# # # # # # ## ## ## _______##__ @@##/________ / THE LEGEND OF @@_^V//&@@@@&V/ /_@@@@@@@%%%% $$$$$ ### @&\ \-/.&_()_&//// /@@ @ %% $$ $$ ## @&//###\\\..////##\\@@ @ @ %% $$ $ # # @||#(O)#\\\// /(O)#|@@@@ %% $$ $ # # ########@&\\####%\|/+/####//@@ @ @ %% % $$ $ ###### ####@&\-- %%|/ /%% --//@@ @ %% %% $$ $$ # # ##@&&&--_////_--&&/@@@@@@@%%%%%%$$$$ ### ### #### @@&&&/////&&&&// M A J O R A'S M A S K #### ###@@&/_________/## #### ### ##@&&&&@@## ### ## ## @@@@ ## ## # ## ## # # # # # Some nice ASCII art... IF YOU ARE READING THIS, E-MAIL ME, I WANT TO KNOW!!! FAQ/Walkthrough by acdr (mail.acdr@gmail.com) Version 1.11 Copyright 2006 Alcuin de Ruijter 15th of January, 2006 | | | | / V \ ============================================== / V \ =\0|0/=--- i) Preface ---=\0|0/= =\_/= ============================================== =\_/= Who ever heard of a preface in a walkthrough? Well, anyway, I'd like to say some stuff: Do not send me ANY e-mail asking me on how to finish Majora's Mask, get item (X), or anything else about the game. Everything, and I repeat, EVERYTHING about Majora's Mask will make its way in here... Someday... I do gladly receive comments about this guide, questions about this guide, or suggestions about some stuff you think I should put in (this guide is to be COMPLETE... I need it to rule the world, mwoohoohahahaaaa!!!). I will most likely NOT answer your e-mail unless the reply is specifically meant for you and you alone. Anyone not willing to act to my wishes can suck my *****... Oh, wait... Suck your own *****. If you e-mail me, CLEARLY state that it's about this guide in the subject line. If someone sends me an e-mail about anything that has to do with Zelda but has a subject like "Hello", he/she will not only be one of the most stupid people I know (and I mean it), but his/her e-mail adress will also be put in my "ignore" list, and none of his/her e- mails to me, no matter what the subject, WILL NOT BE READ OR EVEN LOOKED AT... Just let me be!!! I do not mind e-mails not having proper spelling or grammar, but PLEASE, let it be English... E-mails containing stuff like "R U stoopit? I h8 Ur Walkthru" will not only be deleted, but also be laughed at by none other than... Guess what... ME. This is merely a way of saying "I outsmart you", so don't take it personally. How do I love writing this guide, being able to self- proclaim all I want? (Don't e-mail me with the answer to that question... :P). I like smileys... I also DO NOT want comments about myself. I know I'm a strange guy and I don't need others to tell me... :b | | | | / V \ ============================================== / V \ =\0|0/=--- I) Table of Contents ---=\0|0/= =\_/= ============================================== =\_/= For quick navigation from anywhere in the document, press "Ctrl+Home" to bring the cursor the beginning of the document. Then press "Page Down" once or twice and bring the cursor to the beginning of the line of the chapter you want to go to. Hold "Shift" and press "End". Release "Shift" and press "Ctrl+C", "Ctrl+F", "Ctrl+V", "Enter" and "Escape". This will work on any chapter except for the preface and the Table of Contents, but THIS is the table of contents, and the previous chapter is the preface, so you'll find those anyway... i) Preface I) Table of Contents II) Legal Stuff & Illegal Stuff III) Version History IV) Story V) Controls VI) The Screen VII) Characters VIII) Groups/tribes IX) The Map X) Places to be in town XI) Other Shops and Houses XII) Walkthrough XIII) Enemies XIV) Pieces of Heart XV) The Masks XVI) Bottles XVII) Bottle Stuff XVIII) Stray Fairy Locations XIX) the Spider Houses XX) Anju & Kafei Quest XXI) Sword Upgrades XXII) Frequently Asked Questions XXIII) Hints & Tips XXIV) Keaton Questions XXV) Gossip Stone Quotes XXVI) Songs XXVII) Gameplay Items XXVIII) Inventory Items XXIX) Equipment Items XXX) Owl Statues XXXI) Zelda Storyline XXXII) Strange and/or Funny Stuff XXXIII) Contact Info XXXIV) Credits XXXV) Discredits | | | | / V \ ============================================== / V \ =\0|0/=--- II) Legal Stuff & Illegal Stuff ---=\0|0/= =\_/= ============================================== =\_/= This document's Copyright 2006 is owned by ME, Alcuin de Ruijter, All Rights Reserved. This document is for private use only. Do not place this document on any website without permission from the author (hey, that's me!!!). If you want to post this document on your website, ask the author first, and wait for his answer (which will probably be "no"). Anyone posting this document on their website without permission will... Will... Will not be a nice person, to say the least. Do not copy this documents or parts of it, and that includes my cool headers, maps or other ASCII images! Names, Logos, Characters, Backgrounds, Weapons, etc. are all Copyright 2000, Nintendo. This document is unofficial and is in no way connected to Nintendo. NOTE: This document contains a lot of spoilers for Zelda: Majora's Mask. If you do not wish to be spoiled, then take a shower every day, eat fruits, eat vegetables and DON'T eat shrooms or smoke weed. Oh, and don't read this document... | | | | / V \ ============================================== / V \ =\0|0/=--- III) Version History ---=\0|0/= =\_/= ============================================== =\_/= Version 0.1: Well, I started writing... I mean typing... I still want some Frequently Asked Questions. Quite logical seen the fact that this guide isn't on-line yet, so I haven't got any e-mails about it... :) Version 0.2: I still haven't published it... Maybe I should... I'm getting along very well with almost every chapter... Except for the Walkthrough itself... Troublesome... I also still need to put in the Pieces of Heart and some maps... Version 0.3: I realised I'm still missing these chapters: Other Shops and Houses (out of town), Enemies, Stray Fairy Locations and the Spider Houses, so I've added them. Not finished them, I just made the headers. Version 0.4: I decided to dump my normal headers and make new ones with a bit more... flair. The image of the headers of each chapter now have something to do with the chapters themselves. And if not, it's just a small version of Majora's Mask (if you think it's ugly, you try making one in ASCII format yourself). I still need to begin the walkthrough, though all the other chapters are (practically) done. Oh, lazy me. The file's already 274 Kilobytes big, so I think it's going to be HUGE. I 'm not looking forward to upload this all, my internet speed is SO low... :( Version 0.5: Finished the Walkthrough all the way up to Romani Ranch. Added some people to the credits section. Version 0.6: I am working hard on the Walkthrough now. I've finished all the way up to when you learn the Elegy of Emptiness. Version 1.0: FINISHED and ready for publication, which has already been done by the time you read this... :P 24th of October, 2005 Version 1.01: Corrected and added something in the "Controls" chapter and added some "Strange and/or Funny" things. 26th of October, 2005 Version 1.02: I found out how to win the lottery... Well, "Karen" told me... Of course, I added this to the walkthrough. ParkAvenger sent me a few glitches, and reminded me of some stuff. Thanks to both! 15th of December, 2005 Version 1.1: I made a big change in the Timeline, chapter 31... 6th of January, 2006 Version 1.11: I added some Strange and/or Funny Stuff, chapter 32. Some stuff in Sakon's Hideout. Check it out! 15th of January, 2006 | | | | / V \ ============================================== / V \ =\0|0/=--- IV) Story ---=\0|0/= =\_/= ============================================== =\_/= NOTE: This is the story from the instruction booklet, not my own: In the land of Hyrule, there echoes a legend. A legend held dearly by the Royal Family that tells of a boy... A boy who, after battling evil and saving Hyrule, crept away from the land that had made him a legend... Done with the battles he once waged across time, he embarked on a journey. A secret and personal journey... A journey in search of a beloved and invaluable friend... A friend with whom he parted ways when he finally fulfilled his heroic destiny and took his place among legends... In other words, Link decides to search for Navi from OoT... WHAT, YOU HAVEN'T PLAYED OCARINA OF TIME!?!?! I hate you. YOU'VE PLAYED OCARINA OF TIME? Great! I figure it could also be Saria... Or could it? ____ ================================================ ____ /+ %\---- V) Controls ----/+ %\ |/||\|================================================|/||\| L Button Start Button R Button \ | / \ | / \ ____|____ / _\_______/ | \_______/_ |________/ | \________| / _ | \ / _|^|_ | ()-------C-Up Control------|< >| ( ) ()--()--C-Left&Right Pad | |v| ( ) ()------C-Down |\ _ | ( ) /| | \____ __ / \ _| __\_/ | | / \ \_/ / |\ \ | | | \ | / | | \ | | | \ | / | | \| | | | | | | | \ \ / /| | | | \ / \ \__/ / | | | | \__/ \ / \ | / | \ / \ | / | A Button / \_|_/ | / | B Button / | Z Button Control Stick Control Stick: Generally used to move Link around. It can also be used to look at something after pressing C-Up, or while looking through the Astronomer's telescope. In this case, up is down, and down is up. A Button: Action Icon. This means Link will do what this button says. What this button says is shown in the top of the screen. What the top of the screen shows is shown on the television. The television says whatever's on the television. Several things this BUTTON can say are: -Grab: Stand in front of something you can grab and hold down the A Button. If you grabbed a big block, you can push or pull it with the control stick. -Climb: While standing in front of a ledge or Epona, press A to get on it/her. -Drop: If you are hanging from a ladder on a ledge, you can press this button to drop yourself. If you're holding something over your head you can drop this button to set it back down again. -Throw: When grabbing something you can hold over your head, you can press the A button while running to throw whatever you're holding. -Open: while standing in front of a door or a treasure chest, press the A button to open it. -Speak: While standing in front of a person, press the A button to speak to him/her. -Check: While standing in front of a sign, press the A button the view the sign. -Attack: While Z-targeting with your sword in your hand, you'll perform a leap, or when you're walking without Z- targeting OR without your sword, you'll make a roll. -Faster: While riding Epona, press A to go a bit faster. It will cost you a carrot, but they will replenish themselves. -Down: While on Epona, stand still and press A to get off. -Put Away: If you're holding something in your hand, wait for half a second, and then press A. You'll put away whatever you're holding in your hand. -Dive: When you're in the water, press and hold A to dive down. You can only dive to a very small depth as normal Link. The following moves don't show up on your television screen: -Back Flip: While moving backwards using Z-targeting, press A to perform a Back Flip. -Side Jump: While moving sideways using Z-targeting, press A to perform a Side Jump. B Button: Swing Sword. This can be done in a variety of ways: -Horizontal Swing: Press B while standing still, or press B while walking left or back using Z-targeting. -Diagonal Swing: Press B while walking right using Z- targeting or stab three times or rapidly perform three Vertical slashes. -Vertical Swing: Press B while running forward, or press B while Z-targeting. -Stab: Press B while Z-targeting AND walking forward. -Spin: Press B and hold it. Letting loose will cause you to swing. The power depends on your magic power. If you spin the control stick really fast, and then press B, you immediately perform the strongest spin you have, and it won't cost you magic power. -Jump Attack: While in midair, press B to perform a Jump Attack. While on Epona, the B button acts like a C-button with the Hero's Bow set to it. By performing three Horizantal or Vertical swings or three stabs very fast (mash them buttons), your third attack will look quite cooler. C-Left, C-Right, and C-Down: In the start menu, move the cursor to an item or mask. Press one of these buttons to set the selected item to the corresponding button. After exiting the start menu, press the button again to use the item. C-Up: Press C-Up to take a look at the world through Link's eyes. Use the Control Stick to look around. If Tatl something to say, press this button. Z button: Press Z to "Z-target". If there is a coloured little arrow (Z-cursor) somewhere on the screen, Link will look (or aim) there. If there isn't, the camera will position itself behind Link. R button: Raise your shield. If you're on land, press R to hold up your shield. If you're Z-targeting, you can walk around with your shield. If you're not, you will crouch down and can use the control stick to move the shield. Start button: Press start to view the subscreens. L Button: Press L to show or hide the minimap in the bottom-left corner of the screen. You do need to have bought a map in order to have a minimap. ---Changes when wearing the Deku Mask--- -The "Attack" funtion of the A button changes into doing a pirouette, hurting enemies with your cap as it swings along -The B button changes from using the sword into shooting a bubble. Press B to shoot a small bubble, or press and hold B to make the bubble bigger, then release B to shoot it. The advantage of this is that you can shoot further. Note that bubbles may burst if they are too large. Shooting bubbles costs magic power. -The shield is changed into a hard shell. You can't move while having it raised, but you can't get hit by any normal damage (that excludes stuff like fire). -You can't ride on Epona ---Changes when wearing the Goron Mask--- -The "Attack" function of the A button changes into "Curl". This means that you curl yourself into a stone ball. You now use the control stick to roll forward or change the direction in which you're moving. When rolling, red flames will appear around your body. If you stop, these flames will disappear. When your flames reach a certain size, spikes pop out of your body (with which you can hurt enemies), your speed increases significantly and your speed becomes constant (that is, you can't accelerate or slow down; the only way to stop is to drain all your magic, bump into something or release A). This way of rolling costs magic power. -If you're curled, but not rolling with spikes popped out, you can press B to do a ground pound. -Your fist replaces your sword. Your fist is more powerful, but it's slower and blunt, so you can't hurt certain enemies, like ChuChus, but you can smash boulders. -The shield is changed into a hard shell. You can't move while having it raised, but you can't get hit by any normal damage (that excludes stuff like fire). -You can't ride on Epona ---Changes when wearing the Zora Mask--- -Your fins replace the sword. This only means that you lose most sword techniques, but you gain one: if you press AND HOLD the B button, then release, you'll shoot away your fins. -When swimming in the water, press the B button to slowly sink to the bottom. On the bottom, controls are quite like those on land, except for the A button (see following). -When standing on the bottom or swimming in the water after making yourself sink, press A to stop sinking and start floating to the surface again. -When swimming in the water, when NOT on the bottom or sinking to it, press A to swim really fast. If you hold A, you keep on swimming. (For fun: try jumping out of the water) -When SWIMMING in the water, press R to raise an electric shield all around you. This not only protects you, but also hurts enemies. This costs magic power. -You can't ride on Epona | | | | / V \ ============================================== / V \ =\0|0/=--- VI) The Screen ---=\0|0/= =\_/= ============================================== =\_/= B Button Icon Action Icon \ / ___________________\______/_________ Life | ( ) / ( )-( )--C Left,Right Energy ----??? ( ) ( )-----&Down Icons | _____ | Magic -----|_____| | Meter | | | | | | | | | | | ________| | _____ 3 | | | / _ \O \ | | Rupees -----o 99 / o/ \ | \ | ---- Mini Map | ? 