20'MGR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Horse Rock ¡¡ 5 ¡¡ /\/ALL\/\ ¡¡ "IP: Frenzy" STR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Kraken Rock ¡¡ 20 ¡¡ /\/ALL\/\ ¡¡ "IP: Ten-Legger" ATP+30 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ MGR+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Light Jewel ¡¡ 10 ¡¡ /\/ALL\/\ ¡¡ "IP: Flash" (Z) STR+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ INT+20'MGR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Lion Fang ¡¡ 12 ¡¡ /\/ALL\/\ ¡¡ "IP: Bite" STR+15 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ AGL+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Magma Rock ¡¡ 30 ¡¡ /\/ALL\/\ ¡¡ "IP: Magma Blast" STR+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ GUT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Mysto Jewel ¡¡ 10 ¡¡ /\/ALL\/\ ¡¡ "IP: Ninja" ATP+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ AGL+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Pumkin Jewel ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Head Attack" INT+10 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ MGR+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Samu Jewel ¡¡ 20 ¡¡ /\/ALL\/\ ¡¡ "IP: Samurai" ATP+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Silver Eye ¡¡ 10 ¡¡ /\/ALL\/\ ¡¡ "IP: Diamond Dust" INT+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ MGR+20'AGL+20'GUT+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Snake Rock ¡¡ 5 ¡¡ /\/ALL\/\ ¡¡ "IP: Tail Attack" STR+10 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ GUT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Song Rock ¡¡ 10 ¡¡ TS ¡¡ "IP: Do-Re-Mi" GUT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Spido Jewel ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Spiderweb" GUT+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ ATP+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Thundo Jewel ¡¡ 5 ¡¡ /\/ALL\/\ ¡¡ "IP: Voltage Bolt" (T) ATP+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ STR+10'INT+10 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Tidal Jewel ¡¡ ¡¡ TS ¡¡ "IP: Tidal Wave" GUT+20 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Twist Jewel ¡¡ 35 ¡¡ /\/ALL\/\ ¡¡ "IP: Twister AGL+30 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Uni Jewel ¡¡ 0 ¡¡ /\/ALL\/\ ¡¡ "IP: Dash" ATP+50 ¡¡ ¡¡----------------¡¡-----¡¡-----------¡¡-------------------------------------¡¡ ¡¡ Water Jewel ¡¡ 10 ¡¡ /\/ALL\/\ ¡¡ "IP: Frost" (W) INT+20 ¡¡ ¡¡ ¡¡ ¡¡ ¡¡ GUT+10 ¡¡ <>----------------<>-----<>-----------<>-------------------------------------<> ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº º ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± ° ITEMS ° ±/\±/\±/\±/\±/\±/\±/\±/\±/\±/\± º ººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººººº Potions, Medicines, Remedies and all other items come under this topic, known as ITEMS! You'll be reading several tables as you go on, and i've tried to be quite brief with descriptions, to save space and reading time. There's several types of items, this should give a rough idea regarding MOST of them! »»»»»»»»»»»»»»»»»»»»» » Medicines/Potions » ~~~~~~~~~~~~~~~~~~~~~ These will do several things like restore HP and MP values, and eliminate certain status ailments, these are standard items. »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» : Item : Purchase : Description : »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Charred Newt » N/A » Restores 5HP + 5MP! » » Potion » 8G » Restores 30HP, Ideal for "SMALL" wounds! » » Hi-Potion » 100G » Restores 90HP, Ideal for "LARGE" wounds! » » Ex-Potion » 500G » Restores 300HP Ideal for "FATAL" wounds! » » Regain » 500G » Restores Life, and 100HP! » » Miracle » N/A » Restores Life, and All HP + MP! » » Magic Jar » N/A » Restores 8MP...Ideal for "SMALL" wounds! » » Hi-Magic » N/A » Restores 40MP..Ideal for "LARGE" wounds! » » Ex-Magic » N/A » Restores 95MP..Ideal for "FATAL" wounds! » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Antidote » 6G » Cures Venom Status! » » Shriek » 5G » Eliminates Confusion Status! » » Awake » 10G » Cures Sleep Status! » » Mystery Pin » 30G » Eliminates Paralysis Status! » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» »»»»»»»»»»»»»»»» » Battle Items » ~~~~~~~~~~~~~~~~ These will be used within a Battle, some cause damage to foes, some inflict status aliments, these can be purchased from shops or casinos! »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Item » Purchase » Description » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Boomerang » 20G » Standard PHYSICAL attack, hits all foes! » » Big-Boomer » 500G » Stronger PHYSICAL attack, hits all foes! » » Ex-Boomer » 2,000G » Powerful PHYSICAL attack, hits all foes! » » Dragon Tooth » 500G » Stronger PHYSICAL attack, hits all foes! » » Ice Ball » 200G » Inflicts Cold Damage! (Single) » » Fire Ball » 200G » Inflicts Fire Damage! (Single) » » Sleep Ball » 100G » Puts foes to sleep! (Single) » » Smoke Ball » 100G » Escape from Battle! » » Terror Ball » 1,000G » Total Annihilation! (Single) » » Freeze Ball » 100G » Inflicts Paralysis! (Single) » » Confuse Ball » 100G » Brain Damages Foes! (Single) » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Statue » N/A » Restores 200HP to all allies! » » Zap Charm » N/A » Casts "Flash" on foes! (Single) » » Flame Charm » N/A » Casts "Spark" on foes! (Single) » » Magic Lamp » N/A » Buster Attack! (All) » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» »»»»»»»»»»»»»»»»»»»»»»» » Statistical Potions » ~~~~~~~~~~~~~~~~~~~~~~~ These potions will increase certain stats for good, the additions can never removed, the final statistic that cannot be increased with one of these potions is Defense Power (DFP)! The potions are found in certain places, you will never find them in shops...unless you managed to sell some; you'll never see them inside the Pawnbrokers! »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Item » Purchase » Description » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Brave » N/A » Increases Guts! (+3) » » Speed Potion » N/A » Increases Speed! (+3) » » Power Potion » N/A » Increases Strength! (+3) » » Mind Potion » N/A » Increases Intelligence! (+3) » » Spell Potion » N/A » Increases Magic Points! (MP+3 - MP+7) » » Life Potion » N/A » Increases Health Points! (HP+3 - HP+7) » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» »»»»»»»»»»»»»»»»» » Dungeon Tools » ~~~~~~~~~~~~~~~~~ Ever played Zelda? You remember all those tools you had to equip on the "C" Buttons of the N64 Controller, these are the same, however these were designed for Lufia instead! These are used OUTSIDE battles! »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Item » Purchase » Description » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Arrow » N/A » Basic "Arrow" to activate switches! » » Bombs » N/A » Bombs for the Destruction of Walls! » » Hook » N/A » It's a HOOKSHOT for lunging across air spaces! » » Fire Arrow » N/A » Flame "Arrow" to burn bushes! » » Hammer » N/A » This can push statues and break walls! » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» »»»»»»»»»»»»»»»»»»»»»»» » Miscellaneous Items » ~~~~~~~~~~~~~~~~~~~~~~~ All sorts of items will be listed here, because I can't think of anywhere else to mention them, hence this here table is called Miscellaneous Items! »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Item » Purchase » Description » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Warp » 120G » Warp to Previous Villages and Towns! » » Escape » 100G » Escape from Towers and Dungeons! » » Providence » N/A » Escape from The Ancient Cave! » » Curselifter » N/A » Uncurses various weapons and armors! » » Jewel Sonar » N/A » Helps locate unopened chests within a Dungeon! » » Dragon Egg » N/A » Give 8 to the Egg Dragon! (Eating them is bad) » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Iris Sword » N/A » Cannot be equipped, one of the Iris Treasures! » » Iris Shield » N/A » Cannot be equipped, one of the Iris Treasures! » » Iris Armor » N/A » Cannot be equipped, one of the Iris Treasures! » » Iris Helmet » N/A » Cannot be equipped, one of the Iris Treasures! » » Iris Ring » N/A » Cannot be equipped, one of the Iris Treasures! » » Iris Jewel » N/A » Cannot be equipped, one of the Iris Treasures! » » Iris Staff » N/A » Cannot be equipped, one of the Iris Treasures! » » Iris Tiara » N/A » Cannot be equipped, one of the Iris Treasures! » » Iris Pot » N/A » Cannot be equipped, one of the Iris Treasures! » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» »»»»»»»»»»»»»»»»»»»»»» » Drinks/Consumables » ~~~~~~~~~~~~~~~~~~~~~~ Capsule monsters consume fruits, and Humans consume the drinks which can be purchased in various Cafés scattered around the lands. This section will show them all, with details of course! »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Item » Purchase » Description » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Green Tea » 10G » This item appears to have no use! » » Pear Cider » 10G » Restores 8HP.....Increases ATP in battle! » » Sour Cider » 20G » Restores 10HP....Increases ATP in battle! » » Lime Cider » 40G » Restores 15HP....Increases ATP in battle! » » Plum Cider » 80G » Restores 20HP....Increases ATP in battle! » » Apple Cider » 1,000G » Restores 165HP...Increases ATP in battle! » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» » Secret Fruit » N/A » Evolves Jelze into his Master Form! » » Breeze Fruit » N/A » Evolves Sully into his Master Form! » » Charm Fruit » N/A » Evolves Blaze into his Master Form! » » Flame Fruit » N/A » Evolves Zeppy into his Master Form! » » Earth Fruit » N/A » Evolves Gusto into his Master Form! » » Dark Fruit » N/A » Evolves Flash into her Master Form! » » Holy Fruit » N/A » Evolves Darbi into his Master Form! » » Magic Fruit » N/A » Increases the Feeding bar by 8 points! (CMONs!) » »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ................ % Magic Spells % ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ Common among RPGs are Magic spells. We use them all the time, for healing our allies and attacking monsters, so this game being an RPG and all, is bound to have some of these mysterious attacks. We have five magic users in this game; Maxim, Lexis, Selan, Tia and Artea! Dekar and Guy cannot use magic spells, the two of them have muscle for brains, so it's possible for them to manage on the healing potions, and physical attacks! Here's some things you should be aware of, to do with Magic spells! ------------------------------------------------------------------- * The Spells have been seperated into "White" and "Black" Magic in this FAQ! * Luminous Magic Attacks such as "ZAP" and "FRY" will not be classed as BLACK MAGIC attacks; instead the spells will be WHITE MAGIC attacks! * Despite the fact that Healing spells RESTORE Life to allies, those can be harmful to undead foes, making them similar to FRY and ZAP! * Absorb will be classed as Black Magic although it helps restore an allies MP Meter; check out Drain and Osmose from FF6 and you'll understand! * Dread and Deflect are used in the Ancient Cave, no-where else! Unless you use some kind of PAR code or a save hacking FAQ to get the spell in the Normal Game....like I normally do! Abbreviations ------------- N.O.A = Number of allies! INT = Intelligence status! ------------------------- :::::: WHITE MAGIC :::::: ------------------------- Healing Spells, Status eliminators, warpin' and escapin' magic and Luminous elementals will be listed here...`°_°`.../\/ »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ¡ Spell ¡ Witch\Warlock ¡ MP use ¡ Description ¡ »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» : Light : S : 0 : Lights up Darkened Areas! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Reset : M : 0 : Resets all aspects of a Room to : : : : : the original status! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Warp : TSA : 8 : Revisit previous villages and : : : : : towns on the world map! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Escape : TSA : 8 : Escape from Dungeons, Towers & : : : : : Lexis Shaia's Lab! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Mirror : TSMLA : 3 : Forms a Mirror which can Repel : : : : : Magic Attacks! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Bravery : TSMLA : 3 : Increases DFP in Battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Courage : TSMLA : 5 : Increases DFP in Battle! (More) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Fake : TSMLA : 4 : Increases AGL in Battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Trick : TSMLA : 5 : Increases ATP in Battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Shield : TSMLA : 4 : Increases MGR in Battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Poison : TSMLA : 2 : Eliminates Poison Status! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Waken : TSMLA : 4 : Wakes up Sleeping Allies! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Release : TSMLA : 2 : Cures Paralysis! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Strong : TSMLA : 3 : Restores HP "(INT+20) × N.O.A" : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Stronger : TSMLA : 8 : Restores HP "(INT+120) × N.O.A" : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Champion : TSMLA : 16 : Restores HP "(INT+999) × N.O.A" : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Rally : TSMLA : 10 : Revives fallen allies, Restores : : : : : HP = to "100 ÷ N.O.A" : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Valor : TSMLA : 30 : Revives fallen allies, Restores : : : : : HP = to "2000 ÷ N.O.A" : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Fry : A : 20 : Luminous Magic Attack (Moderate): : : : : Power: * * * : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Zap : A : 30 : Luminous Magic Attack (Ultimate): : : : : Power: * * * * * : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ------------------------- :::::: BLACK MAGIC :::::: ------------------------- The "Evil" Sorcerers Handbook, a collection of destructive and Status effectin' spells will be stated here....±.R.I.P.± »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» ¡ Spell : Witch\Warlock ¡ MP use ¡ Description ¡ »»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»»» : Absorb : TSMLA : 1 : Absorbs MP from foes to refill : : : : : allies! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Drowsy : TSMLA : 3 : Puts foes into a deep sleep! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Confuse : TSMLA : 3 : Inflicts "Confusion" Status! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Coma : TSMLA : 4 : Inflicts "Sleep" Status! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Deflect : TMA : 5 : Freezes Magic of Foes! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Dread : TSMLA : 5 : Decreases DFP of foes! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Spark : TSLA : 3 : Fire Magic Attack! (Standard): : : : : Power: * : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Fireball : TSLA : 6 : Fire Magic Attack! (Moderate): : : : : Power: * * : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Firebird : TSLA : 20 : Fire Magic Attack! (Ultimate): : : : : Power: * * * * : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Droplet : TSMLA : 4 : Water Magic Attack! (Standard): : : : : Power: * : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Vortex : TSMLA : 7 : Water Magic Attack! (Moderate): : : : : Power: * * : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Dragon : TSMLA : 22 : Water Magic Attack! (Ultimate): : : : : Power: * * * * : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Gale : TSMLA : 4 : Ice Magic Attack! (Standard): : : : : Power: * : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Blizzard : TSMLA : 8 : Ice Magic Attack! (Moderate): : : : : Power: * * : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Ice.Valk : TSMLA : 22 : Ice Magic Attack! (Ultimate): : : : : Power: * * * * : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Flash : TSMLA : 5 : Thunder Magic Attack! (Standard): : : : : Power: * : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Bolt : TSMLA : 10 : Thunder Magic Attack! (Moderate): : : : : Power: * * : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Thunder : TSMLA : 24 : Thunder Magic Attack! (Ultimate): ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Perish : TSML : 4 : Obliterates foes! (Poor Chance) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Destroy : TSML : 8 : Obliterates foes! (Good Chance) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ................. % IP Techniques % ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ For those who've seen the Overdrive Gauge in FFX; you will be familiar with taking damage to decrease HP, but to increase the Overdrive Gauge! This occurs in Lufia II as well, in form of the IP meter. The IP meter is sectioned into a total of 255 points; these will build up as a character takes damage from an enemies attack. As this increases, the subject will be able to use more rounds of IP Techniques, including the ones that eat 75-100% of a characters IP in one go. IP is recovered from taking both PHYSICAL and MAGICAL Damage! You will find ALL of these techniques in the list below, if some are NOT here then I would ignore the previous words and give me a bell! ------------------------------------------------------------------------------- ¡ IP Technique ¡ IP use ¡ Description ¡ ------------------------------------------------------------------------------- : Ancient Power : 128 : 2.0× MGR & DFP for a short period of time! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Anger Mirror : 216 : Repels Attacks! Hits foes for 1.0× Damage! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Antidote : 16 : Eliminates Poison status! {All Allies!} : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Aqua Attack : 164 : 3.0× more damage than normal attacks! (W) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Aqua Mirror : 164 : Repels Magic Attacks! (W) "Never Fails!" : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Arctic Freeze : 224 : Powerful Attack, Harms all Foes! (I) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Aura Protect : 196 : Increases MGR during battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Ax Attack : 164 : Decreases HP of foes by 1/8! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Battle Cry : 128 : Decreases HP of foes by 1/6! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Battle Fury : 192 : Decreases HP of foes by 1/4! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Battle Lust : 32 : Increases ATP during battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Beserker : 64 : Increases ATP during battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Bite : 128 : 2.0× more damage than normal attacks! (P) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Blaze Attack : 164 : 3.0× more damage than normal attacks! (F) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Blizzard : 64 : Moderate powered magic attack! (I) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Bolt : 64 : Moderate powered magic attack! (T) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Bomb Attack : 64 : Basic attack, Harms all foes! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Boomerang : 164 : Repels Attacks! Hits foes for 0.5× Damage! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Bravery : 32 : Increases DFP during battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Brilliance : 255 : Repels Attacks! Hits foes 2.0× Harder : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Buster Attack : 128 : High powered Magic Attack! (F) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Celestial : 224 : Powerful Attack, Harms all Foes! (Z) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Champion : 128 : Restores HP "(INT+999) × N.O.A" : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Combo Attack : 196 : Attack using all elements! (F) (W) (T) (I) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Confuse : 32 : Inflicts Confusion Status! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Confusion : 96 : Basic attack, inflicts Confusion Status! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Courage : 64 : Increases DFP during battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Crisis Cure : 164 : Restores all of Max HP! {All Allies!} : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Dark Force : 128 : High powered Magic Attack! (D) Kills Foes! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Dark Mirror : 164 : Repels Magic Attacks! (D) "Never Fails!" : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Dark Mist : 255 : High Defense vs Dark Attacks! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Dash : 96 : 2.0× more damage than normal attacks! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Deadly Smash : 164 : 3.0× more damage than normal attacks! [F] : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Deep Freeze : 255 : Hits all foes! Casts "Ice.Valk" Spell! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Deflect : 32 : Freezes Magic of foes! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Destroy : 128 : Obliterates foes! {Good Chance!} : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Devastation : 64 : Decreases HP of foes by 1/8! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Diamond Dust : 196 : Extreme Magic attack! (W) (I) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Dimwit : 196 : Decreases INT of foes! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Dive : 128 : 2.0× more damage than normal attacks! [F] : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Dive Bomber : 96 : 1.5× more damage than normal attacks! [F] : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Divine Cure : 96 : Restores 25% of Max HP! {All Allies!} : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Do-Re-Mi : 96 : Inflicts Confusion Status! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Dragon : 128 : High powered magic attack! (W) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Dragon Rush : 164 : 3.0× more damage than normal attacks! [D] : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Dread : 32 : Decreases DFP of foes! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Fake : 32 : Increases AGL during battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Fatal Blow : 255 : Decreases HP of foes by 1/2! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Fireball : 64 : Moderate powered magic attack! (F) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Fire Bird : 128 : High powered magic attack! (F) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Firestorm : 224 : Powerful Attack, Harms all Foes! (F) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Flameblock : 255 : High Defense vs Fire Attacks! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Flame Guard : 128 : Reduces Fire Damage! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Flame Return : 164 : Repels Magic Attacks! (F) "Never Fails!" : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Flash : 96 : High powered magic attack! (Z) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Fleet : 32 : Increases AGL during battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Flood : 255 : Hits all foes! Casts "Dragon" Spell! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Forcefield : 64 : Increases DFP during battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Forgetful : 128 : Decreases INT of foes! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Free Magic : 16 : Unfreezes Magic of all allies! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Frenzy : 96 : 1.5× more damage than normal attacks! (P) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Frost : 164 : High powered magic attack! (I) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Glacial Blast : 164 : 3.0× more damage than normal attacks! (I) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Gloomy : 164 : High powered magic attack! (D) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Gloomsplash : 196 : Extreme magic attack! (F) (D) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Groundshock : 164 : High powered magic attack! (E) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Hard Boiled : 8 : Affects enemy's attributes! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Head Attack : 164 : 2.0× more damage than normal attacks! [S] : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Holy Attack : 164 : 3.0× more damage than normal attacks! (Z) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Holy Healing : 128 : Restores 75% of Max HP! {All Allies!} : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Holy Mirror : 164 : Repels Magic Attacks! (Z) "Never Fails!" : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Holy Shield : 255 : High Defense vs Ice Attacks! (Strange???) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Holy Wall : 255 : High Defense vs Zap Attacks! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Ice..... : 128 : High powered magic attack! (I) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Ice Attack : 96 : 1.5× more damage than normal attacks! (I) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Ice Guard : 128 : Reduces Ice Damage! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Ice Mirror : 164 : Repels Magic Attacks! (I) "Never Fails!" : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Immobilize : 128 : Basic Attack, can cause Lock status! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Incendiary : 164 : High powered magic attack! (F) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Iron Barrier : 255 : High Defense vs Physical Attacks! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Ironclad : 32 : Increases DFP during battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Ironkick : 48 : Basic attack, Harms all foes! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Light Attack : 96 : 1.5× more damage than normal attacks! (Z) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Light Guard : 128 : High Defense vs Zap attacks! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Lightbulb : 32 : Increases INT during battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Magic Cure : 128 : Restores 25% of Max MP! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Magic Healing : 192 : Restores 50% of Max MP! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Magic Rebirth : 255 : Restores all of Max MP! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Magma Blast : 164 : High powered magic attack! (F) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Megaquake : 20 : Moderate powered magic attack! (E) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Meltdown : 192 : Decreases ATP of foes by 1/6! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Menace : 128 : Decreases ATP of foes by 1/8! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Miracle Care : 128 : Zero damage for a Short period of time! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Mirror : 32 : Repels Magic Attacks! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Mirror Block : 32 : Protects vs Mirror Spell! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Ninja : 128 : Obliterates an enemy! {High Chance!) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Paralysis Cure : 16 : Cures Paralysis! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Perish : 64 : Obliterates Foes! {Poor Chance!} : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Phoenix : 255 : Restores all HP and MP; and Life! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Phoenix Blow : 255 : Hits all foes! Casts "Firebird" Spell! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Power Guard : 128 : High Defense vs Physical Attacks! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Power Healing : 128 : Restores all of Max HP! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Quicksilver : 64 : Increases AGL during battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Reawaken : 16 : Eliminates Sleep Status! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Rebirth : 224 : Restores all of Max HP! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Recovery : 128 : Restores all of users HP! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Regeneration : 255 : Revives and Restores lots of HP! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Rejuvenation : 192 : Restores 50% of Max HP! {All Allies!} : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Revival Sleep : 64 : Eliminates all Status ailments! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Reviver : 164 : Revives and Restores with 50% of Max HP! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Re-energize : 32 : Restores 50% of Max HP! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Sacred Song : 64 : Restores all of Max HP! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Samurai : 128 : 2.0× more damage than normal attacks! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Scissor Slash : 96 : 2.0× Basic Attack! {All Allies!} : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Shadow Guard : 128 : High Defense vs Dark Attacks! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Sizzle : 255 : Hits all foes! Casts "Zap" Spell! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Skysplitter : 255 : Hits all foes! Casts "Thunder" spell! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Sleep Stinger : 96 : Basic Attack, inflicts Sleep Status! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Slow : 196 : Reduces speed of foes! {All Enemies!} : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Sluggish : 128 : Decreases AGL of foes! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Spell Repel : 32 : Increases MGR during battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Spellstruck : 128 : Decreases MGR of foes! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Spiderweb : 64 : Decreases AGL of foes! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Stardust Blow : 224 : Ultimate magic attack! (Z) (T) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Stun Shocker : 96 : Basic Attack., Inflicts Paralysis Status! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Sudden Cure : 96 : Restores 50% of Max HP! {All Allies!} : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Swoop : 224 : Powerful Attack, Harms all Foes! [F] : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Tail Attack : 128 : Basic Attack! {All Enemies!} [S] : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Ten-Legger : 164 : Powerful Attack, Harms all Foes! (W) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Tidal Wave : 128 : High powered magic attack! (I) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Thunder : 128 : High powered magic attack! (T) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Thunder Blast : 96 : 1.5× more damage than normal attacks! (T) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Thunder Guard : 128 : Reduces Thunder Damage! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Thunderblock : 255 : High Defense vs Thunder Attacks! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Thunderball : 164 : 3.0× more damage than normal attacks! (T) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Thundershriek : 224 : Powerful Attack, Harms all Foes! (T) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Thunderturn : 164 : Repels Magic Attacks! (T) "Never Fails!" : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Torrent : 224 : Powerful Attack, Harms all Foes! (W) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Trick : 32 : Increases ATP during battle! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Triple Attack : 196 : 3.0× more damage than normal attacks! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Twister : 128 : Powerful Slashing attack! {All Enemies!} : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Vampire : 32 : The USER will drain MP's from his/her foes!: ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Voltage Bolt : 196 : High powered magic attack! (T) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Vortex : 64 : Moderate powered magic attack! (W) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Vulnerable : 196 : Decreases MGR of foes! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Water Attack : 96 : 1.5× more damage than normal attacks! (W) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Water Screen : 255 : High Defense vs Water attacks! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Wavemotion : 255 : Restores all HP/MP! Increases All Stats! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Weakpoint : 128 : Decreases DFP of foes by 1/8! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Weaponweak : 192 : Decreases ATP of foes by 1/6! : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Zap : 128 : Powerful Magic Attack! (Z) : ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: ............ % Monsters % ¨¨¨¨¨¨¨¨¨¨¨¨ These are NOT helpful during an RPG unless one of them drops a cool item, and this section tells you all the items each monster drops as well as a great deal of stats and HP values of those monsters; rather than CAPSULE MONSTERS, these are the plain ol' fiends stopping Maxim and co. within their adventure..and one more word, this is the work of a lad named Basil Brush....everything located in this section is all his own work...NOT mine! If you have any questions on the monsters within this game, I will still be happy to give you answers! The tables used below are the same layout as in Basil's FAQ; I have bugger all intentions of changing this layout because it looks cool already, although you may see some changes if i'm in the right mood, still this is a duplicate of Basil Brush's monster FAQ for Lufia 2! -------------------------------------------------------------------------- Monster Name HP MP Atp Dfp Exp Gold Object Odds Special Attacks -------------------------------------------------------------------------- Everything that's needed on Monsters in this game has been covered by Basil Brush, every single monster that exists has been included within this section so enjoy the spoils of victory and keep on slaying monsters to gain experience and objects to line your pockets! -------------------------------------------------------------------------- Ammonite 198 52 183 188 725 840 Sleep ball 200 Tentacle -------------------------------------------------------------------------- Amon 10000 5000 800 200 50000 50000 Nothing --- Chaos wave/Galactic lancer -------------------------------------------------------------------------- Angler fish 329 287 247 180 2080 2495 Nothing --- Lantern -------------------------------------------------------------------------- Antares 80 30 115 65 252 252 Antidote 200 Poison pin/Scissors -------------------------------------------------------------------------- Aqualoi 479 426 326 281 3997 4796 Nothing --- Torrent/Sleep javelin -------------------------------------------------------------------------- Archfiend 1735 1450 420 320 8980 8700 Nothing --- Gloomy -------------------------------------------------------------------------- Armor Bee 150 0 193 78 552 480 Bee rock 60 Immobilize -------------------------------------------------------------------------- Armor goblin 92 30 88 76 155 200 Tough hide 80 None -------------------------------------------------------------------------- Armor horse 158 78 142 99 481 383 Horse rock 40 Frenzy -------------------------------------------------------------------------- Armour Dait 302 0 248 268 1452 1422 Metal coat 60 Dive -------------------------------------------------------------------------- Armour Nail 452 0 315 252 2926 3520 Power potion 80 Nail splash -------------------------------------------------------------------------- Asashin 220 0 262 142 1455 1421 Mysto jewel 10 Terminal blow -------------------------------------------------------------------------- Baby Frog 30 8 30 30 20 25 Rapier 100 Ribbit, Ribbit -------------------------------------------------------------------------- Basilisk 502 0 335 305 3902 4630 Nothing --- Tail attack/Hold gaze -------------------------------------------------------------------------- Bat 22 0 22 18 10 15 Nothing --- None -------------------------------------------------------------------------- Beetle 24 8 28 40 22 25 Potion 200 None -------------------------------------------------------------------------- Behemoth 1272 280 358 322 6325 6994 Earth fruit 100 Earthquake/Groundshock -------------------------------------------------------------------------- Big Bat 48 13 48 40 35 40 Bat rock 2 None -------------------------------------------------------------------------- Big Bee 72 30 88 42 131 218 Bee rock 40 None -------------------------------------------------------------------------- Big Catfish 200 50 45 10 500 500 Catfish jwl. 100 Mega quake -------------------------------------------------------------------------- Big Crab 75 35 60 130 106 174 Power potion 40 Scissors -------------------------------------------------------------------------- Big Mushr'm 108 30 90 82 210 221 Hi-Potion 200 Energy shock/Spore -------------------------------------------------------------------------- Bili Jelly 62 0 60 46 62 53 Nothing --- None -------------------------------------------------------------------------- Black Dragon 1200 400 398 300 9386 9263 Dark fruit 100 Gloomsplash -------------------------------------------------------------------------- Blue Core 20 200 140 700 11111 1 Nothing --- None -------------------------------------------------------------------------- Blue Dragon 882 451 392 294 9397 8220 Nothing --- Raio beam -------------------------------------------------------------------------- Blue Jelly 26 0 28 24 16 20 Nothing --- None -------------------------------------------------------------------------- Blue Mimic 365 0 240 222 2050 2415 Nothing --- Frenzy -------------------------------------------------------------------------- Bolt Fish 306 265 236 160 1816 2179 Nothing --- Blitzer -------------------------------------------------------------------------- Bone Gorem 330 0 190 261 1738 2050 Spell potion 80 Intensity punch -------------------------------------------------------------------------- Brinz Lizard 554 196 345 241 4042 4359 Twist jewel 60 Frost -------------------------------------------------------------------------- Brokion 1290 420 388 283 6686 6100 Miracle 24 Bite -------------------------------------------------------------------------- Bruse 152 0 175 102 368 330 Hi-Potion 100 Dash -------------------------------------------------------------------------- Buffalo 52 12 38 30 30 38 Cloth helmet 80 Dash -------------------------------------------------------------------------- Camu 1500 320 140 70 3000 5000 Camu jewel 24 Buster attack/Sleep stinger -------------------------------------------------------------------------- Cancer 165 42 142 152 502 379 Cancer rock 40 Flame defender/Scissor slash -------------------------------------------------------------------------- Cobalt 62 15 50 45 47 52 Long knife 80 None -------------------------------------------------------------------------- Cokatoris 365 0 269 222 2050 2415 Life potion 80 Picking -------------------------------------------------------------------------- Copper Dragon 2400 900 429 328 18980 18000 Nothing --- Cinder blast -------------------------------------------------------------------------- Coridras 351 0 262 212 1950 2330 Antidote 200 Bite -------------------------------------------------------------------------- Crow 867 414 352 329 6608 4000 Nothing --- Double kick -------------------------------------------------------------------------- Crow Kelp 405 0 208 138 1825 1418 Nothing --- None -------------------------------------------------------------------------- Current 779 426 366 301 8097 6796 Nothing --- Tidal wave -------------------------------------------------------------------------- Cyclops 1252 167 340 225 5292 5500 Ex-Potion 100 Scolding -------------------------------------------------------------------------- Daniele 1200 320 140 100 300 1000 Nothing --- (4) Ha, ha, ha, ha, ha! -------------------------------------------------------------------------- Daos 20000 500 400 50 50000 50000 Nothing --- Terror wave/Dark reflector/Dark fry -------------------------------------------------------------------------- Dark Fly 160 50 182 100 400 331 Nothing --- None -------------------------------------------------------------------------- Dark Skull 205 100 197 124 800 955 Miracle 8 Bite -------------------------------------------------------------------------- Dark Spirit 315 134 242 187 1729 2020 Shriek 200 Black thunder -------------------------------------------------------------------------- Dark Sum'ner 540 320 300 304 4897 5720 Nothing --- Dark aura -------------------------------------------------------------------------- Dark Warrior 400 0 318 195 2393 2860 Hi-Magic 100 Samurai -------------------------------------------------------------------------- Deadly Armor 142 52 142 200 422 383 Deadly armor 40 Iron kick -------------------------------------------------------------------------- Deadly Sword 108 97 152 82 358 200 Deadly sword 40 Repeat attack -------------------------------------------------------------------------- Demise 402 196 285 227 2458 2900 Brave 80 Dark force/Lantern -------------------------------------------------------------------------- Desert Rose 281 0 221 152 1255 1330 Nothing --- None -------------------------------------------------------------------------- Doben 102 30 88 90 220 201 Blue beret 60 None -------------------------------------------------------------------------- Dragonian 188 126 182 143 594 690 Long sword 60 Incendiary -------------------------------------------------------------------------- Drill Shell 175 65 172 180 642 695 Confuse ball 200 Whirlpool -------------------------------------------------------------------------- Eagle 28 12 40 28 30 30 Eagle rock 8 Dive -------------------------------------------------------------------------- Earth Genie 1262 502 395 342 4550 5550 Nothing --- Groundshock -------------------------------------------------------------------------- Earth Viper 150 84 152 140 358 320 Nothing --- Sandstorm -------------------------------------------------------------------------- Egg Dragon 65535 2000 1500 500 60000 60000 Nothing --- Sunny-side up/Over-easy/Scrambled egg -------------------------------------------------------------------------- Erim 15000 5000 300 250 50000 50000 Nothing --- Devastation wave/Dark fry/Eerie light -------------------------------------------------------------------------- Evil Fish 208 76 178 112 664 700 Charm fruit 60 Octo ink/Eight-legger -------------------------------------------------------------------------- Evil Shell 122 30 92 165 245 251 Nothing --- Whirlpool -------------------------------------------------------------------------- Fiend 818 356 352 282 5052 5080 Evil jewel 8 None -------------------------------------------------------------------------- Fighter ork 122 62 110 88 253 235 Power gourd 100 None -------------------------------------------------------------------------- Fire Dragon 7500 2000 800 250 30000 40000 Nothing --- Incendiary/Energy shock/Drowsy/Bite -------------------------------------------------------------------------- Flame genie 1261 483 422 302 4550 5550 Nothing --- Incendiary -------------------------------------------------------------------------- Follower 150 120 80 60 100 250 Nothing --- None -------------------------------------------------------------------------- Follower 300 40 250 200 100 250 Nothing --- None -------------------------------------------------------------------------- Gades 7500 320 420 290 50000 50000 Nothing --- (5) Destructo-wave -------------------------------------------------------------------------- Gades 3000 320 240 180 10000 20000 Nothing --- Destructo-wave/Devastation -------------------------------------------------------------------------- Gades 10000 0 600 200 50000 50000 Nothing --- Destructo-wave/Devastation -------------------------------------------------------------------------- Garbost 282 32 212 215 1282 1219 Cancer rock 80 Flame defender -------------------------------------------------------------------------- Gargoyle 218 76 202 175 1523 960 Nothing --- Bite -------------------------------------------------------------------------- Gargoyle 1000 297 280 214 3000 3000 Nothing --- Bite -------------------------------------------------------------------------- Ghost Ship 780 0 395 202 4570 5500 Nothing --- None -------------------------------------------------------------------------- Ghost Ship 10000 5000 500 300 30000 50000 Nothing --- Doomcry -------------------------------------------------------------------------- Ghoul 93 30 82 42 168 188 Antidote 200 None -------------------------------------------------------------------------- Gnome 262 141 202 132 920 1066 Silver armor 60 None -------------------------------------------------------------------------- Goblin 102 30 70 64 105 227 Short sword 80 None -------------------------------------------------------------------------- Goblin 30 8 36 42 30 50 Nothing --- None -------------------------------------------------------------------------- Goblin 75 15 60 50 1 1 Nothing --- None -------------------------------------------------------------------------- Goblin Mage 122 30 65 120 272 277 Hi-Magic 60 None -------------------------------------------------------------------------- Goblin Mage 60 82 42 35 1 1 Nothing --- None -------------------------------------------------------------------------- Gold Dragon 2780 1350 476 370 26980 26700 Gold eye 8 Stardust blow -------------------------------------------------------------------------- Gold Gorem 521 270 442 342 4000 5000 Nothing --- Golden mist -------------------------------------------------------------------------- Gorgon 833 0 486 317 8354 8240 Gorgon rock 60 Total destruction -------------------------------------------------------------------------- Great Coca 2090 664 412 315 9900 9700 Nothing --- Bite/Beak bash -------------------------------------------------------------------------- Green Clay 137 92 120 112 308 278 Breeze fruit 20 Fatal punch -------------------------------------------------------------------------- Green Core 30 200 200 1300 33333 1 Nothing --- None -------------------------------------------------------------------------- Green Dragon 680 230 324 282 6330 6050 Life potion 60 Raging wave -------------------------------------------------------------------------- Grianos 928 183 326 280 5230 5404 Nothing --- Dash -------------------------------------------------------------------------- Groupie 300 40 240 200 100 250 Magic fruit 200 None -------------------------------------------------------------------------- Hade Chariot 710 0 306 217 4401 4891 Power potion 80 Evil lance/Dash -------------------------------------------------------------------------- Hades 1790 887 436 20 9254 9750 Nothing --- Energy shock -------------------------------------------------------------------------- Hades Skull 362 178 305 205 2389 2900 Miracle 24 Final shadow/Confubite -------------------------------------------------------------------------- Hawk 55 21 72 30 70 52 Eagle rock 80 Dive -------------------------------------------------------------------------- Hidora 529 0 277 200 3212 3090 Ex-Potion 80 Triple attack -------------------------------------------------------------------------- High Hidora 700 199 362 282 6690 6080 Hidora rock 60 Triple blast/Triple attack -------------------------------------------------------------------------- Hound 195 103 182 112 728 887 Flame jewel 20 None -------------------------------------------------------------------------- Ice Rouge 565 1390 402 302 8750 14450 Nothing --- Cruel storm -------------------------------------------------------------------------- Idura 1500 320 200 160 5000 1000 Nothing --- Plasma blaster/Idura thunder -------------------------------------------------------------------------- Idura 2500 300 280 200 10000 10000 Nothing --- Plasma blaster/Idura thunder -------------------------------------------------------------------------- Idura 3500 300 360 200 10000 10000 Nothing --- Plasma blaster/Idura thunder -------------------------------------------------------------------------- Imp 65 30 64 50 63 72 Magic jar 50 Bestial presence/Cold shoulder -------------------------------------------------------------------------- Iron Gorem 377 0 276 271 2123 2400 Hi-Magic 60 Iron kick -------------------------------------------------------------------------- Jurahan 205 0 182 142 780 897 Hi-Magic 60 Ninja -------------------------------------------------------------------------- Killer Whale 401 354 288 227 5693 5591 Nothing --- None -------------------------------------------------------------------------- King Frog 160 78 142 92 402 350 Regain 100 Chorus -------------------------------------------------------------------------- King Hidora 2000 836 359 304 14650 9200 Nothing --- Destructor beam/Triple attack -------------------------------------------------------------------------- Kraken 550 0 385 297 4450 5390 Nothing --- Torrent/Ten-legger -------------------------------------------------------------------------- La Fleshia 164 0 161 101 532 442 Mystery pin 200 None -------------------------------------------------------------------------- Leech 542 476 372 286 6388 6250 Old sword 8 Black thunder/Magma blast/Ninja -------------------------------------------------------------------------- Lion 204 0 225 116 1433 1475 Lion fang 60 Bite/Scratch -------------------------------------------------------------------------- Lion 1000 0 200 120 5000 8000 Nothing --- Bite/Scratch -------------------------------------------------------------------------- Lizard 8 0 14 6 3 5 Charred newt 200 None -------------------------------------------------------------------------- Lizard Man 80 0 32 28 100 125 Nothing --- None -------------------------------------------------------------------------- Lizardman 140 12 141 90 320 281 Big boomer 100 None -------------------------------------------------------------------------- Lunar bear 408 82 205 180 2031 2083 Power potion 40 Bearhug -------------------------------------------------------------------------- Mad Ent 341 135 248 219 1725 2080 Nothing --- None -------------------------------------------------------------------------- Mad Gorem 182 82 164 162 572 450 Hi-Magic 60 Fatal punch -------------------------------------------------------------------------- Mad Head 315 151 242 168 1669 2070 Pumkin jewel 80 Head attack -------------------------------------------------------------------------- Mad horse 40 14 36 28 28 40 Horse rock 2 Frenzy -------------------------------------------------------------------------- Magma Gorem 480 120 334 332 3470 4100 Magma rock 60 Magma blast/Magma fist -------------------------------------------------------------------------- Master 9980 0 10 1 1 1 Nothing --- (6) LetsRegainStrength/RightLetsGo/Are we ready?/I'm out of here -------------------------------------------------------------------------- Medusa 195 120 191 120 760 882 Brave 80 None -------------------------------------------------------------------------- Mega Moth 50 18 60 30 54 52 Nothing --- Flap flap dance -------------------------------------------------------------------------- Mega Cyclops 1533 440 677 343 8391 8250 Old armor 8 None -------------------------------------------------------------------------- Merman 426 377 303 248 3329 3994 Charm fruit 60 Raging wave/Sleep javelin -------------------------------------------------------------------------- Mimic 60 60 64 40 130 250 Nothing --- Bite -------------------------------------------------------------------------- Minataurus 621 0 302 192 3280 4000 Miracle 16 Ax attack -------------------------------------------------------------------------- Moray 261 224 205 139 1316 1579 Nothing --- Bite -------------------------------------------------------------------------- Moray Vine 505 50 338 283 3880 4620 Nothing --- None -------------------------------------------------------------------------- Mosquito 20 5 26 24 15 18 Chop board 100 Vampire -------------------------------------------------------------------------- Moth 14 0 16 16 5 8 Nothing --- None -------------------------------------------------------------------------- Mummy 293 0 228 157 1399 1418 Antidote 200 None -------------------------------------------------------------------------- Mummy 150 0 120 102 100 500 Nothing --- None -------------------------------------------------------------------------- Mushroom 16 0 18 16 7 10 Potion 200 None -------------------------------------------------------------------------- Necromancer 272 103 188 132 982 1121 Mind potion 60 Dark aura -------------------------------------------------------------------------- Needle Lizard 52 13 56 32 38 52 Charred newt 200 Immobilize -------------------------------------------------------------------------- Newt 67 19 65 52 72 120 Charred newt 200 None -------------------------------------------------------------------------- Ninja 340 75 286 202 1784 2250 Mysto jewel 8 Ninja/Guillotine/Knife thrower -------------------------------------------------------------------------- No Core 50 200 280 2000 55555 1 Nothing --- None -------------------------------------------------------------------------- Nosferato 614 210 300 225 2455 2950 Gloom jewel 20 Contact/Black thunder/Vampire -------------------------------------------------------------------------- Nuborg 122 30 78 152 175 202 Sour cider 100 Frenzy -------------------------------------------------------------------------- Ochi Warrior 190 0 178 109 643 720 Samu jewel 2 Shockwave -------------------------------------------------------------------------- Ork 122 30 100 82 225 231 Jet helm 20 Oink/Squealer -------------------------------------------------------------------------- Ork Mage 145 78 82 107 353 280 Hi-Magic 60 None -------------------------------------------------------------------------- Orky 2800 0 350 150 18870 15700 Gorgan rock 8 Octo-head blast/Triple attack -------------------------------------------------------------------------- Perch 483 244 263 204 1585 1901 Nothing --- None -------------------------------------------------------------------------- Pierre 1200 320 140 100 300 1000 Nothing --- (4) Ha, ha, ha, ha, ha! -------------------------------------------------------------------------- Poison Beetle 68 30 74 132 114 196 Antidote 200 None -------------------------------------------------------------------------- Poison Lizard 62 20 70 54 87 160 Charred newt 200 Poison spit -------------------------------------------------------------------------- Pug 182 48 172 102 592 682 Flame fruit 60 Incendiary -------------------------------------------------------------------------- Pumpkin Head 158 93 142 100 364 380 Pumkin jewel 60 Head attack -------------------------------------------------------------------------- Ramia 285 108 221 152 1325 1300 Hi-Magic 100 Miracle voice/Poison spear/Tail attack -------------------------------------------------------------------------- Red Bat 88 30 80 78 140 120 Potion 200 Vampire -------------------------------------------------------------------------- Red Core 10 100 80 300 2222 1 Nothing --- None -------------------------------------------------------------------------- Red Dragon 700 468 352 280 6831 6130 Power potion 60 Phoenix blast -------------------------------------------------------------------------- Red Jelly 6 0 12 14 2 2 Nothing --- None -------------------------------------------------------------------------- Red Lobster 122 30 92 155 242 250 Hi-Potion 100 Scissor slash -------------------------------------------------------------------------- Red Plant 452 0 285 281 4080 4360 Ex-Potion 100 None -------------------------------------------------------------------------- Regal Goblin 102 30 74 82 182 220 Franshiska 80 None -------------------------------------------------------------------------- Regal Goblin 500 120 80 60 1800 500 Nothing --- None -------------------------------------------------------------------------- Rogue Flower 3000 0 380 209 12000 20000 Nothing --- Sneezespreader/Energy shock/Thorn -------------------------------------------------------------------------- Rogue Shape 362 500 252 282 2052 2330 Battledriver 200 Dark force/Lantern -------------------------------------------------------------------------- Salamander 692 220 384 323 6441 6109 Flame jewel 80 Sizzle breath -------------------------------------------------------------------------- Samurai 329 0 268 179 1751 2060 Samu jewel 8 Samurai -------------------------------------------------------------------------- Sand Gorem 151 97 135 125 336 285 Earth fruit 40 Sandstorm -------------------------------------------------------------------------- Scorpion 69 29 74 33 90 108 Antidote 100 Poison pin/Scissors -------------------------------------------------------------------------- Sea Hidora 631 100 345 245 5964 5490 Hidora rock 60 Ice stream/Triple attack -------------------------------------------------------------------------- Seahorse 239 204 191 119 1040 1247 Nothing --- Whirlpool -------------------------------------------------------------------------- Seirein 430 192 301 240 2828 3400 Song rock 60 Do-re-mi/Tra-la-la/Doop-do-wah/Da-dadah/Voice training -------------------------------------------------------------------------- Sentopez 48 8 32 44 25 30 Antidote 120 None -------------------------------------------------------------------------- Serfaco 440 167 307 249 5280 5410 Breeze fruit 60 Twister -------------------------------------------------------------------------- Shadow 468 76 262 175 1451 1482 Gloom jewel 8 Vile laughter/Sunder -------------------------------------------------------------------------- Shadowfly 142 92 132 92 282 388 Nothing --- None -------------------------------------------------------------------------- She Viper 377 331 276 221 2690 3227 Nothing --- None -------------------------------------------------------------------------- Silver Dragon 2800 1000 439 332 20280 20200 Silver eye 8 Diamond dust -------------------------------------------------------------------------- Skeleton 112 0 84 28 150 50 Wood shield 50 None -------------------------------------------------------------------------- Skeleton 30 8 46 32 30 50 Nothing --- None -------------------------------------------------------------------------- Skull Lizard 180 180 142 93 552 463 Mage shield 20 None -------------------------------------------------------------------------- Slave 150 40 80 60 100 250 Nothing --- None -------------------------------------------------------------------------- Sly Fox 654 203 342 225 6075 5555 Ex-Magic 160 None -------------------------------------------------------------------------- Small Crab 50 10 45 100 52 43 Hi-Potion 200 None -------------------------------------------------------------------------- Snatcher 172 0 152 102 521 390 Nothing --- None -------------------------------------------------------------------------- Snell 150 78 149 182 358 332 Hi-Potion 100 None -------------------------------------------------------------------------- Snow Gas 1200 180 342 220 8508 7650 Nothing --- Ice beak -------------------------------------------------------------------------- Soldier 400 265 236 160 2500 1000 Nothing --- Dash -------------------------------------------------------------------------- Specter 161 48 175 102 595 685 Nothing --- Final shadow -------------------------------------------------------------------------- Sphinx 1224 250 356 262 8058 8720 Old helmet 8 Riddler -------------------------------------------------------------------------- Spider 23 0 24 20 12 12 Antidote 200 None -------------------------------------------------------------------------- Spinner 165 78 180 80 408 340 Life potion 80 None -------------------------------------------------------------------------- Squid 520 211 280 282 3985 4700 Nothing --- Squid ink/Ten-legger -------------------------------------------------------------------------- Stinger 168 61 182 65 527 430 Speed potion 20 Immobilize -------------------------------------------------------------------------- T Rex 888 0 343 269 4697 4820 Nothing --- Bite -------------------------------------------------------------------------- Tank 10000 0 1100 300 40000 1 Nothing --- Piercer/MagGaleBull/IncendBomb/MachineGunAtt/MissileBlast -------------------------------------------------------------------------- Tarantula 2000 320 150 120 4000 5000 Spido jewel 24 Poison shower/Spiderweb -------------------------------------------------------------------------- Tartona 376 0 276 222 2092 2411 Earth jewel 80 Raio shock -------------------------------------------------------------------------- Tengu 475 121 212 163 1687 1411 Hi-Magic 80 Kamikaze -------------------------------------------------------------------------- Thunderbeast 726 50 388 320 5002 5420 Thundo jewel 60 Thunderstorm -------------------------------------------------------------------------- Torrent 175 100 160 100 531 453 Awake 200 None -------------------------------------------------------------------------- Troll 252 0 192 120 798 900 Multi sword 60 None -------------------------------------------------------------------------- Troll 200 0 130 100 100 500 Nothing --- None -------------------------------------------------------------------------- Unicorn 352 308 265 221 2383 2859 Nothing --- Dash -------------------------------------------------------------------------- Vampire 292 185 252 156 1420 1477 Bat rock 100 Vampire -------------------------------------------------------------------------- Vampire Rose 340 0 252 210 1742 2079 Nothing --- None -------------------------------------------------------------------------- Venge Ghost 7500 2000 250 360 20000 50000 Nothing --- Hatred/Energy shock/Doomcry -------------------------------------------------------------------------- Venus Fly 479 426 326 281 3398 4062 Nothing --- Energy shock -------------------------------------------------------------------------- Waiban 389 152 282 225 2415 2880 Nothing --- Poison tail -------------------------------------------------------------------------- Warm Eye 510 368 335 282 3905 4700 Ex-Magic 160 Hold gaze -------------------------------------------------------------------------- Web Spider 82 30 75 70 120 182 Nothing --- None -------------------------------------------------------------------------- Well Genie 1246 480 385 297 4450 5350 Nothing --- Frost -------------------------------------------------------------------------- Wheel Eel 345 50 255 180 1720 2090 Hi-Potion 200 None -------------------------------------------------------------------------- White Dragon 550 350 352 300 4000 4820 Holy fruit 100 Cold stream -------------------------------------------------------------------------- White Whale 452 401 311 252 7703 7443 Nothing --- None -------------------------------------------------------------------------- Wind Genie 1274 515 402 309 4750 5650 Nothing --- Voltage bolt -------------------------------------------------------------------------- Winger 110 92 152 58 359 380 Magic jar 60 Twister -------------------------------------------------------------------------- Wispy 82 30 82 180 216 301 Magic jar 100 Flash -------------------------------------------------------------------------- Wizard 415 365 282 184 2420 2840 Hi-Magic 80 Dark aura -------------------------------------------------------------------------- Wood Gorem 112 30 78 152 185 208 Secret fruit 40 Mokujinken -------------------------------------------------------------------------- Zombie 146 92 128 62 291 288 Nothing --- None -------------------------------------------------------------------------- Notes: 1)The Win column contains only objects that can be randomly won and not those that are given automatically. 2)The Odds column gives some idea of how probable winning a random object is: a higher number being better and 200 representing approximately an even chance. 3)Special Attacks column is not complete (or accurate?) and doesn't yet contain any magic spells a monster may be able to cast. 4)Danielle and Pierre give a different amount of Exp And Gold at the second attempt Exp=2300 Gold=4000. 5)Gades' first incarnation, who can be beaten if you've achieved a high enough level. You get a Gades sword, but being hacked to pieces seems not to affect him too much: he zaps you and the game continues exactly as if you had lost. 6)Boss of the Ancient Cave who must be beaten in three rounds or he scarpers and you won't get the key to the cave. Sounds hard? It's not, just use the right weapons. You can also beat this boss by killing yourself within the three rounds. (Thanks to Coventry for this info) -=-=-=-=-=-=-=-=-= # Freq.Asked ?'s # -=-=-=-=-=-=-=-=-= The questioners will be listed when I sort the e-mails, right now this is all the questions that have been asked, you will find some useful questions in this guide, and of course this is a place where questions are "Frequently asked" so read what people have said...you can even answer some your self too! Please be kind to me, and keep the questions coming, this section needs to be larger with over 20 questions by next Christmas, or so I hope! Q: Who are Capsule Monsters, what do they do and what do I feed them? A: Capsule Monsters are like a fifth ally in battle, but you cannot control them...as someone has used some kind of "Berserk" spell on them! In total seven of these monsters exist, these are Jelze, Blaze, Zeppy, Sully, Flash; Gusto and Darbi. To make these monsters grow....you should feed them all kinds of items...check the Capsule Monsters Section for more details! Q: How do I defeat Gades first time round? A: This is always on the Gamefaqs messageboards, people give them a simple answer, like build you team up to Level 40 or so...however all you need to win this battle is a little speed...Jet Helm's are a good choice and the Speedy Ring! Check the strategy! Levels 22-24 would be fine! Q: Does Tia ever rejoin the team? A: Hell, it's a shame she does NOT re-join the team, she was quite a Magician after all. Luckily we have Selan to fill in the Gap, she is stronger, more defensive and much cuter, so she's the BEST character in one persons mind! Tia can be used in GIFT MODE, this is a "Gift" given to Lufia veterans who beat the Game twice in a row; this also gives Dekar and Lexis back to your team, so all characters used in the game can be used in the Ancient Cave. Q: I've found 7 Dragon Eggs, so where is the Eighth one? A: Well, that is a fair enough question, the 8th Dragon Egg can be found inside the Dungeon North of Dankirk, it's hidden in an area with three chests, each chest contains a treasure and one of those treasures is a Dragon Egg.....you had better check my walkthrough for more information! Q: Will Maxim ever return in new Lufia games? A: I'm not quite sure, i've played the two super nes lufia game, and Maxim was in Lufia II; and Lufia I for the intro; but the Gameboy Advance version; the Ruins of Lore I have NEVER played, one reason being i'm a little skint right now and I cannot afford a Gameboy Advance, and the other being, i'd be more suited to buying a new PS2 game like Dynasty warriors 4 or Final Fantasy X-2 in the near future! But from what i've heard he will NOT be returning! -=-=-=-=-=-=-=- # Other Notes # -=-=-=-=-=-=-=- I like to mess around with games, so I decided to make an "Other Notes" section in this guide; you will find some interesting things regarding strange things within Lufia II; I hope this can be enjoyed...read this section if you wish; be reminded, this section is NOT essential information to the games completion! Whats up with the Level 99 stats...??? -------------------------------------- Your characters gain stats at random values, because this happens, a character will NEVER have the same stats at level 99 when if you beat the game more than once...BUT your characters will always have stats which are similar to the previous game. If Maxim has an intelligence stat of 150, within the next game; this stat could be 148 or 153 or even 155; which is nearly the same, but being a few numbers out, this stat is NOT the same within each time you gain the Maximum Level of 99...Still, I can give you some rough values, and if you were ever interested in which character has the BEST stats, start reading as of now and stop if I'm driving you insane! The stats which COUNT in this equation are HP - MP - STR - DFP - MGR - INT and AGL...all of these change as your characters levels increase, and these will be the stats which determine the actual usefulness of the characters...please note I have tested these a little and I used a PAR code to reach level 99 after one battle, hence I managed to get some values for Tia and Dekar.../\/ -------------------------------------------------------------------- : Character : HP : MP : DFP : STR : AGL : INT : MGR : Usefulness : -------------------------------------------------------------------- : Maxim : 695 : 465 : 260 : 365 : 155 : 150 : 195 : 2285 : :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Dekar : 950 : 0 : 370 : 670 : 70 : 45 : 85 : 2190 : :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Guy : 795 : 0 : 285 : 455 : 115 : 130 : 155 : 2235 : :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Selan : 555 : 605 : 175 : 155 : 195 : 290 : 235 : 2210 : :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Tia : 425 : 480 : 170 : 105 : 240 : 195 : 235 : 1850 : :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Lexis : 635 : 390 : 235 : 300 : 170 : 380 : 185 : 2295 : :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: : Artea : 615 : 550 : 255 : 270 : 245 : 215 : 330 : 2480 : :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: For stats, Artea is the BEST character, as you can see he is well ahead of his second place rival, Lexis! Tia appears to be the WORST character, some would be defending her, still she is BAD in this investigation! Judging from the Stats table, here is who came up trumps in each statistic! The "HP'" Award goes to Dekar! The "STR" Award goes to Dekar! The "MP'" Award goes to Selan! The "AGL" Award goes to Artea! The "DFP" Award goes to Dekar! The "INT" Award goes to Lexis! The "MGR" Award goes to Artea! Who is the MOST equipable person??? ----------------------------------- Perhaps this is another stupid thing, but again i'm seeing who is the BEST character in the game. In the statistics table above, Artea is the winner, as his stats ruled over even Lexis's and the almighty Dekar did prove to be one of the worst characters overall; despite his brute strength and high amounts of HP. This equation will explain who can equip the MOST weapons and armours within this game, I believe that Selan or Artea will win this, however, we do NOT know until the results are presented! Finding the correct numbers was quite simple, I used the tables in the weapon and armour sections and counted the letter abbreviations for each characters name, this would give me the desired information, so I could produce all the results and form this table...MY FINAL CONCLUSION is below the results! The ARMOURS Column is the General Armours, Shields, Helmets, Rocks and Rings sections added to make one number, Usefulness is the FINAL RESULT! ---------------------------------------------- : Character : WEAPONS : ARMOURS : Usefulness : ---------------------------------------------- : Maxim : 47 : 127 : 174 : :::::::::::::::::::::::::::::::::::::::::::::: : Dekar : 46 : 140 : 186 : :::::::::::::::::::::::::::::::::::::::::::::: : Guy : 46 : 136 : 182 : :::::::::::::::::::::::::::::::::::::::::::::: : Selan : 57 : 153 : 210 : (Gotta Luv' her!) :::::::::::::::::::::::::::::::::::::::::::::: : Tia : 42 : 151 : 193 : :::::::::::::::::::::::::::::::::::::::::::::: : Lexis : 26 : 111 : 137 : (He's useless!) :::::::::::::::::::::::::::::::::::::::::::::: : Artea : 49 : 122 : 171 : :::::::::::::::::::::::::::::::::::::::::::::: The Results show that Selan is the MOST equippable person by far, she has "17" more points than her nearest rival (Tia) and by surprise, we find that ARTEA is kind of useless here, the two most useful in the level 99 stats test are the two most unequippable characters in the game, this is quite strange don't you think? I ain't sure what this proves, but it was fun testing these things, I hope the data provided has entertained you for a few minutes at least, this is NOT in anyone elses FAQ yet, I wanted to have something different to other Lufia II FAQs so I came up with this rubbish! -=-=-=-=-=-=-=-=-= # Special Thanks # -=-=-=-=-=-=-=-=-= This is the Part where I do the Creditin' and have some fun too, I like to give Special Thanks to anyone who helps me, and I'm always Itchin' to make the final section of me guide look good! Well! I've got to thank CJAYC for his wonderful site, and not to mention his rather cool Messageboards; that brings me onto all the people there who answered my topic with tons of info on how to beat Gades the first time you face him....other than those Guys/Girls I want to thank the following people....and companies of course...^.^ <> Basil Brush ¬¬¬¬¬¬¬¬¬¬¬¬¬¬ Credit goes to Basil Brush for allowing me to use his Monster list within this guide, it's highly appreciated when people allow me to use their whole FAQs; I have to thank him especially for all the time and effort he put into that Guide in the first place, please check Gamefaqs.com for his other FAQs...like others he's a talented FAQ writer! <> Phoenix 1911 ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬ Lots of Help was provided by his FAQ within the Capsule monsters section, so as this was the work of Phoenix 1911 in most respects, the Lad deserves some Thanx and his name in this FAQ, please read his FAQ too...he might even be able to help you in some areas not covered by me! He's a cool Guy to e-mail and I think he's good at giving advice for novice FAQ writers, check out his awesome guides for Secret of Mana, Lufia II and Chronotrigger and anything else written by him in the near future! (His Chronotrigger FAQ is well sorted') "Phoenix should also be credited for his info on "GIFT" mode after the game has been completed twice...!" <> Iron Knuckle/Simpleton ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬ Fists of Iron and the local Simpleton, a Couple of useful lads, main culprits for giving me the strategy for the "World's most difficult trick" which helped me a great deal; hope Iron Knuckle updates his FAQ soon, like always this can be a useful guide to read, especially when you want tables and stuff, his FAQ comes with huge weapon and item lists, as well as a detailed walkthrough some nice boss strategies, plus some stats for level 99 capsule monsters, which I have not calculated yet! Iron Knuckle and Phoenix 1911 both have great FAQs for Lufia II...so check out Iron Knuckle's for all the charts, and Phoenix's for quality Grammer and an overall, extremely well written walkthrough! <> Warlock7735 ¬¬¬¬¬¬¬¬¬¬¬¬¬¬ Gades, how the hell does he die first time? Warlock helped me with a question on those lines, not something that happens every second of the day, however he did infact e-mail me personally, which is always nice! <> RedEyedBlckFlame ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬ Cool, Useful information came from such a GUY; on CAPSULE MONSTERs. This lad gave me some strange theories on Capsule monsters and I believe some of them were TRUE 100% so I wrote them into FAQ language, and wanted to give him a caption within this section! <> Natsume/Taito ¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬¬ Hey! The Guys and Chicks who made "Lufia" and did a damn good job too, well! I can't wait to see an English version of the GBA title, but the game looks real good, and possibly a good sequal to the previous games....when it hits the shops in the U.K it will be all mine...mwaaa..hah...ha! (Laughter is NO Joke!) <> CJayC ¬¬¬¬¬¬¬¬ The FAQ hosting man, maintainer of Gamefaqs and King of FAQ writing, he makes his own guides and gives a home to others, this is the one and "Only" CJayC the legend! Given that you are a FAQ writer....CJAYC would be "God" he provides the hosting space, you provide his Walkthroughs and reviews....as well as his own community at the Forums! <> MasJ ¬¬¬¬¬¬¬ If you join Emuparadise forums, you will meet up with various Moderators; MasJ is a well respected member within those forums...special thanks goes to him for hosting this FAQ and for keeping the boards clean. Always have trouble mailing him this FAQ due to his e-mail account, it's always full? <> G*Paladin ¬¬¬¬¬¬¬¬¬¬¬¬ Do any of you "Love" me...^_^ if so, send me e-mails, I like getting messages off people, you can send me good ones or bad ones I do not care...just keep all the messages Non Violent..I have a few e-mails a day and I usually take pride in sending a good long message back to you...or some shorts messages if i'm a little pushed for time....just send a message or two and they will be answered! QotD... "Men in battle, do not need women! My love is my Sword!" - The Almighty Dekar! Funniest Dialog... Selan: That's Stealing! Besides, what are you going to do if we get caught? Guy: Then we will just have to force them to let us have it for a Five Finger Discount! Fansites ^^^^^^^^ For the FANs of Lufia II: Rise of the Sinistrals, the following links have been provided for you interests, I have 2 links here and loads more to come, also be looking at the extra links provided, yes those are not Lufia 2...but they are places which I visit often...Forums and Stuff! http://lufia2world.homestead.com/lufia2land.html http://www.planetnintendo.com/lufia/ ::::::::::::::::::::::::::::::::::::::::::::: http://www.Emuparadise.org/Vbulletin/ (EP Forums!) http://www.Gamefaqs.com (Best for FAQs!) http://www.Emuxhaven.net (Latest Emulators and stuff!) http://www.Google.com (The "BEST" search engine!) http://idahorazor@iwarp.com (Idahorazor's Site! - Join his forum) ............................................................................... That is all for now my friends, you can expect more from me within a month or two, I need to give things a little time, so I can write more FAQs and a little Fan-Fiction...something for fun? I have some plans for the near future, some of these include FAQs for NEW games, others will be for SNES RPGs; please be cool with me, and send in questions....I like to hear from new people, and it's good to see people reading this guide! Farewell' my Children! Copyright © G*Paladin 2003...Someone, who likes to PLAY and DESTROY games! ...............................................................................