F i n a l F a n t a s y X I I N e g a l m u u r Auto-leveling Guide %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% Created by: xRestless Contact: xRestless@gmail.com %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% ===>---------------------------------------------------------------------------- Introduction: ----------------------------------------------------------------------------<=== This guide will create a "no-controller" infinite loop, using the Gambit system. You can leave your game on for hours on end and your players will continue to gain experience, license points and clan points. How? Negalmuur is a rare spawn located in the Stilshrine of Miriam that spawns infinite minions. This guide will explain how to exploit that. This guide also contains NO plot spoilers! However, this guide does assume you are a competent player that understands the game mechanics at work. Now, to the matter at hand. ===>---------------------------------------------------------------------------- Know Your Foes: ----------------------------------------------------------------------------<=== Negalmuur (Genus: Nightwalker) Level: 31-32 HP: 18910-18970 EXP: 2625-2718 LP: 7 CP: 1170-1228 Gil: 0 Weak: Holy Absorb: Dark Steal: Capricorn Gem Drop: Book of Ordain, Vanishga Mote Poach: Pebble, Book of Orgain-Mille Abilities: Physical Attack Note: Combos up to four times, sometimes causes Disable Tier 3 Black Magicks Note: Firaga/Blizzaga/Thundaga Confuse Doom Anuul Note: Completely drains one party member's mana) Teleport Note: Temporarily gives him invulnerability as he is out of phase. Necromancy Note: Summons a Ghast =================================== Ghast (Genus: Undead/Zombie) Level: 27-29 HP: 2348-2468 EXP: 891-1077 LP: 1 CP: 173-289 Weak: Holy Absorb: Dark Steal: Festering Flesh, Smelling Salts, Paramina Crossbow Drop: Dark Magicite, Festering Flesh, Teleport Stone, Float Mote Poach: Foul Flesh, Festering Flesh Abilities: Physical Attack Variety of Black Magicks Reflect =================================== ===>---------------------------------------------------------------------------- Preparations: ----------------------------------------------------------------------------<=== Gambit Set-up: Party Leader 1. Ally: any...................Raise 2. Ally: HP<40%................Curaga 3. Ally: any...................Esuna 4. Self: MP<20%................Charge 5. Foe: HP>/=5,000.............Haste (Optional) 6. Foe: HP<3000................Attack 7. Ally: any...................Regen 8. Ally: any...................Haste Second Member 1. Self........................Decoy 2. Ally: any...................Raise 3. Ally HP<30%.................Curaga 4. Ally: any...................Esuna 5. Self: MP<20%................Charge 6. Foe: HP<3000................Attack 7. Ally: HP<100%...............Regen (Optional) 8. Ally: HP<60%................Curaga 9. Ally: any...................Haste Third Member 1. Ally: party leader..........Raise 2. Ally: party leader..........Phoenix Down 3. Self........................Decoy 4. Self: MP<20%................Charge 5. Foe: HP<3000................Attack Gambits: With the exception of the Self: MP<20%, everything else is acquirable from the Gambit shops visited along the storyline. The aforementioned Gambit is available from the Gambit shop in Balfonheim Port. ***Depending on how much MP you have, you may want to use Self: MP<10%.*** ***Decide which one is better suited for you to use.*** Levels: You should be at least 35, though the higher you are, the more security there is that the loop will not break. The first time I attempted this loop, I was Lv50, but others have assured me it works even at lower levels, as long as you are able to kill the Ghasts before Negalmuur spawns another. Licenses: You will need everything mentioned above, with the exception of Regen. You will also need the three Swiftness Licenses for at least Party Member #3, though it is suggested that all members have it. Equipment: You want to use the best weapons available. Armor is somewhat irrelevant because of the Gambit setups. Doom is going to be what kills you, not damage. It is suggested to give your Party Leader a ranged Weapon, as explained below. Storyline: You must have completed the Stilshrine of Miriam event first, including the Esper battle. Configuration: Set the Battle Speed to its maximum setting. Note: DONT FORGET TO TURN IT BACK WHEN YOU ARE DONE! Notable Accessories: Golden Amulet: Doubles LP earned.........Mt. Bur Omisace Seeq Merchant, 4500 Gil Embroidered Tippet: Doubles XP earned.....................Old Archades, 5000 Gil Reserve characters will gain LP, but not XP, so giving them Golden Amulets will effectively double the amount of LP they earn, while giving them Embroidered Tippets will do nothing. Also, you are never required to use a specific character, so if you dont plan on using your three reserve characters, theres little point to leveling them or giving them LP. ===>---------------------------------------------------------------------------- How It Works: ----------------------------------------------------------------------------<=== Negalmuur spawns Ghasts every two or three of his turns. Each Ghast will award an approximate of 300XP and 1LP without an Accessory that boosts XP or LP equipped. By killing the Ghasts and not Negalmuur, you will be earning XP and LP until the loop is broken. The only way the loop breaks is if: a. You kill Negalmuur. b. Your Party Leader dies and remains dead for more than 3 seconds. Since Negalmuur has much more HP than his minions, the Attack Gambits above will tell your characters to only attack the Ghasts, while leaving Negalmuur alone. Now, to make sure he doesn't kill you. Well, he is going to kill you. He likes to cast Doom very often, and after 10 turns of being Doom'd, the victim *will* die. If your Party Leader gets Doom'd, he will die at the end of it. However, a Haste'd Raise directly after the Party Leader dies will bypass the "Select a New Party Leader" prompt, perserving the loop. Of course, that isn't the only measure you have against this ability. The other two characters will be casting Decoy on themselves, so they will absorb the blunt of the attacks, including the Dooms. If you gave your Party Leader a ranged weapon, then he will be even less likely to become the victim of Doom. The Esuna Gambits take care of Confuse and Disable. The Curaga Gambits cover the Physical Attacks and the Black Magicks. The Charge Gambit covers you from his Anuul attack. If you do not have "Self: MP<20%", you can simply use "Self", and stick it lower down on the Gambit chart. ===>---------------------------------------------------------------------------- Party Roles: ----------------------------------------------------------------------------<=== Party Leader: This character's job is to attack Ghasts, while keeping the party healthy and buffed. You may want to use an "Ally:3rd Party Member...Haste" Gambit on the Party Leader as well, though it isn't necessary. However, its PRIMARY function is to not die. 2nd Member: Absorb as many Dooms as possible, while also killing the Ghasts and keeping the group healthy and buffed. Its primary function is to die to Doom. 3rd Member: Absorb the Dooms that the 2nd cant take. Attacking Ghasts is a secondary job. If you notice, he doesn't use as many Gambits, because you dont want him to be at the end of a spellcast when and if your Party Leader dies. Its primary function is to make sure the loop remains intact if the Party Leader dies. ===>---------------------------------------------------------------------------- Fight Night! ----------------------------------------------------------------------------<=== Warning: SAVE outside first. Once you're all set-up, go to the Ward of the Sword-King in the Stilshrine of Miriam. Negalmuur spawns at the T-intersection. If he does not spawn, clear the entire room, including the Darkmare and the Blood Gigases, then re-enter the room. Once he is spawned, make sure you kill the extra enemies around first: The Facers, Miriam Guardians, and Blood Gigases. Now, watch your Gambits work their magic. I would suggest watching them for at least fifteen minutes before you leave it on overnight, and make any adjustments you see fit. Make sure your 3rd Member can perform a Raise in time to preserve the loop. If you cannot kill a Ghast before another one spawns, then you may be too weak to run the loop. You can adjust your Attack Gambit to use your highest level Cure spell, since they take damage from curative spells, but beware of Reflect. Negalmuur's attack pattern is generally: Necromancy or Necromancy + Necromancy so you will need to be killing the Ghasts fairly quickly. If you are higher level'd, keeping Negalmuur Haste'd will increase the amount of LP and EXP you receive. Once you have observed your party's work and are satisfied with the loop, go to bed and get a good night's rest. Note: It is important to watch the loop at work for at least a few minutes! Getting Negalmuur to spawn: It still remains a mystery how to get specific rare spawns to appear. However, in my experience, clear the entire Ward of the Sword-King, then exit south to the Hall of Worth and re-enter. This has worked for me twice in the past. Other people say to clear the Ward of Velitation. It may be tricky, but if all else fails, just kill everything you see in the Stilshrine of Miriam, occasionally going back into the Ward of the Sword-King to see if Negalmuur has spawned. ===>---------------------------------------------------------------------------- The Spoils ----------------------------------------------------------------------------<=== Even though you haven't been controlling your character, you should have picked up more loot than you can hold. (You might not have 99 Float Motes). However, while your character is forced to move around to target Ghasts as they spawn in different locations, you unknowingly pick up loot orbs too. 99xDark Magicite.........7920gil 99xFestering Flesh......53658gil 99xFloat Mote...........14850gil ------------------------76428gil 99xTeleport Stone ~108000XP per hour (without Embroidered Tippets) ~360LP per hour (without Golden Amulets) XP and LP earned depends on whether or not you Haste'd Negalmuur, whether your party members are Haste'd, and the Battle Speed setting. If the loop broke: you may still have gained substantial levels that you otherwise would have worked hard for. You still probably earned more than 60000gil, and if you are not satisfied with the progress or the dent it made on your played time, you can always reset from a save and resume playing the actual game. As a reminder, breaking the loop did not constitute a "game over", even if all three of your party members died, because the game automatically prompts you to switch in reserve characters. ===>---------------------------------------------------------------------------- Alternate Set-ups ----------------------------------------------------------------------------<=== ===>=============================== Remedies ===============================<=== Thanks to GameFAQ boards for this one: (Albedo Piazzola & OnceUponAB10nd3, & Crimson Skys) Party Leader 1. Self........................Haste 2. Ally: HP<70%................Cura 3. Ally: any...................Raise 4. Ally: any...................Esuna 5. Ally: party leader..........Remedy 6. Foe: HP<3,000...............Attack 7. Self........................Charge Second Member 1. Self........................Haste 2. Ally: HP<70%................Cura 3. Ally: any...................Raise 4. Ally: any...................Esuna 5. Ally: party leader..........Remedy 6. Self........................Decoy 7. Foe: HP<3,000...............Attack 8. Self........................Charge Third Member 1. Self........................Haste 2. Ally: HP<70%................Cura 3. Ally: any...................Raise 4. Ally: any...................Esuna 5. Ally: party leader..........Remedy 6. Self........................Decoy 7. Foe: HP<3,000...............Attack 8. Self........................Charge Comments: This setup requires Remedy Lore 3 on the License Board, as well as a healthy supply of Remedies. For safety reasons, I wouldn't come short of 99 if you're planning on leaving this on overnight. The "Self...Charge" Gambit will leave all three of your characters at minimal MP, as "Self" does not function intelligently with Charge. The idea is the same; two characters absorb Dooms with Decoy. Cura keeps the party healthy and Charge makes sure MP will always be available, although dont expect more than 20% at any time. If and when the Party Leader is inflicted with Doom, a Remedy is used. With Remedy Lore 3, you can remove the Doom. The Esuna Gambit above the Remedy Gambit makes sure to remove the Disable or confuse before using your consumable, however if none of the three characters have sufficient MP to cast Esuna, a Remedy may inadvertently be used, but this should be rare. ===>=============================== The Steal Gambit ===============================<=== You can include a "Foe: HP=100%.....Steal" gambit. Damage Negalmuur once to bring his HP below 100%, and as a result, the character(s) using the Steal gambit will automatically try to steal from the Ghasts as they spawn. The gambit should be placed above the Attack gambit, and at least two characters should have it. You can steal Paramina Crossbows from the Ghasts, which sell for 3300gil each. Using a Steal Gambit can compromise the loop if you are not well geared and outleveled. If using the steal gambit denies you the ability to kill Ghasts efficiently, I would suggest not using it, because there are more efficient ways of getting gil in this game. ===>---------------------------------------------------------------------------- FAQs ----------------------------------------------------------------------------<=== Q: What is the max Battle Chain? A: 999. It does not go into four digits: http://www.freewebs.com/xrestless/999bc.jpg Q: How does a Battle Chain break? A: Battle Chains will break if you: a) kill a monster of a different type b) touch a save crystal c) enter a town or village Q: Your loop sucks! My Party Leader died and I wasted 9 hours of my life that I spent sleeping anyway. A: Work it out yourself. Each player is different in playstyles, so just adjust the strategy to your liking. This is a guide, not a mandate written in stone, and you're not a mindless automaton. Q: I cant find Negalmuur! A: Make sure you have completed the event at the Stilshrine of Miriam, including the main Esper battle. Return there afterwards, clearing the monsters in the surrounding rooms as well as in the Ward of the Sword-King. Re-enter the Ward of the Sword-King to find Negalmuur at the T-intersection. If he still is not there, go to the rooms with the rotating statues and clear them. Return to the Ward of the Sword-King, reclear it, then re-enter. Q: Will Negalmuur respawn if I kill him? A: Yes, he will. It make take some more time, but it is possible to fight him more than once. In fact, all the rare monsters in the game have the ability to respawn, as long as they are not part of the Hunt Club sidequest in the Phon Coast. Q: Help! Negalmuur kills me too quickly. A: Then perhaps you should level up manually for a while, buy the best weapons and armor available, then return. Q: Will Negalmuur despawn if I leave the room? A: No, he will, however, disappear if you move more than two screens away. Q: Can I save and continue this later? A: Yes, there is a save point in a room east of the Ward of the Sword-King, called the Walk of Revelation. If you defeated the Crystalbug there, there will be a blue save point available for use. Q: How long can I keep this running? A: As long as you'd like...my personal record is 13 hours. I only stopped because I wanted to play the actual game again. ;) Q: How many License Points does it take to complete the board? A: Not counting the Esper slots, each member will need a grand total of 13330LP to finish the entire board including the three Quickenings for each character. Q: How much Experience do I need to level to 99? A: Well, instead of listing this level by level, I'll break it down by 10s. 40-50: 630704XP 50-60: 1059924XP 60-70: 1646344XP 70-80: 2413964XP 80-90: 3386784XP 90-99: 4068805XP ===>---------------------------------------------------------------------------- Other ----------------------------------------------------------------------------<=== Submit any suggestions, or alternate set-ups you have to the email above. No spam, please. Please alert me of any errors or typos. Do not send me e-mails if the question was already covered, especially in the FAQ section of the guide. DISCLAIMER: I am not at fault if the loop you set up does/did not work. ===>---------------------------------------------------------------------------- Version History ----------------------------------------------------------------------------<=== v1.20......................................................November 20th, 2006 -Edited XP/LP clarification in Spoils section -Added Steal Gambit -Added Charge note -Added Accessory note -Edited "I can't find Negalmuur" FAQ. -Changed some of the format. -Fixed some typos -Edited Other v1.10......................................................November 16th, 2006 -Added more FAQs -Clarified Disclaimer -Edited Preparations -Edited Fight Night! -Edited The Spoils -Added an alternate set-up v1.00......................................................November 10th, 2006 -Added Introduction -Added Know Your Foes -Added Preparations -Added How It Works -Added Party Roles -Added Fight Night! -Added The Spoils -Added Alternate Set-ups -Added FAQs -Added Other -Added Version History -Added Legal -Added Credits ===>---------------------------------------------------------------------------- Legal ----------------------------------------------------------------------------<=== This entire document is (C)2006 of Jerry Lu. All trademarks are property of their respective owners. No section of this guide can be used without my permission. This includes, but is not limited to posting on your website, making links to my guide, including parts of my guide in your own, or making reference to any material contained within. All the sites mentioned below have permission to do the above. Please email me at xRestless@gmail.com to enquire about gaining permission to use this document. http://www.gamefaqs.com - Thanks to Michael Sarich for this Copyright - ===>---------------------------------------------------------------------------- Credits ----------------------------------------------------------------------------<=== -GameFAQs for hosting this FAQ. -GameFAQs FFXII boards for developing the idea. -SquareEnix for releasing yet another epic game. -Robert! I did it!