1 |_/_\1/__|| \ | | |_/___________/___|___|____\|________| / / | | \ Small Keys Minute Day AM/PM Hour Life Energy Link's health is shown in hearts, you know, heart-shaped things... You begin the game with three hearts, but you can raise the amount of hearts you have all the way up to 20. Magic Meter Early in the game, Link gets a magic ability. Every magic ability costs magic. This meter shows how many magic you've got left. The meter can be doubled in size. Rupees This is the amount of Rupees you have. Rupees are the currency in Termina. In the beginning of the game, you can carry 99 Rupees. You can raise that maximum to 500. Small Keys This Icon is only visible in dungeons. Small Keys open locked doors, but you can only open one locked door per key. B Button Icon This icon usually indicates your main weapon. As normal Link and Fierce Deity Link, this is a sword. As Deku, Goron and Zora Link, it's a word indicating what would happen if the B button would be pressed. Action Icon This icon shows what would happen if the A button would be pressed. To see a list of those things, see chapter 5, "Controls". C Left, Right & Down Icons These three icons can show a picture of an item. Pressing the corresponding button would mean Link uses that item. Mini Map A small map showing the area you're currently in. The red arrow shows where you entered this area, the yellow arrow shows where you currently are. Hide the Mini Map with the L button. AM/PM This small icon shows whether it is currently day or night. During the day, this icon is a sun. During the night, it's a moon. Day The current day. (1st, 2nd or Final) Hour The time in hours. This icon moves along the edge of the clock, like a clock arm. Minute This icon looks like a small star. It moves like the long arm of a clock. It indicates the current minutes that have past in the current hour. () ================================================== () /##\ ----- VII) Characters ----- /##\ || ================================================== || NOTE: Some of the characters appear in the Bombers' Notebook. To these characters are given two descriptions: the one from the Bombers' Notebook and my own. The rest only has my own description. Link The hero of the story. After saving Hyrule in Zelda: Ocarina of Time, Navi, Link's fairy, left him. He went off in search for her, and ended up being robbed by the Skull Kid. Though his real name is Link, you can name him whatever you want. Skull Kid If you get lost in the Lost Woods in Hyrule, you become one of these. They're creatures made out of wood wearing a red jacket, yellow shorts, and a red hat. Because one of them gets left out by his friends, he leaves Hyrule. On a certain night, it's very cold, and the Skull Kid is hungry and stuff. He is found by two fairies, who then take care of him. After a while, the Skull Kid starts stealing stuff. When robbing the mask salesman, he find Majora's Mask. He puts it on, and it takes control over him. He goes on stealing and one day, he robs Link (how could he) of his Ocarina of Time, and of his horse, Epona. He becomes so evil, that he uses the powers of Majora's Mask to make the moon crash on top of Termina. In the ending of the game (MAJOR SPOILER AHEAD), he says you Link smells just like the boy who taught him a song in the woods. Now we know that this Skull Kid is the Skull Kid that you see when going left in the Lost Woods from OoT. Because he went stealing, the four Giants, his friends, didn't like him anymore, so Skull Kid got even more pissed. Tatl One of the two fairies that found the Skull Kid. After the Skull Kid attacks Link, Tatl gets separated from his younger brother Teal and the Skull Kid. Because she can't leave on her own, she goes with Link. During the game, Tatl will give Link advice about certain situations and enemies. Teal Tatl's little brother. He stays with the Skull Kid for the entire game. Deku King The king of the Dekus. He has a big tomato-like hat. His daughter has been kidnapped and he is not happy about it. He thinks that a monkey kidnapped his daughter, so there's a "sacrificial ceremony" going on at the Deku Palace... Deku Princess The Deku King's daughter. She sent a monkey to investigate Woodfall Temple when the swamp became poisonous. She was kidnapped by the Skull Kid & Co. and taken prisoner at Woodfall Temple. On a side note, I think she is inflatable, because she actually fits inside a bottle... Deku Butler The Royal Deku Butler. He likes to race his son with his flying umbrella. He is a very polite Deku and bows all the time. The strange wooden tree you saw in the beginning of the game (before meeting the mask salesman) is someone dear to him. Spider Guy #1 He dwells in the Swamp Spider House. He was cursed by the Golden Skulltulas and turned into a spider. If you destroy all of the Golden Skulltulas in the Swamp Spider House, this guy is changed back to normal. He gives you a reward for doing so. Spider Guy #2 He dwells in the Oceanside Spider House. He was cursed by the Golden Skulltulas and turned into a spider. If you destroy all of the Golden Skulltulas in the Oceanside Spider House, this guy is changed back to normal. He gives you a reward for doing so. Bean Salesman This person lives in a hole under Deku Palace. He sells you beans for 10 Rupees a piece. Tingle The most annoying person from the entire game. He sells maps for five areas: Clock Town, Southern Swamp, Snowhead, Great Bay Coast and Ikana. He's about the same length as Link, and he thinks he's a forest fairy, but he's actually 35 years old. His father is very ashamed of him. Darmani The great Goron hero. He went to check out the blizzard coming from Snowhead, but it threw him in a ravine and he died. His spirit now dwells with the Goron, but they can't see him, and he can only watch how his people freeze to death. He feels guilty for all that, and he wants his soul to be healed from it. You can only see him using the Lens of Truth, but when not using it, you can still see his shadow on the ground. He used to be the fastest Goron Racer ever. Goron Elder An old, hunchbacked Goron. After Darmani dies, he goes to check out the blizzard as well, but he freezes along the way. When Link tells him his son is crying for him, he wants to go back, but he knows he shouldn't, so he teaches you part of a song to put him to sleep. Goron Elder's Son A young baby Goron. He wants to see his daddy, the Elder, and starts crying so hard and annoyning, even the fires go out. He's also a big fan of Darmani, because he's the fastest Goron racer around. Powder Keg Maker A big fat Goron lying in a cave near the Goron Village. He makes the most powerful of bombs, Powder Kegs, but you need his approval to use them. Biggoron A veeery big Goron. He likes sitting on snowhead, blowing his guts out. He blows so hard that you get blown back. Smiths Two human smiths working in the Mountain Village. The big one is called Gabora. He has something on his face... They can make your sword stronger, but unless they reinforce it with Gold Dust, it's only temporary. Don Gero A Goron with the ability to talk to frogs. He sits on a ledge in the Mountain Village, starving. If you bring him some food, he'll give you his mask. Fisherman Well, what can I say about this guy? He's a fisherman who lives on the Great Bay beach. Even he can't catch fish nowadays, because the water's so murky and warm. He has a specimen of a really rare fish, but he's willing to trade it for a picture of them pirates... Marine Biologist Is this a man or a woman? A man. He lives in a round metal structure with a hook on top. He also has a huge aquarium, and a smaller one. The big one is reserved for Zora eggs. Mikau The guitarist of the band The Indigo-Go's. When he tried to recover Lulu's eggs, he was attacked by the pirates (I think it was the pirates), and left dying. When Link finds him, he's barely alive, but he wants his soul to be healed so he can die already... He is/was a good friend of Lulu. His guitar is made out of fish bones. Lulu The Indigo-Go's' singer. She laid some eggs the other day, but they got stolen by the pirates (in her own private room). She's lost her voice too. There's a legend that whenever something's wrong at Great Bay Temple, something bad will happen to the ocean and to the Zora descendant who's protecting the temple. Obviously, Lulu's that guardian. She told Tijo about it and later, she tells it to Mikau as well. Tijo A really fat Zora. He's the drummer of the Indigo-Go's. His drums appear to be made out of heads quite similar to Tijo's own head... Japas A totally relaxed Zora who plays the bass for the Indigo- Go's. He jams a lot with Mikau. Evan Did anyone ever see a brown Zora? Evan's the Band-leader of The Indigo-Go's. He plays the piano. He doesn't like Mikau and Japas writing songs, because he thinks that's his privilige. He is very concerned about Lulu, but that's probably just because he needs her to sing, so he doesn't want Lulu's voice to be gone... Aveil She's the big chief o' them Pirates. Not much to say about her, anyway... Only see her once in the entire game... Great Turtle The guardian of the seas. He disguises himself as an island by growing trees on his back :P. He takes Link to the Great Bay Temple. Flat One of Ikana's Royal Composer Brothers. He was betrayed by his brother, Sharp, a veeery long time ago, because when Sharp wanted to try to revive the Ikana Royal Family, Flat objected. His brother turned him into a poe and locked his soul in a tomb. He made a song that makes it storm. "The thousand years of raindrops ary my tears. The thunder that strikes the earth is my anger!" Sharp One of Ikana's Royal Composer Brothers. After the Royal Family had died, Sharp wanted to revive it. He betrayed his brother, who thought the dead should be left dead, and cast a curse upon him. Dampé The gravekeeper. Even though there's a huge skeleton next to his house, he is very scared of ghosts and stuff. If you talk to him wearing a scary mask, he'll run away in fear. Skull Keeta The captain of Ikana's army. This is a huge Stalchild, waiting for the one to defeat him, so he knows the one who becomes captain after him is a good swordsman. He's been lying there for quite a while now... King of Ikana Kingdom His real name is Igos du Ikana. He is a very good swordsman, but always has his two bodyguards at his side. He wants the Kingdom of Ikana restored to its former glory, but he knows that that can't happen. It turns out that he's really a honourable person who admits being defeated by Link fair and square. Like all dead creatures of darkness, his weakness is light. Pamela A young girl living with her father in Ikana Canyon. She's actually quite smart and behaves like an adult, even though she does like playing outside. Pamela's Father An expert when it comes to ghost and supernatural stuff. He is investigating the kingdom of Ikana, which is full of Gibdos, Garo Robes, living skeletons and ghosts. He discovered that certain music can destroy Gibdos. He calls his song "Farewell to Gibdos" and he built an enourmous music box to live in. It needs the river, however, to power this music box, and the river is dried out. Mask Salesman A mask salesman :). After Ocarina of Time, he went out in to the world in search for more masks. He now has a lot of them. His greating finding is Majora's Mask, but it got stolen by the Skull Kid. He knows a lot about all sorts of masks. He even knows how to put one's spirit inside a mask. If you talk to him while wearing a mask, he'll say something about it... Man from Observatory An old man with an observatory. He owns a Moon's Pearl, but he's not willing to trade it. He is kind enough to let you gaze through the telescope, though. Mutoh The carpenters' boss. He wants to get the tower that leads to the clock tower ready for the party. He and his carpenters hate the people who are fleeing the town. They don't think the moon is coming down. On the last night, however, the carpenters flee as well, and Mutoh is left alone to "celebrate" the carnaval. During the three days and the first two nights, Mutoh is at the Mayor's office, discussing whether the town should evacuate. Captain Viscen The captain of the town guards. He thinks the mayor should let out an order to evacuate town. Powder Keg Salesman A Goron in the town bomb shop. He is trying to sell Powder Kegs for 50 rupees, but there are no Gorons in town, and only Gorons can carry Powder Kegs. Gorons still need the Powder Keg Maker's approval. Town Shooting Gallery Guy The guy from the Town Shooting Gallery. He's a big, muscular guy, but he's actually a nice guy. Road to Swamp-Shooting Gallery Guy The guy from the Swamp Shooting Gallery. He's a big, muscular guy, but he's actually a nice guy. Camera Shop Guy The big guy from the Camera Shop. He looks all rough, but he's ashamed of his son, Tingle, because he walks around in a green outfit and thinks he's a forest fairy. You can show your pictures to this guy and he'll give you a reward, depending on what you photographed. Treasure Chest Shop Lady The woman behind the counter of the Treasure Chest Shop. The cost of her game depends on your looks. When you're a Goron, she thinks you're ugly and it'll cost you 20 rupees, but if you're a handsome Zora, it'll only cost you 5 rupees. Bank Lady/Mister The Clock Town Bank lady/mister. She/he puts a stamp on your forehead the first time you put money on the bank. He/she.. It'll remember you as the little guy, even when you're a Goron... Part-time Trading Post Person This guy's cool... He doesn't really know what he's selling, and he doesn't really care. When the normal Trading Post salesman is off to the Curiosity Shop, this guy steps in for him. During the day, this guy's climbing trees searching for rupees. He's in a tree right next to the observatory, but you can't see any rupees. You can see the rupees by going to the observatory, looking through the telescope, and looking all the way left. Scarecrow A scarecrow... If you talk to him, he'll ask you to dance. If you dance, this part of the day ends. That is, if it's the first day, it'll become the first night. If it's the first night, it'll be the second day. He also tells you of a mysterious song you can play backward to slow down time, or play every note twice to advance in time. He means the Song of Time. You can also play a song on your instrument for this guy. If you do and you play it in certain places, this guy pops up. Bomb Salesman The bald guy who sells bombs in the Town Bomb Shop. He's waiting for new bomb bags to arrive, but they're late. Swordsman This is the guy from the Swordman's School. He thinks he's the best swordsman ever, but we know better. He gives you a reward if you chop every one of his logs with the jump attack. A PIECE OF HEART!!! Latte barkeeper The guy from the Milk bar, of course... He's waiting for the arrival of some more milk, but he can't do anything. He sells two kinds of milk; normal milk, which heals 5 hearts per gulp, and has two gulps. This milk costs 50 rupees. Then there's Chateau Romani, which gives you infinite magic, and costs 200 rupees. Sakon The thief that stole Kafei's mask and the new bomb bags. He has a hideout just below Ikana Village. Scary Red Eyed Cyclops Guy This isn't really a cyclops, it's just that he has one big red eye. He appears in three places: he sits on the ledge far above the road just outside Ikana Canyon, he's waiting in the cave that contains the Ikana river's source (below Ikana Village), and he's in one of the houses in Ikana Canyon, "selling battles" with poes. Lunar Kids The five kids on the field in the moon. The four who are running around the hill are wearing the four bosses' masks, and want to play hide 'n' seek. The last one, who sits under the tree wearing Majora's Mask, brings you to the final battle. Link This is actually not you. He's a Goron who coincidentally has the same name as you. He's NOT the Goron from Ocarina of Time, because that Goron was born in the seven years you skipped. He's a tourist, and he made a reservation at the Inn.. Under the name of... LINK!!! He's got a huge backpack. Gampy The fat lady from the Stock Pot Inn. She's Anju's mother, but not the daughter of Anju's grandmother. She stands behind the counter on the Final Day, and she also appears in Romani Ranch on the final night. If you talk to her while wearing Kafei's Mask, she'll say that she hates that mask. This makes me think she doesn't want Anju to marry Kafei. If you didn't get Anju's letter during the first night, Gampy will also be behind the counter on the second day. Mamamu Yan The lady from Mamamu Yan's Doggy Racetrack. She's quite fat... Not much to say about her, really... She doesn't have any function in the game except for easy money and a Piece of Heart. Bombers Bombers' Notebook description: Secret Society of Justice Helping people 24 hours a day My description: A bunch of annoying kids. There are seven of them. Fife real members, one guarding the observatory and, of course, Link!!! If you pop Jim's balloon in North Clocktown (Jim is the Bomber leader), he'll challenge you to a game of hide 'n' seek. If you find the last one as a human, you'll become a bomber yourself. They're actually a Secret Society of Justice, but don't tell anyone... Jim must really suck at using the blowpipe, 'cause he can't even pop a balloon in three days' time... Bomber's Notebook Events: Any time, any day: Play Hide-and-Seek with the Bombers to get the code that allows you to go to the observatory. Any time, any day: Play Hide-and-Seek with the Bombers to get the Bombers' Notebook. Anju Bombers' Notebook description: Stock Pot Inn's Innkeeper, A courteous woman My description: Well, pretty much the same... Kafei is her fiancé and she doesn't know how to cook very well... She's also a bit careless and mixes up guests. Bomber's Notebook Events: Day 1, 13:50-16:10: Talk to Anju to get the jey to the Knife Chamber. It was actually the Goron Link's reservation. Day 1, 14:15-21:03: Talk to Anju while wearing Kafei's Mask. She'll tell you to come to the kitchen at 23:30. Day 1, 00:00-05:59: Talk to Anju in the Inn kitchen. You'll promise to meet Kafei. Day 1, 00:00-05:59: Talk to Anju in the Inn kitchen. You'll promise to deposit a letter in a mailbox. Day 2, 16:09-21:05: Give Anju the Pendant of Memories. Day 3, 06:00-12:00: Give Anju the Pendant of Memories. Day 3, 04:30: Go to the Employees Only room in the Stock Pot Inn to get the Couple's Mask. Kafei Bombers' Notebook description: Strange youth seen near Laundry Pool My description: He used to be a man, Anju's boyfriend, but the Skull Kid turned Kafei into a young boy, and to make matters worse, some thief (Sakon) stole his engagement mask (yeah... weird) while he was going to the Great Fairy. He then was so ashamed of himself that he went into hiding and started wearing the Keaton Mask to hide his face. He lives in the house by the laundry pool, and there is a little hole in the wall between his house and the Curiosity shop, so he can see when his stolen mask gets there... Bomber's Notebook Events: Day 2, 16:09-22:00: Enter Kafei's "hideout" at 15:15 and wait for Kafei to enter. Talk to him to get the Pendant of Memories. Day 3, 19:00: In Sakon's Hideout, help Kafei recover the stolen mask. Day 3, 04:30: Go to the Employees Only room in the Stock Pot Inn to get the Couple's Mask. Man from Curiosity Shop Bombers' Notebook description: Buys and sells stolen goods. Open at night only. My description: The fishing-pond man from OoT! He's not only the curiosity shop's owner, but also the owner of the Trading Post. He's also one of Kafei's old friends. I don't like this guy... :) He doesn’t really like masks... Bomber's Notebook Events: Day 3, 13:00-22:00: In Kafei's House, talk to the Curiosity Shop's owner. He'll give you the Keaton Mask. Day 3, 13:00-22:00: In Kafei's House, talk to the Curiosity Shop's owner. He'll give you the Letter to Mama, and you promise to deliver it. Day 3, 22:00-05:59: Buy the All-Night Mask from the Curiosity Shop. Old Lady from Bomb Shop Bombers' Notebook description: Runs town Bomb Shop. Always open. My description: An old lady who goes around at night collecting Dodongo's stomachs to make bomb bags. On the first night, approximately at midnight, she gets robbed. Help her!!! Her son keeps calling her "Mommy". Bomber's Notebook Events: Day 1, 00:00: Slash Sakon after he steals the bag in North Clock Town to get the Blast Mask. Romani Bombers' Notebook description: Young girl living at ranch with sister My description: A cute little girl living at Romani Ranch with her sister Cremia. She knows that, each carnaval of time, ghosts will come to steal the cows, so she's practising her bow to scare off the ghosts. Bomber's Notebook Events: Day 1, 06:00-18:00: Promise Romani to help her get rid of the ghosts that night. Day 1, 05:00: If you protected the barn, you did this event. Day 1, 05:00: You get a Bottle of Milk for helping Romani. Cremia Bombers' Notebook description: Manager of Romani Ranch. Milk is her specialty. (Don't say it...) My description: Romani's older sister. She doesn't believe Romani about the ghosts. If you save the cows, her opinion will not change, 'cause she won't see the ghosts. If you DON'T save the cows, she'll admit Romani's right, but it's too late... If you save the cows, she'll ride to town next morning to deliver some milk. Bomber's Notebook Events: Day 2, 18:00-21:00: Get in the cart at Romani Ranch. Now save the milk from the bandits by shooting the bandits with arrows. Day 2, 18:00-21:00: You get Romani's Mask for helping Cremia delivering her milk... Mr. Detour Bombers' Notebook description: Mayor of Clock Town. V.I.P. My description: Kafei's father. Has purple hair just like Kafei. I feel pity for this guy: he's married to the fattest woman from the entire Zelda series. He is having a three day discussion in his office about whether or not he should evacuate town because of the moon. Bomber's Notebook Events: Any Day, 10:00-18:00, day 1 and 2 also 18:00-20:00: Talk to the mayor while wearing the Couple's Mask. He'll give you a Piece of Heart. Madame Aroma Bombers' Notebook description: The Mayor's Wife. In charge of town performances My description: She is FAT!!! And Kafei's mother. She is quite desperate because her son is missing, and she wants YOU to find him. Bomber's Notebook Events: Day 1 or 2, 10:00-20:00: Talk to Madame Aroma for Kafei's Mask. Day 3, 18:00-05:59: Give the Letter to Mama to Madame Aroma in the Milk Bar. Toto Bombers' Notebook description: Famed manager of The Indigo- Go's My description: Just some fat Zora. During the first two days, he's in Madame Aroma's office conversating with her. During the first two nights, he's at Café Latte, drinking away his problems... (With milk... How pathetic...) Bomber's Notebook Events: Day 1 or 2, 22:00-05:59: Play Toto's music as Normal, Deku, Goron and Zora Link to get the Circus Leader's Mask. Gorman Bombers' Notebook description: Leader of a traveling troupe. Has fine clothes, but a frightful face My description: If it ain't Ingo from OoT. This time, he's trying to get a show for his amusement troupe. He's not a nice person, but hey, better than Ingo! He came from the farmland, but because he liked the song "Ballad of the Wind Fish" so much, he went into showbizz. Bomber's Notebook Events: Day 1 or 2, 22:00-05:59: Play Toto's music as Normal, Deku, Goron and Zora Link to get the Circus Leader's Mask. Postman Bombers' Notebook description: town's postal carrier. A very serious public servant. My description: He'll do anything to get the mail delivered on time, but lately, nobody's using the mail anymore. He stays in town to do his duty, even though the moon is coming down. The only thing for which he'll not keep to his schedule, is when he gets priority mail. Bomber's Notebook Events: Day 1 or 2, 16:00-00:00: Play the time-guessing game in the Post Office and win for a Piece of Heart. Day 1, 00:00-05:59 or Day 2, 06:00-12:00: Put the Letter to Kafei in a mailbox. Day 3, 18:00-05:59: Give the postman the Letter to Mama and follow him to the Milk Bar. When he comes out, he'll give you the Postman's Hat. Rosa Sisters Bombers' Notebook description: Twin dancers. Members of the Gorman Troupe My description: Twins. They can't think of a new dance, but their old one isn't good enough. They practise in East Clock Town during the first two nights. They are called Judo and Marilla. Bomber's Notebook Events: Day 1 or 2, 18:00-05:59: Wear Kamaro's Mask and dance for them in West Clock Town for a Piece of Heart. ??? Bombers' Notebook description: (Person living in the Inn's restroom) Details are unknown. My description: This is no person, it's a hand that can talk. It lives in the restroom at the Inn, and he is in need of paper. I suggest he likes paper for food. He only appears from 00:00 'til 06:00. If you then give him some paper, he gives you a piece of heart. Bomber's Notebook Events: Any day, 00:00-05:59: Give the hand in the Inn's restroom some paper for a Piece of Heart. Anju's Grandmother Bombers' Notebook description: Storyteller and grandmother at inn My description: Well, that's practically it. She has two stories to tell, but you'll fall asleep listening to them. She also thinks you're her son (Anju's father), Tortus. She doesn't like Anju's meals AT ALL. Bomber's Notebook Events: Day 1 or 2, 08:00-18:00: Listen to her story, Carnival of Time, while wearing the All-Night Mask, and answer her question correctly. You'll get a Piece of Heart. Day 1 or 2, 08:00-18:00: Listen to her story, Four Giants, while wearing the All-Night Mask, and answer her question with "I dunno". You'll get a Piece of Heart. Kamaro Bombers' Notebook description: Ghost of a charismatic dancer. Enjoys moonlight. My description: This is the ghost of a dancer who died in Termina Field. He dances on one of the mushroom-like things on northeast Termina Field. He can teach you his dance. Bomber's Notebook Events: Any day, 00:00-05:59: Play the Song of Healing for him in North Termina Field for Kamaro's Mask. Grog Bombers' Notebook description: Cucco Shack's breeder. His crest is frightful. My description: He lives at Romani Ranch. He has but one wish in life, and that is to see his little chicks turn into Cuccos. Bomber's Notebook Events: Any day, 06:00-20:00: Gather all the chicks with the Bremen Mask and wait for them all to grow to get the Bunny Hood. Gorman Brothers Bombers' Notebook description: Horse trainers. Suspicious... My description: They and Gorman are triplets, I think. They do all sorts of not-so-very-nice stuff, like selling milk that's been watered down, steeling milk from Cremia and blocking Milk Road. Bomber's Notebook Events: Any day, 06:00-18:00: Defeat them at a race to get the Garo's Mask. Day 2, 18:00-21:00: Get in the cart at Romani Ranch. Now save the milk from the bandits by shooting the bandits with arrows. Shiro Bombers' Notebook description: The inconspicious soldier. He really doesn't stand out. My description: He stands out so little, that he's invisible. You need the lens of truth to see him. He needs energy so he can start moving again, so he'll stand out a bit more... Bomber's Notebook Events: Any day, any time: Use the Lens of Truth to see Shiro in the Road to Ikana Canyon. Give him a Red Potion for the Stone Mask. Guru-Guru Bombers' Notebook description: Musician in the Gorman Troupe My description: A scary guy sitting at the laundry pool all night and in the inn during the day. He was once part of an animal group, but he stole the leader's mask, which had the ability to boss around over animals... Bomber's Notebook Events: Day 1 or 2, 18:00-05:59: Talk to Guru-Guru for the Bremen Mask. () ================================================== () /##\ ----- VIII) Groups/Tribes ----- /##\ || ================================================== || Humans One of the peoples of Termina. They have pointy ears and never agree with eachother. Gorman Travelling Group Five entertainers lead by Gorman. There are two twins in this group, the Rosa sisters, and the juggler twins. The last person from their group, Guru-Guru, is quite the animal guy. He also has a music box playing the Song of Storms. Deku The Deku are a people made out of wood and leaves. They have a king. They come in various sorts, like the Business Scrub, or the Wild Scrub. Gorons A people that look like stones. They only eat stones!!! :) They can roll up and roll off, and they even have races for this. They are used to cold, but lately, it's been too cold even for them. Zora A combination of human and fish, so they can swim really fast. They have a band, The Indigo-Go's, which is very popular among all races. The Indigo-Go's The big and popular Zora band. They are: Lulu, the singer, Mikau, the Guitarist, Tijo, the drummer, Japas, who plays the bass, and Evan, who is the bandleader and plays the piano. This is actually the second generation of Indigo- Go's. Among the first generation was Lulu's mother, who was also called Lulu. They had a very big hit with their "Ballad of the Wind Fish". Four Giants Long ago, the four fiants lived among the people of Termina. They chose to guard the people while they sleep. They went away, 100 steps north, south, east and west. One of their best friends was so saddened, that he started wreaking havoc. The guardians had no choice but to send him away from the four worlds they lived in. Beavers Two beavers living at the waterfall at Great Bay. If you race the younger one (the orange one), and win, you can race the older one (who is yellow). If you beat them both, you get a bottle. Beat them again (it will be harder this time) and you'll get a Piece of Heart. The younger one uses his tail as a propeller, and the older one uses his feet to swim. Deku Playground Deku These two Deku run the Deku Playground. They give instructions on how to play, but are actually a pain-in-the- ass. They don't like Deku who are better at their game than they themselves are. Twinrova Witch twins. Even though they were Link's enemies in Ocarina of Time, they've become nice persons since then. Koume, the red one, went to the woods to search for some Magic Mushrooms, but she got ambushed by the Skull Kid and she's just lying there in pain right now. She's also the Swamp Tour guide. Kotake, the blue one, owns the Magic Hag's Potion Shop. When she hears about Koume lying in the woods, she either sends Link out to help her, but if Link hasn't shown up on the second day, she goes to look for Koume herself. Both Kotake and Koume are Magic hags, and they both have flying broomsticks. Monkeys A bunch of Little Monkeys from the swamp. One of them has been captured by the Deku, but they don't know how to get him out. Their English is quite... Sucky. Honey & Darling The owners of Honey & Darling's shop. The man is Darling, and the woman is Honey. They like dancing, but all they do is standing there holding eachother. Carpenters There are three normal carpenters in town, of which two are building a tower in South Clock Town. The third one is with Mutoh in the mayor's office. There's also an apprentice, but all he's interested in is the moon. Town Guards Six in total. Four of them are by the four Town gates. They don't let kids go outside town. Another one of them is with Captain Viscen in the Mayor's office. The last one, Shiro (see chapter 7, "Characters"), isn't really a town guard, but he IS a soldier. Juggler Twins Two entertainers from the Gorman travelling Group. During the day, they're juggling in East Clock Town. At night, they're in the Inn, playing cards. They're always cheerful, even though the moon is about to come crashing down. ___ ___ / N \ ================================================ / N \ |W+E| ---- IX) The Map ---- |W+E| \_S_/ ================================================ \_S_/ 13-12 14 1=Clock Town \ / 2=Termina Field 9-10-11 3=Road to Southern Swamp / 4=Southern Swamp 8 5=Deku Palace | 6=Woods of Mystery 20 2 2 23 25 7=Woodfall \ 2 | 2 / / 8=Road to Mtn. Village 21-18-----2-1-2--22-24-26 9=Mountain Village /| 2 | 2 | 10=Road to Goron Village 19 27 2 2 V 11=Goron Village / | _<____| 12=Road to Snowhead 16-15 3 / 13=Snowhead / |/ 14=Goron Racetrack 17 4-7 15=Milk Road /| 16=Romani Ranch 6 5 17=Gorman Racetrack 18=Great Bay Coast 23=Ikana Graveyard 19=Zora Hall 24=Ikana Canyon 20=Pirates' Fortress 25=Stone Tower 21=Pinnacle Rock 26=Ancient Castle of Ikana 22=Road to Ikana Canyon 27=Waterfall Rapids 1) Clock Town The main town in Termina. There's a big clock tower in the center of town, hence the name "Clock Town". For a map, see chapter 9, "places to be in town". 2) Termina Field A great field surrounding Clock town. /3 ____/ / 1=Clock Town / -__\__ 2=Road to Southern Swamp / o % | 3=Road to Mnt. Village | __ __ \_ 4=Great Bay Coast | / || \ %\ 5=Road to Ikana Canyon _/ /o% \ | 6=Milk Road __/o| |_ /11\ |__ 7=Observatory 4__# _ 1111 o __5 $=Treasure Chest \/ | \11/ / | o=Hole in the ground | \ / oo| %=Gossip Stone \$ \__ / |7 #=Fence \ / __| %o || $ | 6_______ %$/ | | 2 3) Road to Southern Swamp The road leading from Termina Field to the Southern Swamp. There's a shooting gallery on a dead end of this road. 1 / / 1=Termina Field \ \ 2=Southern Swamp | | 3=Southern Swamp Shooting Gallery | \ $=Piece of Heart up the tree / \ %=Tingle / \__ _ o=hole in the ground |o $ _ \__| \ | / \____ | \ | |_3| \ %| | | / / 2_/ 4) Southern Swamp Recently, the swamp has become poisonous. It appears the poison is coming from Woodfall, but the roads there have been blocked by two giant octoroks. 1 _/ / _/ \_ 1=Road to Southern Swamp / \ 2=Photo Shop /###__####\ _ 3=Magic Hag's Potion Shop |###|_2|####\_/\/ \_ 4=Woods of Mystery |############ /\ 3 4 5=Deku Palace \######|\###|_ \_% 6=Woodfall 5 __// |###\ 7=Swamp Spider House \\/###\ _|#/ #=water \|####| \##\ %=Gossip Stone /#/7#/ \##|_ |#|/#|_ \###\ |####|_\__ |###| |##_####|_6 /####| \//#####\_ _/#####/ \########|_|######/ \ \######_######/ // \| |####/ 5 5) Deku Palace Home of the Deku royal family. There are three rooms and a hall in the palace. In the Royal chamber, in front of the entrance, the King lives with some slaves. The two other rooms are Inner Palace Gardens, in which you are not allowed and therefore, it's being guarded. 2 |_|_______________ |##| |$| | | | 1=Southern Swamp |##|@ |/ | o|% | 2=Butler Racetrack |##|___\ /___|__| %=Soft Soil |####| | | |####| $=Monkey in cage \###| | | |###/ o=hole in the ground \##|__| |__|##/ @=Piece of heart \####\_/####/ #=Water \####|###_/ \###/##| \ \##|##/\1 \###/ | | 1 6) Woods of Mystery The name kinda says it all. You'll get lost in it, unless you follow the monkey who knows the way. The way you must go depends on which day it is. _| |_ _| |_ _| |_ E=entrance _| |_| |_| |_ 1=only passable on Day 1 _ 1 (2) 3 *3 _ 2=only passable on Day 2 |_ _| |_ _| |_ _| 3=only passable on Day 3 _|1|_ _|&|_ _|3|_ &=always passable _| |_| |_| |_ *X=Kotake's location on Day X E_ 3 2 (1) _ (X)=Koume's location on Day X |_ _| |_ _| |_ _| o=cave _|2|_ _|1|_ _|&|_ 12=only passable on Day 1 and 2 _| |_| |_| *2|_ _ o 2 12 (3) _ Other exits will never be |_ _| |_ _| |_ _| passable and will take you to | | | | | | the entrance in Southern Swamp 7) Woodfall The source of the poison that recently poisoned the swamp. It's a big circular mountain in the middle of the Southern Swamp filled with poisonous water. There are two trees in the center of it. If you play the Sonata of Awakening on the Deku sign, a temple emerges from the water, the Woodfall Temple. 1 #### #### ### \_/ ### #=wall ###_ ### 1=Southern Swamp ### |_| | $ ### 2=Woodfall Temple entrance # / | |\ # 3=Fairy's Fountain ## / | _|/ ## O=Island # \ __4__ /_/ # 4=Woodfall Temple back door # /\ O| ___ | O # $=treasure chest # \/ ||_2_|| _ # # __ |_____| |_| # # \_| _ | # ## \_ |_| O | ## ### \/ _ / \### ### |$| | | ### ##|3| ######### 8) Road to Mountain Village The road leading from Termina Field to the Mountain Village. There are lots of boulders of snow in here, of which some you must break with bombs to continue. Mind that there may be some Blue Tektikes beneath the snow that jump up when you get near. 2 \ / 1=Termina Field \\___ 2=Mountain Village \_ o o=Snow boulder / _8 8=two snow boulders ||_ %=Gossip Stone /88 \_ |o _ \ \%o/ \_\ / \ | o| |o/ || // 1 9) Mountain Village Not really a village, as it only has one house in it, the Smithy. There are two ways to Darmani's grave: an invisible labyrinth of ladders on the wall, and a tunnel, which can't be used because of two piles of snow blocking both exits. In spring, the snow disappears and you can use the tunnel and several stuff appear: a Giant Bee near the flowers, the invisible ladders become visible, a Gossip Stone and a bunch of jumping bushes. 3 4 1=Road to Mnt. Village || ||___________ 2=Road to Goron Village || /_________o_ %| 3=Road to Snowhead \\_/#####\______| | 4=Darmani's grave $ # ______/ 5=Mnt. Village Smithy |/ ## _ | #=water/ice |### |5| \ %=Gossip Stone \# _ \ o=hole in the ground \% __/ \_ \ $=Treasure chest \ / \ \ // 2 1 10) Road to Goron Village This is like a mountain lake, but it's frozen. Because it's frozen, you can't get to the two Treasure chests, which are both under water (so you'll need to make it spring and also have the Zora Mask to get them). When the lake is frozen, there are lots of snow boulders on it. One of them is bigger than the others and has the Goron Elder in it, frozen over. There's also a Hot Spring Water spring in a hole in the ground, but it's blocked by a chunk of ice. 3 \ \_____$__ 1=Mountain Village / | \___ 2=Goron Village /#_/ __ \ 3=Goron Racetrack / / _/ %\___ | $=treasure chest |#| | /\ o \__|_ o=Hot Water Spring | \ / _| |__|\____2 %=Tingle \##\/ / | #=ramp \__/ /__$ __/ 1____/\___________/ 11) Goron Village This is where the Gorons live, but because it's so cold, they're all inside the Goron Shrine. In order to get inside the Goron Shrine, talk to the gatekeeper or perform a pound as a Goron. On the First Day, the gatekeeper just stands above the gate. On the Second and Final Day, he rolls around the shrine in a snowball that you'll have to break before talking to him. |3| || || %| /############## _||_______/_############## 1=Road to Goron Village / \############# 2=Goron Shrine /____ _____ \######### 3=Powder Keg Salesman / _/ __ \ \####/ \# 4=Lens of Truth cave / /\ ___/ / \ \ |####4_/# $=Piece of Heart | | / / / _/\__/ / |######## #="Abyss" | | | \_/ / _____/ |######## %=Scarecrow-call location \ \ \ __/2 / /######### \ \/ /__ ___/\######### \ ______/ | \######## / /\__/ \_$/ \####### 1 12) Road to Snowhead The road leading from the Mountain Village to Snowhead. Only Gorons can get there, because you need to roll over the gaps while you are besieged by snow boulders rolling here and there. To get to the Piece of Heart, you must jump the first gap and use the Lens of Truth to see some blocks. Jump on them. Now you must play the Scarecrow's song and use the hookshot on him to get to the island. 2 | | | \ 1=Mountain Village \ \ 2=Snowhead \ \ #=Invisible block |_\ %=Scarecrow-call location _ $=Piece of Heart | | # | |_ # # |_ \ # \ \ _ |_| /%\ _ \$/ | | / | / / | / | | 1 13) Snowhead Recently, a blizzard has started blowing from Snowhead. To see the source of it, you must have the Lens of Truth. You'll see that Biggoron is sitting in front of Snowhead, breathing very hard. In spring, Biggoron is sitting on a "rock island". ______ / ____ \ 1=Road to Snowhead / / __ \ \ 2=Snowhead Temple || / \ |3| 3=Fairy's Fountain | \2_/ / | %=Possible Biggoron location \ \__/ / \__%%__/ %% || || || // || %% \\ %% ____||_______ || || 1 14) Goron Racetrack This is the place where Gorons come in spring to have a bunch of Goron races. That means that a bunch of Gorons curl themselves and roll away to the finish. The prize in this race is a bottle with Gold Dust in it. The track itself has two bridges and a whole load of ramps. ___ / _ \ / / \ \ | | |_| \ \_______ / \ \___|__ 1=Road to Goron Village | <\ |_ \___|| \ ||\ | _||/ | / ||_/ / /|| | \/_ \___ \ / |_| | \____/ 15) Milk Road This is the road from Termina field to Romani Ranch and the Gorman Track. On the first two days, there is a huge boulder blocking the way to Romani ranch, but someone is already cutting it down. On the third day, he's finished and you can get through. __ __ 1=Termina Field 2\__/ %\__/ \ 2=Romani Ranch \___ _ _/\ 1 3=Gorman Track / / \ \ \ %=Gossip Stone 3 3 16) Romani Ranch Romani Ranch is the only real ranch in Termina, which is run by a woman called Cremia. There are ten cows in this farm, which produce the finest milk in Termina, Chateau Romani. _______ _/ \ 1=Milk Road / @ # \ 2=Cucco Shack 2 \ 3=Doggy Racetrack / \_ | \_ _| __1 3__ / \_ ____/ \______/ 17) Gorman Track This is the home of the Gorman brothers... Well, at least, the youngest two of them. You can buy milk here and if you've got Epona with you, you can race them. If you win, you get the Garo's Mask. ___ / \ | _ \ 1=Milk Road | /\\ \ __| | \\ \ 1__ | |_\ | | | | \ |-| \ | | | | | | | / | | | | / | | | | __| \___/ | 1__ | \_______/ 18) Great Bay Coast The beach of Great Bay. It is split in two parts, North and South. __ #\_/##\ ########\ 3 1=Termina Field #########\_| |__ 2=Zora Hall ############### \ 3=Pirates' Fortress ##o############ | 4=Pinnacle Rock #4#########@### \ 5=Waterfall Rapids ##o############# %| 6=Marine Research Lab ################ \ $=Great Bay Spider House ######## ####### | *=Fisherman's Hut ######## ##___/ o=pillar ########## /____/\ #=water ########### \ %=Scarecrow-call place ############ _ \ ^=Treasure Chest ######6#### | \ \_ @=Fisherman's Game ############ |$\ \_1 ~=Piece of Heart ########### |*/ &=Gossip Stone ##/ \#_ / \_____ | | ######\ | | ########\_\ \_ ########### \__ ##/2\\########_ \ ##\_//#######/ \#&\ ###########/ |#^| ######$##/ ^# | ########/ \##| ######| |~| ######| 5 ####/ 19) Zora Hall This is the place where the Zora live. The main part of the hall is taken up by a podium. The five members of the "The Indigo-Go's" band live in their own rooms. Only Tijo and Mikau have to share a room. 2_3_ / __ \4 1=South Great Bay Coast |# 5 2=Lulu's room |##### |___ 3=Evan's room \### _ _1 4=Japas' room | | |/ 6 5=Tijo & Mikau's room / /|___/ 6=Zora Shop / / #=water _/ / / | 1 / 20) Pirates' Fortress This is the fortress of the Pirates. It has two sections: a place with a large lake, which isn't really the actual fortress, and something like a courtyard, within the fortress. Both areas are being guarded, and if you get seen, the Pirates'll throw you out. ___________ _/\ ___| // 1=North Great Bay Coast _/ --- || $=Treasure Chest / // _______--____-+ #=Way to room with egg | $ ||____#_ |_---- | | / _____\ | \ /# | ||_ \\/ || | --| | ||| | || | /\_______ |$ / | \/ |\__# \ | | | / \ \__ | ___/ | _/ _ _|____/ ____/ 1______________$| _ \___| | \ _# | / \_| |___/ 21) Pinnacle Rock Pinnacle rock is a hollow rock in Great Bay. It is inhabited by some Deep Pythons, which are guarding the Zora eggs the Pirates lost here. 1=Great Bay Coast __ __ o o=Sign \ \ / / #=Safe Path \ \____/$/ o##o $=Treasure Chest \ _______\ o # # // \\____ # o _ // \ ___\ # # |_| ___|/ // # o o#o##_1 \___\ ####o # |_| \\ // # # \\_______// # # \ _____ \ o####o / / \ \ / / \$\ \/ \/ 22) Road to Ikana Canyon The road leading from Termina Field to the Graveyard and Ikana Canyon. In order to get past the fences, you have to ride Epona and jump them. To get to Ikana Canyon itself, you must talk to the scary guy sitting on the top of the cliff while wearing the Garo's Mask. He'll then make a tree pop out of the ground next to him which you can use to hookshoot yourself up. 2 1=Termina Field / / 2=Ikana Graveyard | \__ 3=Ikana Canyon ___ \ % \ ___ %=Gossip Stone 1\___/ __#/# |__ \___ #=fence \____/ \_# / \____3 \___/ 23) Ikana Graveyard This is the place where the soldiers of Ikana lie buried. At night, there are a bunch of those soldiers playing in the graveyard, and also a bunch marching around a grave. At the end of the graveyard, next to the gravekeeper Dampé's house, lies a huge skeleton. This is Skull Keeta, Captain of the Ikana army. If you awaken him, he'll fight you. If you defeat him, he give you the Captain's Hat. You can then order the marching skeletons to open the graves. Two of them contain an Iron Knuckle, one contains a Big Poe. __ _/ \ 1=Road to Ikana Canyon / _/\ \ #=Destroyable grave | / \ \ $=Treasure Chest | | | | _|_|___/ | $_________/ | | \_ | __\\___ / # \ | # | | | \ # / \__ __/ 1 24) Ikana Canyon This was once the heart of Ikana Kingdom, but now it is a village of Poes and Gibdos. Recently, a father and child have come to live here to research these creatures. __ / \ \ / 1=Road to Ikana Canyon || 2=Ikana Castle || 3=Stone Tower ___||___ 4=Ghost Hut / \/3 5=Fairy's Fountain / ___ \/ 6=Secret Shrine _4 / | |_/ 7=Sakon's Hideout %/ / | 5/ 8=Ikana Well // / / \ 9=Southern Swamp \ | | __#____|_ #=Music Box House |8/ ||| _2 ^=Small Tree | || | %=Gossip Stone _ | | | $=Piece of Heart _/ \_\/_^_______|_______ 6_ __ ^ - _____ \ \_/ \______ /____ \ \ ^ \ \%\_// \ \ \ \ / _| | $| | / 7_ | / | / |_|| 1 9 25) Ancient Castle of Ikana The home of the King of Ikana. His throne room is protected by some strange puzzles. For an inside map, see the walkthrough. _______________ / | __ / 2 | 1=Ikana Canyon ||__/ o o o o | 2=Ikana Well _|| ___________| 3=Inside Ikana Castle 1_ | / ________| #=Powder Keg-able floor || | _3 || o __|----| | |3 | # | | |3_| |__|_ | o | __3_____ | |____________| | o o o | | | |_____________________| 26) Stone Tower This tower stands next to Ikana Canyon and looks like three giant cacti. At the top stands the Stone Tower Temple, which has an ingenious protection. The King of Ikana tells you that no amount of people could topple it, because they'll falter in the darkness. Luckily, Link is no ordinary person... We hope... 1st Floor 2nd Floor 3rd Floor ___ _____ 1 | @| | @ | |_| |_!_| | | _____| @ | |__!__| # |@_@_@|!__| # # # # # # _______ ___ # |_@__|!@| # | |_____ |_|__| _____ |_!_|_@@@!| | !| |___@_| 4th Floor _________ 1=Ikana Canyon | @ @ | 2=Stone Tower Temple __|_ @ | @=Button | |___!___| !=Hookshot Target | | #=Block |___!| # %=Scarecrow-call Place $=Treasure Chest __ # | $$$ | | | |________| | %| # Upside | @ @ | |__| _____ down: |___@____| | @ | # |@_ _@| # | | # 2 # 2 27) Waterfall Rapids The home of the beavers. You can race them to the end of the course for an Empty Bottle, a Piece of Heart and Rupees. The goal isn't really to beat them, but to swim through the rings in the proper following order. If you make it within a certain time, you win. ___ / _ \ | / \ | || // \\_/ ||_ | \ | _ | 1=Great Bay Coast / / \\ / | || | | || | \_// \___ \ \ \ | / _/ | / | | /\ | \\// || || || / \ // |_ ||_ |__ 1 \_| / \/ /\ /\ / \ ================================================ / \ |[] |---- X) Places to be in town ----|[] | |____|================================================|____| ^ | ____ ____| |___| | ___11__ | | North | | |_ _| | Clock | | _17 10_ | Town * |___| | |-- ___ ______##_____ _* | |18| |#| | | | ____|#|_____ | | | _8__9__ | | | | | _| West |_| ------- _| 12| |13|_ <--_ Clock # | | |*|____| __--> | Town | |_ | 17 | | _##_ East |_ |__ __/7 | |_____| | _| Clock | | \ | 1 __| | Town |15 5\ \6 | | |__ | 2/\ 4\ \__| South | 14| | / \ 3\__# Clock | | | | %| | Town |______| *| | \ ___| +$ ### / | Laundry | \| _#||* _###_____/16| Pool |____|__| |_|___ ____$| |$__| | | | V ---Shops and Houses--- 1) Clock Tower Basement This is the place where you meet the Mask Salesman at the start of the game. Note that because you get here before you learn about the "three days", time is stopped when you're here. 2) Kafei's House This is actually the house of the Curiosity Shop owner. There is a secret hole in the wall hidden behind a little stone head so Kafei can see what is being sold at the Curiosity shop. 3) Curiosity Shop A shop that buys and sells goods that are usually stolen goods. It opens at 22:00 and stays open for the rest of the night. The shop is filled with lots of strange stuff, like... An Iron Knuckle behind the counter... Eww... 4) Trading Post The town's "super market". Its owner happens to be the Curiosity Shop's owner. It's closed from 21:00 til 22:00 so the owner can leave for the Curiosity shop and the part-time guy comes to stand behind the counter, but apart from that, it's opened all the time, except for if the part-time guy flees... Eh... The Trading Post also has a scarecrow inside. You can buy the folowing stuff in here: A Red Potion for 30 Rupees A Green Potion for 30 Rupees A Hero's Shield for 80 Rupees A Fairy for 50 Rupees A Deku Stick for 10 Rupees 10 Deku Nuts for 30 Rupees 30 Arrows for 30 Rupees 50 Arrows for 40 Rupees 5) Bomb Shop The name kinda says it all... Well, not ALL of it... This shop IS opened for 24 hours per day. The owners are the guy behind the counter and his mother. There is also a Goron in here trying to sell Powder Kegs. You can buy the following from the guy here: 10 Bombs for 30 Rupees 10 Bombchu for 40 Rupees A Bomb Bag for 50 Rupees A Big Bomb Bag for 90 Rupees 6) Clock Town Bank One of the most useful places in town. You give this guy money and you can take it back later. If you save 500 Rupees, you get an adult wallet, and there are other prizes as well. If you save 5000 or more, you can't put in more, so the max is 5499 Rupees (when having 4999, put in another 500). You get a bonus for saving 5000 Rupees... Guess what... A Piece of Heart! 7) Lottery Shop You can buy a lottery ticket for 10 Rupees during the day. During the night, you can see whether you won or not. Chances are 1/1000 that you'll actually win... The trick is to know the winning number. "Huh?" I hear you think. So would I if hadn't told me. During the day, buy a ticket. The same night, go back to not get the prize, but you will know the winning number. Go back in time and on the same day, play the lottery with the numbers you got before travelling back in time. Come back the same night and get your prize... 50 Rupees... Remember that you should use the correct number on the SAME day. The winning number from day 1 won't help you on day 2... 8) Swordman's School The swordman teaching here tells you of most sword techniques in his novice training. In the expert training, you have to chop ten logs using the jump attack. If you succeed, you get a Piece of Heart. This place is opened 24 hours a day. 9) Post Office Both the living place and working place of the Postman. It opens up at 9:00 in the morning, but you can't get in then, because the Postman will then come out and you can't get in until he's back. You can enter once he's back, but at 15:00, the place closes. 10) Fairy's Fountain Usually, the Great Fairy lives here, but a short time ago, she was split in pieces by the Skull Kid. To get her back to normal, you have to find the last Stray Fairy in Clock Town and take it to this Fairy Fountain. She then gives you a magic ability, and if you're normal Link, she also gives you the Great Fairy's Mask. 11) Mayor's Residence This is the place where the Mayor and his wife live. The annoying woman behind the counter tells you that the Mayor's Office is to the left and the Mayor's wife's room to the right. In the Mayor's Office, Mr. Detour, Mutoh, a carpenter, Captain Viscen and a guard are having an argument about whether town should be evacuated. In Madame Aroma's room, she and Toto are talking about the Indigo-Go's' show. Next to Madame Aroma's room is Kafei's room. The only thing to do here is reading Kafei's diary. 12) Stock Pot Inn This place used to be a restaurant, but since its owner (Anju's father) died, Anju is running the place, but because she can't cook that well, she made it an inn. Anju's grandmother also lives here. 13) Latte Milk Bar Well... It's a Milk Bar... You can get in from 18:00, but it's not officially opened, so you can't buy a drink. At 21:00, the manager throws you out. You can get back in at 22:00, but you do need a Romani's Mask. You can now buy normal milk for 20 Rupees, or Chateau Romani for 200 Rupees. This usually is the place to drink away your problems. 14) Treasure Chest Shop This entire shop is one big treasure chest. Inside, talk to the woman behind the counter. Depending on how cute/handsome you are, the price varies. Deku Link pays 10 Rupees, Goron Link pays 20, Zora Link pays 5 and normal Link pays 15 Rupees. The goal is to reach the treasure chest that appears. The thing that makes this hard is that the tiles in the floor can rise and block your way. If you get there, open the chest to get 50 Rupees. If you play as a Goron, however, you get a Piece of Heart. 15) Honey & Darling's Shop This is a game shop. The game you play depends on what day it is. On the first day, it's bombchu bowling. You have to hit all the targets on the wall within a limited time without falling off the platform. On the second day, you can play basket bomb, in which you have to throw a bomb in each of the baskets on the wall within a limited time and without falling off the platform. On the Final Day, it's a target practise, in which you have to shoot all the targets on the wall with your bow and arrows... Within a limited time and without falling off the platform, that is... 16) Town Shooting Gallery For 20 Rupees, you get to enter the Target Practise here. You have unlimited arrows but limited time to play. You have to shoot the purple Octorocs to get a point, but when you hit a blue octoroc, you lose some valuable time. The record currently stands at 39 points, but if you break it, you get a larger quiver or, if you already have that, 50 Rupees. This means that you should always break the record by just one, so it'll be less hard to break the new record. If you score a full 50 points, you get a Piece of Heart. 17) Sewer, leading to Observatory That's kinda it. It's a passageway with water everywhere. Be careful not to get hit by the Skulltula hanging at the ceiling. 18) Deku Scrub Playground This game can only be played when you're a Deku. It costs but 5 Rupees and varies throughout the three days. The goal is to get all the Rupees on the platforms without touching the ground. If you win, you get 50 Rupees. If you win three days in a row, you get a Piece of Heart. ---Other Strange Stuff--- * Mailbox You can put letters in this and they'll be delivered the following afternoon. If you've got the Postman's Hat, you can look in them, but you can't get letters out of them, just a Piece of Heart and lots of single Rupees. # Change of Scene That means just a connection between two parts of Town, nothing really... Why did I put it in here? + Festival Tower This is what the carpenters are building. It's supposed to become a four story-high tower with a bridge to the entrance to the Clock Tower roof. On the third day, there's a treasure chest on top. % Frog One of the frogs of the frog choir. Talk to him while wearing the Don-Gero's Mask and he'll go off to the Mountain Village. You can push this frog in the water, where he'll still be jumping up and down. > < ^ V Town Exits The four exits out of Clock Town, all leading to Termina Field. There is a town guard in front of every exit. $ Treasure chest These contain MONEY!!! You can get to the two in South Clock Town (one of them appears only on the third day) with the Hookshot. You can get to the one on the roof of the Shooting Gallery in West Clock Town from the roof of Latte Milk Bar. /\ /\ / \ ================================================ / \ |[] |---- XI) Other Shops and Houses ----|[] | |____|================================================|____| Swamp Shooting Gallery This isn't really in the Swamp, but in the Road to Southern Swamp. It costs 20 Rupees to play. If you get 1500 points, you get a bigger Quiver, allowing you to carry 10 more arrows than you used to. If you get 2000 points or more, you get a Piece of Heart. If you run out of Rupees, exit the shop and cut the bushes of the ledge left of the door. Swamp Tourist Center There are several things you can do here. You can show photographs to the big guy and he might give you a prize. If you've rescued Koume from the woods and the Swamp is poisonous, you can get a boat cruise for 10 Rupees and you'll get a free camera. If you've rescued Koume from the woods and the Swamp is cleared up, you can play a target practice: hit the target below Koume 20 times for a Piece of Heart, but DON'T hit Koume herself more than 9 times, because the game will end. Magic Hags' Potion Shop You can buy Red, Green and Blue Potions here. Red costs 20 Rupees, Green 10 and Blue 60, but to get a Blue Potion, you need to give Kotake a Magic Mushroom first. Mountain Smithy These guys can upgrade your Kokiri Sword to a Razor Sword for 100 Rupees, but it will also cost a whole night. You can get it back in the morning. They can also upgrade your Razor Sword to a Gilded Sword, but this will cost you some Gold Dust and another night. Their furnace is frozen in the winter, so you'll have to defeat Goth before visiting them anyway. Goron Shrine Shop A shop in the bottom of Goron Shrine. They sell 10 Bombs or Arrows for 40 Rupees, and a Red Potion for 80 Rupees. The shop is located right next to an underground river. Because of the cold, supplies are low, so if you make it spring, prizes drop enormously: 10 Bombs for 10 Rupees, 10 Arrows for 20 Rupees and the Red Potion costs 50 Rupees. Powder Keg Shop This is a shop at the back of Goron Village. There's a big Goron inside selling Powder Kegs for 100 Rupees, but he'll only sell them to Gorons with a license. Hey, that's fortunate, this guy also gives away licenses. All you have to do is blow up the boulder that's blocking the entrance to the Goron Racetrack in the Road to Goron Village. Romani's Target Practice Talk to Romani in Romani Ranch during the day and play this game. The goal is to ride around the ranch and shoot all ten balloons as fast as possible. If you get below a minute, and it's the first day, you get Epona. My current record is 39.36 seconds. Try and beat that! DON'T E-MAIL ME YOUR PERSONAL RECORDS. Not only do I not want to know, but it also makes me feel like you're better than me when you're NOT! :) Mamamu Yan's Doggy Racetrack This is a racetrack for dogs. You can bet 10 to 90 Rupees on a dog. If it comes in first, you get triple the amount you set in, if it comes in second, you get double your wage, and if it comes it third through fifth, you get back your wage. To stand a chance, put on the Mask of Truth and pick up some dogs to read their minds. If one of them "knows" he'll win, take that one. If you win over 150 Rupees in one go, you get a Piece of Heart. Cucco Shack This place in Romani Ranch has the sole purpose of giving you the Bunny Hood. Put on the Bremen Mask and march around while touching all ten chicks in here. If you've got them all, they'll turn into adults and Grog, the guy sitting against the tree, gives you the Bunny Hood. Fisherman's Hut This is the house of the fisherman. He keeps a sea horse in a tank in here, which he'll trade for a picture of one of the Pirates. The sea horse takes you to Pinnacle Rock, where, if you kill one of the bottom snakes, there is another one. They'll be so happy you brought them together, you get a Piece of Heart. Marine Research Lab This is where the Marine Biologist lives and works. The place is much larger on the inside than on the outside. There's a big aquarium in here for the Zora eggs and a smaller one in which are two fish. Feed them lots of fish and they'll burp out a Piece of Heart. Zora Hall Shop The shop at Zora Hall. They sell a Hero's Shield for 90 Rupees, 10 arrows for 20, and a Red Potion for 60. Seen that everything here can be found elsewhere for less money, I would advise against shopping here. Great Bay Pot Shooting Game Not really a shop or a house, but this is MY guide, so I get to decide what to put in it, so here it is. If you can break all the pots in one attack you get 100 Rupees. Every time you destroy one or more pots, you have to pay 10 Rupees, so the prize actually is 90 Rupees. If you don't HAVE 10 Rupees, they just take all Rupees you do have. There are two ways of succesfully playing this game: put a Powder Keg at the base of the middle pot or practice a lot with your fin-shooting. Fisherman's Game Again, not a shop or a house, but that matters not. It's only there after defeating Gyorg. Between where you first entered Great Bay Coast and the Pirates' Fortress is now a boat. Ride it and hookshot the tree on the island with the fisherman standing on it. Pay 20 Rupees and you can play. You have to step on the island where the torch is burning. If you get 20 points without falling in the water, you get a Piece of Heart. Gorman Racetrack At the Gorman Racetrack, talk to the guy in the blue overall while on Epona and pay 10 Rupees to race them. If you win, you get the Garo's Mask. Use your carrots efficiently; don't use them all at once and never use your last one until you're near the finish. You could jump the fences in the track, but only if you have enough carrots. You'll have to be a bit lucky to win this one, but there is some form of talent involved. Dampé's House At the end of the graveyard, next to Skull Keeta, is a door. It's locked. How annoying. There's absolutely no way to get inside through that door. There is, however, another way of getting in: on the final night, using the Captain's Hat, order the Stalchilds in the graveyard to open the grave. At the other end of the dark room, go up the stairs. There is some sort of living quarters here. There's also a door here. Go through it to find that you just came out of Dampé's house. This is also the place where you get a bottle (see chapter 16, "Bottles"). Sakon's Hideout The place where Sakon hides his stolen goods. The door is a slab of solid rock. Only Sakon can open it, and it closes shortly after it's opened. Kafei's mask is being kept inside, and you should help him get it back. See chapter 20, "Anju & Kafei Quest" for details. Secret Shrine A place behind the waterfall below Ikana Village. To get there, enter Ikana Canyon from the Road to Ikana Canyon. Jump in the river with the Octoroks and swim against the flow (swim to the left). You'll enter a cave. Swim a bit further and climb out of the water and go through the door. Now shoot the sun thing above the next door with a Light Arrow to open it. Go through the door. Hey, it's that Red- eyed Cyclops guy! He says that there are some old friends of mine in the chambers ahead, unless you have less than 16 hearts, in which case, he'll send you away :(. Anyway, if you have 16 hearts or more you can continue. In every room in here is an old enemy, like the Wart, three Dinolfols. Defeat them all (you get 100 Rupees for each) and go back to the center room. The Cyclops is there again. He makes a Treasure chest appear. Open it for a Piece of Heart. Music Box House This house was built by Pamela's father to drive away the Gibdos in Ikana Canyon. It uses a giant music box to make happy music that drives away Gibdos. One problem... It's powered by the river in Ikana Village, but the river is... well... dried up... Ghost Hut A shop run by the Red-Eyed Cyclops guy. It costs 30 Rupees to play. You have to defeat the four Poes (the Poe Sisters from Ocarina of Time) within three minutes. If your life meter comes below three hearts, the game is ended. You defeat the first three by hitting them with arrows (or just with your sword) right after they are done swinging their torches at you. You can defeat the fourth one by shooting the one that makes a pirouette right after it multiplies. If you win, you get a Piece of Heart. DO NOT ATTEMPT THIS AS GORON LINK!!! You won't be able to shoot anything at the fourth ghost! | | | | / V \ ============================================== / V \ =\0|0/=--- XII) Walkthrough ---=\0|0/= =\_/= ============================================== =\_/= Throughout the Walkthrough, I'll sometimes say SAVE TIME!!! This means that it's a good time to save the game with the Song of Time. You don't have to save, but I will not say stuff like "watch your clock!", that is your task. (If you're a real Zelda-fan, you have named yourself Link, if you haven't, you're a fag... Well, maybe you aren't...) You'll see the Prologue, and suddenly (!), you're riding Epona through the woods, sleeping. Two fairies will come along and scare Epona, who knocks out Link. Then, a Skull Kid will come out of the woods, and steals Link's Ocarina of Time (!!!). The Skull Kid and the fairies will start argueing about them wanting to hold the ocarina, waking Link. Link will try to grab his ocarina back, whem Skull Kid decides to run. He sits on Epona and Link wants a ride. Skull Kid gets rid of Link and you're up. -----------------------Woods----------------------- Slash the bushes for some Rupees and continue through the black hole in the wall. Slash some more bushes and step on the log. Jump the gaps and continue the path. WHAAAAAAAAAAAH!!!!!!!!!!! Cool cartoons. You'll land on a Deku flower and Skull Kid tells you he's ditched Epona. He then turns you into an ugly Deku (all Dekus are ugly) and you will say NOOO, Deku style! Skull Kid starts laughing at you and runs off... Well, more like floats off... You can't follow him, because one of the fairies holds you up. The door will close and you are trapped. With the fairy. There's something on her face and the two of you join forces to fight... Oh, wrong game. Well, you join forces. Kinda... Open the door (it's not even locked) and follow the hallway. Stand on the Deku-flower, and press and hold A until the flower farts. You'll jump out and you can fly (for a few seconds). Fly across the gap and open the door. You come across a room with some platforms. Cross them (open the chest for some Deku Nuts). Remember the strange plant and exit the room (It is of vital importance that you remember that tree). Movie time (10 Seconds). You enter a place with a river. The door behind you will lock and you should cross the bridge up. Go to the door. WHAA, you startled me. Look who's here, it's the Happy Mask shop owner from OoT. Listen to his story and go through the door. ---------------------Clock Town-------------------- You'll find yourself in a town that reminded me of Kakariko from OoT. Explore town, get familiar with it and return to the clocktower, where you began. Exit the clock tower again and turn left, go up the slope, turn left again, up the next slope, left again, and right in the black hole in the wall. You'll see a boy in green clothes dancing around. (He's actually 35 years old). Talk to him and buy a Clock Town map. In the bottom right corner of the screen, a map should appear. You are now in North Clock Town, the big area in the middle is South Clock Town, the big area on the right is East Clock Town, the small top left area is West Clock Town and the small area on the bottom-left is the laundry pool. REMEMBER THAT! Tatl told you to go to the great Fairy in North Clock Town, which is where you are. Go to the cave in the west of North Clock Town. You'll see a lot of small fairies, telling you that the skull kid turned one great Fairy into a lot of small fairies, and that one of them is missing. Exit the cave. If it's daytime, the stray fairy will be in the laundry pool above the pool. If it's nighttime, the fairy is in East-Clock town floating too high to grab it. You'll have to use the Deku Flower (in the west of east Clock Town) to get it. Now go back to the Fairies in North Clock town and turn them into the Great Fairy. She will let you shoot balls o' spit. Doing so will cost you magic power, so don't do it just for fun. Go outside and pop the blue balloon. Talk to the exited kid. He wants to play a game of hide 'n' seek. You have to find five little boys. Two of them are in North Clock Town, two are in East Clock Town and one of them is in West-Clock Town. You'll have to corner them in order to catch them. When you've found them all, they'll give you a code. Write it down. In East Clock Town, there is a boy with a yellow cap on his head. Talk to him and give him the code. You'll enter Clock Town's sewers. Bounce on the water to the torch and go left. There will be your first enemy, a Skulltula. You can either go around it or wait for it to turn around and shoot it in the back. Follow the path to the right. There, you will see a huge balloon with a Majora's Mask sign on it. Pop it and break the jars to refill your magic. Go up the ladder and up the stairs in the observatory. Talk to the old guy and peek through his telescope. The old man said that the Skull Kid was on the Clocktower, so look up the tower. You'll see Skull Kid dancing a raindance and, whaddayaknow! A huge fiery raindrop from the moon! Yippee! To your left is a door. Go through it and go left. There will be a blue stone in a small crater. Get it and go all the way back to East Clock Town. Right, here we are again. Go to South Clock Town. There is a yellowish brownish Deku-flower on the west side of South Clock Town. Come near it and a fat Deku will come down from the tower (if he hasn't already done so when you explored town). Talk to him again. He says he wants a "Moon's Tear". When the text "Press START to open the Select Item Screen." press start, go to the Select Item Screen, bring the cursor to the Moon's Tear and press C-left, -up, or -down. Press start and then the button you've set the moon's Tear to. You'll exchange it for the flower he's standing on. Now comes the boring part. You have to wait until the night of the final day, twelve o'clock at night. You can use the Scarecrow in the Trading Post in West Clock Town to let time pass in the blink of an eye. Before you go on, go to the bank in West Clock Town, and deposit your Rupees on the bank. When the time comes when it's FINALLY midnight of the third day, burrow yourself into the flower (press A and hold it for a second), shoot out and fly towards the ledge on the clocktower (the one with the blue-red heart (piece of heart) on it). The door will have opened, and you can go in! You'll see the Skull Kid floating. You have to fight him!!! So go on, shoot the bastard. He'll drop his, oh sorry, your ocarina. Get in and you memorize the Song of Time. Play it on your ocarina, oh sorry, Deku pipes, and you've saved your game for the very first time! SAVE TIME!!! DAWN OF THE FIRST DAY. You're back on the DAWN OF THE FIRST DAY, at the entrance of the Clock tower, where you first entered Clock Town. Go through the door you're in front of and talk to the mask salesman. He'll teach you the Song of Healing and he heals you. Well, happy now? You're yourself again and you've got your Ocarina back. AND you've got the Deku Mask, which allows you to become Deku Link. Great. Now it's time to go to your first dungeon! But before we go there, take a look at the rest of this document, as you can now collect: Mucho dinero (Spanish for...Mucho dinero), an adult wallet, the Great Fairy's Mask, the Blast Mask, the Bremen Mask, the Bunny Hood, Kafei's Mask, Kamaro's Mask, the Bombers' Notebook, Bombs, a bigger bomb-bag, Bombchus and a bunch of Pieces of Heart (DEEP BREATH). I REALLY recommend hitting the owl statue in the northwest of South Clock Town with your sword, because throughout the Walkthrough, I might say "Warp to Clock Town" and if you haven't slashed this statue, you can't warp there, so you'll have to go on foot. Now, get out of Clock Town by talking to one of the guards and then walking past them. -------------------Termina Field------------------- You'll find yourself on a big field, called Termina Field, of which Clock Town is the center. Go to the south. Tatl will make you stop at a tree with a drawing on it. How cute. Continue to the south. You'll come to an area with a bunch of ChuChus and Bad Bats. Ignore them (kill them if you must) and you'll see a big red balloon floating in the air. Go on. Pop it! Hey, look who's here. It's Tingle. Buy his Woodfall map for 20 rupees (you do have 20 rupees, right?). Now continue to the south once more. -------------------Southern Swamp------------------ Congrats. You're not there yet (not in a million yea....). See this cabin right in front of you? No? Then go get a new pair of glasses. Yes? Then go there. Ignore the fat Deku and enter the cabin. Exit the cabin again and jump down (just teasin' ya). To the left of the cabin, there is a trail of giant leafs floating on the "water". DO NOT step on them. Turn yourself into Deku Link. Now step on them. Follow the trail until you come to gate wih a pot of boiling goo next to it. Go through the gate and kill the Deku Babas. You will see a cabin up in a dead tree. Climb the ladder and go in the cabin. Listen to. AAAH! It's Kotake! Kill her! No, wait, listen to her story. Everything is fine, right? Okay. Exit the cabin and jump off the ledge on the right. To your right, on the map up, is a dark cave. Enter it. -----------------Woods of Mystery------------------ Look, mommy, it's a monkey, can I take it home with me? Talk to him...her...it... and follow... it. If you're having trouble following, take a look at chapter 9, "The Map". AAAH! It's Koume! Kill her! Oh wait, someone already did. She says it was the Skull Kid, but we all know it was you, in OoT (naughty child). She wants you to get her something to help her (Shigeru Miyamoto, make up your MIND: Kill her or save her life?). So go back to Kotake (enter a dark hole with a sign in front of it). After talking to Kotake, she will give you a red potion FOR FREE!!! With an EMPTY BOTTLE which is not empty at all, but it's called an Empty Bottle. Now go back to the woods of Mystery and follow the monkey again. Give Koume the red potion. She will greedily drink all of it. Now you're done here, so get out. -------------------Southern Swamp------------------ When you get out, the three monkeys will explain that the Deku have taken their brother. Follow the monkeys AND DO IT FAST. They will disappear at the river. Turn yourself into an ugly nasty Deku and make Link do the same. Follow the river to the right and enter the cabin. Talk to the lady in the hut to the right. It's Koume! Kill her! And take a boat cruise. You'll get a free camera (cheap crap: black and...yellow). During the ride, you will kill a giant squid. Good boy... or girl... Shortly after that, you get the chance to get off the boat. Do so and there is the monkey again! Follow him in. --------------------Deku Palace-------------------- Turn into a Deku to gain access to the palace. Even though it is not allowed, go to the right. Now you have to get through the garden without being seen by the guards. This isn't all too hard. At the end of the second garden, there is a hole in the ground. Stand on it and you will fall (what a surprise). There will be a fat guy selling magic beans and a puddle of water with a sign in it. Buy a Magic bean and fill your bottle with water. Stand in the beam of light to go outside. Stand in front of a guard and you will be thrown out. Turn around. To your left (right side of the map), there will be another trail of giant floating leafs. Follow it until the end (not the small island on the right). There's a piece of soft soil here (for those of you who didn't play Ocarina of Time, get your ass a copy, 'cause it's a darn good game). Plant your Magic Bean here and throw your water on it to make it grow. Stand on it, wait a sec and jump off on the second floor. Your challenge is to fly over the gaps to the end of the garden, but there are some Mad Scrubs trying to stop you. Kill them and time your jumps (flights) right and you'll make it just fine. You'll end up in a room with a Monkey tied to a pole. Cut it loose with your sword, and listen to the monkey. When he says so, get out your Ocarina. He'll say it's no good, so turn into a Deku and get out your Ocar..Deku Pipes. The monkey thing will teach you a song, called the Sonata of Awakening. You are now officially thrown out of the palace, congrats. When facing the two entrance- guards, turn around and hop on the floating leafs (as Deku-Link, of course). To your immediate right is a small "island" with a sign and a Deku Flower on it. Burrow into the flower and jump out, to continue in the cave above. --------------------Southern Swamp-------------------- You now are on an orange... Thingy with a Deku Flower on it. Use it to get to the orange... Mushroom on the right. Use THIS flower to fly to the orangie to the left. If you look to the right, you'll see an arch-like constuction. Fly to it. this "arch" is connected to the last orange mushroom with a flower on it. Use that flower to launch yourself to the statue with the owl (Kaepora Geabora from OoT) sitting on it to what now is your left. After chatting with Kaepora, read the text on the statue. It's the Song of Soaring, which allows you to instantaniously warp to any owl-statue in Termina (See the chapter 30, "Owl Statues"). Use the deku flower on the left to get to the ledge in front of you (across the waterfall). Enter the cave here. --------------------Woodfall-------------------- You are now at the top of the waterfall you just crossed. I believe this is the equivalent of Death Mountain Crater from OoT. Anyway, to your right, there are a floating leaf and a lttle island. From that island, follow the wooden bridge, kill the Hiploop on it by either shooting it with two bubbles, or just slashing it with your Kokiri Sword. Repeat that process for the next bridge. (If you have fallen off, just use the floating leafs to get back to the entrance of woodfall. If you are normal Link, however, you're in trouble.) There is a deku flower at the end of the second bridge guarded by a Mad Scrub. Use this flower to get to the small island to your right. There will be another Mad Scrub, waiting to shoot you. Kill it, cross the bridge, and kill the next one as well. Use the flower he/she leaves behind to get to the platform to your left. Hit the Owl-statue with your sword and smash the pots. A fairy will come out of one of them, which you can, and should, catch with your empty bottle. SAVE TIME!!! (If you've saved, play the Song of Soaring and select Woodfall to "soar" there.) Step on the Deku-emblem on the floor and play the Sonata of Awakening of your Deku Pipes. Look at this cool movie and use the deku flower here to get to the temple that's just appeared... Enter. --------------------Woodfall Temple-------------------- 1F: __F__ ___ 2F: / \ _\c/_ | | | | /U\ \__ __/ |_ _| D \ / __#__ _#_ _ || ____D E=Entrance | | | U| | c | _ | | || / | #=Door | # c # #c| | | || | | D=Stairs Down |_ _| |__ __| |_ _| E ||_ | | U=Stairs up # __#__ _#_ / c # | C=Chest / \ | | | | \__/ \_____/ \_/ | | |_c_| |__ _c| E NW N NE \|/ W-o-E /|\ SW S SE In front of you is a grey pad with Majora's Mask painted on it. If you defeat this Temple's boss and travel back in time, you can step onto this pad to warp to the boss' lair again. Anyway, use the Deku flower on the left to get to the platform on the left side of the room. Here, another flower is waiting for you. Use this one to go to the platform on the right-front side of the room, the one with a chest on it. Use the flower of this platform to get to the next one, which is to your left when facing the chest.Don't do anything hasty now, look around. You'll see two Skulltula's hanging from the ceiling. You should fly behind the right one in order to land safely on that platform. Go through the door. --- Go down the steps to your left. Kill the Deku Baba or avoid it. You are now at the western wall of the room, next to a locked door. Put on your Deku Mask and hop on the water to the pinkish flower. You can only stand on these as Deku Link, so don't take off the mask. Hop over the water to the next flower (which is southeast from the one you're standing on, to your right) and to the next (which is east of the big wooden thing in the middle of the room). Hop over the water to the platform by the east wall. Go through the door here. --- Hop to the platform in the middle of the room and burrow yourself into the Deku Flower. Use it to fly to the platform in the northern part of the room (the one with the chest on it). Open the chest for a small key. Hop back to the platform in the center of the room (via the flowers) and burrow yourself into the Deku Flower again. This time, use it to get to the platform with two torches on it, east of you. Go through the door here. --- The door will be locked and you're stuck in this room with three snappers. Kill them using the Deku Flowers (see chapter 13, "enemies") and a chest will appear... and the door will open. Open the chest for the Dungeon Map and exit the room. --- Hop down to the platform with the Deku Flower on it and continue to the door in the west. Go through it to get to the room with the giant wooden object. --- Hop across the three pinkish flowers in the water to get to the other side of the room. Hop onto the platform with a Deku Baba on it, next to the locked door. Go through the door using your Small Key. --- You are now in a room with a grey block in front of you, surrounded by some fences. There's poisonous water everywhere. To your right (the north), you'll see a path suspended by wooden pillars. Hop across the water to get to it. Turn left and follow the path up to the block. Pull it towards you. Turn around and follow the path to the corner of the room, to a platform with a torch on it, and a Skulltula above it. Slay the Skulltula and get out a Deku Stick. Light it using the torch and run along the wooden path (to the south). Follow the path until you can go left. Take the left turn and light that torch there. The door here will unlock. Stand still and press A to put the Deku Stick away so it's not burned up. Go through the door. --- You're now in a room similar to the one where you got the Dungeon Map, but this time, there are two Dragonflies. Kill them and a chest will appear. Open the chest for the Compass. Exit the room. --- Light a Deku Stick using the torch and torn left. Walk up the stairs and light the next torch. Stand still and press A to put the Deku Stick away again. Now get it out again and set it aflame. Jump to the platform and turn left. Jump to the next platform (NOT the one with the pots on it). Jump to the alcove with the spider web. Set the spider web on fire by touching it with your Deku Stick. Put the Deku Stick away... for good... Kill the two Deku Babas to replenish your stock of Deku Sticks and Nuts. Continue up the stairs. --- This room is DARK. Follow the path up to the torch while killing the Black Boes. I suggest that you first walk around the room to kill all the Black Boes before continuing. There are three torches along the edge of this room. One is in the southwest corner, one in the south corner and one in the southeast corner. Light them all with Deku Sticks to open the door in the east wall. Go through this door. --- This room is annoying as well. You need to use the Deku Flower to get to the first foating platform. Now you need to use the Deku Flower on this platform to get to the next flying platform. Finally, you need to use the Deku Flower on THIS platform to get to the platform in the northeast corner of the room. If you get hit by one of the Dragonflies and fall down, you can use the stairs in the west part of the room to get back to the start of this stupid room, but if you fall down, you'll end up all the way back in the room with the giant wooden thingy. Anyway, WHEN you get to the end, go down the stairs in the corner. --- Hey, we're back in the central room... First thing to do is to press the button approximately ten yards in front of you to make ladders appear so you can climb up and down. No go through the door in the east wall of the upper level. --- You're now on the upper level of the room where you got your Small Key. Take a right turn and go through the door in the south wall. --- You're in a room with a Dinalfos. Defeat it to open the door and to make a chest appear. Open the chest for the Hero's Bow and 30 arrows. Exit this room. --- Take out your bow and shoot an arrow in the golden eye at the other end of the room. This will make the platform with the Deku Flower move up and down. Use the Deku Flower when it's at the top to get to the platform at the north wall. Go through this door. --- As you enter the room, the doors will close and a Gekko will appear. Defeat it (see chapter 13, "enemies") and go through the door at the north end of the room. Open the coloured chest here for the Boss' Key. Exit the room. --- Go through one of the doors in the west wall (upper or lower level) to get to the central room. --- If you're on the lower level, climb one of the ladders to get to the upper level. Stand on the switch that you already pressed and take out your Hero's Bow. Shoot an arrow through the flame in front of you and make sure it flies just above the torchlet in the center of the big wooden thing. If done successfully, it'll flap its leafs to cleanse the water and then float up. Get to the door in the north wall of the upper level, but don't go through it. Face the flying flower and jump to it. In the northwest corner of the room is a platform with a torch on it. Shoot an arrow through the flame on the wooden flower and a little bit above the torch on the platform to light it. Now jump back to the upper level, north side. Go through the newly unlocked door in the north wall. --- You're now in a large room with lots of strange stuff everywhere :P. First, shoot all the enemies in this room to kill them (2 Dragonflies and 3 Skulltulas at the ceiling). Climb down the ladder (or jump down) to get to the bottom. Use the Deku Flower here (not the one on the island) and launch to the platform to the east. Use the Deku Flower HERE to get to the next platform. Now look north. You'll see a switch. Shoot it with an arrow. Now use the Deku Flower here to get to the right pillar that used to have a flame on it. Use the Deku Flower here to Get to the roof of the platform that has the switch on it. Use the Deku Flower here to get to the platform at the north wall. Go through the door using the Boss' Key to get to the room with the boss in it, Odolwa. --- For details on how to defeat Odolwa, see chapter 13, "Enemies". After he's dead, grab the Heart Container here and stand in the blue light. You'll get the Odolwa Remains and you'll learn the Oath to Order in the following movie. You appear to have rescued something and it's grateful for it. It wants you to save its friends as well... --------------------Woodfall-------------------- Very well... We've gotten the Odolwa Remains, we saved some... big thing... and we learned the Oath to Order. Time for the next dungeon, don't you think? Play the Song of Soaring and warp to Clock Town. Go to the North entrance and enter Termina Field from here. --------------------Termina Field-------------------- Walk forward, to the north. Don't jump down, but stand near the ledge. To the north, you see a path blocked by some Ice blocks. Look above them to see a "stalactite". You can Z- target it. Do so and shoot two arrows at it. If you don't have arrows, go walk around Termina Field and cut the bushes. Very well... The ice blocks will shatter and you can continue your way. Jump down the ledge and approach the ledge on which the ice blocks were from the west. Enter the road that was previously inaccessible. --------------------Road to Mt. Village-------------------- Continue to the north and a Blue Tektike will pop out of the ground. Slash it a bit and continue your way north. Follow the road until the next Blu Tektike. Defeat that one as well. To the north, the path is blocked by some snow boulders. How annoying. You need to blow them up, so I hope you brought bombs or the Blast Mask. Blow them up and continue north. Climb up the stairs for ANOTHER Blue Tektike. Defeat it... yawn, and continue your way north once more. --------------------Mountain Village-------------------- There is no use in entering the house here, but you should slash the Owl Statue in the northwest. Now head east (if you lost track of direction, it's the way the backside of the house is facing). -------------------Road to Goron Village------------------- Why are there so many Blue Tektikes here? GO AWAY! Defeat it and walk across the bridge. Defeat or walk past the White Wolfos here (I recommend buying a map from Tingle, the guy hanging from the balloon). Go acroos some more bridge and defeat or ignore the next White Wolfos. Go across the last bridge and head east. --------------------Goron Village-------------------- Don't jump down yet, but talk to the Goron on the ledge. He'll open the door downstairs for you. Jump down the ledge to the south and turn around. Enter the gateway here. This is the Goron Shrine. Follow the path up and when you come to a red trail, follow it to the right. Talk to the crying Goron. He's crying because he's cold? Sheesh... Anyway, exit the Goron Shrine again. Now turn to the left and head east until you come to an abyss in the east. Follow it north until you can talk to the owl. He'll fly to that floating... thingy. You might think "Okay... How do I get there?", but look a little closer. The owl occasionally drops a feather, but instead of falling into the abyss, they seem to hover in midair. Jump to the nearest one. Now jump from feather to feather until you make it to the "island". Enter the cave there. Open the chest in the middle of the room to get the Lens of Truth. Exit the cave again and use the Lens of Truth to make it to the mainland. Hey, there's a grey floating Goron here that you can only see with the Lens of Truth. Talk to it and follow it. Keep on pressing the C-button with the Lens of Truth so you don't use magic. Follow the Goron ghost to the Road to Goron Village -------------------Road to Goron Village------------------- Not much to do here now, just follow the Goron to the Mountain Village. --------------------Mountain Village-------------------- The Goron will now go to the cliff behind the big pool of water. Go to that cliff and use the Lens of Truth to see some stairs. At the first fork, go right. At the second, go left. At the third, take a right. Clib some more to reach the top. Talk to the Goron that isn't frozen to learn about Hot Spring Water under the grave in the cave here. Now enter the cave and use the Lens of Truth to see and talk to the Goron Ghost, Darmani. He wants his soul to be healed, so play the Song of Healing for him. You'll get the Goron Mask, which allows you to become Darmani himself. Stand behind the grave and pull it back. A pool of hot water will emerge... Is that good English? Anyway, fill a bottle with the Hot Spring Water. Exit the cave and jump down from the cliff and you'll land in the water. Climb out of the water and go to the southeast again, to the Road to Goron Village. -------------------Road to Goron Village------------------- Go to the easternmost island, the one with the ice block on it. Stand near the ice, but do not touch it. Release your Hot Spring Water on it to melt the ice. Enter the hole there. Inside, fill your bottle with Hot Spring Water again. Stand in the light to exit the cave. On the ice below the islands, there are some large snow boulders. Near the northeast, there is an even bigger snow boulder, which Tatl thinks is big. Put on your Goron Mask and press B to smash it. In it is a frozen Goron. Put your new Hot Spring Water on him and talk to him as Goron Link. He'll teach you the Lullaby Intro. Now go to the entrance to Goron Village (roll up the eastern island as Goron Link). --------------------Goron Village-------------------- As Goron Link, stand near the entrance to Goron Shrine and press A to curl. Now press B to do a ground pound to open the door. Follow the path up to the crying baby Goron and play the Lullaby Intro. He'll teach you the Goron Lullaby. Whoopee!!! Whoopee??? Yeah, whoopee!!! Play the Song of Soaring and warp to Mountain Village. Go to the north of the Owl Statue. --------------------Road to Snowhead-------------------- Put on your Goron Mask and roll to the gap, but be sure to be in "Spike Mode". You'll go up the ramp and fly over the gap. Continue spike-rolling and jump over the next gap. If you get low on magic, hit a snow boulder for a magic jar. Head north. --------------------Snowhead-------------------- Hit the Owl Statue with your sword. SAVE TIME!!! Now walk up to the big tower that is Snowhead until you get blown back. Put on the Lens of Truth to see that a Goron was making the storm. Put on the Goron Mask and play the Goron Lullaby to make the Goron fall asleep. Now roll/walk up the hill until you come to the ramp. Roll up the ramp and take a left turn. Follow the path, but stay near the wall. You'll come to a path upward. Follow it to the end (smash any snow boulders in your way) to get to the entrance to Snowhead Temple. Enter it. --------------------Snowhead Temple-------------------- Basement: First Floor: ________ _________ / \ / C \ / __ | / __ | | / \_| | / \ | \ | ________ \ | ___#____ | |_/ \ | |/ \ \__# U _ _\___# D _U_ | | / \ | C \| |_/ \ | || | \_ __# #_ | \ C // | #_ \ / / | \______// | / \C \______/ / | _/ / / \ #_ |C / \ / | |_/ \__| / \___/ U C _# _#_ / |____C_/ \ / \__/ || / \ \ / || || EE Second Floor: Third Floor: ___U____ _U ___D____ ____ /C \ / \ / \ | || | _D_ | || | | C # || CC| | _# | |____|| # | \__/ | | ____\ / |___| \ / /C \\___ __/ \___ __/ D /____#_ U \___# \ NW N NE C| / \|/ \_____/ W-+-E /|\ Fourth Floor: SW S SE _D ___@___________ | | / |C# | #=Door | / | \|| | D=Stairs down | \_| || | U=Stairs up |___# # | C=Treasure Chest \ / | | @=Boss' Lair \___ __/ |____| E=Entrance D As you can see by this map, this temple is a lot larger than the Woodfall Temple. Again, there's a grey pad with a Majora's Mask on it in front of you, which you can use to warp to the Boss' Lair if you've defeated him and want to fight him again. Anyway, kill the White Boes in this room and then smash the ice pillars. Push the large grey block forward as Goron Link. It'll fall down after two pushes. Walk ahead and defeat the White Wolfos that pops out of the ground. There are three doors in this room. The northern one is covered in ice and the western one is locked, so take the eastern door. --- Walk up to the start of the bridge. You'll notice that there's a gap in it, but there's a small ramp in front of the gap. Stand on the ice in front of the bridge, though take some distance (like 5 feet), as Goron Link and curl. Roll on the bridge at max speed to reach Spike mode before you get to the ramp. Hit the ramp to jump across the gap. Now stop rolling (by releasing the A button or by crashing into the wooden box). Take off the Goron mask and jump to the platform to your north. Take the stairs up. --- To your left is a treasure chest. Open it for the Dungeon Map. Head back down the stairs again. --- Jump to the platform in front of you and go through the door to your right (to the west). --- Wow, an enormously large room... Walk to the other side of the room and go through the yellow-enframed door (the only one without ice on it). --- To your left is a hole in the wall filled with two blocks stacked on top of the other. Pull them out (two steps) and go through the now revealed hole. Open the chest here for a Small Key. Exit the room the way you came in. --- You've seen just one locked door so far, which was in the very first room. There are two ways of getting here: you can backtrack all the way, or you can look to your right. You'll see a door covered in ice with two torches next to it. Shoot an arrow at the ice, but make it go through the flame of a torch. (If you need arrows, break the pots in the last room). The ice will melt. Go through the door. --- Back in the first room. Defeat the White Wolfos again and take the door to your right (the locked door). --- Open the chest here to get the Compass and defeat any White Wolfos that come in your way. Place a bomb at the cracked wall to the west to reveal a hidden staircase (bombs can be found in the jars in this room). Head up the stairs. --- Climb on the first pillar and jump to the second one (MIND THE ICE FALLING FROM THE CEILING). There's a block of ice on the next pillar. Look to the ceiling. Shoot two arrows at the icicle above the next platform. It'll come down and break the ice. Now turn left. The next platform has the same problem... and the same solution... Jump to it once you've removed the ice. Now jump to the ledge with the snow boulders on it. Smash the large one as Goron Link and open the newly revealed chest for a Small Key. Use this key to unlock the door on the east side of this room. --- The puzzle in this room truly is worthy of the name "Legend of Zelda". I'll make a map of this room to make it a bit easier. Exit ______#__ /@@__ 5 \ Entr-# @/ \ 3 \ ance | | 4 \_____| | \___ 2 / \ ______/ \ 1 / \_____/ Stand on top of the large thing sticking out of the ground (button 1) and put on your Goron Mask. Curl up and press B to pound the button. Two pillars will come out of the ground. One at the room's exit (No. 5) and one a bit nearer to you (No. 2). Jump to the one nearer to you (No. 2) as Normal Link. Walk on and pound the large switch here (No. 3). Quickly get back to the first button you pounded and as Normal Link, again jump to No. 2. Put on your Goron Mask and pound it. Take off your Goron Mask and climb the blueish greenish pillar in the snow that is No. 4. From here, jump to the platform with the door. Go through it. --- Hey, we're back in the main, big, humungous room... Only now, we're on the second floor, south side. As Goron Link, stand near the door and roll towards the other end of the room, where you'll see a block of ice at the wall. Make sure you're in spike mode before you use the ramp to jump across the gap. Now turn right. You'll see that there's a lot of snow against the wall. Roll across the snow until you reach another door. Don't go through it yet, but roll across the gap to the other side, where there's a door with a circular doorframe (west side of the room). Smash the snow balls for some arrows and some hearts. Now go through the door. --- In this small room, you'll have to defeat a Wizrobe. see chapter 13, "Enemies" for details. Once you've defeaten him, open the chest that appears for the Fire Arrows. Now head back to the last room. --- As Normal Link, walkup to the gap in the bridge and look down. You heve to jump down, but make sure you land on the white thing in the center of the room. ---**1** Melt the ice in front of the doors at the west wall (with the green doorframes) and go through one of them (both lead to the same room). --- Shoot Fire Arrows at the three Freezards in this room to kill them. In the middle of the room is a barred door. Stand next to it and fire Fire Arrows at the three torches in this room to open the door. Go through it. --- Goron-ground pound the switch here to make the giant pillar go up. Go back through the door. --- Jump down. Go through the door in the south part of the room. --- Walk ahead (to the east) and go up the stairs here. Now go through the door with the blue doorframe, which is to your left. --- You're back in the second room, where you made your first bridge-jump. Fire Fire Arrows at the two Freezards in this room to kill them, and also use a Fire Arrow to melt the big block of ice. Now kill the third and final Freezard to make a chest appear. Open it for a Small Key. Now head back to the door you entered the room from (with the blue doorframe), but don't go through it. Instead, jump to the platform to the north and head up the stairs. --- Kill the Bombchu here and step on the platform in the middle of the room. Look up and south. Kill the Freezard with a Fire Arrow and shoot the ice-covered eye switch with a Fire Arrow as well. The platform on which you're standing will raise. Jump off to the ledge on the upper level. Go through the door. --- Again, we find ourselves in the main room, only this time, the giant pillar is raised, so you can't jump gaps anymore. Turn right and roll across the snow against the wall to get to the ice-covered stairs. Melt it with a Fire Arrow and go up the stairs. Turn right. You'll have to roll across some more snow, only this time, there's no safety net. (If you fall down, get down to the very bottom and head up the stairs to the east and repeat the steps from where I said "**1**"). If you made it, go through the locked door here. NOTE: If you fall down, you might save yourself lots of trouble by going to the very bottom of the room and walking into a lava-pit as Deku Link... :) --- Turn right and ignore or kill all the Eenos in this room. Melt the ice in front of the stairs and go up. --- Walk ahead and kill or ignore the Dinalfols here. Go through the door. --- Walk ahead across the top of the giant pillar and go through the door in the east wall. --- In this room, you'll have to defeat another Wizrobe. Shouldn't be that hard, as you've already had some practice. Go through the door that is unlocked. --- Open the coloured chest to get the Boss Key and go through the next door. Now you'll have to jump down all the way to the very bottom. Go up the stairs in the east wall and turn left. Go through the door with the blue doorframe. --- Turn left and jump to the platform with the stairs. Go up the stairs. --- Kill the bombchu and shoot the Freezard with a fire arrow. Now stand on the platform in the middle of the room and shoot the eye switch where the Freezard used to be. Jump to the ledge on the second level and go through the door. --- As Goron Link, smash the two ice-columns in the giant pillar in the middle of the room. Now roll across the snow by the wall to get to the stairs in the north wall. Go up the stairs. Turn right and roll across the snow by the wall. Cross some more snow, only this time, there's no safety net. (If you fall down, get down to the very bottom and head up the stairs to the east and repeat the steps from where I said "**1**" until you get back here.) Smash the two ice columns here as well. Roll back up the snow walk across the top of the giant pillar. Smash the snow boulders until you get to the stairs. Get up the stairs. Now roll across the final gap in the bridge as Goron Link and go through the big door leading to the Temple Boss. --- In this room, shoot the giant beast with a Fire Arrow to release him, then defeat him. See chapter "13, enemies" for details. Once Goth is defeated, get the Heart Container he leaves behind and then walk into the blue light. Watch the movie. You have freed another thingy and this one is grateful as well... How nice... --------------------Mountain Village-------------------- (Possible Save Time; if you do, warp to Snowhead, play the Goron's Lullaby and enter the temple. Now step in the blue light and re-defeat Goth.) You'll appear in the now unfrozen Mountain Village. You might think "off to the next temple", but there is something you have to do first. If you would go to Termina Field (don't go, I'll tell you everything) you would want to go either east or west, but the way to the west is blocked by a fence and in the east, the same goes for the Road to Ikana Canyon. Now you would be kinda stranded, as you would have no clue on how to get past that fence unless you've played Ocarina of Time. The answer would be: ride a horse and jump over the fence. Now there's another prob... Where to get a horse, the Skull Kid stole yours. If you've explored Termina a bit, you'll have found that Romani Ranch, which has Epona in it, is open on the third day, but there is a boulder in front of the entrance to the ranch. Now here's what you SHOULD do: go to Goron Village. --------------------Goron Village-------------------- In the north of the area, there is a cave that used to be blocked by a block of ice, but now, it's thawed. Enter the cave, put on your Goron Mask and talk to the big Goron here. He'll give you a Powder Keg to blow up the boulder in front of the Goron Racetracks. Very well. Throw it up the first ramp and then roll up the ramp. Grab the Powder Keg, throw it up the next ramp, etc. When you reach the top, go to the path in front of you, the one that slowly goes up. Take the Powder Keg with you. Follow the path all the way to the entrance to the Road to Goron Village. Go there. ------------------Road to Goron Village------------------ Walk across the three bridges. Ignore the Wolfos. When you reach the other end of the pond, look right to see another ramp. Throw the Powder Keg up, roll after it et cetera, until you reach the top. Place the Powder Keg at the big rock and wait until it blows (you can get a bottle inside by winning the race). Go back to the big Goron at the back of Goron Village. --------------------Goron Village-------------------- He'll give you a license that allows you to carry Powder Kegs. He'll also give you one for free. Now play the Song of Soaring and warp to Clock Town. --------------------Clock Town-------------------- (Possible Save Time. If you do save, get 50 Rupees and go to the Bomb Shop. As Goron Link, talk to the Goron by the giant bomb and buy a Powder Keg for 50 Rupees.) Walk down the ramp to your right and take the south exit to Termina Field. --------------------Termina Field-------------------- Right... You're facing south, to the Road to Southern Swamp, but that's not where we're going. We're going to Milk Road. If you haven't been exploring yet (or you don't pay attention to the names of the places you go to), follow my lead. In the southwest corner of Termina Field is a gate. If you take a look at your mini-map, you'll see a red dot near where we're going. That's a Takkuri, a bird that steals stuff from you, so you shouldn't stand still near it. Walk through the gate and enter Milk Road. --------------------Milk Road-------------------- I suggest hitting the Owl Statue in front of you with your sword. You might also want to buy a map from Tingle, but that's not a neccesity. Anyway, it MUST BE quite early on the first day. If it isn't, play the Song of Time and buy a Powder Keg from the Goron in the Clock Town Bomb Shop for 50 Rupees and then warp to Milk Road. Now, place the Powder Keg right next to the giant boulder at the end of Milk Road, where there is a man trying to cut it up or something. Wait a few seconds (but do take some distance) and BOOM, the road is clear. Continue down the lane. --------------------Romani Ranch-------------------- Walk up to the houses in the distance. You'll see your old faithful Epona. You can't take her just yet, though. Talk to the girl near the house (Romani) and you'll see some ghosts abducting a cow... How horrible :P... Now play Romani's practice. You have to pop the 10 balloons spread across the ranch using your bow. If you're done, you'll learn a new song, Epona's Song, which will allow you to call Epona at all times, just now everywhere. SAVE TIME!!! (If you save, exit Clock Town and play Epona's Song.) Right... Ride Epona to the west side of Termina Field. --------------------Termina Field-------------------- Ride Epona to the west side, the area covered in sand. There are some white fences here. Epona can jump over them if you press A to speed up (you have to take a run-up, though). Jump the westernmost fence and follow the road. --------------------Great Bay Coast-------------------- Walk up to the water. Tatl will want to make a remark about the flock of there seagulls. Swim towards the seagulls and you'll see a whitish person lying in the water. Talk to him and then swim behind him and push him to the shore. He'll take a few steps and then, he collapses. Talk to him. Great... Do what he wants, heal his soul, play the Song of Healing. You'll get to see a cinema. After that, you'll get the Zora Mask, allowing you to transform into this Zora, named Mikau. Put on the Zora Mask and walk into the water. Get a good feeling about how to swim using A and then swim to the structure in the water. Climb onto the platform and hit the Owl Statue here with your sword. (And you can buy a map from Tingle, who is floating above the platform with the structure on it.) Swim back to the shore. Head into the cave to your right. You'll end up in a different part of Great Bay Coast. Out in the sea is a big... thing... with a giant fish's tail sticking out of it. Swim to it and swim underwater, as the entrance is below sealevel. The entrance is guarded by a Like Like, but you can swim around it. Enter the cave here. --------------------Zora Hall-------------------- Follow the path until you get to the big hall. Here, turn right and follow this path. Again, turn right when you can and enter the door here. Buy a Red Potion for 60 Rupees (or go to the Magic Hags' Potion Shop in Southern Swamp) and exit the shop. Turn right (if you have a map, it's to the east) and exit Zora Hall. --------------------Great Bay Coast-------------------- To your left is an Owl Statue. Hit it with your sword. Now play the Song of Soaring and warp to Clock Town. --------------------Clock Town-------------------- Head to East Clock Town and from there, go to Termina Field. --------------------Termina Field-------------------- Play Epona's Song, get on Epona and ride east. --------------------Road to Ikana Canyon-------------------- Follow the road and jump the two fences you come along. If you reach a large open area, look for a circle of stones, which is in the southeast part of this large open area. When you find it, get off Epona and equip the Lens of Truth. Use the Lens of Truth to see a soldier sitting in the middle of the stone circle. Talk to him and when he asks for it (Press Start...) give him the Red Potion. You'll get the Stone Mask, allowing you to become invisible to certain people. SAVE TIME!!! Warp to Great Bay Coast. --------------------Great Bay Coast-------------------- On the mini-map, you'll see a bunch of islands in the northern half of great bay, to the northeast of where you warped to. Swim to them and from there, swim north (if you don't have a map, swim back to the shore and follow it to the left) until you see another flock of seagulls. Dive to the bottom and you'll see four wooden doors with skulls painted on them. Zora-swim against the second one from the left to reveal an entrance. Go in. --------------------Pirates' Fortress-------------------- Get out of the water and take off your Zora Mask. Put on your new Stone Mask, making you invisible to the pirates here. You'll see four boats cruising around the lagoon. Jump to one and climb on it. Stand on the very front edge and take a photograph of the female pirate on the boat... Yes, a picture, you'll know its use in a bit. Ride the boat until you get to the other end of the lagoon. Jump off and climb out of the water, still wearing your Stone Mask. Walk up the ramp until you get to a pillar sticking out of the ground. Stand on it and wait until all four boats are quite far away. Now put on your Goron Mask and ground-pound the button, opening a gate below the surface. Put on your Zora Mask and dive into the water. Get well below the surface and swim to the other side of the lagoon. Go into the opening where there used to be a gate. Follow the path until you come to another wooden wall. Swim into it to break it and continue the path. Pull the grey block back by one step, then turn left. Break the next wooden barricade, and the next. (If you want twenty Rupees, float up and swim over the fence, then sink to the bottom and open the chest.) Push the next grey block forward by one step and turn right. Follow the path (ignore the next grey block) until you get to a vent up. Step into it. Once you get to the surface, swim a few feet ahead, then press B to sink to the bottom. Walk around the spikes and don't touch the vent to the left, it will take you back outside. When you reach the other end, swim to the surface. Climb out of the water and go through the door. Get back in the water and swim ahead (avoid the spikes) until you can get out of the water. Turn left and head up the stairs. (If you want the Piece of Heart in the cage, turn left, smash the barrels, press the switch behind them and Goron-roll down to the cage to grab the Piece. Now head back up the stairs.) Smash the first of the four barrels to your right and shoot the switch on the platform behind them. A gate will open. Quickly jump down into the water, put on your Zora Mask and swim through the opening before the gate shuts again. Stay at the surface!!! Follow the path through the water, but DON'T TOUCH THE VENT, as they will take you all the way back out again. Follow the way left and climb up the ladder. Step on the switch, quicky step on the inactive vent to your left and shoot the switch on the wall by the ladder. If done correctly, you should be carried up. Once at the top, jump off, but mind the spikes. Climb up the ladder. Look through the telescope to see a big courtyard. Zoom in on the bottom of the ladder to be shown how you should be going when you get there. Now exit the telescope and turn around. Shoot the nearest of the spikes in front of you to make it bump into another one and blow it up. Shoot the switch on the wall behind them to open the door. Jump/climb down, but before you go through the door, put on your Stone Mask. Now go through the door. DON'T JUMP INTO THE WATER, as this would mean you'd have to do it all over again. Follow the path right until you get to a torch. Turn right and follow the path until the next torch. Head up the ramp and go right, still wearing your Stone Mask. Jump down the ledge and head for the ladder in the middle of the courtyard (like you saw through the telescope). (Imagine not having the Stone Mask... :( eh?) Climb up the ladder and walk on across the bridge. Go through the door behind the object at the end of the bridge. Walk along to see a cinema about some pirates not having found the Zora Eggs. (This is the ONLY place where the pirate chief is called Aveil... It's the only place where you see her in the game...) After the cinema, Tatl will want to say something... "We have a good view of their leader's room from here. And I bet if you need to, you could shoot an arrow through these bars!". If you need arrows, they're at the end of this hallway. Shoot an arrow at the beehive to scare all the pirates away. Now get out of this hallway, to the courtyard. Back in the courtyard, turn right and jump down. Go through the door to your right. Walk around the barrels and open the Treasure chest there for the Hookshot. (Possible save time. If you do, warp to Great Bay Coast, swim to the Pirates' Fortress, ride one of their boats until you come to the other end, jump out to the island, walk on and hookshot the target visible from the big Goron button. Now go up the ramp and to the courtyard. On the far side, walk up the stairs and go through the door to get back here. Make sure you get a new picture of a pirate again...) For the next part, I recommend getting at least two bottles, preferably four (see chapter 16, "bottles"). Now, to your left is a water tank. On the ceiling above the water tank is a wooden beam. Hookshot the beam and jump into the water. Put on your Zora Mask and catch the glowing blue egg in a bottle. Swim to the surface and climb out. Take off your Zora Mask and put on the Stone Mask. Exit the room. Now there are three more Zora Eggs in the Pirates' Fortress. For their locations, I will copy the map here. _______--____-+ 1__|____|_---- | | \ /2 \\/ || | ||| | /\_______ | \/ |\__ Chief's Room | | / | ___/ | |____/ ____/ \___|__ | \ _3 | / \_| |__/ WEAR THE STONE MASK AT ALL TIMES!!! Unless you need to dive to the bottom of a water tank, that is... 1) To get here, stand at the bottom of the tower in the middle of the courtyard and walk north until you come to three wooden crates. Stand behind them and look north- northeast to see a ledge with a pillar on it. You can use the hookshot on the upper part of that pillar to be drawn to it. Now turn left (towards door 1) and up to see another such hookshot target. Use it to get to door 1. Enter. Follow the path and ignore the pirate. Take a left turn and follow the path. Go through the door. In this room, you'll have to fight a pirate (see chapter 13, "Enemies" for details). Once she's defeated, go through the door with the two torches next to it. Hookshot the wooden beam above the water tank, kill the Desbreko and put the Zora egg in a bottle. Go through the next door to get back to the courtyard. 2) To get here, stand at the bottom of the tower in the middle of the courtyard and walk north until you come to three wooden crates. Stand behind them and look north- northeast to see a ledge with a pillar on it. You can use the hookshot on the upper part of that pillar to be drawn to it. Now turn left (towards door 1) and up to see another such hookshot target. Use it to get to door 1, but don't enter. Instead, turn around and look up. You'll see another hookshot target. Hookshot it and follow the path west. Ignore the pirate and go through door 2, which is near the northeast corner of the courtyard. Walk to the other corner of the room (open the chest for 100 Rupees) and go through the door. In this room, you'll have to fight a pirate (see chapter 13, "Enemies" for details). Once she's defeated, go through the door with the two torches next to it. Hookshot the wooden beam above the water tank and put the Zora egg in a bottle. Go through the next door to get back to the courtyard. 3) To get here, stand at the bottom of the tower in the middle of the courtyard and look south. You'll see a hookshot target on a ledge. Hookshot it and look southwest to see another target. Hookshot that one as well and look east. Enter door 3 (the one nearest to the hookshot target). In the next room, ignore the pirate and walk to the other end. Go through the door. In this room, you'll have to fight a pirate (see chapter 13, "Enemies" for details). Once she's defeated, go through the door with the two torches next to it. Hookshot the wooden beam above the water tank and put the Zora egg in a bottle. Go through the next door to get back to the courtyard. Once you've got all three of the Zora Eggs the pirates captured (or all your bottles are full), warp to Great Bay Coast. --------------------Great Bay Coast-------------------- Go up the ladder behind you and enter the building. This is the Marine Research Lab. To the right of the enormous water tank is a ladder. Go up this ladder and stand near the middle of the top of the aquarium. Drop the Zora Eggs into the water tank. If you haven't got all four from the Pirates' Fortress, get the remaining ones. If you've put four eggs into this aquarium, go outside and swim to the shore. Walk east. You'll see two houses south of the way to Termina Field, a grey one and a white one. Enter the white one. Z-target the aquarium and press A to check it out. You'll be asked if you want to trade a picture of a pirate for this fish. (If you haven't got a picture of a pirate, go to the Pirates' Fortress and get one.) Go on, trade it... The Sea Horse wants you to take it to Pinnacle Rock. Okay, I'll show you the way... Get back outside and walk into the water. Put on your Zora Mask. If you look to the northwest you'll see two spiky rocks sticking out of the water. Swim in between them. --------------------Pinnacle Rock-------------------- As Zora Link, dive to the bottom. Now release the Sea Horse. Follow it until you get to the place where it wants you to save its friend. Continue into Pinnacle Rock itself. Now there are four levels here, each of which has two cave with Deep Pythons in it. That make seight caves. In three of them is a Zora Egg. I can't really help much on where to find them (I'm a bit confused myself), but I can tell you how to kill the Deep Pythons. First, Lure them out by approaching their cave FROM THE SIDE. Then, hit its body with a bit of your Electric Shield (R Button). Repeat this once more and it's dead. If you run out of magic, there is some in the jars at the bottom. Once you've got all three Zora Eggs, or you don't have any more empty bottles, exit Pinnacle Rock (if you swim too far away from the path you took on the way here, you'll be brought back to where you first entered Pinnacle Rock). --------------------Great Bay Coast-------------------- Swim to the Marine Research Lab and enter. Drop your Zora Eggs into the big water tank. If you haven't got all three Zora Eggs from Pinnacle Rock, go get them. Now you've brought all seven Zora Eggs together, and they will hatch. The tadpoles will then swim up to form a piece of music. Put on your Zora Mask and get out your guitar (Ocarina- replacement). Play the notes to learn the New Wave Bossa Nova. SAVE TIME!!! Now warp to Zora Cape. Turn around to see a Zora woman (Lulu). As Zora Link, play the New Wave Bossa Nova to her. Watch the cinema in which the islet will turn into a giant turtle and watch the pirates get shipwrecked in the "dragon- shaped cloud". After the movie, use the hookshot on one of the trees on the big turtle's back. You'll be brought to the Great Bay Temple. --------------------Great Bay Temple-------------------- First Floor: Basement 1: __ ___ ___ | C| | | | | |_ | | _| | _| _# ___ #| ___ |#C___ | | | C | / |#__ \_ / |#__ \_ |_ | |_ _|| // |C | |CC// | | _#___ _#_ _\ / |#_C| _____ ___ _\ / |#__| | __# #__/ //_ | __# #__/\\ //_ |_ |__| | / | |_ |__| | |C/ | \___#_ _#\__ | __| \___#__##\__||| __| _#_ \C |/ / //_// \ // / | | | #_C | | | #_/ | | | | |____| |_| |_ _| # _#_ | | | | |_| | C | | E | | | |___| NW N NE \|/ Basement 2: W-+-E /|\ _____ ___ SW S SE | __# | |_ |__| | #=Door \___#__#| C=Treasure Chest //_// E=entrance | | |____| Goodbye, turtle, goodbye... Right. Go through the door here, as there's nothing to do in this room that's of importance, really... --- Jump in the water and swim to the northeast corner of the room. As Zora Link, dive down. There's a switch on the underwater platform here. One side of it resembles an arrow, the other resembles a wing. Push or pull the wing-like side north to activate a "waterplatform". Swim back to the door and climb back up the platform. You'll notice two platforms going up and down on either side of this platform. Take the east one (from the door, it's the right-hand one) up to the top. At the top, look east and up. You'll notice two Skulltulas hanging from the ceiling. Pelt them with an arrow. Now jump off to the platform in the southeast corner (above which you shot the Skulltulas). Turn right and watch the water platform. It's going up and down. When it's down, jump to it and wait for it to go back up. Jump off to the next platform and follow it into the next room. --- Whoa, this room is cool! This room can lead to lots of other rooms, so to which one do we need to go? Well, there are just two ways you can go right now, southeast and northwest, both under the water. The rest is inaccessible because of the current of the water. As zora Link, jump into the water. Swim with the current while slowly descending, until you come about halfway down. There are three big, bright-blue tiles on the wall near the southeast corner. A little way ahead, you can see there's a yellow road. Swim into it. (If you miss it, just make another lap.) --- Swim to the surface. Climb out of the water at the northern platform (which is the lowest). Look around and you'll see more platforms, one of which has a chest on it. Hookshot the chest and open it for the Dungeon Map. Jump back into the water and swim down. You'll see a passageway being guarded by two long, skinny arms called Dexihands. You can swim through them if you use your electric barrier (R-button). Follow the corridor. --- You'll see three Bio-Deku Babas in front of you. Don't be afraid of them, just swim into them with your electric barrier. At the end of the corridor, climb out of the water and go through the door. --- In this room, don't step into the fast-flowing water to your left or right. Move on and jump into the water. Kill the two Bio-Deku Babas. Dive to the bottom and kill the Dexihand in the middle of the pool. Open the chest here to get a Small Key. Swim back to the surface. Get out of the water and look around. You'll see a treasure chest guarded by a Bombchu. Shoot the Bombchu and hookshot the chest. Open it to get the Compass. Get back to the entrance of this room. Jump into the western part of the fast-flowing water. --- Back in the big room with the spinning blade. Sink to the bottom. Enter the red corridor in the northwest corner. --- Swim to the surface. In the south corners are platforms. Climb onto the one in the southeastern corridor. Ignore the Octorok (just raise your shield so you don't get hurt) and look north. Swim to the tube you see there and walk onto it. Follow the tube (kill the Bombchu) until you come to a platform. Hop on. Open the door to your right using your Small Key. --- This room is quite... odd. Kill the two ChuChus here for some magic and arrows and wait for them to reappear so you can kill them again. Keep doing this until your quiver and magic are full. Also break the pots near the doors to replenish your health. Go through to northern door (the one you DIDN'T come in through). --- Battle time! Look at the ceiling to see what you're fighting... A Wart. See the chapter 13, "Enemies" on how to easily defeat this thing (the hearts in the jars in the corner of the room make it even easier). Open the chest that appears for the Ice Arrow, allowing you to freeze water and other stuff... Exit the room again. --- You can replenish your health, magic and arrows in this room, but there's nothing epic to do here... :P... Go through the next door. --- Jump into the water and swim to either the southwest or the southeast corner. Shoot an Ice Arrow at the Octorok that pops out of the water to temporarily transform it into a block of ice. Jump on top of it and jump to the platform. Push or pull this switch's wing-side east to make the red tube fill with water. Jump into the water and sink to the bottom. In the east wall is a corridor with a current leading out of the room. Swim into it. --- Once again, we find ourself in the central room, but now, we've got the Ice Arrow, and we've made a red tube fill with water. Float to the surface. Clib out of the water at the side. On one side of you is a ladder. Climb it. From this platform, jump to the spinning blade when it gets near you. Wait until you approach the next bridge that you are about to hit. Quickly climb onto it (this is easier near the center), or you'll fall down into the water. If you got the south bridge, you'll have to get onto the spinning thing again and climb out at the north side. If you're on the north side bridge, look north to see a ladder that is inaccessible because of a jet of water coming from the ceiling. That's easily fixed. Shoot an Ice Arrow at the place where the water's pouring out from the ceiling to freeze the water and stop the flow. Now climb the ladder and go through the door. --- Kill the Blue Tektike in the water, and don't jump in, as there's a Desbreko in there (you know, a big fat skeletal fish). You'll see two platforms in this room, a green one and a yellow one. Obviously, they're too high to climb on, so we'll have to figure out a different way. Well, that's where your Ice Arrows come in. If you shoot an Ice Arrow into the water, it'll make an ice platform, which you can use to stand on. Keep on making ice platforms until you get near the green platform (the last piece can be a bit hard; aim so that the arrow doesn't hit a wall before it freezes). Now jump to the platform. Turn the switch so that the arrow side points at the green tube to fill it with water. Swim back to the door (MIND THE DESBREKO) and go through. --- As Zora Link, jump into the water. Swim down to about halfway and enter the yellow corridor in the southeast corner. --- Climb onto the platform in the north side of the room and hookshot the chest (which used to have the Dungeon Map in it). Use the Ice Arrow to make ice platforms to get to the door in the south side of the room. Go through the door. --- You'll see a Blue ChuChu in this room. Lure it to the platform in the south side of the room (just stand there and wait for it to come near) and shoot it with an Ice Arrow to turn it into a block. Climb on top of it and jump to the red platform. Kill the Bombchu and turn the switch so that the arrow points east. Get back out of the room. --- Jump into the water and go enter the corridor in the southeast corner guarded by the two Dexihands. Follow the corridor. --- Swim to the other end of the room while killing the Bio-Deku Babas with your electric barrier. Climb out of the water and go through the door. --- Kill the two Bio-Deku Babas in the pool climb onto one. Kill the Bombchu. Look north and you'll see a corridor, but it's too high to clib or jump to, so use ice platforms made with the Ice Arrow to get there (if you run out of magic, break the jars on the bottom). Break the icicles for some magic, arrows and hearts. Shoot a FIRE Arrow at the ice block to melt it. Go through the door. --- It's battle time again. This time, you'll have to fight another Gekko. See chapter 13, "Enemies" on how to defeat him. Go through the left hand door, the one that's opened. --- Follow the corridor and open the chest at the end for the Boss Key. Now you need to get to the start of the dungeon, and that goes easiest by playing the Song of Soaring... Go on, play it. --- Go through the door in front of you. --- Use the elevator to your right and jump off at the top to the next platform (mind the skulltulas). Turn left and use the water elevator to get to the next platform. Stand near the entrance to the next room, but don't go there yet. Look to the ceiling west of you. You'll see a hookshot target on the ceiling. Hookshot it to get to another water elevator, which was activated by all your switch-turning (isn't this giant puzzle GENIOUS?). Wait until the water elevator reaches its top, then jump off to the platform to the south, which has another switch on it. Turn the switch to activate a second pump to balance the forces working on the wheel in the middle of this room. Jump down into the water and swim to the platform near the northeast corner. Climb onto it and turn the switch. This will deactivate the first pump, making the giant wheel turn in the direction opposite of the direction is used to be turning. Get back to the entrance and use the elevator to get to the platform high up in the southeast corner of the room. Again, use the water elevator to get to the next platform and go to the next room (the room with the giant spinning balde in the water). --- Wait a second, things are now turning in the other direction... So how does that help us? You'll find out yourself... with my aid. Jump in the water and swim about halfway down. Enter the green corridor in the northeast corner. Stay at the right wall, because there are some Dexihands ahead to the left. If you get caught, you'll be thrown out, so kill them and jump back in. --- You'll end up in a room with three floating spikes in front of you. Turn right and float to the surface. Clib on the platform in the northwest corner of the room (it has two barrels on it). Wait for the elevator next to the platform to come down, then stand on it. At the very top, shoot the water drain in the ceiling with an Ice Arrow. Now look at the big wheel in the middle of the room. It's standing still. Jump to it and follow its axel south. When you get to two horizontal blades, walk on the right one. Jump to the alcove on your left and go through the door. --- In this room, there are three see-saws. Go to the one near the southeast corner and stand on the lower end of it. Look at the ceiling above the other end of this see-saw to see a frozen waterfall. Unfreeze it with a Fire Arrow (if you run out of arrows or magic, kill the ChuChus in this room) and the end you're standing on will be raised. Jump to the see- saw to your left and unfreeze the waterfall above the other end of the one as well. Jump to the platform to your right and turn the switch. Jump down and stand on the lower end of the see-saw in the northwest corner of the room. Unfreeze the waterfall above the other end of this see-saw so you are lifted again. Turn around and jump to the platform south of you. Enter the door to your right. --- Jump in the water and swim into the underwater corridor near the northeast corner of this room. (Right in front of where you jump into the water.) --- Back in the central room, but this time, for the last time... (Unless you're looking for the Stray Fairies...) Sink to the very bottom of the room and enter the corridor in the southeast corner, which is the only accessible corridor at the bottom. --- Float to the surface. