________ _ /__ ___/ |_| / / ____ _ __ _ __ ___ _ __ _ _ ____ __ __ ___ _ / / / __ \ | | | | | | / \ | | \| | | | / | | \/ | / \ | / / ( ___/ | /¯ | /¯ ( (¯| | | \ \ | | |( (¯| | | \ / | ( (¯| | / / \ ¯¯| | | | | \ ¯ / | | |\ | | | \ ¯ | | |\/| | \ ¯ / | ¯¯ ¯¯¯ ¯ ¯ ¯¯¯ ¯ ¯ ¯¯ ¯ ¯¯| | ¯ ¯ ¯¯¯ ¯ |¯¯ / ¯¯¯¯ ============================================== Game: Terranigma Platform: Super NES Version: 1.0 Last updated: 27 August 2006 Written by: Iron Knuckle Type: FAQ/Walkthrough GameFAQ status: 99 % ============================================== ================= Table of contents ================= Version Updates FAQ Controls Controller Inside Pandora's Box Statistics Ailments Combat system Special attacks Getting some currency Using magical spells Environmental Elements Water Pot & jars Red jeweled statues Edges with no railings Vines & Chains Dotted walls Switches Teleporters Main Characters Ark Yomi The Elder Underworld Elle Upperworld Elle Other Important People Meilin Fyda Royd Dr. Beruga Story Walkthrough Chapter 1: The Outset 1. Apologize for your mischief 2. The trials of the 5 towers 3. Resurrection of Mu & Polynese (Optional) 4. Ascend to Earth Chapter 2: Resurrection of the World 1. Save the Ra Tree 2. Revival of birds at the Grecliff 3. Zue's prayer to the rain 4. Leim's voyage through a canyon 5. The essence of humans buried in Eklamata Chapter 3: Resurrection of the Genius 1. A warm welcome in the desert mirage of Louran 2. Cure Loire's mute princess 3. The future of Loire (Optional) 4. The mourning queen of Sylvain 5. A boat trip to the new continent 6. Bridge building in America and many optional tasks 7. Liotto's carnival & Mermaid tower 8. Exploring the entire world by boat (Optional) 9. Lon trading in Dragoon castle 10. Dr. Beruga's laboratory 11. Find and present the 5 Starstones Chapter 4: Resurrection of the Hero 1. The rebirth of Ark 2. The fully expanded world (Optional) 3. Stop Beruga once and for all Final. Return to Crysta in the underworld Appendix A: Magirock Locations Appendix B: Chart Tables 1. Items I - Potions II - Scenario Objects 2. Weapons 3. Armors 4. Magic I - Rings II - Summon Pins 5. Monster 6. Shop Lists Appendix C: Town Expansions Appendix D: Extra Glitches Stuff Credits Copyrights E-mail, Questions and Contributions Unfinished business =========================================================================== Version Updates =========================================================================== Version 0.1 13 August 2006: Started with this Walkthrough and completed the first chapter. Version 0.3 16 August 2006: Completed the second chapter and made worked on some of the tables in the appendix. Version 0.6 17 August 2006: Completed Chapter 3 and the rebirth of Ark in the walkthrough. Version 0.8 23 August 2006: Completed the game in Walkthrough, rechecked most parts. Partially added numbering for the chests and Magirocks to keep track of progress. I still need to complete the chart tables and the other appendices. Version 0.9 24 August 2006: Added some parts of the FAQ and controls sections as well as information on the main characters in the game. Version 1.0 [First Public Release] 27 August 2006: Completed the entire Walkthrough with all the appendices. =========================================================================== Frequently Asked Questions =========================================================================== Q: Why are there only 96 Magirocks in the game? A: Frankly I don't know. Indeed, it seems odd that this number wasn't rounded off to 100. I even played the Japanese version and I did find one additional Magirock in the Quintet building in Neotokio. It was a prize for winning a Yes/No quiz. This quiz was removed from all the other versions of the game, however. But still that would leave us with 97 rocks instead of 100... Q: I completed the game, but I am still missing 1 special armor and 2 special weapons for the pedestals on the central display. Where are they? A: You are probably missing: -Pro Armr for 7890 Gems from Nirlake's shop in the final expansion -AlphaRod for 7500 Gems from Suncoast's shop in the final expansion -EnbuPike from Mu (you MUST have resurrected Mu in the Underworld, before ascending to the external face) Q: I can't figure out which Doll I must hit in Sylvain Castle. Which one is real? A: Like the riddle says "[...] who is the one behind?" you need to hit the Doll that is facing your back when they stop rotating around you. Just stand still all the time and it should be easy to know which one Ark must strike. Q: How can I beat Bloody Mary? She is way to strong! A: Presumably your level is too low. I noticed that one or two level ups can make a hell of a difference in the amount of damage an attack deals. If you can't beat her try to raise your level to at least 23 and it should become much easier to beat her. Q: What are the best places to increase your level quickly? This game features battles that are not that hard, with the exception of Bloody Mary perhaps. But still here is a list of places that I found very good for increasing your experience level: Tower 1 - 3rd Floor Just beat the two knights go down the stairs and repeat. You can reach level 4 in no time at all. Louran - Cemetery After you find the LightRod equip it and go to the graves in the north east corner of these ruins. There are many zombies around here that should be easy to kill with the LightRod. Reenter the area to beat them again and again. Sylvain Castle - Room with the Icepick There is a Soul Knight here that gives 59 experience each time you beat it. The room here is very small so the time you need to reenter the room and fight it again is very small. I found this ideal for raising a few levels for the upcoming battle against Mary. Beruga's Lab Tower - Room with the 7 Bloody Chariots The perfect location for reaching level 50 in as little time as possible! Equip the HeroPike and kill the red Chariot just outside Perel's room. Enter it go back, kill it, reenter Perel's room, rinse and repeat. These guys give 130 Exp. each and may drop 156 Gems. Q: How come Litz doesn't expand? A: Litz proves to be a difficult place to expand, and even if it does it reaches only the second technology level. It never turns into the grey buildings on the world map. I looked inside the ROM and was unable to find any information about a second expansion. What I can tell you is that the following requirements were met when I managed to expand Litz once: -Use the Tin Sheet to get Canned Sardines from the fisherman -Give the Craftsman a crystal from the Sahara Caravan -Show pictures of Litz in all the other towns -Make the Quatro's move to S.America by rubbing the woman's back at least twice -Talk to all the people in Litz after doing this -Enter and exit any location on the world map other than Litz It should expand, when all conditions are met, but possibly Beruga must be brought back to life as well. Q: After I Beruga comes back to life. I am saved by Kumari, but what am I supposed to do next? A: Seek out to a fortune teller. His hint will tell you your next Objective, which is collecting five Starstones from several locations on the world map. =========================================================================== Controls =========================================================================== --------------------------------------------------------------------------- Controller --------------------------------------------------------------------------- D-Pad ------------ Walk around on the map (Ark can also walk diagonally), move Yomi inside Pandora's Box and press it twice in the same direction quickly to make Ark run. Start ------------ Pauses the game Select ------------ Enter Pandora's Box after you find it in the basement of the Elder's home A Button ------------ Attack an enemy with your spear. Press it quickly to have Ark perform the Rushing attack. For the rest it has the same function as the 'Y' button. In menus and such this button is used to confirm an option. B Button ------------ Jump around on the map. You can also jump while running to make a bigger leap. Attack while jumping to perform a Spinner attack, also attack while doing a running jump to perform the Slider attack. You need this to jump over small gaps in the first towers and later on as well. In menus this button is also used to cancel options. X Button ------------ After equipping an item inside Pandora's Box to the Item Box in the top right corner you can use it on the map with X. Y Button ------------ Use this to run, while walking. This also makes your airplane move faster on the World Map. Top L Button ------------ Use this button to talk to people, examine spots and open chests. Like the 'A' Button this is your main action button. If you use either one of the shoulder buttons during a paused game (press start) you can alter the lay- out of the numbers that appear on the screen (e.g. Life Meter / Item / Level). Press when you're in the airplane to descend in height. Top R Button ------------ This button is used to have Ark take a defensive position so he performs his X-Guard. This maneuver will block any projectile, but it is impossible to block physical attacks with it. Use to change lay-out of the icons during game pause(see Top L Button). When you are in the airplane you can gain altitude by pressing 'R' as well. --------------------------------------------------------------------------- Statistics --------------------------------------------------------------------------- Like most RPGs the characters in Golden Sun have statistics that increase by leveling up and equipping weapons and armors. Here's a brief summary of kind of statistics used in GS. Level - - - Ark initially stars at level 1 and as you defeat more and stronger enemies it steadily grows by gaining more Exp. If Ark gets a certain amount of Exp. he raises a level, his statistics increase and he becomes temporarily invulnerable. The maximum level Ark can reach in the game is level 50, but you only need to get little over 30 to beat the game without too much difficulty. Experience (Exp.) - - - - - - - - - The monsters you fight during your quest all have a certain amount Exp. which you will receive when you beat them. If you gain enough Exp. then Ark gains a level as described above. Life - - - This is Ark's Hit Point (HP) meter and displays how much energy Ark has. If this number decreases to 0 Ark dies and you get a Game Over screen, which means that you have to restart from one of the previously saved files. During your quest Life increases pretty rapidly and before level 40 it will max out to 999, this process can be sped up even more by savoring the Life Potions that you come across in the game. Some armors like the SoulArmr(+50) and the RedArmr (-50) affect the amount of Life as well. Strength (STR) - - - - - - - - Strength simply measures how much damage you can deal to your enemy, when you attack it with an attack from your spear. It grows with almost every level and it is also increased by the weapon you carry. At level 50 (without the STR potions) your strength should be 99. Some of the weapons and armors like the AlphaRod / EnbuPike and RedArmr can alter the amount of strength even more than the basic attack they have. Defense (DEF) - - - - - - - Ark's total defense determines how much damage he receives from enemy attacks. Projectiles can always be deflected with the X-Guard no matter what your defense power is. As with Strength you can get up to 99 points for defense by leveling up. Additional points can be gained by drinking DEF potions or equipping certain weapons like the BlockRod and the 3PartRod. Luck (LCK) - - - - - - Luck is used for several things. Firstly, it determines the amount of damage the Magic Rings will do on your enemies. Secondly a high amount of Luck decreases the chance of getting affected by an ailment and finally it determines the chance of getting a critical hit (described below). You can raise Luck by using one of the few Luck Potions you will find in around the globe. Other than that weapons like the EnbuPike can increase Luck too, but at the cost of Strength. --------------------------------------------------------------------------- Ailments --------------------------------------------------------------------------- Ark can be affected by several types of Ailments. Some of them are not too much of a problem, but others can be devastating if you can't cure them in sufficient time. Notice that not every ailment has a name, so I tried to come up with names that resemble them as good as possible. There is a special armor call the Pro Armr that can block ALL ailment transformations, which makes it very useful in some occasions. Other armors can block some of the ailments like Poison and Confusion only. Toasted - - - - If Ark gets hit by flame/fire attacks or projectiles he may very well get burned to a black crisp version coughing up some smoke. The damage is minor, but you cannot move for about 2 or 3 seconds, which can be annoying at some times. Sleep - - - The Guardner's projectile you come across in second and third Tower induce sleep on you so he can draw you near him and teleport you back to the start of the tower. These projectiles are easily avoided and after getting & equipping the Sleepless Seal this problem should be over. Blown away - - - - - - Douma sharp breath and touching a Pupil(a) causes Ark to get thrown back in the direction he came from. This sometimes causes him to return to the previous screen if this happens in the line of a passageway. Immobilized - - - - - - This is just a type of paralysis that can be caused by for example Quaker. If you are in the mid-air while Quaker causes a tremor Ark will not be immobilized. Frozen - - - - Some rare enemies like the Blue Slime and Dark Gaia's Blue Bolt attack may cause you to get trapped inside a huge ice crystal. As with toasted it takes Ark several seconds to break free from his entrapment, during this time he is vulnerable to any hostile attacks. Confused - - - - - The Rakshaki and the Green Slime are a few examples of the enemies that can cause this very annoying ailment on you. Confusion causes Ark's controls to change every few seconds. For example Up & Down may become Left & Right and vice versa, then 20 seconds later this changes to a different set up and so on. The easiest way to cure this is to enter a different room, because the ailment dissolves as soon as you leave the room where you got it from. Next to that the WindPin can heal it for you. Poison - - - - The Zombies, Amarantes and the Doumas from Zue are most often the cause of this ailment. If you are poisoned you will gradually take damage, until you heal it with Poison Cure (P.Cure) found in most of these places. Armors like the LeafSuit and SlvrArmr can protect you from this kind of ailment all the same. Deadly Poison - - - - - - - A more severe version of Poison exists that appears much later in the game. It is caused most often by the Doumas from the Great Lake Caverns. Where Poison was just a nuisance this Venom status cause much more damage and can in some cases kill you in matter of seconds. Make sure that you buy at least a few Serums before visiting the caverns, or it may be the last exploration that you make. Curse - - - The Maduus and the red Blood Skeletons are few of the enemies that can put a curse on you. When this happens Ark stops moving from time to time and you get the see a red heart icon appearing over his head. I find this somewhat strange, but it simply means that you get paralyzed every few steps you make. It can be cured by taking a Stardew in or prevented by equipping the MonkRobe from Lhasa's shop. Death Curse - - - - - - I can only think of the blue flames of the Phantom from Neotokio's sewers as the single attack that causes this dreaded pox on you. If you get hit by this status a little counter starts counting down from 20 to 0. Of course when it hits 0 the Grim Reaper gets you and Ark die instantly! So use Holy Water (H.Water) to cleanse your body from this evil. The HolyRobe from Asterica is the only armor next to the Pro Armr that can prevent this status. STR Down - - - - - When this happens Ark's strength diminishes to about 1/10 of his original attack power, which means that you can do only very little damage to your opponents. Security Bot (Boss) and Figure Head both from Beruga's Lab are a few examples of enemies that induce this ailment just by touching you. DEF Down - - - - - The Mini Slime and the Chariots (regular & bloody) are some examples that can manage to cause Ark to have his defense lowered. I don't know exactly how much this gets lowered, but you will most definitely receive more damage than usual. Get Robbed - - - - - - The Robbers inside Neotokio's Sewer dungeon can actually steal quite some Gems from Ark if they get the chance. When this happens go after them quickly to reclaim them, if you are too slow the Robber leaves the scene and your Gems will be gone! The Robber himself can drop 311 Gems if you beat one. --------------------------------------------------------------------------- Combat System --------------------------------------------------------------------------- The combat system is action based so you will have to move around attack the enemies by direction action commands rather than having to select certain in-direct battle actions. Another side effect is that you have to try to hit your opponent without giving it the chance to strike you as well, or else you take damage. Special Attacks --------------------------------------------------------------------------- Some enemies are resistant to normal attack and require you to attack them with certain special moves in order to cause damage on them. Here are the four special attacks that Ark can use in this game. Rushing - - - - Press 'A' rapidly to create a constant stream of weak attacks that can be used to paralyze an enemy so it can't attack back. The attack is very weak, but it will always do at least 1 point damage for each hit. With the fast stream slow enemies like the Living Statue do not even get the chance to retaliate meaning that you can take them out without effort after they get stuck in the stream. This attack is meant for attacking slow, big and strong enemies. Slicer - - - - While running do an attack and Ark will lunge forwards pointing the tip of his spear out. This attack is mainly used to attack fast enemies like the Borfe and Figure Heads. Spinner - - - - When you are in mid-air do an attack and Ark will perform a Spinner attack that is ideal for taking out enemies on elevated sections or aerial opponents like the Perinton. Slider - - - - If Ark is jumping while running he can perform a long range Slider attack that takes out submerged enemies like the Raiden and Mud Doll. This is one of my favorite attacks, because the range is big and you can keep on moving with maximum speed with this attack. X-Guard - - - - Ark has only one defensive special move in his repertoire and it is used solely for blocking projectile attack. Press the top 'R' button to have Ark block with a flashing X-shaped cross, hence the name. This way you can block any projectile, but Ark cannot defend against normal regular attacks and will get hit if you try to block using this. You better use this only from a distance. Getting some currency --------------------------------------------------------------------------- The combat system in this game only gives you Exp for beating an opponent. In order to obtain some of the "Gem" currency used in this game you need to collect it from the floor as enemies may drop it when they explode. The amount of Gems you get differs per enemy, but there are three different appearances of the money on the floor: Type | Minimal | Maximal --------------|---------|--------- Coin | 1 | 9 Gold Bar | 10 | 99 Gold Bar (3x) | 100 | - The triple gold bar is actually pretty rare; Douma (Great Lake Cavern), Cube, Robber, Chariot & Bloody Chariot are the only enemies in the game who drop more than 100 Gems. It can be noted that some of the enemies that dissolve in the wall (Guardner) or collapse like Maduu and Bloody Skeleton will never yield any Gems at all. Using magical spells --------------------------------------------------------------------------- There are 10 different types of Magic Rings you can obtain in this game and 5 distinct "Summon" Pins that allow you to conjure one of the friends you helped earlier in the game. I never use these because the Spear does more than enough effective damage plus you are not allowed to use Magic attacks in the Boss battles (Bloody Mary is the only exception here). WindPins for healing annoying ailments and BonePins for retreating in an instant from a dungeon are in my opinion the most useful ones of the lot. --------------------------------------------------------------------------- Environmental Elements --------------------------------------------------------------------------- Water - - - In the beginning of the game Ark cannot swim, but after he finds the Big Leaves inside the Ra Tree he can freely swim around any watery area. Much later on he can also find the Air Herb which allows him to dive near the spots where bubbles appear. Pots & Jars - - - - - - There are numerous of these items scattered throughout the game and you can pick most of them up with no effort. After you carry one you can throw it in any direction. Throw one while running to throw at more than twice the regular distance. Red Jeweled Statues - - - - - - - - - - In some of the dungeons you will come across some statues with a red jewel in the forehead. Unlike the ones with blue jewels you can move these around in any direction, often leading to a solution of a specific puzzle. Edges with no railings - - - - - - - - - - - - In some areas you will notice that there is no railing to keep you from falling down certain sections. Although at some times this may only cause damage, there exist many situations where falling down the railing is just the thing you need to do in order to proceed to the next part of a dungeon. Try this when you seem to get stuck at a dead end in certain dungeon. Vines & Chains on the wall - - - - - - - - - - - - - - Ark can climb up and down with no effort if you press 'up' or 'down' on the control pad. Alternatively press 'A' to release the vine so you can descend much faster simply by falling down. Dotted walls - - - - - - - After getting the Sharp Claws at Grecliff Ark can climb these walls as well. Ark can even move horizontally along these walls as well. Switches - - - - - There are several types of switches you will come across in the game. Most of them are use to open doorways or move certain platforms, not much special to note here. Teleporters - - - - - - In one of the final dungeons you'll come across very big teleportation devices. If Ark jumps inside one of these he gets transported to a different area in a split second. =========================================================================== Main Characters =========================================================================== Ark - A young calamitous teenager --------------------------------------------------------------------------- This young lad is the main character of the game and you will control him for most of the time. Unlike some RPGs Ark is not mute and actually speaks pretty often. After he opens the forbidden Pandora's Box he is send out by the Elder to resurrect the upperworld. Later on he turns out to be the legendary hero who appears to bring balance back to the powers of Light side and Dark side. Yomi - A strange creature inside the Box --------------------------------------------------------------------------- Yomi is a character shrouded in mystery. He appears to be a small, pink and floating blob with two big ears, two eyes and a nose. Yomi helps Ark throughout his quest on various occasions and he also navigates you around inside the Pandora's Box selecting items/weapons/armors and options for you. The Elder - An old coot with a big secret --------------------------------------------------------------------------- He is the one who knows everything about the underworld and sends Ark out to explore the Underworld after he opens the Box of Pandora. In the end he turns out to be ruler of Dark side himself better known as Dark Gaia, or to quote Yomi: "Humans call him the devil I believe". Underworld Elle - Ark's girlfriend weaver --------------------------------------------------------------------------- Just like Ark she is a young girl who is very fond of Ark. She looks after Ark even if he causes mischief in town. Later on she makes a special cape for you to protect you from danger. Upperworld Elle - an orphan princess with a history --------------------------------------------------------------------------- You first meet her in Loire castle and she appears to have a sparkling resemblance to the Elle you know from the underworld. She appears to be mute and only after showing her an image of her parents she overcomes her muteness and regains little of her speech. She was taking from her home in Storkholm as a child and was raised by King Henri #13. =========================================================================== Other important people =========================================================================== Meilin - A girl with great psychic powers --------------------------------------------------------------------------- Meilin is looked after by her grandfather Meihou, because her parents died at a very young age. You meet her for the first time in the desert mirage of Louran where she wants you to leave the town immediately. Later on you meet here again in Liotto where she reveals that she actually likes Ark quite a lot. After finding out that Ark's heart goes to Elle from the underworld, Meilin cannot cope with this and is filled with hatred. Fyda - the swordswoman protecting Elle --------------------------------------------------------------------------- This woman is adept in the art of sword fighting and promised an oath to upperworld Elle's parents to protect her from and danger with her life. She if first in command under King Henri's reign, but she questions that silently. She is however afraid of opposing his will and therefore carries out all of his orders. Perel - the Skateboard wizard --------------------------------------------------------------------------- You meet this young dark boy in Freedom where he tries to cheer you up with his skateboard tricks. After doing so he shows you his friends in kindergarten club house. Later on in the game he helps you out in Dragoon Castle distracting the guards for you. Royd - the Mercenary --------------------------------------------------------------------------- Initially Royd appears to be a jerk who tries to discourage Ark in every way. Near the very end of the game he makes up his mind and decides to fight for your side instead. He also appears to have an eye on the royal guard called Fyda. Dr. Beruga - the mad scientist --------------------------------------------------------------------------- Upon reaching Mosque Ark learns about Dr. Beruga's plans to wipe out the earth's population and let only the chosen ones live with eternal life under his reign. Ark has to go out to his lab and later on his airship to stop him from completing his plans. =========================================================================== Story (Taken from the Instruction Booklet) =========================================================================== A boy's curiosity triggers events that lead to resurrection of life on this planet. In the distant past, a calamitous struggle between light and dark took place on this planet. The clash of the two opposing powers scoured the planet's surface entirely of life, and the two forces fell into a deep sleep... In the world on the inside of the planet, there exists just one small village of Crysta. Ark, a mischievous teenage boy, somehow causes a crisis in the village that makes is necessary for him to leave. His trip to save his fellow villagers eventually becomes a journey across time to resurrect the planet. On his epic journey, Ark must resurrect continents, revive all forms of life, and re-establish civilization. What fate awaits Ark at the end of his journey? =========================================================================== Walkthrough =========================================================================== --------------------------------------------------------------------------- Beforehand --------------------------------------------------------------------------- --Registry-- Here you can enter your own preferred name if Ark doesn't suit you. I'll stick to this name for the sake of simplicity. After choosing a name that fits you best the game commences with the first chapter. --------------------------------------------------------------------------- Chapter 1: The Outset --------------------------------------------------------------------------- 1. Apologize for your mischief --------------------------------------------------------------------------- --Crysta-- Hidden Items: 1 (Total number of Chests / Hidden Items so far: 1) ElleCape - Give Elle the Crystal Thread from Tower 4 and she gives it in return Chests: 2 (3) 50 Gems*, S. Bulb* * = reachable after opening Pandora's Box You start inside the Elder's home so we start our Walkthrough where we find the main protagonist. --Elder's-- Ark is lying in bed (RPGs always start in bed) and he is just about to get awakened by Elle, a friendly girl who is weaving as an occupation. She asks whether Ark is alright, because he seemed to be having a weird nightmare. After Ark tells her about these dreams she says that you should go outside and get some fresh air under the Crystal Blue sky, then she leaves back to the weaver's cottage. You can get up, move around and examine the open book on the table. This is were you can save your game. Please do so, because the game doesn't create a save file for you. Walk around and talk to the people for some information about the Crystal Blue. Ark can also eat the apples from the table near the cooking woman, if you do this you'll get some comments. If you talk to the four guys in the west room you'll find out that Ark is a bad boy, for he smashed all the pumpkins in the garden and caused trouble over at the weaver's place. Anyway, go up and visit the Elder to get the game going. He tells you to apologize to the weavers for you bad behaviour and whether you like it or not you should do that right away. Choose "Apologize" (BTW. The input you give does make a difference in this game some times), so in order to save you some time you'd better take the politically correct answer in most cases. If you try to open the chests to the right you get some comments from the Elder telling you to keep those closed. --Crysta-- Go outside and explore the town if you want to and you can view the Crystal Blue bubbles floating in the sky around the town as well. You can talk to various people and even the pumpkins that lie scattered. For the moment the Magishop has no use to you as you don't have any money or Magirocks to buy some rings. For the same reason the Item/Weapon Shop is of no use to you either. The only thing that can be done is going to the Weaver's place and apologize for your misdeeds. The cottage is located to the north of the Elder's place. --Weaver's-- Talk to the woman to the left of Elle and choose "Apologize" to get this over with right away. The woman upstairs tells you that Elle is working on something the Elder asked for, wonder what that could be... After the apologies go back to the elder's place to tell him that your 'mission' was successful. --Elder's-- The four guys inside are trying to open the forbidden blue door, but to no avail. They also tell you that the elder is out, here the game branches a little in two different paths. You can opt to open the door for them, or let them be and not participate in opening the door. -> Let them open it themselves If you let them do it themselves the three of them will trigger an energy source sucking them into the door or so you are told by the fourth person. So Ark has to open that door anyway. You'll have to break the door open by throwing the three vases at it. Each vase will crack it a little bit more, until it is finally opened. Go downstairs to find the three men completely frozen. On the lowest level you'll find a light source (continue reading the part after the other option). -> You open it for them You'll have to break the door open by throwing the three vases at it. Each vase will crack it a little bit more, until it is finally opened. When this is done you'll hear a voice calling for help. Then all four think of an excuse to flee and leave you behind with the opened door. Enter it, go down the stairs and you'll find a light source that asks for your help. If you approach it the light source appears to be a box and when you touch it, it will tell you to open it with a calm soul. So touch it a second time to find out that you just opened the forbidden box of Pandora! A small pink floating ball appears. This little guy is Yomi; 'it' tells you that the old coot is afraid that anybody exploring the world inside the box and therefore kept it sealed away. Yomi says that from now on you can enter the Pandora's box with 'Select' at any time. --Pandora's Box-- Hidden Items: 2 (5) Weapon (CrySpear), Clothes Inside Yomi will introduce you to the various aspects and rooms of the box, which are pretty strait forward to understand. In the Weapons Screen you see a spark inside the top left square this is your first weapon, but you can only get it after you complete the tour. Examine the spark and it will speak to you, when it is done Ark gets a weapon in the shape of the CrySpear. Next Yomi will tell you that there are voices outside he warps you back outside again. --Elder's-- Elle comes towards you, but after a short talk she turns into an icy statue. Yomi informs you how to get her and the rest of the village back to normal again. After that he disappears leaving Ark all by himself, enter the Pandora's Box again and equip the CrySpear (weapon) and Clothes (armor) right away so you won't forget it later. You can try to communicate with Elle, but Ark soon realizes that he has to talk to the elder in order to get some more information. When you try to leave this place the Elder shows up and tells you about the trials of the Five Towers outside this village in order to return everybody back to normal... outside this village? Indeed, miraculously a new path has been created that allows you to go outside and explore the Underworld. You can visit him in his room and ask for more information or he can heal you, when you opt for "... I'm tired". You can open the two chests to the Elder's right from this moment on. --------------------------------------------------------------------------- 2. The trials of the 5 towers --------------------------------------------------------------------------- --Underworld-- To the Southeast of the village you can find the first tower. You can try to explore the rest of the underworld, but there is nothing to do around here. So don't waste time on that, because all the towers are locked except for the first one. Notice that whenever you are hurt your CrySpear will heal you gradually. That is the advantage of being under the Crystal Blue. --Tower 1-- Chests: 1 (6) S. Bulb Magirocks: 3 (3) -Located on the second floor on the east side -On the third floor on the left elevated section -On the fourth floor near the entrance guarded by a Living Statue Monsters: Living Statue, Purple Huball, Red Whisp Boss: Red Huball (4x) When you approach the first tower the Guardian Face on the door tells you to enter and complete this tower. After telling him that you are here to "Save some friends" the door opens up and lets you inside. Don't forget to equip your CrySpear (and the clothes for armor) if you haven't done this or else you cannot attack. Inside the first corridor there are some very weak enemies called Huballs. I prefer to kill most enemies in the game with the Slider attack, but that is just my opinion. Defeat them for some coins and Exp. Note that unlike most RPGs you have to collect the gems as items they drop sometimes by yourself. On the second floor you can get your first Magirock, it is just there in plain sight. Be careful of the Whisps around here, because their attack burns you causing more damage than usual. Use the X-Guard to protect yourself against these projectiles. In the center of the room there is a heightened platform, if you kill the right Whisp it will turn into a Wandering Soul and it will open the gate to the next floor for you. Beat just a few more enemies to reach level 2, so the 2 Knights on the next floor are a bit easier to beat (use Rushing to drain their HP fast). If you level up to level 4 even the powerful Living Statues can be taken out in one Slider Attack! In the SE corner of the third floor the Wandering Spirit inside the Huball will tell you that fighting alone won't get you to the top. Collect the S.Bulb from the chest here and 'walk' outside the broken window the lower left part to reach the next floor. Inside collect the Magirock and fall down the open section near the top of the screen. Follow the route to the top floor and meet up with a cloaked figure blocking the path to an entrance in the center of floor. --------------------------------------------------------------------------- Mini-Boss: Red Huball (4x) -------------------------- HP: 14 (each) Exp: 4 (each) Gems: 6 (each drop) I can hardly call this a special battle, because they are regular enemies in the next tower. The game's music speeds up, so I guess that it was meant to be one. Just attack the balls with your preferred attack and it should be over quite quickly. I coincidently hit level 3 in this battle, just for reference. --------------------------------------------------------------------------- When all four balls have left the building the Guardian's voice tells you that the Earth is trying to be resurrected again and you are allowed to enter the control room. Inside, view the nice animation as the continent of Eurasia gets resurrected, with the Greek Temple and a Buddha Statue as the main land marks. Notice how the game uses the Japanese View of the world. You'd be surprised to see the amount of world map made in modern life; America & Europe also have different views on the world both having their continent in the center and the rest around it! And that is very true, no joke here. Also the weavers & Elle are unfrozen as well, you can go there or go to the second tower right away. --Crysta-- You can buy some Leather for 190 Coins from the merchant and perhaps also some P.Cure, because the enemies later on can poison you causing much damage. You can also buy some rings if you got the Magirocks from the first tower, but I don't find this necessary (actually I never really use them at all). Inside the Weaver's hut Elle is busy weaving something good for you, but it will take some time before it is finished. --Tower 2-- Chests: 2 (8) 30 Gems, S.Bulb Magirocks: 3 (6) -First room SW corner on the elevated section. -Second floor right elevated section in the SE corner. -Fourth floor on the left in plain sight Monsters: Cadet, Purple Huball, Red Whisp, Red Huball Follow the path to the north starting from the 1st tower to reach this place. Go inside, up the left stairs and collect Magirock down the left corner and go around for the 30 Gems from the chest on the right. Next beat the Red Whisp to free a soul who will give you a hint about the jewels on the statues. As expected, push the two statues with a red jewel towards the center of the room to reveal two staircases. Go up the right stairs and press the button to the left. You can get a hint from the Soul down in the corner near the Magirock. Go down, up the left stairs and press the second button to open the gate (there is also a chest with an S.Bulb inside). On the third floor push the red jeweled statues to be able to activate all four switches in each corner to lower the water level. This allows you to right the fourth floor of this tower. Push both movable pillars outwards to open the gate to the final floor, or push either one of them inwards to make 13 Purple Huballs appear scattered across the room. If you do this, you have to reenter the room to clear it. Ascend to the fifth floor and throw one of the six blue pots against the switch in the center to reach the Guardian again. He allows you to enter the Control Room right away for the resurrection of South America with an Inca Statue as landmark on it and another neat animation accompanying it. There is nothing new to be done in Crysta so you might as well head for the third tower located to the north-east right now. --Tower 3-- Chests: 2 (10) S.Bulb, Sleepless Seal Magirocks: 2 (8) -Basement floor; get there by falling down the arrow platforms or stairs -Third floor in the back room with the Sleepless seal in the SE corner Monsters: Cadet, Guardner, Red Huball Boss: High Cadet Once Ark gets inside wait for the Arrow Platforms to create a bridge for you and then cross it. Use your jumping / Slider abilities to get through this room with relative ease taking out the Hue Balls that appear around here. To the north are some Arrow Platforms that will fall down if you stand too long on them, so run over them with 'Y'. Of course you can let yourself fall down deliberately to find a Magirock below or alternatively just go down the stairs to the right. Go up the stairs in the center and walk to the right (there is a gap in the wall) to get to the chest with an S.Bulb. Next head up to the 2nd floor and go down the corridor carefully watching out for the spears coming out of the wall. Near the bottom press the switches in such a way that a diagonal path is created to the right. Get to the most northern path and watch out for the Guardner that appears on the wall here, his projectile attack can put you asleep and can send you back to the Tower's entrance! Defend against it with the X-Guard if necessary. Go up another floor and take either left or right passage to the north, when you approach the northern passage it opens up. Go inside and collect the Sleepless Seal from the chest on the left side of the room. Equip the item (Select it inside the Pandora's Box with Yomi) so you'll be protected against the Guardner's Sleep attack. On the other side of the room there is a Magirock for Ark to collect. Clear out all the enemies to the north. Then press the two buttons to make 8 more Red Huballs appear and to open the passageway as well. In the final room the gate is unguarded, but you can't enter it. Walk down here to hear the Guardian's voice again. He tells you to beat the Cadet in order to be allowed in the control room. And so the battle against the upgraded Cadet commences. --------------------------------------------------------------------------- Mini-Boss: High Cadet --------------------- HP: 15 Exp: 0(!) This is a High Cadet and it has learned a new trick. It can create two regular Cadet clones. You have to hit the High Cadet in order to do some damage. If you hit the dummy you'll have to fight a regular Cadet, until it is dead. This boss only has a wee 15 HP so it should be done with 2 correct hits. Unfortunately I haven't been able to find out which Cadet looks real, but I think it is the one to your rear the moment they fire an energy orb at you. --------------------------------------------------------------------------- When the Cadet is gone the Guardian commends you and you get to resurrect Africa with the Pyramid (probably one of Gizeh) as a land mark. Again there is nothing to be done in Crysta, so walk a few steps east to tower number 4. --Tower 4-- Chests: 4 (14) 44 Gems, Life Potion, M.Bulb, Crystal Thread Magirock: 3 (11) -Left side of the screen, on the elevated section of Basement Floor 1 -Floating island on the Second floor; reach it via the tightrope -3rd floor in the upper right corner Monsters: Cadet, Guardner, Red Huball, Spark Boss: Dancing Huball Troupe Inside the Guardian awaits you and sends not one, not two, but three regular Cadets at you... That's pretty lame. After they're annihilated you can start walking tightropes, approach them and Ark automatically uses his Spear for balance. Walk around and you'll quickly discover that there is no stairway or anything to climb around here. Talk to the Wandering Soul in the SE corner after beating the possessing Cadet to find out that you must fall down somewhere on this floor. You can do this anywhere on any tightrope to reach the first basement level. Ark can fall down to the second basement floor on four different spots, but only the lower left one is different from the other three. Go down one of the three (NE, NW, SW) gaps and work your way up to the stairs back up to the previous floor. Collect the 44 Gems from the South-east corner and the Magirock to the opposite side. Next go up two floors and walk over the lower tightrope to get a Magirock. To the far left you can get an M.Bulb and a Life Potion as treasure from the two chests. For the rest this is a dead end here, so backtrack to the big room with those four gaps. Fall down the lower right one for a different route up to the top of the tower. Collect the Crystal Thread on the 3rd floor, you need this item so don't forget to open this chest. Walk over the tightrope (preferably) the lower one, or else you have to navigate past a fast moving and invincible spark. Go north here to find a third Magirock in this tower. Next go left using the highest tightrope in order to approach to the door to the control room. This seems to be too easy and as expected the Guardian sends you to a battle arena forcing you into combat against a series of Yellow Huballs. --------------------------------------------------------------------------- Dancing Huball Troupe (8 Yellow Huballs) --------------------- HP: 14 (each) Exp: 4 (each) Coins: 6 (each drop) This chain of eight curled up Huballs is invincible except for the trailing segment. So try to avoid the entire chain and hit the last one with your spear. This will cause the segment to detach from the others, then you can take it out with a few blows. Do this 8 times and you're done. Some people may find it hard to hit the fast moving target. If you have problems with this as well, then wait for the troupe to form a vertical line (they hold position for a few seconds when doing this) and attack them at that moment. --------------------------------------------------------------------------- When they are all defeated you get to enter the control room and resurrect the Indians native region of North America marked by a Totem Pole. You may want to go to the small dungeon found to the south of the fourth tower, but you cannot complete that, until tower 5 is finished. Tower five however is problem as well, because you get thrown outside by the Guardian projectile if you enter it. You need some special armor to reflect it instead, so go back to Crysta. --Crysta-- If you speak to Elle she tells you that the Crystal Tread (which you found in the last tower) is beautiful and very useful for the robe she is weaving, then she automatically takes it from you. Speak to her again and she tells Ark to go to bed, because he seems very tired. You'd better listen to her and do as she says. Approach your bed and enter it to fall asleep right away. At night you will wake up again... on the floor! Go outside and try to visit Elle once more. She's working on your cape and prays to it hoping that it will protect her Ark from danger. Talk to her and she tells you to return to bed as she finishes the cape for you in the morning. You can answer the question she gives to you in a way that suits you best. After this scene go back to bed and after waking up in a different position you receive the first of the four special armors from Elle the 'ElleCape'. Equip it and venture out to the fifth tower. --Tower 5-- Monsters: Cadet, Guardner, Red Whisp Boss: Shadow Keeper If you have Elle's Cape equipped you can ward of the orb, so you won't be thrown outside again. Head up the stairs several times, but don't go into the huge passage with light radiating from it. It is a trap that sends you back to the beginning of the tower again! Instead follow the very tight passage to the right and meet up with the Guardian who tells you about your final challenge of the tower quest. Go up and ignite all the flames as you pass by them. At the very end the first real boss of this game awaits you: The Shadowkeeper. --------------------------------------------------------------------------- Boss: Shadowkeeper ------------------ Right & Left Claw HP: 40 (each) Exp: 30 (each) Coins: - Mask HP: 50 Exp: 100 Coins: - Eye HP: 100 Exp: 100 Coins: - If your level is very low than it will be very hard to beat this boss, so make sure that it is at least 6 or 7 (which should be normal, if you fought all monsters). The battle against this creature has three different phases. --Phase 1 - The Claws-- Initially, the Shadowkeeper crawls a few steps forward and attacks you with his claws. Attack them and beware of his stomp attack where he uses both claws to strike the floor. Also try to use the X-guard against the green needles that he spits from his mouth. Keep on hitting the claws until they are both gone. There is a time limit on this part however. If you take way too long about this part the Shadowkeeper will eventually reach the doorway. The moment this happens you are sent back to the previous room, which means that you have to start the battle all over again. After his claws are gone the tail appears again. The battle isn't finished yet, but don't worry you are past the hardest part. --Phase 2 - The Mask-- The tail tries to sting if you give it a chance, or he can shoot some more green needles at you. So you better use Rushing attack on the Mask from the side in order to avoid the needles all the same. If you keep on Rushing the big scorpion-like creature also withdraws a few steps, until it is backed up to the rear wall. It may take some time, but eventually you'll drain all the Mask's HP. When it breaks his red eye becomes visible and the last phase of the battle starts. --Phase 3 - The Eye-- The Shadowkeeper will be almost completely helpless if you manage to break his Mask. Keep on using the Rushing Attack to keep it stunned and it should go down rather quickly. BTW. If you leveled to a very high (level 10 or so) you can beat him with only two hits, but what is the fun of that? I noted that a high level may cause instant kills on bosses. So if you ever get stuck try to reach two or three higher experience levels and you'll be able to take out the boss in a breeze, which previously seemed to be a powerful überman. --------------------------------------------------------------------------- Victory on the Shadowkeeper allows you to resurrect Australia (Airs Rock is the continental mark here). Finally, everybody in Crysta will regain their original state again. Go back to the Elder for more advice on what to do next. Ark can complete the following two optional mini-dungeons in order to resurrect two more miniature continents (they are not required for the story, but it is nice to resurrect these as well). You have to do this now, because after you go to the surface world you cannot no longer enter the Underworld anymore! --------------------------------------------------------------------------- 3. Resurrection of Mu & Polynese (Optional) --------------------------------------------------------------------------- To resurrect Polynese Ark has to enter the little dungeon to the south of Tower 4. For Mu go to the far north from Tower 3, and you'll enter the abyss near the end (there is no mark on the map). --Polynesia Dungeon-- Monsters: Living Statue, Red Whisp Inside this dungeon destroy the two Living Statues and the 7 Red Whisps in order to enter the Control Room at the end of this corridor. Throw some pots to hit the 3 Whisps in the center area. After all this you'll get the message: "On this day Polynese was resurrected", but it is so small that it doesn't appear on the map. --The Abyss of Mu-- There is no name to this map, but I gave it one (as with the Polynesia Dungeon) so it is easier to refer to. Push the rightmost boulder, go up via the center path, push the boulder here just two (not more) spaces up and go up following the right branch. At the end push another boulder upwards and you should be able to reach the Control Room here by moving the last boulder to the left. Inside you get some comments about the resurrection of Mu. The nice thing about Mu is that there is quite a strong weapon hidden on that island. --------------------------------------------------------------------------- 4. Ascend to Earth --------------------------------------------------------------------------- --Crysta - Elder's-- After resurrecting all five Continental Islands (and the two optional ones if you like) go to visit the Elder for your next instructions. The old geezer tells you that only the landmasses are reborn, but not the life that is associated with it. Ark has to ascend from the Underworld to the External Face in order to set things right and revive all the life forms that belong to it. The Elder tells you to go to the large hole to the east of the village so you can meet him there. --Hole-- The Elder gives you some advice about the Upper World and surviving it. Ark's CrySpear cannot heal him there (as it did under the Crystal Blue) so you need to be more careful about your actions. If you haven't visited Elle yet he tells you to see her right now, because it will be the last time you will see her in a long time. --Crysta - Weaver's-- If you try to enter Elle's room she tells Ark to stay put. She wants to send him away with a happy smile, and therefore she is currently unable to look in his eyes. She feared that Ark would leave her sooner or later, but she hopes that her close friend returns one day to see her again. --Hole-- After some final words you can choose to depart to desolated upper world that is called Earth. If you do this you will no longer be able to go back, until your task is fully completed. So if you wish to resurrect the optional continents and/or get all Magirocks you have to do that now! When you choose "No, let's go." Ark is allowed to ascend (or actually descend by falling into the pit). --------------------------------------------------------------------------- Chapter 2: Resurrection of the World --------------------------------------------------------------------------- 1. Save the Ra Tree --------------------------------------------------------------------------- --Portal-- After regaining consciousness on the planet's surface you notice how stale and cold the environment is. Nothing can live on it as it currently is. The hole to the underworld appears to have tightened up to a small crevice which will only open up near the very end of the game, but that is still a long way to go. Yomi appears and gives you some more guidelines, after that it is time to get moving. On the red World Map you can travel to the far south in order to meet a Wander Soul. In the center of the Amazon area you'll find a location called Evegreen. --Amazon - Ruins area-- Magirocks: 1 (12) -in plain sight The Soul here sells you the Fire and Zap Magic Rings and you can also find a Magirock behind him. --Evegreen-- At the entrance you'll hear a voice called out your name. Go up and you a big tree trunk with a crack in it. This is the trunk of the Great Ra Tree, who is poisoned by a parasite located deep within him. The Ra Tree was waiting for a very long time on your arrival so Ark can take out the parasite within him. To the left of the trunk there is a Merchant Soul as well. --Ra Tree-- Hidden Items: 2 (16) Big Leaves - Left bottom floor from the plant on the surface's water Ra Dewdrop - Right bottom floor after getting the Big Leaves Chests (Abbeys): 14 (30) 42 Gems, LeafSuit, Life Potion, M.Bulb (4x), P.Cure(3x), S.Bulb(3x), Ra Spear Magirock: 2 (14) -Left bottom floor; swim to the lower left corner to get it -Right bottom floor; behind the rightmost waterfall Monsters: Abbey, Dingal, Gall Fish, Purple Amarante, Yellow Amarante Boss: Parasite This cave has 8 basements floors so we'll be switching floors very often, if you ever get lost just check the Map inside Pandora's Box for information. Inside the first room you can save if you like or just continue on down the stairs. On the B1F floor go down one floor, then right to get an S.Bulb from the Abbey. The other Abbey reached by jumping on the elevated section contains a Ra Spear (which is stronger than the CrySpear or HexRod so equip it). On the far right is the entrance to the Parasite's room, but you cannot survive the toxic fumes here so you'll have to come back here later. Before going up get the M.Bulb from the Abbey next to it. Back on the B1F and collect the P.Cure, 42 Gems, S.Bulb and an M.Bulb (2x) from the brown Abbeys scattered on this floor by walking around this level counter clockwise. Work your way to the bottom following the left route and kill the Yellor Amarante to free Soul for a hint. Continue on to the right here and at the dead end throw some of the small pebbles into the water to kill both Gall Fish. The moment they are exterminated a bridge is formed so you can reach the room behind it. Fall down the gap here and get yet another S.Bulb from the Abbey on your left and the P.Cure on the right. Go down the stairs to reach B3F. On this floor there are two paths one leading west and one leading south. Take the west path, because the southern branch leads to a dead end with some enemies. Take out the red Abbeys by lifting them up, follow the path and stairs behind it. On B4F Ark can obtain some P.Cure, Life Potion & an M.Bulb from the clustered Abbeys. Go south, climb on the elevated section, go past the 3 Dignals, lift some more Red Abbeys and push a rock to reach B5F. Work your way around here and kill the pink Amarante to free a Wander Soul who tells you to follow him. Do so and climb down (or press 'B' while descending the wall to get down very quickly). On the bottom floor Ark can talk to the Lily for some information. The plant in the water to the left holds the Big Leaves. If you get these you automatically learn the ability to swim in water (collect the Magirock here). Climb all the way back up again, go back another room and take the upper passage we just skipped earlier on. In the room behind the passage you can now reach the other side by swimming to the bottom part. Descend several layers until you reach another pond hidden deep within the tree. Talk to the flower to get some Ra Dewdrop, equip and use it so you'll become immune to the poisonous gas of the Parasite. To the right you can claim a LeafSuit from the Abbey (it protects against poison). Finally you can get a Magirock on the far right, which is cleverly hidden behind a blue waterfall. You can climb up here for a shortcut back to B3F. Go north here, up the stairs and enter the Parasite Room in the top right corner. If you took the Ra Dewdrop you can start the battle against the Parasite. --------------------------------------------------------------------------- Boss: Parasite -------------- Main body HP: 110 Exp: ? Mini Claw HP: 1 Exp: 11 Gems: - The initial part of this battle has a blue worm and some Mini Claws appearing from the holes around the room. The blue worm is impervious so don't waste time on it. Instead strike the claws, if you hit them enough the Parasite will give some comments and the next phase starts. The blue worm will move through horizontally as the actual Parasite at the top readies to attack you with a vertical rush. The moment he opens his eye he is vulnerable. After two of these attacks the Parasite spawns some more Mini Claws that have a huge amount of Exp for such a wimpy amount of HP so hit them good. When you take all six out this part of the battle keeps on repeating itself, until you finished the wormy Parasite once and for all. --------------------------------------------------------------------------- A voice will speak down to you congratulating you on your victory. You get to see a small animation of the growth of the small plant called Horsetail and the world turning green once again. When you've seen all of this the scene returns to Evegreen. --Evegreen - Recovered-- Hidden Items: 1 (31) GrassPin Magirock: 4 (18) -You get 4 of these along with the GrassPin The Ra Tree who has been fully restored to life again as well as all the plant life this planet knows. You are allowed to summon him via the GrassPin (which he gives you one of). Buy the Ra Armor from the plant Merchant in case you can spend the money. Ark's duty is done here, but he can talk to the plants, one of them called Amaryllis will even sing a song for Ark. Most of the other flowers will mention birds that once visited them in the old days. So indeed we have to set out and bring the birds back to life. --------------------------------------------------------------------------- 2. Revival of birds at the Grecliff --------------------------------------------------------------------------- --Guiana-- To the northwest of South America you'll find a rocky mountain area called Guiana. Now that the plants have returned to life you can climb the vines on the wall to get past this cliff and to the North American continent. -- Forest Area - SE part of North America -- Chests: 2 (33) 378 Gems, M.Bulb There is a single square of trees near the bottom right corner of the part of America that can currently be reached. Here you can find two chests with some Gems and an M.Bulb inside. --Sanctuar-- The plant around here describes the original state of this stronghold of the birds. He tells you to go the northern stone rock in order to save them. You can also buy some items and Magic Rings here. --Grecliff-- Hidden Items: 1 (34) Sharp Claws - In Perinton's nest Chests: 6 (40) STR Potion, RocSpear, S.Bulb, M.Bulb, 87 Gems, Life Potion Magirocks: 5 (23) -The most upper right entrance of the cliff -The first slide, use the vine to the left here to get it easily -North West corner of the room filled with Mini Quakers -After getting the Sharp Claws climb to the area with Borfe and chest with 87 Gems -Near the previous rock go down the slide and keep right pressed Monsters: Borfe, Mini Quaker, Mud Man, Quaker, Perinton, Stone Golem Boss: Dark Twins Enter the cliff at the first screen and go through the first room defeating some of the Stone Golems for some good Exp. In the next room move the boulder out of your way and pick up one (or both) of the pebbles hidden just above a second boulder. If you touch this boulder it will start moving and reveal another Golem. Take it out and head outside via the lower passage. There are some Mud Man around here, these adversaries can be quite annoying. They are impervious to regular attacks so use the Slider to take them out. Climb up the vine and enter the cliff again for a STR Potion in a chest. Go outside again and reenter via the rightmost entrance. Go up the stairs in the back of the interior chamber and take out the 3 Perintons so you can ascend the next stairs with relative ease to 4F. Watch out for the Quaker that drops down around here. His mighty tremor immobilizes you for three seconds leaving you open to any attacks from the nearby Golem. After disposing of them climb up to the highest level and choose either left branch or the passage to the right. I suggest to the take the left path first in order to get the RocSpear. Follow this path (there is only one route) and you'll find a dead end with a chest and two grey boulders. Touch them for a battle and when they are gone Ark can get the black boulder cleaving RocSpear. Equip this spear and you can take out the dark rock that drops down. Go back to the branch where we left of and enter that doorway. Go south from here, jump over the cliffs, head outside and follow the only route to another entrance of the Grecliff. Don't forget to collect the Magirock here. Inside take out the black rocks with the RocSpear and follow the path until you reach silly little acrobat men. These guys are called Borfe and they can be quite a pain if you don't take care. Climb down the lower left vine here and collect the Magirock before going down the center vine. Inside there is a very quick slide so press and hold left to get to the exit with an S.bulb. Fall down the gap here as well (there is only one direction here). At the end follow the path to the left and enter the left part of the Grecliff. Inside you will find some Mini Quaker that can be killed if you use a Slider Attack on them, but that may be hard at some times. There's a Magirock here as well. Anyway go down the stairs and use the Slider attack in the next room to take out the Quakers here, before they get the chance to cause a Tremor. If they do this the platforms will collapses meaning that you have to redo this part. Outside you will be welcomed by a committee of four Perintons who guard the nest. If you examine the flashing dot you receive the Sharp Claws for free. With these claws you can climb the dotted walls, similar to the wall to your right. At the top is a chest with an M.Bulb inside. Go back down all the way down and go to the right cliff area again. Climb up the very long wall here and you can go two directions here: Inside the rock or down to the left. You already visited that area, but now you can collect an M.Bulb using the Sharp Claws. Inside the rock as mentioned just a moment ago there is just a simple path to follow, outside climb the left wall to collect 87 Gems and a Magirock. Enter the sliding area to the right and keep right pressed so you will land on a high ledge with another Magirock. Fall down and ward of the silly Borfe go left here to eventually reach a chest containing Life Potion. Back at Borfe section go right and climb up the left wall to reach the boss arena at the very top of the mountain range. This is quite an annoying battle, because the boss can drop you of the arena forcing you to redo the entire battle! --------------------------------------------------------------------------- Boss: Dark Twins ---------------- HP: 80 Exp: 500 Immediately when the battle starts the green chicken sends three projectiles at you that have to be deflected with the X-Guard. Next use Spinner attack on him to do any damage at all. The bird's other attack is creating a twister that blows you off the platform, but you can easily prevent this from happening by attacking the bird when he performs this attack. When you do sufficient damage the bird will call for help and summons his evil twin. The only thing that the second bird does is using some of his dropping to attack you. Ark should be able to avoid them without too much trouble. If you manage to destroy the green bird then the brown one is automatically defeated as well. --------------------------------------------------------------------------- Again you get to see a nice animated cinema (at least for SNES standards it is pretty good) of a hatching bird. At last the birds roam the skies of the world again. You will be transported to the Sanctuar, which has changed to a true sanctuary. --Sanctuar-- The birds around this region tell you of the wind that does not come. Apparently the birds require a signal from Windvale in order to start flying. They also mention the King Bird's nest at the top of the cliff. So go there right now. --KingNest-- Hidden Items: 1 (41) WindPin - Get from King Bird after resurrecting the wind from Windvale Magirocks: 2 (25) -You get 2 rocks along with the Wind Pin At the top you'll meet the king of the King Birds himself. He explains why the birds aren't flying yet. They need a call from the wind, which has not come this year. The call always came from Windvale, so it seems that something went wrong there. Talk to one of the three gulls below the King Bird's nest to get a free ticket to Windvale. --Windvale-- Inside the cavern throw all three rocks into the pit with those little sparkles. A voice will then speak to you thanking you for awakening him. He gets to work and the wind is initiated allowing the birds to roam freely over the world. --KingNest-- Speak to King Bird now to receive your first WindPin for free. The three gulls can take you to three different locations now. Left: Safarium - Africa Center: Island of Kamiyo - Japan Right: Windvale The center and right gulls are of no use to you. Take the left gull and head for the Safarium. In a later stage you may want to use the bird to Kamiyo, but now is not the time for that. --------------------------------------------------------------------------- 3. Zue's Prayer to the Rain --------------------------------------------------------------------------- --Safarium-- The gull notices that there used to many animals around this place, but now they are all gone. You probably guessed it already. Ark needs to recover all the animal life on this planet as well. --Zue-- Chests: 10 (51) M.Bulb(2x), P.Cure(2x), DEF Potion, Sticker, S.Bulb, 65 Gems, Life Potion, Luck Potion Magirocks: 3 (28) -Area to the left of the 2nd Altar -Lower Right corner near Douma holding Soul #3 of the third set (Must get before enter the third Altar) -Far south of the third Altar Monsters: Bee, Demi Basilisk, Douma, Dungun, Lizard Man Boss: Storm Master There are several little bushes scattered throughout Zue, if you pick one up it might reveal a bee which will attack you. It doesn't have much HP, but this can be quite a nuisance all the same. From time to time the weather changes from rain to sunny as well. The only effect of this is that the Dungun will explode violently, when it is sunny. If it is raining then the Dungun just evaporates like a regular enemy. At the entrance fall down to the lower section on the right, climb up to the next screen and collect a P.Cure & M.Bulb from the chests next to the Venus Fly Plant. Go back to the start again and head left, crawl through the overgrowth towards the north, take the higher of the two entrances to the right and Ark will reach a dried out part of Zue here. Go up another screen and kill the Dungun on the right to free the first Wandering Soul who will head for the Rainfall Altar. Go up one screen, then right and to the far right you can find another soul to be freed inside the Lizard Man. One screen down from here a Dungun holds the third soul hostage. Backtrack three screens and go down the wall to kill the first Douma you meet in order to free the fourth and last Spirit. Go to the left and crawl to the passage here to find the first Altar. Inside Altar 1 view the prayer and go outside to see all the withered land return to the normal grassland it once was. Ark also figures out why the animals haven't returned yet. They need grass as food to survive, if he can fully restore Zue they surely come back again. You can collect the DEF Potion from the chest just below the Altar. Go back to the part where you saved the soul from the Lizard Man. You should be able to get past the gap behind him, which was previously impossible to obtain the Sticker and an M.Bulb. Go down here and enter the water to reach a new area to the right (go up here to find a lone chest with a P.Cure). Obliterate the two black rocks with the RocSpear, because the Sticker can't take them out. Reequip the Sticker if you like and kill the Dungun here to free Soul #1 of the second set. Go right one screen and crawl to the back area to find a chest and two more Dunguns. The left one has Soul #2 as a hostage and the chest has an S.Bulb inside. Climb down to the lower area and observe the odd wall Ark comments about. Lure the Douma towards this area and make him use the 'Sharp Exhale' to break the wall (attack it once should be enough to make him use this attack). One of the two giant frogs has Soul #3. Hey, you are at the Altar already... We're missing one soul, right? Go left near the Altar to find a Magirock guarded by a Lizard Man. Take this goon out to free the last Spirit. Enter the Altar for another partial revival of Zue. Swim back one screen and push the wooden object into the water so you can reach the right area. Get the 65 Gems & Life Potion from the chests. Go down past the three Dunguns and take out the Demi Basilisk on the next screen to free Soul #1 of the third set. To the south the right Douma holds another Soul captive. Even further to the south another Douma has Soul #3 in his belly waiting to be rescued. To the right here is another Magirock. Collect it now, because after the water level rises you won't be able to get it anymore! Go back to the two wooden logs and swim to the south here to find three enemies. As expect one of them holds the fourth spirit. Enter the third Altar to fully revive the green lands. Outside again, let Ark swim to the left to find a Magirock. If you go back you'll notice that the wooden log in the water is gone here. Swim past it to get back to the entrance of Zue to get another chest containing your very first Luck Potion. Your final task is entering a fourth shrine, but this lucid temple so beware. Its location is just above that of the second Magirock (the Douma that held the 3rd spirit of the third set captive). Enter it to see some weird creatures worshiping another strange creature. I dunno what they are doing, but it is time for a boss battle! --------------------------------------------------------------------------- Boss: Storm Master ------------------ Storm Master HP: 150 Exp: 300 Gems: - Aerial Storm Master HP: 100 Exp: Gems: - Initially the pagan god known as Storm Master appears and attacks you with his scythes by scratching and throwing them at you or spreading green unholy flames in the ring. The best way to avoid the flames is standing in the back area for he will not throw any flames there. As with most boss battles Magirocks aren't allowed to be used. When you attack Storm Master and he will use a defensive position so you can't use the Rushing technique on him. Instead back off some steps and he'll take his vulnerable pose again. After doing at least 150 damage the God crumbles and you receive some Exp., but after a few moments he revives and has become airborne as well! In the next phase he throws some rocks at you and uses the fire breath again. Lure him out by standing in the rear area and as soon as he gets in range use the Spinner to get some damage on him. It may take some time, but eventually he'll come down towards you. Deal 100 points of damage to take the Storm Master out once and for all. --------------------------------------------------------------------------- After the battle you can witness the return of all the land animals on this planet (excluding the race of our good old friend the Homo Sapiens, that is). --------------------------------------------------------------------------- 4. Leim's voyage through a canyon --------------------------------------------------------------------------- --Zue-- Back in Zue you'll get to hear from the Gull that you can visit Neo the king of lions in the Lion Den to the north. Talk to the monkey called Tera to the right for an interesting theory. Go up one screen and Ark will be welcomed by some red lion eyes. Next Neo shows up and tells the other lions to back off as he grants Ark permission to enter the den. Talk to some of the lions and the wife of Neo to find out that their son Leim has been send to the Canyon to prove his worthiness as successor to Neo's title. You'd better go there right away. --Canyon-- Monsters: Mud Man, Perinton, Red Whisp Boss: Mud Man Talk to the cacti and owl for some information or just drop into the canyon right away. On the next screen you'll find Leim near some Perinton that attack you, when you get near. Talk to Leim and Ark will tag along watching how Leim progresses through his test. From here on always wait for Leim, until he reaches the exit. If you pass without him you will have to do the last screen over again, until Leim reach the end. Directions are easy as Leim just shows you the only route. Follow him and push the boulder in order for both of you to reach the heightened platform. On the next screen talk to him on the right side of the area to get going, take out the monster and reach out for the next area. Here Leim will make a mistake in the maze so talk to him to make him backtrack. At the fork choose the right path to reach the exit. Don't worry if you told him the wrong path, because Leim will backtrack automatically at the dead end. Talk to him at the top to trigger the next scene. Here Ark has to take out several Perintons after Leim follows you for some comments. To the right is the tricky stone bridge area that can make your life a difficult if you don't walk synchronously with Leim. The two of you need to reach the other side, but if you run to the right the bridge collapses and you have to start over again. Just walk staying as close to the lion cub as possible. The last obstacle to overcome is the big wall. Leim wants to see who can reach the top first and even gives Ark a head start, but Ark's climbing ability is so slow that you can never win from Leim. In the final area Leim senses a bad guy and he is quite correct about that. Fall down the area and meet the Mud Doll. --------------------------------------------------------------------------- Boss: Mud Doll -------------- HP: 100 Exp: 0 Gems: - This enemy is out of reach so you'll have to wait, until Leim brings you a rock (the first rock is already waiting for you to be grabbed). Lift it and throw it against the Mud Doll, while running to cause some damage. The Mud Dolls attack are easy to X-guard so he shouldn't be too difficult. --------------------------------------------------------------------------- When he is defeated the Mud Doll tries to be friendly and lead you to the exit. But the moment you step on it you fall into his trap and you'll be send to a desolate ledge of the cliff. Leim comes in and takes out the Mud Doll by himself (off-screen). After the fierce battle Leim obtains a strange shining Starstone and sends down a gull to rescue you. --Safarium - Lion's Den-- Hidden Items: 1 (52) Neo's Fang - Get from Neo after saving Leim Talk to the Lion King and you'll get Neo's Fang spear as a reward for saving their cub Leim. Equip it right away and head to the Indus River to the east on the world map, for our last task in reviving the world; resurrection of humankind. --------------------------------------------------------------------------- 5. The essence of humans buried in Eklamata --------------------------------------------------------------------------- --Indus R-- Here at the Indus River the rhinos form a bridge allowing Ark to reach the other side of the river. You can buy a Fur Coat for some better protection. On the world map to the east of the Indus River there is only one interesting location near Tibet. It's called Eklamata and this is also the place of the final event of this chapter. --Eklamata-- Hidden Items: 1 (53) Snowgrass Leaf - Get it from the Snowgrass plant Chests: 6 (59) Ice Suit, FirePike, Stardew (2x), Life Potion, 99 Gems Magirocks: 4 (32) -At the start go to the far left to find it near a flower -After passing the river on the upper ledge to the left -From the previous rock take the upper right exit, then enter the cavern -Just before falling into the dark pit, it is in plain sight Monsters: Ice Whirl, Mini Slime, Quaker, Rakshaki, Sabrewolf, Slime, Yeti Boss: Dark Morph Walk around this area, take out some of the Sabrewolfs from some Exp and go to the lower left corner for a Magirock. Go to the north and take care of the Ice Whirls that pop up from under the snow to reach a huge wall. Climb to the top and beware of the Ice Whirl that appears here, because you will fall back to the bottom if you get hit before you reach the top. Go right, climb down and ascend the wall to the right side of the screen. In the next area you'll find a Yeti nursing his wounds in a warm pool. Yomi comes out and gives you some hint about what to do next. Enter the cave to the right to find some Rakshakis who attack you with their tridents and their attack can cause confusion on Ark so take care not to get hit by them. Work your way around this area, take out the little peddles near the upper left slide and climb up the vine in the lower right corner. Next go down (actually you move upwards) the slide I just mentioned to find a chest with an Ice Suit in it. Go back down and ascend to the higher level again, but this fall down the vine on the left to find a chest with the FirePike in the hidden area. Head back again, climb up for the third time and slide down the right slide to open the passage to the next floor. Go past the 2 Ice Whirl and Slimes to find a Snowgrass plant outside the cavern. It will give you the Snowgrass Leaf. Backtrack all the way to the Yeti in the pool and use the Leaf on it (equip it with 'X' first). The Yeti will turn red and thanks you for healing him in broken English. He will move to the top screen and help you reach the other side of the river by tossing you over it. The friend of the Yeti on the other side will also throw you back if you want to return to the first area. To the north you will find a lone Sabrewolf and a chest. Look carefully near the bottom of the screen near the tips of the trees to see a small edge that allows you to reach it with a Stardew as a prize. Climb up to the top area and get the Magirock to the left. From here you can reach a third Magirock by going up the right ledge first and entering the cavern in the next area. Go back again and climb up the left ledge, enter the cavern here too to trigger an avalanche outside. No matter how fast you are you cannot reach the safe cavern (even if you do, you can't enter it)... --Ice Cavern-- After some time you'll wake up and meet a wild mountain goat who is also trapped in here. She will show you another goat that was her husband and sadly died in the avalanche. After a few seconds the screen starts to fade out to prelude the night. You can answer to the questions as you like there actually may be some hidden wisdom in the reply. The next morning the both of you are hungry, she tells you to eat something and walks towards her husband. An ethical problem arises for Ark, because he seems to be incapable of eating the goat's husband. Next the Mountain Goat tells you that she discovered a thin part in the ice and after a few attempts she manages to break her way through it. Unfortunately for the goat the next room has a solid ice wall that cannot be traversed by her, but Ark can climb to safety with the Sharp claws he obtained from the Perinton's nest. She tells you that she will get out one way or another, but I have found out that after the humans get revived the Mountain Goat will be dead lying next to her husband... --Eklamata-- Go back up to the area with the cave where you caused the avalanche. You'll notice that the snow has drastically changed the looks of the area, so collect the Life Potion from the chest that was previously inaccessible. For the rest this place is a dead end so go back to visit the Yeti again. Hey, he's gone and the water has turned to ice now allowing you to walk over it. Follow the path to reach another ice cave. Inside you get 99 Gems on the left and a Stardew from the chest on the right. Follow the lower path to reach the outdoors again. A Magirock is out here just for you. Continue on and fall into the pit here as it is your only way open to you. Follow the only path to get outside again. To the left are two vines one going up and one down. Don't take the lower one as it is a one-way trip back to the start of this area, instead go up to meet a shape shifting boss. --------------------------------------------------------------------------- Boss: Dark Morph ---------------- Morph - Yeti Form HP: N/A Exp: 0 Gems: - Morph - Cadet Form HP: 150 Exp: 350 Gems: - Morph - Dark Bats Form HP: 200 Exp: 350 Gems: - The battle against this adversary can be a long one. He has three different phases and shifts through them at will: Yeti, Cadet & Dark Bats. I'll describe each one of them in the following paragraphs. -Yeti- He throws about 12 dangerous rocks in the arena and moves in-place so the wind will push Ark against the rocks causing damage on him. Try to get to one of the corners and run against it so the chance of getting hit is decreased to a minimum. After some time it will change into the next form. -Cadet- Throw his projectiles back at him to cause some damage. Just stand still and wait for the Cadet to throw an orb. Start Rushing to reflect it back at him, that's all there is to it. -Dark Bats- The final part of this battle is against Dark Morph himself. As Dark Morph warps through the place try to hit him with the Spear. If you connect a hit he splits up in several bats (which are invulnerable). Try to avoid them by running & jumping around in a big circular shape to avoid as much damage as possible. In the end they merge together and he starts warping again. --------------------------------------------------------------------------- At the end of the battle a voice will tell Ark what will happen next. The human race will be revived. But as the voice says the world must still be lead by Ark's guidelines, because humans are not aware of the power they wield which is called "Technology". The last real resurrection takes place as humans appear on the world. --------------------------------------------------------------------------- Chapter 3: Resurrection of the Genius --------------------------------------------------------------------------- 1. A warm welcome in the desert mirage of Louran --------------------------------------------------------------------------- --Lhasa - 3 years later-- Hidden Items: 1 (60) BonePin - Get it from Kumari Magirocks: 1 (33) -Accompany the BonePin You'll be greeted by a human woman as you awake in a little Tibetan village called Lhasa. Talking to the people here tells you about Lord Kumari who lives here as well. You'd better go and pay a visit to him. To the right you'll find Luki the person who looked after Ark as he slept for three years. Go up one floor and enter the long corridor to the left to find Lord Kumari. He tells you that you can no longer converse with any of other forms of flora and fauna, which makes you appear as a regular human being. You receive the BonePin so you can escape any dungeon at any time. When you try to leave Lhasa you will meet Master Meihou. Speak to him and he tells you to talk to him after he has completed his meeting with Kumari. So, go back inside and watch the conversation. Meihou came back from Louran and speaks about the perils he has with his granddaughter Meilin. Talk to Meihou now to hear the full story. Meilin used to live in Louran with her parents, but after they died she was take in by Meihou. Meilin however misses her parents so much that she went back to the ruins of the village and created a mirage so she could make it appear as she is still living with her actual parents. He also tells you that Louran is in the desert nearby. So you should go there soon, but first buy the MonkRobe if you can afford it (it can deflect curses, which comes in handy in the future). Also if you really like you can backtrack to the King Birds's nest and get to Kamiyo. --Safarium - Lion's Den-- Magirocks: 1 (34) -Win the mini-game After the revival of humans a man appears in the Lion Den who will tell you about his special Head counting game. If you manage to beat it you can get the shiny stone a.k.a. Magirock as a reward. Your objective is to hit as many grey heads as possible, while avoiding the yellow ones (which subtract a point from your total). --KingNest-- Try to communicate with the left gull (the gulls can't talk but the "!![...]!" answer means flying) to head out for Kamiyo. Here on this little island you can find the prospering town of Neotokio. --Neotokio - Optional-- Inn: 10 Gems Magirocks: 2 (36, I assume that you are playing the Non-Japanese Version) -Inside the left room of the first left building -Become Noodles King (enter the eating contest and win) -Win the quiz (Tenshi Souzou - Japanese version only!) Optional Boss: Miserly Ghost This prospering town is already evolved to the high-tech civilization level. You can talk to the people around here for some nice replies. Go down the stairs to enter the lower levels of Neotokio. On the left you can eat as many Noodles as you like and if you win you get a Magirock for free. Press 'A' & 'B' in a alternating way to eat some Noodles, look at the counter below to see how good you are progressing compared to your opponent. If you do it right you should be able to beat your opponent by at least 10 bowls, but that requires pretty good reflexes. The best way to do this is by holding your thumb between the two buttons so you can touch them just by wiggling left and right. This seems to be the fastest way of pressing the two keys. In the center of this low area you find a locked door leading to the sewers. We will get past this door, but not just yet. To the right is a little bar where you can eat some Grilled Chicken and Sake. Outside again, the woman near the empty lot to the top talks about having a fancy building here. So check the garbage can to the right of it to hear a desperate voice and Ark will enter it to reach a messy room. Inside is a boss battle against a ghost who has grudge against the programmers of this game (he was also programmed by them...). --------------------------------------------------------------------------- Boss: Miserly Ghost ------------------- HP: 750 Exp: 0 Gems: - If you fight him as soon as possible (with the FirePike and the MonkArmor) then this will be a long battle. The ghost doesn't do much damage, but it is difficult to hit even with the Spinner attack and it has a huge amount of HP. The only vulnerable moment is just after he appears and before he starts rushing at you. After the battle and several comments on improving your life he finally vanishes. --------------------------------------------------------------------------- When you beat him a chicken(!) appears on the location of the garbage can between the beds. Chicken tells you a small story of getting stuck in the can and tells you that he is a game designer at Quintet; the makers of the game (apparently the programmer liked to use the chicken sprite for himself). He tells you that as reward he'll program a game with you in the main character. Hmm... This boss only missed the text: "On this day Quintet & Terranigma was resurrected". Anyway, the Quintet building will pop up from the ground and inside you can talk to various game designers and other people of that company. If you happen to be playing the Japanese version of the game you can get an additional Magirock by answering several questions in the quiz (for some reason this was removed in all the other language versions of the game). That is all you can do in Neotokio. Go back to Lhasa and then head out for the desert to the north east. --Hidden Forest Area - Northeast of the Gobi Desert-- Magirocks: 1 (37) Upon entering this hidden area on the world map you can get a Magirock, just by walking to the left. --Gobi-- Walk up here and you'll see a little girl. Pursuit her and Ark will reach Louran eventually. --Louran - Desert Town-- Inn: Free - useable only after speaking to Meilin Magirocks: 1 (38) -On the main floor in the back room of Meilin's In the building to the north there is a shop that sells the BrnzPike. I recommend that you do not buy this weapon as a much more effective weapon will be available very soon. To the left you will hear from the bloke that he is going to break open the wall here to make a new doorway (remember this). In the inn close by you can find Hedyn the traveler Ark will meet him on later occasions again, but for now take the lower left exit in the center of town to find Temjin's place. Speak to him and tell him to have his money buried along with him when he dies (this way you can get some additional cash). The back door of Temjin's home leads to Meilin's place. Here you can meet her parents... Wait a minute they were deceased, right? Enter the chimney to find Meilin herself. She tells you abruptly to leave town right away. After talking to Meilin you can take a nap at the inn to find yourself in a strange situation. --Louran - Zombie Ruins-- Hidden Items: 1 (61) Red Scarf - Find it on the floor in Meilin's room Chests: (67) M.Bulb, Rags, P.Cure, LightRod, 178 Gems, L.Bulb Magirocks: 6 (44) -E Side lower entrance from Square inside first building -E Side upper entrance from Square inside first building -Basement floor upper left building N Side -2nd floor upper left building N side (crawl under the table) -Isolated area of the Square, reachable from the N Side -Inside Zombie residence to the northeast of the previous Magirock Monsters: Basilisk, Borfe, Chonchon, Ghost, Maduu, Raiden, Zombie Boy, Zombie Girl, Zombie Man, Zombie Woman The Back Ground Music has changed and not only that. Yomi finds out that this is Louran's true form; a deserted ruin. There are zombies all over the place trying to eliminate you. The zombies can even fight after you decapitate them so they need at least hits in order to be killed. Pick up the M.Bulb from the left chest and fall down the gap in the rear room of the inn. Watch out for the haunted tables that attack you in the next room. Go outside via the northern passage to find yourself on the W. Side in front of Meilin's. Go inside, up the chimney and collect the Red Scarf belonging to Meilin from the floor. The moment you collect the scarf Yomi and Ark give the player a hint what to do next; Find the dog named Turbo. Go south and you'll meet Hedyn in Temjin's home, after the conversation head to the Square and get the Rags (if you really want to) and the P.cure from the two chests in the upper middle building. Back the Square of town take the upper road to the East Side and enter the first building you come across. Inside are some Zombies and a Magirock. To the right you will find the LightRod. Equip this Light elemental weapon to increase damage against the undead significantly, even though its attack power is less than the BrnzSpear. It should be much easier to hold those pesky undead at bay from here on. Back at the Square enter the East side via the lower path, and then enter the first building to find a Magirock. Follow the path to an entrance in the upper right corner. Inside you'll find three Borfes. Go downstairs and do not kill the Maduus as they turn into ghosts if you shatter the armor. If you have the MonkRobe you do not need to worry about the Curse they can put on you. Go upstairs on the right and push the light colored right crate down and the upper left one to the left to reach the doorway. Follow the only path around to enter another building. Go upstairs using the chimney and Hedyn will be around again (you can also heal your HP by sleeping in the bed here). Read the books for some information about Louran and how to avoid getting abducted by ghosts. Go back to the first room, find the hole on the right, slide down and collect the Holy Seal. You need this item equipped in order not to get taken by the ghosts. Return to the square and enter the upper left passage to the West Side. Here you can see two zombie boys entering the building to your left. Follow them, watch out for the haunted tables, enter the chimney and at this point make sure that you have the Holy Seal equipped. Go down the stairs and with the Holy Seal in the equipment slot the two ghosts will let you be and do not send you back to the start. Eventually you'll reach the North Side, inside the first ruin you can claim 178 Gems from the chest. You can view a hidden cut scene featuring Zombie A & B if you crawl under the table. After you watch it Yomi notices that the Zombies do not even know themselves that they are dead. There is another Magirock hidden on the basement floor of the left building at the top of this area. To the left of here is a stationary Maduu that cannot be attacked and for a reason as we will find out later. Climb two more stairs and crawl under the table in the room with the three Maduus to reach the backroom with a hidden Magirock. Outside enter the top right building for a chest with your very first L.Bulb, which tastes terribly but heals 150 HP. From here go to the far south and you'll reach an isolated area on the Square again with the fifth (actually sixth with the one from the mirage) Magirock in Louran. Go back, enter the right home and kill the Zombie family to find another Magirock to the right of the dinner table. You should have entered all the houses of Louran by now, so go to the far right and Ark finds himself at the cemetery. The cemetery is a very good training area each time you clean out all the Zombies you should gain at least 320 Exp and some dropped Gems. Also if you talked Temjin into taking his money within in the grave you can find 500 Gems (you call that wealth?) from the grave to the northwest. To the far right you can see Turbo. Talking to him isn't enough motivation so equip and use the Red Scarf to let him guide you towards Meilin. Indeed, she is hidden within the Maduu we came across earlier. After you unveil her the Zombies disappear and the nightmare is over. Outside you will meet Meihou who apologizes for Meilin's behavior. He also tells you that in order to get past the Lost Desert to the west you need to follow the directions given by the Nomadic people in the Nomads' camp. To the south of the Square is the entrance to Louran where you can find Hedyn for the third time. --Nomads'-- Talk to the rightmost guy near the fire place outside for the directions through the Lost Desert in an area called Teklama. You have to walk into the following ways to reach the western exit: 1. Go West until you reach a triangle of boulders 2. Go South here until you reach a snake shaped of stones 3. Go Northwest until you reach some dragon skulls 4. Go North from here until you reach a giant skull; exit is here Talking to the other Nomads tells you that Hedyn went past here just a while ago. Inside the upper right tent is a little speechless girl. The woman to the right is her stepmother as her actual parents seem to have disappeared. We'll come back later her for a mini-side quest in finding her real parents. --Teklama Desert-- Follow the given directions and Ark should be able to reach the next destination: Europe. The part where you have to walk diagonal is perhaps the only difficult thing. The best way to get past this is by walking left a few steps, then up a few steps and so on, because if you walk diagonally up your horizontal movement is much greater than the vertical movement meaning that you are straying off the correct path. --------------------------------------------------------------------------- 2. Cure Loire's mute princess --------------------------------------------------------------------------- --Hidden Area NE of Loire - World Map-- Magirocks: 1 (45) Near top of the screen in plain sight There is a hidden mountain area located to the north east of Loire and its castle. You should be able to see the path at the entrance of the mountains. The only thing that Ark can do here is grabbing a Magirock. --Molly's-- The cabin to the far north area (Sweden and Finland) is Molly's home. He tells you about the two forest areas nearby: Norfest and Mush. We will go through Norfest later, but Mush is an interesting area to explore right now. --Mush - East of Molly's-- Hidden Items: 1 (68) Mushroom Chests: 2 (70) L.Bulb, 500 Gems This forest is only one screen big, but it has some interesting prizes hidden within it. To the north is a chest with an L.Bulb for you. A fiendishly hidden chest can be found near the lone tree to the right of here. If you walk by its stump to the north on the right side you will get stuck. This is so because a chest is blocking your path! Open it to claim 500 Gems for free. Our real purpose for entering this area is plucking the little brown Mushroom located to the south of the entrance. You can just see it under the tree, so get it for we need this item very soon. --Loire (1)-- Hidden Items: 1 (71) Sleep Potion Enter the first home around here to hear the two children speak about the legendary White Wind (a.k.a. Robin Hood the look-a-like). This good thief is locked up in Loire's Castle so you may want to release him when we get there. The shops around sell the usual stuff you already know about. The only interesting item is the SlvrPike for 1500 Gems. Do NOT buy the RingMail for Ark will find one in a chest soon enough which costs only 0 Gems. That is much cheaper. Buy two Pretty Flowers from the Flower Girl and we have all the flowers Ark needs in his quest. Remember the speechless girl in the Nomad's Camp? Give her the flower and she tells you that her name is Chija. Later on we will meet her parents, so remember that name well. The guy at the Winery wants to sell his wine to many people, but the King buys up everything so there is nothing left to sell. At Madame Papilo's you'll discover that the weavers and the blonde Marily at the back wish to start their own shop so they can sell their good to the masses. Mme. Papilo herself only wants to sell exclusively to the royalty, so we got another task here. To the left of here is Jean's place, he is studying for the moment the masses can rule the town. The leftmost home is the gallery of Matis. This painter will offer you something to drink if you talk to him twice. Matis tells you that he wishes to sell paintings around the world just like the other people we met he's trying to broaden the horizon. Finally, Dr. Keinz just in front of the Inn is an economist who will advice you about the growth of a town. If a town's growth index reaches 100% it should expand into a bigger version. This is one of the nice features of this game, but unfortunately nothing can be done until the king's rule is broken. Reading the signs in the center of town tells you that a groom is wanted for the princess. Only the One that can make the princess speak can marry her as decreed by Loire's king: Henri the 13th. If you talk to drinker Louis you will find out that many people were killed because Louis gave the Protect Bell to the king. It seems that the bell helped him navigate through the Norfest Forest to a hidden village behind it. The king may still have it, but he doesn't know where. The last (and most important) event around here is inside the Bounty's Inn. You get pushed into buying a drink and a dancing girl appears to make your life pleasant. The cost of this exclusive diner is 1,000,000 (which is more than Ark can carry) so he can never pay it. Next a female knight called Fyda comes in and tells the Bounty to stop this instant with his ridiculous act. After some talking the Bounty offers Ark a free stay and you better get some sleep, because Ark is going to enter the groom contest tomorrow. After staying for the night you will meet a chemist in at the entrance of Loire's Bounty. Give him the Mushroom you found earlier so he can create a sleeping potion for you, but it will only be ready after you completed the contest. --Loire Castle-- Hidden Items: 1 (72) Jail Key - Get from guard after using the sleep potion on the cooking pot Chests: 1 (73) Protect Bell Magirocks: 2 (47) -In the Pantry to the left of the Dining Room -In the same room of the tower as the Protect Bell From the entrance go up, right and down into the Pantry to find a Magirock. The Library in the left back room of the first floor has some books with information that clears the situation up for you. The king took the orphan daughter from the village of Storkholm as his daughter. After that he killed all the people in that town, because he and his royal troops failed to find the treasure that was hidden here. It is also noted that the people of Storkholm used Dog whistles to control their dogs. Go up the 2nd floor and talk to the guard here to enter the contest. You have to wait in the room to the right as you await your turn to present yourself to her. Here you can find a blue haired jerk called Royd, Ark will meet him sometime later again. To tell you the truth he's not so bad as he acts just now. After the talk the guard comes in and the guy with the pointy gold hair may enter first. That's you so go and present yourself to the princess. Talk to the butler and the king, then talk to the princess who resembles the Underworld Elle greatly. But unlike your Elle she is completely different and she ignores you completely. Talk to the butler again and you are allowed to find a cure for the princess' muteness. --Loire - Bounty's-- After giving the Chemist the Mushroom you will receive the Sleep Potion. When you got it go back to the castle and pour it into the big cooking pot in the Dining room. --Loire Castle-- Enter the Dining room, equip the Sleep Potion and use it on the pot here, but only after the red haired maid turns her back to you. If she sees you cannot get the potion in it. After a successful attempt the maid declares that dinner is ready, so she requests you to leave the castle. Reenter the castle and everybody is asleep. You can rescue the prisoner in the barracks to the left. Just say "No Problem" when you talk to him to get the key from the guard to the left to acquire the Jail Key by loaning it from him. The White Wind will thank you for saving him as he leaves. He also gives you a hint where some secret treasure is hidden: the King's bed room. Go there and you'll find Elle awake at the entrance. Apparently she did not eat from the supper so that is why she is still awake. Go up and push the sleeping guard (similar like a rock) to get past him. Enter the right room and you see the king sleeping in his bed. Try to communicate with him for another hint where the treasure is hidden. As visible to the right a small passage is hidden behind the golden statue so push it and crawl through it to reach the tower. Inside go up the stairs and collect the Magirock & Protect Bell. With this Bell we can finally tackle the Norfest Forest to the far north and west of Molly's place. --Norfest Forest-- Chests: 5 (78) RingMail, Life Potion, 389 Gems, Dog Whistle, M.Bulb Magirocks: 3 (50) -After Meilin joins you can find it in the next area to the right -North to the bridge area; top of the screen -Just before entering Storkholm, take the lower left passage Monsters: Dark Bat, Sabre Dog, Warlock, Will o Whisp At the entrance you'll meet Royd again. Talk to him if you want to or just enter the forest right away. If you equipped the Protect Bell it should chime right now. On this first screen go right between the trees and get the free RingMail as I spoke of earlier from the chest. There are also many Sabre Dogs out here, but with the SlvrPike (effective to wolves) they should not be difficult to defeat. On the next screen you will find yourself in a maze where each screen looks similar all the time. Go North, North, East & North to reach the bridge and note that the Protect Bell rings at each screen. If not then you didn't follow the correct route. Read the sign to find out that Storkholm is located behind it, but unfortunately the bridge is out so take the path to the right. We have to take a detour to get to Storkholm. Here go to the far south and find the Life Potion cleverly hidden in chest behind the center tree near bottom of the screen. There are also three Sabre Dogs around this place. Go back up and follow the path to the lower right corner. There is a passage here to a very dark area. Navigate yourself to the top right corner for a chest with 389 Gems waiting to be plundered by Ark. Go up one screen and the scene shows you a mysterious black figure that is following you. On the next screen you meet some Warlocks that throw rotating sparks at you that can toast Ark. Go up, then another screen to the left, move to the north here and take the right passage. In the next watery area you can find a crucial item called Dog Whistle. You need this when Ark gets to Storkholm so make sure to collect it. Go back and follow the path to the southwest, when you try to exit you get to hear a scream so go back up and take out the four Dark Bats to save the mysterious figure. It turns out to be Meilin and she will tag along with you to Storkholm. Go south again, collect the Magirock on the right here (behind the tree, but visible), head to the left and you'll reach the bridge area again. Go north here to find another part of the darkened forest and a Magirock at the top of this area. Follow the only route around here and collect the M.Bulb from the chest along the path. On this same screen you can go left via two passages. The lower one is a dead end, but it there is a Magirock there. Go back and up the bridge via the upper left passage and you'll reach a very familiar place. --Storkholm-- Chests: 2 (80) M.Bulb, Portrait Upon entering this place Ark immediately recognizes Crysta in it! This can't be a coincidence, but what is going on around here? Then you get attacked by 6 wolves. They hold still at a distance, but they will attack you if you try to enter the village any further. Remember the Dog Whistle you just collected and the note in the library. Indeed use the Dog Whistle and the Wolves go back where they came from. You can explore Storkholm, but all the homes are locked securely. Only the Elder's home, or actually Elle's home will open up. Inside collect the M.Bulb and the Painting from the chests. Meilin will tell you that this is Elle's family and she can create mirages that look just like them in front of Elle's eyes. That should cheer her up enough to regain her speech. If you leave Storkholm Meilin departs to the castle right away. --Loire Castle-- Go back to Elle and King Henry #13 to meet Meilin just before the throne room. She sets everything up and Ark can enter to see the king again. Talk to him and Meilin creates a mirage of Storkholm and Elle's parents. King Henry, Elle and Ark also here at the scene as Elle regains a little of her speech again after she sees her parents once again. After the scene Ark gets thrown out and the interviews are cancelled. Outside Meilin will meet up with you again. You go back to Loire's inn and in his dream Ark has a vision of the Elder. He tells him that he is not done yet. --------------------------------------------------------------------------- 3. The Future of Loire (Optional) --------------------------------------------------------------------------- --Loire - Inn-- The woman behind the counter tells you that the king died, because he was murdered. Meilin doesn't want to get up so you'd better leave her be. Outside Dr. Keinz will tell you that now the king is gone this town may be able to grow and flourish. If you walk up to Jean at the center of town he announces his candidacy for as being representative for the people of Loire, but Louis also declares the same so a voting election is held to determine by democracy who of the two will lead Loire. Talk to both people to pick your man and Dr. Keinz for the best pick. Keinz tells you that in order for the town to grow the progressive Jean is the best option, whereas under the reign of the conservative Louis everything remains the same. Enter a home or go to the world map, then reenter Loire and you'll see several people putting votes in the ballot in front of the message boards. Ark is allowed to vote as well and of course his vote will make the difference! So the player may decide what will become of Loire. If you wish to make Loire a prospering town (and with that several other towns in the world) you must definitely vote for Jean, if you do not vote for him then the town will never be able to expand. After the voting go up to the center again and you get to hear that the votes will be counted. Again reenter Loire and Jean will announce the result. Both Jean & Louis have 24 votes, plus the additional vote of Ark makes the difference. Whoever you voted for wins! If Louis wins then that's all we can do around here. If Jean wins he asks Louis to help him with the hard task of governing the town. Loire's Growth Index raises by 20%. Enter the world map and go to another area. If you get back on the world map Loire should have made its first expansion out of two! Reenter Loire to find it completely rebuild and you can also get additional items here. --Loire (2)-- Hidden Items: 4 (84) Matis's Painting - Get from Matis if you choose to help him out Camera - Get from Pierre after playing gunny pig three times Fancy Clothes - Get from Marily if you help her out Wine - Receive from the winery's boss Most of the original residents have moved to different locations. Also Loire now consists of two Avenues. There is MUCH to do around here so I go through it step by step. -Matis the Painter- To the far left of town's entrance is Matis' new residence. Help him out with spreading his art by taking one of his paintings with you. -Pierre the Tinkerer- To the right of his home is Pierre tinkering with machines. He's inventing a new machine that allows one to make instant pictures. It's called a camera. The first time he tries it out on Ark he gets electrocuted, the second time he is toasted and the third time it works! You get one of his cameras for free for your effort. Equip the camera and take scenes of Loire right away by using it anywhere on map of Loire. You may require these later on. -Item / Weapon / Magishop- You can buy various new and more powerful items here. Don't buy the Icepick and VestArmr for we will get these in the upcoming castle from two chests, so that would be a waste of gems. The Magishop next door also sells about all the rings you've seen up to now. You may want to buy a PyroRing or to for the upcoming boss battle in Sylvain Castle for it is the hardest boss battle in the game (in relative terms). -Mme. Papilo's weavers- In the backroom of Mme. Papilo's shop you can find Marily who wants to get freed fro her master... Ehmm.. Mistress. Talk to her and help her by selling the Fancy Clothes. -Winery- The boss of the Wine Shop asks you to sell it somewhere so he gets to know whether his wine is good enough to be sold in mass volume. So he first asks you to try out several mixes. The first two taste horrible, but the third is great. Talk to the boss again to receive a bottle of wine. There that is all we can do for Loire. We need to trade the items with people in different towns to raise this town to expansion level 3, which makes it even bigger. On with the story, Ark can pass the tollgate for free after the King dies so he can reach Litz pretty easily. --Loire Castle - Reopened-- Magirocks: 1 (51) Win the eating contest After completing all events in Loire and Sylvain the castle of Loire reopens for a speed eating contest. Before starting the contest throw all the pots in the top right corner to open the path to a hidden bread in the back. Make sure you eat it during the contest as it gives you 3 points and I can guarantee you that this item does not hold bad medicine. In the upper left corner there is another item worth 3 points. All the others are worth 1 point. You need to eat more than 20 points in order to receive the Magirock from the guy here. --Poultry - Denmark (World Map)-- There is a hidden area where Denmark would be if you think of the world map, if Loire is expanded at least once! Enter it to find an area with some chicken. It turns out that the guy got subsidy from Loire to raise some chickens here. If Loire reaches level 3, then you can compete in the chicken races. At the chicken races you can choose one of the feathered friend and gamble on it to win your earnings back, if you are lucky. --------------------------------------------------------------------------- 4. The mourning queen of Sylvain --------------------------------------------------------------------------- --Litz (1)-- Inn: 10 Gems Hidden Items: 1 (85) Fever Medicine - Get it from the Cleric at Dr. Emilio* Chests: 1 (86) Luck Potion * = after freeing Columbus Talking to the people around here tells you that the queen of Sylvain castle went mad after all three of her sons died on ship voyage. Also some of the people know a guy named Columbus who is a traveler that spent many months on the sea exploring it to find new continents. Royd appears here too, but he has no significant role however. In the upper left corner of town you can get a Luck Potion from the chest by the way. Inside the small hospital around here is Dr. Emilio. He tells you about his research and his friend Columbus who is missing. If you can find him he gives you a sample of the medicine he is working on. --Quatro's-- There is not much to do her, but if you give the blue haired woman a massage by rubbing (actually pushing) her back she gives you 1 Gems and each consecutive time 5 Gems as a reward. If you massage her twice the Quatros will move to South America. --Sylvain Castle-- Hidden Items: 3 (89) Sapphire - Hidden in the fountain, reachable after deactivating the acid from the stone serpent Topaz - Get it from the Dragon Eye's socket on the right tower Black Opal - Found in the chimney of the kitchen's fire place Chests: 9 (98) Stardew, STR Potion, 651 Gems, VestArmr, Tower Key, IcePick, DEF Potion, L.Bulb, Ruby Magirocks: 3 (54) -Jump from the tightrope to the small ledge on the first floor -In the Royalty near the bed -In the right tower in the sewer area on the left side Monsters: Chakra, Blood Skeleton, Cursed Armor, Dark Bat, Skeleton, Soul Knight Boss: Bloody Mary & Doll This is a pretty big castle with many strong enemies. In the first room there are three Cursed Armors that try to hit you with a Ball and Chain as weapon. Take them all three out for little over 100 Exp. To the left you can find a passage that lead to the basement floor. At the dead end is a chest with a Stardew herb. Go back and walk up the central stairs in the center of the room. Here you see the paintings of four different men who had their eyes cut out. Go up the stairway to the left to reach a higher level. Walk up the chamber here and two skeletons get revived, which are presumably the remains of the attendants of the Sylvain queen. After beating them their spirits yield valuable information. Back in the corridor take the right passage down and you'll end up in the library. One of the books has the following poem: I met four men. The first man had clear blue eyes. The second was an oriental with impressive deep black pupils. The third man had eyes that burned with passion. The last man ha a brown false eye. I decided to show them the special room. What a strange poem you may ask, but it may come into play later. Also the year 286 appears as an important number here. Go back to the main corridor, then head down and notice the three chandeliers that are hanging around here. Go up the right entrance and you'll reach the chapel. To the north east of here is a dark room with four skeletons inside. Take them all out to make a spirit appear near the top. Talk to it and let it tag along with you until your reach its body. Go up and use a running jump to reach the lower left platform (is easier than jumping on the tightropes). Next you can collect a Magirock by jumping on the tightrope to the lower platform. This can be difficult, but if you press 'B' just before pressing down you should be able to get to it. Jump back on, continue to the left and dash jump to the platform with the STR Potion. Use it as you need all the power you can get for the upcoming battles. In the next room you'll find a Magirock near the bed guarded by two Cursed Armors. To the south of here is a chest with 651 Gems as booty. Take the passage in the bottom left corner to go outside. On the far right you can find a VestArmr in the chest. Go back to the Hall (the first room of the castle) and take the right passage on the elevated section. The soul will recognize the grey soldier's statue as his body and returns to it. As a token of his appreciation a mini-boss battle commences! --------------------------------------------------------------------------- Mini-Boss: Soul Armor --------------------- HP: 170 Exp: 59 Gems: 57 (drop) This guy is not that hard if your total attack power is above 60, if it is below this battle may take some time. You also need to beware of the candles around here for they fire little fiery projectiles at you. The soul knight itself is just a regular enemy from the dungeon as well. Take note that his shield allows his to block your attacks in some occasions. If he throws his ball he is vulnerable so hit him then. --------------------------------------------------------------------------- When the knight is gone a new bridge is formed to the right side allowing you to reach some new areas. Go there, in this back room head upstairs twice and you'll see some chains and three digits on display. Push against the wall to change the digits in "2" "8" "6" (as mentioned in the book) and you'll hear a mechanical sound if you did it correctly. Go back down and head up via the left path. Collect the Tower Key & Icepick from the chests. Take note that this place is the perfect training spot. Kill the Soul Knight go back, reenter and kill it again for massive amounts of Exp in a very short time. Go back and up the other path to the right. In the kitchen climb inside the fire place to find the Black Opal. Go down and you will get outside again. Use the Tower Key you got from the Soul Knight and enter the left tower and go to the top. Look over the palace from the right and Yomi pops up. He then pushes Ark so he makes a big leap to the other side of building. Climb down the vine here to collect the Topaz from the stone dragon. Enter the right tower using the Tower Key again, go downstairs and defeat the Soul Knight to enter the sewer system. Collect the Magirock & DEF Potion on your way to the top. Put your arm in the statues mouth to trigger a mechanism that stops pouring acid in the water. So go back to the entrance of the castle and dive in the fountain. Ark will find the Sapphire here. Go back to that corridor with the three chandeliers and you'll see that they have dropped somewhat because you entered the correct number in the tower. Go right here and collect the two treasures: L.Bulb and Ruby from the chests. Now that you have all four jewels go back to the Hall and the walk up to the four pictures. The items will return to the corresponding paintings and the center chandelier will fall down opening the path to the special room. One word of advice here: Make sure that you are well equipped, level 23 or more and have several L.Bulbs, because the upcoming battle can be very difficult if your level is low. --------------------------------------------------------------------------- Boss Battle: Bloody Mary ------------------------ Doll - Phase 1 HP: N/A - Just hit it three times Exp: 0 Doll - Phase 2 HP: N/A - Just attack it once Exp: 40 Bloody Mary HP: 400 Exp: 850 -Phase 1 - the one behind- Initially you'll fight one Doll and three clones. In order to hit the right one you need to strike the one that is to you back when they stop rotating. So just have Ark look at you (face down) and wait until they stop. They use the Slicer attack upwards to hit the correct target. This always works. If you do this three times you can walk around freely and meet up with the lone prisoner to the right. If you try to talk to him the second phase commences. -Phase 2- Simon Says- You have to play a game of Simon Says. Most native English people know what this means but for the rest I will explain. Simon Says is a simply game played by young children. The objective only to move when 'Simon' says its okay, if it is not then you have to stay put. The area is small so if you run you should be able to get to the Doll in one rush. After she speaks the word "Stop" you have to stop (just let go of the controller) and wait until she closes her eyes again, when you are in front of her attack with any move to start the final phase of this battle. -Phase 3 - Bloody Mary- Bloody Mary can float in the air and it does about 35 damage each time you make contact with her (I had nearly 70 Total Defense). So don't get too close to her. She also has a huge amount of HP, but there is one comfort you are allowed to use your rings in this battle. She also calls four colored jewels into the battle that move in a rotating fashion. You may even want to use the weaker LightRod as Bloody Mary seems to be weak to the Light element. She takes off her mask and uses it to attack you actively, other than that Bloody Mary is also able to teleport freely to any location. The best way to defeat her is using the Slicer attack so you are constantly on the move. It may take some time, but eventually you can take her down. --------------------------------------------------------------------------- Upon her defeat the curse of vengeance is lifted from the castle. You get teleported back to the prison. Talk to the guy against the wall to find out that he is Columbus. --------------------------------------------------------------------------- 5. A boat trip to the new continent --------------------------------------------------------------------------- --Litz-- After taking him to Dr. Emilio's hospital he tells you that all his navigational skill have been passed to Litz's sailors so you can set out for the new continent. Columbus falls in a deep sleep, but don't forget him for he will return later in the story. Collect the Fever Medicine from the counter her at the Hospital's entrance. --Litz - Harbor-- Talk to the sailor on the boat to claim a ticket, but the boat trip tomorrow is not meant for civilians. Anyway, head to the inn and sleep over the night. During your sleep Fyda enters the room and wakes up Ark. She asks him to come along with Elle on the boat to the new continent as a guard. When it is morning go aboard again and the ship sets out to the west. --Boat traveling to the new continent-- Chests: 1 (99) L.Bulb You can talk to everybody, except Elle of course who doesn't respond. Inside the ship you can find an L.Bulb in the lone chest inside the hold. Go to bed and you'll wake up at night. You'll hear a scream so look up on the main deck. --------------------------------------------------------------------------- Boss: Ship Ghost ---------------- HP: ~500 Exp: 0 As with the miserly ghost in Neotokio this guy is actually pretty much the same, but he doesn't come alone this time. He has three fake clones of him, and it is actually impossible to tell which one is the true ghost. So try to hit them with the Spinner attack and eventually you get the right one. --------------------------------------------------------------------------- When he is gone Elle regains consciousness and even thanks Ark for saving her. Answer to her replies in any way you like best. After the conversation go to bed and you will reach the new continent at last. --Freedom - Harbor-- Hidden Items: 1 (100) Royal Letter Magirocks: 1 (55) -Collect from the cabin near the bottom of the harbor Yomi wakes you up from the floor and tells you that everybody has left the ship already. The sailor ashore gives you the Royal letter from Elle. Read it to find out that she disappeared not wanting to be a burden to Ark. She killed the king of Loire for the crimes he committed against her family. To the bottom of the screen you can find a small cabin. Inside is a Magirock for you to pick up freely. You can explore the most parts of Northern America freely now. First we go to the most northwest part where a secret forest area is hidden. Walk around here and Ark will discover the entrance automatically. --------------------------------------------------------------------------- 6. Exploring America and many optional tasks --------------------------------------------------------------------------- --Gumin-- Hidden Items: 2 (102, I only count them once here) Log (2x, regenerate each time you enter) Monsters: Gumin (Big), Gumin (Small) Walk up this forest area and two strange creatures will appear from the tree stumps. It will assault you asking who is wrecking the forest. If you take it out it splits up in four smaller ones that can easily be taken out. If you look carefully around you'll notice the two logs on the spots where the two monsters were. Pick them up and redo this part until you have the maximum amount of 9 logs. --Freedom (1)-- Inn: 10 Gems Hidden Items: 1 (103) NiceSuit - Grand Prize Lottery Magirocks: 1 (56) -At Bell's place, but only if you tell him the truth about Amanda I will first discuss the obligatory parts we have to do here in Freedom. Then afterwards I'll handle all the extra things that can be done concerning expansion of Freedom. First go to the skateboarder called Perel in the center of town. Talk to him and he shows you his moves for free. Next he asks you whether you are feeling better already. It doesn't matter what you answer here, but say yes to his question regarding meeting the other children. Follow him and wait for him to open the door, after doing so you can enter as well. Inside Perel tells you that Will is out and he starts the introduction. Everybody is there except Anita. Talk to them to find out that Will is building a machine that allows him to fly. That's all for the obligatory part, below here all the additional things are mentioned that can be done here. -Scenery Shots with Camera- Take some photographs with your camera right away, if you got it from Loire in the first place. -Lottery - 1st Round- The lottery here sells tickets for 20 Gems. Most numbers are regular prizes, if you manage to get number 1 you get the special item. The best way to beat this lottery is by having a full stock of S. / M. / L. bulbs. This way you get a refund each time you hit one of those, because Ark cannot carry any more. I managed to get the grand prize here with a "Pick from the bottom". The grand prize of the lottery changes each time Freedom expands. For the first lottery you'll get: Fancy Clothes (NiceSuit). Hardly worth the effort, but still for the collectors it may be nice to get. -Pub- The guy behind the counter only serves Bourbon, which is a bit too hard for the lady over to the right. So equip the Wine and give it to her. She'll be very happy to find this new exotic drink and take the whole blooming bottle. -3 Girls'- Enter this home and talk to them to find out that they could use some new fancy wear. Equip the fancy clothes and give it to them for a kiss as reward to make Ark's blood pressure rise by 10 points, silly programmers. If you reenter now the color of their dresses has changed from red to blue. -Bell's- Inside you will meet a guy named Bell. He asks you to do a favor for him and if you oblige to that he tells you to see his girl Amanda in Nirlake. He is wondering how things are going there and wants you to ask her this. In Nirlake you will find out that Amanda has found a more buff dude so she ditched Bell. After you come back to Bell he'll ask you want she thought. If you tell him the truth he sets off to the pub. Talk to him there, leave, reenter and talk again. This will get him back to work inventing the telephone and he even thanks you for being honest. If you lie Bell will invent the telephone, but there won't be a Magirock in his home he gets over Amanda. You will only get a mere 100 Gems in return however. -Eddy's- Eddy is the name and electricity is his game. He's trying to find out a way to create an artificial light by using electricity. He asks you to push the machine for him, because it stopped working. Keep pushing and the machine will 'Toast' Ark. This gives Eddy a hint how he can use it to create his invention. That's all we can do for him at the moment. If you completed all of these side-quests Freedom will expand. So go to a different entrance on the world map (like Nirlake) and go back on the world map to see whether you were successful. --Freedom (2)-- Inn: 10 Gems Hidden Items: 1 (104) ThunPike - Grand Prize Lottery Magirocks: 2 (58) -Buy Kingbird's freedom for 5,000 Gems and go to his nest to find it -Back room of Stoma's place -Kingbird on the Black Market- Now that Freedom expanded for the first time you can buy Serums and Holy Water around here too. The weapons and armors are not worth the huge cost, besides Ark will find better ones pretty soon. Go down stairs at the shop to find the Black Market. Talk to the guy here and pay up 5,000 Gems to set the Kingbird free again. If you go back to his nest you'll find a Magirock for your efforts there. -Lottery - 2nd Round- Buy some more tickets to the get the Thunder Spear (ThunPike ATK +35, which is much at this part of the game) as a first prize this time round. For the rest this lottery is exactly identical to the previous one. -Tourism Center- You can show them the pictures you took from Nirlake, Litz, Loire and Suncoast. The last place is not reachable, yet but we will get there soon. -Bell's- Enter the home of Bell and talk to him to hear that he completed his invention. Go to the back room and try to examine the machine here. You'll get a message from Bell over the telephone and thus witness the first telephone conversation. Indeed, this character was named after Graham Bell the inventor of the telephone. -Eddy's- Talk to him and he requests your help for the final experiment. The two of you have to push a button on both machines at the same time so listen to him and you get to see the very first spark of electricity that gives shape to a new kind of light source! Perhaps you may not think of it, but this is a not too bad example that resembles how electric light was discovered not so long ago by Thomas Alva Edison. No wonder his name is Eddy. --Nirlake (1)-- Inn: 5 Gems Hidden Items: 1 (105) Tin Sheet Chests: 1 (106) Life Potion The guy in front of the home to the right tells you about the Deadly Poison status, which can only be cured by Serum. I recommend you buy some Serums (later on), because some enemies up ahead can induce this fatal status on Ark. The other villagers have some hints for you as well. Here are some of the optional things to be done here. You can get a Life Potion from the chest inside the cabin in lower left corner of town. -Scenery Shots with Camera- Take some shots of the scenery with the Camera, just as you did in Loire and Freedom. Any location is okay. -Mick's- In the upper left home lives the master chef Mick. He is studying a very cheap beef item. Choose the following options for the most optimal result: "Grind it", "Wrap w/lattice" & "Put it in a bun". Note that you have to reenter his home after each step. When Mick completes the item he tells you that his Big Mick is instantaneously famous. Why not replace the 'i' in the name by an 'a' for a more familiar look. -Will's- Exit Nirlake to the right and you can enter a small area with Dr. Keinz and Will's home. Inside pick up the sheet of metal called Tin Sheet from the ground. Study the dairy for some information about Will's progress. Also push the bookcase here to the right to find Anita. She tells you that Will is gone to some place. Apparently he crashed near the Great Lake Cavern. So we better go and check it out. --Great Lake Cavern-- At the entrance of the Cavern a young man named Servas is waiting for his fiancée Nana. He tells you that she should come back from the carnival in Liotto down south. --Colorado River-- Magirocks: 1 (59) Upon completion of the bridge you can find a rock on the bridge itself After you get 9 logs from Gumin Forest you can give them to the bridge builder and he'll make a bridge for you to the other side! Collect the Magirock on it and now you'll be able to travel back to the older places you've visited like the Sanctuar and Guiana. Anyway go to the far south and you'll find Liotto and three secret areas. --Mouse's Sprinting Test-- Magirocks: 1 (60) -See below Talk to the mouse at the entrance to the far southern part of S. America and undergo his trial to complete the running field to the other side in 20 seconds to get a Magirock as a prize. Wait a minute Ark talks to a mouse... I thought he lost his ability to communicate with animals. For the quickest route take the upper route, crawl down follow the lower path and swim to the left. Ark will get the Magirock if he completes it in 20 seconds or less. --Deserted Ruins-- Chests: 2 (108) 378 Gems, Life Potion There are some ruins to the north of the Sprinting Test. The chest around here contains 378 Gems. Lift the rock to the right to get the Life potion from the other chest. --Stopover - S. America-- Little to the north of the ruins and the sprinting test is a hidden area. The gull here will take you to another Stopover at the frozen island of Greenland. Here you can find a Cavern and Penginea. --Cavern on Greenland-- Chests: 1 (109) 961 Gems There is not much to do in the single room cave, but you can collect some booty from the chest to the left here. --Penginea- Hidden Items: 1 (110) Starstone - Trade for Pretty Flower with the Penguin Magirocks: 1 (61) -Inside the first igloo to the left This is a small penguin village with a few penguins as inhabitants. You cannot converse with them, but still some of the interactions are pretty clear. For example eat the fish in the upper left igloo and the fisherman penguin gets angry at you. Inside the left igloo there is a Magirock waiting for you to be collected. Remember what the Flower Girl in Loire said about the Pretty flowers? Equip them and give one to the penguin in front of the rightmost igloo. In return you receive a Starstone. You may wonder what this item is used for, but as the description reads we need five of these much later on in the game. Go back to South America and visit Liotto right away. --------------------------------------------------------------------------- 7. Liotto's carnival & Mermaid Tower --------------------------------------------------------------------------- --Liotto-- Inn: Free Magirocks 2 (63) -Clear the Cream-a-Cat game -Backroom of the Brazilian food store to the left The guy outside the fortunes booth hints you about the special abilities of Staffs. That is a nice thing to know. Next play the Cream-a-Cat game to win a Magirock as a prize. The best way to clear all cats in this game is by starting with the front two, then the leftmost & rightmost cats. Next use each item to take out two cats simultaneously by throwing it between to cats at the same height. To hit the two in the back you must throw while running. Ark can get another rock from the backroom in the upper left corner home. You can talk to the soccer kid for some silly answers. If you say that you don't know, then the kid will not talk to you anymore. Also if you throw the pot against the samba monkey the woman next to him will never let you in her home anymore, because you hurt little defenseless animals. On with the story again. Talk to the girl in front of the Pink Cloud cotton candy booth to find out that she is Meilin. She'll tag along with you no matter what you reply as an answer. After she comes with you, go up to the statue of Jesus Christ (the same 40 meter statue that is famous in Brazil). Meilin walks up to it and tells you that she loves you and would like to meet you here at night. Go to the inn, sleep there for free and get back here at night. You'll hear a voice and the Underworld Elle appears from behind the statue! She tells you that she came here with the Elder permission to see you. Her image disappears and Meilin comes out. She tells you that you saw the image of the person you truly loved and it wasn't her. That saddens her deeply and she leaves you with a feeling of hatred. --Liotto - Harbor-- Hidden Items: 1 (111) Boat - Get from the captain after you beat the monsters in Mermaid Tower After the events in Liotto the captain in the harbor wants somebody to get rid of the monsters that roam the sea. The all originate from Mermaid Tower so you have to go there and take them out at the source. Comply with the captain's wish and you get the boat for free after you manage to get rid of the monsters. Get on the boat and you're off to Mermaid Tower. --Mermaid Tower-- Hidden Items: 2 (113) Engagement Ring, WaterPin Chests: 1 (114) SeaSpear* Magirocks: 6 (69) -All 6 accompany the WaterPin Monsters: Cally Boss: Purple Cally * = only available after beating the Purple Cally Inside go down several stairs and you'll meet some Cally fish who spit some bubbles as an attack. These monsters are very rich in terms of Exp and Gems so fight many of them. Go down three sets of stairs to meet the boss already (a small dungeon this is). --------------------------------------------------------------------------- Boss: Purple Cally ------------------ HP: 187 Exp: 62 Gems: 79 (can drop) The boss around here is the very shy purple fish. The Cally that appear along with it are invulnerable so don't waste time on them. Hold still and wait for the purple Cally to approach. Quickly attack it and one hit should be enough. It is just a regular Cally with a different color pattern so it gives the same amount of Exp and Gems (if you're lucky that it drops some Gems). --------------------------------------------------------------------------- Now that no more Cally appear the mermaids whispering commences again. Go up to the main floor and talk to the Mermaid with a tiara to meet Nana, Servas' fiancée who died on the ship voyage and became a mermaid. She requests you to give the Engagement Ring to Servas at the entrance of the Great Lakes Cavern. Go further up and you'll receive the WaterPin with 6 Magirocks from the mermaids blocking the path. Miraculously a chest has appeared to the right of here and it contains the SeaSpear. --Liotto - Harbor-- Back again here you receive the boat for your efforts. Now you can explore the world freely. The only region we cannot yet get to is Mosque, so I devoted the next chapter to all the optional events that can be completed now. Note that not everything is optional like getting the Speed Boots, but I placed it down here so everything more concise. --------------------------------------------------------------------------- 8. Exploring the entire world by boat (Optional) --------------------------------------------------------------------------- --South Pole Cavern-- Chests: 2 (116) Life Potion, Sea Mail Go to Antarctica and find the cavern at the bottom. Enter it, climb up the vine, jump over the gap, ascend the stairs and collect the Life Potion and the Sea Mail. This armor is the strongest we can get up till Mosque so make sure to equip it. The Sea Mail is the second of the four special armors! --Mu-- Chests: 2 (118) DEF Potion, EnbuPike If you resurrected Mu in the Underworld an island will appear between Australia and Africa. Go there and you can get two items here: DEF Potion and EnbuPike. The EnbuPike is your first special weapon and it changes some of your defense to strength making this weapon even stronger than the 44 points of attack power by itself. --Polynese-- To the north of Mu is Polynese. This is actually a very small island where nothing can be done. The woman at the top asks whether you would like to take a sun bath. If you do so your so-called Macho Appeal statistic goes up by 10. The guy gives you a very wise comment, so hear it out if you like. --Ruins area - Alaska-- Chests: 1 (119) STR Potion Go to Alaska and dock your boat here. Walk around the forest to the east and Ark discovers a hidden Ruins area on the gap tile with no trees. You can find a STR Potion here and that's all folks. On the west coast of Alaska is a Stop over, but we can get to Australia by boat so we don't need it. Also the lone guy living to the north here tells you about the flying patterns of the birds. --New Zealand-- Magirocks: 1 (70) -See below Marked as NZ on the map, you can dock by your ship on the lower island. Walk around here to find a hidden area with a Magirock in the top right corner. --Hidden area - South Australia-- Chests: 1 (120) 892 Gems Just after docking your boat there should be a hidden area very close by. Plunge in the water and get the 892 Gems treasure from the chest at the other side. --Hidden area - West Australia-- Chests: 2 (122) Life Potion, 228 Gems Another secret area with two very long vines can be found on the west part of this big island. Climb the right vine to get to a chest with Life Potion and another one with 228 Gems inside. If you climb up the left vine you get stuck just before reaching the top (evil programmers!). --Suncoast (1)-- Inn: 5 Gems Hidden Items: 1 (123) Tasty Meat - Get from the Beef guy in the back of town -Scenery shots with the Camera- The fourth and final expandable town is found in Australia, where you should be right now. Enter town and equip the camera and take some snapshots. Next go to the tourism center and show them the photos of all the locations you've been to so far. -Beef Man- Talk to the guy in the lonely home in the back area of town to find out that he's trying to promote some of his meat. He gives you a sample of Tasty Meat so somebody can try it out. -Airplane plans- After you save Will from the Great Lake Caverns you get the plans of a new airplane flight path. Go to the old guy here in Suncoast and give him the plans. When Suncoast expands you can get the Magirock from his home (it is currently only on display on top of the shelf). Also a third landing spot for your airplane is created, when that happens. --Hidden Area - South Indonesia-- Chests: 2 (125) Luck Potion, 1403 Gems To the northwest of Australia is a hidden area on the lower of the two accessible island. Swim around here to find a Luck Potion and 1403 Gems from the chests. --Hidden Area - Center Indonesia-- Chests: 2 (127) Speed Shoes, 378 Gems Little to the north is a second accessible area in Indonesia. Walk around this island as well to find an area with the Speed Shoes and 378 Gems within the two chests. --Caravan - West Africa-- Enter the oasis and you talk to the guys around here to be able to buy some stuff. Buy 1 Crystal at the price of 1,000 Gems, if you wish to expand Litz. If you don't have enough money, visit the ruins to the north (see below). --Hidden ruins area - NW Africa-- Chests: 2 (129) 1003 Gems, 703 Gems There is a small ruin in the northwest corner of Africa. If you enter it you can find two chests one at the bottom and one at the top of the screen. Both contain some Gems. --Cave - North of Scandinavia-- Magirocks: 1 (71) -See below Just walk the tightrope to the far right to find a single Magirock around here. --Rich's - Great Britain-- There is only one home here and it belongs to Rich the rich guy. Show him the picture and he buys it for 1,000 Gems. --Loire (3)-- Inn: 10 Gems Hidden Items: 1 (130) Apartment Key - Get it from Realtor in Rococo Apartment's store If you completed all of the side quests in Loire it will expand to level 3, right about now. You should have Loire expanded to the maximum level if you followed all the instructions so far in this walkthrough (See appendix C for a summary if Loire did not expand). -Tourism Center- Show the pictures of Litz, Freedom, Nirlake & Suncoast in order to make those towns expand at the Tourism center. -Home Sweet Home- If you enter Rococo Apartment you'll notice that a door of apartment 101 is locked. This room is for sale at a reasonable price at Loire Realty to the right. Inside talk to Realtor to buy an apartment for 800 Gems, if you buy you get the key to your apartment. If you open it up you notice that the room is still empty. So go to Michelle's Furniture shop and buy some objects. The following things are in store: Rug - 100 Gems Bookshelf - 100 Gems (comes with Teddy bear) Dresser - 100 Gems Bed - 100 Gems Desk - 100 Gems After buying everything you can go to "Home" and enjoy your own apartment for a total of 1,300 Gems. If only it would be so simple in real life. You can go to bed here to regain your HP and there is a notebook to save your quest on the table. --Litz-- Hidden Items: 1 (131) Tinned Sardines - Give the Tin sheet to the sailor and he'll make this -Pottery Craftsman- Give the Crystal you bought at the Caravan in Africa to the craftsman and he gets the idea for stained glass. -Sardines in a can- If you collected the Tin Sheet from Will's home in Nirlake you can give it to the Fisherman in the lower left home. This way he can preserve the sardines in a can. He'll use the metal to give you a can of sardines in return. If you did all of this the town's index should be 100%, so you'd expect the town to expand. However you need the Quatro's to move from their location in order to get the actual expansion! This can be done by rubbing the back of the tired dancing girl in one of their tent, but even then Litz is somehow difficult to expand. I noticed that the only times I got the town to level 2 was after the Starstone quest. --Freedom-- Back in Freedom again, we can do a few extra things, before this town expands to the highest level. This can however only happen after completing the Great Lake Caverns (see the next chapter). -Tourism Center- Show the woman behind the counter the scenes of Suncoast and any other towns if you didn't show them the photos before. -Stoma's- Go to Stoma (in Japanese his name is just Stomach) and give him the grilled meat from Suncoast & the Tinned Sardines from Litz so he can test them. Both items are given a positive score. You get 100 Gems for each of the two items. Freedom doesn't expand right away, but it will after completing the Great Lake Caverns. --------------------------------------------------------------------------- 9. Save Will from the Lake Cavern --------------------------------------------------------------------------- --Great Lake Cave - Entrance-- Hidden Items: 1 (132) HornPin - Get from Gossie Chests: 4 (136) Air Herb, Magic Anchor, 753 Gems, GeoStaff Magirocks: 5 (76) -Reachable after flooding the Douma room in plain sight -Accompany HornPin (4x) Monsters: Douma, Gall Fish, Green Slime, Mini Green Slime, Pupal, Red Amarante Boss: Hitoderon (3x) Give the Engagement Ring from Nana the Mermaid to Servas and he thanks you just before evaporating in thin air. You can now enter the Lake Cavern. Make sure that you have some Serums because the Doumas & red Amarantes in here can induce Deadly Poison on Ark which kills him in several seconds. Inside the cave go left, past the first two deadly Doumas and collect the Air Herb from the chest. Ark can submerge and dive at the location of the bubbles in the water with this Air Herb in his possession. Dive here and Ark will appear on the other side of the wall. Follow the path and eventually he notices a dark silhouette in the water. Jump in and hug the left wall as you fall down to find a secret path behind the waterfall leading to a chest with the Magic Anchor. Let Ark fall down to the bottom of the waterfall. Down under there are two Pupals awaiting you. Turn your back to them and their eye opens, quickly turn around and use any special attack to take them out as long as the eye is still opened. They also briefly open the eye when you look at them. Go past the entrance to the left. In the next room you can go either up the entrance or dive underneath the wall. Go up the entrance and you'll eventually reach a dead end with a chest containing 753 Gems. Jump down here and redo the falling part until you reach the branch again. This time dive underneath and go up to the next chamber. Go left and you'll reach an area filled with Doumas. Go up and you'll find a chest with the GeoStaff. It is little weaker than the EnbuPike so equip it if you didn't resurrect Mu. Go upstairs and use the Slider attack on the drips of water on the wall behind the gap. This will flood the previous area allowing you to reach the Magirock. Go on left and continue downstairs and equip the Magic Anchor so you won't be caught in the current of the rapid stream. Swim to the upper left corner go down the little rocky steps and swim behind the waterfall (there is a visible path to the right). Go down stairs again, swim up against the wall, then right and follow the right wall to reach the cascade. Down here is a boss battle. --------------------------------------------------------------------------- Boss: Hitoderon (3x) -------------------- HP: ~150 each Exp: 350 each In the back you'll see Gossie the big friendly sea dragon. He fires fireballs at you to help you. This may seem weird, but the Hitoderon are those starfish that attach themselves on you. If this happens Gossie's fire breath is the only way to shake them loose. So concentrate you attacks on the star fish to take them out. It should not be too difficult, if you know what you're doing. --------------------------------------------------------------------------- When the battle is over Gossie gives you his Summon: The HornPin and some Magirocks to carry it. Ark doesn't understand what he's saying, but he comes along with him. Afterwards Ark meets up with Will and he tells you his story of how he crashed in the caverns, was attacked by the Star men and finally saved by the dragon Gossie. --Nirlake - Will's place-- Will tells you that he needs metal from Lon Trade in Yunkou (China) to get build the plane. Unfortunately the trading stopped so he requests Ark to see what happened there. --------------------------------------------------------------------------- 9. Lon Trading in Dragoon Castle --------------------------------------------------------------------------- --Yunkou-- Inn: 5 Gems Hidden Items: 1 (137) Ginseng - Get from Lon Magirocks: 2 (78) -Top right corner in the back of the alley -Reunite the mute orphan Chija with her parents In the upper right building on the main floor you can find two parents how abandoned their child. They are awfully sorry and tell you to find their daughter called Chija. Indeed, that is the same Chija as the speechless girl in the Nomad's Camp between Teklama Desert and Louran. If you gave her a flower Ark will tell the parents that Chija is there and they are getting her back. Your reward is a Magirock for reuniting them. On the second floor of the inn you'll meet Fyda again, sort of. She is in a deep sleep and will not awaken. She is ill and requires medication to be healed. Talk to the doctor in the northwest building to find out that Ginseng from Lon Trading is required to heal the physical part of Fyda's disease. The building next door is the place of Lon Trading. Go upstairs here and meet Lon. Ask him about the Ginseng and he eventually tells you a story of what went wrong with him and his brother Wong. Assure him to check on Wong and he gives you Ginseng. Go back to Fyda and make her drink this stuff to enter Fyda's dream. In here you get to see how she killed the parents of Elle under the strict orders of the king. She promises the parents to look after Elle and guard her with her own life. The screen turns black and Ark appears just behind her. Answer "That's not true" to get her over this problem the best you can. After this event Perel will be waiting outside for you. He tells you that he will help you get in to Dragoon Castle. --Dragoon Castle-- Chests: 4 (141) 200 Gems, 300 Gems, L.Bulb, 3PartRod Magirock: 3 (81) -Just before meeting underworld Elle in the dungeon to the south -To the south of the 200 Gems chest -Go down two floors from the previous rock to find it in plain sight Monsters: none Before tackling this dungeon make sure that you have the Running Shoes from the island at Indonesia. You need these boots here to get through this dungeon. You don't have to fight anyone, but you may never be detected by the guards, which is an even more difficult task. After Perel distracting the front guard you can enter the castle. Inside, sneak past the first guard, head north, go past a guard, jump over the gap and sneak by another guard. In the back room use the Running Boots with 'X' to open the center wall section at the dead end. Run to the northwest and go down the stairs. Below in the dungeon you can find a Magirock to the far south. Go right here and Ark notices Elle hanging on the wall in chains. This is obviously a trap, but we have to fall for it in order to make progression. Elle disappears meaning that it was just an optical illusion, or better put a mirage. Go down and Meilin is their awaiting you. She tells you that this serves you right as you hurt her feelings. Ark can't get out here so he starts sulking. You get to see a cut scene where Elle, Wong and Royd appear. Wong speaks of the day when only necessary people will live forever. He uses Royd to guard Elle so she can't escape. The next moment a chain appears and Ark can escape to safety. It turns out that Fyda threw the chain down you to save you, just like you saved her before. Next get back to the start (getting caught makes things much easier and faster this time round). Ascend to the elevated section and follow the right path, just past the guard is a corridor. Walk up to the back of the room, jump over the gap and meet another underworld Elle. She tells you that the princess is held back there. First explore the right part and find a chest with 200 Gems in the upper right corner. The lower path has a Magirock along the path. Go down another floor and find 300 Gems and an L.Bulb in the chests. Go down yet another floor to find a Magirock on the lone isle in the sewer area. Go upstairs to find the 3PartRod at the dead end. Go back all the way and 'save' the 'real' princess Elle. Indeed, this is another trap as expected. You get saved by the one who saved you earlier: Fyda! Meilin appears and receives a beating for her misdeeds. She leaves you saying that Wong will erase you. Fyda will follow you here as you try to go back. Meilin appears along the path. She is betrayed by Wong and is now stuck with the other two as well. Next Perel breaks the entrance open again and you can all escape. Ark has to go back to the initial room and this time we go up the left path. In this room you see six candles and six pots filled with water (actually it doesn't look like water, but anyway) throw each of the six against an active candle to extinguish the flame. If all six are out the passage opens. As Meilin advised you go and check the wall opposite of the unpaired statue to find a switch. Push it to open a passage to the back. Enter it use the running shoes to open another secret door and you'll meet up with Royd and Elle. Royd wants to battle you, but Fyda steps in and takes your place in combat allowing you to escape with Elle. Outside follow Meilin and you the two of you escape. As Fyda prepares for battle Royd tells her to put her sword back and tells her that he never intended to fight or kill anybody. Elle wants to stay behind and leaves you as well. No matter what you do she stays behind, so continue on without her. Royd and Wong appear in cut scene and Royd takes care of Wong by eliminating him. In his last moments he spills out the name of his boss Dr. Beruga. Keep on moving and Meilin joins you. She tells you that she didn't see Elle so to keep things short she just disappeared again. The castle collapses and everybody quickly escapes to safety. --Nirlake - Will's-- Talk to Will and he'll let you use the Airplane for free! Also Freedom can now expand to level 3 right now! --Freedom (3)-- Inn: 10 Gems Hidden Items: 1 (142) X-Spear Talk to some of the people around here and you can also find out that Bell has a new girlfriend if you told him the truth about Amanda. Other than that the winning item in the Lottery is probably the only thing useful to get here. -Lottery 3rd Round- Enter the lottery again and you can win a unique item this time round: the special X-Spear. This is a weapon that increases the amount of critical hits. A critical hit is a flashing number of damage that is either 2x or 3x the normal amount of damage, which means that this spear is actually stronger than the attack power says! --------------------------------------------------------------------------- 9. Dr. Beruga's Lab --------------------------------------------------------------------------- Using your plane you can now reach Mosque, which is totally isolated from the rest of the world. --Cave - Siberia-- Chests: 1 (143) BlockRod Inside the cavern, go right over the lower tightrope to reach the BlockRod. This is the second special weapon you can find in the game. This weapon converts part of your base strength to defense. --Mosque-- Inn: 50 Gems Magirocks: 1 (82) -Backroom top right corner home Collect the Magirock from the home and you may like to buy a RedArmr for the amount of 6660 Gems. It raises Strength but lowers Life by 50 points, so think about this before buying the armor. Don't buy anything else here at these highly inflated prices. All the people in White robes are the disciples of Beruga. Enter the home to the left and watch as you are informed about Dr. Beruga's activities. The scientist is planning on making all the necessary immortal so everybody can live in peace. All those who are considered irrelevant can die. That is the utopia Dr. Beruga strives for. --Dr. Beruga's Lab-- Chests: 2 (145) SoulArmr, DEF Potion Monsters: Cube, Figure Head, Goblin (A) Boss: Security Bot On the map notice how Beruga's name is misspelled as "Veruga", but that may be an artifact of the Japanese language (see Appendix F for more info.). Inside the lab go to the far right, then down and follow the left wall. You'll find a switch here that turns on the light. Go down further and crawl up, throw the brown item, crawl up again and you'll find a chest with a SoulArmr inside. Go back and to the right. Here you'll see a Figure Head, these guys look a bit like Robocop. Go along the corridor and press the second switch to activate the elevator. Go back to the elevator near the start and go down one floor. You'll notice that the lab starts to liven up again. On B1F go left, run over the conveyor belt to reach the left side, crawl up through tight passage and take out the three Goblins. To the right there is a teleporting device. Enter it to reach a different area. Go up another room and press the third switch to activate the computer on B2F. So go back to the elevator and go down another floor. Enter B2F take out the Cubes, enter the left teleporter on the conveyor belt and find a DEF Potion at the dead end. Go back and this time have Ark enter the right teleporter. Follow the path of teleporters and you'll end up at the main computer, but it requires a password. Yomi tells you to enter "BLOODY MARY". So Ark inputs that word. All locks are removed and you can now reach the bottom layer B99F. You can get quite some information out of this machine so try all the options, if you like. It tells you about the airborne lethal virus called Asmodeus that will wipe out 90% of the earth's inhabitants. Back at the elevator go all the way down to the lowest floor. Enter it and a boss battle commences. --------------------------------------------------------------------------- Boss: Security Bot ------------------ Bot's Leg (3x) HP: ~500 (each) Exp: 500 (each) Mini Squad (7x) HP: ~100 (each) Exp: 30 (each) This boss has some annoying attack that can downgrade you strength temporarily. Take out all three of the limbs its standing on to take out this machine. If you manage to damage one sufficiently red sparks will appear denoting this, when you take out all three the machine notes that it still has a last breath attack and dispatches 7 mini thingies to attack you. --------------------------------------------------------------------------- The corridor above opens up and Ark can reach Dr. Beruga, who is just about to be resurrected from the fridge. He shows you the undead that he resurrected himself so they can live forever. If you try to get close to Beruga Ark will get caught by the defense system that takes him out. Beruga then speaks of his liege coming back from the Underworld to take over the world again. On the next scene you get to see how Asmodeus takes out all the people in Neotokio turning it into one big ruin. --------------------------------------------------------------------------- 11. Find and present the 5 Starstones --------------------------------------------------------------------------- --'Edge of life and death'-- Ark is lying to die on the ground and the Elder appears to tell him that his task if fulfilled by bringing Beruga back to life. Ark may now die in peace. Ark however realizes that he doesn't know whether his has completed his task and asks anybody to comply this. After a few moments Kumari's voice is heard and he tells you not to die as he tries to save you from the dreaded place. --Lhasa-- You wake up in Lhasa once again Meihou meets you again. He tells you a Star of darkness emerged and eradicated Neotokio. Go up to Kumari and he tells you your next task. You need to find the 5 Starstones and present them at the Hero's grave at the end of the world. --'any big city'-- Visit the fortune teller and he'll tell you where to find the five Starstones in a cryptic message: "What you seek are in a dream, sand, ice, mountain and ruins.". So I'll go through all five stones by this reference. BTW Nirlake has been burned down, so you can complete the optional side quest of rebuilding it. See section 2 of the fourth chapter below. Dream - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Take out your boat and go to South America. Dock at the west side and enter the miniature shrine to the north. --Astarica-- Chests: 2 (147) HolySuit, Starstone Magirocks: 1 (83) -On you path in plain sight in the corridor with Pupilas Monsters: Dark Chakra, Pupila Examine the goblet and you'll hear a strange voice in your head. Drink from the goblet to enter the dream world called Astarica. The people here observe the progress of the humans. You meet very familiar faces, but they are not the people you know. Talk to Meila and you will hear the current situation. Go up and push the statue with the red jewel to enter a hidden path. In the back room push both statues to the back and place each one on the pedestals to the left and right. This opens a new path, follow it, open the chest for a HolySuit and further on you'll find another one of those Magirocks. On the next screen three look-a-likes show you the ritual that is held every 100 years. After this scene drink the goblet to return to the real world, but now a chest has appeared. Open it for the Starstone. Sand - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - This one is located in the desert of the Sahara so go to Africa. There is hidden area on the northeast of the Sahara on the worldmap. --Sahara-- Hidden Items: 1 (148) Starstone - examine the collapsed skeleton Walk up here and you'll find a dead man's skeleton. Ark intelligently notices that this person must have collapsed. You take the Starstone he had with him. Apparently, this guy stole the Starstone that was in Leim's possession and dies here. As Yomi says humans go anywhere if they smell money. Ice - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Use the Stopover in South America to reach Greenland. From here you can go to Penginea. As mentioned earlier in the FAQ use the Pretty flower on the penguin to get a Starstone in return. Mountain - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - The mountain Starstone belongs to the man watching out from Airsrock to watch out for the light of the apocalypse in Australia. --Airsrock-- Hidden Items: 1 (149) Starstone - Talk to the 'Apocalypse' scientist Climb up the right vine and then use the Sharp Claws to get to the top. The man here tells you that he is a scientist. Listen to his story and you'll get the Starstone form him. Ruins - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - --Neotokio - Ghost Town-- Hidden Items: 1 (150) Transceiver - Find in the police office drawer What place could be a better ruin that Neotokio now that Asmodeus struck it. Go there and find the transceiver in the Police office. Go down the city and the door to the sewers has mysteriously opened. --Sewer-- Hidden Items: 1 (151) Starstone - Receive it from the only survivor of the Asmodeus genocide Chests: 5 (156) Sewer Key, H.Water, Luck Potion, Fauchard, KingArmr Magirocks: 2 (85) -Pond area near the exit -Two areas behind it in the top right corner Monsters: Bit, Chariot, Goblin (B), Green Slime, Mini Green Slime, Phantom, Robber The monsters here are pretty mean so take care. The Phantom can induce the Death Status on you so wear the SoulArmr from Beruga's Lab. Robbers can steal you Gems so don't get hit by those either. Follow the path around and at the end you'll hear the girl again through the Transceiver. Crawl to the back and Ark will find a Sewer Key here. Go back to the first room with the locked door and head up. The girl appears, but so does a lion. A lion here how is that possible? The chest to the right contains some H.Water. Up in the pond area take the second tight passage to the left to find a Luck Potion. Also there is a Fauchard in the upper right corner of this field. Follow the path to the left, then go down and just before exiting this area pick up the Magirock. The second area after this has some Chariots that are pretty strong on the medium levels, but you can take them out. Behind the right one is a Magirock. The right one guards the KingArmr. In the room behind this you'll finally meet up with the girl and lion. Talk to the lion to find out that it is Leim. You get the Starstone from the soul survivor of the Asmodeus disaster in Neotokio. Next Freedom makes contact with you and you get transported out of this area. You might as well use the BonePin for a quick exit. Now that you have all five of them you can present them to the Hero's grave at the end of the world: Dryvale which is located on the southern part of Antarctica. --Dryvale-- Equip the Starstones and use them with 'X' to hold each in front of the giant skull altars. After the fifth one is placed a wandering soul appears at the top of the screen. A voice tells him that he is the legendary hero and the soul turns into a shadow that is identical to Ark's silhouette. He tells (actually, you tell yourself) a story in which Dr. Beruga is responsible for the unbalance of the earth. The shadow turns into a soul again and merges itself with Ark. --------------------------------------------------------------------------- Chapter 4: Resurrection of the Hero --------------------------------------------------------------------------- 1. The rebirth of Ark --------------------------------------------------------------------------- --Storkholm - Elle's place-- Hidden Items: 2 (158) HeroPike - contained in Pandora's Box HeroArmr - contained in Pandora's Box Ark appears here as a baby and upperworld Elle is nursing him like a mother. She goes outside to get him some food, then the underworld Elle appears. This Elle was send by the Elder to kill Ark before he grows mature again. She takes him away and as upperworld Elle reappears she notices that Ark is gone. At the location were we found the Pandora's Box in the underworld Elle is hesitating to kill Ark. Yomi appears and tells her to kill the other Elle as well, but as denoted by the music the resurrection of the hero is now inevitable. You get to hear Kumari, Ra Tree, Leim and Kingbird's voices. Next Ark himself is resurrected and with the merger of the upperworld Ark he grows in strength (not statistically, however). After Ark's return underworld Yomi tells you about the Elder or better the Devil / Dark Gaia who will give rebirth to the planet after Ark is eliminated. Walk up to the underworld Elle and speak to her. Next Yomi comes into play and immobilizes Ark so he can take him out by himself, because Elle cannot bring herself to do it. Then Elle jumps in front and hold Yomi so they both get send back to the underworld again. In her final words she pleas to Ark to save this planet. After both of them are gone go down to meet upperworld Elle. Talk to her and she shows you the other Pandora's Box identical to the one in the Underworld. Columbus found the arms of the Hero some time ago so he hid them in the village and the people in the village were the safe keepers of these arms. They all died so nobody could get to them. Touch the box and another Yomi appears. This is the upperworld Yomi and he'll join you from now on. You get the legendary HeroPike and HeroArmr these are two more of the special arms that appear on the central pedestals. Their massive attack and defensive power are nearly unmatched. Elle will wait for you here, until the battle if finally over. Outside a bird is waiting for you. It has a message tied to its beak and Ark automatically reads it. All the main characters went to Beruga's Lab Tower to the east of Siberia to stop this mad maniacal scientist. They wait there for you at the entrance. --Norfest-- You could walk all the way back, but it would be better to just use a BonePin to get transported to the world map. You should be able to get anywhere on the map(if it's reachable at all). So I'll first complete all the town expansions, before tackling the last dungeon with monsters. --------------------------------------------------------------------------- 2. The fully expanded world --------------------------------------------------------------------------- --Nirlake (2)-- Hidden Items: 9 (167) Letter(9x) - Get from the man at the entrance I can't really call this expansion, but the town did change. If you help the people of Nirlake out of the dire situation to rebuild their village that went to ashes you receive 9 letters as a plea for money. Here is a list of all the people to whom you can give the letters to: 1. Nirlake - Will 2. Freedom - Bell 3. Freedom - Eddy 4. Litz - Fisherman 5. Loire - Pierre 6. Loire - Matis 7. Loire - Marily (at first she mistakes it for something different...) 8. Loire - Winery Boss 9. Britain - Rich If you send all nine letters and you previously helped Mick with his Big Mick burger then the town will expand immediately after the ninth letter is given away. Also Will's shack gets moved to another area. --Will's - after Nirlake rebuilt-- Hidden Items: 1 (168) Airfield Plans After Nirlake is rebuilt you can get the Airfield Plans from Will so Suncoast can improve its better reachable. Wonder why you can't get these anytime sooner in the game. --Nirlake (3)-- Inn: 5 Gems Magirock: 1 (86) -To the right of Mick You can buy the Pro Armr as a one time deal for 7890 Gems, which is good for an armor that protects against all ailments. Also this armor is one of the four special armors in the game. You should have all four of them by now. Walk up to the back of town and you'll find a Magirock just lying around. -Tourist Information- You can go to the tourist information center and show them all the locations you've visited, when you have the camera equipped. --Suncoast-- Show the old geezer in the top center building the Airfield plans and Suncoast should expand really soon now. --Suncoast (2)-- Inn: 5 Gems Hidden Items: 1 (169) WaterPin - cure the Asian guy in the inn Magirocks: 7 (93) -Reward for giving Airfield Plans -Accompany the WaterPin (6x) Go to the inn and use the Fever Medicine on the ill guy around here. You have to give the medicine to the bride of the man and she will give Ark the WaterPin in return along with the Magirocks needed to carry it. You can also also obtain a different Magirock from the mayor how now lives in the top right building. Upstairs you can just collect if for free. Oddly, Litz does not want to expand some times. I do not know the cause of this but sometimes it just won't get an upgrade. --Litz (2)-- Inn: 10 Gems Magirocks: 2 (95) -Top left corner of town (walk through the hidden passage) -Home of Craftsman in the center of the entrance room This expansion is presumably the only expansion Litz can get even though it is not on the highest technology level. There are two Magirocks hidden around here and there is no Tourist Information center so you cannot show them the pictures of the other cities. Above all Dr. Keinz doesn't give you a growth index percentage so this means that the town cannot improve more than this, which is in my opinion quite a bummer. Oddly enough you can still get Fever Medicines from the hospital, even after you cure the Japanese guy in Suncoast. But there is nobody in the entire world suffering from a fever. --------------------------------------------------------------------------- 3. Stop Beruga once and for all --------------------------------------------------------------------------- --Beruga's Lab Tower-- Chests: 1 (170) Life Potion Magirock: (96) -The last rock is in the corridor with several Goblins, you can't miss it Monsters: Bloody Chariot, Cube, Figure Head, Goblin (C) At the entrance you will meet 3 of the five invited people. Fyda and Royd probably went ahead already. If you wish to train here I recommend that you take a BonePin with you. There is a room up ahead where you can get massive amounts of Experience and Gems in matter of minutes, but it is only reachable after the crane section with Royd. So if you wish to retry after that point you need the BonePin to get back. Talk to Meihou and he leaves you with Meilin behind. The two of you go up ahead and try to exit to the north. If you do this Meilin goes ahead and disables the security camera. In the next room she creates a camouflage so Ark can get past without being noticed. After that a huge crane appears, which is controlled by Royd. He lifts Ark by his head to the next section over there you meet Perel again. He takes out the laser beams so you can get past without any effort, when he's done he stays behind and lets you continue on your own. A few screens further you meet Fyda again and together you use the levers simultaneously to continue. After doing so Fyda goes up ahead meeting you later again. Continue on past some more Goblins to find the last Magirock in the game. Up the stairs you will meet the strongest regular enemy in the game the Bloody Chariot. Make sure to beat it for 130 Exp and possibly 156 Gems. Follow the route through several corridors from here and at the end you'll meet Royd again. He uses the cannon to take out the door up ahead. Go upstairs and Ark will find a room filled with more than six Bloody Chariots. First collect the Life Potion from the chest in Meihou's room (the NW one). He tells you that the four of them have to press a button simultaneously to open the shutter to the right. Your room is the SW. This big room is the location where you can level up very easily. Go into Perel's room (or your own) then go down to exit to the main corridor. Immediately when you approach use the Slicer/Slider attack to take out the Bloody Chariot (it can be done in one hit), if you don't need money go back again into the entrance and repeat the process of killing this goon over and over again. This way I got from level 28 to 40 in very little time. These chariots drop so much Exp that you level raises in matter of minutes The problem is that this location becomes unavailable after reaching Beruga's Airship and we can't go back either so that's why we need the BonePin. When you wish to save while training use the Pin to get to Mosque, save there and start over the next time. If you are interested in reaching the maximum level (50) you can best do that here. Anyway when you are done (try to get at least to level 35 for the final boss) press the button in your room to open the path to the airship. Go past the opened passage and slide down the big hole in order to reach his airship. --Beruga's Airship-- Hidden Items: 7 (177) Time Bomb (7x) Monsters: Bit, Bloody Chariot, Goblin (C) Upon entering the ship you meet Fyda and Royd again. Fyda gives you 7 Time Bombs, which you have to place on each of the 7 computers on board. Equip this item and use it with 'X' in front of the first computer here. Go left, up the stairs, outside head south, inside again go up the passage, down the stairs and meet up with Fyda. Plant two bombs here go back up and and past the enemies towards the stairs at the very back. Down here plant two bombs, go back and follow either left or right path (the ship is symmetrical) and Ark finds a computer in the center of the hallway. Retrace your steps to where you enter the center part of the ship for the first time from the left and go to the right at the end of the path you'll find the last computer and Royd should be here too. Talk to him if you like and backtrack for the final time to that central part. Go down this time and meet up with the dynamic duo. After Fyda pushes the detonator you escape together to the southern exit and the three of you find Dr. Beruga here, for the last time. Beruga compliments you on getting so far, yet you are still so far away. He tells you that the jetpacks you loaned from him to escape are computer controlled. Now that the computers are broken you can't leave anymore for the packs don't work anymore. Beruga on the other hand has (how did the scenario writers think this up) has jet nozzles in his soles allowing him to go airborne. Then suddenly the rear propeller starts rotating and Dr. Beruga is caught in the wind's suction. The screen turns black and then red for a split second denoting Beruga's death by his own machine. After the light returns a gull is sitting near the end of the ship and it can't be a coincidence. Ark gets to go back for he has a job to complete. Therefore Royd and Fyda stay behind together to the bitter end. Talk to bird and choose the first option and Ark is going to be dropped off at Airsrock. The airship crashes in South America near the Portal! The scientist who witnesses it sees the light of the Apocalypse in the explosion. After the short scene Ark appears to be safe and sound just below. --------------------------------------------------------------------------- Final. Return to the Crysta in the Underworld --------------------------------------------------------------------------- = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WARNING: This is the last saving place in the game. This is point of no return. After you go down to the underworld you can only complete the final part of the game and watch the credits. = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = --Portal-- Ark goes back to the place where you started your second mission. Meet Columbus and save here! If you think that you are ready to complete the final part go down the hole and return to the Underworld. --Underworld-- It is pretty strange to get back here. Everything is locked except for Crysta itself so go there. --Crysta-- At first everything seems normal like usual. Elle isn't around however and if you try to talk to anybody around here something strange happens. You hear a strange sound, entire Crysta turns red and all the life forms dissolve into Wandering Spirits. They will all try to hurt you, but don't worry they won't drain HP. Visit the Elder and he tells you something. Ark has learned more than he should have and the old coot requests you to come outside. The Elder tells you that everything around here including Ark is made of Crystal Blue. When the energy is depleted the replica of the Crystal Blue loses its form and returns to the wandering soul shape it once was. He also says that at the will of Dark Side you must die. The two of you make way to the Gaia Stone. --Gaia Stone-- You start in an infinite corridor that represents the flow of time. You are told to be in the underworld of the Sun itself. Dark Gaia then says that he will fight for Earth's new beginning like you with real form. So your battle against the Elder / Dark Gaia in a different form. --------------------------------------------------------------------------- Final Boss: Dark Gaia --------------------- Phase 1 HP: ~500 Exp: 0 Phase 2 HP: 1000 Exp: 0 -Phase 1- This last battle may actually take some time, because you can only hit the Devil when his upper body turns into a spiky ball and it must not be flashing. If both conditions are met you can try to hit it with any physical attack in your repertoire. Dark Gaia has several main attacks most of them are easy to avoid here is the list: Orb of Light - You need to bounce this attack back with Rushing Gaia Rage - Attacks you with three beams just run around to avoid it. Also a spark denotes where the flash will hit. Sonic Boom - Easy to avoid on the extreme left / right edge of the arena Spiky Ball - When the ball flashes you must avoid it else attack Magirocks - Dark Gaia scatters some Magirocks to hamper your movements First you need to bounce at least one Orb of Light back and he will make a comment. If your total attack is less than 120 this battle will prove to be very hard, but if it is over 160 you can take him out without too much difficulty. This is so because the damage increases quite a lot with each STR point. Here's a brief summary of Strength levels with the Slicing Attack that I tried: 115 total Strength = 5 Damage 135 total Strength = 35 Damage 155 total Strength = 115 Damage 180 total Strength = Instant Kill (level 50) -Phase 2- The second and last phase of this battle is not that hard in my opinion. Dark Gaia has a different form and uses different attack. But still he is only vulnerable if he comes towards the bottom of the screen. Light Beam - This attack halves your HP each time if you don't X-guard, if you X-Guard it does 1 to 3 damage every half second. Yellow Bolts - These projectiles come first vertical then they attack you horizontally Orange Bolts - Similar to the yellow, but can toast you Blue Bolts - Similar to yellow, but can freeze you Your total attack strength needs to be at least over 140 to do any good damage on him. On the other hand I once beat him with one critical hit (level 50, though) so this proves how unbalanced this battle is. If your level is a bit too low you can't do any good damage and if it is high you go through as if the devil is just a mere Purple Huball! --------------------------------------------------------------------------- When the Elder is finally gone a voice speaks to you, it tells you that your quest is truly at its end. Both Arks light and dark return to their respective worlds and our Ark is left all alone in Crysta. He contemplates together with Yomi whether he did the right things and after that Ark asks Yomi what he truly is. Yomi responds that all life forms originate from one being and Yomi is the kind of being any life form once was. Light Gaia speaks to you and tells you that Crysta and the Underworld will dissolve now that Dark Gaia is gone. Light Gaia however grants Ark one more carefree day in the peaceful Crysta as it once was, before he started his adventure. --Crysta - Ark's final carefree day-- On the next scene Elle speaks to you asking you were your thoughts went. You can walk around and the Elder's place is now called "Ark's". The guys inside never heard of a guy named Elder and the blue door is just the door to the Broom Closet. Go into what once was the Elder's room and Ark thinks of the moment that started the entire quest. When you are done enjoying your last day Ark can go to bed to dream his very last dream (that's a strange thought somehow). Ark dreams that he is a bird and flies to many places. As the credits roll by you get to see the flying bird in Ark's dream and it shows the progress humans make in their civilization and what lies beyond the our current time. At the end the bird lands in the forest. You get to see the upperworld Elle and she hears somebody knocking on the door. As she opens the door the words "THE END" appear. ========================================== Game Finished - - - - - - - - - - Total Hidden Items & Chests: 177 Total Magirocks (non Jap): 96 ========================================== =========================================================================== Appendix A: Magirock Locations =========================================================================== Below I'll describe the locations of all the Magirocks in the game. There are 96 of these to be found in any version and 1 additional rock in the original Japanese version. Some of the rocks become unavailable if you don't collect them before a certain event. I tried to list all of these events so you know when a rock cannot be obtained anymore. Tower 1 / Cannot be obtained after reaching the Surface World - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Located on the second floor on the east side 2. On the third floor on the left elevated section 3. On the fourth floor near the entrance guarded by a Living Statue Tower 2 / Cannot be obtained after reaching the Surface World - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 4. First room SW corner on the elevated section. 5. Second floor right elevated section in the SE corner. 6. Fourth floor on the left in plain sight Tower 3 / Cannot be obtained after reaching the Surface World - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 7. Basement floor; get there by falling down the arrow platforms or stairs 8. Third floor in the back room with the Sleepless seal in the SE corner Tower 4 / Cannot be obtained after reaching the Surface World - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 9. Left side of the screen, on the elevated section of Basement Floor 1 10. Floating island on the Second floor; reach it via the tightrope 11. 3rd floor in the upper right corner Amazon - Ruins Area (World Map) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 12. Just in plain sight on this single screen field located behind the Soul Ra Tree / Cannot be obtained after beating Parasite Boss - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 13. Left bottom floor; swim to the lower left corner to get it 14. Right bottom floor; behind the rightmost waterfall Evegreen - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 15. - 18. Come along with the GrassPin as a reward from the Ra Tree (4x) Grecliff - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 19. The most upper right entrance of the cliff 20. The first slide, use the vine to the left here to get it easily 21. North West corner of the room filled with Mini Quakers 22. After getting the Sharp Claws climb to the area with Borfe and chest with 87 Gems 23. Near the previous rock go down the slide and keep 'right' pressed KingNest - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24. & 25. Come along with the WindPin as a reward from Kingbird (2x) Zue / Must get #27 before clearing the 3rd Altar - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 26. Area to the left of the 2nd Altar 27. Lower Right corner near Douma holding Soul #3 of the third set 28. Far south of the third Altar Eklamata - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 29. At the start go to the far left to find it near a flower 30. After passing the river on the upper ledge to the left 31. From the previous rock take the upper right exit and enter the cavern 32. Just before falling into the dark pit, it is in plain sight Lhasa - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 33. Comes along with the BonePin received from Lord Kumari (1x) Safarium - Lion's Den - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 34. Win the Head hitting game Neotokio / #36 cannot be obtained after Dr. Beruga releases Asmodeus - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 35. Inside the left room of the first left building 36. Become Noodles King by entering the eating contest Hidden Forest Area - NE of Gobi (World Map) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 37. Walk to the left in this area and Ark finds this one with relative ease Louran - Desert Mirage - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 38. On the main floor in the back room of Meilin's Louran - Zombie Ruins - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 39. E Side lower entrance from Square inside first building 40. E Side upper entrance from Square inside first building 41. Basement floor upper left building N Side 42. 2nd floor upper left building N side (crawl under the table) 43. Isolated area of the Square, reachable from the N Side 44. Inside Zombie residence to the northeast of the previous Magirock Hidden Area NE of Loire (World Map) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 45. Hardly hidden at all. Just walk to the northern wall to collect it Loire Castle / Cannot be obtained after the castle closes (make Elle speak) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 46. Bottom part of the Pantry to the left of the Dining Room 47. In the same room of the tower as the Protect Bell Norfest Forest - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 48. After Meilin joins you can find it in the next area to the right 49. North to the bridge area; top of the screen 50. Just before entering Storkholm, take the lower left passage Loire Castle - Reopening after the king dies - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 51. Win it by completing the speed eating contest (eat more than 20 points) Sylvain Castle - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 52. Jump from the tightrope to the small ledge on the first floor 53. In the Royalty chamber near the bed 54. Inside the right tower in the sewer area on the left side Freedom - Harbor Area - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 55. Collect from the cabin near the bottom of the harbor Freedom (1) / Cannot be obtained after Freedom expands - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 56. At Bell's, but only if you tell him the truth about Amanda Freedom (2) / #58 cannot be obtained after 2nd expansion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 57. Buy Kingbird's freedom for 5,000 Gems and go to his nest to find it 58. Back room of Stoma's place Colorado River - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 59. Upon completion of the bridge you can find a rock on the bridge itself Mouse's Sprinting Test - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 60. Complete the track in less or equal than 20 seconds Penginea - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 61. Inside the first igloo to the left Liotto - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 62. Clear the Cream-a-Cat game 63. Backroom of the Brazilian food store to the left Mermaid Tower - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 24. - 69. Come along with the WaterPin as a reward from the Mermaids (6x) New Zealand - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 70. Walk around on the map to find the hidden area Cave - North of Scandinavia - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 71. Walk over the tightrope to the far right Great Lake Caverns - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 72. Reachable after flooding the Douma room in plain sight 73. - 76. Come along with the HornPin as a reward from the Gossie (4x) Great Lake Caverns - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 77. Top right corner in the back of the alley 78. Reunite the mute orphan Chija from the nomads' with her parents Dragoon Castle / Cannot be obtained after completing this dungeon - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 79. Just before meeting underworld Elle in the dungeon to the south 80. To the south of the 200 Gems chest 81. Go down two floors from the previous rock to find it in plain sight Mosque - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 82. Backroom top right corner home Astarica / Cannot be obtained after awakening from this dream - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 83. On you path in plain sight in the corridor with Pupilas Neotokio's Sewer - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 84. Pond area near the exit 85. Two areas after the last one in the top right corner Nirlake (3) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 86. To the right of Mick outside his fast food chain factory Suncoast (2) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 87. Reward for giving Airfield Plans 88. - 93. Come along the WaterPin; reward for curing the groom's fever (6x) Litz (2) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 94. Top left corner of town (behind a hidden passage between the homes) 95. Home of Craftsman in the center of the entrance room Dr. Berug's Lab Tower - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 96. In the corridor with several Goblins - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Neotokio - Before Asmodeus incident & Tenshi Souzou (Japanese version) only - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 97. Win the quiz by answering Yes/No answers =========================================================================== Appendix B: Chart Tables =========================================================================== --------------------------------------------------------------------------- 1. I Items - Potions --------------------------------------------------------------------------- Name Cost Notes ----------- ---- -------------------------------------------------------- S.Bulb 10 Heals 20 HP M.Bulb 25 Heals 70 HP L.Bulb 70 Heals 150 HP P.Cure 13 Cures 'Poison' Status Stardew 30 Cures 'Curse' Status Serum 45 Cures 'Deadly Poison' Status H.Water 90 Cures 'Death Curse' Status STR Potion - Raises +1 Strength DEF Potion - Raises +1 Defense Luck Potion - Raises +1 Luck Life Potion - Raises +5 Max HP --------------------------------------------------------------------------- 1. II Items - Scenario Objects --------------------------------------------------------------------------- Name Notes ----------------- --------------------------------------------------------- Air Herb Have this in your possession to submerge underwater Big Leaves Have these in your possession to be able to swim Black Opal One of the four jewels found in Sylvain Castle Camera Equip it to make shots and show them at a Tourism Centers Canned Sardines Get from Fisherman in Litz; give to Stoma for 100 Gems Crystal 1000 Gems at Sahara's caravan; give Litz's Craftsman Crystal Thread Get from Tower 4; give to Elle for the 'ElleCape' Dog Whistle Use in Storkholm to quiet the dogs down Engagement Ring Given to Servas from Nana the mermaid to enter the Cavern Fancy Clothes Get from Marily and give it to the 3 Girls in Freedom Fever Medicine Get in Litz; use on sick guy in Suncoast (Expanded) Ginseng Cure Fyda's fever after you get it at Lon Trading Holy Seal Equip it to prevent ghosts from abducting you Jail Key Get from the guard to free the White Wind Jewel Box Contains your Magirocks, Rings and Summon Pins Letter After Nirlake burns down use 9 of these to rebuilt it Log Infinite supply in Gumin; get 9 to build Colorado bridge Magic Anchor Equip to swim through the currents in Great Lake Caverns Matis's Painting Get from Matis and sell to Rich for 1000 Gems Mushroom Find it in Mush Forest in the NE part of Scandinavia Portrait Hidden in Storkolm; used by Meilin to show Elle's parents Pretty Flower Buy one for 5 Gems in Loire; Give to a penguin or Chija Protect Bell Equip to guide you through Norfest's forest maze Ra Dewdrop Drink to get protection against Parasite's poisonous gas Red Scarf Meilin's scarf; use it on Turbo to find Meilin Royal Letter A letter from upperworld Elle to you Ruby One of the four jewels found in Sylvain Castle Sapphire One of the four jewels found in Sylvain Castle Sewer Key Get access to the back area in the sewers in Neotokio Sharp Claws Posses these to climb up the dotted walls Sleep Potion Give the Mushroom to the Chemist to get this in return Sleepless Seal Equip to block Guardner's sleep attack Snowgrass Leaf Get it from the plant in Eklamata; cures the Yeti Speed Shoes Equip these to use the dash attack with 'X' Starstone Find five of these and use them in Dryvale Tasty Meat Get from Suncoast's Beef man; give to Stoma for 100 Gems Time Bomb You get 7 of these from Fyda; use to destroy the Airship Tin Sheet Find in Will's home, give to the fisherman in Litz Topaz One of the four jewels found in Sylvain Castle Tower Key Equip to open the left and right towers in Sylvain Transceiver Makes contact with a girl trapped in Neotokio's sewers Wine Get from the Boss; give to the girl in Freedom's pub --------------------------------------------------------------------------- 2. Weapons --------------------------------------------------------------------------- Name ATK Value Type Other notes ---------- --- ----- -------- --------------------------------------------- CrySpear 3 - - Gradually recover HP under Crystal Blue HexRod 4 170 - Ra Spear 6 240 - RocSpear 8 - Earth Breaks black boulders (cannot be trashed) Sticker 9 - - Neo Fang 12 - - FirePike 14 - Fire LightRod 15 980 Light BrnzPike 17 880 - SlvrPike 22 1500 Wolf SoulWand 24 1650 - +50 HP Icepick 25 1770 Ice Trident 28 2100 - ThunPike 35 2450 Thunder SeaSpear 37 - - DrgnPike 40 3150 - X-Spear 40 var. - Increases Critical chance GeoStaff 43 - Earth EnbuPike! 44 - - Changes some DEF in STR 3PartRod 48 - - Slightly raise DEF BlockRod! 50 - - Change some STR in DEF LightPike 51 4350 Light AlphaRod! 53 7500 - Changes some STR in LCK Fauchard 58 - - HeroPike! 80 - - --------------------------------------------------------------------------- 3. Armors --------------------------------------------------------------------------- Name DEF Value Other notes ---------- --- ----- ------------------------------------------------------ Rags 3 - Clothes 3 - Leather 5 190 ElleCape! 6 - Blocks Guardian's projectile in Tower 5 LeafSuit 8 210 Prevent 'Poison' Status Ra Armor 10 380 Prevent 'Poison' Status BirdSuit 12 550 FurCoat 14 750 Protect against ice Ice Suit 15 - Protect against fire MonkRobe 18 1080 Prevent 'Curse' Status NiceSuit 20 480 PoshSuit 20 1220 RingMail 22 1280 VestArmr 29 1850 KungFuGi 30 1220 SlvrArmr 35 2500 Prevent 'Poison' Status DrgnArmr 40 3880 Protect against lightning HolySuit 40 - Prevent 'Confusion' Status, changes some STR in LCK Sea Mail! 43 - RedArmr 44 6660 increases STR, -50 HP SoulArmr 48 4450 Prevent 'Death Curse' Status KingArmr 50 - Pro Armr! 65 7890 Prevent all statuses HeroArmr! 88 - --------------------------------------------------------------------------- 4. I Magic - Rings --------------------------------------------------------------------------- Name Rocks Type Description -------- ----- ------- --------------------------------------------------- FireRing 1 Fire Shoot fire from the ring and manipulate the stream PyroRing 2 Fire Causes fire damage to all nearby enemies Ice Ring 1 Ice Shoot ice from the ring and manipulate the stream SnowRing 2 Ice Causes ice damage to all nearby enemies Zap Ring 2 Thunder Electrifies yourself and anybody who makes contact BoomRing 3 Thunder Several strikes of lightning hit your opponents Geo Ring 1 Earth Causes an earthquake that damage all ground enemies Sky Ring 3 - Instantly kills all enemies nearby Ray Ring 1 Light Shoot an orb of light from the ring ElecRing 2 Light Damages all enemies on screen (Ring costs in Gems are variable so I listed those in the Shop List) --------------------------------------------------------------------------- 4. II Magic - Summon Pins --------------------------------------------------------------------------- Name Rocks Description -------- ----- ------------------------------------------------------------ GrassPin 4 Heals all your HP WindPin 2 Cures all ailments BonePin 1 Retreat from any dungeon back to the World Map WaterPin 6 Temporary protection from any damage HornPin 4 Ailment protection while remaining on the same screen --------------------------------------------------------------------------- 5. Monsters --------------------------------------------------------------------------- Name HP Exp Gem Weakness / Notes ------------------ --- --- --- -------------------------------------------- Abbee - - - Can be picked up Bee 18 10 3 Basilisk 49 32 32 Squeezes with tail Bit 160 99 - Blood Skeleton 120 45 - Induce Curse, can revive itself Bloody Chariot 299 130 156 Induce Def down Blue Borfe 35 16 15 Blue Gall Fish 10 49 - Bot ~200 120 - Cadet 20 6 13 Cally 187 62 79 Chakra ? 35 39 Chariot 299 100 116 Induce Def down Chonchon 44 24 34 Induce Sleep, 'Special' Cube 299 102 102 Absorbs you Cursed Armor 150 38 38 Dark Bat 20 34 30 (Sylvain) Dark Bat 55 28 27 (Norfest) Dark Chakra 241 98 68 Demi Basilisk 44 19 22 Dignal 24 15 19 Douma 60 20 23 Induce Poison (Zue) Douma 190 66 117 Induce Deadly Poison (Great Lake Caverns) Dungun 27 18 10 Figure Head 288 80 75 Induce STR down Ghost - - - Invincible, carries you back to the start Goblin (A) 312 100 75 Goblin (B) 190 110 90 Goblin (C) 342 100 51 Green Gall Fish 6 11 - Green Slime 184 40 - Induce Confusion, divides in four Guardner 9 7 - Induce Sleep, 'Special' Gumin (Big) 90 19 - Splits up in 4 small Gumins Gumin (Small) 1 19 47 Ice Whirl 34 17 21 Living Statue 23 10 20 Lizard Man 24 22 25 Maduu 54 26 - Induce Curse, when killed turns into ghost Mini Green Slime ? 15 - Mini Slime 10 5 - Induce DEF down Mini Quaker 5 18 24 Mud Man 30 19 21 'Slider' Perinton 21 14 - Phantom 230 98 89 Induce Death Curse, can revive itself Pupal 179 69 56 Pupila 168 69 56 Purple Amarante 20 13 14 Induces Poison Purple Huball 4 2 3 Raiden 64 23 36 'Slider' Rakshaki 45 23 34 Induce Confusion Red Amarante 148 76 65 Induce Deadly Poison Red Borfe 48 26 28 Very fast flurry attack Red Huball 14 4 6 Red Whisp 7 4 6 Robber 270 98 311 Steals your Gems Sabredog 106 30 32 'Wolf', Induce Poison, Calls for companions Sabrewolf 52 23 33 'Wolf', Calls for companions Skeleton 120 32 31 Slime 66 30 - Induce Frost, splits up in four Mini Slime Soul Knight 170 59 57 Quaker 5 18 24 Induce Immobilization (Grecliff) Quaker 12 18 24 Induce Immobilization (Eklamata) Stone Golem 30 17 25 Warlock 98 28 27 Will o Whisp 20 20 - Yellow Amarante 20 13 14 Induces Poison Yeti 84 21 - May turn into a foe if you attack it Zombie Boy 60 18 21 'Light' Zombie Girl 80 18 21 'Light', Throws exploding head Zombie Girl head 10 18 - 'Light', Regenerates back on body Zombie Man 50 18 21 'Light', Induce Poison Zombie Woman 54 18 21 'Light', First hit only takes out head ------------------- -- --- --- -------------------------------------------- 'element/attack' = Enemy is weak or vulnerable to this type of attack (List is still incomplete, though). --------------------------------------------------------------------------- 6. Shop List --------------------------------------------------------------------------- I listed prices only for the items that are variable (e.g. differ from place to place). Amazon (Hidden Ruin area) ------------------------- Magic: FireRing - 7 Gems ZapRing - 9 Gems Crysta ------ Items: S.Bulb, M.Bulb, P.Cure HexRod Leather Magic: FireRing - 5 Gems IceRing - 5 Gems Evegreen -------- Items: S.Bulb, M.Bulb, P.Cure Ra Spear* Leaf Suit*, Ra Armor* (* = after saving the Ra Tree) Freedom (1) ----------- Items: S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew SlvrPike, SoulWand, Icepick RingMail, SlvrVest, VestArmr Magic: FireRing - 10 Gems Ice Ring - 10 Gems Zap Ring - 15 Gems GrassPin - 45 Gems WindPin - 20 Gems BonePin - 30 Gems Freedom (2) ----------- Items: S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water SlvrPike, Icepick, Trident VestArmr, BirdSuit (1890 Gems), SlvrArmr Magic: FireRing - 10 Gems PyroRing - 25 Gems Ice Ring - 10 Gems SnowRing - 25 Gems Zap Ring - 15 Gems BoomRing - 25 Gems GrassPin - 45 Gems WindPin - 20 Gems BonePin - 30 Gems Freedom (3) ----------- Items: S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water SlvrPike, Icepick, ThunPike, LghtPike VestArmr, SlvrArmr, BirdSuit (1890 Gems), SoulArmr Magic: FireRing - 10 Gems PyroRing - 25 Gems IceRing - 10 Gems SnowRing - 25 Gems Zap Ring - 15 Gems BoomRing - 25 Gems Geo Ring - 15 Gems Sky Ring - 30 Gems Ray Ring - 15 Gems ElecRing - 30 Gems GrassPin - 45 Gems WindPin - 20 Gems BonePin - 30 Gems WaterPin - 65 Gems HornPin - 50 Gems Indus R. -------- Items: S.Bulb, M.Bulb, P.Cure, Stardew Fur Coat (750 Gems) Magic: FireRing - 10 Gems PyroRing - 15 Gems GrassPin - 35 Gems WindPin - 15 Gems KingNest -------- Items: S.Bulb, M.Bulb, P.Cure BirdSuit Lhasa ----- Items: S.Bulb, M.Bulb, P.Cure MonkRobe Liotto ------ Items: S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water Litz (1) -------- Items: S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew LightRod SlvrPike, RingMail, SlvrVest Litz (2) -------- Items: S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water SlvrPike, Icepick SlvrVest, SlvrArmr Loire (1) --------- Items: S.Bulb, M.Bulb, P.Cure, Stardew, Flower (5 Gems) BrnzPike, LightRod, SlvrPike RingMail Magic: Ray Ring - 15 Gems ElecRing - 30 Gems Zap Ring - 15 Gems GrassPin - 45 Gems WindPin - 20 Gems BonePin - 30 Gems Loire (2) --------- Items: S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Flower (5 Gems) LightRod, SlvrPike, Icepick RingMail, SlvrVest, VestArmr Magic: PyroRing - 25 Gems IceRing - 10 Gems SnowRing - 25 Gems Zap Ring - 15 Gems BoomRing - 25 Gems Ray Ring - 15 Gems ElecRing - 30 Gems GrassPin - 45 Gems WindPin - 20 Gems BonePin - 30 Gems Loire (3) --------- Items: S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water, Flower (5 Gems) LightRod, SlvrPike, Icepick VestArmr, SlvrArmr, DrgnMail, NiceSuit, Fur Coat, PoshSuit Magic: FireRing - 10 Gems PyroRing - 25 Gems IceRing - 10 Gems SnowRing - 25 Gems Zap Ring - 15 Gems BoomRing - 25 Gems Geo Ring - 15 Gems Sky Ring - 30 Gems Ray Ring - 15 Gems ElecRing - 30 Gems GrassPin - 45 Gems WindPin - 20 Gems BonePin - 30 Gems WaterPin - 65 Gems HornPin - 50 Gems Louran (Mirage Town) -------------------- Items: S.Bulb, M.Bulb, P.Cure, Stardew BrnzPike Mosque ------ Items: L.Bulb (130 Gems), Stardew (150 Gems), Serum (140 Gems), H.Water (150 Gems) Red Armr Nirlake (1) ----------- Items: S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew Nirlake (3) ----------- Items: S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water LghtPike SoulArmr, Pro Armr(Unique) Safarium -------- Items: S.Bulb, M.Bulb, P.Cure, Stardew Magic: Geo Ring - 10 Gems Zap Ring - 10 Gems SnowRing - 15 Gems GrassPin - 35 Gems WindPin - 10 Gems Sanctuar (before bird's resurrection) ------------------------------------- Items: S.Bulb, M.Bulb, P.Cure Magic: FireRing - 10 Gems PyroRing - 15 Gems GrassPin - 20 Gems Suncoast(1) ----------- Items: S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water ThunPike PoshSuit Suncoast(2) ----------- Items: S.Bulb, M.Bulb, L.Bulb, P.Cure, Stardew, Serum, H.Water SeaSpear, LghtPike, AlphaRod(Unique) DrgnMail, SoulArmr Yunkou ------ Items: L.Bulb, Stardew, H.Water DrgnPike KungFuGi Magic: FireRing - 10 Gems PyroRing - 25 Gems IceRing - 10 Gems SnowRing - 25 Gems Zap Ring - 15 Gems BoomRing - 25 Gems Geo Ring - 15 Gems Sky Ring - 30 Gems Ray Ring - 15 Gems ElecRing - 30 Gems GrassPin - 45 Gems WindPin - 20 Gems BonePin - 30 Gems WaterPin - 65 Gems HornPin - 50 Gems =========================================================================== Appendix C: Town Expansions =========================================================================== One of the unique features of Terranigma is the ability to expand towns through one or in some cases two level of technology. You can do this by helping the geniuses and inventors around the world with their problems. If you manage to raise the growth index to a sufficient level the town will expand into a bigger and more modern version. Other than visual differences the towns weapon/item/magic shops raise as well allowing you to obtain better equipment. Nirlake and Suncoast even have a special armor and weapon for sale respectively in the highest technology level. Of all the cities and villages in the world the following five towns can be expanded: Loire, Litz, Freedom, Nirlake and Suncoast. The other locations are either on the highest level (grey buildings on the world map) or cannot be expanded at all like Lhasa. You can easily determine for yourself which towns can be improved by finding Dr. Keinz. He is an economist and knows much about matters like these. Keinz can be found in every expandable town. Talk to him to find out how far you have progressed in the expansions. Below is a list of all the objectives you need to clear in order to expand a town. Most of the towns can only expand to the highest level after you complete the Great Lake Caverns in North America. I think the reason behind this is that you need to get your first HornPin before you are allowed to buy them in the shops. Loire - Expansions: 2 --------------------------------------------------------------------------- Expansion 1 - - - - - - To reach the first expansion you only need to vote for Jean, after the kind dies. If you voted for Louis the town will never be able to grow anymore. Expansion 2 - - - - - - -Get a painting from Matis and sell it to Rich in Britain -Get some wine from the Boss and give it to the girl in Freedom's pub -Get some Fancy Clothes from Marily and give it to the 3 Girls in Freedom -Help Eddy with the invention of the camera -Take pictures of Loire and show them in all Tourism Centers -Complete the Great Lake Caverns in North America Litz - Expansions: 1 --------------------------------------------------------------------------- Expansion 1 - - - - - - -Get a crystal for 1000 Gems and give it to the craftsman -Find the Tin Sheet in Will's home and give it to the fisherman -The fisherman gives you the Canned Sardines in return. You should give these to Stoma in Nirlake -Make pictures in Litz and show them in all the other cities -Get a fever medicine and give it to the ill man in Suncoast's inn after that town expands. The growth index should now reach 100%, but I noticed that this is sometimes no enough to make it grow bigger. This is what I tried next to all the previous items: -Meet Columbus at the Portal -Talk to all the people to find out that the town is doing well... -Make the Quatros move to South America by rubbing the woman's back twice After all 8 conditions were met the town expanded, but I am not sure whether everything in the last three items is necessary at all. Freedom - Expansions: 2 --------------------------------------------------------------------------- Expansion 1 - - - - - - -Complete the obligatory part with Perel -Help Bell by finding out about Amanda in Nirlake. You can lie or tell the truth, but only if you tell the truth will you be able to receive an additional Magirock -Help Eddy with electricity by pushing against his machine three times Expansion 2 - - - - - - -Talk to Bell again to show you a working version of his telephone -Help Eddy with pressing the buttons on both machines at the same time -Take pictures of Freedom and show them in all Tourism Centers -Complete Dragoon Castle Nirlake - Expansions: 2 --------------------------------------------------------------------------- Expansion 1 - - - - - - -Help Mick with his new food call the 'Big Mick' -Take some pictures of Nirlake and show them in all Tourism Centers -Complete Beruga's Lab Expansion 2 - - - - - - -give the nine letters for aid to the people you helped out earlier in your quest: 1. Nirlake - Will 2. Freedom - Bell 3. Freedom - Eddy 4. Litz - Fisherman 5. Loire - Pierre 6. Loire - Matis 7. Loire - Marily 8. Loire - Winery Boss 9. Britain - Rich Suncoast - Expansions: 1 --------------------------------------------------------------------------- Expansion 1 - - - - - - -Take pictures of Freedom and show them in all Tourism Centers -Get the Tasty Meat from the Beef Guy in the back of town, and give it to Stoma for some Gems. -Complete Beruga's Lab -Get the Airfield Plans from Will and give them to the mayor =========================================================================== Appendix D: Extra =========================================================================== --------------------------------------------------------------------------- Glitches --------------------------------------------------------------------------- Here I will describe some of the glitches that are present in this game. Papilo's Speeling error --------------------------------------------------------------------------- After expanding Loire into the second and final expansion you can enter Mme. Papilo's shop again. If you talk to her now you get the following message: "Shriek! What every anoyone says, I won't fold my shop!" The question is what she means with "anoyone"? It is probably just a small spelling mistake that the translators oversaw after they typed the words in. Are you talking to me? (I) --------------------------------------------------------------------------- When you finally resurrect the humans in Eklamata Kumari tells you that you are no longer able to communicate with any of the animals and plants you could converse with before. If you go back however to KingNest in the Sanctuar you will find out that the bird behind the counter actually responds to you in words. Are you talking to me? (II) --------------------------------------------------------------------------- Similar to the glitch above the mouse in the Sprinting Test area hidden in South America is able to speak as well. It is probably very common, but it is mentioned here just in case. Beruga or Veruga --------------------------------------------------------------------------- This game is originally from Japan and over there the Japanese people do not have a letter "V" so they use the "B" instead to pronounce a "V". This leads to some sloppy errors sometimes. Throughout the entire game Beruga is spelled with a "B" so that is okay, however if you look at the map inside Beruga's Lab you will quickly find out that it says Veruga at the top of the screen. --------------------------------------------------------------------------- Stuff --------------------------------------------------------------------------- Some additional hidden features and other quirks are described here. These are most often small things in the game that don't seem to fit in any of the other categories. Soul Blazer & Illusion of Gaia references --------------------------------------------------------------------------- After freeing the programmer from the trashcan in Neotokio the Quintet building appears on the empty lot. Talk to the manager in here to find out that this game was intended to be called: "Illusion of Gaia 2" as the third game in the Soul Blazer series. The Cadet's secret --------------------------------------------------------------------------- You are probably well aware of the look the Cadet casts on Ark to immobilize him, if let this happen several times the Cadet may at some point cast a 'sexy look' at you. I don't know who's idea this was to put this in, but it sure is really weird to me. Chicken Races --------------------------------------------------------------------------- After Loire gets expanded to the second level a Poultry appears to the far north (Denmark should be on this location on the real world map). There is nothing to there, however until Loire gets to third technology level. If you visit the Poultry then you'll notice that the top fence is removed. Head up to find the chicken races. You can pick any of the four chickens that compete, but you cannot choose the multiplication factor for it is set by the computer. It costs 50 Gems to participate and the biggest possible bet is 8x your input, if you are lucky enough that that specific chicken wins the race. The lady next to the ballot can give you a hint for 10 Gems, but I found out that those hints are not always correct. Statistic Boosting Item List --------------------------------------------------------------------------- Below here is a short summary of all the statistic boosting items Ark will come across in his travels. Life Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Tower #4 - Near the M.Bulb at the dead end on F3 2. Ra Tree - Hidden in an abbey on B3F 3. Grecliff - After finding the 5th Magirock go left past the Borfes to enter a room with the potion 4. Zue - Near the 65 Gems chest, just after restoring the 2nd Altar 5. Elkamata - After the avalanche a chest becomes reachable to the north 6. Norfest - First screen after passing the broken bridge. Hidden behind a tree in the lower left corner. It is not visible, so walk around to bump into the chest. 7. Nirlake - Before the town expands, inside the shack in the SW corner 8. hidden area- In South America there is a hidden ruin area hidden to the north of the Sprinting test. 9. hidden cave- Enter the cavern at the South Pole. The chest is next to the location where you find the Sea Mail. 10. hidden area- In Australia enter the mountain area to the far west. Climb all the way up the long right vine to find it. 11. Lab Tower - In Meihou's room inside Beruga's tower just before boarding the airship. STR Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Grecliff - Climb up the vine near the first Mud Mans you come across Inside the cavern behind it is the potion 2. Sylvain - In the same room as the tightropes. Dash jump to reach it 3. hidden area- Head out with the boat to Alaska and enter the ruin area in the forest on the world map. DEF Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Zue - After restoring the first altar the chest should be reachable by swimming to the southern island 2. Sylvain - When the chandeliers are lowered you can reach it in the room where the Ruby is found. 3. Mu - If you resurrected Mu you can find one of these over there 4. Beruga Lab - In the room with the first cubes you meet Luck Potion - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - 1. Zue - When all Altars are restored, swim to the lone island at the entrance of Zue to find it 2. Litz - Before town expands check the chest in the NW corner 3. hidden area- The southern island of Indonesia has a secret area where you can find this potion 4. Sewer - Inside Neotokio's sewer after finding the H.Water and in the same room as the Fauchard. --------------------------------------------------------------------------- =========================================================================== Credits =========================================================================== The credits go to: Quintet and Enix: For making this 'deep' going RPG (if you understand what I mean by that) Kamui Fujiwara: The character designer of Terranigma Gamefaqs.com: For putting this up the website. You: For reading this FAQ. Me: As I enjoyed making this FAQ. Cherubae: Cherubae's Terranigma site gave me information on the amounts of HP most of the enemies have. I myself donated some of the Magirock locations to this site quite some time ago. =========================================================================== Copyrights =========================================================================== Iron Knuckle 2006 (c) Nothing out of this walkthrough may be copied for use on own websites, or own profit. The following link is the only website on which my FAQ / walkthrough is available, if you wish to upload the FAQ to your own website please notify me before doing so. If I am interested enough I will grant permission for an additional upload. ----------------- Website locations ----------------- http://www.gamefaqs.com ----------------------- Other Interesting Links ----------------------- http://fogu.net/ ------------------------- Total GameFAQ productions ------------------------- Donkey Kong Country Speed Guide Lufia 2: Rise of the Sinistrals FAQ/Walkthrough Lufia 2: Rise of the Sinistrals World Map Secret of Evermore FAQ/Walkthrough Jet Force Gemini In-depth Guide; Capacity Crates Golden Sun FAQ/Walkthrough Golden Sun: the Lost Age FAQ/Walkthrough Terranigma FAQ/Walkthrough =========================================================================== E-mail, Questions and Contributions =========================================================================== If you want to ask / contribute / correct anything about this Walkthrough / FAQ about Terranigma, mail to knuckle_iron(at)hotmail(dot)com . Only send mail that has to do with this game. ALL OTHER MAIL WILL BE IGNORED. I don't mean to be rude, but this is a Gamefaq. I almost forgot, but don't submit anything that has been done already in this FAQ. In the section below this you can see a list with examples of things that are incomplete. =========================================================================== Unfinished business =========================================================================== -I found only three STR potions and 4 DEF/Luck Potions, so I guess I am missing one -Any glitches/items/magirocks or interesting things that I missed - -===- -= END =-