--------------------------------------------- Final Fantasy Tactics FAQ 1.08 (Final) Serin Tobias shinseitori hotmail (dot) com --------------------------------------------- Contents There should be three different files: Part One: Game Walkthrough Part Two: Jobs and Abilities Part Three: Secrets and other Info This file contains Part Three. --------------------------------------------- i. Revision History 1.08 -- This is the final revision of this FAQ. No more information will be added. I am still taking e-mails, however, and you can still host it. 1.07 -- I have added plenty of stuff, including monster info in the Jobs section, and added to the appendix in the Secrets section. I've also corrected some errors that were around. This will probably be the last update for a while. 1.06 -- A complete item list (to the best of my knowledge) is in the Secrets section. I think I will work on spell quotes and monster data next. 1.05 -- I am adding a lot more info to the Jobs section, and now have locations for the items of the Deep Dungeon. I am now working on a detailed item list. 1.04 -- Added some Deep Dungeon info, changed my e-mail address, and various other minor changes. 1.03a -- Nothing added to the actual FAQ, but I removed my ICQ# and corrected my e-mail address and web page URL. They have been changed. 1.03 -- Added a section on the Deep Dungeon in the Secrets section. 1.02 -- Added a poaching list, edited the Cloud section. 1.01 -- Corrected a couple of typos (the jobs section is actually legible), added the "Where to find these files" section, and the Special Thanks section. 1.00 -- First draft. --------------------------------------------- ii. Introduction Welcome. Over the past couple of years, I have gathered information about Final Fantasy Tactics. That information, my love of the game and a bit of insanity produced what you now see here. A notice to players: these files contain many "spoilers" of the storyline, so be cautious. The walkthrough section is in the order of the game, but the other sections have potential spoilers from various portions of the game. If you have a question about a specific issue, don't hesitate to ask me via e-mail. If you wish to use any information contained in any of these files for a webpage, publication, or any other form of media, you must contact me first. --------------------------------------------- iii. Special Thanks First, I would like to give a big "thank you" to all of my friends, who helped me immensely with the statistics and many other things. Thanks to Sergio Lopez, (bo20@iona.edu) for correcting some of my data in the jobs section. Thanks to Matt Hobbs (YelseyKing@aol.com) and Kevin McCullough (Bluelion10@aol.com) for submitting their poaching list. And, thanks goes to Square, who has made another incredible game! --------------------------------------------- Table of Contents Secrets and other information of Final Fantasy Tactics i. Revision History ii. Where to find these files iii. Introduction iv. Special Thanks 1. Secret Abilities 1.1. Ultima 1.1.1. The Assassins 1.1.2. Ultima Demons 1.2. Zodiac 2. Secret Characters 2.1. Beowulf, Reis, and Worker 8 2.2. Cloud 3. The Deep Dungeon 3.1. Overview 3.2. Items 3.2.1. NOGIAS 3.2.2. TERMINATE 3.2.3. DELTA 3.2.4. VALKYRIES 3.2.5. MLAPAN 3.2.6. TIGER 3.2.7. BRIDGE 3.2.8. VOYAGE 3.2.9. HORROR 3.2.10. END 3.3. Elidibs 4. Appendix 4.1. Poaching List 4.2. Item List 4.3. Quotes --------------------------------------------- 1. Secret Abilities --------------------------------------------- There are two abilities than you can't learn through ordinary means. One is a Guts ability for Ramza, another is a Summon spell for any Summoner you have. To learn these, you must have the spell cast on you, and if it is Ultima, Ramza must be in the Squire job class. If it is Zodiac, your Summoner must be in the Summoner job class. --------------------------------------------- 1.1. Ultima You can learn Ultima through two different types of enemies: Assassins and Ultima Demons. Learning these spells is very difficult; you really have to force them to use it. Ramza must be in the Squire job class, have this spell cast on him, and survive it. --------------------------------------------- 1.1.1. The Assassins Celia and Lede, whom you fight three times, are the easiest way to learn Ultima. If you equip your characters with Black Costumes to prevent their Shadow Stitch attack and Angel Rings to prevent Stop Bracelet, they will more likely cast Ultima. This is probably best done on the roof of Riovanes castle or at the gate of Limberry Castle. --------------------------------------------- 1.1.2. Ultima Demons You fight Ultima Demons twice, once during the battle with Elmdor, and once at Murond. Ultima Demons will very rarely cast Ultima, for they have much better spells. Typically, the Demons won't cast Ultima until you have a character that can be taken out by it. You will also likely have to have Ramza walk in on the effect range to learn it. Check the CT list when you see an Ultima Demon charging a spell. --------------------------------------------- 1.2. Zodiac There is only one battle in which you can learn Zodiac, and that is the last battle in the Deep Dungeon, at "End." Elidibs casts this spell, and it usually does about 800 damage, so you need to take special steps to have your Summoner survive the casting. An effective way of keeping your Summoner alive is to reduce his/her faith level using the Mediator's Solution ability. I'd suggest reducing it to 30 or lower. It depends on your levels of experience. Of course, it's a lot more difficult to raise Faith (with the Mediator's Preach ability). You can also try using the Mind Break Battle Skill, but that may be more difficult. Spells such as Shell and Wall can also help. --------------------------------------------- 2. Secret Characters --------------------------------------------- There are four "secret characters." Probably the best time to get them is near the end of Chapter Four. I have found that the best time to get them is just before you go to Orbonne Monastery. --------------------------------------------- 2.1. Beowulf, Reis and Worker 8 These characters are all part of one sub-quest in this game. This sub-quest starts at Goug Machine City. You must have Mustadio to do this. Go to Goug, and you will find that Mustadio's father has found a metal sphere. He sees a symbol on it, and that is your cue to find another Zodiac Stone. Now go to Goland. Go to the bar at Goland and listen to all the rumors. Now go to Lesalia. Here you will enter a bar and hear about a monster uprising in the mines at Goland. Ramza overhears that Goland is recruiting people to stop this uprising. Ramza volunteers for the job, and is approached by Beowulf. If you choose to go with him, he will join your party as a guest. Head back to Goland. You will now fight a string of four battles, all with enemies at or above your level. --------------------------------------------- 2.1.1. Colliery Underground: Third Floor Here you will fight against five Chemists, who all have Mythril Guns. Try to stick close to them so they can't snipe you to death with their guns. Also, watch out, they can use Hi-Potions, X-Potions and Phoenix Downs, so this could turn out to be a long battle. --------------------------------------------- 2.1.2. Colliery Underground: Second Floor The Chemist here is equipped with the aptly-named Blaze Gun, and there are two Behemoths here. However, the two thieves should be the least of your worries. If you are at high levels, the Behemoths will be too. At high level, they can take out a weak character in one hit, so stay far from them. A King Behemoth is hiding behind the Thief in the front, who is close, so be careful. --------------------------------------------- 2.1.3. Colliery Underground: First Floor The two Chemists have the regular Mythril Guns now, so they aren't much of a threat. The Blue Dragons are your biggest worry. Use Orlandu at long range to defeat them. The Uribo doesn't seem to do anything at all in this battle, so ignore it until the very end, or use a Mediator to Invite it, to breed and poach later. --------------------------------------------- 2.1.4. Underground Passage in Goland Your objective here is to save the Holy Dragon Reis, who seems quite capable of handling herself. With Orlandu and Ramza, you should not have any trouble with the Archaic Demon and the Ochus. The Plagues have the ability to petrify your characters, so you may want to equip Jade Armlets beforehand. You receive a Zodiac Stone from Beowulf and Reis after this battle, and they will now join as members. Now go back to Goug. --------------------------------------------- When you return, the Zodiac Stone will activate the sphere, and Worker 8 will activate. It will join your party now. Mustadio's father will discover another machine that requires another Zodiac Stone, so head to Zeltennia. As in Goland, go to the bar and listen to new rumors. Nelveska Temple will appear on the map when you leave the bar. Here you will fight against Worker 7, a Steel Giant just like Worker 8. However, the Hyudras and the Cocatoris make this battle rather difficult, so focus just on Worker 7. Rememeber, since Worker 7 has Innocent on him at all times (just like Worker 8), he is not affected by magic. After defeating Worker 7, you will receive his Zodiac Stone. NOTE: As has been rumored, there is some incredibly good equipment on top of the pillars in the front of the level. I have confirmed this twice. To get on top of the pillars, you must put a monster directly adjacent to one of them. I don't know if you've noticed, but you can walk over and jump off of monsters. Put your Steel Giant (or another monster) in your party, park it next to the pillar, and have Rafa (with Move-Find Item equipped) get the items on top of the pillars. There is a catch, however. The lower the Brave level of the searching character, the more likely you are to get a good item. You will either find a normal Javelin, or a silver Javelin, on one of the pillars, and a normal Escutcheon or a golden Escutcheon on the other. Make sure you get the unique items before you finish the level. If you get one of the normal items, reset the game, as you won't be able to return. -------------------------------------------- 2.2. Cloud This portion of the sub-quest will now allow you to get Cloud. I believe that you can only get him after you have gotten all the other secret characters, and after you have fought the battle with Dycedarg at Igros. First go to Goug, then to Zarghidas Trade City. If you haven't already, go here. A girl will approach you in the town and sell you a flower. Buy it, then go to Goug. The machine that was found will now activate and deposit Cloud Strife into your reality. But, you don't have him yet, as he runs off. He went to Zarghidas, go follow him. --------------------------------------------- 2.2.1. Zarghidas Trade City You will be attacked here, but it is not a problem at all. Beware, though, Cloud is not equipped with a weapon. Cloud will join your party as a member after this battle, and, to get his Materia Blade, go to Bervenia Volcano. --------------------------------------------- 2.2.2. Bervenia Volcano Equip a character with the Move-Find Item ability, and go to the top of the spire in this level. You will find the Materia Blade there, and with this Materia Blade, Cloud can use his Limit abilities. --------------------------------------------- 3. Deep Dungeon --------------------------------------------- The Deep Dungeon is a set of 10 different levels that is shrouded in total darkness. To get here, go to Warjilis Trade City (near Lionel Castle) during chapter four. You should be immediately taken to a scene in a bar there where some thieves talk about the Deep Dungeon. Then it will appear on the map. --------------------------------------------- 3.1. Overview Inside the Deep Dungeon is a bunch of very tough enemies. You will see monsters like Dragons and Hyudras that you don't see in many other places: beware. However, the best part about the Deep Dungeon is that you will find great equipment that you can't find anywhere else. To advance deeper into the Deep Dungeon, you need to have one character find the way further. It's on a single square in the level, and is often far (but not always) from the starting point. Just have your characters move square by square through the level until one of them reports that they have found it. No special abilities need to be equipped. To make this job easier, I would suggest having a Wizard with Math Skill come with you, and he/she should use Frog and Sleep on at least one of the enemies. Do this because if you kill all of the enemies, you exit without advancing. Try to kill the others because Crystals illuminate the cave, which makes it a lot easier. One last thing: the square that the exit is on changes with new games, so don't expect to find it in the same spot the second time through. --------------------------------------------- 3.2. Items There are four items on each level in the Deep Dungeon. The items get better as you progress, but there are definitely good ones on the first few levels. To get the items, you have a few requirements. First, you must have the Chemist ability Move-Find Item equipped on the character picking up the items. Any character without this ability that stops on a square containing a item sets off a trap. For each item you can find, you have a chance of finding that good item or a Phoenix Down. Your chances of finding the good item are greater when your Brave level is low. So, I would suggest using Rafa or another character with a low Brave level, and lowering his/her Brave level down to 10 before they go hunting for items. Remember that if your character's Brave level goes down below 10, that character will turn into a Chicken and you will lose control of him/her. You'll have to wait until the character slowly gains bravery back to look for items. I have the locations of all the items in the Deep Dungeon in the following sections. However, since a graphic representation is rather impossible, I am using a coordinate system to give you the location of the units. Here is how it works: The square from which the system starts at is called (0,0), or the origin. I will tell you this point on the map, and by moving the cursor a certain amount of spaces along the walls, you can locate the position of the item. The first digit of the code is along the wall facing the backs of your characters (from their starting point). The second digit is along the wall facing the sides of your characters. I shall demonstrate with a crude diagram representing the items in END: 9 8 7 6 5 4 3 2 1 0 (X)- - 1 - 2 - - - - O | - | | | 1 0: Origin (0,0) | 3 - 4 | 2 S: General starting point for your characters (2,3) | - | S | 3 1: Chirijiraden (7,0) | - | | 4 2: Elixir (5,0) | | | 5 3: Elixir (7,2) | - | | - | | 6 4: Chaos Blade (5,2) | - || | | 7 | || - | | 8 This is a pretty bad diagram, but basically, the ground curves | - | | 9 in a crescent shape, and descends from the plateau where the (Y) items are down to the starting point. So, according to this diagram, the origin is behind and to the right of the starting point. Also, the wall labeled "X" is the wall facing the backs of your characters, while the wall labeled "Y" is the wall facing the sides of your characters. Hopefully, if you can locate the origin, you'll be able to see which wall is X and which is Y, and determine the locations of the items. All of the locations are given in the form (X,Y), and X is always behind your characters. Make sure you are seeing the faces of your characters before you try to determine which wall is which. Also, the walls are based on the directions your characters are facing when they start the level. Also, keep in mind that the origin is always in a corner. --------------------------------------------- 3.2.1. NOGIAS The origin in this level is behind your characters, and to the right. It is at 23 height. Blaze Gun: (7,7) Glacier Gun: (0,9) Elixir: (3,9) Kiyomori: (5,0) You may have acquired a Blaze Gun before (from Balk in the Bed Desert), but not the Glacier Gun. The Kiyomori is just an ordinary Katana that can be bought anywhere. --------------------------------------------- 3.2.2. TERMINATE The origin in this level is again behind and to the right of your characters. It is at 12 height. Elixir: (6,1) Elixir: (4,11) Blood Sword: (2,4) Save the Queen: (8,10) These items are not unique, so they are not as important as in the other levels. --------------------------------------------- 3.3.3. DELTA The origin in this level is back and to the right. It is at 1 height. Elixir: (4,12) Elixir: (7,0) Yoichi Bow: (2,6) Mace of Zeus: (8,9) The Yoichi Bow is a strong bow that may also be found on high level Archers. The Mace of Zeus is perhaps the best staff in the game. --------------------------------------------- 3.3.4. VALKYRIES The origin is behind and to the left of your characters. It is at 9 height. Kaiser Plate: (10,0) Faith Rod: (11,2) Fairy Harp: (10,1) Elixir: (3,8) The Kaiser Plate is a very good shield, and the Faith Rod is a rod that gives the status effect Faith to its wielder, and randomly adds Faith to whomever it strikes. --------------------------------------------- 3.3.5. MLAPAN The origin is behind and to the right of your characters. It is at 11 height. Elixir: (6,11) Elixir: (0,0) Iga Knife: (6,0) Excalibur: (4,3) The Iga Knife is a Ninja Sword that is better than the ones you can buy. I'm sure you are familiar with Excalibur. ^_^ --------------------------------------------- 3.3.6. TIGER The origin is behind and to the right of your characters. It is at 5 height. All of the items here are very close to your starting point. Elixir (0,0) Secret Clothes (1,0) Cursed Ring (1,1) Blast Gun (0,1) The Secret Clothes is a Ninja suit that provides little protection, but it makes its wearer Invisible for a short time. The Blast Gun, the best gun, shoots Lightning elemental bullets. --------------------------------------------- 3.3.7. BRIDGE The origin is again behind and to the right of your characters. It is at 3 height. All of these items are on a straight line, at X = 4. Elixir (4,10) Elixir (4,0) Koga Knife (4,2) Sage Staff (4,4) The Koga Knife is another Ninja knife, while the Sage Staff is simply a bad staff. It's only asset is a higher attack power than other staves. --------------------------------------------- 3.3.8. VOYAGE The origin is behind and to the left of your characters. It is at 3 height. All of the items are on the lower level, in the corners of the cliff. Elixir (2,3) Perseus Bow (8,7) Robe of Lords (6,6) Ragnarok (3,5) The Perseus Bow is a very strong bow, the best there is. The Robe of Lords provides excellent HP and MP bonuses, along with Protect and Shell when it is equipped. The Ragnarok casts Shell on its user. It is also slightly stronger than the Excalibur, but not necessarily better. --------------------------------------------- 3.3.9. HORROR The origin is behind and to the right of your characters. It is at 0 height. Elixir (10,6) Grand Helmet (3,5) Maximillian (9,9) Venetian Shield (3,4) The armor here is the best in the game, even better than the Genji equipment. Be sure to get it all. --------------------------------------------- 3.3.10. END The origin is behind and to the right of your characters, at zero height. This level is shaped in a crescent form. You start at the low end, and the items are at the high end--at the four corners of the highest plateau. Elixir (7,2) Elixir (5,0) Chirijiraden (7,0) Chaos Blade (5,2) The Chirijiraden is a very strong Katana, and the Chaos Blade is a unbelievably powerful blade. It has an attack power of 40, casts Regen on the user, and adds Petrify (!). I would strongly advise against trying for these items in the battle with Elidibs; you can go back after you defeat him. --------------------------------------------- 3.3. Elidibs Elidibs is another Zodiac monster. He uses the Zodiac Stone Serpentarius to change into a very powerful Summoner. He is on the top of the crescent-shaped 10th floor, END. He has a very weak physical attack, but has the Summon spell Zodiac, which will most likely kill any of your characters, and it has a huge effect range. Keep your characters spread out, and watch for it. He also has a few Byblos on the steps leading to him which you must fight through. He also has the spell Poison Frog, which affects you just like it sounds; it can be a pain, especially when trying to get Zodiac. Another attack he has is called Midgar Swarm, which will probably do about 300 damage to anyone in the target area. You should probably use Orlandu to take out the Byblos. They have the same attacks that they did in the battle at Limberry Castle, including that annoying one that turns your guys into Frogs. They are really a pushover, though. The challenge is Elidibs himself, and getting Zodiac. I went into a strategy for Zodiac above, in section 2.2. A Byblos joins your party for some reason in this battle. His Difference attack will more than likely do tremendous damage to Elidibs, so keep him around when you need to kill him. --------------------------------------------- 4. Appendix --------------------------------------------- This will be the future home of all of the details of Final Fantasy Tactics. Currently, it contains the poaching list, item lists, and quotes. --------------------------------------------- 4.1. Poaching List I've noticed that when trying to obtain items through poaching, it's easiest to recruit 1st level monsters (like Dragons, Bull Demons, Hyudras), and then breed them to get higher level monsters. It's easier this way, because if you keep one around, you can always breed more 3rd levels, and you won't have to fight them. However, if you can get higher level monsters, it will save you some time. To get the items, put the monsters in battle, whack them with someone with Secret Hunt, and hope they don't counter attack. In case you don't know, the method of getting these items is to equip a character with the Thief support ability Secret Hunt, and kill a monster (friendly or otherwise) with a normal attack. This means that Orlandu's sword skills will not do it. A Fur Shop (found in trade cities) will refine an item from the monster you poached. There, you will either buy a commonly refined item, or perhaps a rare item from that monster. Two different items can be refined from a monster. Note that some of the rare items can't be found elsewhere. This list was submitted via e-mail by Matt Hobbs and Kevin McCullough. They also informed me that some of the information may not be correct, so if you see an error, e-mail me and let me know. Enemy Name Common Item Rare Item Commonly found --------------------------------------------------------------------------- Chocobo Phoenix Down High Potion Everywhere, especially Mandalia Plains Black Chocobo Eye Drop X-Potion Bariaus Hill, Bariaus Valley Red Chocobo Remedy Barrette Finath River, Bariaus Hill --------------------------------------------------------------------------- Goblin Potion Hi-Potion Everywhere, especially Mandalia Plains Black Goblin Hi-Potion Antidote Everywhere, especially Sweegy Woods Gobbledeguck Mage Masher Ancient Sword Bariaus Valley, Dolbodar Swamp --------------------------------------------------------------------------- Red Panther Antidote Battle Boots Everywhere, especially Mandalia Plains Cuar Soft Germinas Boots Everywhere, especially Germinas Peak Vampire Holy Water C Bag Zirekile Falls, Germinas Peak --------------------------------------------------------------------------- Bomb Fire Ball Flame Rod Everywhere, especially Sweegy Woods Grenade Water Ball Flame Whip Bed Desert, Zeklaus Desert Explosive Lightning Ball Flame Shield Bed Desert, Zeklaus Desert --------------------------------------------------------------------------- Skeleton Holy Water Ether Araguay Woods, Zigolis Swamp Bone Snatch Hi-Potion Partisan Araguay Woods, Zigolis Swamp Living Bone Wizard Mantle Elf Mantle Bervenia Volcano, Zeklaus Desert --------------------------------------------------------------------------- Ghoul Ether Ninja Knife Araguay Woods, Zigolis Swamp Gust Hi-Potion Main Gauche Araguay Woods, Zigolis Swamp Revnant Hi-Ether Mythril Gun Yuguo Woods --------------------------------------------------------------------------- Floatiball Shuriken Platina Dagger Everywhere, especially Fovoham Plains Ahriman Magic Shuriken Air Knife Bervenia Volcano, Fovoham Plains Plague Yagyu Darkness Zorlin Shape Bervenia Volcano, Germinas Peak --------------------------------------------------------------------------- Pisco Demon Echo Grass Hi-Potion Zirekile Falls, Fovoham Plains Squidlarkin Small Mantle Sleep Sword Zirekile Falls, Dolbodar Swamp Mindflare Hi-Ether Dracula Mantle Zirekile Falls, Fovoham Plains --------------------------------------------------------------------------- Juravis Potion Rubber Shoes Zeklaus Desert, Fovoham Plains Steel Hawk Phoenix Down Hunting Bow Zeklaus Desert, Germinas Peak Cocatoris Soft Feather Mantle Zeklaus Desert, BRIDGE --------------------------------------------------------------------------- Bull Demon Battle Axe Giant Axe Zeklaus Desert, Bariaus Hill Minitaurus Coral Sword Slasher Zeklaus Desert, Bariaus Hill Sacred Holy Lance Ivory Rod Zeklaus Desert, BRIDGE --------------------------------------------------------------------------- Morbol Platina Dagger Ice Shield Araguay Woods Ochu N-Kai Armlet Chameleon Robe Finath River Great Morbol Elixir Madlemgen VOYAGE --------------------------------------------------------------------------- Woodman Eye Drop Healing Staff Araguay Woods, MLAPAN Trent Gold Staff Fairy Harp Araguay Woods, MLAPAN Taiju Defense Ring Defender MLAPAN --------------------------------------------------------------------------- Dragon Jade Armlet H Bag Bed Desert, VOYAGE, HORROR Blue Dragon Cashmere Dragon Rod Dolbodar Swamp, HORROR Red Dragon Salty Rage Dragon Whisker Bed Desert, VOYAGE --------------------------------------------------------------------------- Behemoth Defense Armlet P Bag Poeskas Lake, VOYAGE King Behemoth Ultimus Bow Cherche Poeskas Lake, VOYAGE Dark Behemoth Wizard Rod Stone Gun VOYAGE --------------------------------------------------------------------------- Hyudra Blood Sword Scorpion Tail VOYAGE Hydra Setiemson Rubber Costume VOYAGE Tiamat Ryozan Silk Whale Whisker END --------------------------------------------------------------------------- Uribo Maiden's Kiss Cachusha END Porky Chantage Nagrarock END Wildbow Ribbon FS Bag (can only be bred) --------------------------------------------------------------------------- The names in capital letters are Deep Dungeon levels. They are, in order: Floor 1 - NOGIAS (Saigon spelled backwards) Floor 2 - TERMINATE Floor 3 - DELTA Floor 4 - VALKYRIES Floor 5 - MLAPAN (Napalm spelled backwards) Floor 6 - TIGER Floor 7 - BRIDGE Floor 8 - VOYAGE Floor 9 - HORROR Floor 10 - END --------------------------------------------- 4.2. Item Lists These lists contain all of the weapons, armor, and items in the game (that are known to me). --------------------------------------------- 4.2.1. Weapons The Weapons section consists of Knives, Ninja Swords, Swords, Knight Swords, Katanas, Axes, Rods, Staves, Flails, Guns, Bows, Musical Instruments, Dictionaries, Spears, Sticks, Women's bags, and Cloths. --------------------------------------------- 4.2.1.1. Knives Knives are short, bladed weapons. Knives may be used by: Squires, Chemists, Thieves, Mediators, Ninja, Dancers. All Knives have the "2-swords" property (meaning you may use two of them with the Ninja "Two Swords" ability). Dagger 100 Gil - For self-defense. Although blade is longer than a knife, attack power isn't very high. - Attack power: 3 - Evade: 5% Mythril Knife 500 Gil - Knife made with mythril, a high-quality metal suitable for weapons and protectors. Sturdy and easy to handle. - Attack power: 4 - Evade: 5% Blind Knife 800 Gil - Knife covered with chemicals. The chemical has a blinding effect. - Attack power: 4 - Evade: 5% - Add: Darkness Mage Masher 1500 Gil - Knife used to battle sorcerors. Mutes target. - Attack power: 4 - Evade: 5% - Add: Silence Platina Dagger 1800 Gil - Knife made of mythril and platinum. Has a white, shiny blade. - Attack power: 5 - Evade: 10% Main Gauche 3000 Gil - Dagger for attacking and defending. High % of evading attacks. - Attack power: 6 - Evade: 40% Orichalcum 4000 Gil - Knife made with a hard, special metal. Light-weight and sharp. - Attack power: 7 - Evade: 5% Assassin Dagger 5000 Gil - Dagger used to assassinate. - Attack power: 7 - Evade: 5% - Add: Death Sentence Air Knife 8000 Gil - Knife with a curvy edge. Vacuum made by shape of blade increases power. - Attack power: 10 - Evade: 5% - Wind elemental Zorlin Shape 12000 Gil (Fur Shop only) - Knife made in cutlery capital. - Attack power: 12 - Evade: 10% - Add: Sleep --------------------------------------------- 4.2.1.2. Ninja Swords The Ninja sword is a multi-purpose bladed weapon designed for a Ninja. They may only be used by Ninja. All Ninja swords have the "2-swords" property, along with the "2 hands" property (meaning you may double the damage with one Ninja sword using the Two Hands Samurai ability). Hidden Knife 3000 Gil - A sword for concealment. Shorter than standard sword. - Attack power: 8 - Evade: 5% Ninja Knife 5000 Gil - Multi-purpose weapon for Ninja. Can be used as a Ninja sword. - Attack power: 9 - Evade: 5% Short Edge 7000 Gil - Light-weight sword with short blade. Easy to carry. - Attack power: 10 - Evade: 5% Ninja Edge 10000 Gil - A sword used by Ninja. Good for battles as blade's longer than regular Ninja sword. - Attack power: 12 - Evade: 5% Spell Edge 16000 Gil - Sword that seals target's actions. - Attack power: 13 - Evade: 5% - Add: Don't Act Koga Knife 10 Gil (not for sale) - Powerful Ninja sword used by secret group. - Attack power: 15 - Evade: 5% Iga Knife 10 Gil (not for sale) - Superb Ninja sword used by secret group. - Attack power: 15 - Evade: 10% --------------------------------------------- 4.2.1.3. Swords The sword is the general weapon for most of the fighting job classes. They come in many different varieties. Swords may be used by: Squire, Knight, Geomancer. All swords have the "2 swords" and "2-hands" properties. Nagrarock 10 Gil (Fur Shop only) - Ebony sword from the Apocalypse. - Attack power: 1 - Evade: 50% - Add: Frog Broad Sword 200 Gil - Wide blade used for slaying. Cheap ordinary sword, low attack power. - Attack power: 4 - Evade: 5% Long Sword 500 Gil - Double-edged sword, sharp and straight. Ordinary sword used for slaying and stabbing. - Attack power: 5 - Evade: 10% Iron Sword 900 Gil - Iron sword. Extremely heavy but with a wide, sturdy blade. - Attack power: 6 - Evade: 5% Mythril Sword 1600 Gil - Mythril sword, a special type of metal. Extremely light and shiny. - Attack power: 7 - Evade: 8% Blood Sword 2500 Gil (Fur Shop only) - Sword with magenta blade. Bloody looking blade symbolizes its gruesome effects. - Attack power: 8 - Evade: 5% Coral Sword 3300 Gil - Single-edged sword with coral design. - Attack power: 8 - Evade: 5% - Lightning elemental Ancient Sword 5000 Gil - Sword made by ancient methods. - Attack power: 9 - Evade: 5% - Add: Don't Move Sleep Sword 5000 Gil - Wide-bladed sword with jet black design. - Attack power: 9 - Evade: 5% - Add: Sleep Materia Blade 10 Gil (not for sale) - Foreigner's sword. - Attack power: 10 - Evade: 10% [When equipped, allows Cloud's Limit ability.] Diamond Sword 8000 Gil - Sword with small diamond in the blade. Slices enemies up. - Attack power: 10 - Evade: 10% Platinum Sword 11000 Gil - Shiny sword of platinum and mythril. The wide edge cuts extremely well. - Attack power: 12 - Evade: 10% Ice Brand 14000 Gil - Sword as clear as ice. - Attack power: 13 - Evade: 10% - Ice elemental - Magic: Ice 2 Rune Blade 20000 Gil - Sword with ancient engravings. - Attack power: 14 - Evade: 15% - Magic +2 --------------------------------------------- 4.2.1.4. Knight Swords The Knight Sword is a larger, wider version of the regular sword. It can only be used by Knights and certain unique job classes. All Knight swords have the "2-swords" and "2 hands" properties. Defender 40000 Gil (Fur Shop only) - Wide steel Knight sword. Rounded tip on the grip has a gem inside. - Attack power: 16 - Evade: 60% Save the Queen 10 Gil (not for sale) - Knight sword given as a symbol of one's loyalty. - Attack power: 18 - Evade: 30% - Always: Protect Excalibur 10 Gil (not for sale) - Legendary Knight sword. Sword of the real king. - Attack power: 21 - Evade: 35% - Always: Haste - Absorb: Holy - Strengthen: Holy Ragnarok 10 Gil (not for sale) - Knight sword from the Apocalypse. - Attack power: 24 - Evade: 20% - Always: Shell Chaos Blade 10 Gil (not for sale) - Holy Knight sword said to be from God. - Attack power: 40 - Evade: 20% - Always: Regen - Add: Petrify --------------------------------------------- 4.2.1.5. Katanas The Katana is a unique type of curved sword used by Samurai. Only Samurai and special job classes may use the Katana. All Katanas have the "2-swords" and "2 hands" properties. Also, all Katanas may be used with the Samurai's Draw Out ability for various effects. Asura Knife 1600 Gil - Bright white sword - Attack power: 7 - Evade: 15% Koutetsu Knife 3000 Gil - Sword with tiger engraved on blade. - Attack power: 8 - Evade: 15% Bizen Boat 5000 Gil - High quality iron sand sword. Hand-made by Osafune. - Attack power: 9 - Evade: 15% Murasame 7000 Gil - A peculiar sword. Causes much blood shed in battle with its sharp edge. - Attack power: 10 - Evade: 15% Heaven's Cloud 8000 Gil - Replica of sword from a dragon's tail that damaged a samurai kingdom. - Attack power: 11 - Evade: 15% Kiyomori 10000 Gil - Well made, famous sword. Beautiful and cuts extremely well. - Attack power: 12 - Evade: 15% Muramasa 15000 Gil - Peculiar sword that sucks large amounts of blood. - Attack power: 14 - Evade: 15% Kikuichimoji 22000 Gil - Chrysanthemum crested sword. - Attack power: 15 - Evade: 15% Masamune 10 Gil (not for sale) - Beautifully designed sword and case. Masterpiece of a famous sword maker. - Attack power: 18 - Evade: 15% Chirijiraden 10 Gil (not for sale) - Chirijiraden ornamental sword, made with delicate work. - Attack power: 25 - Evade: 15% --------------------------------------------- 4.2.1.6. Axes An axe is a large blade (sometimes double-bladed) mounted upon a stick or rod. Axes can only be used by Squires and Geomancers. Axes may only be used with two hands, meaning that a shield may not be equipped (this does not require the Samurai ability, however). Battle Axe 1500 Gil - Ornamental battle ax. Slash enemy by hurtling it with both hands. - Attack power: 9 Giant Axe 4000 Gil - Axe with huge head. A larger version of typical ax. - Attack power: 12 Slasher 12000 Gil - Axe that slows target. Destruction level's also high. - Attack power: 16 - Add: Slow --------------------------------------------- 4.2.1.7. Rods A rod is usually a simple stick, but as they are one of the primary physical weapons of a magic user, it can also be imbued with magical properties. Rods may only be used by Wizards, Summoners, and Oracles. All rods have the "2-swords" and "2 hands" properties. Rod 200 Gil - Rod-like oak weapon. - Attack power: 3 - Evade: 20% Ice Rod 400 Gil - Rod with ice-elemental. - Attack power: 3 - Evade: 20% - Ice elemental - Strengthen: Ice - Magic: Ice Thunder Rod 400 Gil - Rod with lightning elemental. - Attack power: 3 - Evade: 20% - Lightning elemental - Strengthen: Lightning - Magic: Bolt Flame Rod 400 Gil - Rod with fire elemental. - Attack power: 3 - Evade: 20% - Fire elemental - Strengthen: Fire - Magic: Fire Poison Rod 500 Gil - Rod with deadly poison on its tip. - Attack power: 3 - Evade: 20% - Add: Poison Wizard Rod 8000 Gil - Rod that increases magic ability of user. - Attack power: 4 - Evade: 20% - Magic +2 Faith Rod 10 Gil (not for sale) - Rod that fill those who touch it with faith. - Attack power: 5 - Evade: 20% - Always: Faith - Add: Faith Dragon Rod 12000 Gil (Fur Shop only) - Rod carried by one attended by dragons. Tip made of dragon bones. - Attack power: 5 - Evade: 20% --------------------------------------------- 4.2.1.8. Staves A staff is a long, wooden walking stick with a curved end. Like the rod, it may also be imbued with magic properties since it is a magic user's weapon. Staves may only be used by: Priests, Time Magi, Summoners, Oracles. All Staves have the "2-swords" and "2 hands" properties. Oak Staff 120 Gil - Oak staff. - Attack power: 3 - Evade: 15% White Staff 800 Gil - Staff for one who takes holy orders. Symbolic meaning is stronger than its power in battle. - Attack power: 3 - Evade: 15% - Cancel: Death Sentence Wizard Staff 4000 Gil - Cypress staff. Increases magic attack power of user. - Attack power: 4 - Evade: 15% - Magic +1 Healing Staff 4000 Gil (Fur Shop only) - Staff with power of spirit inside. Restores HP of whoever it strikes. - Attack power: 4 - Evade: 15% Rainbow Staff 2200 Gil - Staff with serpent scales on tip. - Attack power: 5 - Evade: 15% Mace of Zeus 10 Gil (not for sale) - Staff that strengthens the power of the user. - Attack power: 6 - Evade: 15% - Magic +1 - Physical attack +2 Gold Staff 7000 Gil - Glittering golden staff. - Attack power: 6 - Evade: 15% Sage Staff 10 Gil (not for sale) - Stick you find laying anywhere. - Attack power: 7 - Evade: 15% --------------------------------------------- 4.2.1.9. Hammers The Hammers in Final Fantasy Tactics are practically flails: they are a stick or rod connected to a metallic ball by a chain. Hammers may only be used by Squires and Ninja. All Hammers have the "2-swords" and "2 hands" properties. Flail 1200 Gil - Wooden stick connected to a metal one, which is the attack portion. - Attack power: 9 Flame Whip 4000 Gil - Weapon with an iron hammer head. - Attack power: 11 - Fire elemental - Magic: Fire 2 Morning Star 9000 Gil - Medieval mace. - Attack power: 16 Scorpion Tail 40000 Gil (Fur Shop only) - Like the Morning Star, but with one spike larger than the others. - Attack power: 23 --------------------------------------------- 4.2.1.10. Guns A gun is a device that propels bullets at high velocity to its target using gunpowder. More advanced guns have magic elemental bullets. Guns may only be used by Chemists and Mediators. All guns have an effective range of 8 squares. Romanda Gun 5000 Gil - Gun brought from Romanda, an area in the north. - Attack power: 6 - Evade: 5% Mythril Gun 15000 Gil - Mythril gun. - Attack power: 8 - Evade: 5% Stone Gun 10 Gil (Fur Shop only) - Petrifying gun. - Attack power: 16 - Evade: 5% - Always: Petrify Blaze Gun 10 Gil (not for sale) - Gun that shoots ice elemental bullets. [Something got messed up in the translation.] - Attack power: 20 - Evade: 5% - Ice elemental Glacier Gun 10 Gil (not for sale) - Gun that shoots fire elemental bullets. - Attack power: 21 - Evade: 5% - Fire elemental Blast Gun 10 Gil (not for sale) - Gun that shoots lightning elemental bullets. - Attack power: 22 - Evade: 5% - Lightning elemental --------------------------------------------- 4.2.1.11. Crossbows A crossbow is a mechanical device that propels a bolt using a trigger. It can be used with only one hand. However, this gives it a definite range. Crossbows may only be used by Archers, and all Crossbows have an effective range of 4 squares. Bow Gun 400 Gil - Crossbow you can shoot with one hand. Uses short arrows. - Attack power: 3 - Evade: 5% Night Killer 1500 Gil - Crossbow that shoots special arrows causing abnormal status. - Attack power: 3 - Evade: 5% - Add: Darkness Cross Bow 2000 Gil - Crossbow with improved mechanism increasing attack power. - Attack power: 4 - Evade: 5% Poison Bow 4000 Gil - Crossbow with a device that lets it use poison arrows. - Attack power: 4 - Evade: 5% - Add: Poison Hunting Bow 8000 Gil - Crossbow used to hunt monsters. - Attack power: 6 - Evade: 5% Gastrafitis 20000 Gil - Most powerful cross bow. Unusually big, gives a huge reaction. - Attack power: 10 - Evade: 5% --------------------------------------------- 4.2.1.12. Bows The traditional bow is two-handed. It uses the tension and elasticity of the bowstring and the bow itself to propel an arrow. Bows may only be used by Archers, and all of the Bows have a range of 5; however, this range may be extended if firing at an elevation. Long Bow 800 Gil - Standard bow. An extensive range, lasts a long time. - Attack power: 4 Silver Bow 1500 Gil - Silver bow. Reinforced with thin slats of horn and wood. - Attack power: 5 Ice Bow 2000 Gil - Bow that shoots ice elemental arrows. - Attack power: 5 - Ice elemental Lightning Bow 3000 Gil - Bow that shoots arrows at lightning speed. Lightning elemental arrows. - Attack power: 6 - Lightning elemental - Magic: Bolt 2 Mythril Bow 5000 Gil - Mythril reinforced bow. - Attack power: 7 Windslash Bow 8000 Gil - Bow that shoots ultra-high speed arrows. Wind elemental arrows. Increases damaging power with a vacuum created around the arrow. - Attack power: 8 - Wind elemental Ultimus Bow 22000 Gil (Fur Shop only) - Bow of the hunting goddess. - Attack power: 10 Yoichi Bow 10 Gil (not for sale) - Bow of a famous archer. Huge bow with tremendous power. - Attack power: 12 Perseus Bow 10 Gil (not for sale) - Bow used by mythological hero. Made entirely out of metal, it requires great strength to pull it. - Attack power: 16 --------------------------------------------- 4.2.1.13. Musical Instruments The musical instruments in Final Fantasy Tactics are harps, weapons of the Bards. They are one-handed, and they all have an effective range of 3 squares. Only Bards may use the harps. Ramia Harp 5000 Gil - Harp produces sounds that affect the mind, causing confusion. - Attack power: 10 - Evade: 10% - Add: Confusion Bloody Strings 10000 Gil - Stringed instrument produces many sounds with a wide range. - Attack power: 13 - Evade: 10% Fairy Harp 30000 Gil (Fur Shop only) - Stringed instrument entrances enemy with its pure sound. - Attack power: 15 - Evade: 10% - Add: Charm --------------------------------------------- 4.2.1.14. Dictionaries Dictionaries are books containing magical words that have the potential to cause damage to enemies within its range. The dictionary has an exact range of 3 squares from the wielder, but all squares within that range can be affected if a square behind it is targeted. Only Oracles and Calculators can use the dictionaries. Battle Dict 3000 Gil - Dictionary used in battle. - Attack power: 7 - Evade: 15% Monster Dict 6000 Gil - Thick dictionary. - Attack power: 8 - Evade: 15% Papyrus Plate 10000 Gil - Ancient dictionary with a cover made out of minerals. - Attack power: 9 - Evade: 15% Madlemgen 30000 Gil (Fur Shop only) - Dictionary that contains the entire vocabularies of every language. - Attack power: 11 - Evade: 15% --------------------------------------------- 4.2.1.15. Spears The spear is a long polearm with a bladed tip. The tip can be of various different fashions, ranging from a thin blade to a thick ax or steeple shaped point. It is the weapon of choice for the Lancer. Wielding the weapon requires only one hand, but its length allows a Lancer to strike an enemy two squares away. Only the Lancer may use a Spear. Javelin 1000 Gil - Cheap, light-weight spear. Attacks areas one panel away. - Attack power: 8 - Evade: 10% Spear 2000 Gil - Standard spear. Capable of long-distance attacks. - Attack power: 9 - Evade: 10% Mythril Spear 5500 Gil - Spear with Mythril head. - Attack power: 10 - Evade: 10% Partisan 7000 Gil - Wide, double-edged spear. Devised to cause severe damage to its enemy. - Attack power: 11 - Evade: 10% Oberisk 10000 Gil - Huge, steeple-shaped spear. - Attack power: 12 - Evade: 10% Holy Lance 36000 Gil (Fur Shop only) - Bright Holy spear. - Attack power: 14 - Evade: 10% - Holy elemental - Magic: Holy Dragon Whisker 44000 Gil (Fur Shop only) - Spear made of a mysterious material neither wood nor metal. Said to be dragon whiskers. - Attack power: 17 - Evade: 10% --------------------------------------------- 4.2.1.16. Sticks The Stick is an alternative weapon used by Oracles and Calculators. It is much like a staff, but it is more geared towards physical attack than magical properties. Its length and the method of attack give it a range of 2, like the Spear. Only Oracles and Calculators may use the Stick (only one hand is necessary to wield). Cypress Rod 1000 Gil - Cypress staff. - Attack power: 6 - Evade: 20% Battle Bamboo 1400 Gil - Long, slender bamboo stick. Attacks by bending it. - Attack power: 7 - Evade: 20% Musk Rod 2400 Gil - Musk tree stick. Shaped like a huge dipper. - Attack power: 8 - Evade: 20% Iron Fan 4000 Gil - Gigantic metal-framed fan. Used like a stick with the fan folded. - Attack power: 9 - Evade: 20% Gokuu Rod 7500 Gil - Stick that causes those it strikes to lose faith. - Attack power: 10 - Evade: 20% - Add: Innocent Ivory Rod 10000 Gil (Fur Shop only) - Special ivory stick. Frail, yellow stick is surprisingly strong. - Attack power: 11 - Evade: 20% Octagon Rod 20000 Gil - Octagon-carved stick on a steel plate. - Attack power: 12 - Evade: 20% - Cancel: Darkness, Silence, Oil, Frog, Poison, Slow, Stop, Don't Move, Don't Act Whale Whisker - Ebony stick. The material, neither wood nor metal, said to be giant whale whiskers. - Attack power: 16 - Evade: 20% --------------------------------------------- 4.2.1.17. Women's bags A women's bag are an alternative weapon type. While they can be surprisingly strong and have good magical properties, they can only be equipped by women and are very expensive. A woman in any job class can equip this one-handed weapon. C Bag - High quality brand name bag. - Attack power: 10 - Magic +1 P Bag - Simple, but fashionable bag. - Attack power: 12 - Always: Regen H Bag - Limited quantity bag sold at high price. - Attack power: 14 - Speed +1 FS Bag - Custom-made bag for battle. - Attack power: 20 --------------------------------------------- 4.2.1.18. Cloths A cloth is a roll of cloth that is used by Dancers as a weapon. They are one-handed, have a high evade rate, have a range of 2, and can be quite strong. Only Dancers may use Cloths. Persia - Brightly colored textile with unique thickness, used for carpeting. - Attack power: 8 - Evade: 50% Cashmere - Woolen cloth with elasticity and heat absorption. Soft, pleasant to touch. - Attack power: 10 - Evade: 50% Ryozan Silk - Silk cloth, thin and smooth. Specially reinforced. - Attack power: 15 - Evade: 50% --------------------------------------------- 4.2.2. Armor The armor section covers all of the defensive equipment in Final Fantasy Tactics, including: Shields, Helmets, Hats, Women's ribbons, Clothes, Armors, Robes. Armors (except shields) in Final Fantasy Tactics are different as compared to many other RPGs: there is no defense statistic. Instead, helmets and armor add to the wearer's hit point level. --------------------------------------------- 4.2.2.1. Shields Shields are wooden or metal plates held with one arm to protect the body. Only the advanced warrior classes (Knights, Archers, Geomancers, Lancers) use shields in combat. Their defensive value is measured with Physical defense and Magic defense in percentages. They may also have other properties. Escutcheon - The cheapest shield. S-EV (the shield's evade %) is low. - Physical 10% - Magic 3% Aegis Shield - Replica of the Shield of God. Raises: - Physical 10% - Magic 50% - Magic +1 Buckler - Small shield used in white soldier battles. Evade % is low, but it's easy to handle. - Physical 13% - Magic 3% Bronze Shield - Bronze shield. Made small to evade attacks quickly. - Physical 16% Round Shield - Small, sturdy shield. The surface is ornamented with complex patterns. - Physical 19% Mythril Shield - Mythril shield. Lighter than it looks and easy to handle. - Physical 22% - Magic 5% Gold Shield - Gold rimmed Mythril shield. Physical attacks is higher than magic attacks. - Physical 25% Ice Shield - Gem inlaid Mythril shield. The gems possess the ice elemental. - Physical 28% - Absorb: Ice - Half: Fire - Weakness: Lightning Flame Shield - Inlaid magenta Mythril shield. The gems possess the fire elemental. - Physical 31% - Absorb: Fire - Half: Ice - Weakness: Water Diamond Shield - Diamond shield. High magic due to divine protection of the gems. - Physical 34% - Magic 15% Platina Shield - Mythril/Platinum shield. Has a white luster. - Physical 37% - Magic 10% Crystal Shield - Crystal inlaid shield. Crystals look like mined gems. - Physical 40% - Magic 15% Genji Shield - Black foreign-made shield. Made of steel with a unique shape. - Physical 43% Kaiser Plate - Shield named after ancient king. Raises weapon evade % and weapon attack. - Physical 46% - Magic 20% - Strengthen: Fire, Lightning, Ice Venetian Shield - Bright shield with special pigment. Reduces elemental damage by half. - Physical 50% - Magic 25% - Half: Fire, Lightning, Ice --------------------------------------------- 4.2.2.2. Helmets Helmets are protective armor for the head. They are generally made of a heavy metal, and some have noseguards. They are generally reserved for job classes that wear heavy armor. Only the Knight, Lancer, and Samurai may use a Helmet. Leather Helmet - Rosin helmet with great elasticity. - HP +10 Bronze Helmet - Standard bronze helmet. - HP +20 Iron Helmet - Sturdy steel helmet. - HP +30 Barbuta - Large helmet with a T-shaped gap for the face. - HP +40 Mythril Helmet - Mythril helmet. Light and sturdy. - HP +50 Gold Helmet - Gold helmet. - HP +60 Cross Helmet - Helmet that covers head and neck. The face guard protects the face. - HP +70 Diamond Helmet - Inlaid cross helmet. Spiritually dense gems increase helmet's power. - HP +80 Platina Helmet - Mythril/Platinum helmet. Has a white luster. - HP +90 Circlet - Helmet with inlay in the forehead. Ears are exposed to make it lighter. - HP +100 Crystal Helmet - Inlaid crystal helmet. The crystals look like mined gems. - HP +120 Genji Helmet - Black foreign helmet. Made of steel with a unique shape. - HP +130 Grand Helmet - Helmet that prevents abnormal status. - HP +150 - Cancel: Darkness, Sleep --------------------------------------------- 4.2.2.3. Hats Hats provide protection, but not as much as the helmets do. However, they are light, so all other job classes can use them. Some hats also provide a MP bonus, making them ideal for magic users. Hats may be used by all job classes but the Knight, Monk, Lancer, and Samurai. Leather Hat - Sturdy leather hat. - HP +8 Feather Hat - Sturdy white feathered hat. - HP +16 - MP +5 Red Hood - Red cloth hood. - HP +24 - MP +8 Headgear - Leather head gear. Sturdy leather hat. - HP +32 - Physical attack +1 Triangle Hat - 3-cornered hat with magic pattern on top. - HP +40 - MP +12 - Magic +1 Green Beret - Beret worn by special unit. - HP +48 - Speed +1 Twist Headband - Twisted towel wrapped around one's head. Strengthens oneself. - HP +56 - Physical attack +2 Holy Miter - Nobles' hat for holy workers who conduct ceremonies. - HP +64 - MP +20 - Magic +1 Black Hood - Black cloth hood. - HP +72 Golden Hairpin - Beautiful golden hairpin. - HP +80 - MP +50 - Cancel: Silence Flash Hat - Crystal hat whose spiritual power increases agility and magic attack power. - HP +88 - MP +15 - Magic +1 - Speed +1 Thief Hat - Hat increases agility and prevents abnormal status. - HP +100 - Speed +2 - Cancel: Don't Move, Don't Act --------------------------------------------- 4.2.2.4. Women's Ribbons Women's Ribbons are a special type of headgear. They don't provide much in the way of defense, but they all protect the wearer from multiple status effects. Like the women's bags, they may only be used by women. Ribbon - Ribbon that prevents abnormal status. - HP +10 - Cancel: Dead, Undead, Petrify, Invitation, Darkness, Confusion, Silence, Blood Suck, Frog, Poison, Slow, Stop, Charm, Sleep, Don't Move, Don't Act, Death Sentence Barette - Hairpin that prevents abnormal status. - HP +20 - Cancel: Dead, Petrify, Invitation, Confusion, Blood Suck, Berserk, Stop, Charm, Sleep Cachusha - Hairband that prevents abnormal status. - HP +20 - Cancel: Undead, Darkness, Silence, Frog, Poison, SLow, Don't Move, Don't Act, Death Sentence --------------------------------------------- 4.2.2.5. Armor Armor is protective gear for the body. The armor indicated here is heavy armor, which is either hard leather or metallic. Like the helmets, they provide an HP bonus. Also like the helmets, only Knights, Lancers, and Samurai may use Armor. Leather Armor - Layered leather armor. - HP +10 Linen Cuirass - Armor which outer shell is bronze, and inside is linen. - HP +20 Bronze Armor - Simple bronze armor. - HP +30 Chain Mail - Chainlink armor. - HP +40 Mythril Armor - Mythril armor. Sturdy and light. - HP +50 Plate Mail - Improved Mythril armor with increased capability. - HP +60 Gold Armor - Like Plate Mail, but reinforced with gold. - HP +70 Diamond Armor - Diamond armor. - HP +80 Platina Armor - Mythril/Platinum armor. Has a white luster. - HP +90 Carabini Mail - Thick Mythril armor. This can endure extreme impact. - HP +100 Crystal Mail - Inlaid crystal platinum armor. The crystals look like mined gems. - HP +110 Reflect Mail - Armor protects the wearer from magic attacks with 'Reflect.' - HP +130 - Always: Reflect Genji Armor - Black foreign armor. Firmly protects the abdomen. - HP +150 Maximillian - High grade armor. Carefully made to boast its great strength. - HP +200 --------------------------------------------- 4.2.2.6. Clothes Clothes are the alternative to heavy armor like hats are to helmets. They provide HP bonuses and some provide status effects or bonuses. They can be used by all job classes except Knights, Lancers, and Samurai. Clothes - Battle clothes. Sturdier than normal clothing. - HP +5 Leather Clothes - Leather battle clothes. - HP +10 Leather Vest - Layered leather battle clothes. - HP +18 Secret Clothes - Ninja uniform. Good for covert acts. - HP +20 - Speed +2 - Always: Transparent Chain Vest - Chain linked shirt. - HP +24 Mythril Vest - Mythril vest. Small mythril plates sewed on the chest area. - HP +30 Adaman Vest - Heavy metal vest. - HP +36 Wizard Outfit - Sorcerer's hooded garment. - HP +42 - MP +15 Brigandine - Mythril garment. Reinforced with platinum plates. - HP +50 Judo Outfit - Martial art uniform from other culture. - HP +60 - Physical attack +1 - Cancel: Dead Power Sleeve - String to tie up excess parts of a garment for agility. - HP +70 - Physical attack +2 Earth Clothes - Garment made from beautifully designed fabric. - HP +85 - MP +10 - Absorb: Earth - Strengthen: Earth Black Costume - Black battle clothes. - HP +100 - Cancel: Stop Rubber Costume - Close-fitting rosin garment. - HP +150 - MP +30 - Cancel: Lightning --------------------------------------------- 4.2.2.7. Robes Robes are long lengths of fabric that are designed for magic-users. They typically have magic properties or add to the MP of the wearer. Robes may be used by Knights, Priests, Wizards, Time Magi, Summoners, Mediators, Oracles, Geomancers, Lancers, Summoners, and Calculators. Linen Robe - Simple linen robe. - HP +10 - MP +10 Silk Robe - Smooth silken robe. - HP +20 - MP +16 Wizard Robe - Hooded robe. - HP +30 - MP +22 - Magic +2 Chameleon Robe - Green robe dyed with an extract from a shiny green stone. - HP +40 - MP +28 - Cancel: Dead - Absorb: Holy White Robe - Pure-white gown. Reduces elemental damage by half. - HP +50 - MP +34 - Half: Fire, Lightning, Ice Black Robe - Ebony gown. Strengthens elemental magic. - HP +60 - MP +30 - Strengthen: Fire, Lightning, Ice Light Robe - Robe woven from a glistening fabric. - HP +75 - MP +50 Robe of Lords - Exquisite robe worn by elder priests. - HP +100 - MP +80 - Physical attack +2 - Magic +1 - Always: Protect, Shell --------------------------------------------- 4.2.3. Accessories Accessories are a few odds and ends that aren't necessarily armor or weapons. These include those that you can equip (such as Shoes, Gauntlets, Rings, Armlets, Mantles, and Women's Perfumes), and those that you can use as items (Throwing Items, Recovery Items) --------------------------------------------- 4.2.3.1. Shoes Shoes, when equipped, generally provide bonuses to movement or jump abilities. All job classes may equip Shoes. Rubber Shoes - Shoes made by soaking in rosin. Cancels lightning-elemental magic. - Cancel: Don't Move, Lightning Battle Boots - Layered leather battle boots. - Move +1 Spike Shoes - Cleated running shoes. Increases jump power with firm grip. - Jump +1 Germinas Boots - Fitted boots. Easy to move around in. - Move +1 - Jump +1 Sprint Shoes - Expensive, brand-name shoes. - Speed +1 Red Shoes - Leather shoes colored with magenta dye. - Magic +1 - Move +1 Feather Boots - Soft, light-weight shoes. - Always: Float --------------------------------------------- 5.2.3.2. Gauntlets Gauntlets are basically gloves designed for battle. They have different properties associated with them. All job classes may equip Gauntlets. Power Wrist - Gauntlet increases weapon attack power. - Physical attack +1 Magic Gauntlet - Gauntlet that increases magic attack power. - Magic +2 Genji Gauntlet - Crimson foreign gauntlet. - Physical attack +2 - Magic +2 Bracer - Thin, leather gauntlet. - Physical attack +3 --------------------------------------------- 4.2.3.3. Rings Rings are metal bands that are often adorned with precious metals. These are worn on the finger, so any job class may use them. They either prevent status abnormalities, or endow some beneficial status effects upon the wielder. Cursed Ring - Metal ring with vengeful spirit inside. - Physical attack +1 - Magic +1 - Speed + 1 - Always: Undead - Cancel: Invitation Defense Ring - Metal ring with spiritual powers. - Cancel: Sleep, Death Sentence Magic Ring - Inlaid ring with spiritual powers. - Cancel: Silence, Berserk Angel Ring - Ring receives divine protection from an angel. - Cancel: Dead, Darkness - Always: Reraise Reflect Ring - Ring that reflects magic with words of the engraved contract. - Always: Reflect --------------------------------------------- 4.2.3.4. Armlets Armlets are simple metallic bracelets, that, like rings, prevent some status anomalies. They can be worn by any job class. Defense Armlet - Magenta inlaid armlet. - Cancel: Don't Move, Don't Act N-Kai Armlet - Ceremonial armlet. Worn for the God of Darkness. - Cancel: Confusion, Charm - Half: Dark Jade Armlet - Armlet inlaid with polished jewels. - Cancel: Petrify, Stop 108 Gems - Beads connected together with 108 linden seeds. - Cancel: Undead, Blood Suck, Frog, Poison - Strengthen: Fire, Lighting, Ice, Wind, Earth, Water, Holy, Dark Diamond Armlet - Inlaid armlet with high spiritual powers. - Physical attack +1 - Magic +1 - Cancel: Slow --------------------------------------------- 4.2.3.5. Mantles Mantles are capes that are worn about the body. They provide protection (like shields) from physical magic attack. They may be worn by any job class. Small Mantle - Small wool cape. - Physical 10% - Magic 10% Leather Mantle - Sturdy leather cape. - Physical 15% - Magic 15% Wizard Mantle - Physical 18% - Magic 18% - Magic +1 Elf Mantle - Thin, short fabric cape. Special fabric with spiritual powers. - Physical 25% - Magic 25% Dracula Mantle - Cape with outer fabric black and the inner fabric magenta. - Physical 28% - Magic 28% Feather Mantle - Light cape, soft as a feather. - Physical 40% - Magic 30% --------------------------------------------- 4.2.3.6. Women's Perfumes Women's perfumes are equipped only on women and provide an alluring scent. The scents have magic properties and bestow beneficial status effects on the wearer. Cherche - Perfume with a refreshing scent. - Always: Float, Reflect Setiemson - Perfume with an exotic scent. - Magic +1 - Always: Haste, Transparent Chantage - Perfume with a peaceful scent. - Always: Reraise, Regen Salty Rage - Perfume with a deep but gentle scent. - Always: Protect, Shell --------------------------------------------- 4.2.3.7. Throwing Items Throwing items are items that are specifically designed for the Ninja's Throw ability. They are consumed when utilized. Any job class with the Throw ability equipped may use these items. Fire Ball - Ball that causes fire damage. - Attack power: 8 - Fire elemental Water Ball - A ball that causes water damage when thrown. - Attack power: 8 - Water elemental Lightning Ball - Ball that causes lightning damage. - Attack power: 8 - Lightning elemental Shuriken - Throwing weapon used by Ninja. Hits enemy by spinning. - Attack power: 4 Magic Shuriken - Windmill-shaped dirk. Slashes enemy with its high-speed spinning. - Attack power: 7 Yagyu Darkness - Cross shuriken used by famous Ninja school. Edges are hook-shaped to raise damaging power. - Attack power: 10 --------------------------------------------- 4.2.3.8. Recovery Items Recovery Items are used in conjunction with the Chemist's Item ability. You must have learned how to use the Item in the Chemist job class to be able to use it. Potion - Medicine that restores HP. Causes damage if used on undead. - HP Restore 30 Hi-Potion - Medicine restores HP. Stronger than Potion. - HP Restore 70 X-Potion - Medicine resotres HP. Stronger than Hi-Potion. - HP Restore 150 Ether - Medicine restores MP. - MP Restore 20 Hi-Ether - Medicine restores MP. Stronger than Ether. - MP Restore 50 Antidote - Medicine neutralizes poison from enemy attacks. - Cancel: Poison Eyedrop - Medicine used when one's sight is lost in magic attacks. - Cancel: Darkness Echo Grass - Herb used to restore units who've lost their voices, so they can cast spells. - Cancel: Silence Maiden's Kiss - Medicine used to restore units who've become frogs. - Cancel: Frog Soft - Tool to cure petrified units. Needle breaks after one use. - Cancel: Petrify Holy Water - Holy water that revives dead. - Cancel: Undead, Blood Suck Remedy - Remedy that cures various abnormal status. - Cancel: Petrify, Darkness, Confusion, Silence, Oil, Frog, Poison, Sleep Phoenix Down - Mysterious feather revives dead units. Disappears after one use. - Cancel: Dead Elixir - Precious medicine that completely restores HP and MP. --------------------------------------------- 4.3. Quotes --------------------------------------------- This section isn't really useful, it's simply a few of the quotes said by people and by casters when casting spells. I've obtained a complete collection of the normal spells in the game, but now I'll keep my eye out for those spells you can't readily get, such as those cast by Zodiac Monsters. --------------------------------------------- 4.3.1. Spell and Ability Quotes --------------------------------------------- - Draw Out Asura Knife "Legendary sword that kills freely! Asura!" Koutetsu "Evil souls of the dark, gather here...Koutetsu!" Bizen Boat "Nihilistic sky, inhale magic power...Bizen Boat!" Murasame "No more loss of precious life...Murasame!" Heaven's Cloud "Yagumo rising, all who know god! Heaven's Cloud!" Kiyomori "Innocent sword, slash evils and protect! Kiyomori!" Muramasa "Summon all ghosts of the sword! Attack! Muramasa!" Kikuichimoji "Brave weapon, turn to a deadly blaze! Kikuichimoji!" Masamune "Sword of fury, inject power! Masamune!" Chirijiraden "Flame-eating sword, swipe away the evils! Chirijiraden!" ------------------------------------------- - White Magic Cure "Life's refreshing breeze, blow in energy! Cure!" Cure 2 "Life's refreshing breeze, heal from the sky! Cure 2!" Cure 3 "Blessing breeze, blow in energy! Cure 3!" Cure 4 "Mighty breeze, heal from the sky! Cure 4!" Regen "Share lives with all things in nature... Regen!" Raise "Spirits of life, return to us! Raise!" Raise 2 "Spirits of life, give a new life to the soul! Raise 2!" Reraise "Inject life's energy! Reraise!" Regen "Share lives with all things in nature... Regen!" Protect "Precious light, be our armor to protect us! Protect!" Protect 2 "Shining light, protect from all directions! Protect 2!" Shell "Silent light, shield from evil! Shell!" Shell 2 "Enduring light, shield from roaring magic! Shell 2!" Wall "Ancient light, rise and revive! Wall!" Esuna "Heavenly wind, carry us to the fountain of power! Esuna!" Holy "Pure light, shine on bloody impurity! Holy!" ------------------------------------------- - Black Magic Fire "Destruction of nature, gather in flame! Fire!" Fire 2 "Out of the ground, raze all greenery with flame! Fire 2!" Fire 3 "Star fire, awake and deliver your judgement! Fire 3!" Fire 4 "Smouldering flames far below, punish the wicked! Fire 4!" Bolt "Strip away the ground with glistening blades! Bolt!" Bolt 2 "Swirling bolts, gather and strike with power! Bolt 2!" Bolt 3 "Heavenly Bolts, come bring God's justice! Bolt 3!" Bolt 4 "Angry spirits of the world, strike now! Bolt 4!" Ice "Scatter your chilly sharp blades! Ice!" Ice 2 "Drifting breeze, come down with fury! Ice 2!" Ice 3 "Freezing wind, speak of forgotten truths! Ice 3!" Ice 4 "Effortless water, break your silence, attack! Ice 4!" Poison "Filthy blood of revenge, inject! Poison!" Death "Death gods craving live, take their souls! Death!" Frog "Know, live, become a frog! Frog!" Flare "Inscript the Dark god into a rotting body! Flare!" ------------------------------------------- - Time Magic Haste "Layer upon layer make your mark now...Haste!" Haste 2 "Time's current, place me in your whirlpool! Haste 2!" Slow "Time, rest and give your kindness to the worthy! Slow!" Slow 2 "Obey the sky's will, slow time down! Slow 2!" Stop "Spirits of time, hide us from the judging hand of God! Stop!" Don't Move "Land of all lives, suppress all rebels! Don't Move!" Float "Land of mercy, loosen tight fists! Float!" Reflect "Spell break, turn into an avenging light! Reflect!" Quick "Restore lost time in the spiral line... Quick!" Demi "Revenge with dark-evil spell! Demi!" Demi 2 "Black sheep of evil times, cover our light! Demi 2!" Meteor "Time has come...crash down on the wicked! Meteor!" ------------------------------------------- - Yin Yang Magic Blind "All light fall into darkness! Bound darkness!" Spell Absorb "Guiding light, shed magic power from above! Spell Absorb!" Life Drain "Lost energy...raise the heart rate! Life Drain!" Pray Faith "God is watching...have faith! Pray Faith!" Doubt Faith "Seek the true tone to form our will...Doubt Faith!" Zombie "Great tree of life, inject rotten extract! Zombie!" Silence Song "Conjurors, seek truth in silence... Silence Song!" Blind Rage "Reason with confusion, judge with recklessness...Brave Insanity!" Foxbird "Cowards, weak, those rushing to die! Foxbird!" Confusion Song "Smash all hunger for destruction... Confusion Song!" Dispel Magic "Illusions, lies, to heaven! Dispel Magic!" Paralyze "Mindless, spiritless, hear the immutable beat... Paralyze!" Sleep "Lose conscious, wash away into the silent sea... Sleep!" Petrify "Suffering spirits, to eternity! Break Seal!" ------------------------------------------- - Punch Art Repeating Fist "Fight for justice...fists of fury! Repeated Fist!" Wave Fist "Burning anger rising...Burst! Wave Fist!" Earth Slash "Earth's anger running through my arms! Earth Slash!" Secret Fist "Cast down to hell with your fingers! Secret Fist!" ------------------------------------------- - Summon Magic Moogle "Kupo! Round and round you go! Moogle!" Shiva "Wind, fade to silence and light, give us power! Shiva!" Ramuh "Master of cration, impart thy help! Ramuh!" Ifrit "King of flames, burn into cinders! Ifrit!" Titan "Bear down with land energy! Titan!" Golem "Earth-minded soul, protect us! Golem!" Carbunkle "Impart light to fight our holy war! Carbunkle!" Bahamut "Scorch with dragon flame! Bahamut!" Odin "Slash away with the Land's fury! Odin!" Leviathan "Sea fang, attack with water's power! Leviathan!" Salamander "Evil flames, entrust your power to us! Salamander!" Fairy "Shiny crystal light, energize! Fairy!" Lich "Death song, death door, death river awaiting! Lich!" Cyclops "Scatter frozen blades of air! Clops!" Zodiac "Attack by the Master of commandments! Zodiac!" ------------------------------------------- - Holy Sword Stasis Sword "Life is short...Bury! Steady Sword!" Split Sword "The devil's spirit of restlessness... Split Punch!" Crush Punch "The doom of a planet... Crush Punch!" Lightning Stab "Absorb power in the sky and strike! Lightning Stab!" Holy Explosion "Heaven's wish to destroy all minds... Holy Explosion!" ------------------------------------------- - Mighty Sword Shellbust Stab "Armor won't help the heart stay sharp... Shellbust Stab!" Hellcry Punch "Demolish weapons with fury! Hellcry Punch!" Blastar Punch "Curses from all directions! Blastar Punch!" Icewolf Bite "Disaster cries out to smash all... Icewolf Bite!" ------------------------------------------- - Dark Sword Night Sword "Master of all swords, cut energy! Night Sword!" Dark Sword "Dead or alive...slash magic power! Dark Sword!" ------------------------------------------- - Truth (same as Un-truth) Heaven Thunder "Deadly rumbles, strike from the sky! Heaven Thunder!" Asura "Flames, gather and destroy! Asura!" Diamond Sword "Clear with a mighty breeze! Diamond Sword!" Hydragon Pit "Cut open the water filled skies and pour! Hydragon Pit!" Space Storage "All is illusion after this evening bell! Space Storage!" Sky Demon "Underground souls, rumble! Quake! Sky Demon!" ------------------------------------------- Miscellaneous Dark Holy "Aurora, exhale bloody air! Dark Holy!" Death Cold "Inject evil spirits! Death Cold!" Galaxy Stop "Destiny lies in my hands! Stop movement! Galaxy Stop!" Loss "Unseeing, unthinking brains... Loss!" Midgar Swarm "Rays in the dark sky, let's see your dignity! Midgar Swarm!" Poison Frog "One unaware of their true self they pity themselves..." Quake "Assailants in the ground, it's time to rumble! Quake!" Spell "One step closer to hell! Spell!" Ultima "Brush off vanity and show reality! Ultima!" ------------------------------------------- 4.3.2. People Quotes These quotes can be obtained by pressing select on the character's name in the Formation menu. ------------------------------------------- Rad "If the 'Brave' level is high, you've a higher chance of using reaction ability!" Alicia "In some places, you can 'Attack' from the top but not the bottom." Lavian "Remember you can't use "Act" in water level 2." Gafgarion "In close-range battle, don't forget your shield!" Agrias "Evanescence...What a sad word......." Boco "Feels like we've met before.... "Zzz...zzz...." Ovelia "I hope everybody gets a little more kind-hearted." Mustadio "Just aim. You don't have to charge your gun!" Rafa "Truth is a dangerous skill that ignores Faith!" Malak "Backtruth damages enemies with little Faith. Trust, or you'll be sorry!" Orlandu "I learned long ago to cover my back and attack from behind." Beowulf "'Temple' means shrine. It's also the upper part of the face." Worker 8 "Unintelligible! Command cannot be executed!" Reis "!!" Cloud "It's hidden at the top of the volcano!" -------------------------------------------------------------------------------------------- Original work ©1998-2000, 2003. All Rights Reserved. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders.