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Copyright Quest 1993 Written By Brian P. Sulpher E-mail: briansulpher@hotmail.com Version 7.1 Dates Written: April 22nd to May 28th, 2003 I dedicate this to the fans of this great game! What an amazing piece of work this game is, and I am honoured to write for such an unbelievable game! Fans of the game, keep in mind that I am human and will not find everything, so new information is welcome (e-mail it to me please) from anyone. Also, for Cougar, Howler, and Koonce. I miss you, and I hope you are living it up in the afterlife as you did in this world. You will always be in my memories, and you will never be forgotten. A quick blurb before we begin exploring this FAQ. To find specific sections, go to the Table Of Contents, look at the titles of each section, and then press CTRL + F to open the find window. Now enter the specific section you wish to go to, and then look through the results one at a time until what you seek is on hand. If you know have no clue on what section to use in the search, just search a general topic that you wish to find within the FAQ. ----------- Version 6.0 ----------- -Submitted guide on March 9th, 2004 -Fixed up some CHA and ALI tables and info problems (thanks to CouchPotato) -A myriad of updates and corrections (thanks to GreatMasterHIM) ----------- Version 6.5 ----------- -Submitted guide on April 2nd, 2004 -Corrected numerous errors in quite a few areas (thanks to Myst Erik Ery and CouchPotato for correcting me) -Added in Deployment Costs for each class (thanks to CouchPotato once again for doing all the grunt work on another formula portion of the game) ----------- Version 7.0 ----------- -Submitted guide on September 16th, 2005 -Altered format somewhat -Deneb's exact requirements for recruitment have been clarified (thanks to Couch Potato) -Added in requirements for meeting Posha in Diaspola (thanks to the GameFAQs Ogre Battle Board) -Fixed up recruitment requirements for Rauny (thanks to CouchPotato) -Anything else to add, feel free to e-mail me ----------- Version 7.1 ----------- -Submitted guide on January 29th, 2006 -I added in Retronintendo as a site allowed to use my FAQs -Altered some format in a few areas ---------------------------------------------------------------------------- -----------------------------Table Of Contents------------------------------ ---------------------------------------------------------------------------- 1) Introduction 2) Character Stats 3) Classes 4) The Opinion Leader 5) Battle Tactics 6) Tarot Cards 7) Things To Understand 8) Checklist 9) Castle Of Warren 10)Sharom 11)Sharom District 12)Pogrom Forest 13)Lake Jannenia 14)Deneb's Garden 15)Slums Of Zenobia 16)Island Avalon 17)Kastolatian Sea 18)Diaspola 19)Kalbian Peninsula 20)Valley Of Kastro 21)Balmorian Ruins 22)Muspelm 23)Organa 24)City Of Malano 25)The Tundra 26)Antalia 27)Antanjyl 28)Shangrila 29)Fort Allamoot 30)Shiguld (The Ruined City) 31)Dalmuhd Desert 32)The Rhyan Sea 33)Fort Shulamana 34)Shrine of Kulyn 35)City of Xanadu 36)Zetegenia 37)Temple Shalina 38)Dragon's Haven 39)Special Characters 40)Suggested Units 41)Weapons And Armors 42)Items 43)Bosses 44)Endings 45)Frequently Asked Questions 46)Codes 47)Credits 48)Older Version History Section 49)Final Word ---------------------------------------------------------------------------- ----------------------------------Introduction------------------------------ ---------------------------------------------------------------------------- 1) The following is directly from the game, and is no way the work of Brian P. Sulpher. ***** ***** ***** ***** ***** ***** ***** ***** The Sage Rashidi, perhaps driven by madness, assassinated his former friend King Gran Zenobia and joined with Empress Endora, Leader of the Highlands, to wage war on Four Kingdoms. The overpowering military of the Highland Legions took but a year to subdue the whole continent and the Zetegenian Empire was born. The rule of the Empire was a pure regime of terror. Merciless persecution was directed against the loyal survivors of the old Kingdoms and those who would escape tyranny. The hearts of the people were troubled by secrets and betrayals and much blood was spilt upon the land. Imperial Year 24 Here on the frontiers of Sharom the last survivors of the Knights of Zenobia were planning the final challenge... ***** ***** ***** ***** ***** ***** ***** ***** With these epic words, the game begins! You will mold your army into shape as you pass over the land. However, what type of liberator will you be? Are you going to be a fair and just leader, or will you establish a regime that makes the Zetegenian rule seem to be done with kiddy gloves? You may even lose your soul as you travel a path so extremely evil, so choose wisely as you progress through the land, and bring your vision of a truly great nation! ---------------------------------------------------------------------------- ---------------------------------Character Stats---------------------------- ---------------------------------------------------------------------------- 2) This section will look at how each stat affects a Character's performance. Also remember that Tarot Cards can affect these stats (both positively and negatively), but those effects are listed in the Tarot Card section. o------------o | Hit Points | o------------o Labeled as HP, the number on the left side is the remaining Hit Points for a character and then number on the right is the maximum number of Hit Points a character can have. Hit points represent the "life" or "stamina" of a character, and if they hit 0, they will be rendered unconscious. Undead units are unique because they have 0 Hit points to begin with, so they must be killed by white attacks, pumpkin attacks, or being petrified. o----------o | Strength | o----------o Labeled as STR, it effects how well attacks will hurt the enemy (weaponry attacks). This also partially determines how well a character will defend themselves from physical attacks. o---------o | Agility | o---------o Labeled as AGI, this stat determines how fast a character will attack in battle. It also will effect how well a character can dodge attacks (higher the Agility, the more likely the dodge will occur). o--------------o | Intelligence | o--------------o Labeled as INT, this stat determines how powerful a spell attack will be. o----------o | Charisma | o----------o Labeled as CHA, this stat is used in the promotion of units that can be leaders. The minimum required amount is anywhere from 50-80 Charisma for a promotion. However, unlike the first four stats, this stat can only be gained (also lost) through your deeds in battle. Killing lower-leveled units can lower your Charisma. Conversely, killing higher-leveled units can raise your Charisma. Also note that running from a battle will remove one CHA point from each member of the unit (taking the cowards way out comes at a small price). Also, please note that some Tarot Cards will affect this stat as well (see Tarot Cards section for more details). o-----------o | Alignment | o-----------o Labeled as ALI, this stat is used in the promotion of units. Some units require low Alignment, some require moderate Alignment, and some require high Alignment to be able to promote to a higher class. However, unlike the first four stats, this stat can only be gained (also lost) through your deeds in battle. How do you effectively alter your ALI? There are a few methods, and they will be listed below: i) Killing lower-leveled characters can lower your Alignment. Conversely, killing higher-leveled characters can raise your Alignment. ii) If a character kills an enemy character, the ALI of your character can be altered. if your character's ALI is slightly higher/lower than the enemies ALI, little or no change will take place. However, if there is a large difference in the two ALI's of your character and the enemies, your ALI will be affected much more easily (if your ALI is the higher one, yours will be raised, and if your ALI is lower, then yours will be further lowered). Also, please note that some Tarot Cards will affect this stat as well (see Tarot Cards section for more details). o------------------------------o | ALI & CHA Formulas Revealed! | o------------------------------o I owe this sub-section completely to the contributions of CouchPotato, who not only developed it, but also took the time to send it to me. Thanks dude, I hope get all of the info correct! Anyway, the formula for both are below, with the necessary information: ================= Alignment Formula ================= Enemy's Level - Character's Level + Class Bonus + ALI Bonus = ALI change The following charts are how the Class Bonus is figured out: __________________________ __________ ___________ | -3 ALI | -2 ALI | -1 ALI | |__________________________|__________|___________| |Paladin Samurai Master |Knight |Valkyrie | |Titan Silver Dragon |Samurai |Dollmage | |Muse Gold Dragon |Enchanter |Mermaid | |Shaman Platinum Dragon |Cleric |Rock Golem | |Monk Cherubim |Ice Giant |Kraken | |Nixie Seraphrim |Eagleman |Pixie | |Princess |Angel |Sylph | |__________________________|__________|___________| _____________________ _____________________ _____________ | +3 ALI | +2 ALI | +1 ALI | |_____________________|_____________________|_____________| |Phantom Ghost |Black Knight Imp |Ninja | |Vampyre Demon |Ninja Master Wyvern |Beast Master | |Coffin Devil |Sorceror |Mage | |Halloween Lich |Fire Giant |Werewolf | |Zombie Dragon |Hellhound |Tigerman | |Skeleton |Black Dragon |Ravenman | |Wraith |Tiamat |Cockatrice | |_____________________|_____________________|_____________| Now, that just leaves ALI Bonus for the only unknown factor to plug into the equation. However, due to the current knowledge on it being somewhat limited, the following info is not to be taken as pure truth, but rather as a rough guide on what the ALI Bonus (thanks again to CouchPotato for coming up with even a rough idea here): The lower the ALI you have when you enter a battle, the lower your ALI Bonus will be. If you wish for a rough idea on how it works, use this estimated chart (this one is not 100% approved as true, so I will take e-mails on how it should be adjusted accordingly): ___________ _____________ |Current ALI| ALI Bonus | |___________|_____________| |0 - 29 |-3 ALI Bonus | |30- 39 |-2 ALI Bonus | |40- 49 |-1 ALI Bonus | |50- 59 | 0 ALI Bonus | |60- 69 |+1 ALI Bonus | |70- 79 |+2 ALI Bonus | |80-100 |+3 ALI Bonus | |___________|_____________| So, this would mean that you now have a fairly good idea of how to adjust your ALI to your advantage (whether it is to drop it down or run it up). - - - - - EXAMPLES - - - - - ~~~~~~~~~~~~~~~~~~ INCREASE ALIGNMENT ~~~~~~~~~~~~~~~~~~ Enemy's Level - Character's Level + Class Bonus + ALI Bonus = ALI change 22 - 19 + Ninja (+1) + [17-33 ALI] (-2) = +2 ALI for killing the enemy ~~~~~~~~~~~~~~~~~~ DECREASE ALIGNMENT ~~~~~~~~~~~~~~~~~~ Enemy's Level - Character's Level + Class Bonus + ALI Bonus = ALI change 17 - 20 + Paladin (-3) + [84-100 ALI] (+3) = -3 ALI for killing the enemy ================ Charisma Formula ================ This formula is far simpler, as it relies solely on the level of the unit doing the killing (yours) and the level of the victim (theirs). Note that the CHA change is capped at 8 per unit killed, so in theory a hit-all spell that destoys 5 enemies would mean that your character could stand to lose as much as 40 CHA in one fight. Enemy is 2 or more levels higher: +8 Enemy is 1 level higher.........: +6 Enemy is same level as character: +4 Enemy is 1 level below..........: +2 Enemy is 2 levels below.........: +0 Enemy is 3 levels below.........: -2 Enemy is 4 levels below.........: -4 Enemy is 5 levels below.........: -6 Enemy is 6 levels below.........: -8 ---------------------------------------------------------------------------- ------------------------------------Classes--------------------------------- ---------------------------------------------------------------------------- 3) This section will list the different classes in the game, how to get each one, and the stats of each type. Keep in mind that the resistance stats are stronger as they get towards 100 (with 0 being the weakest defense). ___________________________________ KEY | | (*) - Attack Hits Multiple Targets | (B) - Black Elemental Attack | (C) - Cold Elemental Attack | (F) - Fire Elemental Attack | (O) - Optional Elemental Attack | (P) - Physical Attack | (T) - Thunder Elemental Attack | (W) - Holy Elemental Attack | ___________________________________| o----------------------o | Fighter Family Units | o----------------------o ==== Tree ==== +Samurai--->Samurai Master | | +>Paladin +Knight---| | +>Vampyre | +Wizard---->Mage--------->Sorcerer->Lich---------->Skeleton | Fighter-+ | +Beast Man->Beast Master->Dragoner->Dragon Master | +Doll Mage->Doll Master | +Wild Man-->Evil One----->Vampyre | +Ninja----->Ninja Master | +Werewolf ======= Fighter ======= Requirements: Base Unit Size : Small Terrain : Plains Leader : No Recruit : None Front Row : 2 Slices (P) Back Row : 1 Slice (P) Hit Points : 5-9 per Level Up Strength : 2-4 per Level Up Agility : 2-4 per Level Up Intelligence: 1-3 per Level Up Physical : 44 Fire : 36 Cold : 40 Thunder : 34 Black : 40 White : 40 Deployment : 80 + (20 X level) The base Unit of this entire family tree, these little fellows are the building block of some very good fighters (as well as some average fighters). These guys are best used in the front row where they get 2 Slices at the enemy, rather than just 1 Slice in the back row. ======= Samurai ======= Requirements: Level 7, Cha. 50+, Ali. 50+ Size : Small Leader : Yes Recruit : Fighter Terrain : Plains Front Row : 2 Slashes (P) Back Row : 1 Iainuki (P) Hit Points : 5-9 per Level Up Strength : 3-5 per Level Up Agility : 2-4 per Level Up Intelligence: 2-4 per Level Up Physical : 46 Fire : 32 Cold : 37 Thunder : 34 Black : 39 White : 51 Deployment : 600 + (100 X level) The longest to develop class upgrade from a fighter, these guys are an acquired taste. However, if you do decide to wait to make this class, you will be receiving an improved fighter in both the front row (still 2 attacks, but more powerful with 2 Slashes) and the back row (still one attack, but a rather powerful 1 Iainuki). However, keep in mind that Iainuki damages your own player, but it is offset by the extreme damage it deals to the opposition. ============== Samurai Master ============== Requirements: Level 15, Cha. 60, Ali. 70+ Size : Small Leader : Yes Recruit : Ninja, Samurai Terrain : Plain Front Row : 3 Slashes (P) Back Row : 1 Iainuki (P) Hit Points : 5-9 per Level Up Strength : 3-5 per Level Up Agility : 2-4 per Level Up Intelligence: 2-4 per Level Up Physical : 52 Fire : 34 Cold : 35 Thunder : 37 Black : 21 White : 69 Deployment : 1020 + (180 X level) A more powerful version of the Samurai, he gains only one extra Slash for the front row (making it 3 per fight) while getting only 1 Iainuki from the back row. However, he does gain a shiny gold outfit and the Iainuki will be extremely powerful from all his training, so this is still a valued unit. ====== Knight ====== Requirements: Level 5, Cha. 50+, Ali. 50+ Size : Small Leader : Yes Recruit : Fighter Terrain : Plains Front Row : 2 Slices (P) Back Row : 1 Slice (P) Hit Points : 5-9 per Level Up Strength : 3-5 per Level Up Agility : 2-4 per Level Up Intelligence: 1-3 per Level Up Physical : 47 Fire : 39 Cold : 43 Thunder : 37 Black : 34 White : 46 Deployment : 510 + (90 X level) Often considered the "default" basis of every army, these good guys will give your army a solid front line in many units while still delivering some decently powered attacks. 2 Slices from the front row make this the place to position them, as opposed to the 1 Slice from the back row. A good unit that can be considered boring as you will likely use a ton of these guys. ======= Paladin ======= Requirements: Level 15, Cha. 60, Ali. 70+ Size : Small Leader : Yes Recruit : Knight, Cleric Terrain : Plains Front Row : 3 Slices (P) Back Row : 1 Healing (W) Hit Points : 6-10 per Level Up Strength : 3-5 per Level Up Agility : 2-4 per Level Up Intelligence: 2-4 per Level Up Physical : 53 Fire : 41 Cold : 46 Thunder : 40 Black : 26 White : 54 Deployment : 930 + (170 X level) If you have any skill at all in manipulating your units to make them into what top units you desire, you will get your fair share of these. With the upgrade from a Knight, you get an extremely good defender and attacker while in the front row, and an emergency healer/white magic user on undead (1 shot per fight of Healing). A fighter upgrade who is definitely easy to get as the whole unit is sloped towards the side of good, so enjoy your ranks of gold-coloured fighters with red capes. ======= Vampyre ======= Requirements: A Knight/Evil One and a Blood Kiss Size : Small Leader : Yes Recruit : Werewolf Terrain : Forest [night], Slow [day] Front Row : 2 Lifesucks [night] (B), 1 Sleeping [day] (P) Back Row : 2 Charms [night] (B), 1 Sleeping [day] (P) Hit Points : 4-8 per Level Up Strength : 3-5 per Level Up Agility : 2-4 per Level Up Intelligence: 4-6 per Level Up Physical : 82 [night], 100 [day] Fire : 78 [night], 100 [day] Cold : 85 [night], 100 [day] Thunder : 48 [night], 100 [day] Black : 80 [night], 100 [day] White : 10 [night], 100 [day] Deployment : 1350 + (250 X level) [level up during day ot have no cost added] An odd unit that is definitely a unique one. It can evolve from a Knight or an Evil One, but only with the help of a "Blood" Item (Blood Kiss). This denizen of the dark uses 2 Lifesucks in the front row (drains Hit points from enemies to replenish it's own), and uses 2 Charms (to cause enemy units to attack their own allies) during the night time. However, during the day, he must hide within his slowly moving coffin, so he gets 1 Sleeping attack per fight (it NEVER hits the enemy). Perhaps the coolest/useful thing this pale-faced being can do is recruit all the Werewolves you desire for your army! A decent fighter if you can make it early in your quest (this requires a random item victory from the enemy), but the last third of the game becomes too tough for this fighter as more evil units appear (making his attacks fairly useless). ====== Wizard ====== Requirements: Level 4, Cha. 50+, Ali. 10-60 Size : Small Leader : Yes Recruit : Giant, Hellhound Terrain : Plains Front Row : 2 Hits (P) Back Row : 2 Magic (O) Hit Points : 2-6 per Level Up Strength : 1-3 per Level Up Agility : 1-3 per Level Up Intelligence: 4-6 per Level Up Physical : 20 Fire : 32 Cold : 32 Thunder : 37 Black : 45 White : 35 Deployment : 330 + (70 X level) The earliest class to become available to a Fighter (Level 4), this spell caster can be greatly useful early in your campaigns. There front row attacks of 2 Hits is laughably weak (not too mention how frail they are), but their back row 2 Magic attacks (which they choose from to cause most damage) are powerful. A good unit with one annoying drawback (you need to keep their Alignment from bottoming out as mages require 10-35), but still a valued unit as they lead to what is considered the second best unit in the game! ==== Mage ==== Requirements: Level 10, Cha. 60+, Ali. 10-35 Size : Small Leader : Yes Recruit : Imp, Cerberus, Giant Terrain : Plains Front Row : 2 Hits (P) Back Row : 1 Magic (O)(*) Hit Points : 2-6 per Level Up Strength : 1-3 per Level Up Agility : 1-3 per Level Up Intelligence: 4-6 per Level Up Physical : 24 Fire : 34 Cold : 35 Thunder : 38 Black : 51 White : 29 Deployment : 650 + (150 X level) Once you put your Wizard up a class, he will remain the exact same, except for a cooler palette colouring, one change in attack, and a slightly more powerful Magic defense (except against White, which he becomes even weaker to). He will retain his awful 2 Hits in the front row (no need to put him there of course) and his new improved attack from the back row, 1 Magic (however, this one hits all targets!). You will lose one attack for the bonus of smashing the whole enemies side with a spell determined by your battle command (if you have leader picked, the best spell for hurting the leader will be used on all). A great class that only gets surpassed by the following classes in his tree. ======== Sorcerer ======== Requirements: A Mage and an Undead Staff Size : Small Leader : Yes Recruit : Ghost, Skeleton Terrain : Plains Front Row : 2 Magics (O) Back Row : 2 Magics (O)(*) Hit Points : 3-7 per Level Up Strength : 1-3 per Level Up Agility : 1-3 per Level Up Intelligence: 4-6 per Level Up Physical : 28 Fire : 36 Cold : 38 Thunder : 39 Black : 59 White : 21 Deployment : whatever they get promoted at + (180 X level) When you get your rebel hands on an "Staff" (Undead Staff), look for your smartest Mage in your ranks to use the Item on to make them into this class. With this promotion, this unit gains the ability to cast 2 Magic attacks at a specific target from the front row, and gains an additional Magic attack (making two) on all units from the back row. This unit is easily a top ten attacker for you, and it also has the added bonus of being able to recruit Ghosts and Skeletons at any time while in the field (does not need to be at a town). ==== Lich ==== Requirements: A Sorcerer and an Undead Ring Size : Small Leader : Yes Recruit : Phantom, Wraith Terrain : Plains Front Row : 3 Coldeyes (W) Back Row : 3 Magics (O)(*) Hit Points : 2-6 per Level Up Strength : 1-3 per Level Up Agility : 2-4 per Level Up Intelligence: 4-6 per Level Up Physical : 100 Fire : 100 Cold : 100 Thunder : 68 Black : 100 White : 10 Deployment : 1650 + (250 X level) When you get your rebel hands on an "Undead" (Undead Ring), look for your smartest Sorcerer in your ranks to use the Item on to make them into this class. You turn the Sorcerer who was already walking the line between this realm and the dark realm (hence the Sorcerer summoning undead) to create a walking skeleton with frightful magic powers. the front row attacks are made up of 3 Coldeyes (white magic attacks targeting a single unit) while the back row uses an incredible 3 Magic attacks on everyone on the enemies side! A must have for any army as they make a good unit into a near invincible one! ========= Beast Man ========= Requirements: Level 5, Cha. 50+, Ali. 25-65 Size : Small Leader : Yes Recruit : Fighter, Hellhound Terrain : Plains Front Row : 2 Whips (P) Back Row : 2 Whips (P) Hit Points : 5-9 per Level Up Strength : 3-5 per Level Up Agility : 2-4 per Level Up Intelligence: 1-3 per Level Up Physical : 44 Fire : 28 Cold : 31 Thunder : 35 Black : 46 White : 34 Deployment : 300 + (50 X level) This unit is an odd looking fellow who uses a whip to attack. An average fighter, these fellows have a few unique points to them. The most unique feature to them is their versatility to have 2 Whips regardless of what row they are positioned in (front or back). The other unique feature they have is the ability to inflict more damage to large beasts such as Gryphon classes, Hellhound classes, Wyrm classes, and Giant Classes. They also tend to fight most efficiently with large beasts of their own (and the beasts react favourably with them), so keep that in mind when structuring their units. They suffer from a couple of flaws, mainly their lack of defense and a tough Alignment path to follow (they drop to 0 easily while needing somewhere between 10-50 for their next class upgrade). ============ Beast Master ============ Requirements: Level 12, Cha. 60+, Ali. 10-50 Size : Small Leader : Yes Recruit : Cerberus, Cocatris, Wyrm Terrain : Plains Front Row : 2 Whips (P) Back Row : 2 Whips (P) Hit Points : 5-9 per Level Up Strength : 4-6 per Level Up Agility : 2-4 per Level Up Intelligence: 1-3 per Level Up Physical : 48 Fire : 27 Cold : 35 Thunder : 39 Black : 55 White : 25 Deployment : 720 + (130 X level) A tougher and stronger version of the Beast man, he still uses the same rules of a beast Man. As noted, it's only advantage over a Beast Man is it's better defense and stronger beast recruitment abilities. ======== Dragoner ======== Requirements: A Beast Master and a Stone of Dragos Size : Small Leader : Yes Recruit : Dragon, Wyvern Terrain : Plains Front Row : 2 Slices (P) Back Row : 2 Slices (P) Hit Points : 5-9 per Level Up Strength : 4-6 per Level Up Agility : 2-4 per Level Up Intelligence: 1-3 per Level Up Physical : 43 Fire : 26 Cold : 54 Thunder : 40 Black : 40 White : 40 Deployment : 1170 + (200 X level) When you get your rebel hands on an "Dragos" (Stone of Dragos), look for your highest Alignment Beast Master in your ranks to use the Item on to make them into this class. With this transformation, the new class drops the whip to use a short sword for 2 Slices from both rows (front and back). This also marks the change over from closer to evil Alignment to a slightly higher Alignment setting of the 40-60 range. This unit also boosts the attack power of Dragons within their units. ============= Dragon Master ============= Requirements: Level 20, Cha. 60+, Ali. 40-60 Size : Small Leader : Yes Recruit : Black Dragon, Red Dragon, Silver Dragon Terrain : Plains Front Row : 2 Slices (P) Back Row : 2 Icefields (C) Hit Points : 4-8 per Level Up Strength : 3-5 per Level Up Agility : 2-4 per Level Up Intelligence: 2-4 per Level Up Physical : 45 Fire : 22 Cold : 58 Thunder : 47 Black : 40 White : 40 Deployment : 17500 + (250 X level) if you manage to reach this highest form of this branch of the Fighter tree, you will have an impressive looking specimen. He still uses two Slices from the front row, but gains 2 Iceclouds from the back row (this Icecloud only hits one enemy though). However, this is a mixed blessing as this branch has concentrated a lot MORE on strength than intelligence (determines Magic attack damage). A decent unit that is not spectacular in any way (still a decent unit to make none the less). ========= Doll Mage ========= Requirements: Level 5, Cha. 50+, Ali. 30-70 Size : Small Leader : Yes Recruit : Golem Terrain : Plains Front Row : 2 Puppets (P) Back Row : 1 Acid (P)(*) Hit Points : 3-7 per Level Up Strength : 1-3 per Level Up Agility : 2-4 per Level Up Intelligence: 3-5 per Level Up Physical : 28 Fire : 44 Cold : 39 Thunder : 27 Black : 37 White : 43 Deployment : 690 + (160 X level) A long-haired fellow that walks around with a puppet (sounds like he is gender confused :P). Anyway, a rather frail fellow, so the 2 Puppets used from the front row are quite useless. However, the real power of this unit is the 1 shot of Acid it uses from the back row to damage to all the enemy units. A rather good class to use early on when you have no one who can hurt all enemies. =========== Doll Master =========== Requirements: Level 14, Cha. 60+, Ali. 50-80 Size : Small Leader : Yes Recruit : Rock Golem Terrain : Plains Front Row : 2 Puppets (P) Back Row : 2 Acids (P)(*) Hit Points : 3-7 per Level Up Strength : 1-3 per Level Up Agility : 3-5 per Level Up Intelligence: 3-5 per Level Up Physical : 26 Fire : 47 Cold : 41 Thunder : 29 Black : 21 White : 59 Deployment : 1090 + (190 X level) With the change over from a Doll Mage to a Doll Master, this unit becomes a much more sharply coloured unit as well as a more powerful back row attacker. He gains an extra Acid attack (making two per fight) from the back row while the front row retains the 2 Puppets for this highest class evolution on this branch of the fighter tree. ======== Wild Man ======== Requirements: Level 6, Cha. 50+, Ali. 0-49 Size : Small Leader : Yes Recruit : Fighter Terrain : Plains Front Row : 2 Smashes (P) Back Row : 1 Smash (P) Hit Points : 6-10 per Level Up Strength : 3-5 per Level Up Agility : 2-4 per Level Up Intelligence: 1-3 per Level Up Physical : 48 Fire : 43 Cold : 38 Thunder : 36 Black : 46 White : 34 Deployment : 350 + (50 X level) One of the more evil first class changes for a Fighter, this guy uses a brutal mace to attack. A front row fighter is preferred as this unit gets 2 Smashes in front row as opposed to the 1 Smash from the back row. A solid fighter that is more about physical attacks than defense, so try to have some other targets along with him to protect it by spreading out the hits. ======== Evil One ======== Requirements: Level 16, Cha. 60+, Ali. 0-30 Size : Small Leader : Yes Recruit : Wild Man, Wizard Terrain : Plains Front Row : 2 Chops (P) Back Row : 2 Fireballs (F) Hit Points : 6-10 per Level Up Strength : 3-5 per Level Up Agility : 2-4 per Level Up Intelligence: 2-4 per Level Up Physical : 54 Fire : 46 Cold : 40 Thunder : 39 Black : 55 White : 25 Deployment : 770 + (130 X level) If your Wildman can prove to be evil enough, he will become an Evil One, which is the evil equivalent of a paladin (did I say "evil" too much there?). With the class change, the short handled mace is traded in for a large battle axe (very cool IMO) and changes the front row attack to 2 Chops. The back row attack is changed to 2 Fireballs, giving the Evil One a controlled attack method as well as an extra back row turn over the Wildman. A useful unit that has great versatility. ===== Ninja ===== Requirements: Level 6, Cha. 50+, Ali. 0-49 Size : Small Leader : No Recruit : None Terrain : Forest Front Row : 3 Shruiken (P) Back Row : 2 Ninjutsus (O) Hit Points : 4-8 per Level Up Strength : 3-5 per Level Up Agility : 3-5 per Level Up Intelligence: 2-4 per Level Up Physical : 45 Fire : 50 Cold : 44 Thunder : 43 Black : 43 White : 37 Deployment : 390 + (110 X level) A small statured fellow is this branch of the Fighter tree, he has two very unique types of attacks. First off, he is the only first class level of ANY small character in the game to receive 3 attacks (Shruikens) while in the front row. The back row gives this little fellow the ability to choose a certain elemental (Fire, Thunder, and Ice) to cast on a single enemy unit (2 Ninjutsus). Although somewhat frail, his large amount of Hit points gained make up for this weakness. ============ Ninja Master ============ Requirements: Level 15, Cha. 60+, Ali. 0-30 Size : Small Leader : Yes Recruit : Ninja Terrain : Forest Front Row : 3 Shruikens (P) Back Row : 1 Ninjutsu (O)(*) Hit Points : 5-9 per Level Up Strength : 3-5 per Level Up Agility : 4-6 per Level Up Intelligence: 3-5 per Level Up Physical : 47 Fire : 52 Cold : 46 Thunder : 45 Black : 68 White : 2 Deployment : 1110 + (190 X level) With the upgrade from a Ninja, a few changes take place. A Ninja Master can lead a group (unlike a Ninja) and the back row attack is still named the same with an attack on every enemy unit (only one though). With an improved level up stat wise (even larger than the Ninja) as well as good resistances (except White) make this a class that requires a little patience at first to get the goods (so to speak). o---------------------o | Amazon Family Units | o---------------------o ==== Tree ==== +Witch | +Valkyrie->Muse | Amazon-+ | +Cleric--->Shaman->Monk | +Princess ====== Amazon ====== Requirements: Base Unit Size : Small Leader : No Recruit : None Terrain : Forest Front Row : 1 Arrow (P) Back Row : 2 Arrows (P) Hit Points : 4-8 per Level Up Strength : 2-4 per Level Up Agility : 3-5 per Level Up Intelligence: 2-4 per Level Up Physical : 38 Fire : 32 Cold : 36 Thunder : 43 Black : 38 White : 42 Deployment : 70 + (30 X level) The base unit of the entire Amazon tree listed above, this Forest friendly lady has considerably less options than her male counterpart. However, she is better utilized in the back row (2 Arrows) than the front row (1 Arrow), which means she can fill the back rows for the units that start off with Fighters in the front row. A decent unit early, you do not want to have these in your army once you reach the quarter mark of the game. ===== Witch ===== Requirements: Level 5, Cha. 50+, Ali. 0-65 Size : Small Leader : Yes Recruit : Hellhound, Pumpkin (onli if they received the "Pumpkin" Item) Terrain : Plains Front Row : 2 Slaps (P) Back Row : 2 Stuns (B)(*) Hit Points : 3-7 per Level Up Strength : 1-3 per Level Up Agility : 2-4 per Level Up Intelligence: 4-6 per Level Up Physical : 25 Fire : 30 Cold : 28 Thunder : 31 Black : 48 White : 50 Deployment : 440 + (70 X level) This seductress wears her skimpy black outfit as she unleashes two rather not-so-good attacks. Her 2 Slaps are quite weak offensive moves in the front row, and the 2 Stuns in the back row will start to miss more and more as the game progresses (raised INT stat will help avoid this problem). However, she is the earliest class for an Amazon that can get the highest Intelligence boost per level, making her an ideal class to train as until a "Crown" becomes available to make a Princess (just demote her to Amazon before promoting to Princess). Still, a rather bad unit you should avoid for the most part. ======== Valkyrie ======== Requirements: Level 5, Cha. 50+, Ali. 35+ Size : Small Leader : Yes Recruit : Amazon Terrain : Forest Front Row : 2 Chops (P) Back Row : 2 Bolts (T) Hit Points : 4-8 per Level Up Strength : 2-4 per Level Up Agility : 3-5 per Level Up Intelligence: 3-5 per Level Up Physical : 42 Fire : 34 Cold : 44 Thunder : 52 Black : 32 White : 48 Deployment : 540 + (80 X level) The attacking class of the Amazon tree, Valkyries can hold their own in the front row (2 Chops) or the back row (2 Bolts). She will do some rather nice damage either way, but she is better utilized in the back row so they can aim their attacks with greater accuracy. ==== Muse ==== Requirements: Level 15, Cha. 60+, Ali. 70+ Size : Small Leader : Yes Recruit : Valkyrie Terrain : Snow Front Row : 2 Chops (P) Back Row : 2 Thunders (T)(*) Hit Points : 4-8 per Level Up Strength : 3-5 per Level Up Agility : 3-5 per Level Up Intelligence: 3-5 per Level Up Physical : 46 Fire : 38 Cold : 52 Thunder : 60 Black : 15 White : 65 Deployment : 1140 + (210 X level) This improved Valkyrie remains unchanged for her front row attack (2 Chops), but she gains some real power with her back row attack (2 Thunders) because this one hits all enemies. Definitely better utilized in the back row, she becomes somewhat outdated for front line duty when the Fighters top classes surpass her skills there. A great female unit to make though. ====== Cleric ====== Requirements: Level 4, Cha. 50+, Ali. 50+ Size : Small Leader : Yes Recruit : Amazon Terrain : Plains Front Row : 2 Ankhs (W) Back Row : 2 Healings [ally] (W), 2 Healings [undead] (W) Hit Points : 4-8 per Level Up Strength : 2-4 per Level Up Agility : 1-3 per Level Up Intelligence: 3-5 per Level Up Physical : 24 Fire : 23 Cold : 21 Thunder : 25 Black : 25 White : 55 Deployment : 140 + (60 X level) The earliest class change available to an Amazon (Level 4), this healer will supply 2 Healings from the back row or 2 Ankhs (weak white attacks) from the front row. However, this class really pays off to have a couple of as they can use their 2 Healings from the back row to destroy the undead so your physical hitters can wipe out the living in that unit without worry. A good class that should be used in your armies for their healing and undead killing ways. ====== Shaman ====== Requirements: Level 10, Cha. 60+, Ali. 60+ Size : Small Leader : Yes Recruit : Cleric, Angel Terrain : Plains Front Row : 2 Ankhs (W) Back Row : 3 Healings [ally] (W), 3 Healings [undead] (W) Hit Points : 4-8 per Level Up Strength : 2-4 per Level Up Agility : 2-4 per Level Up Intelligence: 4-6 per Level Up Physical : 28 Fire : 27 Cold : 25 Thunder : 27 Black : 18 White : 62 Deployment : 350 + (100 X level) The only change when a Cleric becomes a Shaman is that an extra Healing will be used from the back row. Once again this is an extremely useful class to have in your army. ==== Monk ==== Requirements: Level 18, Cha. 70+, Ali. 70+ Size : Small Leader : Yes Recruit : Knight, Shaman, Cherubim Terrain : Plains Front Row : 3 Ankhs (W) Back Row : 2 Healing +'s [ally] (W), 2 Healing +'s [undead] (W) Hit Points : 4-8 per Level Up Strength : 2-4 per Level Up Agility : 2-4 per Level Up Intelligence: 4-6 per Level Up Physical : 32 Fire : 29 Cold : 21 Thunder : 29 Black : 10 White : 70 Deployment : 590 + (1110 X level) When you reach the end of this branch of the Amazon tree, you will have a superior and well skilled white magic user. She will be able to use 3 Ankhs from the front row now with some decent power, and she will lose one turn in the back, but it is for the best as she gets 2 Healing + (this heals everyone in your unit). She also can kill undead like her lower class units as well, so a top notch female unit that is just as useful as a Muse. ======== Princess ======== Requirements: An Amazon and a Royal Crown Size : Small Leader : Yes Recruit : Faerie Terrain : Plains Front Row : 2 Stardusts (W) Back Row : 1 Starlite (W)(*) Hit Points : 2-6 per Level Up Strength : 1-3 per Level Up Agility : 2-4 per Level Up Intelligence: 4-6 per Level Up Physical : 27 Fire : 21 Cold : 22 Thunder : 25 Black : 20 White : 65 Deployment : 1750 + (250 X level) This class is by far the best in the game. She gets a couple weak physical attacks form the front row (called Stardusts) that are not that good, but her back row attack (Starlite) is a white magic spell that hit every enemy (it also kills undead). Now, this may not seem like enough to "Crown" her the best unit in the game, and this is true. What makes her so invaluable is that when she leads a unit of your soldiers, everybody in the unit gets an extra attack (including her)! This is the same thing as having a free Emperor in play for her team every single fight! A definite winner, but you will need some luck to win a "Crown" from a random fight to promote an Amazon to this great class before you can find a Crown about halfway through the game. o----------------------o | Non-Human Male Units | o----------------------o ===== Trees ===== +>Eagle Man Hawk Man-| +>Raven Man Imp------->Demon->Devil Pumpkin--->Halloween Tiger Man Werewolf ======== Hawk Man ======== Requirements: Base Unit Size : Small Leader : No Recruit : None Terrain : Low Sky Front Row : 2 Hits (P) Back Row : 1 Hit (P) Hit Points : 5-9 per Level Up Strength : 2-4 per Level Up Agility : 3-5 per Level Up Intelligence: 1-3 per Level Up Physical : 39 Fire : 36 Cold : 40 Thunder : 44 Black : 40 White : 40 Deployment : 310 + (90 X level) A neat unit, this winged being will make your unit into a low sky unit if no large beasts are in the unit (this goes for all the low sky characters). A much better use in the front row with 2 Hits as opposed to just 1 Hit in the back row, this unit leads to more powerful classes. This unit also has the capability to fly an entire group of Small characters, provided the Lord character is not one of them. ========= Eagle Man ========= Requirements: Level 10, Cha. 50+, Ali. 45+ Size : Small Leader : Yes Recruit : Hawk Man, Gryphon Terrain : Low Sky Front Row : 2 Hits (P) Back Row : 1 Thunder (T) Hit Points : 6-10 per Level Up Strength : 2-4 per Level Up Agility : 4-6 per Level Up Intelligence: 2-4 per Level Up Physical : 42 Fire : 39 Cold : 43 Thunder : 80 Black : 34 White : 56 Deployment : 560 + (140 X level) If your Hawk Man was more on the high side of Alignment, you will get this class. He will keep his 2 Hits from the front row, but he will change the back row attack from a physical one to a Thunder elemental attack (this one can also pick it's own specific target). A good class that no army should have a few of. This unit also has the capability to fly an entire group of Small characters, provided the Lord character is not one of them. ========= Raven Man ========= Requirements: Level 12, Cha. 50+, Ali. 0-55 Size : Small Leader : Yes Recruit : Hawk Man, Gryphon Terrain : Low Sky Front Row : 2 Hits (P) Back Row : 1 Inferno (F) Hit Points : 6-10 per Level Up Strength : 2-4 per Level Up Agility : 4-6 per Level Up Intelligence: 2-4 per Level Up Physical : 40 Fire : 70 Cold : 46 Thunder : 47 Black : 69 White : 21 Deployment : 680 + (120 X level) If your Hawk Man was more on the low side of Alignment, you will get this class. He will keep his 2 Hits from the front row, but he will change the back row attack from a physical one to a Fire elemental attack (this one can also pick it's own specific target). A good class that no army should have a few of. This unit also has the capability to fly an entire group of Small characters, provided the Lord character is not one of them. === Imp === Requirements: Base Unit Size : Small Leader : Yes Recruit : Wizard Terrain : Low Sky Front Row : 2 Chops (B) Back Row : 1 Nitemare (B) Hit Points : 5-9 per Level Up Strength : 2-4 per Level Up Agility : 2-4 per Level Up Intelligence: 3-5 per Level Up Physical : 44 Fire : 37 Cold : 44 Thunder : 38 Black : 55 White : 35 Deployment : 240 + (60 X level) A base unit, this guy is actually quite good as low classes go. He gets 2 Chops in the front row and 1 Nitemare in the back row. They are a good unit that can be found relatively early in your adventure, so be sure to get a couple. This unit also has the capability to fly an entire group of Small characters, provided the following classes are not in the the unit: Paladin, Black Knight, Samurai Master, Ninja Master, Werewolf, Tigerman, Vampyre, Leader(Slice\Sonic Slice), Leader(Slice\Thunder), Muse, and General. ===== Demon ===== Requirements: Level 10, Cha. 50+, Ali. 0-40 Size : Small Leader : Yes Recruit : Wizard, Imp Terrain : Low Sky Front Row : 2 Chops (B) Back Row : 2 Nitemares (B) Hit Points : 6-10 per Level Up Strength : 3-5 per Level Up Agility : 3-5 per Level Up Intelligence: 3-5 per Level Up Physical : 47 Fire : 40 Cold : 49 Thunder : 44 Black : 65 White : 25 Deployment : 660 + (140 X level) Once your Imp is promoted, it will gain in stat increases on the average in all areas but Intelligence. The front row remains 2 Chops, but the back row becomes the more favoured spot with 2 Nitemares (allows for specific targeting). A great class that is only surpassed by very few others in the game. This unit also has the capability to fly an entire group of Small characters, provided the following classes are not in the the unit: Paladin, Black Knight, Samurai Master, Ninja Master, Werewolf, Tigerman, Vampyre, Leader(Slice\Sonic Slice), Leader(Slice\Thunder), Muse, and General. ===== Devil ===== Requirements: Level 20, Cha. 50+, Ali.0-25 Size : Small Leader : Yes Recruit : Mage, Demon Terrain : Low Sky Front Row : 2 Chops (B) Back Row : 1 Meteor (B)(*) Hit Points : 6-10 per Level Up Strength : 3-5 per Level Up Agility : 3-5 per Level Up Intelligence: 4-6 per Level Up Physical : 53 Fire : 42 Cold : 52 Thunder : 48 Black : 86 White : 4 Deployment : 1080 + (220 X level) The top end of this evil class set, these guys have incredible stat totals as well as a neat change for their back row attack (the front row remains 2 Chops). The back row becomes a single attack, but it is a hit everyone dark attack named Meteor (how cool is it to bounce a big space rock off the opposition?). A great class, be sure to cultivate a couple to lead your "dark" units. This unit also has the capability to fly an entire group of Small characters, provided the following classes are not in the the unit: Paladin, Black Knight, Samurai Master, Ninja Master, Werewolf, Tigerman, Vampyre, Leader(Slice\Sonic Slice), Leader(Slice\Thunder), Muse, and General. ======= Pumpkin ======= Requirements: Base Unit Size : Small Leader : No Recruit : None Terrain : Forest Front Row : 1 Pumpkin (P) Back Row : 1 Pumpkin (P) Hit Points : 3-7 per Level Up Strength : 2-4 per Level Up Agility : 2-4 per Level Up Intelligence: 1-3 per Level Up Physical : 33 Fire : 11 Cold : 37 Thunder : 34 Black : 45 White : 38 Deployment : 80 + (20 X level) These rather rare opponents are seen only in Deneb's Garden. You will either have to forgive Deneb to do a favour for her later to get a Glass Pumpkin (this is used on a witch to allow recruitment) or find them as Neutral Characters in the light-shaded mountains of her map. They get 1 Pumpkin attack from both rows (this halves the targets Hit Points, killing an unit with 1 Hit Point, and kill Undead), so they are highly useful despite their limited stats. ========= Halloween ========= Requirements: A Pumpkin and a Pumpkin + Size : Small Leader : No Recruit : None Terrain : Forest Front Row : 2 Pumpkins (P) Back Row : 2 Pumpkins (P) Hit Points : 4-8 per Level Up Strength : 3-5 per Level Up Agility : 3-5 per Level Up Intelligence: 2-4 per Level Up Physical : 60 Fire : 37 Cold : 56 Thunder : 64 Black : 69 White : 22 Deployment : 50 + (50 X level) With twice the attack amount (2 Pumpkins from both rows) coupled with improved stats in every category over the pumpkin, this is a must have for any army. However, finding Pumpkin + can be tough if you forgave Deneb for her transgressions. They are a great unit for weakening enemy units that are overpowering, allowing other units to finish off the crippled units. ========= Tiger Man ========= Requirements: Full Moon Size : Small Leader : No Recruit : None Terrain : Forest [night], Plains [day] Front Row : 2 Clubs [night] (B), 1 Slice [day] (P) Back Row : 2 Clubs [night] (B), 1 Slice [day] (P) Hit Points : 6-10 per Level Up [night], 5-9 per Level Up [day] Strength : 4-6 per Level Up [night], 2-4 per Level Up [day] Agility : 3-5 per Level Up [night], 2-4 per Level Up [day] Intelligence: 1-3 per Level Up [night], 1-3 per Level Up [day] Physical : 74 [night], 44 [day] Fire : 76 [night], 36 [day] Cold : 71 [night], 40 [day] Thunder : 75 [night], 34 [day] Black : 94 [night], 40 [day] White : 14 [night], 40 [day] Deployment : 600 + (120 X level) [level up during day ot have no cost added] Found only through an Item called a Full Moon or neutrally in Antanjyl, these slightly superior beasts stats wise to werewolves are a decent addition to your team. they get 2 Clubs from both the front row and the back row, which makes for some extra attacks. During the day though, they get 1 Slice from either row as they revert to their human form. ======== Werewolf ======== Requirements: Base Unit OR have a Fighter killed by Lake Jannenia Boss during night time hours. Size : Small Leader : No Recruit : None Terrain : Forest [night], Plains [day] Front Row : 3 Clubs [night] (B), 1 Slice [day] (P) Back Row : 3 Clubs [night] (B), 1 Slice [day] (P) Hit Points : 6-10 per Level Up [night], 5-9 per Level Up [day] Strength : 3-5 per Level Up [night], 2-4 per Level Up [day] Agility : 3-5 per Level Up [night], 2-4 per Level Up [day] Intelligence: 1-3 per Level Up [night], 1-3 per Level Up [day] Physical : 74 [night], 44 [day] Fire : 72 [night], 36 [day] Cold : 77 [night], 40 [day] Thunder : 78 [night], 34 [day] Black : 92 [night], 40 [day] White : 11 [night], 40 [day] Deployment : 300 + (80 X level) [level up during day ot have no cost added] A relatively hard unit to get your hands on, these characters are well worth it despite their lower stat gains than their close cousins, Tiger Men. They are better because they get an extra attack in both rows (using 3 Clubs) during the night, and get the default 1 Slice while in their human form. A cool unit that prospers with the proper equipment to make them that much more effective. o------------------------o | Non-Human Female Units | o------------------------o ===== Trees ===== Angel--->Cheribum->Seraphrim Faerie-->Pixie---->Sylph Mermaid->Nixie ===== Angel ===== Requirements: Base Unit Size : Small Leader : Yes Recruit : Faerie Terrain : Low Sky Front Row : 1 Halo (W) Back Row : 1 Banish (W) Hit Points : 4-8 per Level Up Strength : 2-4 per Level Up Agility : 2-4 per Level Up Intelligence: 3-5 per Level Up Physical : 27 Fire : 39 Cold : 40 Thunder : 37 Black : 35 White : 55 Deployment : 250 + (50 X level) A rather weak character, she is a white magic specialist with her 1 Halo in the front row and 1 Banish in the back row. She will likely not be in your army long as they usually get promoted quickly, so put up with her sub par abilities to reap the rewards later. This unit also has the capability to fly an entire group of Small characters, provided the following classes are the only types of characters within said unit: Dollmage, Enchanter, Wizard, Mage, Sorceror, Lich, Witch, Pumpkin, Halloween, Cleric, Shaman, Monk, Mermaid, Nixie, and Coffin. ======== Cherubim ======== Requirements: Level 11, Cha. 60+, Ali. 55+ Size : Small Leader : Yes Recruit : Faerie, Angel Terrain : Low Sky Front Row : 2 Halos (W) Back Row : 2 Banishes (W) Hit Points : 4-8 per Level Up Strength : 2-4 per Level Up Agility : 2-4 per Level Up Intelligence: 4-6 per Level Up Physical : 31 Fire : 42 Cold : 44 Thunder : 41 Black : 24 White : 66 Deployment : 670 + (130 X level) With the upgrade, only Intelligence gets a boost (along with Magic defenses, except for Black Magic), but this unit really shines with the extra attacks it can use in the front row (2 Halos) and the back row (2 Banishes). She also gets a purple palette colouring that is quite striking, which is good because she will remain in your army for a long while. This unit also has the capability to fly an entire group of Small characters, provided the following classes are the only types of characters within said unit: Dollmage, Enchanter, Wizard, Mage, Sorceror, Lich, Witch, Pumpkin, Halloween, Cleric, Shaman, Monk, Mermaid, Nixie, and Coffin. ======== Seraphim ======== Requirements: Level 22, Cha. 70 +, Ali. 80+ Size : Small Leader : Yes Recruit : Faerie, Cherubim Terrain : Low Sky Front Row : 2 Halos (W) Back Row : 1 Jihad (W)(*) Hit Points : 4-8 per Level Up Strength : 2-4 per Level Up Agility : 3-5 per Level Up Intelligence: 4-6 per Level Up Physical : 35 Fire : 45 Cold : 48 Thunder : 45 Black : 17 White : 77 Deployment : 1090 + (210 X level) When you finally reach this class, you will have the holiest follower as well as a superb soldier of them all (she needs 70+ Charisma and 80+ Alignment just to make this class). She will retain her 2 halos from the front row, but her real strength will come from her new back row attack of 1 Jihad (white magic attack that hits all enemy forces). She can of course kill undead easily, damage other enemy units, and then factor in her superior stat gains over most other units, she is a powerhouse that definitely needs to be added to your rebel army. This unit also has the capability to fly an entire group of Small characters, provided the following classes are the only types of characters within said unit: Dollmage, Enchanter, Wizard, Mage, Sorceror, Lich, Witch, Pumpkin, Halloween, Cleric, Shaman, Monk, Mermaid, Nixie, and Coffin. ====== Faerie ====== Requirements: Base Unit Size : Small Leader : No Recruit : None Terrain : Low Sky Front Row : 2 Slap (P) Back Row : 1 Kiss (W) Hit Points : 3-7 per Level Up Strength : 2-4 per Level Up Agility : 4-6 per Level Up Intelligence: 4-6 per Level Up Physical : 30 Fire : 20 Cold : 23 Thunder : 28 Black : 40 White : 50 Deployment : 30 + (70 X level) This weak little being may seem like a waste of space in your army, and you would be right about her immediate contributions of 2 Slaps from the front row (doing laughably little damage if they somehow connect) and 1 Kiss (ups a teammates stats). However, something this bad has to be useful later, so raise one or two to receive a great class (this progression is covered below). ===== Pixie ===== Requirements: Level 10, Ali. 30-70 Size : Small Leader : No Recruit : None Terrain : Low Sky Front Row : 2 Slaps (P) Back Row : 2 Kisses (W) Hit Points : 3-7 per Level Up Strength : 2-4 per Level Up Agility : 5-7 per Level Up Intelligence: 4-6 per Level Up Physical : 32 Fire : 28 Cold : 25 Thunder : 26 Black : 40 White : 55 Deployment : 230 + (170 X level) With this class promotion, she doubles her back row attack (2 Kisses) while keeping her front row attack (2 Slaps). However, she is still a dead weight to her unit, so keep her in a stronger unit so you can raise her more easily. ===== Sylph ===== Requirements: Level 20, Ali. 40-80 Size : Small Leader : No Recruit : None Terrain : Low Sky Front Row : 2 Slaps (P) Back Row : 1 Missile (W) Hit Points : 4-8 per Level Up Strength : 3-5 per Level Up Agility : 5-7 per Level Up Intelligence: 4-6 per Level Up Physical : 35 Fire : 36 Cold : 27 Thunder : 22 Black : 30 White : 60 Deployment : 450 + (250 X level) This is why you should raise a couple Faeries from their low levels to achieve the great attack of Missile (one shot of this will hit all enemy with white magic). This of course makes her an ideal undead killer, so put her to work once you have her as she is a powerhouse attacker. ======= Mermaid ======= Requirements: Base Unit Size : Small Leader : Yes Recruit : Mermaid, Octopus Terrain : Shallows Front Row : 2 Stabs (P) Back Row : 1 Blizzard (C) Hit Points : 5-9 per Level Up Strength : 2-4 per Level Up Agility : 2-4 per Level Up Intelligence: 3-5 per Level Up Physical : 29 Fire : 26 Cold : 52 Thunder : 21 Black : 43 White : 48 Deployment : 770 + (130 X level) These little water creatures look diminutive, but they pack a mean punch. Whether using their 2 Stabs in the front row or their 1 Blizzard in the back row, enemies will feel some pain (especially if they have to fight these mean ladies on the sea). Try to use them in the back row, but they can hold their own in the front row as well. ===== Nixie ===== Requirements: Level 11, Cha. 50+, Ali. 50+ Size : Small Leader : Yes Recruit : Mermaid, Octopus Terrain : Shallows Front Row : 2 Stabs (P) Back Row : 1 Icestorm (C)(*) Hit Points : 5-9 per Level Up Strength : 3-5 per Level Up Agility : 3-5 per Level Up Intelligence: 4-6 per Level Up Physical : 34 Fire : 31 Cold : 60 Thunder : 23 Black : 47 White : 62 Deployment : 940 + (210 X level) The Mermaid is in a class where the low end of the class family is powerful, and the promoted class section gains better stats as well as a better attack. She will retain her 2 Stabs in the front row, but the back row has her Blizzard expanded to hit all enemies instead of just one. Add in her great stat gains on levels, and you have a terror of the seas unit that can handle nearly any unit thrown at her. o---------------------o | Dragon Family Units | o---------------------o ===== Trees ===== +-Black Dragon-->Tiamat-------->Zombie D | Dragon-+-Red Dragon---->Red Dragon II->Salamand | +-Silver Dragon->Gold Dragon--->Platinum Dragon ====== Dragon ====== Requirements: Base Unit Size : Large Leader : No Recruit : None Terrain : Plains Front Row : 2 Bites (P) Back Row : 2 Fires (F) Hit Points : 8-12 per Level Up Strength : 4-6 per Level Up Agility : 1-3 per Level Up Intelligence: 1-3 per Level Up Physical : 52 Fire : 50 Cold : 46 Thunder : 47 Black : 44 White : 44 Deployment : 750 + (100 X level) The base unit of this whole family has rather decent stats. This behemoth uses 2 Bites in the front row and 2 Fires from the back row (they are targeted attacks), both of which are quite powerful attacks. An alright unit that leads to stronger classes through careful management. ============ Black Dragon ============ Requirements: Level 7, Ali. 0-35 Size : Large Leader : No Recruit : None Terrain : Plains Front Row : 2 Bites (P) Back Row : 2 Acids (P) Hit Points : 9-13 per Level Up Strength : 4-6 per Level Up Agility : 2-4 per Level Up Intelligence: 2-4 per Level Up Physical : 55 Fire : 49 Cold : 51 Thunder : 69 Black : 64 White : 35 Deployment : 1150 + (150 X level) If you have a Dragon in the lower half of the Alignment scale, you can create the "evil" class of Dragon. 2 Bites remain the front row attack, but the back row becomes 2 Acids (Physical instead of Fire). A fine class that leads to an even better one, so use this branch of the Dragon tree. ====== Tiamat ====== Requirements: Level 15, Ali. 0-35 Size : Large Leader : No Recruit : None Terrain : Plains Front Row : 2 Acids (P) Back Row : 2 Evildeads (B)(*) Hit Points : 10-14 per Level Up Strength : 4-6 per Level Up Agility : 3-5 per Level Up Intelligence: 3-5 per Level Up Physical : 59 Fire : 53 Cold : 54 Thunder : 76 Black : 69 White : 30 Deployment : 1340 + (210 X level) Often considered the best of this branch of the Dragon tree, Tiamats have the goods to back this up. Their 2 Acids move to the front row, with 2 Evildeads (hits all enemies with a Black attack). A great unit that is one that should not be upgraded in most cases. ======== Zombie D ======== Requirements: A Tiamat and an Undead Ring Size : Large Leader : No Recruit : None Terrain : Swamp Front Row : 2 Acids (P) Back Row : 2 Rots (B) Hit Points : 11-15 per Level Up Strength : 5-7 per Level Up Agility : 4-6 per Level Up Intelligence: 3-5 per Level Up Physical : 73 Fire : 79 Cold : 78 Thunder : 86 Black : 83 White : 15 Deployment : 1650 + (250 X level) This class is labeled as a big waste. This is for two reasons: the first is that it gives up it's 2 back row hit-all attacks for single-target 2 Rot attacks (Dark attack still), and second is that a rather rare Undead Ring is needed to promote it. In it's defense, it gains ungodly stats and has amazing resistance to all elements (excluding white of course), so it is a great front row juggernaut to use. Still, not a class to go after since a Tiamat is superior in most aspects (exception being a front row tank). ========== Red Dragon ========== Requirements: Level 7, Ali. 35-65 Size : Large Leader : No Recruit : None Terrain : Mountain Front Row : 2 Bites (P) Back Row : 2 Fires (F) Hit Points : 9-13 per Level Up Strength : 4-6 per Level Up Agility : 2-4 per Level Up Intelligence: 2-4 per Level Up Physical : 54 Fire : 58 Cold : 44 Thunder : 60 Black : 44 White : 44 Deployment : 950 + (150 X level) If you have a Dragon in the middle third of the Alignment scale, you can create the "neutral" class of Dragon. This dragon does not gain any new attacks upon promotion, but it does not lose any either. It is needed to get better classes on this tree branch, so it is not a drag on you, just not an improvement over the base unit Dragon (other than stats). ============= Red Dragon II ============= Requirements: Level 16, Ali. 35-65 Size : Large Leader : No Recruit : None Terrain : Mountain Front Row : 2 Bites (P) Back Row : 2 Fires (F) Hit Points : 10-14 per Level Up Strength : 4-6 per Level Up Agility : 3-5 per Level Up Intelligence: 3-5 per Level Up Physical : 59 Fire : 67 Cold : 25 Thunder : 63 Black : 48 White : 48 Deployment : 1150 + (200 X level) When the next branch of the Red Dragon Tree is reached, you will be somewhat disappointed to find out that the attacks in both the front row and back row have remain unchanged. However, the stat increases on level ups continue to increase, and they become tougher physically making for a good class. ======== Salamand ======== Requirements: Level 23, Ali. 35-65 Size : Large Leader : No Recruit : None Terrain : Mountain Front Row : 2 Fires (F) Back Row : 2 Novas (F)(*) Hit Points : 11-15 per Level Up Strength : 5-7 per Level Up Agility : 3-5 per Level Up Intelligence: 4-6 per Level Up Physical : 62 Fire : 86 Cold : 11 Thunder : 67 Black : 51 White : 51 Deployment : 1450 + (250 X level) The ultimate class for the Red Dragon branch, a Salamand will give you the desired attacks you seek. The front row becomes 2 Fires, but the back row is the real treat where the Salamand gets 2 Novas (these are fire-based all enemy hitters). Two Novas will be just devastating to the opposition, and with the Dragons large stats, it is sure to hurt even the most defensive minded enemy. A definite winner in this branch of the Dragon tree. ============= Silver Dragon ============= Requirements: Level 7, Ali. 65+ Size : Large Leader : No Recruit : None Terrain : Snow Front Row : 2 Bites (P) Back Row : 2 Colds (C) Hit Points : 9-13 per Level Up Strength : 4-6 per Level Up Agility : 2-4 per Level Up Intelligence: 2-4 per Level Up Physical : 53 Fire : 58 Cold : 60 Thunder : 64 Black : 37 White : 66 Deployment : 1240 + (160 X level) If you have a Dragon in the top half of the Alignment scale, you can create the "holy" class of Dragon. The front row will retain the 2 Bites, but the back row will change over to 2 Colds (ice elemental attack). A typical first class on a Dragon tree branch stats wise, so another good one to use. =========== Gold Dragon =========== Requirements: Level 17, Ali. 65+ Size : Large Leader : No Recruit : None Terrain : Snow Front Row : 2 Bites (P) Back Row : 2 Colds (C) Hit Points : 10-14 per Level Up Strength : 4-6 per Level Up Agility : 3-5 per Level Up Intelligence: 3-5 per Level Up Physical : 57 Fire : 23 Cold : 69 Thunder : 66 Black : 27 White : 71 Deployment : 1420 + (230 X level) When your Dragon upgrades to a higher class and more valuable metal, only the stats and the look of the dragon will change. Both the front row and the back row retain the same attacks, but the sleek new look goes hand in hand with the extra stats being gained. A great class based on cool looks alone, make a couple of them. =============== Platinum Dragon =============== Requirements: Level 24, Ali. 65+ Size : Large Leader : No Recruit : None Terrain : Snow Front Row : 2 Colds (C) Back Row : 2 Iceclouds (C)(*) Hit Points : 11-15 per Level Up Strength : 5-7 per Level Up Agility : 3-5 per Level Up Intelligence: 4-6 per Level Up Physical : 61 Fire : 11 Cold : 88 Thunder : 69 Black : 17 White : 76 Deployment : 1750 + (250 X level) When you reach the ultimate class of this branch, your dragon will be worth a mint to your army. The 2 Cold attacks will be moved to the front row, making room in the back row for 2 Iceclouds (cold elemental attack). Your Dragon will be freezing the opposition to their souls with 2 rounds of back row attacks on every enemy. Along with a Tiamat and a Salamand, the best large class to use (honourable mention to Titans). o----------------------o | Monster Family Units | o----------------------o ===== Trees ===== +>Fire Giant | Giant-----+>Ice Giant | +>Titan Gryphon---->Cockatris Hellhound-->Cerberus Wyrm------->Wyvern Octopus---->Kraken Golem Rock Golem Iron Golem ===== Giant ===== Requirements: Base Unit Size : Large Leader : No Recruit : None Terrain : Plains Front Row : 3 Clubs (P) Back Row : 2 Clubs (P) Hit Points : 7-11 per Level Up Strength : 3-5 per Level Up Agility : 2-4 per Level Up Intelligence: 2-4 per Level Up Physical : 48 Fire : 42 Cold : 37 Thunder : 41 Black : 40 White : 40 Deployment : 140 + (60 X level) The base unit of the Giant family, he gains some nice stats on level ups. Add in 3 Clubs in the front row or 2 Clubs in the back row, you have a solid attacker, although his defense and aim can be somewhat shoddy. Useful only for getting a stronger member of the family, treat it well to get to your goal class. ========== Fire Giant ========== Requirements: Level 8, Ali. 0-49 Size : Large Leader : No Recruit : None Terrain : Mountains Front Row : 3 Clubs (P) Back Row : 2 Firebolts (F) Hit Points : 8-12 per Level Up Strength : 4-6 per Level Up Agility : 3-5 per Level Up Intelligence: 2-4 per Level Up Physical : 57 Fire : 80 Cold : 5 Thunder : 37 Black : 54 White : 32 Deployment : 520 + (110 X level) The earliest possible available class promotion for a Giant, he is more of an "evil" Giant. He retains the 3 Clubs for the front row, but the back row attack becomes 2 Firebolts (which are targeted attacks). This improvement is useful for the Giant class, but this branch is not as good as the best one, so only use these if you want some extra fire attacks. ========= Ice Giant ========= Requirements: Level 10, Ali. 50-80 Size : Large Leader : No Recruit : None Terrain : Snow Front Row : 3 Clubs (P) Back Row : 2 Icebolts (C) Hit Points : 8-12 per Level Up Strength : 4-6 per Level Up Agility : 3-5 per Level Up Intelligence: 2-4 per Level Up Physical : 52 Fire : 15 Cold : 80 Thunder : 54 Black : 35 White : 60 Deployment : 620 + (130 X level) The second available class promotion for a Giant, he is more of a "good" Giant. He retains the 3 Clubs for the front row, but the back row attack becomes 2 Icebolts (which are targeted attacks). This improvement is useful for the Giant class, but this branch is not as good as the best one, so only use these if you want some extra ice attacks. ===== Titan ===== Requirements: Level 15, Ali. 70+ Size : Large Leader : No Recruit : None Terrain : Plains Front Row : 3 Clubs (P) Back Row : 2 Gales (P)(*) Hit Points : 8-12 per Level Up Strength : 4-6 per Level Up Agility : 3-5 per Level Up Intelligence: 3-5 per Level Up Physical : 54 Fire : 47 Cold : 39 Thunder : 52 Black : 15 White : 80 Deployment : 730 + (190 X level) The last available class promotion for a Giant, he is more of a "holy" Giant. Easily the superior member of the Giant family tree, he too retains the 3 Clubs from the front row. However, these guys are great in the back row where they get 2 Gales which hit every enemy! Get some of these in your army to "blow" the competition away (I know, I know, I promise to stop the bad jokes soon)! ======= Gryphon ======= Requirements: Base Unit Size : Large Leader : No Recruit : None Terrain : High Sky Front Row : 2 Charges (P) Back Row : 1 Gale (P)(*) Hit Points : 7-11 per Level Up Strength : 2-4 per Level Up Agility : 4-6 per Level Up Intelligence: 1-3 per Level Up Physical : 43 Fire : 33 Cold : 48 Thunder : 53 Black : 55 White : 35 Deployment : 100 + (50 X level) Gryphons are not only gorgeous and make your unit into a High Sky mover (can you say fast?), they also have some good stats and attacks. whether using the 2 Charges from the front row or 1 Gale from the back row (this hits all the enemies), you will be assured that it is doing its part to kill the enemy. A great base unit that is only surpassed by it's class promotion, so use some of these. Besides being able to fly all Small characters in the game, these Large characters can also be lifted into the air: Golem, Rock Golem, Iron Golem, Giant, Ice Giant, Fire Giant, Titan, Hellhound, and Cerberus. ========= Cockatris ========= Requirements: Level 9, Ali. 0-60 Size : Large Leader : No Recruit : None Terrain : High Sky Front Row : 2 Charges (P) Back Row : 2 Petrify (P) Hit Points : 6-10 per Level Up Strength : 3-5 per Level Up Agility : 4-6 per Level Up Intelligence: 1-3 per Level Up Physical : 46 Fire : 37 Cold : 53 Thunder : 57 Black : 64 White : 26 Deployment : 810 + (80 X level) When you evolve your Gryphon, he will sacrifice some hit Point gains for more strength, which is fine as they are pretty tough to hit to begin with. The front row attack remains 2 Charges, but the back row becomes 2 Petrify (single targets an enemy and turns them to stone if it is successful). This means that the enemy is incapacitated for the fight, not too mention this attack kills undead enemies as well, and you have a great back row attack. A great class to have a couple of in your army for a myriad of reasons. Besides being able to fly all Small characters in the game, these Large characters can also be lifted into the air: Golem, Rock Golem, Iron Golem, Giant, Ice Giant, Fire Giant, Titan, Hellhound, and Cerberus. ========= Hellhound ========= Requirements: Base unit Size : Large Leader : No Recruit : None Terrain : Mountain Front Row : 3 Smashes (P) Back Row : 2 Fires (F) Hit Points : 6-10 per Level Up Strength : 3-5 per Level Up Agility : 3-5 per Level Up Intelligence: 3-5 per Level Up Physical : 46 Fire : 49 Cold : 40 Thunder : 37 Black : 58 White : 22 Deployment : 70 + (30 X level) A multiple-headed dog that lives in the mountains. This scruffy looking guy is a powerhouse regardless of where it is situated, with 3 Smashes in the front row and 2 Fires from the back row. The stats gained on level ups will quickly make this good class into an even better one, so use a few of these easy to get dogs (they can be recruited by a couple classes). ======== Cerberus ======== Requirements: Level 13, Ali. 0-60 Size : Large Leader : No Recruit : None Terrain : Mountain Front Row : 3 Smashes (P) Back Row : 2 Charms (F) Hit Points : 7-11 per Level Up Strength : 4-6 per Level Up Agility : 4-6 per Level Up Intelligence: 4-6 per Level Up Physical : 51 Fire : 52 Cold : 40 Thunder : 36 Black : 65 White : 15 Deployment : 470 + (100 X level) When your evil (yet lovable) Hellhound has been promoted, this badass Cerberus (a true hellhound according to myth) will be your. The front row retains the 3 Smashes, but the back row gets 2 Charms instead of 2 Fires (Charms can put the enemy to sleep or even make the enemy attack their allies). However, they will bust out a Fire attack instead of Charm on occasion for no apparent reason. The already good stats of the Hellhound get a 1 point increase on every category on the average for each level-up, so that is a great bonus as well. A definite strong class that will help out your army greatly throughout your adventure (just try and avoid day fighting with them). ==== Wyrm ==== Requirements: Base Unit Size : Large Leader : No Recruit : None Terrain : High Sky Front Row : 2 Tails (P) Back Row : 2 Tails (P) Hit Points : 8-12 per Level Up Strength : 4-6 per Level Up Agility : 3-5 per Level Up Intelligence: 1-3 per Level Up Physical : 45 Fire : 47 Cold : 39 Thunder : 38 Black : 48 White : 32 Deployment : 1400 + (80 X level) This unit will quickly become a personal favourite for nearly every player. A high Sky unit that can beat the living out of the living in a quick manner is always appreciated. Regardless of their positioning, they will use 2 Tails on the enemy unit (front row or back row), so placement will not be a concern. These units are great and they should always have a place in your army. Besides being able to fly all Small characters in the game, these Large characters can also be lifted into the air: Golem, Rock Golem, Iron Golem, Giant, Ice Giant, Fire Giant, Titan, Hellhound, Cerberus, and Dragon (the first version only, not the Red, Black, or Silver families). ====== Wyvern ====== Requirements: Level 13, Ali. 0-55 Size : Large Leader : No Recruit : None Terrain : High Sky Front Row : 2 Tails (P) Back Row : 2 Fires (F) Hit Points : 9-13 per Level Up Strength : 4-6 per Level Up Agility : 3-5 per Level Up Intelligence: 1-3 per Level Up Physical : 49 Fire : 53 Cold : 35 Thunder : 42 Black : 50 White : 20 Deployment : 1490 + (210 X level) When your Wyrm upgrades from an already impressive class to a slightly improved one, you will know the true greatness of this class tree. The front row retains the 2 Tails, but the back row will allow your Wyvern to use 2 Fires (targeted attacks) to make picking the enemy off even easier. Add in extra Hit points per level up, and you have the recipe for a tough as nails class with the muscle to back itself up. Besides being able to fly all Small characters in the game, these Large characters can also be lifted into the air: Golem, Rock Golem, Iron Golem, Giant, Ice Giant, Fire Giant, Titan, Hellhound, Cerberus, and Dragon (the first version only, not the Red, Black, or Silver families). ======= Octopus ======= Requirements: Base Unit Size : Large Leader : No Recruit : None Terrain : Ocean Front Row : 4 Tentacles (P) Back Row : 2 Tentacles (P) Hit Points : 9-13 per Level Up Strength : 3-5 per Level Up Agility : 2-4 per Level Up Intelligence: 1-3 per Level Up Physical : 64 Fire : 54 Cold : 53 Thunder : 20 Black : 50 White : 50 Deployment : 200 + (50 X level) The only class tree in the game to have Ocean as their favoured terrain to fight on, the Octopus is an impressive tank. With large gains in Hit Points and Strength, you will be able to make good use of the front row attack (4 Tentacles) and the back row attack (2 Tentacles). Definitely better suited to the front row, it is the only class tree accessible to your army that can use 4 attacks in one battle (without Princess or Emperor help). Raise a few of these so you can have a powerful Water unit or two in your army to help on the water dominated maps. ====== Kraken ====== Requirements: Level 12, Ali. 55+ Size : Large Leader : No Recruit : None Terrain : Water Front Row : 4 Tentacles (P) Back Row : 2 Tentacles [on land] (P), 2 Maelstroms [on water] (P) Hit Points : 10-14 per Level Up Strength : 4-6 per Level Up Agility : 2-4 per Level Up Intelligence: 1-3 per Level Up Physical : 67 Fire : 59 Cold : 58 Thunder : 17 Black : 43 White : 57 Deployment : 590 + (110 X level) Take the Octopus, add in improved Hit point and Strength gains on level-ups, and you have an insanely powerful Water fighter who will make non-water units hurt badly. The front row attack remains 4 Tentacles, but the back row is dependent upon where the battle takes place. If it is on the water, 2 Maelstroms (hits all enemies) will occur, but if it is on land, 2 Tentacles will occur. A fabulous class that is a must if you wish to control the waterways on any level. ===== Golem ===== Requirements: Base Unit Size : Large Leader : No Recruit : None Terrain : Plains Front Row : 3 Punches (P) Back Row : 2 Punches (P) Hit Points : 2-6 per Level Up Strength : 4-6 per Level Up Agility : 1-3 per Level Up Intelligence: 2-4 per Level Up Physical : 69 Fire : 38 Cold : 63 Thunder : 61 Black : 55 White : 43 Deployment : 80 + (20 X level) Well, this class is not really a particularly good one all around. They are slow which causes them to miss attacks while never dodging any, they are low on Hit Points, and they also have moderate strength. However, they do get 3 Punches from the front row and 2 Punches from the back row, making them somewhat useful early in your adventure. However, they are unable to be promoted, making them a rather unappealing class to use. ========== Rock Golem ========== Requirements: Base Unit Size : Large Leader : No Recruit : None Terrain : Mountain Front Row : 3 Punches (P) Back Row : 2 Punches (P) Hit Points : 2-6 per Level Up Strength : 4-6 per Level Up Agility : 1-3 per Level Up Intelligence: 2-4 per Level Up Physical : 73 Fire : 74 Cold : 67 Thunder : 63 Black : 53 White : 47 Deployment : 530 + (70 X level) Take the same things said above about Golems, add in some slightly better defense to most elemental attacks and physical attacks, and you have the same thing. Rock Golems are Mountain creatures, but they are still quite useless on the whole. ========== Iron Golem ========== Requirements: Base Unit Size : Large Leader : No Recruit : None Terrain : Plains Front Row : 3 Punches (P) Back Row : 2 Punches (P) Hit Points : 2-6 per Level Up Strength : 4-6 per Level Up Agility : 2-4 per Level Up Intelligence: 2-4 per Level Up Physical : 82 Fire : 41 Cold : 81 Thunder : 72 Black : 63 White : 90 Deployment : 1520 + (180 X level) Well, the previous two Golems were bad, and this guy is no better really. However, if you must have a Golem class in your army, this is the one due to it's high resistance to all attacks (except for Fire elementals) and the slightly higher Agility gains it will make than the previous two. However, this is still a rather useless class that should be used only if you REALLY want one or are just looking to make things more difficult for yourself. o---------------------o | Undead Family Units | o---------------------o ===== Trees ===== Skeleton Wraith Ghost Phantom ======== Skeleton ======== Requirements: Base Unit Size : Small Leader : No Recruit : None Terrain : Plains Front Row : 2 Slices (P) Back Row : 1 Slice (P) Hit Points : 0-0 per Level Up Strength : 3-5 per Level Up Agility : 2-4 per Level Up Intelligence: 1-3 per Level Up Physical : 100 Fire : 100 Cold : 100 Thunder : 100 Black : 100 White : 0 Deployment : 80 + (20 X level) These bony fellows walk the earth completely invulnerable to all attacks except for one inherit weakness...white magic and white weapons. A Skeleton is best used in the front row where it gets 2 Slices (instead of 1 Slice in the back row) as well as it can defend your unit from direct physical attacks since it can not be hurt. Although they are useful, it is not that good of an idea to go and find a bunch of them, as their next class is superior (although they can not be promoted to the next class). ====== Wraith ====== Requirements: Base Unit Size : Small Leader : No Recruit : None Terrain : Plains Front Row : 3 Slices (P) Back Row : 2 Slices (P) Hit Points : 0-0 per Level Up Strength : 4-6 per Level Up Agility : 2-4 per Level Up Intelligence: 1-3 per Level Up Physical : 100 Fire : 100 Cold : 100 Thunder : 100 Black : 100 White : 0 Deployment : 300 + (50 X level) An upgraded version of the Skeleton, it receives an extra attack in both rows. This upgraded version gives any unit a great line of defense from physical attacks as well as a solid attacker, making this the most useful undead unit to use. ===== Ghost ===== Requirements: Base Unit Size : Small Leader : No Recruit : None Terrain : Low Sky Front Row : 1 Soulflay (B) Back Row : 2 Nitemares (B) Hit Points : 0-0 per Level Up Strength : 2-4 per Level Up Agility : 3-5 per Level Up Intelligence: 4-6 per Level Up Physical : 100 Fire : 100 Cold : 100 Thunder : 100 Black : 100 White : 0 Deployment : 80 + (20 X level) Ghosts are weaker than their counterparts (Skeletons/Wraiths) with their physical attacks. However, the real power of the Ghosts is their 2 Nitemares from the back row (as opposed to their 1 Soulflay from the front row), so they are best utilized there. However, this is a weaker version of a top unit that can not be promoted too (so there is little point in using an inferior class like this). ======= Phantom ======= Requirements: Base Unit Size : Small Leader : No Recruit : None Terrain : Low Sky Front Row : 2 Curses (B) Back Row : 3 Nitemares (B) Hit Points : 0-0 per Level Up Strength : 2-4 per Level Up Agility : 3-5 per Level Up Intelligence: 4-6 per Level Up Physical : 100 Fire : 100 Cold : 100 Thunder : 100 Black : 100 White : 0 Deployment : 160 + (40 X level) With the improved version of a Ghost, Phantoms gain an attack in both rows (and the front row attack is upgraded to Curse). However, the real power of this unit still lies in the back row where it gets 3 Nitemare attacks on the opposition! Somewhat useful, but they will likely get phased out by top Fighter and Amazon classes as the war goes on. ---------------------------------------------------------------------------- ------------------------------The Opinion Leader---------------------------- ---------------------------------------------------------------------------- 4) This section will look at all the factors involved with the Opinion Leader. Please note that he/she is also referred to as the Hero or the Lord throughout this document. o------------------------o | Opinion Leader Attacks | o------------------------o The following are the possible attacks that an Opinion Leader may have. ___________________________________ KEY | | (*) - Attack Hits Multiple Targets | (B) - Black Elemental Attack | (C) - Cold Elemental Attack | (F) - Fire Elemental Attack | (O) - Optional Elemental Attack | (P) - Physical Attack | (T) - Thunder Elemental Attack | (W) - Holy Elemental Attack | ___________________________________| ============= Attack Set #1 ============= Front Row: 2 Banishes (W) Back Row : 1 Icecloud (C)(*) This is the attack set you get if you are as holy as holy can be. You will have around 70 Alignment to start the game, and you will have a Cleric with three fighters as your unit. ============= Attack Set #2 ============= Front Row: 3 Slashes Back Row : 1 Iainuki (P) This attack set is considered to be the best because of the strong attacks in both rows and the Alignment hovering somewhere between 50-60 at the start. You will have either a Beast Man or a Valkyrie in the back row as well as three Fighters for your unit. ============= Attack Set #3 ============= Front Row: 2 Slashes (P) Back Row : 1 Thunder (T)(*) Probably less desired than any other Opinion Leader attack set, you will have less front row attacks than attack set #2 and the spell Thunder is rather easy to get through Muses. Your Lord will be accompanied by a Beast Man or a Wizard as well as three fighters because of his lower Alignment (which is around 40-50). ============= Attack Set #4 ============= Front Row: 2 Poisons (B) Back Row : Phantom (B)(*) A neat Lord to use, this attack set gives him/her Dark attacks only (lack of variety). The Alignment will start somewhere in the 25-40 range, so this means a Wizard and three Fighters will accompany The Opinion Leader. o-------------------------------------o | How Are The Attack Sets Determined? | o-------------------------------------o The questions posed to you at the beginning of the game by the questions Warren asks of you. The following stats are a direct credit to the people on the GameFAQs Ogre Battle Board for this game as they are the ones who unlocked how the system works, and I thank them greatly for figuring this out. Instead of listing each question, the name of each Tarot Card (which have the set questions) will be listed with the appropriate response to get your desired attack set for your Opinion Leader. ============= Attack Set #1 ============= Fool : A Magician : C Priestess : C Empress : B Emperor : C Hierophant: A Lovers : B Chariot : B Strength : A Hermit : C Fortune : C Justice : A Hanged Man: C Death : A Temperance: A Devil : C Tower : C Star : A Moon : B Sun : C Judgement : C World : B ============= Attack Set #2 ============= Fool : B Magician : B Priestess : A Empress : B Emperor : A Hierophant: B Lovers : B Chariot : C Strength : B Hermit : B Fortune : A Justice : B Hanged Man: B Death : C Temperance: A Devil : B Tower : B Star : B Moon : C Sun : B Judgement : C World : B ============= Attack Set #3 ============= Fool : C Magician : B Priestess : B Empress : C Emperor : B Hierophant: B Lovers : C Chariot : C Strength : C Hermit : A Fortune : B Justice : B Hanged Man: B Death : B Temperance: C Devil : A Tower : B Star : C Moon : A Sun : A Judgement : B World : A ============= Attack Set #4 ============= Fool : A Magician : A Priestess : B Empress : C Emperor : A Hierophant: B Lovers : C Chariot : A Strength : C Hermit : A Fortune : B Justice : A Hanged Man: A Death : C Temperance: B Devil : A Tower : A Star : C Moon : A Sun : A Judgement : B World : C o------------------o | Common Questions | o------------------o Q: How come the game ends when my Lord loses all of his Hit Points? Couldn't I just revive him/her like every other character in the game? A: If you lose your Lord, the game ends because the rebellion will fail without him/her. If they made it possible to do this, a good challenge in the game would be removed. =================================== Q: My Lord keeps gaining levels, even without him taking parts in any battles. How is that possible? A: Your Lord can gain levels without ever entering a fight. this happens when any enemy unit is finished off with a Tarot Card because that experience is automatically routed to your Lord. So, if you are finishing off multiple targets with tarot Cards, your Lord will gain ungodly levels very quickly. =================================== Q: How much (or little) should my Lord fight the enemy? A: This depends on the type of ending you are playing for. If you are hoping to have a high end Charisma and Alignment Lord, you will need to keep your game-doppelganger a couple levels below the average of the enemy. If you do not care how your Lord is Charisma and Alignment wise, then fight to your hearts content creating a powerhouse. However, how your Opinion Leader behaves will effect how some special characters think about your rebellion (possibly not joining your rebellion because of it, like the 3 Dragoons). =================================== Q: Why do my units that Warren brings with him into my army come in different sets on the different games I have played? A: This is mostly due to whatever attack set # your Lord has. However, each Attack Set # does allow for slight variations in some units for what classes you get, so just reset if your army is not what you desire (you can also work hard to change them into the fighting machine you want them to be). ---------------------------------------------------------------------------- --------------------------------Battle Tactics------------------------------ ---------------------------------------------------------------------------- 5) This section will look at the Battles, and how to most effectively use your attacks. o-----------------o | Attack Settings | o-----------------o ====== Strong ====== This setting will have your characters concentrate their attacks upon the strongest character (highest Hit Points) that they can reach with their attacks. This means that direct attackers will have to slash at the strongest character that is unprotected while directed attackers can pick their targets. This tactic is most useful for when you wish to bring the high Hit Points of a single character down (say a Dragon or Wyvern) quickly, or to just wear down all members of an unit, setting up the death blows for the next battle with that weakened unit. Please note that on this setting, Cleric/Shaman/Monk will not use their Healing on Undead to kill them. ==== Weak ==== This setting will have your characters concentrate their attacks upon the weakest character (lowest Hit Points) that they can reach with their attacks. This means that direct attackers will have to slash at the weakest character that is unprotected while directed attackers can pick their targets. This tactic is useful for having your characters wipe out a specific weakling within the enemy unit. It is a great way to remove some of their attacks, thus not allowing as many chances for them to build damage to win the battle. On this setting, Cleric/Shaman/Monk will use their Healing on Undead to kill them. ====== Leader ====== This setting will have your characters concentrate their attacks upon the Leader within the unit. This means that direct attackers will have to slash at the leader (if they can not reach the leader, they will slash at the character blocking their path to the leader) while directed attackers can pick their target (the leader). This tactic is most useful when fighting a BOSS FIGHT because when the leader falls, the level will be finished (no need to wipe out the rest of the enemy unit). However, on a regular unit, wiping out a leader will cause the leaderless unit to head back to home base as fast as possible to recruit a new leader. This can be a good way to get an annoying unit to leave your advancing units alone for a while. On this setting, Cleric/Shaman/Monk will use their Healing on Undead to kill them. ==== Best ==== This setting is unique as your characters will attack whichever target they can most effectively hurt. This means that the direct attackers will go after the one they can reach AND dmaage the most while directed attackers will go after their best target. This tactic is not of any particular use, but rather is applicable in a few situations (mainly with a lot of directed attackers). On this setting, Cleric/Shaman/Monk will use their Healing on Undead to kill them. o----------------o | Tarot Card Use | o----------------o Just a few thoughts on the use of Tarot Cards: i) Whenever a tarot card is used and kills an enemy, the experience goes directly to the Opinon Leader. ii) Stat/Unit altering cards will work based on how smart (ie INT) the enemy is, the time of day (to do with alignment of your party/enemy party), and how smart your leader of the unit is. iii) Try to match a character type's weakness to your tarot card element to deal maximum damage. ---------------------------------------------------------------------------- ---------------------------------Tarot Cards-------------------------------- ---------------------------------------------------------------------------- 6) This section will list the Tarot Cards, their effect when drawn at a town, and their effect in battle. Remember that unit altering cards (with the exception of a Fool) do not affect a leader of a Boss unit. o---------o | Chariot | o---------o Power In Battle : A god with a powerful War Hammer appears to attack the enemy with a powerful blow. Liberation Bonus: +2 Strength. o-------o | Death | o-------o Power In Battle : If any enemies in battle have less than half of their maximum Hit points remaining, this card will wipe said enemies from the battlefield. Liberation Bonus: -2 Reputation. o-------o | Devil | o-------o Power In Battle : A powerful Dark attack will be unleashed by this summoned Devil on all your foes. Liberation Bonus: -1 OR -2 Reputation. o---------o | Emperor | o---------o Power In Battle : This card will inspire your troops to garner the energy to unleash an additional attack from every member. Liberation Bonus: +2 Charisma. o---------o | Empress | o---------o Power In Battle : She will refill all of your units Hit points. Liberation Bonus: +1 Charisma. o------o | Fool | o------o Power In Battle : When used, this Fool will cause all of the enemy troops (with the exception of the Leader) to be amused enough to stray from the battle for one round. Liberation Bonus: +1 Luck. o---------o | Fortune | o---------o Power In Battle : This card will cause the enemy unit to retreat from battle with no penalty to either side. Liberation Bonus: -3 to +3 Reputation. o------------o | Hanged Man | o------------o Power In Battle : This card will lower the enemies defense when put into play. Liberation Bonus: -1 Strength. o--------o | Hermit | o--------o Power In Battle : Merlin will be called forth to unleash an electrical blast upon all enemies. Liberation Bonus: +1 OR +2 Intelligence. o------------o | Hierophant | o------------o Power In Battle : This holy man will lull the enemies to sleep. Liberation Bonus: +2 Alignment. o-----------o | Judgement | o-----------o Power In Battle : This card calls up a powerful white magic attack that will obliterate Undead and damage other units. Liberation Bonus: +2 Hit Points. o---------o | Justice | o---------o Power In Battle : This card will call a powerful ice blizzard to batter your enemies. Liberation Bonus: +1 Hit points. o--------o | Lovers | o--------o Power In Battle : Cupid is summoned to cause the enemies to become confused and attack themselves and their own teammates. Liberation Bonus: +2 Reputation. o----------o | Magician | o----------o Power In Battle : A massive wall of fire will scorch the enemy forces. Liberation Bonus: +1 Intelligence. o------o | Moon | o------o Power In Battle : This card will cause the front row and back row of a unit to permanently switch. Liberation Bonus: Changes the time of day to midnight. o-----------o | Priestess | o-----------o Power In Battle : She restores 50 Hit points to each member of your unit. Liberation Bonus: +1 Alignment. o------o | Star | o------o Power In Battle : This increases your unit's Agility so they can dodge attacks easier. Liberation Bonus: +1 Agility. o----------o | Strength | o----------o Power In Battle : This card increases your unit's defensive abilities. Liberation Bonus: +1 Strength. o-----o | Sun | o-----o Power In Battle : This card will cause both units to be attacked. However, the damage cause is determined by the level of Alignment with every character in the battle. The lower the Alignment level, the more damage they receive. It also obliterates the undead. Liberation Bonus: Changes the time of day to noon. o------------o | Temperance | o------------o Power In Battle : When used, all status afflictions suffered by your unit (stunned or sleeping) will be removed. Liberation Bonus: +2 Reputation. o-------o | Tower | o-------o Power In Battle : The ground will be shattered when this card is implemented on the battlefield. However, Low Sky and High Sky units are invulnerable to this attack. Liberation Bonus: -2 Alignment. o-------o | World | o-------o Power In Battle : When used in battle, this card will protect your unit from ALL magic attacks (some magics are excepted however from some Bosses). Liberation Bonus: All units on the field will receive the bonus of the rest of the drawn Tarot Cards for that map. ---------------------------------------------------------------------------- -----------------------------Things To Understand--------------------------- ---------------------------------------------------------------------------- 7) This section is designed to make the walkthrough sections easier to understand as well as making more sense of the information. o-------o | Stats | o-------o -Shop Town makes reference to which Town holds the stages place to purchase Items -Specific Boss Character makes reference to which special character in your army should fight the Boss for enhancement of the story. o-----o | Map | o-----o -The Map is a rough set-up of various landmarks on the overall map scale. However, it does not differentiate between water and land so use your judgement when searching for a specific area. o--------------------o | Treasure Locations | o--------------------o -This section will aid the rough map with descriptions of how to find each Buried Item. o--------------o | Shop Listing | o--------------o -Covers what the Shop Town holds for your army when you arrive there. o-------------o | Enemy Units | o-------------o -The following is how each enemy unit will be represented on a walkthrough for each map. EXAMPLE BOX ____________________ ____________________ |1 |6 | | | | |____________________|____________________| |2 |7 | | | | |____________________|____________________| |3 |8 | | | | |____________________|____________________| |4 |9 | | | | |____________________|____________________| |5 |10 | | | | |____________________|____________________| -The number of times you face an unit will be represented by a multiple on the right side of the unit formation. +----------------+---------------+ | Occupied Box # | Blocked Box # | +----------------+---------------+ | 1 | None | +----------------+---------------+ | 2 | None | +----------------+---------------+ | 3 | None | +----------------+---------------+ | 4 | None | +----------------+---------------+ | 5 | None | +----------------+---------------+ | 6 | 1 | +----------------+---------------+ | 7 | 1,2,3 | +----------------+---------------+ | 8 | 3 | +----------------+---------------+ | 9 | 3,4,5 | +----------------+---------------+ | 10 | 5 | +----------------+---------------+ -The Blocked Box # indicates what Occupied Box # in the back row will be protected from conventional physical attacks (held weapons not aerial in nature). o--------------------o | Neutral Characters | o--------------------o -This section tells of what possible recruits each area of the world holds. o-------------------o | Battle Strategies | o-------------------o -This will outline different ways to approach a map as well as how and where to find many of the Hidden Towns/Temples as well as Buried Items. -Keep in mind these are just general ideas, and you are more than welcome to completely change the plans to suit the needs of your army. o--------------------o | Revisiting The Map | o--------------------o -This section covers all things that can be done once you finish an area off. This includes immediately and things that can only be done later. ---------------------------------------------------------------------------- -----------------------------------Checklist-------------------------------- ---------------------------------------------------------------------------- 8)This section will be looking at some other important information to remember as you play and to refer to make sure you are following the right path (whichever style of game you are playing) to liberating the people of Zetegenia. o--------------------------o | Things To Do On Each Map | o--------------------------o This section will be listed in the order that the maps "should" be completed. The section after it will list the areas where the map order becomes out of order. ================ Castle Of Warren ================ i) Find Lans at the hidden town of Zeltanis in the northeast to et him to join your army. ii) Fight Warren at his home base and defeat him to get him and his followers to join the rebellion. ====== Sharom ====== i) Visit the hidden Roshiafallen Temple north of your home base to receive the "Herostar" (Star Of Heroes). ii) Lans should take on Usar at the enemy base. =============== Sharom District =============== i) Get Canopus from Bah'Wahl (use the Walkthrough or Special Characters sections for the involved details). ii) Canopus should fight Gilbert at the enemy base. iii) Forgive Gilbert to allow him to join the rebellion (only happens if you have Canopus and he is deployed). ============= Pogrom Forest ============= i) Receive the "Silver"from Boltorano at Para. ii) Return to Para with the "Gem of Doun" to get the "Orb". ============= Lake Jannenia ============= i) Visit the Roshiafallen Temple (it was the hidden one) on the southeast side of the lake with the Tablet of Yaru to receive the "Opal". ============== Deneb's Garden ============== i) If you forgive Deneb, revisit her to learn she wants a "Bough" (Golden Bough) and offers a "Pearl" (Black Pearl) to offset the cost. Once you find one, return to give it to her to receive a "Pumpkin" (Glass Pumpkin). She then might offer to join your rebellion! ii) If you did not forgive Deneb, the town of Baljib will be giving out Pumpkin + (Rotted Pumpkins). They will give you one each time you visit their town, so collect as many as you might need. ================ Slums of Zenobia ================ i) Liberate By'Riot to gain Ashe as an ally. ii) Hire Lyon during the map (20,000 Goth) or afterwards (5,000 Goth). iii) Have Ashe fight General Debonair at the enemy base. iv) Visit Kal Robst to learn that Prince Tristan is still alive, and his former nanny wishes for you to help him. She gives you the "Key" v) Visit the Roshiafallen Temple on the path towards Zenobia (former enemy base) with the Tablet of Yaru to receive the "Garnet". This temple is about halfway between your home base and Zenobia. ============= Island Avalon ============= i) Find Aisha in the hidden Roshiafallen Temple at the centre of the map to get her to join your rebellion. ii) Have Aisha fight Gares at the enemy base. iii) Visit the Roshiafallen Temple at the centre of the map with the Tablet of Yaru to receive the "Emerald". =============== Kastolatian Sea =============== i) Receive the Brunhild from the hidden Roshiafallen Temple in the northwest corner of the map. ======== Diaspola ======== i) After liberating Somyul (and meeting Posha), send someone towards Pelegue to find the hidden Roshiafallen Temple nearby to find out the man died while getting the medicine he was after (you will get the medicine). Take it to Posha to receive a "Demon". ii) Refuse to kill Norn and your Opinion Leader will convince her to join the rebellion. iii) Get a "Bough" for Deneb if you forgave her for her transgressions. iv) Visit Ajan with the Tablet of Yaru to get the "Aqua". v) Provided you have performed step i), bring the "Cake" (Ginger Cake) to Posha at Somyul to let her eat it. She will find a "Peal" inside, which is the Zodiac Stone you sought from Organa to begin with. ================ Valley Of Kastro ================ i) Find the Chaos Gate to the south of the town of Fuluhnze. ii) Liberate the Roshiafllen temple to the southwest of the town of Geral Abad with your Opinion Leader (use the Walkthrough or Special Characters sections for the involved details). iii) Have Rauny fight Ares at the enemy base. ======= Muspelm ======= i) After defeating Slust, he will offer to join your army IF you have the Herostar, your Reputation Meter is from 3/4 full to completely full and your Lord has 70+ Alignment. If you do not meet these requirements, he will not join as he stays on Muspelm. ii) Once you have the Tablet of Yaru, go to the south of Muspelm to the Roshiafallen Temple to receive the "Peridot". iii) Find a Chaos Gate on the southeast island. ====== Organa ====== i) After defeating Fenril, she will offer to join your army IF you have the Herostar, your Reputation Meter is from 3/4 full to completely full and your Lord has 70+ Alignment. If you do not meet these requirements, she will not join as she stays on Organa. ii) Visit the Roshiafallen Temple out on a small island (use a flying unit naturally) with the Tablet of Yaru to try and get the "Peal". However, the monk has forgotten where he put it, so he gives you a "Cake" (Ginger Cake) instead. I bet a little girl like Posha of Diaspola would LOVE some "Cake", so go see her. iii) Find a Chaos Gate to the north of the town of Baldella. ============== City Of Malano ============== i) Visit Bel Chelry with the Opinion Leader to find Tristan, who will join the rebels if your Opinion Leader meets certain requirements (use the Walkthrough or Special Characters sections for the involved details). ii) Have Rauny fight Baron Apros at the enemy base OR have Tristan fight Baron Apros at the enemy base. iii) visit the town of Selbelnar with the Tablet of Yaru to receive the "Ruby". ========= Shangrila ========= i) Have Rauny fight Prince Gares at the enemy base OR have Tristan fight Prince Gares at the enemy base. ii) Allow Debonair into the rebellion (you will need Norn in your army to do so). iii) Visit Shangrila to learn of the 3 Mystic Treasures (causing them to be available). iv) Return with the 3 Mystic Treasures ("Orb", "True Gem", and "Doun Gem") to Shangrila to receive the Tablet of Yaru. v) Visit the Roshiafallen Temple with the Tablet of Yaru to receive "Sapphire". ================= Kalbian Peninsula ================= i) Find the Chaos gate north of the home base. ii) Have Debonair confront Figaro at the enemy base. =============== Balmorian Ruins =============== i) Liberate Kan Wayo to learn of the Bell of Light before liberating Kalayo (Hidden Town) to get the Bell of Light. ii) Visit the Roshiafallen Temple west of Kannyate to save Saradin and recruit him. iii) Find the Chaos Gate southeast of Wan Kayo. iv) Send Saradin to fight Albeleo. ======= Antalia ======= i) Liberate the hidden Roshiafallen Temple by the end of the river in the mountains in the east to find and recruit Yushis. ====== Tundra ====== i) Have Yushis confront Mizal. ii) Visit the Roshiafallen Temple east of Valhalla with the Tablet of Yaru to find the "Turquoise". ======== Antanjyl ======== i) Galf will join if your Reputation Meter is really low, your Opinion Leader has less than 31 Alignment, and the Brunhild Sword is sitting in your inventory (not equipped). ============= Fort Allamoot ============= i) Find the Chaos Gate to the southwest of Allamoot (it is by a small set of wall). ======================== Shiguld (The Ruined City ======================== i) After defeating Fogel, he will offer to join your army IF you have the Herostar, your Reputation Meter is from 3/4 full to completely full and your Lord has 70+ Alignment. If you do not meet these requirements, he will not join as he stays on Shiguld. ii) With the Tablet of Yaru in hand, head for the Roshiafallen Temple west of Alshabi to get the "Diamond". ============== Dalmuhd Desert ============== i) Visit Boltorano after the map with the "Silver" to trade for the "Doun Gem". ii) Visit the Roshiafallen Temple with the Tablet of Yaru to get the "Amethyst". ========= Rhyan Sea ========= i) Head for Ramoto with the "Orb" and "Doun Gem" to recieve the "True Gem" from Tarut. ii) With the Tablet of Yaru in hand, head for the Roshiafallen Temple southeast of your home base to find the "Topaz". ============== Fort Shulamana ============== i) Get the "Armband" from Tristan. =============== Shrine Of Kulyn =============== i) Re-visit Curen to receive the "Grail". ============== City Of Xanadu ============== i) Have Rauny fight Overlord Hikash. ========= Zetegenia ========= i) Have the Opinon Leader confront Endora OR have Debonair confront Endora. ============== Temple Shalina ============== i) Have Aisha confront Gares OR have Debonair confront Gares. ii) Have the Opinon Leader confront Rashidi OR have Trisan confront Rashidi OR have Yushis confront Rashidi OR have Saradin confront Rashidi. iii) Finish Diablo, the God of Destruction off to win the game! o-------------------o | Out of Order Maps | o-------------------o -Although the maps in this FAQ are listed in the order they appear in the instruction manual, some maps need to be done out of order to get more of the story. However, this in no way will effect the ending you get (with the exception of doing Antalia before Tundra to get Yushis), so skip some back story if it suits you. i) The first 10 maps (Warren's Castle through Diaspola) can be navigated through in any order you desire as they become available. ii) Map 11 (Kalbian Peninsula) should be left until you find General Debonair. This means you have to get to Shangrila, so you will go through Map 12 (Valley of Kastro), Map Alpha (Muspelm), Map Beta (Organa), Map 14 (City of Malano), and then into Map 17 (Shangrila). iii) Map 16 (Antalia) should be done before Map 15 (The Tundra) so you can get Yushis. iv) Keep in mind that you can also do maps out of their numerical order or even skip them if you wish. This can be done to get yourself special characters or rare Items earlier than you would on the "default route". ---------------------------------------------------------------------------- -------------------------------Castle Of Warren----------------------------- ---------------------------------------------------------------------------- 9) Your first step on ridding the world of the Zetegenian Empire is to find Warren Moon (the Wizard, not the football player) and convince him you are worthy enough for him to offer his services (not too mention his many but untested troops). o-------o | Stats | o-------o Buried Items : 2 Special Characters : 2 Invisible Towns : 1 Invisible Temples : 0 Shop Town : None Specific Boss Character: Opinion Leader (Lord) o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | W - Walls | __________________________| ____________________ | | | | | I | | R | | T | | E | | | | B | | H | | | | B | | | |____________________| o--------------------o | Treasure Locations | o--------------------o #01 - South of your home base on a small island. #02 - Southwest of the enemy base (Volzak) on the peninsula. o-------------o | Enemy Units | o-------------o BOSS UNIT! ____________________ ____________________ | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Warren [Wizard] | | |Level 4 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Through the use of a Chime only: Class: Dragon Level: 8 Found: Mountains Class: Wyrm Level: 8 Found: Ocean Class: Cocatris Level: 8 Found: Ocean o-------------------o | Battle Strategies | o-------------------o This map has no enemies and since you have no troops other than the ones found in the unit containing the Opinion Leader (the Lord), start off by moving to the island to the south to find a Buried Treasure. Come back across the water before heading up north to the town on the east side of the island. Mow move northeast across the water to the island to find and liberate a hidden town named Zeltenia located there. Here is where a Knight named Lans offers to join your team, so say yes to gain yourself a stronger than the average Knight! Now go back to the main island, liberate the Roshiafallen Temple, and then move towards Warren's Castle. ========== Boss Fight ========== Even though he fights alone, it would be best for your Lord to wait until it is nearly midday so Warren's attacks will be less effective while yours are more effective. Once you win, Warren will join your crusade, and he will also bring along a number of characters and units for your Lord to call upon! o--------------------o | Revisiting The Map | o--------------------o The only thing that is needed to do on the return visit is to go to the south of Warren's Castle to find some Buried Treasure. ---------------------------------------------------------------------------- ------------------------------------Sharom---------------------------------- ---------------------------------------------------------------------------- 10)Now your newly recruited army will be tested by the forces in Sharom! Lans should also be ready to fight the boss here as he knows this traitor to Zenobia! o-------o | Stats | o-------o Buried Items : 1 Special Characters : 0 Invisible Towns : 2 Invisible Temples : 1 Shop Town : Valna Specific Boss Character: Lans o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | W - Walls | __________________________| ____________________ | | | I | | E I | | | | | | T B T | | | | H | | R T | | | | I | | | |____________________| o--------------------o | Treasure Locations | o--------------------o #01 - South of Ellery on the middle island of three islands. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Cure | 400 | |__________|__________| | Heal | 700 | |__________|__________| | Bell | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Summons | 3000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ |Fighter | | |Level 3 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| | |Fighter | | |Level 3 | |____________________|____________________| |Knight (L) | | |Level 4 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Wizard (L) | | |Level 4 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Hellhound | | |Level 3 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Giant | | |Level 3 | |____________________|____________________| | | | | | | |____________________|____________________| |Wizard (L) | | |Level 4 | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| | |Amazon | | |Level 3 | |____________________|____________________| |Cleric (L) | | |Level 4 | | |____________________|____________________| | |Amazon | | |Level 3 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Beast Man (L) | | |Level 4 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Hellhound | | |Level 3 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Gryphon | | |Level 3 | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| | |Valkyrie (L) | | |Level 4 | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Witch (L) | | |Level 4 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Octopus | | |Level 3 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | | | | | | |____________________|____________________| |Wizard | | |Level 4 | | |____________________|____________________| | |Usar [Wild Man] | | |Level 5 | |____________________|____________________| |Wizard | | |Level 4 | | |____________________|____________________| | | | | | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Golem Level: 3 Found: Forest Class: Dragon Level: 1 Found: Mountains Class: Hawk Man Level: 3 Found: Water o-------------------o | Battle Strategies | o-------------------o Your first real battle, so be prepared to learn the ropes as you go! For this battle, send a higher end Alignment unit to the town north of your home base (Valna), to the Town to the southwest (Abdella), and the Roshiafallen Temple to the west of Abdella. Put around three units at the Roshiafallen Temple, one unit at Abdella, one at Valna, and one at your Home Base. Now fight off the enemy units as they approach (watch out for the High Sky and Ocean units that come towards Valna and Abdella), and once the second wave of the Wizard and beast Man led units are dead or in retreat, return most of your units home (send Lans and possible on other towards the Enemy Base). Now send your Lord north to the small island north of the main landform to find a hidden Roshiafallen Temple that gives you the Herostar (proves you are a hero). Now use the map to locate the Hidden Towns and Buried Items until all that is left to do is to fight the Boss. Send Lans to the BOSS FIGHT! ========== Boss Fight ========== Usar is a Wild Man who has two Wizards in the back row as his posse. Since he is in the front row, it is a simple matter of setting your tactics to Leader and cutting him down while dealing with his 2 Clubs attack and the 2 Magics each from the Wizards in the back row. You may wish to use a Tarot Card at the start of the fight to weaken him, but doing so later might result in the experience going straight to the lord (all tarot Card kills go to him/her). An easy boss battle that should require one round only. o--------------------o | Revisiting The Map | o--------------------o When you return here, go to Valla to meet a mage named Badista who is willing to trade his "Undeads" (Undead Rings) for a Lexicon (Book of the Dead). This is a good thing to keep in mind as you will come across these Lexicons in your travels. Head to Fallsala (in the south east section of the map) that was a hidden town at the end of the road. Here the townspeople will donate a Nugget to your war effort. This Item has one sole purpose in the game, which is to be sold for a fair amount of Goth (helps out your funds greatly since you will be fairly poor at this point). If at any time in the game your funds dip below 30000 Goth, visit the two of Abdella for a free 30000 Goth from a mysterious benefactor. This appears to be repeatable for the same amount of areas that the rebels have cleared up to that point. You may also like to check the mountains to get your hands on a Level 1 Dragon which you can make into whatever type of Dragon right from the get go of your army creating. ---------------------------------------------------------------------------- --------------------------------Sharom District----------------------------- ---------------------------------------------------------------------------- 11)Now you continue on as you build your army. Here you will find a former supporter of Zenobia that seems to have gone traitor to the old power! However, o-------o | Stats | o-------o Buried Items : 3 Special Characters : 2 Invisible Towns : 1 Invisible Temples : 1 Shop Town : Latingurue Specific Boss Character: Canopus o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | W - Walls | __________________________| ____________________ | B | | H | | | | R | | T R | | T | | | | B T | | | | T | |I T | | E I B | |____________________| o--------------------o | Treasure Locations | o--------------------o #01 - By the path in the southeast corner of the area. #02 - South of Bah' Wahl on the island with rocks. #03 - northwest of the Roshiafallen Temple by Bah' Wahl in the marshes. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Cure | 400 | |__________|__________| | Heal | 700 | |__________|__________| | Revive | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| | Summons | 3000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Fighter | | |Level 4 | |____________________|____________________| | | | | | | |____________________|____________________| | |Wild Man (L) | | |Level 5 | X 2 |____________________|____________________| | | | | | | |____________________|____________________| | |Fighter | | |Level 4 | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| | |Gryphon | | |Level 3 | |____________________|____________________| |Wizard (L) | | |Level 4 | | |____________________|____________________| | |Gryphon | | |Level 3 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Ninja | | |Level 4 | |____________________|____________________| |Knight (L) | | |Level 4 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| |Ninja | | |Level 4 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| | |Giant | | |Level 3 | X 2 |____________________|____________________| | | | | | | |____________________|____________________| |Doll Mage (L) | | |Level 4 | | |____________________|____________________| ____________________ ____________________ |Amazon | | |Level 4 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Amazon | | |Level 4 | |____________________|____________________| |Witch (L) | | |Level 5 | | |____________________|____________________| ____________________ ____________________ | |Hawk Man | | |Level 4 | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| | |Hawk Man | | |Level 4 | |____________________|____________________| |Cleric (L) | | |Level 5 | | |____________________|____________________| ____________________ ____________________ | |Fighter | | |Level 4 | |____________________|____________________| |Valkyrie (L) | | |Level 4 | | |____________________|____________________| | |Fighter | | |Level 4 | X 2 |____________________|____________________| | | | | | | |____________________|____________________| | |Fighter | | |Level 4 | |____________________|____________________| BOSS UNIT! ____________________ ____________________ |Wyrm | | |Level 4 | | |____________________|____________________| | | | | | | |____________________|____________________| |Gilbert [Beast Man] | | |Level 6 | | |____________________|____________________| | | | | | | |____________________|____________________| |Wyrm | | |Level 4 | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Giant Level: 4 Found: Mountain Class: Gryphon Level: 4 Found: Mountain Class: Octopus Level: 4 Found: Water o-------------------o | Battle Strategies | o-------------------o Send about four units towards Latingur (the shop town) where your highest Alignment should liberate. Send your Lord to liberate the town just south of the home base (Vannu), the Roshiafallen Temple to the east of it, and then go liberate the southern town (Sagebard). Have a unit garrison Vannu so it can guard it, the home base, and the Roshiafallen Temple from capture while your Lord stays in Sagebard. Once you have defeated the enemy forces, you have two objectives to chase down. The first objective is your Lord liberating the town to the southwest to receive the Moon Rose, and then he should move south to the opening in the forest across the river to find an hidden town called Lenikan. He should then head east towards the small path between the mountains to find a Buried Item. The other objective is to track down one of the two special characters on this map, and his name is Canopus. The following is a step-by-step set on how to get him into your army easily and properly (no extra steps): i) When you arrived at Latingur, you will be told of him. ii) The next step is to visit him at Bah'Wahl (easiest if you send an Ocean or High Sky unit to liberate it) and answer his question to learn of Gilbert (the Boss of this area). iii) Now have someone re-enter Latingur to learn of Canopus's sister Yulia. iv) You will need to find Yulia in the hidden Roshiafallen Temple to the west of the enemy base to hear the sad tale of Gilbert and Canopus. Agree to help out with their problems, and she will give you the Wings of Victory to give to her brother Canopus. v) Re-visit Bah-Wahl to make Canopus acknowledge his warrior spirit before granting him permission to join the Rebellion! Now continue on with finding Buried Items and liberating the rest of the towns (if you have not done so yet anyway), and deploy Canopus so he can go towards the enemy base. When you are ready (I suggest re-arranging Canopus's unit as they are poorly deployed in their default positions), take on the BOSS FIGHT! ========== Boss Fight ========== Gilbert will be in the back row along with his two Wyrms, meaning that physical attacks can still reach him. However, his Wyrms will be using their tails (2 attacks each) with deadly accuracy and pain to your side, so set your tactics to Leader before using a Tarot Card or two on his unit (Magician or Justice are the top choices). Also note that Gilbert uses 2 Whips to attack your units. Once he is defeated, he admits he was wrong, but before anything else can occur, Canopus will ask the Rebels to hear his side of the story. Say YES to get another special character and his powerful unit into the army of the rebellion to finish the map! o--------------------o | Revisiting The Map | o--------------------o There is one thing to visit this map for, and it is only to hear the witch in the town of Lenikan blab about the history of the continent. You can also ask her on a date, but you would have to be Chad Steele to truly be that horny! You may also wish to try and get yourself some large monster classes here if you like those types of units. ---------------------------------------------------------------------------- --------------------------------Pogrom Forest------------------------------- ---------------------------------------------------------------------------- 12)This is map that is filled with firsts for your army. It is the first place that you will see the true intentions of the Zetegenian Empire (the towns will tell the story), your first undead units, and the first BOSS FIGHT that you can fight with any unit you wish to use. Also remember that to kill undead classes, set your tactics to ANYTHING but Strong (this will cause your Cleric to cast Healing on your own party). o-------o | Stats | o-------o Buried Items : 2 Special Characters : 0 Invisible Towns : 2 Invisible Temples : 0 Shop Town : Lolaima Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | W - Walls | __________________________| ______________________________ | | | I I H | | | | R | | | | | | T R | | B R | | | | T T | | E T T | | | |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - West of the Roshiafallen Temple in the South, between the river and mountains. #02 - Northwest of Lolaima in the mountains. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Cure | 400 | |__________|__________| | Heal | 700 | |__________|__________| | Bell | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| | Summons | 3000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Ghost | | |Level 7 | |____________________|____________________| | | | | | | |____________________|____________________| |Wizard (L) | | |Level 6 | | X 4 |____________________|____________________| | | | | | | |____________________|____________________| | |Ghost | | |Level 7 | |____________________|____________________| ____________________ ____________________ |Imp | | |Level 5 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 4 |____________________|____________________| | |Imp | | |Level 5 | |____________________|____________________| |Wizard (L) | | |Level 6 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Beast Man (L) | | |Level 6 | | |____________________|____________________| | |Wyrm | | |Level 5 | X 2 |____________________|____________________| |Wyrm | | |Level 5 | | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| | |Skeleton | | |Level 7 | |____________________|____________________| |Wizard (L) | | |Level 6 | | X 4 |____________________|____________________| | |Skeleton | | |Level 7 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Witch (L) | | |Level 6 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Golem | | |Level 6 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Hellhound | | |Level 5 | |____________________|____________________| | | | | | | |____________________|____________________| |Wild Man (L) | | |Level 6 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | |Hellhound | | |Level 5 | |____________________|____________________| ____________________ ____________________ |Hawk Man | | |Level 5 | | |____________________|____________________| | | | | | | |____________________|____________________| |Imp (L) |Hawk Man | |Level 6 |Level 5 | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Hawk Man | | |Level 5 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| | |Ninja | | |Level 5 | |____________________|____________________| |Doll Mage (L) | | |Level 6 | | X 3 |____________________|____________________| | |Ninja | | |Level 5 | |____________________|____________________| | | | | | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | |Imp | | |Level 7 | |____________________|____________________| |Kapella [Wizard] | | |Level 8 | | |____________________|____________________| | |Imp | | |Level 7 | |____________________|____________________| | | | | | | |____________________|____________________| | |Imp | | |Level 7 | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Imp Level: 9 Found: Mountain Class: Ghost Level: 9 Found: Forest Class: Skeleton Level: 9 Found: Forest o-------------------o | Battle Strategies | o-------------------o Send three or four units to the Roshiafallen Temple to the southwest of your home base (make sure at least one unit contains a Cleric for killing the undead). Also send two units south to liberate the two towns (including the shop town), making sure one of these has a Cleric as well (again for dealing with the undead). You should also make use of at least one High Sky unit as well so they can chase down injured units so they can not recruit new members (prolonging the map). once you have the enemies mopped up, send Canopus and his crew along the northern coast to liberate the two Hidden Towns (Alagoyas donates a Mystic Mace that that is good as a white magic weapon and a good intelligent booster for a spell caster). Your Lord should be working his/her way across the forest liberating the Roshiafallen Temple and the rest of the towns in the south. Also make sure to get the Buried Items and the town on the west coast before going to the enemy base to find the BOSS FIGHT! ========== Boss Fight ========== Kapella has three Imps (who get 2 Chops each) with him that guard him from direct physical attacks, so use the best way to get around this is to use a Fool Card to send his cronies packing. However, if you do not have one in your deck, use a World Card immediately to render Kapella's magic useless (it will hit all your characters otherwise), followed by a strong attack Tarot Card (preferably a Judgement, Chariot, or Magician) so the Imps will be weakened. Then your unit can cut the front line down easily to whack the fairly frail Kapella (he is just a wimpy Mage after all). o--------------------o | Revisiting The Map | o--------------------o If you are EVIL, head to Vyer to gain the Censer, with instructions to carry it to Selshippe. Here Toad will trade a DEMON for this, so thank him very much as it canbe traded later on the Diaspola map at Anglem for one of two great Class Change Items. There are two main things to do on this map, both of which do not need to be done for a long time. The first one is to go to Para to receive "Silver" (Mercury) from a monk named Boltorano. He will give this if he deems you good enough in your desire and spirit. The second time you return will be to trade the "Doun Gem" (Gem Of Doun) for an "Orb" (Olden Orb) which is needed for a "Tablet" (Tablet Of Yaru). However, this will not be a concern until you make it through the Dalmuhd Desert, and only if you walk a path of goodness. Undead units patrol these forests as well as Imps who reside in the mountains just waiting for your people to recruit them (some rather rare classes, so go find some if you want them). ---------------------------------------------------------------------------- --------------------------------Lake Jannenia------------------------------- ---------------------------------------------------------------------------- 13)Now you enter a map where decisions you make while visiting towns will adversely effect your Reputation Meter, and you will also meet up with a unique type of character as well as a one-time shot at transforming some Fighters into the aforementioned unique type of characters. o-------o | Stats | o-------o Buried Items : 1 Special Characters : 0 Invisible Towns : 0 Invisible Temples : 1 Shop Town : G'Jiandep Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | W - Walls | __________________________| ____________________ | | | T B | | R | | | | T | | T E | | | | | | T I | | T | | H | | | |____________________| o--------------------o | Treasure Locations | o--------------------o #01 - North of the enemy base (Elsrum) by the mountains in the northwest corner of the area. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Cure | 400 | |__________|__________| | Heal | 700 | |__________|__________| | Bell | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Sunshine | 4000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Amazon | | |Level 5 | |____________________|____________________| |Amazon | | |Level 5 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| |Amazon | | |Level 5 | | |____________________|____________________| | |Wild Man (L) | | |Level 5 | |____________________|____________________| ____________________ ____________________ | |Fighter | | |Level 5 | |____________________|____________________| |Knight (L) | | |Level 5 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| |Knight | | |Level 5 | | |____________________|____________________| | |Fighter | | |Level 5 | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Doll Mage (L) | | |Level 5 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Golem | | |Level 5 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Hawk Man | | |Level 5 | |____________________|____________________| |Hawk Man | | |Level 5 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Hawk Man | | |Level 5 | |____________________|____________________| |Beast Man (L) | | |Level 5 | | |____________________|____________________| ____________________ ____________________ |Wizard | | |Level 5 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Wizard | | |Level 5 | |____________________|____________________| |Valkyire (L) | | |Level 5 | | |____________________|____________________| ____________________ ____________________ | |Giant | | |Level 5 | |____________________|____________________| |Cleric (L) | | |Level 5 | | |____________________|____________________| | |Giant | | |Level 5 | X 2 |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | |Amazon | | |Level 6 | |____________________|____________________| |Amazon | | |Level 6 | | |____________________|____________________| | |Sirius [Werewolf] | | |Level 7 | |____________________|____________________| |Amazon | | |Level 6 | | |____________________|____________________| | |Amazon | | |Level 6 | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Werewolf Level: 5 Found: Mountains Class: Octopus Level: 5 Found: Water Class: Raven Man Level: 5 Found: Water o-------------------o | Battle Strategies | o-------------------o Remember to say no to helping Sirius out and yes to helping the common folk out during this map to get a great boost of Reputation (this meter will soon become important). This map has few enemy units, so an aggressive stance will serve you well. Send a group of three or four units to liberate Antalya, one unit to liberate Krasno D, and then send Canopus north to liberate the town of Kaiselley and the Roshiafallen Temple. When you arrive at Antalya, repel the initial attack before sending your units north to G'Jiande (you may also want to bring the one from Krasno D) which is where you should remain until the forces of the enemy are destroyed. Now send a unit along the southern edge of the lake to liberate Allephal, followed up by continuing east to where a small path lies around a hidden Roshiafallen Temple (located tot he southeast of the enemy base). Here your army will receive a powerful white magic weapon called a Rune Axe! Equip it on whichever unit you send to fight the BOSS FIGHT, and be sure to go during the day (although the other option of night fighting has merits too). ========== Boss Fight ========== If you choose to fight Sirius during the day, he will be in his Beast Man form. This means that he only gets one attack, and he is accompanied by four Amazons. Set your tactics to Leader and take him down quickly to end the stage. If you choose to fight Sirius during the night, he will be in his Werewolf form. This means that he gets three attacks, and he is accompanied by four Amazons. Set your tactics to Leader and take him down as fast as possible, but he will be tough. Also, if Sirius delivers the death blow to a Fighter, revive him to find out that Werewolf Sirius's virus that afflicts him (making him a Werewolf) will have infected his victim. Your Fighters will be Werewolves, and that is not a terrible deal anyway! o--------------------o | Revisiting The Map | o--------------------o Come back later with the Tablet of Yaru and visit the same Roshiafallen Temple to the southeast of Jansenia that contributed the Rune Axe to your cause to receive the "Opal". This is one of the Zodiac Stones, so treasure it! Also be on the lookout in the mountains for the rare class type, the Werewolf. These are likely victims of Sirius, so they will be sympathetic to your cause since you killed him off. ---------------------------------------------------------------------------- --------------------------------Deneb's Garden------------------------------ ---------------------------------------------------------------------------- 14)The rebel army does not need to visit this section of the continent, but some intriguing things lurk here. You will meet a witch named Deneb who does not seem to be with your cause or against it, and the townspeople also note of inhuman beings wandering the mountains... o-------o | Stats | o-------o Buried Items : 1 Special Characters : 1 Invisible Towns : 0 Invisible Temples : 1 Shop Town : G'Jiandep Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | W - Walls | __________________________| ____________________ | H | | R T | | T | | | | T | | | | B T | | | | I | | | | E | | B | |____________________| o--------------------o | Treasure Locations | o--------------------o #01 - East of the enemy base (Valparine), in between the icy mountains. #02 - Northwest of the enemy base (Valparine), in between the icy mountains. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Cure | 400 | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Wild Man | | |Level 6 | |____________________|____________________| |Cocatris | | |Level 6 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Wild Man | | |Level 6 | |____________________|____________________| |Wild Man (L) | | |Level 7 | | |____________________|____________________| ____________________ ____________________ |Hellhound | | |Level 7 | | |____________________|____________________| | | | | | | |____________________|____________________| |Beast Man (L) | | |Level 8 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Hellhound | | |Level 7 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Wizard (L) | | |Level 7 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Dragon | | |Level 6 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ |Amazon |Amazon | |Level 7 |Level 7 | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Knight (L) |Amazon | |Level 7 |Level 7 | |____________________|____________________| ____________________ ____________________ |Ninja | | |Level 6 | | |____________________|____________________| | | | | | | |____________________|____________________| |Ninja | | |Level 6 | | X 3 |____________________|____________________| | |Valkyrie (L) | | |Level 7 | |____________________|____________________| |Ninja | | |Level 6 | | |____________________|____________________| ____________________ ____________________ | |Cleric | | |Level 7 | |____________________|____________________| |Faerie | | |Level 8 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| |Faerie | | |Level 8 | | |____________________|____________________| | |Cleric (L) | | |Level 8 | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | |Pumpkin | | |Level 8 | |____________________|____________________| |Pumpkin | | |Level 8 | | |____________________|____________________| | |Deneb [Witch] | | |Level 10 | |____________________|____________________| |Pumpkin | | |Level 8 | | |____________________|____________________| | |Pumpkin | | |Level 8 | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Dragon Level: 5 Found: Mountain (dark ones) Class: Faerie Level: 8 Found: Forest Class: Pumpkin Level: 1 Found: Mountain (light ones) o-------------------o | Battle Strategies | o-------------------o You should have four towns and a Roshiafallen Temple on your side of the mountains (Deneb being on the other side of the mountains), so send two units to each town (preferably one higher Alignment and one lower Alignment units). Fight off the enemies as they come, and after the second wave of the same enemy sets, you are safe to move on towards Deneb's stronghold. As you go along, make sure to handle any leftover units that come after you, and also be sure to get the two Buried Items (one to the northwest of Deneb's Castle along the west border of the map between three dark mountains and the other along the southern border of the map to the east of Deneb's stronghold). Also be sure to liberate the hidden town of Anquard so your units can refill their Hit Points before going to take on Deneb in the BOSS FIGHT! ========== Boss Fight ========== Deneb uses four Pumpkins (two in the front row, two in the back row), so they can cut your Hit Points down in a hurry. She is in the front row so she can damage your attackers somewhat with Slap, but her being a Witch makes her rather weak on the attack. Simply set your tactics to leader to destroy her. After the battle, you are faced with some decisions that will be outlined and what they lead to. =============== Forgiving Deneb =============== If you choose to forgive her, the following events can occur: i) Your Reputation Meter will lose some points. ii) Your Lord's Alignment will rise. iii) Visit Deneb to get a Pearl to sell for cash and be commanded to get her a Bough so she will give you a Pumpkin (allowing a Witch to recruit Pumpkins). iv) Deneb may offer to join you if your Reputation is low enough (2/5 of the meter or less to gether to join up). ====================== Condemning her Actions ====================== If you choose to not forgive her, the following can occur: i) Your Reputation Meter will gain some points. ii) Your Lord's Alignment will drop. iii) The town of Baljib will give your army unlimited amounts of Pumpkin +. o--------------------o | Revisiting The Map | o--------------------o Other than the things listed above for the option with Deneb, there is one related point of interest to do on this map. This is the only map where neutral Pumpkins can be found, so if you did not forgive Deneb, search the light-coloured mountains to find Neutral Pumpkins to recruit. If you find some (they are rather rare to encounter), visit Baljib to receive all the pumpkin + you need to turn them all into Halloweens so they are the most effective unit they can be (they are quite useful if used properly). Also grab a Faeire or two if you want to try and make a Sylph. ---------------------------------------------------------------------------- ------------------------------Slums of Zenobia------------------------------ ---------------------------------------------------------------------------- 15)This map will be a unique battle for the rebels as it is the first level where they will encounter walls that impede their progress towards the enemy base. They will also face superior troops for the first time en masse, and they will also run into some very interesting characters as well. o-------o | Stats | o-------o Buried Items : 6 Special Characters : 2 Invisible Towns : 2 Invisible Temples : 1 Shop Town : Fillia Specific Boss Character: Ashe o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ______________________________ | | | B B | | B | | | | I wwwww | | w w B www | | w E w wTw | | w w www | | wwwww T | | B | | | | T R | | I | | I | | T | | T H | | R T | | B | |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - South of Pruzen, between the two mountain ranges. #02 - South of By' Riot by two trees the path detours around. #03 - West of By' Riot by the south end of the two mountains. #04 - The fat peninsula to the northwest of By' Riot. #05 - The peninsula to the west of Treasure #04. #06 - The tree-covered island to the north of Zenobia's walls. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Cure | 400 | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Gryphon | | |Level 7 | |____________________|____________________| |Samurai (L) | | |Level 8 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| |Gryphon | | |Level 7 | | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Beast Man | | |Level 7 | |____________________|____________________| |Beast Man (L) | | |Level 8 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Beast Man | | |Level 7 | |____________________|____________________| |Wyrm | | |Level 7 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| | |Cocatris | | |Level 7 | |____________________|____________________| |Cocatris | | |Level 7 | | X 3 |____________________|____________________| | |Valkyrie (L) | | |Level 8 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Hawk Man | | |Level 8 | |____________________|____________________| |Eagle Man (L) | | |Level 8 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Hawk Man | | |Level 8 | | |____________________|____________________| ____________________ ____________________ | |Gryphon | | |Level 7 | |____________________|____________________| | | | | | | |____________________|____________________| |Knight (L) | | |Level 8 | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| | |Gryphon | | |Level 7 | |____________________|____________________| ____________________ ____________________ | |Dragon | | |Level 8 | |____________________|____________________| | | | | | | |____________________|____________________| |Dragoner (L) | | |Level 8 | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| | |Dragon | | |Level 8 | |____________________|____________________| ____________________ ____________________ |Dragon | | |Level 8 | | |____________________|____________________| | | | | | | |____________________|____________________| |Wizard (L) | | |Level 9 | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| |Dragon | | |Level 8 | | |____________________|____________________| ____________________ ____________________ |Rock Golem | | |Level 8 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Rock Golem | | |Level 8 | |____________________|____________________| |Cleric (L) | | |Level 9 | | |____________________|____________________| ____________________ ____________________ | |Ninja | | |Level 8 | |____________________|____________________| |Samurai (L) | | |Level 9 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Samurai | | |Level 8 | |____________________|____________________| |Ninja | | |Level 8 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | |Red Dragon | | |Level 9 | |____________________|____________________| | | | | | | |____________________|____________________| |Debonair [General] | | |Level 11 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Red Dragon | | |Level 9 | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Dragon Level: 7 Found: Forest Class: Octopus Level: 9 Found: Water Class: Hellhound Level: 9 Found: Mountains o-------------------o | Battle Strategies | o-------------------o This map is the first one that a player will encounter that has various methods for finishing it. So the general plans of attack will be outlined below. ========== Option One ========== This plan calls for the player to fight off the initial High Sky units coming fast and furious as you spread to the hidden town to the north of your base (Palma Nova), the town to the south of your home base (Post Ina), Pruzzen to the west, and then Fillia (Shop Town) as well. Having at least two flying units will help your side match their speed, and allow you to loop behind their attacking waves so the leaderless units will not return home to get a new leader. After the enemy units have been subdued, go to the islands between Anberg and Fillia to find a hidden Roshiafallen Temple that will give your army Termites that will east the wall guarding the castle (so land units can go in). However, this also allows out two sets of their land units as well, so before knocking the walls down, bring your units up to Elrangen and Anberg (where you can hire a man named Lyon to the rebellion for 20,000 Goth) to cut their units off before they can spread out. Now liberate all the towns, making sure to get to Kal Robst (hidden town to the west of enemy base), as well as making sure to go to By'Riot to allow Ashe into the Rebellion. Alter his unit (possibly inserting him into one of your stronger units), make him the leader, and then send him to fight Debonair (strategy will be listed below Option Two). ========== Option Two ========== This plan calls for the player to fight off the initial High Sky units coming fast and furious as you spread to the hidden town to the north of your base (Palma Nova), the town to the south of your home base (Post Ina), Pruzzen to the west, and then Fillia (Shop Town) as well. Having at least two flying units will help your side match their speed, and allow you to loop behind their attacking waves so the leaderless units will not return home to get a new leader. Once the enemies are subdued, use flying units and ground units to liberate all the towns, making sure to go to the walled-in city of By'Riot to get Ashe. Also go to Kal Robst to the west of the enemy base too. Make sure Ashe's unit (he MUST be leader of his unit) has something in it that makes it a Low Sky or a High Sky so he can fly over the walls to fight Debonair (covered below). ========== Boss Fight ========== Debonair uses Blade to start the fight, which will really hurt one of your characters, followed up by him using 2 Slashes that also do moderate damage. The General has two powerful Red Dragons covering him from physical attacks while using their 2 Bites each, so this will be an extremely tough fight. Of course, a Fool Card is highly recommended (you can buy Jokers from the Shop at Fillia to get yourself one if needed), or you can use Justices to weaken the Red Dragons so they can be killed. Then you should use Devil or Hermit cards to help weaken Debonair as your team attacks since Debonair is able to dodge most attacks thanks to his great Agility. once he is defeated, he will lament how the Empire and the Empress has changed, followed by him leaving! However, he alludes that he will meet your army once more! o--------------------o | Revisiting The Map | o--------------------o With a large amount of tasks to look into here, we will be busy and visiting the map more than once after liberating the former capital of the Zenobian Kingdom. Head to Kal Robst to find a former nanny of the royal family who will tell you that one of the princes (Tristan), escaped the executions carried out by Prince Gares of the Highlands! She will give you the "Key" (Key of Destiny) so if Tristan meets your Opinion Leader, he will know that the rebels are trustworthy. You can head to Anberg to hire Lyon if you passed on him during the initial visit while kicking the Empire out. However, he will only charge 5,000 Goth now instead of the 20,000 during the first visit. Go around the map picking up the Buried Items spread out over the map that you skipped in the initial, frantic battle. Return with Tristan to Kal Robst to receive the "Book" (Book of Good). It appears to be an Item that only exists for selling purposes (so do so). Visit the Roshiafallen Temple between the base you appear at and Zenobia (the old Empire stronghold) with the Tablet of Yaru to receive the Garnet (one of the 12 Stones of the Zodiac). The neutral Characters here are stuff you have already seen, so do not go out of your way to find them unless you desperately want a character or two from their type of class. ---------------------------------------------------------------------------- --------------------------------Island Avalon------------------------------- ---------------------------------------------------------------------------- 16)A map that has your army's first meeting with the infamous Prince of the highlands, Gares the Black Knight. You will also hear about some of his treachery and horrendous acts here, which might even lead to a special character joining the fold of the rebellion! o-------o | Stats | o-------o Buried Items : 3 Special Characters : 1 Invisible Towns : 0 Invisible Temples : 1 Shop Town : Gontak Specific Boss Character: Aisha o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ______________________________ | | | B | | T | | T | | E | | | | T | | R | | T | | I | | | | | | T | | R T | | | | T B | | H | | B | |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - The island in the southwest corner of the area. #02 - Southeast of Taljin by the cliffs. #03 - West of Rajin on the side of the island. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Cure | 400 | |__________|__________| | Heal | 700 | |__________|__________| | Bell | 2000 | |__________|__________| | Summons | 3000 | |__________|__________| | Pearl | 82000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ |Faerie | | |Level 9 | | |____________________|____________________| | |Raven Man | | |Level 10 | |____________________|____________________| |Faerie | | |Level 9 | | X 2 |____________________|____________________| | |Raven Man (L) | | |Level 10 | |____________________|____________________| |Faerie | | |Level 9 | | |____________________|____________________| ____________________ ____________________ | |Gryphon | | |Level 8 | |____________________|____________________| | | | | | | |____________________|____________________| |Gryphon | | |Level 8 | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| |Valkyrie (L) | | |Level 10 | | |____________________|____________________| ____________________ ____________________ | |Ghost | | |Level 10 | |____________________|____________________| |Ghost | | |Level 10 | | |____________________|____________________| | |Ghost | | |Level 10 | X 4 |____________________|____________________| |Mage (L) | | |Level 10 | | |____________________|____________________| | |Ghost | | |Level 10 | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Shaman (L) |Angel | |Level 10 |Level 8 | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Angel | | |Level 8 | |____________________|____________________| |Angel | | |Level 8 | | |____________________|____________________| ____________________ ____________________ |Ninja |Knight | |Level 9 |Level 9 | |____________________|____________________| | | | | | | |____________________|____________________| |Knight (L) | | |Level 10 | | X 4 |____________________|____________________| | | | | | | |____________________|____________________| |Ninja |Knight | |Level 9 |Level 9 | |____________________|____________________| ____________________ ____________________ | |Octopus | | |Level 9 | |____________________|____________________| | | | | | | |____________________|____________________| |Mermaid (L) | | |Level 10 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | |Octopus | | |Level 9 | |____________________|____________________| ____________________ ____________________ | |Wild Man | | |Level 10 | |____________________|____________________| |Dragon | | |Level 9 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Wild Man | | |Level 10 | |____________________|____________________| |Wild Man (L) | | |Level 10 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | |Black Dragon | | |Level 10 | |____________________|____________________| |Gares [Prince] | | |Level 12 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Black Dragon | | |Level 10 | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Mermaid Level: 10 Found: Water Class: Angel Level: 10 Found: Water Class: Octopus Level: 10 Found: Water o-------------------o | Battle Strategies | o-------------------o Start off by sending two units up to Galyasa (one being a Cleric or Shaman), two units to the Roshiafallen Temple northeast of your home base, two units to Gontak (one being a Cleric or Shaman), and then add in a high Sky unit of your choice to play chaser. Fight the first wave if enemy units, leave a garrison of one in the Roshiafallen Temple and one at Gontak (make sure you have a Cleric/Shaman ready for deployment in case undead come towards this area), and send the removed units to the west to start the liberation push towards Man'G, Taljin, and even Jisshian if you are feeling adventurous. The two northern units should split up so one can go north to liberate Gelze only if you feel both are strong enough to fight their own battles. Once you have routed the enemy forces, go about liberating the remaining towns and Temples, making sure to find the Hidden Roshiafallen Temple in the centre of the map so you can recruit the lovely Aisha the Shaman. She joins to gain revenge on Prince Gares, so edit her unit to have targeted attackers (spell casters being the best choice) before sending her northeast towards the enemy base. During this process, se some extra units to find the Buried Items before the BOSS FIGHT commences. ========== Boss Fight ========== Gares will begin the fight with an Evil Dead attack (he does around 60 damage to EVERY unit of yours!), which he follows up with two Chop attacks with his vicious-looking axe. The Prince is an evil man, so it makes sense that he uses two Black Dragons to guard himself (one will use 2 Acids from the back, the other will use 2 Bites from the front row). A Fool Card is highly recommended to get rid of the Black Dragons, but if this is not possible, use attacks Tarot Cards like Judgements, Chariots, Justices, and Magicians to significantly weaken his forces. However, you may want to open with a World Card so Gares Evil Dead attack will not decimate your unit. Gares is a tough one to beat this early in the game, so it may require a second round of fighting to finish him off completely. o--------------------o | Revisiting The Map | o--------------------o Return to this area with the Tablet of Yaru to receive the Emerald from the same Roshiafallen Temple in the centre of the map where Aisha originally came from. You may also want to assemble a water unit from the Octopus and Mermaid classes in the field. Also, the first time you will have a shot at getting some Angels, so grab a few of these white magic specialists. ---------------------------------------------------------------------------- --------------------------------Kastolatian Sea----------------------------- ---------------------------------------------------------------------------- 17)A map now arrives with a few interesting features. This will be the first map where vast expanses of ocean will be crossed while fighting the enemy. You will also find a Sword that greatly affects the path that the game will lead you on, so be sure to keep an eye out for it! o-------o | Stats | o-------o Buried Items : 0 Special Characters : 0 Invisible Towns : 8 Invisible Temples : 2 Shop Town : Ma'Aksaz Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ________________________________________ | | | I T | | E T | | I | | | | | | I | | T | | | | I T | | I | | R | | | | T I | | | | H | | | |I T | |________________________________________| o--------------------o | Treasure Locations | o--------------------o ABSOLUTELY NOTHING! o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Cure | 400 | |__________|__________| | Heal | 700 | |__________|__________| | Bell | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Boots | 3000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Hawk Man | | |Level 11 | |____________________|____________________| |Wizard (L) | | |Level 12 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Wizard | | |Level 11 | |____________________|____________________| |Hawk Man | | |Level 11 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Octopus | | |Level 10 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| |Mermaid (L) | | |Level 12 | | |____________________|____________________| | |Octopus | | |Level 10 | |____________________|____________________| ____________________ ____________________ | |Octopus | | |Level 10 | |____________________|____________________| |Eagle Man (L) | | |Level 12 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| |Octopus | | |Level 10 | | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Mermaid | | |Level 10 | |____________________|____________________| |Mermaid (L) | | |Level 12 | | |____________________|____________________| | | | | | | X 4 |____________________|____________________| | |Mermaid | | |Level 10 | |____________________|____________________| |Kraken | | |Level 10 | | |____________________|____________________| ____________________ ____________________ | |Dragon | | |Level 11 | |____________________|____________________| | | | | | | |____________________|____________________| | |Knight (L) | | |Level 12 | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | |Dragon | | |Level 11 | |____________________|____________________| ____________________ ____________________ |Valkyrie | | |Level 10 | | |____________________|____________________| | | | | | | |____________________|____________________| |Shaman (L) | | |Level 12 | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| |Valkyrie | | |Level 10 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Red Dragon | | |Level 10 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| |Wild Man (L) | | |Level 12 | | |____________________|____________________| ____________________ ____________________ |Giant | | |Level 10 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Giant | | |Level 10 | |____________________|____________________| |Mage (L) | | |Level 12 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ |Mermaid | | |Level 11 | | |____________________|____________________| | |Mermaid | | |Level 11 | |____________________|____________________| |Porkyus [Nixie] | | |Level 13 | | |____________________|____________________| | |Mermaid | | |Level 11 | |____________________|____________________| |Mermaid | | |Level 11 | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Octopus Level: 9 Found: Water Class: Fire Giant Level: 10 Found: Volcanic Craters Class: Imp Level: 11 Found: Mountains o-------------------o | Battle Strategies | o-------------------o This map calls for two types of strategies. Both will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). ========== Option One ========== Liberate Jabb immediately, followed by garrisoning it with two units to hold the town while a flying unit also resides there to chase down runaway units. Your home base should have your Opinion Leader's unit, a couple of units to do the fighting, and possibly a water going unit as well. Once the enemies have been beat back, send out any high Alignment flying units to liberate the towns, Roshiafallen Temples, hidden towns and hidden Roshiafallen Temples that are spread out over the many islands on this area. Send your Lord to the northwest corner to uncover the Roshiafallen Temple where he will receive the Brunhild Sword (provided the Reputation Meter is about 2/3 full or higher). Once you have done all the liberating, head for the enemy base with any unit you wish to use. ========== Option Two ========== Liberate Jabb immediately, followed by garrisoning it with one unit (make it a stronger one that does not need to fight much). Make sure to leave one unit at your home base (usually your opinion Leader) to guard it, and then send a group of about five units (at least one flying unit and maybe one water unit) north and then east to find the hidden town of Tokelau. After the first wave of enemies have been beaten back, leave two units in Tokelau to garrison as the rest push to the mainland to claim the Roshiafallen Temple and Ma'Aksaz (the Shop Town). Now defeat the rest of the enemies. Once the enemies have been beat back, send out any high Alignment flying units to liberate the towns, Roshiafallen Temples, hidden towns and hidden Roshiafallen Temples that are spread out over the many islands on this area. Send your Lord to the northwest corner to uncover the Roshiafallen Temple where he will receive the Brunhild Sword (provided the Reputation Meter is about 2/3 full or higher). Once you have done all the liberating, head for the enemy base with any unit you wish to use. ========== Boss Fight ========== Porkyus is a Nixie, so she will use 1 Blizzard to hurt all of your characters. She has two back row Mermaids using 1 Blizzard each on a single target and two front row Mermaids using 2 Stabs each. As usual, the Fool Card is highly recommended so it will leave just Prokyus to face your wrath. However, if this is not possible, use a World Card right off to avoid excess damage (the three back row characters will be unable to damage you), and the following attack Tarot Cards will be useful: Magician, Hermits, and Chariots. A rather easy battle, try to use a unit with targeted attackers so they can hit Porkyus easier. o--------------------o | Revisiting The Map | o--------------------o Well, you can collect the Brunhild after finishing the map off if you missed it originally. You can also go to Bipaoh (in the east) to meet Mango the Witch. You may quiz her on various topics including: 3 Sky Knights, Sky Islands, and the Ogre Battle. Just like the previous crone, only Chad Steele would dare to ask her out on a date (anyone else is just not that crazy/horny)! You could also look into grabbing yourself a Level 11 Imp from the mountains if you wish to have Demons or Devils down the line. ---------------------------------------------------------------------------- ----------------------------------Diaspola---------------------------------- ---------------------------------------------------------------------------- 18)This map will introduce a few interesting NPC's (non-Playable Characters) as well as a Boss who does not seem to support the Empire nor the Rebellion. In fact, she seems to blame the Rebellion for something, so this is why she seems to be attacking you! Try to figure it out, and maybe some things will come together to make sense... o-------o | Stats | o-------o Buried Items : 2 Special Characters : 1 Invisible Towns : 2 Invisible Temples : 1 Shop Town : Raloshel Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ______________________________ | | | | | E I | | | | | | T | | R | | B R | | | | T | | T T T | | | | I | | | | B | | R T T | | T | | H| |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - North of the hidden Roshiafallen Temple by Pelegue. #02 - West of the Roshiafallen Temple located between Rimorge and Alkyshon. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Cure | 400 | |__________|__________| | Heal | 700 | |__________|__________| | Boots | 3000 | |__________|__________| | Bough | 50000 | |__________|__________| | Beehive | 70000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Imp | | |Level 11 | |____________________|____________________| |Cleric (L) | | |Level 12 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Imp | | |Level 11 | |____________________|____________________| |Wyrm | | |Level 11 | | |____________________|____________________| ____________________ ____________________ |Ghost | | |Level 11 | | |____________________|____________________| | |Wild Man | | |Level 11 | |____________________|____________________| |Wild Man (L) | | |Level 12 | | X 2 |____________________|____________________| | |Wild Man | | |Level 11 | |____________________|____________________| |Ghost | | |Level 11 | | |____________________|____________________| ____________________ ____________________ | |Shaman | | |Level 11 | |____________________|____________________| |Wizard | | |Level 11 | | |____________________|____________________| | |Eagle Man (L) | | |Level 12 | X 3 |____________________|____________________| |Wizard | | |Level 11 | | |____________________|____________________| | |Shaman | | |Level 11 | |____________________|____________________| ____________________ ____________________ |Knight | | |Level 11 | | |____________________|____________________| | |Wizard | | |Level 11 | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Knight | | |Level 11 | |____________________|____________________| |Wizard (L) | | |Level 12 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| | |Silver Dragon | | |Level 10 | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Knight (L) | | |Level 12 | | |____________________|____________________| ____________________ ____________________ | |Hellhound | | |Level 11 | |____________________|____________________| |Beast Master (L) | | |Level 12 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | |Hellhound | | |Level 11 | |____________________|____________________| ____________________ ____________________ | |Dragon | | |Level 11 | |____________________|____________________| | | | | | | |____________________|____________________| |Dragon | | |Level 11 | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| |Witch (L) | | |Level 12 | | |____________________|____________________| ____________________ ____________________ |Amazon | | |Level 11 | | |____________________|____________________| | |Samurai | | |Level 11 | |____________________|____________________| |Samurai (L) | | |Level 12 | | X 3 |____________________|____________________| | |Samurai | | |Level 11 | |____________________|____________________| |Amazon | | |Level 11 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | |Titan | | |Level 11 | |____________________|____________________| | | | | | | |____________________|____________________| |Norn [Shaman] | | |Level 12 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Titan | | |Level 11 | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Angel Level: 11 Found: Water Class: Silver Dragon Level: 9 Found: Mountains (dark ones) Class: Ice Giant Level: 10 Found: Mountains (dark ones) o-------------------o | Battle Strategies | o-------------------o This map calls for two types of strategies. Both will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). ========== Option One ========== The more conservative method of playing (recommended for inexperienced players) is to liberate the Roshiafallen Temple to the northwest of the home base (near the river), Me'Mak to the north, and Romorantan further north. Send three units to each town, making sure to have one unit capable of killing undead enemies as well as at least one flying unit to chase down wounded cowards (they go to towns to recruit new members). Now wait for the big rush of enemy units (six or seven will be visible at one time), and after it has been repulsed, send your units northwest to liberate Alkyshon, the Roshiafallen Temple (between the two towns), and Rimorge. You should have two units to a town, with one unit staying in each town to garrison (leave one undead killing unit behind, but bring your flying units along). Take on all the enemies as they come at you, and when they stop, send all of your units home except for a couple to speed up the liberation process (along with your Lord). Visit Somyul immediately with your army to meet a small girl named Posha (provided your reputation is at 1/2 or higher) who will request that the rebels find her father (say YES). Now send someone towards Pelegue to find the hidden Roshiafallen Temple nearby to find out the man died while getting the medicine he was after (you will get the medicine). Take it to Posha to receive a "Demon" (Sentoul Demon). Now continue the liberating process and Buried Items recovery before going to the northwest to take on Norn in the BOSS FIGHT! ========== Option Two ========== Similar to Option One, but your units will bypass the towns and the Temple mentioned above to liberate Rimorge, the Roshiafallen Temple, Alkyshon, Somyul, and Raloshel (Shop Town). It will be a brutal fight to get to those points, but once you control them all with your full complement of troops, your Lord (or an extra unit) can move behind your lines liberating and treasure collecting unmolested. Once the enemies have been beaten (it will be a fast battle with this strategy), continue liberating and treasure finding. After liberating Somyul (and meeting Posha), send someone towards Pelegue to find the hidden Roshiafallen Temple nearby to find out the man died while getting the medicine he was after (you will get the medicine). Take it to Posha to receive a "Demon" (Sentoul Demon). Now continue the liberating process and Buried Items recovery before going to the northwest to take on Norn in the BOSS FIGHT! ========== Boss Fight ========== Norn will be in the back row using 3 Healings, which she will likely use on her two front row Titan (they get 3 Clubs each). Since her bodyguards are tough, a Fool Card is highly recommended for removing them so you can have unimpeded access to Norn. However, if you can not do this, bring in a unit with targeted attacks and immediately open up with a Devil Card (does over 100 damage to Norn) or a Tower Card. She has high agility, so do not be shocked if she dodges multiple attacks in a row. o--------------------o | Revisiting The Map | o--------------------o Well, this is a busy map for your opinion Leader after liberating it, requiring numerous visits. Perhaps the most important place to visit upon returning is Anglem. There is a Wizard by the name of Borgnine who will trade you something for any "Demon" (Sentoul Demon) you have in your possession. The first offer is a 10,000 Goth (I would not accept this offer). The second offer is a "Staff" (Undead Staff) that will allow a Mage to become a Sorceror. The third offer is a "Dragos" (Stone of Dragos) that will allow a Beast Master to become a Dragoner. Take all "Demon" you find to him to get yourself class promotion Items! If you forgave Deneb, this is the map to buy her the "Bough" (Golden Bough) that she desires. Buy one from Raloshel (Shop Town) and take it back to Deneb. Go to Ajan (located near centre of map in the mountains) with the Tablet of Yaru to receive the "Aqua". If you have received the "Cake" (Ginger Cake) from the monk on Organa (a Sky Island), return here to visit Somyul to see Posha again. She will ask for the "Cake", so let her have it so she will find the "Peal", another Stone of the Zodiac. This map is also a great place to pick up an Angel or two if you want some of these "heavenly" bodies. ---------------------------------------------------------------------------- -------------------------------Kalbian Peninsula---------------------------- ---------------------------------------------------------------------------- 19)A long time it will spend on your map, this area will finally get your attention. It is a near all snow level, so this will be a unique experience for you (also a practice grounds for later in the game in the Highlands). One of the four Devas is here, and Debonair might want to go talk to him... o-------o | Stats | o-------o Buried Items : 4 Special Characters : 0 Invisible Towns : 1 Invisible Temples : 0 Shop Town : Olesun Specific Boss Character: Debonair o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | C - Chaos Gate | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ______________________________ | C | | T T | | | | | | H | | | | R | | T | | T | | | | B | | B | | | | T | | T | | | | T | | | | B I | | T B | | E | | T | | | |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - Southeast of Gallstadt, between the icy mountains and the river. #02 - South of the large island on the very next island. #03 - North of the enemy base (Kalbia) by the mountains. #04 - Southeast of Zolmstein on a small island. o--------------------o |Chaos Gate Location | o--------------------o #01 - Northwest of the home base (Kilkenne), past the mountains by the water. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Cure | 400 | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | MoonBeam | 4000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ |Gryphon | | |Level 11 | | |____________________|____________________| | | | | | | |____________________|____________________| |Valkyrie (L) | | |Level 13 | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| |Gryphon | | |Level 11 | | |____________________|____________________| ____________________ ____________________ |Phantom | | |Level 13 | | |____________________|____________________| | |Eagle Man | | |Level 12 | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Phantom | | |Level 13 | |____________________|____________________| |Eagle Man (L) | | |Level 13 | | |____________________|____________________| ____________________ ____________________ | |Dragoner | | |Level 12 | |____________________|____________________| |Dragoner (L) | | |Level 13 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Dragoner | | |Level 12 | |____________________|____________________| |Silver Dragon | | |Level 11 | | |____________________|____________________| ____________________ ____________________ |Cleric | | |Level 11 | | |____________________|____________________| | | | | | | |____________________|____________________| |Mage (L) |Ice Giant | |Level 13 |Level 11 | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Cleric | | |Level 11 | | |____________________|____________________| ____________________ ____________________ |Wyrm | | |Level 11 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Wyrm | | |Level 11 | |____________________|____________________| |Wild Man (L) | | |Level 13 | | |____________________|____________________| ____________________ ____________________ |Wild Man | | |Level 12 | | |____________________|____________________| | | | | | | |____________________|____________________| |Wild Man (L) |Silver Dragon | |Level 13 |Level 11 | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Wild Man | | |Level 12 | | |____________________|____________________| ____________________ ____________________ | |Beast Master | | |Level 11 | |____________________|____________________| |Beast Master (L) | | |Level 13 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Ice Giant | | |Level 11 | |____________________|____________________| |Beast Master | | |Level 11 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| | |Rock Golem | | |Level 13 | |____________________|____________________| |Cleric (L) | | |Level 10 | | X 3 |____________________|____________________| | |Rock Golem | | |Level 13 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ |Ninja | | |Level 12 | | |____________________|____________________| | | | | | | |____________________|____________________| |Angel (L) |Ninja | |Level 13 |Level 13 | X 2 |____________________|____________________| | | | | | | |____________________|____________________| |Ninja | | |Level 12 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | |Black Dragon | | |Level 12 | |____________________|____________________| | | | | | | |____________________|____________________| |Figaro [General] | | |Level 15 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Black Dragon | | |Level 12 | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Rock Golem Level: 11 Found: Forests Class: Silver Dragon Level: 11 Found: Mountains (dark ones) Class: Ice Giant Level: 11 Found: Mountains (dark ones) o-------------------o | Battle Strategies | o-------------------o This map calls for three types of strategies. All will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). ========== Option One ========== A rather simple plan that will catch 90% of all enemy units before they draw near to your home base. Liberate Gallstadt and the Roshiafallen Temple, putting an undead killer unit in each one as well as at least one flying unit. Then spend the next several days fighting continual enemy attacks (they rarely come in small waves but rather one big wave). Once the enemies have been defeated, send your Opinion Leader liberating the towns in the north while other liberators head south liberating all the towns there. Have a flying unit find the Chaos Gate for fun if you like (you have already been to Organa), followed by Buried Item collecting. Once this is finished, have Debonair's unit head to the enemy base for the BOSS FIGHT! ========== Option Two ========== This plan is more aggressive than the previous one, but it still leaves some room between the enemy base and your front lines. Liberate the towns of Glyng Bry, Entel Stand, and Olesun with each town having an undead killer unit and one flyer unit at Entel Stand and Olesun. While the fighting is going on, have another flying unit sit on the most northern island on the west side of it so it can watch for units coming north to loop past your forces (use this unit to chase then down). Once the front line is in place, have your Opinion Leader liberate the northern towns and find the Chaos Gate without worry of attack. Once the enemies have been defeated, send your Opinion Leader liberating the towns in the south while the other units (except Debonair) head for the home base. However, keep a flying unit out to look for Buried Items before having Debonair's unit head to the enemy base for the BOSS FIGHT! ============ Option Three ============ This strategy calls for a quick finish to the map since many of your units may be too highly-leveled for fighting the "weaker" units here. If that is the case (and you worry about their Alignment/Charisma dropping), then edit Debonair's unit to contain a Gryphon/Cocatris or a Wyrm/Wyvern while not having a large beast/dragon in the group (makes both of them High Sky units). Just remember that you will need to return to the map to liberate the skipped towns and Roshiafallen Temples. Deploy a unit or two at the home base to defend it while sending Debonair's altered unit (put the characters taken from his unit in the other High Sky unit) and the other flying unit west. Once they reach the large island in the west, turn them south to go to the west of the enemy base. Now exchange characters so Debonair's unit is re-assembled, and then send his unit towards the enemy base for the BOSS FIGHT! ========== Boss Fight ========== Figaro is one of the four Devas, so he too is a General like Debonair. Since he is in the back row, he uses one hard hitting attack. He also has two front row Black Dragons (using 2 Bites each), so he has some power with him as well. If you can not use the obvious Fool Card, then a Star Card followed by a Judgement Card will make short work of the Black Dragons. You should also consider a Magician or Hermit Card early in the battle to further soften up the enemy. Also be sure to use an Emperor Card if Figaro is close to losing the battle. After the battle Figaro will admit his defeat and lend his sword "Durandal" to the Debonair to aid him on his quest. o--------------------o | Revisiting The Map | o--------------------o Go to Zolmstein to sell your moon Rose for the highest amount possible (the third offer), which can be 500,000 Goth! However, this is not always the case, so if anyone has any information on this oddity, could they please e-mail me at briansulpher@hotmail.com. ---------------------------------------------------------------------------- -------------------------------Valley Of Kastro----------------------------- ---------------------------------------------------------------------------- 20)An interesting map that is the first truly oddly shaped map you have encountered. it will be tight quarter fighting as you move along towards the horrible Boss of this area. You might even find a strong woman of the Empire who is on the outs with them. You may also want to keep an eye out for a special gate that might lead to somewhere special... o-------o | Stats | o-------o Buried Items : 2 Special Characters : 1 Invisible Towns : 0 Invisible Temples : 0 Shop Town : Geral Abad Specific Boss Character: Rauny o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | C - Chaos Gate | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ________________________________________ | T | | | | T T| | R | | T R | | E H | | | | T | | B | | B T | | T R | | C | |________________________________________| o--------------------o | Treasure Locations | o--------------------o #01 - Southeast of Geral Abad on the island in the stream. #02 - North of Allmata in the ring of grass. o---------------------o | Chaos Gate Location | o---------------------o #01 - South of Fuluhnze in between the three mountains. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Cure | 400 | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Bell | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | | | | | | |____________________|____________________| | |Cocatris | | |Level 13 | |____________________|____________________| |Cocatris | | |Level 13 | | X 3 |____________________|____________________| | |Raven Man (L) | | |Level 14 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Wyrm | | |Level 12 | | |____________________|____________________| | | | | | | X 4 |____________________|____________________| |Ninja Master (L) | | |Level 14 | | |____________________|____________________| | |Wyrm | | |Level 12 | |____________________|____________________| ____________________ ____________________ | |Red Dragon | | |Level 12 | |____________________|____________________| |Knight (L) | | |Level 14 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Red Dragon | | |Level 12 | | |____________________|____________________| ____________________ ____________________ | |Hellhound | | |Level 12 | |____________________|____________________| |Shaman (L) | | |Level 12 | | |____________________|____________________| | |Hellhound | | |Level 12 | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Black Dragon | | |Level 12 | |____________________|____________________| | | | | | | |____________________|____________________| |Demon (L) | | |Level 14 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | |Cerberus | | |Level 12 | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| | |Giant | | |Level 13 | |____________________|____________________| |Beast Master (L) | | |Level 14 | | X 3 |____________________|____________________| | |Giant | | |Level 13 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Wild Man | | |Level 13 | |____________________|____________________| |Witch | | |Level 13 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Wild Man | | |Level 13 | |____________________|____________________| |Ninja Master (L) | | |Level 14 | | |____________________|____________________| ____________________ ____________________ |Wild Man |Wild Man | |Level 13 |Level 13 | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 4 |____________________|____________________| | | | | | | |____________________|____________________| |Raven Man (L) |Wild Man | |Level 14 |Level 13 | |____________________|____________________| BOSS UNIT! ____________________ ____________________ |Ninja | | |Level 12 | | |____________________|____________________| | |Ninja | | |Level 13 | |____________________|____________________| |Ares [Raven Man] | | |Level 16 | | |____________________|____________________| | |Ninja | | |Level 13 | |____________________|____________________| |Ninja | | |Level 12 | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Wyrm Level: 14 Found: Cliffs Class: Black Dragon Level: 13 Found: Desert Class: Red Dragon Level: 12 Found: Mountains o-------------------o | Battle Strategies | o-------------------o This map calls for two types of strategies. Both will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). ========== Option One ========== This is a much more conservative fighting plan. Start off by sending three units to the Roshiafallen Temple to the east (make one a flying unit so they can chase runaway units down), one unit northwest to Almalyk, two units south to Fuluhnze, and keep your Lord with one or two units at the home base. Now all you have to do is fight the enemies as they straggle to your side of the map, which will take many days because of the long distance they must travel to find you. Once the enemy stops coming, keep a high Alignment flying unit deployed while returning the rest of your units back to base. Now send the flying unit south of Fuluhnze into the mountains to find a Chaos Gate! Contrary to popular belief however, this unit DOES NOT NEED the Brunhild Sword to find it. Now send your flying unit along the north side of the valley to liberate the towns and temples found there while your lord covers the southern half of the valley. Make sure that your lord visits the Roshiafallen Temple to the southwest of Geral Abad (Shop Town) to find the woman rumoured to be on the run from the Empire. Her name is Rauny, and if she believes your Lord and his army to be good enough (a Reputation Meter of 1/2 or better), she will join to fight the Empire she once served. Now go into Edit Units to give Rauny a better unit than the two Hellhounds she travels with. Either insert her into a new unit, or you can do what I usually do, which is remove Norn from service (freeing her two Titans), and then remove Rauny's Hellhounds so the two Titans can be put in the back row with Rauny (six hit all enemy attacks). Deploy her right away to go to the enemy base and continue liberating and finding Buried Items. When she arrives, wait for sunlight (the Boss will hate it), and then go to the castle to enter the BOSS FIGHT! ========== Option Two ========== This plan of attack is much more aggressive, and it will strain your Items a lot more (since you will be pushing to get towns before they stop and heal). Send out 2 units to Yangully (north part of valley), 3 units to Shaf'Zahbs (just south of Yangully), 3 units to Geral Abad (directly east of home base and it is the Shop Town), and 2 units (the liberator has to be your Lord) to the southern Roshiafallen Temple in this chain of places. When you have fought through the enemies as you (make sure to leave 1 unit guarding the home base) and liberated everything you need, fight the enemies. When your Lord liberates the Roshiafallen Temple, you will find Rauny, and if she believes your Lord and his army to be good enough, she will join to fight the Empire she once served. Now go into Edit Units to give Rauny a better unit than the two Hellhounds she travels with. Either insert her into a new unit, or you can do what I usually do, which is remove Norn from service (freeing her two Titans), and then remove Rauny's Hellhounds so the two Titans can be put in the back row with Rauny (six hit all enemy attacks). Deploy her right away to go to the front lines to help out (this means your home base defender unit will have to return to base), and your Lord should be moving back to the home base immediately. After the fighting ends, send all your units home but Rauny and a flying unit. Send your Lord to liberate any towns and temples behind the front line. Now send the flying unit south of Fuluhnze into the mountains to find a Chaos Gate! Contrary to popular belief however, this unit DOES NOT NEED the Brunhild Sword to find it. Have Rauny liberate the northern side of the valley with her unit while your Lord liberates the southern side of the valley. Once you have found the buried items, found the Chaos Gate, and liberated all the towns and temples, send Rauny to the enemy base for the BOSS FIGHT! ========== Boss Fight ========== Ares may be a lowly Raven Man (so he only gets 1 Inferno), but he has rather high Hit Points as well as insane Agility (he can dodge a lot of attacks). A Fool Card is recommended so they four annoying Ninjas he has in his unit will not be attacking the whole time. If you can not do this, use a World Card immediately to make Ares (1 Inferno) and his two back row Ninjas (2 Ninjutsus each) attacks completely useless. As for attack Tarot Cards, use Judgement, Justice, or Chariot to really hurt the enemy. With Rauny using 2 Thunders from the back row, she will contribute some hefty damage to Ares herself. o--------------------o | Revisiting The Map | o--------------------o Nothing to do here unless you missed some Buried Items, missed the Chaos Gate, or just want to hit the Shop Town for supplies. If you have need of a Black Dragon, Red Dragon, or Wyrm (which is ready to class promote into a Wyvern) then look through this map to find them. ---------------------------------------------------------------------------- --------------------------------Balmorian Ruins----------------------------- ---------------------------------------------------------------------------- 21)Here is a land where a fallen hero is idolized and praised through numerous sculptures. However, the leader of this land is the one who took this hero down. Your goal is to rescue the land from his evil tyrrany, possibly finding the hero of old after all of these years... o-------o | Stats | o-------o Buried Items : 4 Special Characters : 1 Invisible Towns : 1 Invisible Temples : 0 Shop Town : Shik' Anhy Specific Boss Character: Saradin o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | C - Chaos Gate | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ______________________________ | B | | | | T | | | |B E C| | | | | | T | | R T | | T | | T | | | |T | | B | | T | | T | | R | | | | R | | | | | | I T | | B | | R H | |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - Southwest of Wallas, just short of the mountains. #02 - North of Shik' Anhy by the mountain. #03 - Northwest of Wan Kayo in the mountains. #04 - West of Balmoa on the rock-littered island. o---------------------o | Chaos Gate Location | o---------------------o #01 - Southeast of Wan Kayo on the island between the mountains and forest. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Cure | 400 | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Bell | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Gryphon | | |Level 13 | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Gryphon | | |Level 13 | |____________________|____________________| |Eagle Man (L) | | |Level 13 | | |____________________|____________________| ____________________ ____________________ | |Golem | | |Level 13 | |____________________|____________________| |Mage (L) | | |Level 14 | | |____________________|____________________| | |Golem | | |Level 13 | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Samurai | | |Level 13 | |____________________|____________________| |Samurai (L) | | |Level 14 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Golem | | |Level 12 | |____________________|____________________| |Samurai | | |Level 13 | | |____________________|____________________| ____________________ ____________________ |Cerberus | | |Level 14 | | |____________________|____________________| | | | | | | |____________________|____________________| |Beast Master (L) | | |Level 15 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Cerberus | | |Level 14 | | |____________________|____________________| ____________________ ____________________ | |Knight | | |Level 12 | |____________________|____________________| |Red Dragon | | |Level 12 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Knight | | |Level 12 | |____________________|____________________| |Knight (L) | | |Level 14 | | |____________________|____________________| ____________________ ____________________ |Mermaid | | |Level 13 | | |____________________|____________________| | |Nixie | | |Level 12 | |____________________|____________________| |Nixie (L) | | |Level 13 | | X 2 |____________________|____________________| | |Nixie | | |Level 12 | |____________________|____________________| |Mermaid | | |Level 13 | | |____________________|____________________| ____________________ ____________________ | |Witch | | |Level 13 | |____________________|____________________| |Shaman | | |Level 12 | | |____________________|____________________| | |Shaman | | |Level 12 | X 2 |____________________|____________________| |Witch (L) | | |Level 14 | | |____________________|____________________| | |Witch | | |Level 13 | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| | |Dragon | | |Level 13 | |____________________|____________________| |Dragoner (L) | | |Level 13 | | X 2 |____________________|____________________| | |Dragon | | |Level 13 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Skeleton | | |Level 15 | |____________________|____________________| |Skeleton | | |Level 15 | | |____________________|____________________| | |Skeleton | | |Level 15 | X 3 |____________________|____________________| |Beast Man (L) | | |Level 15 | | |____________________|____________________| | |Skeleton | | |Level 15 | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | |Rock Golem | | |Level 15 | |____________________|____________________| | | | | | | |____________________|____________________| |Albeleo[Doll Master]| | |Level 17 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Black Dragon | | |Level 14 | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Wraith Level: 15 Found: Marsh Class: Rock Golem Level: 10 Found: Rocky Roads Class: Black Dragon Level: 10 Found: Forest o-------------------o | Battle Strategies | o-------------------o Start out by sending a single unit to Wallas and the Roshiafallen Temple to the north of Wallas as well as about three or four good units (make sure one is an undead killer and one is a flying unit) farther north in Vaskallah. Put a unit in the mountains to the east of Vaskallah so that the Mountain units will not by pass your front lines. Now fight the stream of enemies as they come, using your flying unit to chase down wounded units. After finishing the enemy flow (it takes a few days), send your Opinion Leader west to the far left corner of the map to liberate the Roshiafallen Temple there while a high Alignment flying unit should go up the east side of the map liberating Sahnfan and then Wan kayo (this town is where the people tell you of the Hidden Town of Kalyao where the Bell of Light resides). Then send your flying until after Buried Items while your Opinion Leader learns of the location of Kalyao (between the Roshiafallen Temple that was liberated and the one to the northwest). Once you liberate it and provided you have the "HeroStar" (Star of Heroes), the Bell of Light will be yours! Now send your flying unit and your Opinion Leader to finish liberating the rest of the Towns and Temples, and at the remaining Roshiafallen Temple, use the Bell of Light on the statue to reveal that the statue is actually the petrified Saradin! Allow him to join your army, edit his unit to your advantage (I suggest just inserting him into an existing unit and making him the leader while erasing the Rock Golems from your reserves), and then send him north to the enemy base for the BOSS FIGHT! Attack during the day to make the fight easier. ========== Boss Fight ========== Albeleo is a Doll Master, so he will get 2 Acids (which hits all of your characters). He is accompanied by a Black Dragon (2 Bites) and a Rock Golem (3 Punches) in the front row, so he has some tough customers guarding him from direct physical attacks. However, this fight is quite easy because your Tarot Cards will be extremely powerful because Saradin's Intelligence is so high, they will deliver extra damage than the normal. TO win, use a Tarot Card like Hermit, Magician, or Chariot immediately, which will leave Albeleo weak enough for a single attack to kill him (Saradin will often do so right away). This means he gets one shot in before he loses! o--------------------o | Revisiting The Map | o--------------------o Visit Shanfan to recieve a "Medal" (Platinum Medal). ---------------------------------------------------------------------------- -----------------------------------Muspelm---------------------------------- ---------------------------------------------------------------------------- 22)With the finding of a Chaos Gate, you have opened the way up to the Sky Island of Muspelm. Here resides one of the 3 Sky Knights who watch over the people below, but he seems to have turned against them! he will be fighting your units with his, so prepare for battle. One more thing to keep in mind, any unit that does not have a low sky or high sky ability will immediately die if they are pushed off of Muspelm by losing a battle to an enemy unit (making them unusable till next map). o-------o | Stats | o-------o Buried Items : 4 Special Characters : 1 Invisible Towns : 0 Invisible Temples : 1 Shop Town : Insala Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | C - Chaos Gate | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ______________________________ | | | T | | T B | | B T R | | | | B H | | T | | T E | | B | | R C | | T | | I | |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - Northeast island. #02 - Southeast island. #03 - West island. #04 - West island. o---------------------o | Chaos Gate Location | o---------------------o #01 - Southeast island. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Cure | 400 | |__________|__________| | All Heal | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| | Charm | 50000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Eagle Man | | |Level 13 | |____________________|____________________| |Eagle Man (L) | | |Level 15 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Eagle Man | | |Level 13 | |____________________|____________________| |Cocatris | | |Level 13 | | |____________________|____________________| ____________________ ____________________ |Gryphon | | |Level 13 | | |____________________|____________________| | | | | | | |____________________|____________________| |Beast Master (L) | | |Level 15 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Gryphon | | |Level 13 | | |____________________|____________________| ____________________ ____________________ |Silver Dragon | | |Level 13 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Silver Dragon | | |Level 13 | |____________________|____________________| |Cherubim (L) | | |Level 15 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| | |Ice Giant | | |Level 14 | |____________________|____________________| |Knight (L) | | |Level 15 | | X 3 |____________________|____________________| | |Ice Giant | | |Level 14 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Wild Man | | |Level 13 | |____________________|____________________| |Valkyire | | |Level 13 | | |____________________|____________________| | |Valkyrie | | |Level 13 | X 4 |____________________|____________________| |Valkyrie (L) | | |Level 15 | | |____________________|____________________| | |Wild Man | | |Level 13 | |____________________|____________________| ____________________ ____________________ |Cleric | | |Level 15 | | |____________________|____________________| | | | | | | |____________________|____________________| |Wizard (L) |Ice Giant | |Level 15 |Level 13 | X 4 |____________________|____________________| | | | | | | |____________________|____________________| |Cleric | | |Level 15 | | |____________________|____________________| ____________________ ____________________ | |Knight | | |Level 13 | |____________________|____________________| |Knight (L) | | |Level 15 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Silver Dragon | | |Level 13 | |____________________|____________________| |Knight | | |Level 13 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | |Gold Dragon | | |Level 15 | |____________________|____________________| | | | | | | |____________________|____________________| |Slust [Dragoon] | | |Level 17 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Gold Dragon | | |Level 15 | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Raven Man Level: 15 Found: Water Class: Red Dragon Level: 15 Found: Mountains Class: Fire Giant Level: 15 Found: Water o-------------------o | Battle Strategies | o-------------------o Send your units to take over Segejin (two units), one to the Roshiafallen Temple, and then three units to Taudeni. While the first wave of enemies are attacking, have a flying unit visit the two islands to find two Buried Items and a Chaos Gate to Organa! After the first wave of enemies have been beaten back, send your units forward (possibly deploying more from your home base if needed) so they can engage the enemy units sooner. Use Insala (the Shop Town) as your base for re-energizing the troops before sending them out from the town to cut off all paths towards your home base. Be sure to watch out for any flying units that will try to sneak around your troops to get at your home base. Once the enemies have been trounced, continue with the liberations and have a flying unit get the two Buried Items on the last island to search over before having a unit attack Slust the Red at the enemy base (BOSS FIGHT!). ========== Boss Fight ========== Slust is a Dragoon, which means he uses one powerful Iainuki (good for over 100 damage on almost all classes). He has two front row Gold Dragons to help him, so they will use 2 Bites each. A Fool Card is highly recommended here because of the powerful (and highly Hit Point filled) Gold Dragons, but if that is not possible, use Devil and Magicians to wear the three down. Also be sure to have a Priestess or Empress Card handy to heal up the massively wounded character that took Slust's Iainuki. Afterwards, Slust will offer to join your army IF you have the Herostar, your Reputation Meter is from 3/4 full to completely full and your Lord has 70+ Alignment. If you do not meet these requirements, he will not join as he stays on Muspelm. o--------------------o | Revisiting The Map | o--------------------o More than a few things to do here, including the potential for two class promotion Items! Visit Segejin to receive a "Lexicon" (Book Of The Dead), which can be traded all the way back in Sharom for an "Undead" (Undead Ring). This Item of course allows a Sorceror to become a Lich. Visit the town of Chilfa to be quizzed, and regardless of your answer, they will contribute a "Crown" (Royal Crown) to your reserves! Now you can promote an Amazon to a Princess and make her lead a unit, giving them an extra attack! However, this appears to be dependent upon if Slust joined your army or not. Also, if you return here with all 12 Zodiac Stones, they can be traded in to recieve more "Crowns" (Royal Crowns) than you will know what to do with! This will allow your army to have a Princess lead every unit, increasing the attacking prowess of each one! Just note that this will negate a player of reaching the "World" Ending (the "best" ending a player can achieve). If you were unable to get Slust into your army (shame on you for losing a flesh and blood tank!), go to Muspelm to talk to him to receive his sword, the Zanzibar. Once you have the Tablet of Yaru, go to the east of Fidelin to the Roshiafallen Temple to receive the "Peridot". ---------------------------------------------------------------------------- -----------------------------------Organa----------------------------------- ---------------------------------------------------------------------------- 23)With the finding of a Chaos Gate, you have opened the way up to the Sky Island of Organa. Here resides one of the 3 Sky Knights who watch over the people below, but she seems to have turned against them! She will be fighting your units with his, so prepare for battle. One more thing to keep in mind, any unit that does not have a low sky or high sky ability will immediately die if they are pushed off of Organa by losing a battle to an enemy unit (making them unusable till next map). o-------o | Stats | o-------o Buried Items : 3 Special Characters : 1 Invisible Towns : 3 Invisible Temples : 2 Shop Town : Ohbia Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | C - Chaos Gate | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ______________________________ | | | B | | E I | | | | T B | | T | | | | T I | | | | I | | | | I | | C T | | | | T H | | T I B | | B | | R | |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - Southwest of the hidden Roshiafallen Temple in the southeast. #02 - Southeast island. #03 - North island. o---------------------o | Chaos Gate Location | o---------------------o #01 - North of Badella. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| | Charm | 50000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Amazon | | |Level 13 | |____________________|____________________| |Raven Man (L) | | |Level 15 | | |____________________|____________________| | |Amazon | | |Level 13 | X 4 |____________________|____________________| |Raven Man | | |Level 13 | | |____________________|____________________| | |Amazon | | |Level 13 | |____________________|____________________| ____________________ ____________________ |Angel |Angel | |Level 13 |Level 13 | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 4 |____________________|____________________| | | | | | | |____________________|____________________| |Witch (L) |Angel | |Level 15 |Level 13 | |____________________|____________________| ____________________ ____________________ |Cerberus | | |Level 13 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Cerberus | | |Level 13 | |____________________|____________________| |Valkyrie (L) | | |Level 15 | | |____________________|____________________| ____________________ ____________________ |Wild Man | | |Level 13 | | |____________________|____________________| | | | | | | |____________________|____________________| |Shaman (L) |Wild Man | |Level 13 |Level 14 | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Wild Man | | |Level 13 | | |____________________|____________________| ____________________ ____________________ | |Knight | | |Level 13 | |____________________|____________________| |Knight (L) | | |Level 15 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Knight | | |Level 13 | |____________________|____________________| |Gryphon | | |Level 13 | | |____________________|____________________| ____________________ ____________________ | |Black Dragon | | |Level 13 | |____________________|____________________| | | | | | | |____________________|____________________| |Dragoner (L) | | |Level 14 | | X 4 |____________________|____________________| | | | | | | |____________________|____________________| | |Black Dragon | | |Level 13 | |____________________|____________________| ____________________ ____________________ | |Demon | | |Level 12 | |____________________|____________________| |Demon | | |Level 13 | | |____________________|____________________| | | | | | | X 4 |____________________|____________________| | |Demon | | |Level 12 | |____________________|____________________| |Wizard (L) | | |Level 15 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Fenril [Dragoon] | | |Level 17 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Iron Golem | | |Level 13 | |____________________|____________________| | | | | | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Iron Golem Level: 15 Found: Shallows Class: Cerberus Level: 14 Found: Mountains Class: Demon Level: 14 Found: Mountains o-------------------o | Battle Strategies | o-------------------o Start off by sending two units to Ohbia, two to Wageel, two to Bladella, and then have one flying unit go west to join one of the towns (Bladella or Wageel) while one or two flying units go east to the islands to find Buried Items and Hidden Towns to liberate (ignore Hidden Roshiafallen Temples you uncover as they do not pay tribute for your army). After you have defeated all the enemy forces, have your Lord liberate the southern Roshiafallen Temples (one in east and one hidden one in west) before turning north to liberate the three towns there. Have one on your flyers finish the island work, and you can also get someone to uncover the Chaos Gate north of Baldella (however, it is not required since you already went to Muspelm). Once you are ready, send your unit to the enemy base for the BOSS FIGHT with Fenril of Ice! ========== Boss Fight ========== Fenril is a Dragoon, which means she uses one powerful Iainuki (good for over 100 damage on almost all classes). She has an Iron Golem in the front row, which will use 3 Punches. A Fool Card is recommended to rid yourself of the weapon blocking it will do, but if that is not possible, use Devil and Magicians to wear Fenril and the Iron Golem down. Also be sure to have a Priestess or Empress Card handy to heal up the massively wounded character that took Fenril's Iainuki. Afterwards, Fenril will offer to join your army IF you have the Herostar, your Reputation Meter is from 3/4 full to completely full and your Lord has 70+ Alignment. If you do not meet these requirements, she will not join as she stays on Organa. o--------------------o | Revisiting The Map | o--------------------o Visit Ohiba to receive a "Box" (Box of Salvation). It is not in the game for any purpose other than being sold, so enjoy pawning it off in the very same town! Visit the Roshiafallen Temple in the southeast with the Tablet of Yaru to try and get the "Peal". However, the monk has forgotten where he put it, so he gives you a "Cake" (Ginger Cake) instead. I bet a little girl like Posha of Diaspola would LOVE some "Cake", so go see her. Demons are available on this map at a fairly high level (15) as well as the rather rare Iron Golem. However, Golems are about the only class in the game that was made to be utterly useless in every way, so get one if you have to have an Iron Golem. ---------------------------------------------------------------------------- --------------------------------City of Malano------------------------------ ---------------------------------------------------------------------------- 24)Now you have reached a hotspot for the Imperial forces, a city which is a thriving trading route. This will be a tough battle, but a great spot to strike a blow at the Empire. However, you are not the only force looking to do so, and with a timely visit from your Lord, this force may just join with yours... o-------o | Stats | o-------o Buried Items : 10 Special Characters : 1 Invisible Towns : 2 Invisible Temples : 0 Shop Town : Felana Specific Boss Character: Rauny OR Tristan o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ________________________________________ | | | T R T H | | T | | B | | B T | | | | | | B T R | | | | | | B T | | I | | wwwww w | | w R w | | T wwwwwww R | | wwww ww | |B wT ww Tw I | | w www ww | | w R wwww ww | | ww ww T w T T | | ww w B | | w E wwwwwww B B | | w w B | | wwwwww w B | |________________________________________| o--------------------o | Treasure Locations | o--------------------o #01 - Southwest of Uhjine, in the mountains. #02 - Southeast of Ajij, in the mountains. #03 - Northwest of Padova, just short of the river. #04 - West of Sharmony, across the river but short of the second river. #05 - South of Sharmony, past the mountains (beside the southern mountain). #06 - South of Mon Bizoh. #07 - Southeast of Bel Chelry on a tiny island. #08 - South of Mons Nirra. #09 - The peninsula on the southern island. #10 - The other peninsula on the southern island. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Bell | 2000 | |__________|__________| | Boots | 3000 | |__________|__________| | Charm | 50000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ |Cocatris | | |Level 15 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Cocatris | | |Level 15 | |____________________|____________________| |Evil One (L) | | |Level 16 | | |____________________|____________________| ____________________ ____________________ |Ninja |Demon | |Level 14 |Level 14 | |____________________|____________________| | | | | | | |____________________|____________________| |Demon (L) | | |Level 16 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Ninja |Demon | |Level 14 |Level 14 | |____________________|____________________| ____________________ ____________________ | |Wyvern | | |Level 14 | |____________________|____________________| | | | | | | |____________________|____________________| |Evil One (L) | | |Level 16 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | |Evil One | | |Level 14 | |____________________|____________________| ____________________ ____________________ |Silver Dragon | | |Level 14 | | |____________________|____________________| | | | | | | |____________________|____________________| |Samurai Master (L) | | |Level 16 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Silver Dragon | | |Level 14 | | |____________________|____________________| ____________________ ____________________ |Witch | | |Level 15 | | |____________________|____________________| | |Wild Man | | |Level 14 | |____________________|____________________| |Evil One (L) | | |Level 16 | | X 3 |____________________|____________________| | |Wild Man | | |Level 14 | |____________________|____________________| |Witch | | |Level 15 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Black Dragon | | |Level 14 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| |Evil One (L) | | |Level 16 | | |____________________|____________________| | |Black Dragon | | |Level 14 | |____________________|____________________| ____________________ ____________________ | |Fire Giant | | |Level 15 | |____________________|____________________| |Doll Master (L) | | |Level 16 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| | |Fire Giant | | |Level 15 | |____________________|____________________| ____________________ ____________________ |Wizard | | |Level 14 | | |____________________|____________________| | |Shaman | | |Level 12 | |____________________|____________________| |Shaman | | |Level 12 | | X 3 |____________________|____________________| | |Evil One (L) | | |Level 16 | |____________________|____________________| |Wizard | | |Level 14 | | |____________________|____________________| ____________________ ____________________ | |Raven Man | | |Level 15 | |____________________|____________________| |Gryphon | | |Level 14 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Raven Man | | |Level 15 | |____________________|____________________| |Raven Man (L) | | |Level 16 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | |Demon | | |Level 16 | |____________________|____________________| | | | | | | |____________________|____________________| |Apros [Dandy] | | |Level 18 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Demon | | |Level 16 | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Wyvern Level: 15 Found: Water Class: Hawk Man Level: 14 Found: Water Class: Fire Giant Level: 15 Found: Mountains o-------------------o | Battle Strategies | o-------------------o This map calls for two types of strategies. Both will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). ========== Option One ========== Playing the conservative way, liberate Ajij (three units, one being a flying unit), Uhjine (two units), Labenna (one unit), and then Lobeeg (three units, one a flying unit). This will leave your Opinion Leader and an extra unit free to do what they wish, so make sure they guard the base as enemies come right up to attack. Wait for the enemy flood to stop (it will take several days due to the enormity of the map coupled with the walls obstructing their ground units movements), and then send out your Lord to liberate the urban area of the map while a high Alignment flying unit liberates the towns on the outskirts as well as finding Buried Items (you may want to use a second flying unit for the Buried Item searching). When your Lord arrives at Bel Chelry, Tristan will appear to ask the Rebellion to join him on his attacks on the Empire. However, this will only occur if the following conditions are met: i) High Reputation (from 3/4 full to completely full) ii) You need to have the "Key" (Key Of Destiny) in your possession. iii) You have 95 characters or less in your army (not enough room means he will refuse). If this happens, you will have gained one of the two "General" classes in the game that your army can recruit! Fix Tristan up with a better unit than what he has (you can just drop his guys and recruit some better ones with his great recruiting abilities) and then send him down to the Enemy Base to fight Baron Apros. However, you can also use Rauny since she was supposed to marry this slime, so she too would be a great choice to fight this Dandy (that is his actual class). So, choose between He killed my whole family (Tristan) or he was my arranged sleaze of a husband (Rauny) and enter into the BOSS FIGHT! ========== Option Two ========== Playing the aggressive way, ignore all the towns outside the walls as your land units charge forward in a large group using Items to stay healthy as they will liberate (and hold) towns and temples with two units to each one. However, you will need to leave at least one unit at the home base as some flying enemies will outflank your charging army. You will also need to decide if you wish to have your Opinion Leader liberate Bel Chelry with the initial charge of your army, or if you will let someone else liberate to hear the message that Tristan wishes to meet with Opinion Leader. However, if you decide to wait, you will not be able to deploy Tristan to help with the battle before getting to the Baron. You can also liberate the hidden town Sharmony in the east to receive "Termites", which you may use to knock the walls down, making it a faster battle. While other high Alignment units liberate all the towns and temples outside the walls, have your Lord arrive at Bel Chelry to meet Tristan. He will ask the Rebellion to join him on his attacks on the Empire. However, this will only occur if the following conditions are met: i) High Reputation (from 3/4 full to completely full) ii) You need to have the "Key" (Key Of Destiny) in your possession. iii) You have 95 characters or less in your army (not enough room means he will refuse). If this happens, you will have gained one of the two "General" classes in the game that your army can recruit! Fix Tristan up with a better unit than what he has (you can just drop his guys and recruit some better ones with his great recruiting abilities) and then send him down to the Enemy Base to fight Baron Apros. However, you can also use Rauny since she was supposed to marry this slime, so she too would be a great choice to fight this Dandy (that is his actual class). So, choose between He killed my whole family (Tristan) or he was my arranged sleaze of a husband (Rauny) and enter into the BOSS FIGHT! ========== Boss Fight ========== Baron Apros's class is a "Dandy", so his attacks are not readily apparent. However, he get 2 rounds of attacks from the back row, where he uses all sorts of Black Magic attacks such as Nitemare, Phantom, and Meteor (the choices he makes seem to be randomly selected). He also uses two front row Demons (2 Chops each), so his supporting cast will not be a huge worry. A World Card is recommended, as is a Fool Card so the Demons will not be taking away any direct attacks your units could use on Apros. Attack Tarots are good to use, especially Judgements, Chariot, and Hermit. Not a tough battle if you have that World Card handy for the start. o--------------------o | Revisiting The Map | o--------------------o A few points of interest to revisit over, so get to it! Visit Malano (former Enemy Base) to receive a "Lexicon" (Book Of The Dead) that belonged to Apros. Now you can return to Sharom to trade it for an "Undead" (Undead Ring). Visit Mon Bizoh to be asked if you will take the Empire down for them, so say YES to get a "Promote" (Promotion) and a slight boost on the Reputation Meter or say NO to get nothing but a chunk of your Reputation Meter taken away! Once you have the Tablet of Yaru, go visit the town of Selbelna (it was a hidden town on the east side of the map) to receive the "Ruby". ---------------------------------------------------------------------------- ----------------------------------The Tundra-------------------------------- ---------------------------------------------------------------------------- 25)A fallen Angel named Mizal rules here, so expect to face some heavenly forces as you try to eliminate this base of white attack power from the Empire. You may have some assistance from another Angel if you played your maps right and went to Antalia first... o-------o | Stats | o-------o Buried Items : 7 Special Characters : 0 Invisible Towns : 0 Invisible Temples : 1 Shop Town : Nansen Specific Boss Character: Yushis o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ________________________________________ | | | B R | | E B T | | | | | | T B | | T | | | | B T T | | R T | | T | | | | T T T | | | | | | | | T B T | | | | R | | B | | H | | B T | | I | |________________________________________| o--------------------o | Treasure Locations | o--------------------o #01 - West of Shackleton on the island. #02 - West of Ruskayah, past the icy mountain. #03 - South of Herald Coast on the peninsula. #04 - Northeast of Intahi. #05 - North of Kotz, past the mountains but short of the water. #06 - Northwest of Nansen by a small peninsula shaped like a duck's head. #07 - Northwest of the enemy base (Valhalla) on an island. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Bell | 2000 | |__________|__________| | Boots | 3000 | |__________|__________| | Moonbeam | 4000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Cherubim | | |Level 14 | |____________________|____________________| |Cherubim (L) | | |Level 16 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Wyvern | | |Level 15 | |____________________|____________________| |Cherubim | | |Level 14 | | |____________________|____________________| ____________________ ____________________ |Cherubim (L) | | |Level 16 | | |____________________|____________________| | | | | | | |____________________|____________________| |Gryphon | | |Level 15 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Gryphon | | |Level 15 | | |____________________|____________________| ____________________ ____________________ |Silver Dragon | | |Level 14 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Silver Dragon | | |Level 14 | |____________________|____________________| |Shaman (L) | | |Level 16 | | |____________________|____________________| ____________________ ____________________ |Ice Giant | | |Level 15 | | |____________________|____________________| | | | | | | |____________________|____________________| |Dragoner (L) | | |Level 16 | | X 4 |____________________|____________________| | | | | | | |____________________|____________________| |Ice Giant | | |Level 15 | | |____________________|____________________| ____________________ ____________________ |Knight |Knight | |Level 15 |Level 15 | |____________________|____________________| | | | | | | |____________________|____________________| |Cherubim (L) | | |Level 16 | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| |Knight |Knight | |Level 15 |Level 15 | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| | |Silver Dragon | | |Level 14 | |____________________|____________________| |Muse (L) | | |Level 16 | | X 4 |____________________|____________________| | |Silver Dragon | | |Level 14 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ |Angel |Angel | |Level 16 |Level 16 | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Paladin (L) |Angel | |Level 15 |Level 16 | |____________________|____________________| ____________________ ____________________ | |Ninja | | |Level 13 | |____________________|____________________| |Samurai Master | | |Level 14 | | |____________________|____________________| | |Samurai Master (L) | | |Level 16 | X 2 |____________________|____________________| |Samurai Master | | |Level 14 | | |____________________|____________________| | |Ninja | | |Level 13 | |____________________|____________________| ____________________ ____________________ | |Valkyrie | | |Level 16 | |____________________|____________________| |Valkyrie | | |Level 15 | | |____________________|____________________| | |Paladin (L) | | |Level 15 | X 3 |____________________|____________________| |Valkyrie | | |Level 15 | | |____________________|____________________| | |Valkyrie | | |Level 16 | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | | | | | | |____________________|____________________| | |Ice Giant | | |Level 17 | |____________________|____________________| |Mizal [Seraphim] | | |Level 19 | | |____________________|____________________| | |Ice Giant | | |Level 17 | |____________________|____________________| | | | | | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Ice Giant Level: 15 Found: Mountains Class: Silver Dragon Level: 15 Found: Mountains Class: Angel Level: 14 Found: Mountains o-------------------o | Battle Strategies | o-------------------o This map calls for two types of strategies. Both will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). ========== Option One ========== This method is a fairly passive stance that requires a lot of units to be deployed to keep your Goth losses to a minimum. Since you will face lots of "good" units and frail units, try to use "evil" units and strong units to wipe them out quickly. Keep in mind that large beasts are frequently used as well. Send three units (one flying) to Endis Rohn, one to Syble (an unit not needing to really fight), one to Shackleton (another not needing to fight), two to Ruskayah, and one to protect the rebel's base (and protect the Opinion Leader). Fight the enemies as they come until they do not come anymore, liberate towns and find Buried Items, and then send Yushis (provided you did Antalia first) to Valhalla for the BOSS FIGHT! ========== Option Two ========== This method is an aggressive stance that requires about four to eight units to charge in a large group up the main path while leaving at least one unit behind at the home base to protect rebel's base (and the Opinion Leader). Since you will face lots of "good" units and frail units, try to use "evil" units and strong units to wipe them out quickly. Keep in mind that large beasts are frequently used as well. When your mass of units reaches Kotz, Ells Wahs, and the Roshiafallen Temple to the west of these two towns, garrison these places and settle in to fight in some intense action against the charging Empire forces. Your units behind the front line can then go about liberating and finding Buried Items (although a unit placed in the mountains north of Kotz would be a good idea to watch for flanking units). Once you have finished the enemies and done all the running around you want to do in this large area, send Yushis to Valhalla for the BOSS FIGHT! ========== Boss Fight ========== Mizal is a Seraphim, so she gets the first shot in with a white hit all attack called Jihad (it Holy War), so a World Card would be advisable if you plan to keep the Ice Giants around (use a Fool Card instead if you do not plan for them to stay). The Ice Giants get three Clubs each but are of concern only if Jihad badly damaged your unit. Used Magician, Chariot, and Devil (these REALLY hurt Mizal) Cards to weaken the opposition before hammering them down with your unit for the easy victory. o--------------------o | Revisiting The Map | o--------------------o Visit Valhalla to receive a "Snow Cape" if you have a High Reputation Meter OR a "Relief" (Relief Medallion) if you have a Low Reputation Meter. Visit the Roshiafallen Temple on the island to the east of Valhalla after you have found the Tablet of Yaru to receive the "Turquoise". ---------------------------------------------------------------------------- -----------------------------------Antalia---------------------------------- ---------------------------------------------------------------------------- 26)Imprisonment is the name, so keep an eye out for a character who might need some help. She just may help you battle the Seance Sorceror Boss's armies... o-------o | Stats | o-------o Buried Items : 4 Special Characters : 1 Invisible Towns : 0 Invisible Temples : 1 Shop Town : Banbuhl Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | C - Chaos Gate | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ______________________________ | | | T | | H | | T T | | | | T | | C T | | | | T | | B | | | | I | | | | T | | WWW B | | W E W B B | | W W | |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - North of Kander Hall on the second island. #02 - West of the southern mountain range. #03 - The centre of the southern mountain range. #04 - East of the southern mountain range. o---------------------o | Chaos Gate Location | o---------------------o #01 - On the large island with the mountain. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Summons | 3000 | |__________|__________| | Sunshine | 4000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Demon | | |Level 15 | |____________________|____________________| |Cocatris | | |Level 16 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Demon | | |Level 15 | |____________________|____________________| |Demon (L) | | |Level 17 | | |____________________|____________________| ____________________ ____________________ |Ghost | | |Level 18 | | |____________________|____________________| | |Ghost | | |Level 18 | |____________________|____________________| |Mage (L) | | |Level 17 | | X 4 |____________________|____________________| | |Ghost | | |Level 18 | |____________________|____________________| |Ghost | | |Level 18 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Raven Man (L) | | |Level 17 | | |____________________|____________________| | |Wyvern | | |Level 15 | X 4 |____________________|____________________| |Wyvern | | |Level 15 | | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Tiamat | | |Level 16 | |____________________|____________________| | | | | | | |____________________|____________________| |Ninja Master (L) | | |Level 17 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | |Ninja Master | | |Level 15 | |____________________|____________________| ____________________ ____________________ | |Skeleton | | |Level 18 | |____________________|____________________| |Skeleton | | |Level 18 | | |____________________|____________________| | |Skeleton | | |Level 18 | X 4 |____________________|____________________| |Mage (L) | | |Level 17 | | |____________________|____________________| | |Skeleton | | |Level 18 | |____________________|____________________| ____________________ ____________________ | |Werewolf | | |Level 18 | |____________________|____________________| |Shaman (L) | | |Level 14 | | |____________________|____________________| | |Werewolf | | |Level 18 | X 4 |____________________|____________________| | | | | | | |____________________|____________________| | |Werewolf | | |Level 18 | |____________________|____________________| ____________________ ____________________ | |Cerberus | | |Level 16 | |____________________|____________________| |Witch (L) | | |Level 17 | | |____________________|____________________| | |Cerberus | | |Level 16 | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ |Evil One | | |Level 19 | | |____________________|____________________| | |Evil One | | |Level 16 | |____________________|____________________| |Omicron [Sorceror] | | |Level 20 | | |____________________|____________________| | |Evil One | | |Level 16 | |____________________|____________________| |Evil One | | |Level 19 | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Wraith Level: 21 Found: Marsh Class: Phantom Level: 21 Found: Marsh Class: Cerberus Level: 16 Found: Mountains o-------------------o | Battle Strategies | o-------------------o Send your units out in the following numbers to the following towns: 1 Quetta (preferably a powerful unit not needing any fighting), 2 units to Bil' Jand (one of which must be able to kill undead, the other possibly being High Sky), three to Kelluman (again you need one undead killer and another loaded with white attacks), 2 to Ban (just one if powerful), and 1 to Shin Dahd (preferably one not needing fighting). Then you need to try and hold off the advancing forces in the long nights ahead. The first three unit set-ups listed above will concentrate on Bil' Jand, fourth though sixth units will concentrate on Kelluman, and the seventh unit (Witch led) will go after Ban. The enemy very rarely deviates from this pattern, so plan your unit arrangement accordingly. Once the enemies have been whipped, send your liberators out to the rest of the remaining towns while your Opinion Leader moves toward the end of the river in the mountains southwest of Dauo Dahl to find the lone hidden place, a Roshiafallen Temple! Talk to Yushis, form a contract with her (if she is willing) to get her into the rebellion! Continue with the liberating, Buried Item finding, and the finding of the Chaos Gate on the large island north of Kander Hall (just above the mountain) so Antanjyl will be available to play on the map. Once you are ready, send any unit you please to Kander Hall for the BOSS FIGHT! ========== Boss Fight ========== Open up with a World Card because that is a must for surviving the two rather powerful Magic blasts Omicron the Sorceror gets. His two back row Evil Ones will get 2 Fireballs each and his two front row Evil Ones will get 2 Chops, so a Fool Card is recommended to get rid of these hard hitters. If you can not rid yourself of the Evil One guards, use Justice, Chariot, and Hermit Cards to drive them down in Hit points while using hit all attacks or targeted attacks on Omicron to win this battle! o--------------------o | Revisiting The Map | o--------------------o Drop by Kander Hall o receive an old possession of Omicron, a "Staff" (Undead Staff). Now one of your Mages can be promoted to a Sorceror! If you missed any Buried Items or the Chaos Gate, now is the time to find them. You can also raise a character's Alignment easily here by having them kill undead characters like Wraiths or Phantoms in the swamps. This is also a good area to find these characters if you can not make a Lich to recruit the same characters for your army yourself. ---------------------------------------------------------------------------- -----------------------------------Antanjyl--------------------------------- ---------------------------------------------------------------------------- 27)You will have learned that an evil Devil named Galf has been imprisoned here after the Ogre Battle by the Sky Knights (who he did best in battle a few times), so it stands to reason that lots of evil beings will inhabit this area. Be ready with your tough units to fight the evil characters that will storm your home base! o-------o | Stats | o-------o Buried Items : 2 Special Characters : 1 Invisible Towns : 8 Invisible Temples : 4 Shop Town : Inohngo Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ______________________________ | | | I I | | I | | I I I | | I | | I I | | I | | I | | I | | | | | | T | | | | | | E H | | | | B B | | | |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - Southwest of your home base, short of the next river. #02 - Southeast of the enemy base, in the grass opening between the two heavily forested areas. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| | Crystal | 36000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Vampyre | | |Level 16 | |____________________|____________________| |Vampyre (L) | | |Level 17 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Gryphon | | |Level 16 | |____________________|____________________| |Vampyre | | |Level 16 | | |____________________|____________________| ____________________ ____________________ |Zombie D | | |Level 15 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Zombie D | | |Level 15 | |____________________|____________________| |Witch (L) | | |Level 17 | | |____________________|____________________| ____________________ ____________________ | |Werewolf | | |Level 16 | |____________________|____________________| |Vampyre (L) | | |Level 17 | | |____________________|____________________| | |Werewolf | | |Level 16 | X 3 |____________________|____________________| |Vampyre | | |Level 16 | | |____________________|____________________| | |Werewolf | | |Level 16 | |____________________|____________________| ____________________ ____________________ | |Wraith | | |Level 18 | |____________________|____________________| |Wraith | | |Level 18 | | |____________________|____________________| | |Wraith | | |Level 18 | X 3 |____________________|____________________| |Lich (L) | | |Level 17 | | |____________________|____________________| | |Wraith | | |Level 18 | |____________________|____________________| ____________________ ____________________ |Sylph | | |Level 16 | | |____________________|____________________| | |Mage | | |Level 15 | |____________________|____________________| |Mage (L) | | |Level 17 | | X 3 |____________________|____________________| | |Mage | | |Level 15 | |____________________|____________________| |Sylph | | |Level 16 | | |____________________|____________________| ____________________ ____________________ |Phantom | | |Level 19 | | |____________________|____________________| | |Phantom | | |Level 20 | |____________________|____________________| |Sorceror (L) | | |Level 17 | | X 3 |____________________|____________________| | |Phantom | | |Level 20 | |____________________|____________________| |Phantom | | |Level 19 | | |____________________|____________________| ____________________ ____________________ |Tiger Man |Tiger Man | |Level 16 |Level 16 | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Evil One (L) |Tiger Man | |Level 17 |Level 16 | |____________________|____________________| BOSS UNIT! ____________________ ____________________ |Phantom | | |Level 17 | | |____________________|____________________| | |Phantom | | |Level 16 | |____________________|____________________| |Galf [Devil] | | |Level 18 | | |____________________|____________________| | |Phantom | | |Level 16 | |____________________|____________________| |Phantom | | |Level 17 | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Werewolf Level: 16 Found: Mountains Class: Vampyre Level: 16 Found: Forest Class: Tiger Man Level: 16 Found: Marsh o-------------------o | Battle Strategies | o-------------------o This map calls for two types of strategies. Both will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). ========== Option One ========== Deploy a few units at the homes base and take the enemies as they attack. One good flying unit equipped with white weapons, a couple regular units with some hard hitting attacks, and possibly a water unit because of the river close to the home base. Now destroy all enemy units, using your flying unit to chase down the fleeing units (which seems evil, but you are fighting pure evil units yourself). After destroying the units, send your liberators north to find the hidden locations among the mountains and further north while one unit finds the two Buried Items in the south and liberates Inohngo (the Shop Town). Send whichever unit you like to Antangeel for the BOSS FIGHT! ========== Option Two ========== Send some units (as many as eight) towards Inohngo (the Shop Town) to liberate it (make sure the one liberating has high Alignment). You will have to battle through some enemy forces as you go, so be ready to use some healing items as you go along. Leave one unit to garrison the home base. Once you have done this, send a couple units north to start liberating the hidden locations in the east side of the map. Start moving west until you reach the same longitudinal "line" with Inohngo. Now leave one unit behind at Inohngo to garrison and start moving towards the enemy base with your units fanned out to prevent enemy units from slipping past your units. As the units in the south move west, have your units to the north follow along the same longitudinal line liberating the hidden locations as they pop up. Passing your units in the south will cause some enemies to come north and fight your units and retake towns (not good for the rep). Once you have finished the enemies off and you have liberated all the towns and Roshiafallen Temples, send a unit to Antangeel for the BOSS FIGHT! ========== Boss Fight ========== Galf is a Devil, meaning he gets one Meteor attack from the back row (it hurts badly!). His two back row Phantoms will get 3 Nitemares and the two front row Phantoms will get 2 Soulflays, so they too can badly damage your unit. To rid yourself of these annoyances (the Phantoms), you can do any of the following: an unit with a hit all white attack, a Judgement Card, a Sun Card, or a Fool Card. With those guys out of the way, all you need to do is cut down Galf himself. Keep in mind that a World Card renders all back row attacks from this party, and if you need to attack Galf with a Tarot Card, use Judgement, Chariot, or Justice for maximum damage. After the battle, Galf could join your army, but only if the following conditions are met: i) Your Reputation Meter is extremely low (likely empty). ii) Your Opinion Leader has ALI less than 31. iii) The Brunhild Sword is unequipped, lying in your item slots. If this occurs, he will take the Brunhild and join your army! o--------------------o | Revisiting The Map | o--------------------o A few things can be done when you return here, but most require a more evil route to be followed! Visit Gibbon, which is to the west of Oshong, contains a "Foultome" for those with a Low Reputation but NO Galf in their army. It can be sold for some Goth. Powant Noal (located on east side of map near Bossan and Yaunde) has the greatest single haul in the game for you, provided you have Galf. Visit this town to receive a "Blood" (Blood Kiss), a "Staff" (Undead Staff), and an "Undead" (Undead Ring). You can then do so again TWO more times to get the same sets and get your classes REALLY beefed up! With a High Reputation, go to Yaunde (in the northeast corner of the map) to receive a "Chest" that can be sold for some nice Goth. ---------------------------------------------------------------------------- ----------------------------------Shangrila--------------------------------- ---------------------------------------------------------------------------- 28)A familiar face will be commanding the forces of the Empire here, and you may also find yourself a familiar face that is more friendly than before. One more thing to keep in mind, any unit that does not have a low sky or high sky ability will immediately die if they are pushed off of Shangrila by losing a battle to an enemy unit (making them unusable till next map). o-------o | Stats | o-------o Buried Items : 6 Special Characters : 1 Invisible Towns : 0 Invisible Temples : 1 Shop Town : Shellmat Specific Boss Character: Rauny OR Tristan o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ______________________________ | | | B | | E | | | | T T | | T | | T | | | | B B | | T B | | | | I | | | | B | | | | | | T | | T | | | | H | | T | | B | | | | | |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - The southwest island. #02 - the North island. #03 - Southwest of the Roshiafallen Temple. #04 - Northeast of the Roshiafallen Temple. #05 - Southwest of Rusheln. #06 - Southeast of Rusheln on the island. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Bell | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Wyvern | | |Level 17 | |____________________|____________________| | | | | | | |____________________|____________________| |Mage (L) | | |Level 18 | | X 4 |____________________|____________________| | | | | | | |____________________|____________________| | |Wyvern | | |Level 17 | |____________________|____________________| ____________________ ____________________ | |Raven Man | | |Level 16 | |____________________|____________________| |Raven Man | | |Level 16 | | |____________________|____________________| | |Raven Man | | |Level 16 | X 3 |____________________|____________________| |Doll Master (L) | | |Level 18 | | |____________________|____________________| | |Raven Man | | |Level 16 | |____________________|____________________| ____________________ ____________________ | |Cherubim | | |Level 13 | |____________________|____________________| |Demon (L) | | |Level 18 | | |____________________|____________________| | |Cherubim | | |Level 13 | X 2 |____________________|____________________| |Demon (L) | | |Level 18 | | |____________________|____________________| | |Cherubim | | |Level 13 | |____________________|____________________| ____________________ ____________________ |Tiamat | | |Level 16 | | |____________________|____________________| | | | | | | |____________________|____________________| |Evil One (L) | | |Level 18 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Tiamat | | |Level 16 | | |____________________|____________________| ____________________ ____________________ |Samurai Master | | |Level 17 | | |____________________|____________________| | |Evil One | | |Level 17 | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Samurai Master | | |Level 17 | |____________________|____________________| |Evil One (L) | | |Level 18 | | |____________________|____________________| ____________________ ____________________ | |Cleric | | |Level 10 | |____________________|____________________| |Evil One (L) | | |Level 18 | | |____________________|____________________| | |Cleric | | |Level 10 | X 3 |____________________|____________________| |Evil One | | |Level 17 | | |____________________|____________________| | |Cleric | | |Level 10 | |____________________|____________________| ____________________ ____________________ |Titan | | |Level 16 | | |____________________|____________________| | | | | | | |____________________|____________________| |Mage (L) | | |Level 18 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Titan | | |Level 16 | | |____________________|____________________| ____________________ ____________________ |Phantom | | |Level 19 | | |____________________|____________________| | |Phantom | | |Level 17 | |____________________|____________________| |Ninja Master (L) | | | | | X 4 |____________________|____________________| | |Phantom | | |Level 17 | |____________________|____________________| |Phantom | | |Level 19 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | |Red Dragon II | | |Level 18 | |____________________|____________________| |Gares [Prince] | | |Level 21 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Red Dragon II | | |Level 18 | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Eagle Man Level: 18 Found: High Sky Class: Gryphon Level: 18 Found: High Sky Class: Cherubim Level: 18 Found: High Sky o-------------------o | Battle Strategies | o-------------------o This map calls for two types of strategies. Both will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). ========== Option One ========== The conservative approach to liberate Montrosa (Yulia will appear to give your army a "HP." (Vitality Potion), Shellmat (Shop Town), and Ohlten. Each place should have at least two units, one of which must have a method of destroying undead creatures. you will also want a flying unit at Shellmat as well as one at the other towns as well if you like. With this set-up, you will have undead killers at every town, and you will also have wounded unit chasers to use. Once the enemy barrage ends (this will take several days), send your Opinion Leader up one side of the map liberating the towns while whichever Special Character you want to fight Gares (Rauny or Tristan) will liberate the opposite side. Also be sure to get the Roshiafallen Temple in the middle of the map, and also have a flying unit doing Buried item pick-up detail. Once you are ready, send Rauny/Tristan to enemy base for the BOSS FIGHT! ========== Option Two ========== The aggressive method will require you to send at least six units (the more you send, the easier it is to progress) as you march your two columns of units north. One column will go to Interaken and the other will go to Mushatl, making sure both columns contain undead killers so the Ninja Master unit will not cream your forces. Also be sure to keep a unit at the home base to guard your Opinion Leader and your home base. Once you have established your lines while using your flying units to plug any holes that may exist, send your Opinion Leader north to liberate all the towns and the hidden Roshiafallen Temple without any threat of attacking units. Once the enemy have disappeared, send a flying unit to find Buried Items on islands while Rauny/Tristan unit goes to the enemy base for the BOSS FIGHT! ========== Boss Fight ========== Prince Gares returns, this time using 2 Evildeads (which are INCREDIBLY powerful) while backed by two Red Dragon II (one in back row using 2 Fires and one in the front row using 2 Bites). A World Card should be used immediately to render Gares attacks useless, followed by a Fool Card (use Jokers before fight to get one to make the high Hit Point dragons disappear). Now use a Judgement Card or Magician Card to hurt Prince Gares, and then let your unit finish him off. However, an Emperor Card might be necessary for each member of the unit to get an extra attack on the evil man! After the battle, Norn will heal the captive Kaus Debonair, who will then ask to join the party (this is also dependent upon your Reputation Meter being 3/4 full to completely full). Say YES to have him join the rebellion or say NO to not get him but the service of his sword "Sonic" (Sonic Sword). I would advise taking him along as he is second to only Tristan as best overall Special Character in the game! o--------------------o | Revisiting The Map | o--------------------o Revisit Shangrila immediately following the map to meet the ruler, Fellana (Goddess of Justice). She will tell you of the 3 Mystic Treasures that lie with the people of good magic below. After completing the above task, return to Shangrila to receive the Tablet of Yaru, meaning the hunt for the Zodiac Stones may begin! Visit the lone Roshiafallen Temple on the Sky Island with the Tablet of Yaru to receive the "Sapphire". ---------------------------------------------------------------------------- ---------------------------------Fort Allamoot------------------------------ ---------------------------------------------------------------------------- 29)Now you have arrived at the entrance, the gateway to, the path leading to the Empire. The Empire has now lost all the lands they took from the four kingdoms those 25 years past and you are now stepping into their ancestral lands. Expect the Empire to start using some heavy hitters, and this is show cased by the unique Castor & Polydeuces guardians of the area... o-------o | Stats | o-------o Buried Items : 4 Special Characters : 0 Invisible Towns : 2 Invisible Temples : 2 Shop Town : El Rosario Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | C - Chaos Gate | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ________________________________________ | B | | B | |I R T R | | H | | T | | T T T | | | | T | | T | | B | | T T | | R | | | | | | | |W W T T | | W I | |E B | | W | | I | | T | | W | | WW T | | I CW | |________________________________________| o--------------------o | Treasure Locations | o--------------------o #01 - South of Killig Abal on the island. #02 - In the northwest, second landform jutting from the top of the area. #03 - Northwest of Belmoban, in between two mountains. #04 - Northwest of Matagulp, close to the river. o---------------------o | Chaos Gate Location | o---------------------o #01 - Southwest of the enemy base (Allamoot) by the wall by itself. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Bell | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Boots | 3000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Muse | | |Level 17 | |____________________|____________________| |Cocatris | | |Level 18 | | |____________________|____________________| | | | | | | X 4 |____________________|____________________| | |Muse | | |Level 17 | |____________________|____________________| |Muse (L) | | |Level 19 | | |____________________|____________________| ____________________ ____________________ | |Eagle Man | | |Level 17 | |____________________|____________________| |Eagle Man (L) | | |Level 19 | | |____________________|____________________| | |Eagle Man | | |Level 17 | X 3 |____________________|____________________| |Shaman | | |Level 18 | | |____________________|____________________| | |Eagle Man | | |Level 17 | |____________________|____________________| ____________________ ____________________ | |Knight | | |Level 19 | |____________________|____________________| |Paladin (L) | | |Level 19 | | |____________________|____________________| | |Knight | | |Level 19 | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | |Knight | | |Level 19 | |____________________|____________________| ____________________ ____________________ | |Iron Golem | | |Level 17 | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 4 |____________________|____________________| | |Iron Golem | | |Level 17 | |____________________|____________________| |Mage (L) | | |Level 19 | | |____________________|____________________| ____________________ ____________________ | |Titan | | |Level 18 | |____________________|____________________| |Mage (L) | | |Level 19 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | |Titan | | |Level 18 | |____________________|____________________| ____________________ ____________________ |Ninja Master | | |Level 18 | | |____________________|____________________| | | | | | | |____________________|____________________| |Ninja Master (L) |Iron Golem | |Level 19 |Level 17 | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Ninja Master | | |Level 18 | | |____________________|____________________| ____________________ ____________________ |Gold Dragon | | |Level 19 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Gold Dragon | | |Level 19 | |____________________|____________________| |Paladin (L) | | |Level 20 | | |____________________|____________________| ____________________ ____________________ | |Cerberus | | |Level 18 | |____________________|____________________| |Beast Master (L) | | |Level 19 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Cerberus | | |Level 18 | | |____________________|____________________| ____________________ ____________________ | |Ninja | | |Level 19 | |____________________|____________________| |Samurai | | |Level 18 | | |____________________|____________________| | |Samurai (L) | | |Level 19 | X 3 |____________________|____________________| |Samurai | | |Level 18 | | |____________________|____________________| | |Ninja | | |Level 19 | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | | | | | | |____________________|____________________| |Castor (L) | | |Level 22 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Deuces | | |Level 22 | |____________________|____________________| | | | | | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Tiamat Level: 17 Found: Desert Class: Kraken Level: 17 Found: Ocean Class: Red Dragon Level: 18 Found: Mountains o-------------------o | Battle Strategies | o-------------------o This map calls for three types of strategies. All will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). ========== Option One ========== The most conservative fighting approach is to liberate Killig Abar, Tolhyo, Balfaht, and the Roshiafallen Temple just northwest of your home base. You may also want to place a Water unit or High Sky unit halfway between Balfaht and Killig Abal (in the water) to stop enemy high sky units from approaching your home base. This method should be employed until the enemy forces have been decimated (making sure that you have a good cash flow to allow for the numerous days required for this), and then have your opinion Leader and a couple other liberator units take each town until you are ready to go to Allamoot for the BOSS FIGHT! ========== Option Two ========== This option requires a heavy hit to your Item reserves as your units charge along the north side of the lake to the west side. You will need to keep one unit at the home base as you liberate El Rosario (Shop Town) and Plinsport while spreading the rest of your units out in between and on the outside of these two towns, forming a wall of defense. With this great wall in place, the units behind your lines may move freely and liberate towns and find Buried Items at will. Once the enemies are wiped out, head for Allamoot for the BOSS FIGHT! ============ Option Three ============ Also known as "The Saga" option, it requires a few things of you, including: a Low enough Reputation Meter and the ability to visit the towns in the right order while avoiding others (visiting them incorrectly will cause the process to not work). Long and complicated, it will lead you to a massive amount of Goth if you find "The Saga". Keeping in mind you may have the "Tome" (Song of Sodoh) from a previous stage still (unless a monk confiscated it on you), you will need to get one later, so pay attention to the following methods of how to get one on this stage. i) Any Reputation Meter will be able to buy one from Heskelansa for 100000 Goth. ii) A Low Reputation Meter allows your unit visiting the hidden Roshiafallen Temple southeast of Plinsport to slaughter the Monks to get the confiscated one they have in their possession. For some odd reason slaughtering men of the gods is frowned upon and your Reputation Meter will dive further downwards. With this knowledge in hands, we can now begin the long and arduous task of finding "The Saga". You will need to do the towns in the proper order (if you liberate one in the order or towns too early, the whole thing can be screwed up). i) Matagalp is your first stop to meet some pirates who want the "Map". They are willing to give "The Saga" for it, so off to find the "Map". ii) Plinsport is next where a wise man is willing to give the "Map" to you, but only if you find the "Amatsu"! Off again! iii) Esquintora should be next, where a young wizard wants a "Fur", but he will give an "Amatsu" for one. iv) Laseive is next where an old friend will appear in Toad! He will offer to sell the "Fur" for every SINGLE PIECE OF GOTH you have! Refuse this absurdly ludicrous offer to learn that thieves have taken his "Goblet", which he will accept in trade for the "Fur"! This is one complicated old buggered up sequence! v) Stun Creek houses the bandits of the "Goblet", but they refuse to return it (being thieves and all), but they will trade for a "Tome". If you need one, refer to the methods listed above to get one so you can get the "Goblet" in your possession! vi) Backtracking through the towns now is your main concern as you go to Laseive to trade the "Goblet" for the "Fur", Esquintora to trade the "Fur" for the "Amatsu", to Plinsport to trade the "Amatsu" for the "Map", and finally to Matagalp to trade the "Map" for "The Saga"! With this item you can now sell it to gain yourself an incredible amount of Goth! With this whole song and dance out of the way, you are finally ready to head for Allamoot for the BOSS FIGHT! ========== Boss Fight ========== The somewhat stupid (but insanely strong) Gemini Twins Caster and Polydeuces are the Bosses and ONLY forces here at the enemy base. However, Castor uses a hit all attack called Nova (Fire attack) from the back row and Deuces uses physical attacks from the front row. They also team up with one final attack called Gemini Attack that is powerful enough that it will drop even Dragon classes in one hit! They are weak to fire attacks, so Magician Cards work well, as do Chariot, Justice, and Hermit Cards along with your hard hitting units attacks. o--------------------o | Revisiting The Map | o--------------------o In case you did not have enough Goth from all the previous running around mentioned above, the aftermath of a map will line your coffers just a tad more! Visit Killig Abal to receive an Item based on your Reputation Meter. A High Reputation Meter will yield a "Lotus", a middle of the road Reputation Meter will yield a "Carving", and a Low Reputation Meter will yield a "Font". All three are Items that exist solely to be sold for some decent Goth (although nothing when compared to "The Saga"!). Tekshigahve contains a "Statue" for your army if your Reputation Meter is high. Another sell for Goth Item. Visit Heskelansa with the "Fragment", refuse the 10000 Goth offer and the 100000 Goth offer before accepting the 200000 Goth offer to get even MORE Goth in your pocket! Visit Esquintora to receive a "Shell". guess what? yep, YET ANOTHER sell the Item for free Goth! ---------------------------------------------------------------------------- --------------------------Shiguld (The Ruined City)------------------------- ---------------------------------------------------------------------------- 30)The Ruined City is home to the third and final High Knight Fogel. He is by far the oddest fellow of the three because of his curse, but he too has been corrupted by Rashidi's charm spell. Free him to possibly add him to the rebellion. One more thing to keep in mind, any unit that does not have a low sky or high sky ability will immediately die if they are pushed off of Shiguld by losing a battle to an enemy unit (making them unusable till next map). o-------o | Stats | o-------o Buried Items : 3 Special Characters : 1 Invisible Towns : 2 Invisible Temples : 1 Shop Town : Kalishinpi Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ______________________________ | | | E I | | T | | | | T | | T I | | | | | | R T | | B | | T B | | B | | T | | I R | | T | | | | H | | | |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - West of Kalishinpi. #02 - Southeast of Alshabi, below the cliffs. #03 - Southwest of Alshabi, below the cliffs. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| | Dowser | 25000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Wyvern | | |Level 20 | |____________________|____________________| | | | | | | |____________________|____________________| |Mage (L) | | |Level 21 | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| | |Wyvern | | |Level 20 | |____________________|____________________| ____________________ ____________________ | |Cocatris | | |Level 20 | |____________________|____________________| | | | | | | |____________________|____________________| |Cocatris | | |Level 20 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Samurai Master (L) | | |Level 20 | | |____________________|____________________| ____________________ ____________________ |Raven Man | | |Level 19 | | |____________________|____________________| | |Gryphon | | |Level 19 | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Raven Man | | |Level 20 | |____________________|____________________| |Raven Man (L) | | |Level 20 | | |____________________|____________________| ____________________ ____________________ |Eagle Man | | |Level 19 | | |____________________|____________________| | |Eagle Man | | |Level 19 | |____________________|____________________| |Monk (L) | | |Level 20 | | X 3 |____________________|____________________| | |Eagle Man | | |Level 19 | |____________________|____________________| |Eagle Man | | |Level 19 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Wyvern | | |Level 19 | | |____________________|____________________| | | | | | | X 4 |____________________|____________________| |Dragon Master (L) | | |Level 19 | | |____________________|____________________| | |Wyvern | | |Level 19 | |____________________|____________________| ____________________ ____________________ |Sylph | | |Level 20 | | |____________________|____________________| | |Mage | | |Level 20 | |____________________|____________________| |Mage (L) | | |Level 20 | | X 3 |____________________|____________________| | |Mage | | |Level 20 | |____________________|____________________| |Sylph | | |Level 20 | | |____________________|____________________| ____________________ ____________________ |Red Dragon II | | |Level 19 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Red Dragon II | | |Level 19 | |____________________|____________________| |Dragoner (L) | | |Level 20 | | |____________________|____________________| ____________________ ____________________ | |Tiamat | | |Level 19 | |____________________|____________________| | | | | | | |____________________|____________________| |Tiamat | | |Level 19 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Dragoner (L) | | |Level 20 | | |____________________|____________________| ____________________ ____________________ | |Gold Dragon | | |Level 19 | |____________________|____________________| |Dragon Master (L) | | |Level 19 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| |Gold Dragon | | |Level 19 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | | | | | | |____________________|____________________| |Fogel [Dragoon] | | |Level 21 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Tiamat | | |Level 20 | |____________________|____________________| | | | | | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Gold Dragon Level: 19 Found: Mountains Class: Tiamat Level: 19 Found: Mountains Class: Red Dragon II Level: 19 Found: Mountains o-------------------o | Battle Strategies | o-------------------o This map calls for three types of strategies. All will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). ========== Option One ========== This option requires some liberations of towns near your home base, namely Muwanza, Bujunbulla, Mupan, and Kalishinpi (Shop Town). Try to put two units in Muwunza (one a flying unit for chasing hurt units), one in Bujunbulla, one in Mupan, and then two in Kalishinpi. All but Kalishinpi are in place to protect against flying units (Kalishinpi takes on the ground forces). After destroying the enemy forces, liberate the remaining settlements and find Buried Items. Once that is completed, send an unit to Shiggult for the BOSS FIGHT! ========== Option Two ========== The more aggressive attack plan will make your fight much shorter while ultimately saving money by gaining more tributes than would be normal. You will need one unit to guard your home base, one to take Muwanza (and possibly a flying unit to back them until your other troops are in place), and then send the rest of the units to Kalishinpi (Shop Town). Once they arrive there, garrison this town with one unit as the rest move north to cross the bridge and fan out to liberate Dallu Sarram, Alshabi, and the Roshiafallen Temple to the west of Alshabi. Bring the flying unit up to help garrison a town on the northern land mass. While the units above are fighting the enemy, have a liberator unit (like your Opinion Leader) make the rounds liberating all the towns behind your lines as well as Buried Item collecting. You may also wish to try and advance your lines by taking Macald and Louenz (Hidden), but this totally optional. You may also wish to bring the unit garrisoning Kalishinpi into the fray once the initial front line is set-up. After the enemy are routed, go to Shiggult for the BOSS FIGHT! ========== Boss Fight ========== Fogel is a Dragoon, which means he uses one powerful Iainuki (good for over 100 damage on almost all classes). He has a Tiamat in the front row, which will use 2 Acids. A Fool Card is recommended to rid yourself of the weapon blocking it will do, but if that is not possible, use Judgements and Chariots to wear Fogel and the Tiamat down. Also be sure to have a Priestess or Empress Card handy to heal up the massively wounded character that took Fogel's Iainuki. Afterwards, Fogel will offer to join your army IF you have the Herostar, your Reputation Meter is from 3/4 full to completely full and your Lord has 70+ Alignment. If you do not meet these requirements, he will not join as he stays on Shiguld (although he will give you his sword, the "Zepyulos" as a consolation prize). o--------------------o | Revisiting The Map | o--------------------o Mupan has a "Demon" for your army. Take it to Diaspola to get yourself a free "Staff" or "Dragos" from Borgnine for class promotion time! Bujunbulla is holding a "Box" for your army, which is only around to be sold to line your war chest with even more funds! Take your "Jewel" by Dallu Sarrum to trade for an "Undead"! If you have already sold the "Jewel" to Toad, it can be bought back for about double the price at 150000 (still worth it though)! Visit Shiggult to receive Fogel's sword "Zepyulos" if he remained on his Sky Island after battling the rebels. With the Tablet of Yaru in hand, head for the Roshiafallen Temple west of Alshabi to get the "Diamond". Visit the Roshiafallen Temple southwest of Dallu Sarrum in the mountains (it was hidden originally) with the following weapons: "Notos", "Boleas", "Euros", and "Zepyulos". You will receive the "Fireseal", which has no applicable game service for you (as far as anyone knows) other than to be a trophy (or sold for over 600000 Goth!). Keep in mind that Fogel CAN NOT be in your army to get this as his sword is required to pull off this Item. Also, you may wish to patrol the mountains for a while to pick up some strong second tier specific class of Dragons in Tiamats, Gold Dragons, and Red Dragon II's. You will really appreciate these free beasts as they are only a few levels removed from becoming their strongest forms with two hit all attacks from the back row (keeping in mind that the Tiamats already are using two hit all back row attacks). ---------------------------------------------------------------------------- --------------------------------Dalmuhd Desert------------------------------ ---------------------------------------------------------------------------- 31)With a huge desert sprawled before you, the rebels will be trying to get to the dark recluse of the Ninjas that dominate this area. The sands of the desert will affect your units like they were running through the mountains, so keep this in mind. o-------o | Stats | o-------o Buried Items : 3 Special Characters : 0 Invisible Towns : 2 Invisible Temples : 0 Shop Town : Hilzabar Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ______________________________ | | | | | E | | I | | B B | | T | | B | | R | | T | | T | | | | I | | T | | T | | | | T | | B H | | | |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - The largest of the islands in the water. #02 - North of Sidabard but before reaching the tree in the vegetation. #03 - West of Chabahaul are two rocks, which you go south of for this. #04 - West of Aliabard are two rocks, which you then go southwest of for this. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Bell | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| | Moonbeam | 4000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ |Gryphon | | |Level 19 | | |____________________|____________________| | | | | | | |____________________|____________________| |Ninja (L) | | |Level 20 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Gryphon | | |Level 19 | | |____________________|____________________| ____________________ ____________________ |Raven Man |Ninja Master | |Level 19 |Level 19 | |____________________|____________________| | | | | | | |____________________|____________________| |Ninja Master (L) | | |Level 20 | | X 4 |____________________|____________________| | | | | | | |____________________|____________________| |Raven Man |Ninja Master | |Level 19 |Level 19 | |____________________|____________________| ____________________ ____________________ | |Wild Man | | |Level 18 | |____________________|____________________| |Cocatris | | |Level 19 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Wild Man | | |Level 18 | |____________________|____________________| |Wild Man (L) | | |Level 20 | | |____________________|____________________| ____________________ ____________________ |Samurai Master | | |Level 19 | | |____________________|____________________| | |Ninja | | |Level 18 | |____________________|____________________| |Samurai Master (L) | | |Level 20 | | X 4 |____________________|____________________| | |Ninja | | |Level 18 | |____________________|____________________| |Samurai Master | | |Level 19 | | |____________________|____________________| ____________________ ____________________ | |Black Dragon | | |Level 19 | |____________________|____________________| | | | | | | |____________________|____________________| |Evil One (L) | | |Level 20 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | |Tiamat | | |Level 18 | |____________________|____________________| ____________________ ____________________ | |Demon | | |Level 19 | |____________________|____________________| |Demon (L) | | |Level 20 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Demon | | |Level 19 | |____________________|____________________| |Red Dragon II | | |Level 19 | | |____________________|____________________| ____________________ ____________________ |Fire Giant | | |Level 19 | | |____________________|____________________| | | | | | | |____________________|____________________| |Demon (L) | | |Level 20 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Fire Giant | | |Level 19 | | |____________________|____________________| ____________________ ____________________ | |Skeleton | | |Level 21 | |____________________|____________________| |Mage | | |Level 19 | | |____________________|____________________| | |Mage | | |Level 19 | X 3 |____________________|____________________| |Mage (L) | | |Level 20 | | |____________________|____________________| | |Skeleton | | |Level 21 | |____________________|____________________| ____________________ ____________________ | |Shaman | | |Level 17 | |____________________|____________________| |Shaman (L) | | |Level 20 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Shaman | | |Level 17 | |____________________|____________________| |Zombie D | | |Level 18 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ |Ninja | | |Level 21 | | |____________________|____________________| | |Ninja | | |Level 22 | |____________________|____________________| |Prochon[NinjaMaster]| | |Level 23 | | |____________________|____________________| | |Ninja | | |Level 22 | |____________________|____________________| |Ninja | | |Level 21 | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Wyrm Level: 19 Found: Multiple Places Class: Red Dragon II Level: 17 Found: River Class: Fire Giant Level: 18 Found: River o-------------------o | Battle Strategies | o-------------------o This map is best served by an aggressive stance, so your best bet is to head northwest with your units toward Bandle Rangeh. While they are advancing, send one unit to liberate Majaira and deploy one unit to protect the home base as well as your Opinion Leader. Once your troops have all reached Bandle Rangeh, send them northwest (leaving one unit to garrison Bandle Rangeh) to liberate and garrison Kahrngarn, the Roshiafallen Temple, and Konsh. With these places now under control, send a liberator unit north to Hilzabard and then into the northeast quadrant to find hidden Aliabard (look for the east most rock and go north from it to find the town). Once the enemies have been routed, send a flying unit to the west side of the map to liberate the areas there quickly (making sure to get hidden Sidabard) and find Buried Items. Once you are ready, head to Hormzussa for the BOSS FIGHT! ========== Boss Fight ========== Prochon the Ninja Master controls this area, and he has one hit all Ninjutsu attack (it does around 80 damage to each member of the unit). His buddies are four Ninjas (two back row using 2 Ninjutsus and two front row using 3 Shruikens), so they can add some additional punishment to your team (use a Fool Card if possible). Chariot, Tower, and Hermit Cards are the suggested Tarot Cards here if you do not have a Fool Card for ridding yourself of the Ninjas. An Emperor Card may also be needed because of the high Agility of Prochon (makes him dodge really well). o--------------------o | Revisiting The Map | o--------------------o Head to Kahrngarn if you have a Low Reputation Meter so you can get yourself a sell for Goth item called "Orc Fur". Now that you have finished Prochon off, head to Aliabrad to meet Gizofly. Provided you have "Silver" in your possession, he will trade you the "Doun Gem", which is one of the three necessary items to get the Tablet of Yaru. Also be sure to take this opportunity to return to the Pogrom Forest to see Boltarano again like he asked to get the "Orb" from him! You can then return to Aliabard again to learn some interesting info from Gizofly, but Chad Steele said it was a waste of time because he is a guy (and he is not THAT horny yet!). Once you have the Tablet Of Yaru, head for the lone Roshiafallen Temple on the map to find the "Amethyst". ---------------------------------------------------------------------------- --------------------------------The Rhyan Sea------------------------------- ---------------------------------------------------------------------------- 32)A traitor to the people rules here by the name of Cardinal Randals. However, he claims to be a man of the gods, so he uses many "good" units as he unmercifully taxes the poor people of this region. See if you can liberate these severely oppressed people while possibly getting the Item necessary to complete the Tablet of Yaru! o-------o | Stats | o-------o Buried Items : 6 Special Characters : 0 Invisible Towns : 0 Invisible Temples : 2 Shop Town : Gafelt Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ________________________________________ | T | | T E | | | | I B | | T R | | | | T | | | | B | | T | | T | | B | | B | | T | | | | | | T R | | R B | | T T | | H | | T | | T | | B | | I | |________________________________________| o--------------------o | Treasure Locations | o--------------------o #01 - Southwest of Gaflet along the river. #02 - Northwest of Harmella along the water. #03 - Northwest of Pulwatt. #04 - Head west from #03 over the mountain for this. #05 - West of Selam in the mountains. #06 - South of the enemy base (Salarn). o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Bell | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| | Moonbeam | 4000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ |Sylph |Cherubim | |Level 20 |Level 20 | |____________________|____________________| | | | | | | |____________________|____________________| |Cherubim (L) | | |Level 21 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Sylph |Cherubim | |Level 20 |Level 20 | |____________________|____________________| ____________________ ____________________ |Eagle Man |Raven Man | |Level 19 |Level 20 | |____________________|____________________| | | | | | | |____________________|____________________| |Raven Man | | |Level 20 | | X 4 |____________________|____________________| | |Eagle Man | | |Level 19 | |____________________|____________________| |Eagle Man (L) | | |Level 21 | | |____________________|____________________| ____________________ ____________________ |Wyvern | | |Level 19 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Wyvern | | |Level 19 | |____________________|____________________| |Muse (L) | | |Level 20 | | |____________________|____________________| ____________________ ____________________ |Mage | | |Level 20 | | |____________________|____________________| | | | | | | |____________________|____________________| |Mage (L) |Phantom | |Level 21 |Level 22 | X 4 |____________________|____________________| | | | | | | |____________________|____________________| |Mage | | |Level 20 | | |____________________|____________________| ____________________ ____________________ | |Paladin | | |Level 20 | |____________________|____________________| |Valkyrie | | |Level 20 | | |____________________|____________________| | |Valkyrie | | |Level 20 | X 3 |____________________|____________________| |Paladin (L) | | |Level 21 | | |____________________|____________________| | |Paladin | | |Level 20 | |____________________|____________________| ____________________ ____________________ | |Gold Dragon | | |Level 19 | |____________________|____________________| |Monk (L) | | |Level 20 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Gold Dragon | | |Level 19 | | |____________________|____________________| ____________________ ____________________ | |Rock Golem | | |Level 20 | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| |Doll Master (L) | | |Level 21 | | |____________________|____________________| | |Rock Golem | | |Level 20 | |____________________|____________________| ____________________ ____________________ | |Red Dragon II | | |Level 19 | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Red Dragon II | | |Level 19 | |____________________|____________________| |Monk (L) | | |Level 20 | | |____________________|____________________| ____________________ ____________________ | |Titan | | |Level 20 | |____________________|____________________| |Beast Master (L) | | |Level 21 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Titan | | |Level 20 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ |Evil One |Evil One | |Level 20 |Level 21 | |____________________|____________________| | | | | | | |____________________|____________________| |Randals [Dandy] | | |Level 22 | | |____________________|____________________| | | | | | | |____________________|____________________| |Evil One |Evil One | |Level 20 |Level 21 | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Pixie Level: 20 Found: Mountains Class: Kraken Level: 19 Found: Ocean Class: Nixie Level: 19 Found: River/Shallows o-------------------o | Battle Strategies | o-------------------o Welcome back to the large maps you have not seen for a couple of maps! This large area has a slew of towns to liberate, so be ready to spread your units thin while advancing north. Your first duty is to get at least two units to both Pulwatt and Babaltz (one in each town should be a flying unit for chasing injured/running units) since this is where the enemy units will be . You can also deploy as many units as you like to liberate other towns around your home base (Gafelt, Harmhella, Uore Ai, and Proana), but be wary of leaving them unguarded (keep an eye out for them as you garrison one town in that area). One unit should definitely watch your home base as well. After you have established your lines, send all available units north to join the Babaltz and Pulwatt units. When they are gathered, send the ones north from Babltaz up to Selam (and then on to Raiyagam if you wish to) as well as the ones north from Pulwatt to Dantcaste. You may wish to leave one unit behind at each town to assure that they can not pass your advancing units and re-take any of the liberated towns. As your units mop up the remaining resistance, have your Opinion Leader liberate the remaining locales as well as finding all the Buried Items. After the units that Randals had are gone, head to Salarn for the BOSS FIGHT! ========== Boss Fight ========== Cardinal Randals class is a "Dandy", so his attacks are not readily apparent. However, he get 2 rounds of attacks from the back row, where he uses all sorts of Black Magic attacks such as Nitemare, Phantom, and Meteor (the choices he makes seem to be randomly selected, but a World Card is HIGHLY recommended due to his high Intelligence). He is accompanied by four Evil Ones (two back row using 2 Fireball attacks and two front row using 2 Chop attacks), so a Fool Card would assist your fight against him. If you must keep them around, Justice, Judgement, and Chariot Cards are all great ways to damage them so they will be easy pickings. o--------------------o | Revisiting The Map | o--------------------o Head for Ramato, provided you have the "Orb" and the "Doun Gem" in hand, and you will meet Tarut. She is formerly of sky islands and she has knowledge of the Tablet Of Yaru. In fact, she has the lone remaining Item needed to make the Tablet, called "True Gem"! Now you just need to head back to Shangrila to have Fellana make the Tablet of Yaru a reality, followed by heading back to all the stages that have Stones of the Zodiac available to be found (stages: Lake Jannenia, Slums Of Zenobia, Avalon, Diaspola [two], Muspelm, City Of Malano, Tundra, Shangrila, Shiguld, Dalmuhd Desert, and Rhyan Sea). Visit the Roshiafallen Temple southeast of your home base with the Tablet Of Yaru to receive the "Topaz". Visit Harmhella to receive either a Sigmund Sword (provided your Reputation Meter is more than half full) OR a "Coin" (if your Reputation Meter is less than half full). The Sigmund Sword is a good weapon while the "Coin" is another sell for Goth Item. ---------------------------------------------------------------------------- --------------------------------Fort Shulmana------------------------------- ---------------------------------------------------------------------------- 33)If the last area was not proof enough of the Empire's strength in the Highlands, the boss of this area, Deva Previa, should show you how serious they are about stopping your forces. Second only to Lulavon in skill and strength, Previa commands a formidable force as well. You might also hear that Tristan's Mother may be held here as well! Take the fight through the peninsula area to continue punishing the Empire for their misdeeds! o-------o | Stats | o-------o Buried Items : 2 Special Characters : 0 Invisible Towns : 0 Invisible Temples : 1 Shop Town : Ochiwalong Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ______________________________ | T H | |T | | T| | | | | | R T| | | | T B | | R | | | | | | I | | E B | | T | | | | T T T | | | | | |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - Southwest of the Roshiafallen Temple in the east. #02 - Southwest of the hidden Roshiafallen Temple. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Bell | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ |Demon | | |Level 20 | | |____________________|____________________| | |Wyvern | | |Level 21 | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Demon (L) |Demon | |Level 22 |Level 20 | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Cocatris | | |Level 21 | | |____________________|____________________| | | | | | | X 4 |____________________|____________________| |Mage (L) | | |Level 22 | | |____________________|____________________| | |Cocatris | | |Level 21 | |____________________|____________________| ____________________ ____________________ | |Red Dragon II | | |Level 21 | |____________________|____________________| | | | | | | |____________________|____________________| |Monk (L) | | |Level 20 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | |Red Dragon II | | |Level 21 | |____________________|____________________| ____________________ ____________________ |Raven Man |Wraith | |Level 20 |Level 20 | |____________________|____________________| | | | | | | |____________________|____________________| |Raven Man (L) | | |Level 22 | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Raven Man |Wraith | |Level 20 |Level 20 | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Devil (L) | | |Level 22 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Zombie D | | |Level 21 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Evil One | | |Level 21 | |____________________|____________________| |Ninja Master (L) | | |Level 22 | | |____________________|____________________| | |Evil One | | |Level 21 | X 3 |____________________|____________________| |Ninja Master | | |Level 20 | | |____________________|____________________| | |Evil One | | |Level 21 | |____________________|____________________| ____________________ ____________________ | |Evil One | | |Level 20 | |____________________|____________________| |Red Dragon II | | |Level 21 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Evil One | | |Level 20 | |____________________|____________________| |Evil One (L) | | |Level 22 | | |____________________|____________________| ____________________ ____________________ | |Samurai | | |Level 20 | |____________________|____________________| |Samurai Master | | |Level 20 | | |____________________|____________________| | |Samurai Master | | |Level 20 | X 3 |____________________|____________________| |Samurai Master (L) | | |Level 22 | | |____________________|____________________| | |Samurai | | |Level 20 | |____________________|____________________| ____________________ ____________________ |Phantom | | |Level 23 | | |____________________|____________________| | |Phantom | | |Level 23 | |____________________|____________________| |Sorceror (L) | | |Level 22 | | X 3 |____________________|____________________| | |Phantom | | |Level 23 | |____________________|____________________| |Phantom | | |Level 23 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ |Devil |Raven Man | |Level 21 |Level 21 | |____________________|____________________| | | | | | | |____________________|____________________| |Previa [General] | | |Level 25 | | |____________________|____________________| | | | | | | |____________________|____________________| |Devil |Raven Man | |Level 21 |Level 21 | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Kraken Level: 23 Found: Ocean Class: Salamand Level: 23 Found: Mountains Class: Phantom Level: 25 Found: Marsh o-------------------o | Battle Strategies | o-------------------o This map calls for three types of strategies. All will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). ========== Option One ========== Send out units in sets of two to Reideberg, Brawayo, Ok' Hanja, and Orappa. Make sure to include one undead unit killer in both areas as well as a flying unit in each area to chase down wounded units. You may also wish to keep an unit at home to guard the Opinion Leader from attack. Once the enemies have been routed, go forth with liberating units and not only enter each town and Roshiafallen Temple, but also grab the two Buried Items. Once you are ready, go to Shulamana for the BOSS FIGHT! ========== Option Two ========== This option will require you to be more aggressive and to drain your Items by a significant amount. Send three sets of three units south. One set will go to Ochiwalong (Shop Town), another set to the hidden Roshiafallen Temple (in the mountains north of Halobon), and the final set to Halobon itself. Make sure to include an undead killer in each group, and have at least one flying unit go to Ochiwalong to play wounded unit mop-up team. you may also wish to send an additional unit west from your home base to liberate the two towns in the northwest corner of the area (Ok' Hanja and Orappa). Once the enemy has been contained by your front line wall, send a unit behind your lines to liberate the towns. you could just let one of your front line units fall back if they are not needed and go about it that way. Also collect the Buried Items in this time. Head for Shulamana for the BOSS FIGHT whenever you feel ready to do so! ========== Boss Fight ========== General Previa is the third member of the Four Devas, so he will be more formidable than many opponents. He will use (in this order throughout the fight) Blade, Slice, and then Phantom. His two back row Devils add a Meteor each to the mix, and the two front row Raven Men will get 2 Clubs each, so a Fool Card will help reduce the damage. A World Card is the other route to go (making the 3 hit all attacks they have from the back row useless), followed by Hermit, Justice, and Judgement Cards to badly damage all the enemies. An Emperor Card is also a thought as it takes a while to cut Previa down. If you have a high enough Reputation Meter, Tristan will inform the Opinion Leader that Previa decided to finish Queen Floran (Tristan's Mother) off before the Rebel's took his castle. This will cause Tristan to renew his efforts to finish the Empire, and he will give the "Armband" to your Opinion Leader as a pledge (this Item is one of the three Mystic Treasures needed for the World Ending!). o--------------------o | Revisiting The Map | o--------------------o Return to Ochiwalong with the "Folio" in hands to trade for a "Full Moon" if you desire a Tiger Man for your army. Pick up a Salamand or two for some powerful back row hit all attacks! ---------------------------------------------------------------------------- -------------------------------Shrine Of Kulyn------------------------------ ---------------------------------------------------------------------------- 34)Here is a holy place defiled by the presence of a man, Luvalon, who not only desparages the sacitity of the land, but chases the GRAIL (of the old Zenobian Kingdom). Find and defeat him before the GRAIL falls into his hands! o-------o | Stats | o-------o Buried Items : 4 Special Characters : 0 Invisible Towns : 6 Invisible Temples : 3 Shop Town : San Martin Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ______________________________ | T | | I E | | B | | B I | | | | I T I | | | | | | | | T I | | I | | | | B B | | | | T | | H | | I | | I | |______________________________| o--------------------o | Treasure Locations | o--------------------o #01 - North of Gwadorn on the island. #02 - South of Tridan on the island. #03 - North of San Martin. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Bell | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| | Moonbeam | 4000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | | | | | | |____________________|____________________| |Mage (L) | | |Level 23 | | |____________________|____________________| | |Wyvern | | |Level 22 | X 3 |____________________|____________________| |Wyvern | | |Level 22 | | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Kraken | | |Level 21 | |____________________|____________________| |Nixie (L) | | |Level 23 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| |Kraken | | |Level 21 | | |____________________|____________________| ____________________ ____________________ | |Eagle Man | | |Level 22 | |____________________|____________________| |Eagle Man (L) | | |Level 23 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Octopus | | |Level 21 | |____________________|____________________| |Eagle Man | | |Level 22 | | |____________________|____________________| ____________________ ____________________ | |Wyvern | | |Level 22 | |____________________|____________________| |Monk (L) | | |Level 20 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | | | | | | |____________________|____________________| | |Wyvern | | |Level 22 | |____________________|____________________| ____________________ ____________________ |Mage |Eagle Man | |Level 21 |Level 22 | |____________________|____________________| | | | | | | |____________________|____________________| |Eagle Man (L) | | |Level 23 | | X 4 |____________________|____________________| | | | | | | |____________________|____________________| |Mage |Eagle Man | |Level 21 |Level 22 | |____________________|____________________| ____________________ ____________________ | |Paladin | | |Level 21 | |____________________|____________________| |Paladin (L) | | |Level 23 | | |____________________|____________________| | | | | | | X 4 |____________________|____________________| | |Paladin | | |Level 21 | |____________________|____________________| |Gryphon | | |Level 22 | | |____________________|____________________| ____________________ ____________________ | |Nixie | | |Level 22 | |____________________|____________________| |Kraken | | |Level 21 | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Nixie | | |Level 22 | |____________________|____________________| |Nixie (L) | | |Level 23 | | |____________________|____________________| ____________________ ____________________ |Red Dragon II | | |Level 21 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Red Dragon II | | |Level 21 | |____________________|____________________| |Dragoner (L) | | |Level 23 | | |____________________|____________________| ____________________ ____________________ |Samurai Master |Ninja | |Level 22 |Level 21 | |____________________|____________________| | | | | | | |____________________|____________________| |Ninja | | |Level 21 | | X 3 |____________________|____________________| | |Samurai Master | | |Level 22 | |____________________|____________________| |Samurai Master (L) | | |Level 23 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ |Samurai | | |Level 22 | | |____________________|____________________| | |Samurai | | |Level 22 | |____________________|____________________| |Luvalon [General] | | |Level 26 | | |____________________|____________________| | |Samurai | | |Level 22 | |____________________|____________________| |Samurai | | |Level 22 | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Kraken Level: 23 Found: Ocean Class: Cerberus Level: 23 Found: Mountains Class: Pixie Level: 23 Found: Forest o-------------------o | Battle Strategies | o-------------------o This map calls for three types of strategies. All will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). ========== Option One ========== The conservative strategy is to liberate Gwadorn (one unit), hidden town Lastanshon (one unit), hidden town Tridan (one unit), and then Angua (suggested to have at least three units, one of them flying). There are no undead units to bother with here, so no need to send your undead killers out this map. You may also wish to use one of your water units (if you have one) as well since this map is tailor made for that. When you find the invisible Roshiafallen Temple in the southwest corner of the map, a thief will offer you a gift. If you take it, you get the "Cameo" at the expense of some of your Reputation Meter. If you refuse, the thief will be revealed as a Monk in disguise, causing a boost to your Reputation Meter. Anther place to be paying attention is Tridan where another Monk will offer to tell you Deva Luvalon's weakness for 150000 Goth! However, if you say yes, you will learn that he is weak to fire and she will also bestow a Boleas upon you ( a +17 Fire Axe)! After fighting the enemies back (have your flyers ready to move behind enemy forces so they can cut off the fleeing units), send out your liberators, collect the Buried Items, and then send a unit to Cruen for the BOSS FIGHT! ========== Option Two ========== The aggressive strategy is to start the same way as before: liberate Gwadorn (one unit), hidden town Lastanshon (one unit), hidden town Tridan (one unit), and then Angua (suggested to have at least three units, one of them flying). The next step is to push your characters forward to the towns of Grenadian (hidden town on the west side of map), San Martin (make sure this is where the three units go), and Maltinique (hidden town on the east side of map). When you find the invisible Roshiafallen Temple in the southwest corner of the map, a thief will offer you a gift. If you take it, you get the "Cameo" at the expense of some of your Reputation Meter. If you refuse, the thief will be revealed as a Monk in disguise, causing a boost to your Reputation Meter. Anther place to be paying attention is Tridan where another Monk will offer to tell you Deva Luvalon's weakness for 150000 Goth! However, if you say yes, you will learn that he is weak to fire and she will also bestow a Boleas upon you ( a +17 Fire Axe)! After fighting the enemies back (have your flyers ready to move behind enemy forces so they can cut off the fleeing units), send out your liberators, collect the Buried Items, and then send a unit to Cruen for the BOSS FIGHT! ========== Boss Fight ========== General Luvalon is the strongest of the Devas, and is rumoured to be invincible because he bathed in the ultimate dragon's blood (mind you, Fogel killed that same dragon, so it could be a rumour and nothing more). He uses 2 Slices and 1 Blast (a VERY powerful Thunder attack), so he is no pushover for sure. His four Samurai are not big threats with two in back row getting an Iainuki each and the two front row using 2 Slashes each. They are mostly there to protect Luvalon, so Fool Card them if possible. If you can not rid yourself of these annoyances, Use Magician, Hermit, and Chariot Cards to damage them badly as well as taking a bite out of Luvalon. Also be sure to keep an Emperor Card handy if Luvalon is close to being defeated. After the battle, Luvalon will accept defeat and hand over his sword, the Bizen! o--------------------o | Revisiting The Map | o--------------------o Return to Cruen with your incredibly High Reputation Meter to meet Parcival (you know he is supposed to be carrying something) and he will bestow the "Grail" upon you! Now you will have all three Mystic Treasures, needed for the best ending of the game! ---------------------------------------------------------------------------- --------------------------------City Of Xanadu------------------------------ ---------------------------------------------------------------------------- 35)You have arrived at the lone remaining stronghold of power between you and the centre of the Empire itself! If you want to find Empress Endora and punish her, you have to go through here first. Unfortunately, this will mean you have to pass through Overlord Hikash, who is not only an honourable and fair man, but the father of Rauny Viskalf! He is so loved by the populace that they will cause you to LOSE points from your Reputation Meter if you liberate the towns/temples here! Charge forward with your ideals leading you, and you will be ready to make the final assault! o-------o | Stats | o-------o Buried Items : 10 Special Characters : 0 Invisible Towns : 3 Invisible Temples : 1 Shop Town : Pillashcapia Specific Boss Character: Rauny o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | C - Chaos Gate | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ________________________________________ | B | | E B| | | | | | T B T| | T T | | T | | T T B | | R | | | | | | | | T | | T T | | I | | | | I T I | | B | | B | | T | | R B | | H B B | | | | I | |________________________________________| o--------------------o | Treasure Locations | o--------------------o #01 - The mountains between Quaalash, Kallongola, and Pessana. #02 - The mountains between Quaalash, Kallongola, and Pessana. #03 - The mountains between Quaalash, Kallongola, and Pessana. #04 - The mountains between Quaalash, Kallongola, and Pessana. #05 - The mountains between Quaalash, Kallongola, and Pessana. #06 - West of Patos Demina. #07 - Southwest of Ubelbahna. #08 - Northest of Loudon, across the river and by the detour in the path. #09 - The island in the northeast corner of the area. #10 - West of the enemy base (Xanadu) on a small island. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Boots | 3000 | |__________|__________| | Folio | 100000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Gryphon | | |Level 22 | |____________________|____________________| |Muse (L) | | |Level 23 | | |____________________|____________________| | | | | | | X 4 |____________________|____________________| | | | | | | |____________________|____________________| |Gryphon | | |Level 22 | | |____________________|____________________| ____________________ ____________________ |Wyvern | | |Level 23 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 3 |____________________|____________________| | |Wyvern | | |Level 23 | |____________________|____________________| |Beast Master (L) | | |Level 24 | | |____________________|____________________| ____________________ ____________________ | |Eagle Man | | |Level 21 | |____________________|____________________| |Mage | | |Level 21 | | |____________________|____________________| | |Eagle Man (L) | | |Level 23 | X 3 |____________________|____________________| |Mage | | |Level 21 | | |____________________|____________________| | |Eagle Man | | |Level 21 | |____________________|____________________| ____________________ ____________________ |Gold Dragon | | |Level 22 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 4 |____________________|____________________| | |Gold Dragon | | |Level 22 | |____________________|____________________| |Dragoner (L) | | |Level 24 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Ice Giant | | |Level 23 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| |Monk (L) | | |Level 22 | | |____________________|____________________| | |Ice Giant | | |Level 23 | |____________________|____________________| ____________________ ____________________ |Cleric | | |Level 25 | | |____________________|____________________| | |Ice Giant | | |Level 23 | |____________________|____________________| | | | | | | X 4 |____________________|____________________| | |Cleric | | |Level 25 | |____________________|____________________| |Seraphim (L) | | |Level 24 | | |____________________|____________________| ____________________ ____________________ |Mage | | |Level 21 | | |____________________|____________________| | |Paladin | | |Level 22 | |____________________|____________________| |Paladin (L) | | |Level 24 | | X 2 |____________________|____________________| | |Paladin | | |Level 22 | |____________________|____________________| |Mage | | |Level 21 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| | |Iron Golem | | |Level 22 | |____________________|____________________| |Doll Master (L) | | |Level 24 | | X 2 |____________________|____________________| | |Iron Golem | | |Level 22 | |____________________|____________________| | | | | | | |____________________|____________________| ____________________ ____________________ | |Paladin | | |Level 22 | |____________________|____________________| |Samurai Master (L) | | |Level 24 | | |____________________|____________________| | |Paladin | | |Level 22 | X 3 |____________________|____________________| |Samurai Master | | |Level 22 | | |____________________|____________________| | |Paladin | | |Level 22 | |____________________|____________________| BOSS UNIT! ____________________ ____________________ |Muse | | |Level 22 | | |____________________|____________________| | |Muse | | |Level 23 | |____________________|____________________| |Hikash [Overlord] | | |Level 27 | | |____________________|____________________| | |Muse | | |Level 23 | |____________________|____________________| |Muse | | |Level 22 | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Ice Giant Level: 23 Found: Mountains Class: Cocatris Level: 20 Found: Rivers Class: Platinum Dragon Level: 24 Found: Snow o-------------------o | Battle Strategies | o-------------------o This map calls for two types of strategies. Both will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). Remember that these strategies will revolve around liberating as few towns as possible because of the Reputation Meter hit you will take for each town. Remember that hidden towns and Roshiafallen Temples are fair game for liberation as they do not affect your Reputation Meter. ========== Option One ========== The conservative approach is to liberate the Roshiafallen Temple by your home base, deploy a couple units to help defend that area (including the required flying unit for wounded unit chasing), and then send one unit east to the small grass area to find and liberate the hidden town of Pessana. Once the enemies are gone, find all the Buried Items (10 in all) and liberate the remaining two hidden towns and Roshiafallen Temples before sending Rauny to Xanadu for the BOSS FIGHT! ========== Option Two ========== This strategy begins the same way, except the group of units you deploy will move north past the Roshiafallen Temple to go directly north to the land just north of the wide part of the river to liberate the hidden town of Cellazool. You will once again will have a unit go east to the grassy area to liberate the hidden town of Pessana. You will also want to send a unit or two west from Cellazool to set up on the far side of the mountains to set up in the trees there to stop enemies coming down that route (using Items and switching them with town units to keep everybody healthy). A flying unit (possibly two) are recommended because they offer fast mobility and the service of injured enemy killers (not glamorous but effective). Once the enemies are gone, find all the Buried Items (10 in all) and liberate the remaining hidden town and Roshiafallen Temples before sending Rauny to Xanadu for the BOSS FIGHT! ========== Boss Fight ========== Hikash is an honourable warrior, but he is also a strong warrior! He will open with a Wind Shot (like a powered-up Gale that ignores a World Card!), followed by a couple Slices, and then either another Slice or a Blade (which can cause over 100 Hit Points damage easily). Throw in two back row Muses with 2 thunders each (4 hit all attacks) and two front row Muses with 2 Chops each, you have a formidable unit to take on. A Fool Card is recommended as always, but if you do not have one, use Devil (REALLY hurts Hikash), Chariot, and Magician Cards will deal the most damage. A Star Card will raise your Agility, making it easier for your team to hit the nimbly dodging Overlord, and a Hanged Man Card will make the enemy take more damage as well. Once you do kill him, Hikash will tell Rauny to remember him and to finish the Empress off for the good of the Highlands! o--------------------o | Revisiting The Map | o--------------------o Pick up any remaining Buried Items that you missed and liberate the towns now without penalty to your Reputation Meter (the people have clamed down some since you rolled through). There is nothing else of interest on this map, with the possible exception of finding yourself a free Platinum Dragon or two! ---------------------------------------------------------------------------- ----------------------------------Zetegenia--------------------------------- ---------------------------------------------------------------------------- 36)Well you and your band of rebels have done it. An army that began as a ragtag group consisting mostly of Fighters and Amazons with a few promoted Captains have been molded into a formidable and advanced killing machine. You have dealt such a blow that Zetegenia would take centuries to stabilize, but you need to cut the snake off at the head! Empress Endora remains on her throne, awaiting the judgments of the gods as the Rebels come. However, if this is the very end, you just know that the Empire will resort to any method possible. Even the darkest of dark magics... o-------o | Stats | o-------o Buried Items : 2 Special Characters : 0 Invisible Towns : 4 Invisible Temples : 1 Shop Town : Haljaya Specific Boss Character: Debonair OR Opinion Leader o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | C - Chaos Gate | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ________________________________________ | T | | E I | | | | | | R | | | | T | | T B | | I T | | I T B | | | | | | I T | |I T | | T | | R | | T | | T | | | | | | | | H | | | | | |________________________________________| o--------------------o | Treasure Locations | o--------------------o #01 - East of Dalna. #02 - East of Shibulg. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| | Sunshine | 4000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ |Wyvern | | |Level 22 | | |____________________|____________________| | | | | | | |____________________|____________________| |Gares [Prince] | | |Level 26 | | X 10 |____________________|____________________| | | | | | | |____________________|____________________| |Wyvern | | |Level 22 | | |____________________|____________________| ____________________ ____________________ |Doll Master | | |Level 23 | | |____________________|____________________| | | | | | | |____________________|____________________| |Doll Master (L) |Gryphon | |Level 25 |Level 25 | X 2 |____________________|____________________| | | | | | | |____________________|____________________| |Doll Master | | |Level 23 | | |____________________|____________________| ____________________ ____________________ |Mage | | |Level 23 | | |____________________|____________________| | |Phantom | | |Level 26 | |____________________|____________________| |Mage (L) | | |Level 25 | | X 2 |____________________|____________________| | |Phantom | | |Level 26 | |____________________|____________________| |Mage | | |Level 23 | | |____________________|____________________| ____________________ ____________________ | |Muse | | |Level 23 | |____________________|____________________| |Cocatris | | |Level 23 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Muse | | |Level 23 | |____________________|____________________| |Muse (L) | | |Level 25 | | |____________________|____________________| ____________________ ____________________ | |Evil One | | |Level 23 | |____________________|____________________| |Evil One (L) | | |Level 25 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Platinum Dragon | | |Level 22 | |____________________|____________________| |Evil One | | |Level 23 | | |____________________|____________________| ____________________ ____________________ | |Evil One | | |Level 23 | |____________________|____________________| |Zombie D | | |Level 22 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Evil One | | |Level 23 | |____________________|____________________| |Evil One (L) | | |Level 25 | | |____________________|____________________| ____________________ ____________________ |Mage | | |Level 23 | | |____________________|____________________| | |Evil One | | |Level 23 | |____________________|____________________| |Evil One (L) | | |Level 25 | | X 2 |____________________|____________________| | |Evil One | | |Level 23 | |____________________|____________________| |Mage | | |Level 23 | | |____________________|____________________| ____________________ ____________________ | |Monk | | |Level 22 | |____________________|____________________| |Monk (L) | | |Level 23 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | |Monk | | |Level 22 | |____________________|____________________| |Titan | | |Level 25 | | |____________________|____________________| ____________________ ____________________ | |Iron Golem | | |Level 24 | |____________________|____________________| |Ninja Master (L) | | |Level 25 | | |____________________|____________________| | | | | | | X 2 |____________________|____________________| | | | | | | |____________________|____________________| | |Iron Golem | | |Level 24 | |____________________|____________________| BOSS UNIT! ____________________ ____________________ |Evil One | | |Level 24 | | |____________________|____________________| | | | | | | |____________________|____________________| |Endora [Black Queen]| | |Level 21 | | |____________________|____________________| | | | | | | |____________________|____________________| |Evil One | | |Level 24 | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Raven Man Level: Level 24 Found: Ocean Class: Tiamat Level: Level 24 Found: Plains Class: Cerberus Level: 24 Found: Mountains o-------------------o | Battle Strategies | o-------------------o This map calls for two types of strategies. Both will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). I will be suggesting moderate strategies on the whole because of the insane unit that you have to face (the one with Prince Gares). Also note I suggest a VERY healthy supply of Revives and All Heals BEFORE entering the map (say at least 40 All Heals and 25 Revives) because the Gares unit can just destroy most of your units as well as the Shop Town (Halijaya) being two-thirds of the way north up the map (hard to get to). ========== Option One ========== Although somewhat costly to your war chests, a safe and very effective plan of attack is to sit back at your home base, construct a specially designed unit with White attacks and hit all attacks rolled into one (Sylphs, Seraphim, and Princesses are all really excellent choices) to deal with the 10 Gares Units you have to face (yes, he leads 10 of those units). You will also want to have a regular unit to fight the other units coming (one of which might be better handled by your "Gares" unit because of Undead in it), and a flying unit to chase down runaway units (most of which will get stuck in the water and move slowly making easy pickings). A water unit is also a good idea as they will have the advantage on most units coming across the pond. After counting and making sure you have killed 10 Gares units completely (if a Wyvern makes it back to Zetegenia, they will get a new Gares and return!), you are ready to go liberate all the towns and Roshiafallen Temples. Make sure to get the Buried Items as well (if out of habit for no other reason). Listen to the stories you hear, and you will learn some interesting information, including: Endora did not start the war and just sought to unite against the evil forces of Rodis (Lodis in Ogre Battle 64) to the north, the majority of the Highlands Paladins were slaughtered by Gares, Gares can send out his spirit to fight for him (he animates empty armor), and Gares himself will taunt you from his hiding in a hidden Roshiafallen Temple about how he and Rashidi will rule the continent yet (indicating that the battle might not be done quite yet!). Once you are ready, head to Zetegenia for your appointment with the former leader of the once great Zetegenian Empire in the BOOS FIGHT! ========== Option Two ========== This option is only a little more aggressive than the last. You will send at least four units to Almagle, one to Ajudahya, and one unit to Bregga. You may also wish to keep one unit at home. Make sure to have a flying unit at Almagle as well as construct a specially designed unit with White attacks and hit all attacks rolled into one (Sylphs, Seraphim, and Princesses are all really excellent choices) to deal with the 10 Gares Units you have to face (yes, he leads 10 of those units). It is best to hold these positions instead of charging forward as not all of your units will be adequately prepared to deal with Princes Gares and his Wyverns. After routing the enemy (making sure to count off the 10 Prince Gares units as you go), and then go liberate all the Towns and Roshiafallen Temples. Be sure to find the two Buried Items (if out of habit for no other reason). Listen to the stories you hear, and you will learn some interesting information, including: Endora did not start the war and just sought to unite against the evil forces of Rodis (Lodis in Ogre Battle 64) to the north, the majority of the Highlands Paladins were slaughtered by Gares, Gares can send out his spirit to fight for him (he animates empty armor), and Gares himself will taunt you from his hiding in a hidden Roshiafallen Temple about how he and Rashidi will rule the continent yet (indicating that the battle might not be done quite yet!). Once you are ready, head to Zetegenia for your appointment with the former leader of the once great Zetegenian Empire in the BOOS FIGHT! ========== Boss Fight ========== Being the conniving person she is, she will offer to let the attacking unit join her to fight the armies of Lodis (provided it is not your Opinion Leader's unit), and if you say yes, you will lose that unit FOREVER (just say no to being stupid!). Although she comes with only two Evil Ones (both in the back row so she is exposed to direct attacks), she is an incredible foe to face. You will NEED a World Card to win this fight (unless you have enough attack Tarots and even then it would be close) because the Empress is no pushover with her getting a full five hit all magic attacks (the World Card renders her pathetically useless). You can pretty much ignore her companions as they could never damage you enough anyway. Use Judgment, Chariot, Magician, and Hermit Cards to attack her directly, and use Star Cards to make your guys fast enough to actually hit her (she avoids well). To top it off her Hit Points are so huge you will likely need to use an Emperor Card or two to get the extra attacks you need in on her. A set of Jokers before the battle will give you the required Tarot Cards. o--------------------o | Revisiting The Map | o--------------------o Return to El' Kedah for a Sentoul Demon, which is tradable in Diaspola to get a "Staff" or "Dragos". Mislata has a "Folio" for you, which is for selling only (unless you want a "Full Moon" from Fort Shulamana). This is the time to stock your Items with All Heals, Heals, Revives, Boots, Sunshines, Moonbeams, and even some Mass Summons. All of these will be of use when you got to find those two cowards who fled, Rashidi and Gares when you step foot into Temple Shalina! ---------------------------------------------------------------------------- --------------------------------Temple Shalina------------------------------ ---------------------------------------------------------------------------- 37)You have destroyed the Empire, but the ultimate threat still exists! Rashidi still lives and with his Black Diamond he conned out of Mizal, he plans to bring the ugliness of the Ogre Battle to existence once more from the Temple Shalina! Fight your way through the endless hordes of units he has at his disposal as well as Princes Gares to put a stop to his madness! o-------o | Stats | o-------o Buried Items : 2 Special Characters : 0 Invisible Towns : 3 Invisible Temples : 2 Shop Town : Elsmiya Specific Boss Character: Consult Boss Section o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | C - Chaos Gate | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | w - Walls | __________________________| ________________________________________ | T T | | | | H | | T T | | T | | R T| | I | | T R | | T | | | | B T | | | | B | | | | I T | | R | | T I | | I | | | | T | | | | E I | | | | | |________________________________________| o--------------------o | Treasure Locations | o--------------------o #01 - East of Dalna. #02 - East of Shibulg. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Bell | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Cocatris | | |Level 26 | |____________________|____________________| | | | | | | |____________________|____________________| |Cocatris | | |Level 26 | | X 255 |____________________|____________________| | | | | | | |____________________|____________________| |Devil (L) | | |Level 26 | | |____________________|____________________| ____________________ ____________________ |Wraith | | |Level 24 | | |____________________|____________________| | |Devil | | |Level 25 | |____________________|____________________| |Devil (L) | | |Level 26 | | X 255 |____________________|____________________| | |Devil | | |Level 25 | |____________________|____________________| |Wraith | | |Level 24 | | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Wyvern | | |Level 25 | | |____________________|____________________| | | | | | | X 255 |____________________|____________________| |Mage (L) | | |Level 26 | | |____________________|____________________| | |Wyvern | | |Level 25 | |____________________|____________________| ____________________ ____________________ |Samurai Master | | |Level 24 | | |____________________|____________________| | |Samurai Master | | |Level 25 | |____________________|____________________| |Seraphim (L) | | |Level 26 | | X 255 |____________________|____________________| | |Samurai Master | | |Level 25 | |____________________|____________________| |Samurai Master | | |Level 24 | | |____________________|____________________| ____________________ ____________________ |Platinum Dragon | | |Level 25 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 255 |____________________|____________________| | | | | | | |____________________|____________________| |Dragoner (L) |Platinum Dragon | |Level 26 |Level 25 | |____________________|____________________| ____________________ ____________________ | |Raven Man | | |Level 25 | |____________________|____________________| |Raven Man (L) | | |Level 26 | | |____________________|____________________| | |Raven Man | | |Level 24 | X 255 |____________________|____________________| |Raven Man | | |Level 24 | | |____________________|____________________| | |Evil One | | |Level 25 | |____________________|____________________| ____________________ ____________________ | |Titan | | |Level 25 | |____________________|____________________| |Muse (L) | | |Level 26 | | |____________________|____________________| | | | | | | X 255 |____________________|____________________| | | | | | | |____________________|____________________| |Titan | | |Level 25 | | |____________________|____________________| ____________________ ____________________ | |Phantom | | |Level 27 | |____________________|____________________| |Phantom | | |Level 27 | | |____________________|____________________| | |Phantom | | |Level 27 | X 255 |____________________|____________________| |Sorceror (L) | | |Level 27 | | |____________________|____________________| | |Phantom | | |Level 27 | |____________________|____________________| ____________________ ____________________ | | | | | | |____________________|____________________| |Salamand | | |Level 25 | | |____________________|____________________| | |Salamand | | |Level 25 | X 255 |____________________|____________________| |Dragon Master (L) | | |Level 26 | | |____________________|____________________| | | | | | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ |Wraith |Wraith | |Level 24 |Level 24 | |____________________|____________________| | | | | | | |____________________|____________________| |Gares [Prince] | | |Level 26 | | |____________________|____________________| | | | | | | |____________________|____________________| |Wraith |Wraith | |Level 24 |Level 24 | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | |Evil One | | |Level 27 | |____________________|____________________| | | | | | | |____________________|____________________| |Rashidi [Wiseman] | | |Level 29 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Evil One | | |Level 27 | |____________________|____________________| BOSS UNIT! ____________________ ____________________ | |Diablo [Left Head] | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Diablo [Main Body] | | | | | |____________________|____________________| | | | | | | |____________________|____________________| | |Diablo [Right Head] | | | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Gold Dragon Level: 25 Found: Snow Class: Ice Giant Level: 25 Found: Snow Class: Seraphim Level: 25 Found: Rivers/Shallows o-------------------o | Battle Strategies | o-------------------o This map calls for three types of strategies. All will be outlined below (as usual, you are encouraged modify or change the techniques suggested to suit your style of play). ========== Option One ========== This option is very straight forward and fairly obvious. It simply requires you to send your units on a beeline for Shalina while ignoring all towns and Roshiafallen Temples. The downside is it will strain your Items somewhat, but the upside is that you will get to fight the BOSS FIGHTS as soon as possible! ========== Option Two ========== This one beings the same way as the last one. Your units will all charge down to Shalina at top speed, but they will stop and spread out to form a wall that will keep ALL enemy units contained to the grass covered island. This will leave your liberators behind the line (once they have made sure ALL enemy units that were behind the wall when it was erected have been eradicated) free to liberate the final batch of people under tyrannical rule. You may also grab some Buried Items if you wish (not really necessary by now though), and then head to Shalina for the BOSS FIGHTS! ============ Option Three ============ Make your Opinion Leader's unit into a high sky unit and send him southwest towards Shalina. However, make sure he steers clear of all units (make sure to keep your distance or enemy units will give chase), and once he is to the grass covered island, deploy all of your units you want to, followed by using a "Summons" to bring them all to your Opinion Leader's location (make sure to save one unit to deploy to put out after so your home base will be defended by straggler units). Now set up the wall of steel and magic to keep the enemies in while your liberators work behind that same wall to free the populace. You may also grab some Buried Items if you wish (not really necessary by now though), and then head to Shalina for the BOSS FIGHTS! ============= Boss Fight #1 ============= Prince Gares will finally confront you, and both Aisha and Debonair have a bone to pick with the Dark Prince of the Highlands. Gares is surrounded by undead Wraiths, so bring a white magic user (Monk, Seraphim, Muse, Princess) to wipe them out (OR just use a Judgement Card for the same effect). Gares himself will be back to his old tricks, so be ready for his Evil Dead (use a World Card), and then his 2 Chops. Use Judgements, Justices, and Hermits to badly damage him and Stars make great support Cards for boosting your Agility (easier to hit him). After the battle, make sure to pause the game, heal your unit, draw Joker Tarots to replace your used ones, and then move forward to the next fight. ============= Boss Fight #2 ============= Rashidi is the mad man behind all of the insanity this continent has faced, so he is hated by lots of people. The Opinion Leader, Tristan, Yushis, and Saradin ALL want a piece of this Wise Man, so pick one for the job. Rashidi is a Wise Man, so he knows how to cast magic as he does it so well, using 6 attacks (which are usually hit alls for all 6!). A World Card is your first step in this battle (although Rashidi CAN use the odd hit all attack that will ignore this!), followed by a Fool Card to rid yourself of the annoying Evil Ones (they are only annoying because they protect Rashidi from direct attacks). Use Judgements and Chariots as your attack Tarot Card, and bolster the troops with Stars, Hand Men, and Emperor Cards (if necessary). Also, having an Empress Card on hand for healing is a rather good idea as well. After the battle, make sure to pause the game, heal your unit, draw Joker Tarots to replace your used ones, and then move forward to the next fight. ============= Boss Fight #3 ============= A three part beast that can badly damage you with all three sections. You will need to destroy the Left and Right Heads to be able to attack the torso directly. The Left Head uses a targeted Cold attack as well as Petrify. The Right Head uses a targeted Fire Breath as well as an Earthquake hit all attack. The main Body uses it's sword to inflict well over 100 Hit points damage to a single target, and it can also use the sword with the same effects as a Death Card does for you (any of your people under half of their total Hit Points will fall dead). The worst news is that the World Card is useless here because of the attacks from Diablo ignoring it! The Left Head is an ice powerhouse while the Right Head is a fire powerhouse, meaning use your Justice and Magician Cards early in the fight to weaken them considerably (as well as the Main Body a little). Continue to pound away, using other attack Tarots such as Chariot and Judgement (this one is the best!), while using Empress Cards to keep your Hit Points high. Just keep blasting away with the listed attack Tarots while using Empress Cards, and you will prevail for the good of humanity! o-----------------o | Congratulations | o-----------------o No re-visiting this map as you have successfully defeated the Empire and pure evil! Enjoy the Ending!!! You deserve it... ---------------------------------------------------------------------------- --------------------------------Dragon's Haven------------------------------ ---------------------------------------------------------------------------- 38)This is the bonus map for you intuitive players (or you have just read the codes section). You will be a different Lord named Lexar regardless of your sex), trying to use your units to fight off a foe faced in the normal game while on this small area north of Warren's Castle... o-------o | Stats | o-------o Buried Items : 2 Special Characters : 0 Invisible Towns : 1 Invisible Temples : 0 Shop Town : Bright Rock Specific Boss Character: None o-----o | Map | o-----o __________________________ KEY | | B - Buried Item | E - Enemy Base | H - Home Base | I - Invisible Town/Temple | R - Roshiafallen Temple | T - Town | W - Walls | __________________________| ____________________ | E B | | | | T | | B | | | | R | | | | T | | | | I | | | | H | |____________________| o--------------------o | Treasure Locations | o--------------------o #01 - West of the Roshiafallen Temple on the northern small island. #02 - East of the enemy base (Dragon's Heart) on the island. o--------------o | Shop Listing | o--------------o __________ __________ | Name | Goth | |__________|__________| | Heal | 700 | |__________|__________| | All Heal | 2000 | |__________|__________| | Revive | 2000 | |__________|__________| | Joker | 2000 | |__________|__________| | Charm | 50000 | |__________|__________| o---------------------------o | Opinion Leader Type Units | o---------------------------o Please refer to the Opinion Leader section for details on how to get the Attack Set # you desire to have. Make sure to check the unit types recieved below to make your decision. ============= Attack Set #1 ============= Front Row: 2 Banishes (W) Back Row : 1 Icecloud (C)(*) This Lord gets the following types of classes: Cherubim, Samurai, Samurai Master, Monk, Paladin, Princess, Tiger Man, Wyvern, Valkyrie, Muse, Gryphon, Ninja, Gold Dragon, Mage, Demon, Evil One, Dragon Master, Lich, Nixie, Vampyre. Be sure to mold the units into what you want them to be as the default ones are quite poorly set-up. ============= Attack Set #2 ============= Front Row: 3 Slashes Back Row : 1 Iainuki (P) This Lord gets the following types of classes: Paladin, Muse, Samurai, Ninja, Ninja Master, Gryphon, Doll Master, Wyvern, Beast Master, Wild man, Titan, Mage, Eagle Man, Red Dragon II, Demon, Evil One, Dragon Master, Lich, Nixie, Vampyre. Be sure to mold the units into what you want them to be as the default ones are quite poorly set-up. ============= Attack Set #3 ============= Front Row: 2 Slashes (P) Back Row : 1 Thunder (T)(*) This Lord gets the following types of classes: Doll Mage, Doll Master, Ninja, Ninja Master, Beast Master, Titan, Wild Man, Wyvern, Cocatris, Raven Man, Mage, Demon, Evil One, Salamand, Iron Golem, Paladin, Samurai, Dragon Master, Lich, Nixie, Vampyre. Be sure to mold the units into what you want them to be as the default ones are quite poorly set-up. ============= Attack Set #4 ============= Front Row: 2 Poisons (B) Back Row : Phantom (B)(*) This Lord gets the following types of classes: Mage, Evil One, Demon, Raven Man, Ninja, Ninja Master, Cocatris, Doll Master, Wyvern, Titan, Wild Man, Beast Master, Witch, Halloween, Tiamat, Paladin, Samurai, Dragon Master, Lich, Nixie, Vampyre. Be sure to mold the units into what you want them to be as the default ones are quite poorly set-up. o-------------o | Enemy Units | o-------------o ____________________ ____________________ | |Gold Dragon | | |Level 13 | |____________________|____________________| |Dragon Master (L) | | |Level 14 | | |____________________|____________________| | | | | | | X 10 |____________________|____________________| | | | | | | |____________________|____________________| |Gold Dragon | | |Level 13 | | |____________________|____________________| ____________________ ____________________ | |Black Dragon | | |Level 15 | |____________________|____________________| | | | | | | |____________________|____________________| |Mage (L) | | |Level 14 | | X 10 |____________________|____________________| | | | | | | |____________________|____________________| | |Tiamat | | |Level 13 | |____________________|____________________| ____________________ ____________________ | |Seraphim | | |Level 13 | |____________________|____________________| |Red Dragon II | | |Level 13 | | |____________________|____________________| | | | | | | X 10 |____________________|____________________| | |Seraphim | | |Level 13 | |____________________|____________________| |Seraphim (L) | | |Level 14 | | |____________________|____________________| ____________________ ____________________ | |Raven Man | | |Level 14 | |____________________|____________________| |Devil (L) | | |Level 14 | | |____________________|____________________| | | | | | | X 10 |____________________|____________________| | |Devil | | |Level 14 | |____________________|____________________| |Raven Man | | |Level 14 | | |____________________|____________________| ____________________ ____________________ | |Samurai Master | | |Level 14 | |____________________|____________________| |Sylph | | |Level 14 | | |____________________|____________________| | | | | | | X 10 |____________________|____________________| | |Samurai Master | | |Level 14 | |____________________|____________________| |Samurai Master (L) | | |Level 14 | | |____________________|____________________| ____________________ ____________________ | |Witch | | |Level 14 | |____________________|____________________| |Witch (L) | | |Level 14 | | |____________________|____________________| | | | | | | X 10 |____________________|____________________| | |Witch | | |Level 14 | |____________________|____________________| |Cocatris | | |Level 14 | | |____________________|____________________| ____________________ ____________________ | |Paladin | | |Level 14 | |____________________|____________________| |Paladin (L) | | |Level 14 | | |____________________|____________________| | |Paladin | | |Level 14 | X 10 |____________________|____________________| |Princess | | |Level 14 | | |____________________|____________________| | |Paladin | | |Level 14 | |____________________|____________________| ____________________ ____________________ | |Wyvern | | |Level 14 | |____________________|____________________| |Muse (L) | | |Level 14 | | |____________________|____________________| | | | | | | X 10 |____________________|____________________| | | | | | | |____________________|____________________| |Wyvern | | |Level 14 | | |____________________|____________________| ____________________ ____________________ |Kraken | | |Level 13 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | X 10 |____________________|____________________| | |Kraken | | |Level 13 | |____________________|____________________| |Mermaid (L) | | |Level 14 | | |____________________|____________________| BOSS UNIT! ____________________ ____________________ |Evil One | | |Level 15 | | |____________________|____________________| | |Evil One | | |Level 15 | |____________________|____________________| |Albeleo[Doll Master]| | |Level 17 | | |____________________|____________________| | |Evil One | | |Level 15 | |____________________|____________________| |Evil One | | |Level 15 | | |____________________|____________________| o--------------------o | Neutral Characters | o--------------------o Class: Platinum Dragon Level: 18 Found: Forest Class: Salamand Level: 18 Found: Mountains Class: Zombie D Level: 18 Found: Shallows o-------------------o | Battle Strategies | o-------------------o The plan here is to head out from your home base with your troops moving north Bright Rock. Also send one unit to the small island in the east to find Maswann (they give you a Karanborg Sword too). Once you have established your hold on Bright Rock (Shop Town, so buy some Heals and Revives), continue the flow northward to the Roshiafallen Temple, the Buried Item on the small island, and then to Mistaffa (make sure to garrison Bright Rock and the Roshiafallen Temple). You may wish to purchase a Charm or two during the run up towards the enemy base to use on the enemy to get yourself some really powerful units (any of the Dragon Classes, Paladins, Princesses, etc.). Once you have prepared your units, charge north again en masse for Dragon's Heart (maybe sending a flying unit north to the small island to get another Buried Item) for the BOSS FIGHT! ========== Boss Fight ========== Albeleo returns to annoy you with his 2 Acids (hit all attacks). Add in his two back row Evil Ones (2 Fireballs each) and his two front row Evil Ones (2 Chops each), and you have a unit that can really put the hurt on you. A World Card is a must here (Albeleo does 80 damage to all of your people TWICE!), so buy some Jokers before entering the fight to get one. A Fool Card will also expose Albeleo to direct attacks, making the fight much easier, plus you can use Devil, Magician, and Chariot for the best amounts of damage (although nearly any attack Tarot will cause sufficient damage). You will have an easy time if you prepare adequately BEFORE entering the battle. o-----------------o | Congratulations | o-----------------o No re-visiting this map as you have successfully defeated Albeleo and prevented his recruitment of Dragons to his evil cause! Enjoy the Ending!!! You deserve it... ---------------------------------------------------------------------------- ----------------------------Special Characters------------------------------ ---------------------------------------------------------------------------- 39)This section will look at the who, where, and how of the Special Characters. It will also contain a brief description of each ones attacks and story. The list will be in the order that the Special Characters can be added to your army. Many thanks to Eric for the full names of many of the Special Characters. Also note that the map numbers are the official map numbers and not which map in order you will play (the Special Characters are listed in the order they can be added to your army). o---------------o | Lans Hamilton | o---------------o An above average Knight that once served the Royal Zenobian House, he is found on the first map (Castle Of Warren). You must liberate the hidden town of Zeltenia on the small island to the northeast of the town of Daskania. Lans will join your group without any argument (and it is required to liberate that town to finish the map), so you will get him no matter what happens! o-------------o | Warren Moon | o-------------o An insanely intelligent Wizard who also served the Royal Zenobian House, he is the Boss of the first map in the game (Castle of Warren). He will join after you defeat him in battle, so another special character that is automatically added to your army. He also brings along 6 additional units, the classes being determined by the type of Opinion Leader you have (see The Opinion Leader section for more details). o--------------o | Canopus Walf | o--------------o An Eagle Man who has a slight advantage over his class mates (Hawk Man and Raven Man) is found on map three. The following is a step-by-step set on how to get him into your army easily and properly (no extra steps): i) When you arrived at Latingur, you will be told of him. ii) The next step is to visit him at Bah'Wahl (easiest if you send an Ocean or High Sky unit to liberate it) and answer his question to learn of Gilbert (the Boss of this area). iii) Now have someone re-enter Latingur to learn of Canopus's sister Yulia. iv) You will need to find Yulia in the hidden Roshiafallen Temple to the west of the enemy base to hear the sad tale of Gilbert and Canopus. Agree to help out with their problems, and she will give you the Wings of Victory to give to her brother Canopus. v) Re-visit Bah-Wahl to make Canopus acknowledge his warrior spirit before granting him permission to join the Rebellion! o----------------o | Gilbert Oblion | o----------------o This strong Beast Man gets no last name, oddly enough. He is the Boss of the map three (Sharom District), and as far as it is confirmed, the only way to get him to is to convince Canopus to join your army. Once this has happened, send Canopus to battle Gilbert and defeat him OR just deploy Canopus BEFORE defeating Gilbert. Once this has occurred, listen to Gilbert's side of the story so he will join the Rebellion with his two Wyrms! o------o | Lyon | o------o Found on the map seven (Slums of Zenobia), this strong Beast Man will offer to join the rebellion at the town of Anberg... for 20,000 Goth! If you choose to pass, you can re-visit the map to hire him at Anberg for a reduced wage of 5,000 Goth. He is a welcome addition with his two Dragons that are ready to be Red Dragons. o------o | Ashe | o------o Found on the map seven (Slums of Zenobia), this old (but extremely strong) Knight (he served the old Royal Zenobian House) is being held captive at By'Riot (the walled-in city) because he apparently executed the Zenobian Royalty. However, he is innocent and joins the rebellion to go after the Empire that made him out to be the villain! o-------o | Aisha | o-------o Found on the map eight (Island Avalon), this young, highly intelligent Shaman is enraged over the actions of Prince Gares in executing her mother. She will join the rebellion for a shot at taking Gares down herself, and then continue to serve your troops by using her great healing powers. o------o | Norn | o------o Found on the map ten (Diaspola), this highly intelligent Shaman will be enraged because she believes the Rebels have killed Kaus Debonair (Boss of Slums of Zenobia), who just happens to be her lover! She will fight your units until she loses, at which point she will be asked to be killed (provided your Reputation is half full or higher). Say no to get your Opinion Leader to convince her into joining the rebellion (she wants to look for Kaus Debonair with you). She will also bring along two Titans, the best class of Giants that can be created! o-------o | Deneb | o-------o The boss of the map six (Deneb's Garden), this Intelligent Witch is hated and feared by the locals for her wild and demented experiments. She will join only if you first forgive her after defeating her (this will hurt your Reputation), buy her a "Bough" (golden Bough) from Diaspola, and then give it to her. Even then, she must then offer to join your rebellion, which will only occur if your reputation meter is less than 2/5 full. o---------------o | Rauny Viskalf | o---------------o Found on the map twelve (Valley Of Kastro), this unbelievably high-powered Muse (called a Paladin by townspeople though for some reason) is on the run from the Empire because she despises the values of the Empire as well as her arranged marriage to the "Dandy" Baron Apros (Boss of City Of Malano). To add this lethal fighter into your ranks, your Opinion Leader must liberate the Roshiafallen Temple she stays in (located to the southwest of Geral Abad) and have a Reputation Meter from 3/4 full to completely full. An excellent addition, she will add some incredible punch to your army with 2 Thunders per fight! o---------------o | Slust The Red | o---------------o Found on map alpha (Muspelm), he is one of the 3 Dragoons in the game. Only Generals come close to matching the powerful attacks these guys wield, so you most definitely want him! Best him in battle to break the charm that Rashidi has put on him, and then he will decide to join based on your Reputation Meter (needs to be from 3/4 full to completely full) AND your Opinion Leader needs to have 70+ Alignment. He will stay in his castle otherwise, and you will miss out on a strong fighter (although he will give you his sword, the "Zanzibar" as a consolation prize). o---------------o | Fenril Of Ice | o---------------o Found on map beta (Organa), she is one of the 3 Dragoons in the game. Only Generals come close to matching the powerful attacks these guys wield, so you most definitely want her! Best her in battle to break the charm that Rashidi has put on her, and then she will decide to join based on your Reputation Meter (needs to be from 3/4 full to completely full) AND your Opinion Leader needs to have 70+ Alignment. She will stay in her castle otherwise, and you will miss out on a strong fighter. o-----------------o | Tristan Zenobia | o-----------------o Found on map fourteen (City Of Malano), Tristan is an incredibly gifted General in all stats as well as recruiting abilities. He is found in the town of Bel Chelry, but he will only join the rebellion if the following conditions are met: i) High Reputation (from 3/4 full to completely full) ii) You need to have the "Key" (Key Of Destiny) in your possession. iii) You have 95 characters or less in your army (not enough room means he will refuse). If this happens, you will have obtained the one Special Character considered to be the best for not only his attacks but his recruiting skills as well! o---------------o | Kaus Debonair | o---------------o Although he starts out as one of the Four Devas of the Zetegenian Empire, he will head off to find out how rotten the Empire is by himself after map seven (Slums Of Zenobia). You will be able to gain the General's service once you finish map seventeen (Shangrila) and you have Norn with you to convince him to join. If you could not meet the requirements or you turn his help down, he will give your army his sword, "Sonic" (Sonic Blade). o---------o | Saradin | o---------o Found on the thirteenth map (Balmorian Ruins), this Mage is the most powerful spell caster you will ever find! He has been turned to stone, and only through a few regmentned steps can you get him (the following is fastest way). i) Send your Opinion Leader west to the far left corner of the map to liberate the Roshiafallen Temple. ii) At the same time, send a flying unit to Wan kayo (this town is where the people tell you of the Hidden Town of Kalyao where the Bell of Light resides). iii) Once your Opinion Leader learns of the location of Kalyao (between the Roshiafallen Temple that was liberated and the one to the northwest), liberate Kaylao and provided you have the "HeroStar" (Star of Heroes), the Bell of Light will be yours! iv) Now liberate the Roshiafallen Temple to the west of Kannyate to use the Bell of Light on the Saradin statue to reveal it was actually the petrified Saradin! v) Allow him into your army and he is yours to command (send him after Albeleo for Albeleo turning him to stone)! o--------o | Yushis | o--------o Found on the sixteenth map (Antalia), this Intelligent Cherubim will join your army if you have not yet played the fifteenth map (Tundra), you have the "HeroStar" (Star of Heroes), and a Reputation Meter from 3/4 full to completely full. o------------------------o | Fogel The Dragon Rider | o------------------------o Found on map gamma (Shiguld), he is one of the 3 Dragoons in the game. Only Generals come close to matching the powerful attacks these guys wield, so you most definitely want him! Best him in battle to break the charm that Rashidi has put on him, and then he will decide to join based on your Reputation Meter (needs to be from 3/4 full to completely full) AND your Opinion Leader needs to have 70+ Alignment. He will stay in his castle otherwise, and you will miss out on a strong fighter (although he will give you his sword, the "Zepyulos" as a consolation prize). o------o | Galf | o------o The evil Devil leader of Antanjyl (where he is imprisoned) once bested the 3 Dragoons in the Ogre Battle. To recruit this powerful (but disgustingly evil) character, you will need to have the Brunhild Sword (not equipped on any character), A Reputation Meter that is empty, and an Opinion Leader with Alignment lower than 31. o---------------------------------------o | How To Get All 18 Special Characters! | o---------------------------------------o The following method of getting all 18 Special Characters is no the work of myself, but rather www.geocities.com/xesmeraude/blackmantle.html. The creator of this site deserves total credit as I am just adding it into my FAQ with the intention of helping to spread this amazing strategy. I also have an alternate strategy from the site's creator that will be listed following the easier one for more "Patient" players as he put it (I agree with him on it being a little bit more rewarding though). ~~~~~~~~~~~~~~~~~~~~ ~~~The Easier Way~~~ ~~~~~~~~~~~~~~~~~~~~ ================ Castle Of Warren ================ i) Recruit Lans. ii) Recruit Warren. =============== Sharom District =============== i) Recruit Canopus. ii) Fight Gilbert with Canopus so you can recruit him. ============= Pogrom Forest ============= i) DO NOT get the "Mercury" (Silver) yet, as it should be saved for the reputation increase you will need to do later. ii) Destroy the neutral Undead characters (Ghosts and Skeletons) of the forests to raise his/her Alignment to 100. ============== Deneb's Garden ============== i) Forgive Deneb, but DO NOT return to her castle so you can save the reputation decrease you will need in the future. ================ Slums of Zenobia ================ i) Recruit Lyon. ii) Recruit Ashe. ============= Island Avalon ============= i) Recruit Aisha. =============== Kastolatian Sea =============== i) Receive the Brunhild Sword. ii)DO NOT LIBERATE any visible towns or Roshiafallen Temples! Leave them alone until you need to return and liberate them for the reputation increase that they offer. ======== Diaspola ======== i) Recruit Norn. ================ Valley of Kastro ================ i) Recruit Rauny. =============== Balmorian Ruins =============== i) Recruit Saradin. ======= Muspelm ======= i) Recruit Slust. ====== Organa ====== i) Recruit Fenril. ============== City of Malano ============== i) Recruit Tristan. ======= Antalia ======= i) Recruit Yushis. ================ Temple Shangrila ================ i) Recruit Debonair. ============= Fort Allamoot ============= i) Find the Chaos Gate to Shiguld. ========================= Shiguld (The Ruined City) ========================= i) Recruit Fogel. ============== Deneb's Garden ============== i) Make your Opinion Leader kill Level 1 Pumpkins in the light mountains until his/her Alignment drops below 30. ii) Visit Deneb to agree to help her out. ======== Antanjyl ======== i) Come into the map with your Opinion Leader's unit classified as High Sky. Send them directly east to the side of the screen, and then wait to see if a flying unit comes after you. If they do not appear, they will capture your home base, causing the game to return to the map select area (big bite of Reputation Meter gone). If they chase you, fly north and then east until a second enemy unit takes your home base. Repeat these steps until your Reputation is at 1/4 full (at the absolute most) to completely empty. ======== Diaspola ======== i) Buy a "Bough" (Golden Bough). ============== Deneb's Garden ============== i) Bring the "Bough" to Deneb to receive the Glass Pumpkin. If your Reputation Meter is low enough, she will join your army. ======== Antanjyl ======== i) Defeat Galf and offer him the Brunhild Sword to get him to join. ======= Antalia ======= i) Destroy the neutral Undead characters (Ghosts and Skeletons) of the swamps to raise his/her Alignment to 100. ================= Unliberated Towns ================= i) Visit the Kastolatian Sea to liberate the Towns you passed on before to raise the Reputation Meter. ii) Visit any other map where you left Towns for your Opinion Leader to liberate, causing the Reputation Meter to raise until it is full. ============= Pogrom Forest ============= i) Return here to get the "Mercury" (Silver) once your Reputation Meter has returned to 3/4 full to completely full. =============== Finish The Game =============== i) Now go finish the game with all 18 Special Characters. ii) A fun thing to do is to give each Special Character command of their own unit. Imagine what it would look like with 10 of your Special Characters at a time striding towards the enemy base along with your Opinion Leader! ~~~~~~~~~~~~~~~~~~~~ ~~~The Harder Way~~~ ~~~~~~~~~~~~~~~~~~~~ ================ Castle Of Warren ================ i) Recruit Lans. ii) Recruit Warren. =============== Sharom District =============== i) Recruit Canopus. ii) Fight Gilbert with Canopus so you can recruit him. ============= Pogrom Forest ============= i) DO NOT get the "Mercury" (Silver) yet, as it should be saved for the reputation increase you will need to do later. ii) Destroy the neutral Undead characters (Ghosts and Skeletons) of the forests to raise his/her Alignment to 100. ============== Deneb's Garden ============== i) Forgive Deneb, but DO NOT return to her castle so you can save the reputation decrease you will need in the future. ================ Slums of Zenobia ================ i) Recruit Lyon. ii) Recruit Ashe. ============= Island Avalon ============= i) Recruit Aisha. =============== Kastolatian Sea =============== i) Receive the Brunhild Sword. ii)DO NOT LIBERATE any visible towns or Roshiafallen Temples! Leave them alone until you need to return and liberate them for the reputation increase that they offer. ======== Diaspola ======== i) Recruit Norn. ================ Valley of Kastro ================ i) Recruit Rauny. =============== Balmorian Ruins =============== i) Recruit Saradin. ======= Muspelm ======= i) Recruit Slust. ====== Organa ====== i) Recruit Fenril. ============== City of Malano ============== i) Recruit Tristan. ======= Antalia ======= i) Recruit Yushis. ================ Temple Shangrila ================ i) Recruit Debonair. ============= Fort Allamoot ============= i) Find the Chaos Gate to Shiguld. ii) Collect tribute until your Reputation Meter bottoms out (perform "The Saga" side quest at the same time for even more Goth!). ======== Diaspola ======== i) Buy a "Bough" (Golden Bough). ============== Deneb's Garden ============== i) Bring the "Bough" to Deneb to receive the Glass Pumpkin. If your Reputation Meter is low enough, she will join your army. ii) Take on Level 1 Pumpkinheads here to lower your ALI greatly. ======== Antanjyl ======== i) Defeat Galf and offer him the Brunhild Sword to get him to join. ii) Collect all the great items that Galf receives when he is in your army to make lots of cool characters. ======= Antalia ======= i) Destroy the neutral Undead characters (Ghosts and Skeletons) of the swamps to raise his/her Alignment to 100. ================= Unliberated Towns ================= i) Visit the Kastolatian Sea to liberate the Towns you passed on before to raise the Reputation Meter. ii) Visit any other map where you left Towns for your Opinion Leader to liberate, causing the Reputation Meter to raise until it is full. ============= Pogrom Forest ============= i) Return here to get the "Mercury" (Silver) once your Reputation Meter has returned to 3/4 full to completely full. ========================= Shiguld (The Ruined City) ========================= i) Recruit Fogel. =============== Finish The Game =============== i) Now go finish the game with all 18 Special Characters. ii) A fun thing to do is to give each Special Character command of their own unit. Imagine what it would look like with 10 of your Special Characters at a time striding towards the enemy base along with your Opinion Leader! ---------------------------------------------------------------------------- ------------------------------Suggested Units------------------------------- ---------------------------------------------------------------------------- 40)This section will look at the rules of general units as well as listing some favoured unit set-ups (keeping in mind that the highest classes available will be shown unless otherwise needed to be lower classes). Contributions to this section are openly welcome, so please e-mail in your great units (try to make them unique and effective without resorting to completely overpowering units). Also be sure to try and include a proper or funny name for the unit as well (if you can). o--------------------------------o | The "Vanilla" or "Common" Unit | o--------------------------------o ____________________ ____________________ |Muse | | | | | |____________________|____________________| | |Paladin | | | | |____________________|____________________| |Monk | | | | | |____________________|____________________| | |Paladin | | | | |____________________|____________________| |Muse | | | | | |____________________|____________________| I consider this a "Vanilla" or "Common" unit because of the effectiveness and rather easy challenge of building one. It serves your army well throughout the game, dealing moderate damage and staying healthy on their own. You may consider making the Monk into another Muse or possibly another Paladin for some more punching power to your unit, but this is the most common form of this type of unit I have encountered. o----------------------------o | Goodly Opinion Leader Unit | o----------------------------o ____________________ ____________________ |Muse | | | | | |____________________|____________________| | |Paladin | | | | |____________________|____________________| |Opinion Leader | | | | | |____________________|____________________| | |Paladin | | | | |____________________|____________________| |Monk | | | | | |____________________|____________________| This is a great Opinion Leader Unit if you wish to have a "goodly" unit. They pack a good punch with 6 attacks up front and two hit all attacks, and the Monk will keep your Units Hit Points high (a good idea when your Opinion Leader is involved). Your Opinion Leader will tack on his great attack as well, so they have combat down well. They will also make a great liberating force as well (these units gravitate towards higher Alignment). You may consider making the Monk into another Muse or possibly another Paladin for some more punching power to your unit. ____________________ ____________________ | | | | | | |____________________|____________________| |Opinion Leader |Paladin | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Gryphon/Cocatris |Paladin | | | | |____________________|____________________| | | | | | | |____________________|____________________| This unit will lose some punch over the unit listed above, but you will have a lean, mean, liberatng machine. However, this unit will still have enough ability to hold it's own in battle (6 Slashes, one hit-all or two Petrifies, and your Opinion Leader's attacks), but it's main purpose remains a liberator with extreme speed. Note that the Opinion Leader should be positioned according to it's attack types. o------------------o | The "Water" Unit | o------------------o ____________________ ____________________ |Nixie | | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Nixie |Kraken | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Nixie | | | | | |____________________|____________________| This unit is highly effective in it's attacks, and this may be why this variation on the thin amounts of water units available in the game show up in this exact form more often than any other. Three hit all attacks from the back row Nixies plus 4 single attacks from the Kraken equals some serious damage to enemies, especially when the unit parks on a waterway to fight on their turf. o--------------------o | The "Vampyre" Unit | o--------------------o ____________________ ____________________ | |Werewolf | | | | |____________________|____________________| |Werewolf | | | | | |____________________|____________________| | |Vampyre | | | | |____________________|____________________| |Werewolf | | | | | |____________________|____________________| | |Werewolf | | | | |____________________|____________________| Upon getting a Vampyre into the rebellion army, many players will go out to see what a Vampyre can recruit, finding the marvelous Werewolves as their reward! This unit usually becomes a staple in almost every army because they are a highly effective night unit (14 attacks total) and a good damage taker during the day (Vampyre's coffin is quite tough). They also look quite good together, so that too works in their favour. o--------------------o | The "Mop-Up" Units | o--------------------o ____________________ ____________________ |Wizard | | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Wizard |Gryphon/Wyrm | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Wizard | | | | | |____________________|____________________| Early in the game, this unit is a superb one for wiping out injured units and seems to have the frequency of popping up frequently. With the hard hitting targeted attacks of the back row (3 Wizards give 6 Magics) and some High Sky movement supplied by the front row monster (either will do), they can move around in a hurry hurting a whole lot of fleeing units behind the battle lines. A Dollmage or two might be substituted in for a Wizard or two somewhere to land some hit all attacks to really spread the damage around. ____________________ ____________________ | | | | | | |____________________|____________________| |Gryphon/Cocatris |Eagle Man | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Eagle Man/Raven Man |Eagle Man | | | | |____________________|____________________| | | | | | | |____________________|____________________| Although this unit can vary in format (and possibly a couple more Eagle Man/Hawk Man instead of the large monster), this is the general set-up of a quite common "Mop-Up" unit made by many people. They too can wipe out injured units with ease while speeding behind enemy lines, but they can also become good liberator units as well because they tend to go towards higher ALI stats. A good unit that can help lead a charge into new enemy territory while picking off hurt units. o------------------o | The "Lich" Units | o------------------o ____________________ ____________________ |Phantom | | | | | |____________________|____________________| | |Wraith | | | | |____________________|____________________| |Lich | | | | | |____________________|____________________| | |Wraith | | | | |____________________|____________________| |Phantom | | | | | |____________________|____________________| This unit usually comes about because the Lich can recruit these two classes, but since it is so effective a killer, it often retains this form long after the initial recruitment. Liches are just great magic users, Phantoms use Nitemare, and the Skeletons get Slash, so the attacks are well spread out, they hurt, and are a great combination for one round fights. Highly effective, fairly cheap, and with few weaknesses, it is a real crowd pleaser. Also note that using ALL Phantoms will make your Lich's unit move as a Low Sky unit, allowing for faster movement on your deadly, kick ass unit. ____________________ ____________________ |Halloween | | | | | |____________________|____________________| | |Halloween | | | | |____________________|____________________| |Lich | | | | | |____________________|____________________| | |Halloween | | | | |____________________|____________________| |Halloween | | | | | |____________________|____________________| This Lich unit can REALLY wipe out the largest of tanks units, the only exception being Boss Units. With Halloweens knocking the large chunk of Hit Points out of the tank units and your Lich using three hit all Magic attacks, you would be hard pressed to find an unit that could survive the beating this unit can dish out. Strong tactics all the way to decimate the opposition. o--------------------------o | The "Dragon Master" Unit | o--------------------------o ____________________ ____________________ | | | | | | |____________________|____________________| | |Dragon (Any Type) | | | | |____________________|____________________| |Dragon Master | | | | | |____________________|____________________| | |Dragon (Any Type) | | | | |____________________|____________________| | | | | | | |____________________|____________________| This is a hard unit to assemble because of the hard work that goes into Dragons and the "Dragos" and hard to meet ALI requirements of the Dragon Master class promotion tree. However, the hard hitting ability of a unit like this is hard to mistake and welcomed into any army. Dragon Masters tend to be a little weak defensively, so that is why this formation is suggested, but the back row hit all attacks of the Dragons can not be denied in how effective a unit like this will be. The only serious suggestion is to keep a Zombie D in the front row for his toughness instead of the back row where that asset will be wasted. o------------------------o | The "Life Sapper" Unit | o------------------------o ____________________ ____________________ | | | | | | |____________________|____________________| |Witch |Pumpkin/Halloween | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Cocatris |Pumpkin/Halloween | | | | |____________________|____________________| | | | | | | |____________________|____________________| Useful very early in the game, the "Sapper" unit is a great unit to use for "annoying" enemy units. The Cocatris can effectively knock up to two of their units out of the fight, The Witch can stun the entire enemy unit into not attacking, and the Pumpkin attacks will knock their Hit Points down quickly. This unit will make it easier for other units to finish these weakened units off, but this unit also doubles an Undead killer with the Petrify and Pumpkins attacks to knock undead out. A neat unit that has some unqiue abilities, so consider it for your army. o-----------------o | The "Tank" Unit | o-----------------o ____________________ ____________________ |Whatever | | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Whatever |Zombie D | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Whatever | | | | | |____________________|____________________| This unit is dependent upon the Zombie D taking the brunt of the attacks. This leaves the back row free to attack wihtout worry of direct attacks, which requires you to look out ahead of time to match up the unit with one that fits the profile. You will need to watch out for targetd attacks and white attackers when using this unit as the back row and the ZOmbie D are vulnerable respectively. A good unit that may put you off because a Zombie D requires an Undead Ring to make and they will have Marsh as their terrain type, but it will be a tough one to take down. ---------------------------------------------------------------------------- ----------------------------Weapons And Armors------------------------------ ---------------------------------------------------------------------------- 41)This section will have two separate charts (one for Weapons, one for Armors), and each will contain the information relevant to each one. Also, each will have a description of where to find it specifically, but ONLY if such an assured spot exists of finding the Weapon/Armor. Also, if you have anything to add (specifically on the missing descriptions), please send it to me at briansulpher@hotmail.com (credit to you in Credits section). o---------o | Weapons | o---------o _________ ________________ ________ ___________ __________________ _______ | Name | Stats | Type | Value | Description | Found | |_________|________________|________|___________|__________________|_______| |Battle | | | |Battle Dagger | | |Dagger |Strength +3 |Physical| 750 Goth| |None | |_________|________________|________|___________|__________________|_______| |Benkay's | | | |Used by the monk | | |Glaive |Strength +12 |Physical| 6350 Goth|Benkay |None | |_________|________________|________|___________|__________________|_______| |Bizen | | | |Luvalon's sword |Shrine | |Sword |Strength +11 |Black |131000 Goth| |Of | | | | | | |Kulyn | |_________|________________|________|___________|__________________|_______| |Black |Strength +16 | | |Black axe made of | | |Axe |Intelligence -8 |Black | 9100 Goth|darkness |None | |_________|________________|________|___________|__________________|_______| |Black | | | |A bow forged | | |Bow |Strength +3 |Black | 330 Goth|within the flames |None | | |Intelligence +2 | | |of hell | | |_________|________________|________|___________|__________________|_______| |Black | | | |A sword found | | |Katana |Strength +3 |Physical| 300 Goth|randomly for |None | | | | | |ninjas | | |_________|________________|________|___________|__________________|_______| |Boleas | | | |Sword of the South|Shrine | | |Strength +17 |Fire | 37300 Goth|wind god |Of | | | | | | |Kulyn | |_________|________________|________|___________|__________________|_______| |Bolt | | | |Lightning Bow | | |Bow |Strength +7 |Thunder | 890 Goth| |None | |_________|________________|________|___________|__________________|_______| |Broken | | | |Cursed black sword| | |Sword |Strength +4 |Black | 520 Goth| |None | |_________|________________|________|___________|__________________|_______| |Brunhild | | | |Fenril's holy |Kastol-| |Sword |Strength +20 |White |351900 Goth|sword. One of the|atian | | | | | |three Mystic |Sea | | | | | |Treasures | | |_________|________________|________|___________|__________________|_______| |Death | | | |Claws of death | | |Claws |Strength +8 |Black | 2340 Goth| |None | |_________|________________|________|___________|__________________|_______| |Demon |Strength +12 | | |Hammer made by an | | |Hammer |Intelligence -4 |Black | 4400 Goth|evil god |None | |_________|________________|________|___________|__________________|_______| |Dragon | | | |Used by the Dragon| | |Spear |Strength +7 |Physical| 2100 Goth|Knight |None | |_________|________________|________|___________|__________________|_______| |Dragon | | | |Sacred claw of the| | |Claws |Strength +5 |Physical| 720 Goth|Bronze Dragon |None | |_________|________________|________|___________|__________________|_______| |Durandal | | | |An ancient black |Kalbian| |Sword |Strength +12 |Black |139800 Goth|sword |Pennin-| | | | | | |sula | |_________|________________|________|___________|__________________|_______| |Dwarven | | | |Thunder blade made| | |Sword |Strength +7 |Thunder | 4250 Goth|out of dragon |None | | | | | |scales | | |_________|________________|________|___________|__________________|_______| |Eskendale|Strength +15 | | |Sword of Eskendale| | |Sword |Intelligence +3 |Fire | 15850 Goth| |None | |_________|________________|________|___________|__________________|_______| |Euros |Strength +15 | | |Sword of the North| | |Sword |Intelligence +3 |Cold |132400 Goth|wind god |None | |_________|________________|________|___________|__________________|_______| |Evil |Strength +8 | | |Used by knights of| | |Blade |Intelligence -3 |Black | 3250 Goth|the underworld |None | |_________|________________|________|___________|__________________|_______| |Fahfniel |Strength +20 | | |Shiguld's black | | |Sword |Intelligence +4 |Black | 76500 Goth|sword |Shiguld| |_________|________________|________|___________|__________________|_______| |Fire | | | |A fire staff with | | |Staff |Intelligence +3 |Fire | 250 Goth|intense heat |None | |_________|________________|________|___________|__________________|_______| |Flame | | | |Weapon used by | | |Flair |Strength +4 |Fire | 600 Goth|fire worshippers |None | |_________|________________|________|___________|__________________|_______| |Flame | | | |Shielded by dozens| | |Sword |Strength +6 |Fire | 850 Goth|of tiny flames |Tundra | |_________|________________|________|___________|__________________|_______| |Hero | | | |Shiguld's sword | | |Sword |Strength +11 |Physical| 6000 Goth| |None | |_________|________________|________|___________|__________________|_______| |Houlou |Strength +8 | | |Sword of evil | | |Sword |Intelligence -3 |Black | 10500 Goth| |None | |_________|________________|________|___________|__________________|_______| |Ice | | | |Crescent moon | | |Scimitar |Strength +3 |Cold | 450 Goth|shaped scimitar |None | |_________|________________|________|___________|__________________|_______| |Ice | | | |Axe made out of | | |Axe |Strength +11 |Cold | 6150 Goth|sub-zero winds |None | |_________|________________|________|___________|__________________|_______| |Ice | | | |Made out of ice | | |Blade |Strength +7 |Cold | 875 Goth|from the Tundra |None | |_________|________________|________|___________|__________________|_______| |Karonborg| | | |Known as the demon| | |Sword |Strength +17 |White | 20100 Goth|killer |None | |_________|________________|________|___________|__________________|_______| |Kukai's | | | |A rod of Kukai | | |Rod |Strength +8 |White | 4310 Goth| |none | |_________|________________|________|___________|__________________|_______| |Kusangi | | | |Used on the | | |Blade |Strength +15 |White | 10550 Goth|twin-headed dragon|None | | | | | |in the east | | |_________|________________|________|___________|__________________|_______| |Liebel | | | |A staff of a great| | |Rod |Intelligence +14|White | 12700 Goth|witch |None | |_________|________________|________|___________|__________________|_______| |Malachite| | | |Black ice sword | | |Sword |Strength +17 |Cold | 15550 Goth| |None | |_________|________________|________|___________|__________________|_______| |Mikado | | | |Sword of Mikado | | |Sword |Strength +8 |Physical| 2300 Goth| |None | |_________|________________|________|___________|__________________|_______| |Mushashi | | | |Sword of the | | |Sword |Strength +12 |Fire | 13000 Goth|samurai Mushashi |None | |_________|________________|________|___________|__________________|_______| |Mystic |Intelligence +7 | | |A mace containing |Pogrom | |Mace |Strength +2 |White | 7100 Goth|mystic powers |Forest | |_________|________________|________|___________|__________________|_______| |Notos |Strength +15 | | |Sword of the east |Fort | |Sword |Intelligence +3|Thunder | 69950 Goth|wind god |Shula- | | | | | | |mana | |_________|________________|________|___________|__________________|_______| |Ogre | | | |Sword of the | | |Blade |Strength +20 |Physical| 24000 Goth|legendary Ogre |None | |_________|________________|________|___________|__________________|_______| |Ozrich's |Strength +14 | | |King Zamora's ice | | |Spear |Intelligence +7 |Cold | 16250 Goth|spear |None | |_________|________________|________|___________|__________________|_______| |Peridat | | | |Cold sword | | |Sword |Strength +11 |Cold | 7400 Goth| |None | |_________|________________|________|___________|__________________|_______| |Pristine |Intelligence +10| | |Contains the | | |Sword |Strength +8 |White | 15000 Goth|spirit of past |None | | | | | |heroes | | |_________|________________|________|___________|__________________|_______| |Relic |Strength +24 | | |The sword of | | |Sword |Intelligence -16|Black | 29800 Goth|madness |None | |_________|________________|________|___________|__________________|_______| |Rune | | | |An axe blessed |Lake | |Axe |Strength +15 |White | 12850 Goth|with a holy spell |Janenia| |_________|________________|________|___________|__________________|_______| |Sigmund | | | |Sword of the South| | |Sword |Strength +19 |Thunder | 20500 Goth|wind god |None | |_________|________________|________|___________|__________________|_______| |Sword | | | |A blad with a fine| | |Of |Strength +4 |Physical| 340 Goth|Point |None | |Slicing | | | | | | |_________|________________|________|___________|__________________|_______| |Sonic | | | |Sonic blade |Shan- | |Blade |Strength 12 |Physical| 66000 Goth| |grila | |_________|________________|________|___________|__________________|_______| |Thunder | | | |Spear of the | | |Spear |Strength +9 |Thunder | 2250 Goth|thunder god |None | |_________|________________|________|___________|__________________|_______| |Thunder | | | |Whip of the | | |Whip |Strength +6 |Thunder | 2100 Goth|thunder god |None | |_________|________________|________|___________|__________________|_______| |Zanzibar | | | |Slust's holy | | |Sword |Strength +18 |White | 67850 Goth|sword |Muspelm| |_________|________________|________|___________|__________________|_______| |Zepyulos |Strength +15 | | |Sword of the West | | |Sword |Intelligence +3 |Black |124000 Goth|wind god |Shiguld| |_________|________________|________|___________|__________________|_______| o--------o | Armors | o--------o _________ ________________ ________ ___________ __________________ _______ | Name | Stats | Type | Value | Description | Found | |_________|________________|________|___________|__________________|_______| |Angel's |White +23 | | |Angel's wing which| | |Wing |Intelligence +16|White | 49000 Goth|fives sacred power|None | | |Physical +7 | | | | | |_________|________________|________|___________|__________________|_______| |Ice |Cold +7 | | |Made with the ice | | |Bandana |Fire -9 |Cold | 380 Goth|dragon's breath |None | | | | | |knitted in | | |_________|________________|________|___________|__________________|_______| |Battle |Strength +2 | | |A magic trumpet | | |Bugle |Physical +2 |Physical| 155 Goth| |None | |_________|________________|________|___________|__________________|_______| |Black |Physical +8 | | |Armor which is | | |Armor |Black +4 |Black | 980 Goth|protected by evil |None | | |White -3 | | |forces | | |_________|________________|________|___________|__________________|_______| |Black |Black +13 | | |A charm chiseled | | |Charm |Strength +7 |Black | 15200 Goth|with a symbol of |None | | |Intelligence -4 | | |an evil god | | | |White -16 | | | | | |_________|________________|________|___________|__________________|_______| |Bolt |Lightning +17 | | |An orb which only | | |Orb |Strength +6 |Thunder | 17200 Goth|exists in the |None | | | | | |middle of a storm | | |_________|________________|________|___________|__________________|_______| |Burning |Fire +6 | | |Burning band made | | |Band |Cold -4 |Cold | 430 Goth|from a dragon's |None | | | | | |burning whisker | | |_________|________________|________|___________|__________________|_______| |Byak's |Cold +12 | | |A fang of Byak | | |Fang |Intelligence +7 |Cold | 13600 Goth| |None | |_________|________________|________|___________|__________________|_______| |Cold |Cold +15 | | |Emits a cold | | |Shield |Physical +8 |Cold | 3150 Goth|blizzard |None | |_________|________________|________|___________|__________________|_______| |Death's |Black +17 | | |A cape which | | |Cape |Physical +8 |Black | 25600 Goth|terminates the |None | | |White -11 | | |flames of life | | |_________|________________|________|___________|__________________|_______| |Demon |Black +8 | | |Demon mask, which | | |Mask |Physical +4 |Black | 1600 Goth|demons wore |None | | |White -6 | | | | | |_________|________________|________|___________|__________________|_______| |Demon |Strength +21 | | |A ring of the | | |Ring |Black +17 |Black | 25500 Goth|fallen angel |None | | |White -15 | | | | | |_________|________________|________|___________|__________________|_______| |Dragon's |Fire +14 | | |Made out of dragon| | |Ring |Strength +6 |Fire | 11800 Goth|bones |None | |_________|________________|________|___________|__________________|_______| |Earth |Fire +3 | | |Charm containing | | |Charm |Lightning +3 |Physical| 720 Goth|the power of |None | | |Cold +3 | | |nature | | |_________|________________|________|___________|__________________|_______| |Earth |Physical +16 | | |Armor which is | | |Mail |White +7 |Physical| 16000 Goth|enchanted with a |None | | | | | |spirit of the | | | | | | |earth | | |_________|________________|________|___________|__________________|_______| |Elder |Black +16 | | |A charm which | | |Sign |White +14 |Physical| 26500 Goth|gives you much |None | | |Strength +11 | | |knowlegde | | | |Intelligence +5 | | | | | |_________|________________|________|___________|__________________|_______| |Engraved |Black +19 | | |Ring engraved with| | |Ring |Intelligence +11|Black | 24400 Goth|the teachings of a|None | | |White -11 | | |demon | | |_________|________________|________|___________|__________________|_______| |Fire |Fire +12 | | |Sealed with the | | |Shield |Physical +9 |Fire | 5400 Goth|spirit of magma |None | |_________|________________|________|___________|__________________|_______| |Flame | | | |Protection against| | |Charm |Fire +3 |Fire | 1500 Goth|fire. |None | |_________|________________|________|___________|__________________|_______| |Golden | | | |Armor made of gold| | |Armor |Physical +12 |Physical| 3900 Goth| |None | |_________|________________|________|___________|__________________|_______| |Holy | | | |A charm against | | |Charm |White +5 |White | 1500 Goth|witchcraft |None | |_________|________________|________|___________|__________________|_______| |Honour |Physical +14 | | |Shield of honour | | |Shield |White +7 |White | 7200 Goth| |None | |_________|________________|________|___________|__________________|_______| |Houlou's |Fire +11 | | |Houlou's robe | | |Robe |Physical +7 |Fire | 6350 Goth| |None | |_________|________________|________|___________|__________________|_______| |Hydra's |Fire +8 | | |A fang of a hydra | | |Fang |Physical +6 |Fire | 15200 Goth| |None | | |Strength +4 | | | | | |_________|________________|________|___________|__________________|_______| |Ice | | | |Ice Charm | | |Charm |Cold +5 |Cold | 1500 Goth| |None | |_________|________________|________|___________|__________________|_______| |Iron | | | |Iron gloves which | | |Gloves |Physical +2 |Physical| 100 Goth|has a metal plate |None | |_________|________________|________|___________|__________________|_______| |King's | | | |King's Crown used | | |Crown |Physical +17 |Physical| 7600 Goth|by warrior during |None | | | | | |turbulent times | | |_________|________________|________|___________|__________________|_______| |Mail | | | |Armor covered with| | |Of |Physical +7 |Physical| 480 Goth|nails |None | |Neil | | | | | | |_________|________________|________|___________|__________________|_______| |Mystic |Cold +11 | | |Veil of mystic | | |Veil |Fire +7 |White | 4250 Goth|nature |None | | |White +5 | | | | | |_________|________________|________|___________|__________________|_______| |Ninja |Physical +3 | | |A ninja suit | | |Garb |Black +2 |Physical| 450 Goth| |None | |_________|________________|________|___________|__________________|_______| |Nue's |Lightning +14 | | |Contains the power| | |Shield |Physical +7 |Thunder | 6000 Goth|of Nue |None | |_________|________________|________|___________|__________________|_______| |Ogre |Black +21 | | |A legacy of the | | |Shield |Physical +18 |Black | 31500 Goth|Ogre |None | |_________|________________|________|___________|__________________|_______| |Pirate's | | | |A pirate's helmet | | |Helmet |Physical +2 |Physical| 140 Goth| |None | |_________|________________|________|___________|__________________|_______| |Power |Physical +19 | | |Able to shield | | |Shield |Fire -12 |Physical| 13400 Goth|against physical |None | | |Cold -15 | | |attacks | | |_________|________________|________|___________|__________________|_______| |Ring |Intelligence +16| | |Magical ring | | |Of |Strength -12 |Physical| 13000 Goth| |None | |Magic | | | | | | |_________|________________|________|___________|__________________|_______| |Ring |Strength +18 | | |Ring of power | | |Of |Intelligence -7 |Physical| 19000 Goth| |None | |Power | | | | | | |_________|________________|________|___________|__________________|_______| |Ring |White +14 | | |A ring with | | |Of |Physical +12 |White | 17500 Goth|protection of the |None | |Protecton|Intelligence +5 | | |gods | | |_________|________________|________|___________|__________________|_______| |Royal |White +13 | | |Royal crown which | | |Crown |Physical +7 |White | 3650 Goth|provides |None | | | | | |protection for the| | | | | | |holy king | | |_________|________________|________|___________|__________________|_______| |Samurai | | | |Armor of a Samurai| | |Armor |Physical +5 |Physical| 340 Goth| |None | |_________|________________|________|___________|__________________|_______| |Silver |White +11 | | |Completely | | |Helmet |Physical +3 |White | 160 Goth|protected from |None | | | | | |evil | | |_________|________________|________|___________|__________________|_______| |Silver |Physical +13 | | |Silver tiara | | |Tiara |White +8 |White | 1500 Goth|mainly used by a |None | | | | | |priest | | |_________|________________|________|___________|__________________|_______| |Snow |Cold +15 | | |Made from Byak | | |Cape |Physical +11 |Cold | 18000 Goth| |Tundra | |_________|________________|________|___________|__________________|_______| |Snow |Cold +14 | | |An orb sculpted | | |Orb |Intelligence +14|Cold | 15000 Goth|out of an iceberg |None | | |Fire -8 | | | | | |_________|________________|________|___________|__________________|_______| |Spiked | | | |A spike shield | | |Shield |Physical +6 |Physical| 600 Goth|with long spikes |None | | | | | |on the surface | | |_________|________________|________|___________|__________________|_______| |Thunder | | | |A charm of the | | |Charm |Lightning +5 |Thunder | 1500 Goth|thunder god |None | |_________|________________|________|___________|__________________|_______| |Thunder |Physical +4 | | |A glove of the | | |Gloves |Lightning +3 |Thunder | 440 Goth|thunder god |None | |_________|________________|________|___________|__________________|_______| |Thunder |Lightning +8 | | |Helmet of the | | |Helmet |Physical +5 |Thunder | 2700 Goth|thunder god |None | |_________|________________|________|___________|__________________|_______| |Thunder |Lightning +15 | | |Ring of the | | |Ring |Strength +3 |Thunder | 13800 Goth|thunder god |None | |_________|________________|________|___________|__________________|_______| |White |White +15 | | |White cape given | | |Cape |Physical +5 |White | 3700 Goth|as a symbol of a |None | | | | | |saint | | |_________|________________|________|___________|__________________|_______| |White |Physical +4 | | |White garb made by| | |Garb |White +3 |White | 360 Goth|the believers of |None | | | | | |the light | | |_________|________________|________|___________|__________________|_______| ---------------------------------------------------------------------------- -----------------------------------Items------------------------------------ ---------------------------------------------------------------------------- 42)This section will list the Items into three separate charts: Regular Items, Special Items, and Zodiac Stones. Keep in mind any Regular Items can be won from a completely defeated enemy or neutral unit. In the Regular Items, any Item Name with a '*' beside it is just in the game to be sold for Goth and for no other purpose. o---------------o | Regular Items | o---------------o _____________ ___________ ___________ ________________________ ___________ | Name | Buy | Sell | Description | Found | |_____________|___________|___________|________________________|___________| |Agi. | | |Raises a characters AGI |Anywhere | |Pot. | 17000 Goth| 8500 Goth|by 5 to 10 points |Jack | |_____________|___________|___________|________________________|___________| |Ali. | | |Raises a characters ALI | | |Pot. | None | 5000 Goth|by 5 to 10 points |Shiguld | |_____________|___________|___________|________________________|___________| |All | | |Heals each member of a |Multiple | |Heal | 2000 Goth| 1000 Goth|unit by up to 100 Hit |Shops | | | | |Points each | | |_____________|___________|___________|________________________|___________| |Amatsu* | | |Part of "The Saga" trade|Fort | | | None |187000 Goth|game. |Shulamana | |_____________|___________|___________|________________________|___________| |Beast | | |An item that contains a | | | | None | 6550 Goth|random monster inside |None | |_____________|___________|___________|________________________|___________| |Beehive | | |Find one to give to | | | | 70000 Goth| 35000 Goth|Posha to get her help |Diaspola | | | | |later in the game | | |_____________|___________|___________|________________________|___________| |Bell | | |Will send a unit back to|Multiple | | | 2000 Goth| 1000 Goth|the home base instantly |Shops | |_____________|___________|___________|________________________|___________| |Blood | | |Use on a Knight OR Evil |Antanjyl & | |(Spell) | None | 31000 Goth|One to promote to a |Temple | | | | |Vampyre |Shalina | |_____________|___________|___________|________________________|___________| |Book* | | |Book of Good. A book of|Slums Of | | | None | 21000 Goth|ethics for knights |Zenobia | |_____________|___________|___________|________________________|___________| |Boots | | |Use on a unit, followed |Multiple | | | 3000 Goth| 1500 Goth|by picking a liberated |Shops | | | | |town to deposit them in | | |_____________|___________|___________|________________________|___________| |Bough | | |Buy one to give Deneb to| | | | 50000 Goth| 25000 Goth|get the "Pumpkin" and |Diaspola | | | | |maybe get her to join | | | | | |the rebellion | | |_____________|___________|___________|________________________|___________| |Box* | | |A box that could not be | | | | None | 21000 Goth|opened. Holy light |Organa | | | | |rsides inside | | |_____________|___________|___________|________________________|___________| |Cameo* | | |Very popular among noble|Shrine Of | | | None | 67700 Goth|women when the first |Kulyn | | | | |empress was crowned | | |_____________|___________|___________|________________________|___________| |Carving* | | |High Reputation needed |Fort | | | None |189000 Goth|to get the Battle |Allamoot | | | | |Carving | | |_____________|___________|___________|________________________|___________| |Carving* | | |Low Reputation needed to|Fort | | | None |156000 Goth|get the Statue of Woe |Allamoot | |_____________|___________|___________|________________________|___________| |Censer | | |Low Reputation needed to|Pogrom | | | None | 29300 Goth|get this tradable Item |Forest | |_____________|___________|___________|________________________|___________| |Chest* | | |Solomon's legendary | | | | None | 89000 Goth|treasure box. Able to |Antanjyl | | | | |control demons | | |_____________|___________|___________|________________________|___________| |Cha. | | |Raises a characters CHA |Temple | |Pot. | None | 5000 Goth|by 5 to 10 points |Shalina | |_____________|___________|___________|________________________|___________| |Charm | | |When used on an enemy |Map 14 | | | 50000 Goth| 25000 Goth|unit, it will remove |Map Alpha | | | | |all but the enemy leader|Map Beta | | | | |will join the rebellion | | |_____________|___________|___________|________________________|___________| |Chime | | |Use it to call forth a | | | | None | 680 Goth|neutral character from |None | | | | |the map to fight | | |_____________|___________|___________|________________________|___________| |Coin* | | |Low Reputation needed to|Rhyan | | | None |133600 Goth|receive it |Sea | |_____________|___________|___________|________________________|___________| |Crown | | |Use on an Amazon to |Map Alpha | |(Royal) | None | 24000 Goth|promote to a Princess |Map 25 | |_____________|___________|___________|________________________|___________| |Crystal | | |Reveals the location of | | | | 36000 Goth| 18000 Goth|a hidden town or temple |Antanjyl | |_____________|___________|___________|________________________|___________| |Cure | | |Heals one member of a |Multiple | | | 400 Goth| 200 Goth|unit for up to 50 Hit |Shops | | | | |Points | | |_____________|___________|___________|________________________|___________| |Demon | | |Can be traded to Bornine|Map 4 | |(Sentoul) | None | 230 Goth|in Diaspola for "Undead"|Map 10 | | | | |"Dragos", or 10000 Goth |Map 12 | | | | | |Map Gamma | | | | | |Map 24 | |_____________|___________|___________|________________________|___________| |Dowser | | |Used to find a Buried | | | | 25000 Goth| 12500 Goth|Item on a map |Shiguld | |_____________|___________|___________|________________________|___________| |Dragos | | |Use on a Beast Man to | | |(Stone Of) | None | 10000 Goth|promote to a Dragoner |Diaspola | |_____________|___________|___________|________________________|___________| |Folio | | |Can be traded at Fort |Map 23 | | | None |655350 Goth|Shulmana for a |Map 24 | | | | |"Fullmoon" | | |_____________|___________|___________|________________________|___________| |Font* | | |Low Reputation needed to|Fort | | | None |219600 Goth|receive it |Allamoot | |_____________|___________|___________|________________________|___________| |Foultome* | | |Low Reputation needed to| | | | None | 98000 Goth|receive it |Antanjyl | |_____________|___________|___________|________________________|___________| |Fragment* | | |Fragment of stars that |Fort | | | None | 66400 Goth|fly through the plains |Allamoot | | | | |between the valleys | | |_____________|___________|___________|________________________|___________| |Fullmoon | | |Use on a unit with one | | |(Stone) | None | 1800 Goth|space available and a |Fort | | | | |neutral Tiger Man will |Shulamana | | | | |appear | | |_____________|___________|___________|________________________|___________| |Fur* | | |Part of "The Saga" trade|Fort | | | None |144000 Goth|game |Allamoot | |_____________|___________|___________|________________________|___________| |Goblet* | | |Part of "The Saga" trade|Fort | | | None |163000 Goth|game |Allamoot | |_____________|___________|___________|________________________|___________| |Goddess* | | |The legendary sculptor's|Fort | | | None | 84350 Goth|masterpiece. A statue |Shulamana | | | | |of a goddess | | |_____________|___________|___________|________________________|___________| |Heal | | |Heals one member of a |Multiple | | | 700 Goth| 350 Goth|unit from up to 50 Hit |Shops | | | | |Points | | |_____________|___________|___________|________________________|___________| |Herbs* | | |Medium Reputation needed|Kalbian | | | None |189000 Goth|to receive it |Peninsula | |_____________|___________|___________|________________________|___________| |HP | | |Raises a characters HP |Map 14 | |Pot. | 20000 Goth| 10000 Goth|by whatever their |Map 17 | | | | |average stat gain is on |Map Gamma | | | | |one level-up (see |Anywhere | | | | |Classes section for more|Jack | | | | |details on class gains) | | |_____________|___________|___________|________________________|___________| |Int. | | |Raises a characters INT |Anywhere | |Pot. | 15000 Goth| 7500 Goth|by from 5 to 10 points |Jack | |_____________|___________|___________|________________________|___________| |Jewel | | |Can be traded for an | | | |150000 Goth| 80000 Goth|"Undead" or sold (can be|Shiguld | | | | |bought back for listed | | | | | |price on left) | | |_____________|___________|___________|________________________|___________| |Joker | | |When used, a random |Multiple | | | 2000 Goth| 1000 Goth|Tarot Card will be drawn|Shops | | | | |and added to your | | | | | |reserves | | |_____________|___________|___________|________________________|___________| |Lexicon | | |Give to Badtista at |Muspelm | | | None | 87500 Goth|Sharom to receive an |City Of | | | | |"Undead" |Malano | |_____________|___________|___________|________________________|___________| |Lotus* | | |Part of "The Saga" trade|Fort | | | None | 44500 Goth|game |Allamoot | |_____________|___________|___________|________________________|___________| |Luk. | | |Raises a characters LUK |Anywhere | |Pot. | 21000 Goth| 10500 Goth|by from 5 to 10 points. |Jack | |_____________|___________|___________|________________________|___________| |Map* | | |Part of "The Saga" trade|Fort | | | None |195000 Goth|game |Allamoot | |_____________|___________|___________|________________________|___________| |Medal* | | |Medal that represents |Balmorian | | | None |135000 Goth|status |Ruins | |_____________|___________|___________|________________________|___________| |Merchant | | |When used, it calls up | | | | None | 5 Goth|Anywhere Jack with his |None | | | | |shop of stat boosting | | | | | |Items | | |_____________|___________|___________|________________________|___________| |Moonbeam | | |When used, the time |Multiple | | | 4000 Goth| 2000 Goth|becomes midnight |Shops | |_____________|___________|___________|________________________|___________| |Moonrose* | | |Can be sold at various |Sharom | | | None | 200 Goth|locations for more than |District | | | | |listed here | | |_____________|___________|___________|________________________|___________| |Nugget* | | |A lump of gold that | | | | None | 40000 Goth|contains the spirit of |Sharom | | | | |earth | | |_____________|___________|___________|________________________|___________| |Orc Fur* | | |Low Reputation needed to|Dalmuhd | | | None |133000 Goth|receive it |Desert | |_____________|___________|___________|________________________|___________| |Pearl* | | |A very rare black pearl.|Map 6 | | | 82000 Goth| 41000 Goth|Only obtained at the |Map 8 | | | | |black pearl sea | | |_____________|___________|___________|________________________|___________| |Pendant* | | |Pendant with the spirit |Kalbian | | | None | 27000 Goth|of the forest |Peninsula | |_____________|___________|___________|________________________|___________| |Promote | | |When used on a character|Map 14 | | | None | 6800 Goth|they will gain a level |Map 25 | |_____________|___________|___________|________________________|___________| |Pumpkin + | | |Use on a Pumpkin to |Deneb's | |(Rotten) | None | 5 Goth|promote to a Halloween |Garden | |_____________|___________|___________|________________________|___________| |Relief* | | |Low Reputation needed to| | | | None |168200 Goth|receive it |Tundra | |_____________|___________|___________|________________________|___________| |Revive | | |Use on a dead character |Multiple | | | 2000 Goth| 1000 Goth|to make them alive |Shops | |_____________|___________|___________|________________________|___________| |Sablefur* | | |Low Reputation needed to|Fort | | | None | 74650 Goth|receive it |Shulamana | |_____________|___________|___________|________________________|___________| |Shell* | | |Any Reputation will give|Fort | | | None | 66400 Goth|this to you |Allamoot | |_____________|___________|___________|________________________|___________| |Staff | | |Use on a Mage to promote|Diaspola | |(Undead) | None | 8400 Goth|to a Sorceror |Antalia | | | | | |Antanjyl | |_____________|___________|___________|________________________|___________| |Statue* | | |Beautiful statue of the |Fort | | | None | 6650 Goth}wise one |Allamoot | |_____________|___________|___________|________________________|___________| |Str. | | |Raises a characters STR |Anywhere | |Pot. | 15000 Goth| 7500 Goth|by from 5 to 10 points |Jack | |_____________|___________|___________|________________________|___________| |Summons | | |Calls all units to your |Multiple | | | 3000 Goth| 1500 Gpth|Opinion Leader's |Shops | | | | |location | | |_____________|___________|___________|________________________|___________| |Sunshine | | |Changes time of day to |Multiple | | | 4000 Goth| 2000 Goth|noon |Shops | |_____________|___________|___________|________________________|___________| |Termites | | |If walls exist on a map,|Map 7 | | | None | 50 Goth|these guys knock them |Map 14 | | | | |down | | |_____________|___________|___________|________________________|___________| |The | | |The ultimate trade game |Fort | |Saga | None |417900 Goth|Item |Allamoot | |_____________|___________|___________|________________________|___________| |Tome* | | |Starts "The Saga" trade |Map 14 | | | None |158000 Goth|game |Map 16 | | | | | |Map 18 | |_____________|___________|___________|________________________|___________| |Trophy* | | |A stuffed behemoth. | | | | None |120500 Goth|Whoever killed the beast|Shiguld | | | | |is considered a legend | | |_____________|___________|___________|________________________|___________| |Undead | | |Use on a Socreror to |Sharom | |(Ring) | None | 15000 Goth|promote to a Lich |Antanjyl | | | | | |Shiguld | |_____________|___________|___________|________________________|___________| o---------------o | Special Items | o---------------o _____________ ___________ ________________________________ _______________ | Name | Sell | Description | Found | |_____________|___________|________________________________|_______________| |Armband | |A keepsake of Zenobian Queen | | | | 5 Goth|Floran. Symbol of love and |Fort | | | |justice. One of Three Mystic |Shulamana | | | |Treasures | | |_____________|___________|________________________________|_______________| |Bell | |A bell to call back the soul |Balmorian | | | 5 Goth|into the cold stone. Only the |Ruins | | | |righteous one is able to use | | |_____________|___________|________________________________|_______________| |Cake | |Cake from the priest | | | | 4200 Goth| |Organa | |_____________|___________|________________________________|_______________| |Doun | |A ruby the size of a walnut. |Dalmuhd | |Gem | 21000 Goth|One of the jewels of Fellana |Desert | |_____________|___________|________________________________|_______________| |FireSeal | |Requires the Boleas, Euros, | | | |655350 Goth|Notos, and Zepyulos to make it |Shiguld | |_____________|___________|________________________________|_______________| |Grail | |Defeat Luvalon for this Item, |Shrine Of | | | 5 Goth|1 of 3 Mystic Treasures |Kulyn | |_____________|___________|________________________________|_______________| |Herostar | |Emblem of a hero. Only the | | | | 5 Goth|chosen can obtain |Sharom | |_____________|___________|________________________________|_______________| |Key | |A symbol of the Zenobian |Slums | | | 5 Goth|successor. Opens the door of |Of | | | |destiny |Zenobia | |_____________|___________|________________________________|_______________| |Orb | |One of the jewels of Fellana. A|Pogrom | | | 4950 Goth|myth is engraved on the surface|Forest | | | |of the orb | | |_____________|___________|________________________________|_______________| |Pumpkin | |A gift from Deneb if her bidding| | | | 5 Goth|is done after forgiving her. |Deneb's | | | |Allows a Witch to recruit |Garden | | | |Pumpkins | | |_____________|___________|________________________________|_______________| |Silver | |An emblem of warriors who died |Pogrom | | | 21300 Goth|for battle |Forest | |_____________|___________|________________________________|_______________| |Tablet | |A tablet engraved with the | | | | 1500 Goth|teachings of the monk Yaru. You|Shangrila | | | |need Doun Gem, Orb, and True Gem| | | | |to get it | | |_____________|___________|________________________________|_______________| |True Gem | |One of the jewels of Fellana. | | | | 21000 Goth|Whoever acquires this stone will|Rhyan | | | |acquire the truth of the |Sea | | | |universe | | |_____________|___________|________________________________|_______________| |Wing | |Get from Yulia to cause Canopus |Sharom | | | 1500 Goth|to join the rebellion |District | |_____________|___________|________________________________|_______________| o---------------o | Zodiac Stones | o---------------o Once you have the "Tablet" (Tablet of Yaru), go find the Zodiac Stones listed in the table below. _____________ ____________________________________________________________ | Name | Where To Find | |_____________|____________________________________________________________| |Amethyst |Look in the lone Roshiafallen Temple in the Dalmuhd Desert | |_____________|____________________________________________________________| |Aqua |Go northwest from your home base to the elevated mountains | | |to Ajan in Diaspola | |_____________|____________________________________________________________| |Diamond |Go to Roshiafallen Temple to the west of Dallu Sarram in | | |Shiguld | |_____________|____________________________________________________________| |Emerald |Head for the Roshiafallen Temple in the centre of the | | |mountains (the same place you found Aisha) on Avalon | |_____________|____________________________________________________________| |Garnet |Go northwest towards Zenobia and enter the Roshiafallen | | |Temple along the path while in Slums Of Zenobia | |_____________|____________________________________________________________| |Opal |Trek to the Roshiafallen Temple on the southeast side of the| | |lake while at Lake Jannenia | |_____________|____________________________________________________________| |Peal |Take the "Cake" from Organa to Somyul to give it to Posha so| | |she can find it at Diaspola | |_____________|____________________________________________________________| |Peridot |Search the Roshiafallen Temple to the east of Fidelin on | | |Muspelm | |_____________|____________________________________________________________| |Ruby |The town of Sanbelna at the City Of Malano contains this | |_____________|____________________________________________________________| |Sapphire |The lone Roshiafallen Temple in Shangrila is the place to go| |_____________|____________________________________________________________| |Topaz |head southeast of your home base on the Rhyan Sea to the | | |Roshiafallen Temple to get this | |_____________|____________________________________________________________| |Turquoise |Visit Roshiafallen Temple to the east of Valhalla on the | | |Tundra to find this one | |_____________|____________________________________________________________| ---------------------------------------------------------------------------- -----------------------------------Bosses----------------------------------- ---------------------------------------------------------------------------- 43)This section will look at the Bosses of each area in the game. It will review their party, attacks, and methods for defeating them. o------------------o | Castle Of Warren | o------------------o ____________________ ____________________ | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Warren [Wizard] | | |Level 4 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| Warren will use 2 Magics from his position in the back row. Even though he fights alone, it would be best for your Lord to wait until it is nearly midday so Warren's attacks will be less effective while yours are more effective. o--------o | Sharom | o--------o ____________________ ____________________ | | | | | | |____________________|____________________| |Wizard | | |Level 4 | | |____________________|____________________| | |Usar [Wild Man] | | |Level 5 | |____________________|____________________| |Wizard | | |Level 4 | | |____________________|____________________| | | | | | | |____________________|____________________| Usar is a Wild Man who has two Wizards in the back row as his posse. Since he is in the front row, it is a simple matter of setting your tactics to Leader and cutting him down while dealing with his 2 Clubs attack and the 2 Magics each from the Wizards in the back row. You may wish to use a Tarot Card at the start of the fight to weaken him, but doing so later might result in the experience going straight to the lord (all tarot Card kills go to him/her). An easy boss battle that should require one round only. o-----------------o | Sharom District | o-----------------o ____________________ ____________________ |Wyrm | | |Level 4 | | |____________________|____________________| | | | | | | |____________________|____________________| |Gilbert [Beast Man] | | |Level 6 | | |____________________|____________________| | | | | | | |____________________|____________________| |Wyrm | | |Level 4 | | |____________________|____________________| Gilbert will be in the back row along with his two Wyrms, meaning that physical attacks can still reach him. However, his Wyrms will be using their tails (2 attacks each) with deadly accuracy and pain to your side, so set your tactics to Leader before using a Tarot Card or two on his unit (Magician or Justice are the top choices). Also note that Gilbert uses 2 Whips to attack your units. o---------------o | Pogrom Forest | o---------------o ____________________ ____________________ | |Imp | | |Level 7 | |____________________|____________________| |Kapella [Wizard] | | |Level 8 | | |____________________|____________________| | |Imp | | |Level 7 | |____________________|____________________| | | | | | | |____________________|____________________| | |Imp | | |Level 7 | |____________________|____________________| Kapella has three Imps (who get 2 Chops each) with him that guard him from direct physical attacks, so use the best way to get around this is to use a Fool Card to send his cronies packing. However, if you do not have one in your deck, use a World Card immediately to render Kapella's magic useless (it will hit all your characters otherwise), followed by a strong attack Tarot Card (preferably a Judgement, Chariot, or Magician) so the Imps will be weakened. Then your unit can cut the front line down easily to whack the fairly frail Kapella (he is just a wimpy Mage after all). o---------------o | Lake Jannenia | o---------------o ____________________ ____________________ | |Amazon | | |Level 6 | |____________________|____________________| |Amazon | | |Level 6 | | |____________________|____________________| | |Sirius [Werewolf] | | |Level 7 | |____________________|____________________| |Amazon | | |Level 6 | | |____________________|____________________| | |Amazon | | |Level 6 | |____________________|____________________| If you choose to fight Sirius during the day, he will be in his Beast Man form. This means that he only gets one attack, and he is accompanied by four Amazons. Set your tactics to Leader and take him down quickly to end the stage. If you choose to fight Sirius during the night, he will be in his Werewolf form. This means that he gets three attacks, and he is accompanied by four Amazons. Set your tactics to Leader and take him down as fast as possible, but he will be tough. Also, if Sirius delivers the death blow to a Fighter, revive him to find out that Werewolf Sirius's virus that afflicts him (making him a Werewolf) will have infected his victim. Your Fighters will be Werewolves, and that is not a terrible deal anyway! o----------------o | Deneb's Garden | o----------------o ____________________ ____________________ | |Pumpkin | | |Level 8 | |____________________|____________________| |Pumpkin | | |Level 8 | | |____________________|____________________| | |Deneb [Witch] | | |Level 10 | |____________________|____________________| |Pumpkin | | |Level 8 | | |____________________|____________________| | |Pumpkin | | |Level 8 | |____________________|____________________| Deneb uses four Pumpkins (two in the front row, two in the back row), so they can cut your Hit Points down in a hurry. She is in the front row so she can damage your attackers somewhat with Slap, but her being a Witch makes her rather weak on the attack. Simply set your tactics to leader to destroy her. o------------------o | Slums Of Zenobia | o------------------o ____________________ ____________________ | |Red Dragon | | |Level 9 | |____________________|____________________| | | | | | | |____________________|____________________| |Debonair [General] | | |Level 11 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Red Dragon | | |Level 9 | |____________________|____________________| Debonair uses Blade to start the fight, which will really hurt one of your characters, followed up by him sing 2 Slashes that also do moderate damage. The General has two powerful Red Dragons covering him from physical attacks while using their 2 Bites each, so this will be an extremely tough fight. Of course, a Fool Card is highly recommended (you can buy Jokers from the Shop at Fillia to get yourself one if needed), or you can use Justices to weaken the Red Dragons so they can be killed. Then you should use Devil or Hermit cards to help weaken Debonair as your team attacks since Debonair is able to dodge most attacks thanks to his great Agility. o------------------o | Island Of Avalon | o------------------o ____________________ ____________________ | |Black Dragon | | |Level 10 | |____________________|____________________| |Gares [Prince] | | |Level 12 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Black Dragon | | |Level 10 | | |____________________|____________________| Gares will begin the fight with an Evil Dead attack (he does around 60 damage to EVERY unit of yours!), which he follows up with two Chop attacks with his vicious-looking axe. The Prince is an evil man, so it makes sense that he uses two Black Dragons to guard himself (one will use 2 Acids from the back, the other will use 2 Bites from the front row). A Fool Card is highly recommended to get rid of the Black Dragons, but if this is not possible, use attacks Tarot Cards like Judgements, Chariots, Justices, and Magicians to significantly weaken his forces. However, you may want to open with a World Card so Gares Evil Dead attack will not decimate your unit. Gares is a tough one to beat this early in the game, so it may require a second round of fighting to finish him off completely. o-----------------o | Kastolatian Sea | o-----------------o ____________________ ____________________ |Mermaid | | |Level 11 | | |____________________|____________________| | |Mermaid | | |Level 11 | |____________________|____________________| |Porkyus [Nixie] | | |Level 13 | | |____________________|____________________| | |Mermaid | | |Level 11 | |____________________|____________________| |Mermaid | | |Level 11 | | |____________________|____________________| Porkyus is a Nixie, so she will use 1 Blizzard to hurt all of your characters. She has two back row Mermaids using 1 Blizzard each on a single target and two front row Mermaids using 2 Stabs each. As usual, the Fool Card is highly recommended so it will leave just Prokyus to face your wrath. However, if this is not possible, use a World Card right off to avoid excess damage (the three back row characters will be unable to damage you), and the following attack Tarot Cards will be useful: Magician, Hermits, and Chariots. A rather easy battle, try to use a unit with targeted attackers so they can hit Porkyus easier. o----------o | Diaspola | o----------o ____________________ ____________________ | |Titan | | |Level 11 | |____________________|____________________| | | | | | | |____________________|____________________| |Norn [Shaman] | | |Level 12 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Titan | | |Level 11 | |____________________|____________________| Norn will be in the back row using 3 Healings, which she will likely use on her two front row Titan (they get 3 Clubs each). Since her bodyguards are tough, a Fool Card is highly recommended for removing them so you can have unimpeded access to Norn. However, if you can not do this, bring in a unit with targeted attacks and immediately open up with a Devil Card (does over 100 damage to Norn) or a Tower Card. She has high agility, so do not be shocked if she dodges multiple attacks in a row. o-------------------o | Kalbian Peninsula | o-------------------o ____________________ ____________________ | |Black Dragon | | |Level 12 | |____________________|____________________| | | | | | | |____________________|____________________| |Figaro [General] | | |Level 15 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Black Dragon | | |Level 12 | |____________________|____________________| Figaro is one of the four Devas, so he too is a General like Debonair. Since he is in the back row, he uses one hard hitting attack. He also has two front row Black Dragons (using 2 Bites each), so he has some power with him as well. If you can not use the obvious Fool Card, then a Star Card followed by a Judgement Card will make short work of the Black Dragons. You should also consider a Magician or Hermit Card early in the battle to further soften up the enemy. Also be sure to use an Emperor Card if Figaro is close to losing the battle. o------------------o | Valley Of Kastro | o------------------o ____________________ ____________________ |Ninja | | |Level 12 | | |____________________|____________________| | |Ninja | | |Level 13 | |____________________|____________________| |Ares [Raven Man] | | |Level 16 | | |____________________|____________________| | |Ninja | | |Level 13 | |____________________|____________________| |Ninja | | |Level 12 | | |____________________|____________________| Ares may be a lowly Raven Man (so he only gets 1 Inferno), but he has rather high Hit Points as well as insane Agility (he can dodge a lot of attacks). A Fool Card is recommended so they four annoying Ninjas he has in his unit will not be attacking the whole time. If you can not do this, use a World Card immediately to make Ares (1 Inferno) and his two back row Ninjas (2 Ninjutsus each) attacks completely useless. As for attack Tarot Cards, use Judgement, Justice, or Chariot to really hurt the enemy. With Rauny using 2 Thunders from the back row, she will contribute some hefty damage to Ares herself. o-----------------o | Balmorian Ruins | o-----------------o ____________________ ____________________ | |Rock Golem | | |Level 15 | |____________________|____________________| | | | | | | |____________________|____________________| |Albeleo[Doll Master]| | |Level 17 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Black Dragon | | |Level 14 | |____________________|____________________| Albeleo is a Doll Master, so he will get 2 Acids (which hits all of your characters). He is accompanied by a Black Dragon (2 Bites) and a Rock Golem (3 Punches) in the front row, so he has some tough customers guarding him from direct physical attacks. However, this fight is quite easy because your Tarot Cards will be extremely powerful because Saradin's Intelligence is so high, they will deliver extra damage than the normal. TO win, use a Tarot Card like Hermit, Magician, or Chariot immediately, which will leave Albeleo weak enough for a single attack to kill him (Saradin will often do so right away). This means he gets one shot in before he loses! o---------o | Muspelm | o---------o ____________________ ____________________ | |Gold Dragon | | |Level 15 | |____________________|____________________| | | | | | | |____________________|____________________| |Slust [Dragoon] | | |Level 17 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Gold Dragon | | |Level 15 | |____________________|____________________| Slust is a Dragoon, which means he uses one powerful Iainuki (good for over 100 damage on almost all classes). He has two front row Gold Dragons to help him, so they will use 2 Bites each. A Fool Card is highly recommended here because of the powerful (and highly Hit Point filled) Gold Dragons, but if that is not possible, use Devil and Magicians to wear the three down. Also be sure to have a Priestess or Empress Card handy to heal up the massively wounded character that took Slust's Iainuki. o--------o | Organa | o--------o ____________________ ____________________ | | | | | | |____________________|____________________| |Fenril [Dragoon] | | |Level 17 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Iron Golem | | |Level 13 | |____________________|____________________| | | | | | | |____________________|____________________| Fenril is a Dragoon, which means she uses one powerful Iainuki (good for over 100 damage on almost all classes). She has an Iron Golem in the front row, which will use 3 Punches. A Fool Card is recommended to rid yourself of the weapon blocking it will do, but if that is not possible, use Devil and Magicians to wear Fenril and the Iron Golem down. Also be sure to have a Priestess or Empress Card handy to heal up the massively wounded character that took Fenril's Iainuki. o----------------o | City Of Malano | o----------------o ____________________ ____________________ | |Demon | | |Level 16 | |____________________|____________________| | | | | | | |____________________|____________________| |Apros [Dandy] | | |Level 18 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Demon | | |Level 16 | |____________________|____________________| Baron Apros's class is a "Dandy", so his attacks are not readily apparent. However, he get 2 rounds of attacks from the back row, where he uses all sorts of Black Magic attacks such as Nitemare, Phantom, and Meteor (the choices he makes seem to be randomly selected). He also uses two front row Demons (2 Chops each), so his supporting cast will not be a huge worry. A World Card is recommended, as is a Fool Card so the Demons will not be taking away any direct attacks your units could use on Apros. Attack Tarots are good to use, especially Judgements, Chariot, and Hermit. Not a tough battle if you have that World Card handy for the start. o--------o | Tundra | o--------o ____________________ ____________________ | | | | | | |____________________|____________________| | |Ice Giant | | |Level 17 | |____________________|____________________| |Mizal [Seraphim] | | |Level 19 | | |____________________|____________________| | |Ice Giant | | |Level 17 | |____________________|____________________| | | | | | | |____________________|____________________| Mizal is a Seraphim, so she gets the first shot in with a white hit all attack called Jihad (it Holy War), so a World Card would be advisable if you plan to keep the Ice Giants around (use a Fool Card instead if you do not plan for them to stay). The Ice Giants get three Clubs each but are of concern only if Jihad badly damaged your unit. Used Magician, Chariot, and Devil (these REALLY hurt Mizal) Cards to weaken the opposition before hammering them down with your unit for the easy victory. o---------o | Antalia | o---------o ____________________ ____________________ |Evil One | | |Level 19 | | |____________________|____________________| | |Evil One | | |Level 16 | |____________________|____________________| |Omicron [Sorceror] | | |Level 20 | | |____________________|____________________| | |Evil One | | |Level 16 | |____________________|____________________| |Evil One | | |Level 19 | | |____________________|____________________| Open up with a World Card because that is a must for surviving the two rather powerful Magic blasts Omicron the Sorceror gets. His two back row Evil Ones will get 2 Fireballs each and his two front row Evil Ones will get 2 Chops, so a Fool Card is recommended to get rid of these hard hitters. If you can not rid yourself of the Evil One guards, use Justice, Chariot, and Hermit Cards to drive them down in Hit points while using hit all attacks or targeted attacks on Omicron to win this battle! o----------o | Antanjyl | o----------o ____________________ ____________________ |Phantom | | |Level 17 | | |____________________|____________________| | |Phantom | | |Level 16 | |____________________|____________________| |Galf [Devil] | | |Level 18 | | |____________________|____________________| | |Phantom | | |Level 16 | |____________________|____________________| |Phantom | | |Level 17 | | |____________________|____________________| Galf is a Devil, meaning he gets one Meteor attack from the back row (it hurts badly!). His two back row Phantoms will get 3 Nitemares and the two front row Phantoms will get 2 Soulflays, so they too can badly damage your unit. To rid yourself of these annoyances (the Phantoms), you can do any of the following: an unit with a hit all white attack, a Judgement Card, a Sun Card, or a Fool Card. With those guys out of the way, all you need to do is cut down Galf himself. Keep in mind that a World Card renders all back row attacks from this party, and if you need to attack Galf with a Tarot Card, use Judgement, Chariot, or Justice for maximum damage. o-----------o | Shangrila | o-----------o ____________________ ____________________ | |Red Dragon II | | |Level 18 | |____________________|____________________| |Gares [Prince] | | |Level 21 | | |____________________|____________________| | | | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Red Dragon II | | |Level 18 | | |____________________|____________________| Prince Gares returns, this time using 2 Evildeads (which are INCREDIBLY powerful) while backed by two Red Dragon II (one in back row using 2 Fires and one in the front row using 2 Bites). A World Card should be used immediately to render Gares attacks useless, followed by a Fool Card (use Jokers before fight to get one to make the high Hit Point dragons disappear). Now use a Judgement Card or Magician Card to hurt Prince Gares, and then let your unit finish him off. However, an Emperor Card might be necessary for each member of the unit to get an extra attack on the evil man! o---------------o | Fort Allamoot | o---------------o ____________________ ____________________ | | | | | | |____________________|____________________| |Castor [Gemini] | | |Level 22 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Deuces [Gemini] | | |Level 22 | |____________________|____________________| | | | | | | |____________________|____________________| The somewhat stupid (but insanely strong) Gemini Twins Caster and Polydeuces are the Bosses and ONLY forces here at the enemy base. However, Castor uses a hit all attack called Nova (Fire attack) from the back row and Deuces uses physical attacks from the front row. They also team up with one final attack called Gemini Attack that is powerful enough that it will drop even Dragon classes in one hit! They are weak to fire attacks, so Magician Cards work well, as do Chariot, Justice, and Hermit Cards along with your hard hitting units attacks. o---------o | Shiguld | o---------o ____________________ ____________________ | | | | | | |____________________|____________________| |Fogel [Dragoon] | | |Level 21 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Tiamat | | |Level 20 | |____________________|____________________| | | | | | | |____________________|____________________| Fogel is a Dragoon, which means he uses one powerful Iainuki (good for over 100 damage on almost all classes). He has a Tiamat in the front row, which will use 2 Acids. A Fool Card is recommended to rid yourself of the weapon blocking it will do, but if that is not possible, use Judgements and Chariots to wear Fogel and the Tiamat down. Also be sure to have a Priestess or Empress Card handy to heal up the massively wounded character that took Fogel's Iainuki. o----------------o | Dalmuhd Desert | o----------------o ____________________ ____________________ |Ninja | | |Level 21 | | |____________________|____________________| | |Ninja | | |Level 22 | |____________________|____________________| |Prochon[NinjaMaster]| | |Level 23 | | |____________________|____________________| | |Ninja | | |Level 22 | |____________________|____________________| |Ninja | | |Level 21 | | |____________________|____________________| Prochon the Ninja Master controls this area, and he has one hit all Ninjutsu attack (it does around 80 damage to each member of the unit). His buddies are four Ninjas (two back row using 2 Ninjutsus and two front row using 3 Shruikens), so they can add some additional punishment to your team (use a Fool Card if possible). Chariot, Tower, and Hermit Cards are the suggested Tarot Cards here if you do not have a Fool Card for ridding yourself of the Ninjas. An Emperor Card may also be needed because of the high Agility of Prochon (makes him dodge really well). o---------------o | The Rhyan Sea | o---------------o ____________________ ____________________ |Evil One |Evil One | |Level 20 |Level 21 | |____________________|____________________| | | | | | | |____________________|____________________| |Randals [Dandy] | | |Level 22 | | |____________________|____________________| | | | | | | |____________________|____________________| |Evil One |Evil One | |Level 20 |Level 21 | |____________________|____________________| Cardinal Randals class is a "Dandy", so his attacks are not readily apparent. However, he get 2 rounds of attacks from the back row, where he uses all sorts of Black Magic attacks such as Nitemare, Phantom, and Meteor (the choices he makes seem to be randomly selected, but a World Card is HIGHLY recommended due to his high Intelligence). He is accompanied by four Evil Ones (two back row using 2 Fireball attacks and two front row using 2 Chop attacks), so a Fool Card would assist your fight against him. If you must keep them around, Justice, Judgement, and Chariot Cards are all great ways to damage them so they will be easy pickings. o----------------o | Fort Shulamana | o----------------o ____________________ ____________________ |Devil |Raven Man | |Level 21 |Level 21 | |____________________|____________________| | | | | | | |____________________|____________________| |Previa [General] | | |Level 25 | | |____________________|____________________| | | | | | | |____________________|____________________| |Devil |Raven Man | |Level 21 |Level 21 | |____________________|____________________| General Previa is the third member of the Four Devas, so he will be more formidable than many opponents. He will use (in this order throughout the fight) Blade, Slice, and then Phantom. His two back row Devils add a Meteor each to the mix, and the two front row Raven Men will get 2 Clubs each, so a Fool Card will help reduce the damage. A World Card is the other route to go (making the 3 hit all attacks they have from the back row useless), followed by Hermit, Justice, and Judgement Cards to badly damage all the enemies. An Emperor Card is also a thought as it takes a while to cut Previa down. o-----------------o | Shrine Of Kulyn | o-----------------o ____________________ ____________________ |Samurai | | |Level 22 | | |____________________|____________________| | |Samurai | | |Level 22 | |____________________|____________________| |Luvalon [General] | | |Level 26 | | |____________________|____________________| | |Samurai | | |Level 22 | |____________________|____________________| |Samurai | | |Level 22 | | |____________________|____________________| General Luvalon is the strongest of the Devas, and is rumoured to be invincible because he bathed in the ultimate dragon's blood (mind you, Fogel killed that same dragon, so it could be a rumour and nothing more). He uses 2 Blades and 1 Blast (a VERY powerful Thunder attack), so he is no pushover for sure. His four Samurai are not big threats with two in back row getting an Iainuki each and the two front row using 2 Slashes each. They are mostly there to protect Luvalon, so Fool Card them if possible. If you can not rid yourself of these annoyances, Use Magician, Hermit, and Chariot Cards to damage them badly as well as taking a bite out of Luvalon. Also be sure to keep an Emperor Card handy if Luvalon is close to being defeated. o----------------o | City Of Xanadu | o----------------o ____________________ ____________________ |Muse | | |Level 22 | | |____________________|____________________| | |Muse | | |Level 23 | |____________________|____________________| |Hikash [Overlord] | | |Level 27 | | |____________________|____________________| | |Muse | | |Level 23 | |____________________|____________________| |Muse | | |Level 22 | | |____________________|____________________| Hikash is an honourable warrior, but he is also a strong warrior! He will open with a Wind Shot (like a powered-up Gale that ignores a World Card!), followed by a couple Slices, and then either another Slice or a Blade (which can cause over 100 Hit Points damage easily). Throw in two back row Muses with 2 thunders each (4 hit all attacks) and two front row Muses with 2 Chops each, you have a formidable unit to take on. A Fool Card is recommended as always, but if you do not have one, use Devil (REALLY hurts Hikash), Chariot, and Magician Cards will deal the most damage. A Star Card will raise your Agility, making it easier for your team to hit the nimbly dodging Overlord, and a Hanged Man Card will make the enemy take more damage as well. o-----------o | Zetegenia | o-----------o ____________________ ____________________ |Evil One | | |Level 24 | | |____________________|____________________| | | | | | | |____________________|____________________| |Endora [Black Queen]| | |Level 21 | | |____________________|____________________| | | | | | | |____________________|____________________| |Evil One | | |Level 24 | | |____________________|____________________| Being the conniving person she is, she will offer to let the attacking unit join her to fight the armies of Lodis (provided it is not your Opinion Leader's unit), and if you say yes, you will lose that unit FOREVER (just say no to being stupid!). Although she comes with only two Evil Ones (both in the back row so she is exposed to direct attacks), she is an incredible foe to face. You will NEED a World Card to win this fight (unless you have enough attack Tarots and even then it would be close) because the Empress is no pushover with her getting a full five hit all magic attacks (the World Card renders her pathetically useless). You can pretty much ignore her companions as they could never damage you enough anyway. Use Judgment, Chariot, Magician, and Hermit Cards to attack her directly, and use Star Cards to make your guys fast enough to actually hit her (she avoids well). To top it off her Hit Points are so huge you will likely need to use an Emperor Card or two to get the extra attacks you need in on her. A set of Jokers before the battle will give you the required Tarot Cards. o----------------o | Temple Shalina | o----------------o ____________________ ____________________ |Wraith |Wraith | |Level 24 |Level 24 | |____________________|____________________| | | | | | | |____________________|____________________| |Gares [Prince] | | |Level 26 | | |____________________|____________________| | | | | | | |____________________|____________________| |Wraith |Wraith | |Level 24 |Level 24 | |____________________|____________________| Prince Gares will finally confront you, and both Aisha and Debonair have a bone to pick with the Dark Prince of the Highlands. Gares is surrounded by undead Wraiths, so bring a white magic user (Monk, Seraphim, Muse, Princess) to wipe them out (OR just use a Judgement Card for the same effect). Gares himself will be back to his old tricks, so be ready for his Evil Dead (use a World Card), and then his 2 Chops. Use Judgements, Justices, and Hermits to badly damage him and Stars make great support Cards for boosting your Agility (easier to hit him). ____________________ ____________________ | |Evil One | | |Level 27 | |____________________|____________________| | | | | | | |____________________|____________________| |Rashidi [Wiseman] | | |Level 29 | | |____________________|____________________| | | | | | | |____________________|____________________| | |Evil One | | |Level 27 | |____________________|____________________| Rashidi is the mad man behind all of the insanity this continent has faced, so he is hated by lots of people. The Opinion Leader, Tristan, Yushis, and Saradin ALL want a piece of this Wise Man, so pick one for the job. Rashidi is a Wise Man, so he knows how to cast magic as he does it so well, using 6 attacks (which are usually hit alls for all 6!). A World Card is your first step in this battle (although Rashidi CAN use the odd hit all attack that will ignore this!), followed by a Fool Card to rid yourself of the annoying Evil Ones (they are only annoying because they protect Rashidi from direct attacks). Use Judgements and Chariots as your attack Tarot Card, and bolster the troops with Stars, Hand Men, and Emperor Cards (if necessary). Also, having an Empress Card on hand for healing is a rather good idea as well. ____________________ ____________________ | |Diablo [Left Head] | | | | |____________________|____________________| | | | | | | |____________________|____________________| |Diablo [Main Body] | | | | | |____________________|____________________| | | | | | | |____________________|____________________| | |Diablo [Right Head] | | | | |____________________|____________________| A three part beast that can badly damage you with all three sections. You will need to destroy the Left and Right Heads to be able to attack the torso directly. The Left Head uses a targeted Cold attack as well as Petrify. The Right Head uses a targeted Fire Breath as well as an Earthquake hit all attack. The main Body uses it's sword to inflict well over 100 Hit points damage to a single target, and it can also use the sword with the same effects as a Death Card does for you (any of your people under half of their total Hit Points will fall dead). The worst news is that the World Card is useless here because of the attacks from Diablo ignoring it! The Left Head is an ice powerhouse while the Right Head is a fire powerhouse, meaning use your Justice and Magician Cards early in the fight to weaken them considerably (as well as the Main Body a little). Continue to pound away, using other attack Tarots such as Chariot and Judgement (this one is the best!), while using Empress Cards to keep your Hit Points high. Just keep blasting away with the listed attack Tarots while using Empress Cards, and you will prevail for the good of humanity! o-----------------o | Dragons's Haven | o-----------------o ____________________ ____________________ |Evil One | | |Level 15 | | |____________________|____________________| | |Evil One | | |Level 15 | |____________________|____________________| |Albeleo[Doll Master]| | |Level 17 | | |____________________|____________________| | |Evil One | | |Level 15 | |____________________|____________________| |Evil One | | |Level 15 | | |____________________|____________________| Albeleo returns to annoy you with his 2 Acids (hit all attacks). Add in his two back row Evil Ones (2 Fireballs each) and his two front row Evil Ones (2 Chops each), and you have a unit that can really put the hurt on you. A World Card is a must here (Albeleo does 80 damage to all of your people TWICE!), so buy some Jokers before entering the fight to get one. A Fool Card will also expose Albeleo to direct attacks, making the fight much easier, plus you can use Devil, Magician, and Chariot for the best amounts of damage (although nearly any attack Tarot will cause sufficient damage). You will have an easy time if you prepare adequately BEFORE entering the battle. ---------------------------------------------------------------------------- ----------------------------------Endings----------------------------------- ---------------------------------------------------------------------------- 44)This section will look at how each ending can be achieved, as well as listing the Tarot Card received by your Lord. Thanks to Eric of MOTB page for the answer to the lower ranking endings (except Devil ending). o-----------------------------o | Male Opinion Leader Endings | o-----------------------------o Tarot Card : World Requirements: - Reputation must be right near the top. - Collect the 12 Zodiac Stones (no trading them for Crowns). - Recruit all special characters (except for Galf). Thanks to Eric of www.houseofwacks.org/ogre, I know Lyon and Deneb are optional (not needed). Thanks to the Ogre Battle Board at Gamefaqs for letting me know that only Rauny and Tristan are needed for this ending, but getting the others will make it a much more interesting ending. - Find the 3 Mystic treasures (Brunhild Sword, Mystic Armband, and Grail). =================================== Tarot Card : Emperor Requirements: - Reputation must be right near the top. - Find the 3 Mystic treasures (Brunhild Sword, Mystic Armband, and Grail). =================================== Tarot Card : Hierophant Requirements: - Reputation must be right near the top. - Rauny must join your party. =================================== Tarot Card : Sun Requirements: - Reputation must be right near the top. o-------------------------------o | Female Opinion Leader Endings | o-------------------------------o Tarot Card : World Requirements: - Reputation must be right near the top. - Collect the 12 Zodiac Stones (no trading them for Crowns). - Recruit all special characters (except for Galf). Thanks to Eric of www.houseofwacks.org/ogre, I know Lyon and Deneb are optional (not needed). Thanks to the Ogre Battle Board at Gamefaqs for letting me know that only Rauny and Tristan are needed for this ending, but getting the others will make it a much more interesting ending. - Find the 3 Mystic treasures (Brunhild Sword, Mystic Armband, and Grail). =================================== Tarot Card : Empress Requirements: - Reputation must be right near the top. - Find the 3 Mystic treasures (Brunhild Sword, Mystic Armband, and Grail). =================================== Tarot Card : Priestess Requirements: - Reputation must be right near the top. - Tristan must join your party. =================================== Tarot Card : Moon Requirements: - Reputation must be right near the top. o-------------------------------o | Shared Opinion Leader Endings | o-------------------------------o Tarot Card : Chariot Requirements: - Reputation must be between half and three-quarters full. - Tristan must join your party. =================================== Tarot Card : Hanged Man Requirements: - Reputation must be between half and three-quarters full. =================================== Tarot Card : Death Requirements: - Reputation must be between one-quarter full and empty. - Opinion Leader's Charisma must be in a range from 30 to 60. =================================== Tarot Card : Tower Requirements: - Reputation must be between one-quarter full and empty. - Opinion Leader's Charisma must be in a range from 0 to 30. =================================== Tarot Card : Devil Requirements: - Reputation must be between one-quarter full and empty. - Galf must join your party. o-----------------------o | Dragon's Haven Ending | o-----------------------o Tarot Card : Fortune Requirements: - Finish Dragon Haven (either Opinion Leader sex) ---------------------------------------------------------------------------- ------------------------Frequently Asked Questions-------------------------- ---------------------------------------------------------------------------- 45)This section will list all the questions that seem to pop up all the time. Any of your questions that i hear a few times might also be included here, so send away! Q: I met all the requirements for [insert Special Character] and they still will not join my army! How can this possibly be? A: I can not stress this enough, BUT MAKE SURE YOU HAVE ROOM WITHIN YOUR ARMY TO ALLOW THE SPECIAL CHARACTER AND THEIR UNIT INTO YOUR ARMY! It is unbelievable how many times this is the case, so a few tips for avoiding this problem includes continual management of your army (delete unwanted or obsolete units) and make sure you know what your neutrally recruited characters will bump the army number up to (maximum is 100 characters). =================================== Q: Does fighting with overpowering units cause my Reputation Meter to fall? A: It does not directly affect your Reputation Meter. However, liberating with your overly-evil unit (the ones who are so strong they are left with no Alignment) will cause your Reputation Meter to fall. This means you can have an incredibly strong unit without losing anything on your Reputation Meter, provided this strong unit NEVER liberates a town or temple. =================================== Q: Does liberating invisible/hidden towns and temples with low Alignment units while not experiencing a penalty to the Reputation Meter? A: The only way to lose any reputation through liberating a hidden/invisible town or temple is through a drawn Tarot Card. The unit liberating the town or temple will have NO effect on the Reputation Meter. =================================== Q: Help! My Alignment has dropped too far and now I can not raise it again! How can I possibly get my Alignment back up to the area I need it to be? A: Well, fighting higher-leveled units than your own is an excellent start. By killing low Alignment units (like undead or the Wizard family), you also stand the chance of raising your Alignment. However, you should also remember that once a unit reaches the extreme end of the Alignment scale (0-10 or 90-100), you will not be able to shift the scale much in your favour either way easily). Also note that the one that has the lower/higher Alignment you seek to change, THEY must be the one delivering the death blow, and the formula (found in the Stats section) for this is how the changing of Alignment is determined. =================================== Q: Do I need the Brunhild Sword to be equipped on the unit looking for the Chaos Gates? A: Despite the thoughts on this being accepted as generally true, it is in fact false. Provided you have collected it from the hidden Roshiafallen Temple in the northwest of the Kastolatian Sea, you can just equip it to any character you desire and STILL find the Chaos Gates. =================================== Q: Is it possible to get all 18 Special Characters in the same game? A: Yes, see the Special Characters section for details on how to do so. Thanks to www.geocities.com/xesmeraude/blackmantle.html for the information pertaining to pulling off such a feat. =================================== Q: Do I have to get the all the proper bosses fought with my Special Characters? A: NO! This is only recommended for story purposes and your level on enjoyment with the game. =================================== Q: How can you tell what elemental type an attack is? A: By watching the colour the damaged character flashes, you can ascertain the elemental type of the attack. Fire Elemental flashes red, Cold Elemental flashes blue, Thunder elemental flashes violet, Dark Elemental flashes black, White Elemental flashes green, and Physical attacks do not flash any colour (the character just flashes). =================================== Q: How is the winner of a battle determined? A: Whichever side lands more total damage will be the winner. However, remember that Tarot Card damage does not count, nor does killing enemies off guarantee victory (you only damage them for as many Hit Points as they had remaining). =================================== Q: Can I forgive Deneb and still get the "best" ending? A: Yes you may. However, just remember that forgiving her does hurt your Reputation Meter a fair bit, but it does raise your Opinion Leader's Alignment. =================================== Q: When fighting General Luvalon, do I have to beat him in one round of fighting WITHOUT using Tarot Cards? A: Despite the common belief, this is completely false. Getting the Grail is completely dependent upon a high Reputation Meter. =================================== Q: How come a special character will not join my army even if I have met all the requirements?!? A: Well, if this occurs, the number of characters in your army is to blame 99 times out of 100 (the other 1 is you are wrong about meeting the requirements). You MUST have enough room to accept the character and any other characters that come with their units. Otherwise they will not join because you kept a few loose ends around too long. =================================== Q: How do I get...? A: To find all of the information pertaining to Special Characters, consult the Special Characters section of the FAQ. =================================== Q: I have the Fireseal, so how do I get to Dragon's Haven? A: Although collecting the Fireseal is the rumoured path to Dragon's Haven, the only way there is by entering the name Fireseal for your Opinion Leader. It appears the Item exists to hint at this, and to be sold for a fair amount of Goth. =================================== Q: Does the Virus exist? A: Although it does not exist as an actual Item, it does exist. The Boss of Map 5 (Lake Jannenia) is a Werewolf, and if you fight him during the night, the Virus can be transmitted. If Sirius (the Boss) delivers the fatal blow to a Fighter (the class, not just any unit) while in his Werewolf form, that Fighter will become a Werewolf upon revival. This is a rather cumbersome way of getting Werewolves though as they can be recruited by Vampyres or found neutrally on a couple maps (Lake Jannenia or Antanjyl). =================================== Q: No seriously, how do I get Canopus? A: I will list the solution again for all to see in another section of the FAQ in hopes that it will lessen the flood of e-mails and posts about this. i) When you arrived at Latingur, you will be told of him. ii) The next step is to visit him at Bah'Wahl (easiest if you send an Ocean or High Sky unit to liberate it) and answer his question to learn of Gilbert (the Boss of this area). iii) Now have someone re-enter Latingur to learn of Canopus's sister Yulia. iv) You will need to find Yulia in the hidden Roshiafallen Temple to the west of the enemy base to hear the sad tale of Gilbert and Canopus. Agree to help out with their problems, and she will give you the Wings of Victory to give to her brother Canopus. v) Re-visit Bah-Wahl to make Canopus acknowledge his warrior spirit before granting him permission to join the Rebellion! =================================== Q: How come you have listed false information? A: If I have, do not be afraid to e-mail me with the correct answer as I welcome reader input (however, you will need to explain explicitly where I am wrong in a clear, organized, and non-profane way to be taken seriously). ---------------------------------------------------------------------------- -----------------------------------Codes------------------------------------ ---------------------------------------------------------------------------- 46)This section will look at the codes within the game. o----------o | Fireseal | o----------o If this is entered as your Lord's name, you will be quizzed as usual by Warren. However, when the map appears, there will be a map called Dragon's Haven on the screen instead of Castle Of Warren as is usual for a new game. Your Lord will have a set of characters that are mostly in their highest class promotion possible, so edit your units and play a map only accessible through this name! o----------o | Music/On | o----------o If this is entered as your Lord's name, you will enter a section where you can select between the various musical tracks found in the game. ---------------------------------------------------------------------------- ----------------------------------Credits----------------------------------- ---------------------------------------------------------------------------- 47)This section will give credit to any and all who helped me through some way while I created this FAQ. Trace "Meowthnum1" Jackson - You critiqued this FAQ and helped me devise a more user friendly look. Thanks a bunch pal! Chad "BTB" Steele - For being the butt of my ongoing joke about the witches in the game because... well... he is one horny guy (just ask the FCB for proof). Michael Sulpher - My brother, who has looked over my FAQ and contributed the odd tidbit of information here and there that I was missing. Thanks man! He is a good dude a lot of the time as well, when he is not acting like a fool. www.houseofwacks.org/ogre - For allowing me the use of his level-up stats as well an excellent place to check my findings against. Thanks Eric! Love the site man. www.geocities.com/xesmeraude/blackmantle.html - Thanks for the info on how to get all 18 Special Characters in one game, for the elemental defenses of each class, and Luvalon fight information. The GameFAQs Ogre Battle Board - For having the good on the Lord's questions and for all the ideas they gave me while I was writing/updating this FAQ. Seriously, your nitpicking and suggestions are highly valued guys! Chris Davey - For sending in the info on Gilbert's last name. ---------------------------------------------------------------------------- -----------------------Older Version History Section------------------------ ---------------------------------------------------------------------------- 48)This section has been created for the sole purpose of shortening the front end of this FAQ, as the valuable info was getting buried in all of the jumble. ----------- Version 1.0 ----------- -Submitted guide on May 28th, 2003 ----------- Version 1.5 ----------- -Submitted guide on May 31st, 2003 -Added in Shop Listings for each map -Added in a "goodly" Leader Unit suggestion ----------- Version 2.0 ----------- -Submitted guide on June 5th, 2003 -Fixed an error in the Kastolatian Sea Stats (thanks to sephiroth0000) -Added in some new Suggested Units ----------- Version 3.0 ----------- -Submitted guide on June 26th, 2003 -General formatting and spelling -Added neutral encounters for Castle of Warren (thanks to Drew Vodoor) -Added in some new Suggested Units (thanks to Dark RPG Wizard 06, Hasukawa Kazuyaa, -Fixed Deneb information (thanks to Hasukawa Kazuyaa) -General unit info corrections (thanks to Hasukawa Kazuyaa) -Fixed general walkthrough info (thanks to sephiroth0000) ----------- Version 3.5 ----------- -Submitted guide on July 26th, 2003 -Fixed Faerie info (thanks to Simon Yip) -Added to Dragon's Haven (thanks to Simon Yip) -Added to Charisma (thanks to numerous sources) -Added a quick blurb on finding specific locations -Fixed walkthough errors (thanks to Shadowed Zoma) -Added to Special Characters section (your Army MUST have open spaces for the Special Character's units or the Special Character will not join your army). ----------- Version 4.0 ----------- -Submitted guide on September 20th, 2003 -Added a Battle Tactics section (thanks to Simon Yip for the suggestion) -Fixed a few Faerie errors (thanks to Simon Yip) -Fixed more character errors (thanks to Simon Yip) -Fixed Tarot Card errors (thanks to Simon Yip) ----------- Version 5.0 ----------- -Submitted guide on January 21st, 2004 -Correct some errors (thanks to Edward Lecky, Hasukawa Kazuyaa, and Simon Yip for their contributions) -Added in the ALI and CHA formulas as derived by GameFAQs user CouchPotato to the Character Stats section, gaining their own sub-section -Added into flying character descriptions what units they can/can not carry around (thanks to Couch Potato) ----------- Version 5.5 ----------- -Submitted guide on March 7th, 2004 -Corrected some formatting -Added in Gilberts last name (thanks to Chris Davey for the e-mail) -Added in the number of each type of unit at Temple Shalina (thanks to CouchPotato for getting the info) -Added a couple questions to the Frequently Asked Questions section -Fixed up the endings info ---------------------------------------------------------------------------- ---------------------------------Final Word--------------------------------- ---------------------------------------------------------------------------- 49)As is the usual, this walkthrough is copyright property of Brian P. Sulpher, 2003. The only website, group, person, etc. to have access to post it is www.gamefaqs.com, www.ign.com, www.retronintendo.com, and www.honestgamers.com. You must ask for permission before posting this, as doing so without consent is a violation of international copyright law. If you liked it, hated it, have anything to add, then please E-mail me at briansulpher@hotmail.com. You can also contact me through MSN messenger through the same E-mail address. What else can be said on such a grand game as this? It was a masterpiece that surpassed anything else offered at this time, and it continues to be the best type of game in this genre of RPG/Strategy. Truly a masterpiece that is easy to start on, hard to finish, and even harder to master. A definite thumbs up to the cartridge owners who had the foresight to grab themselves a copy of this!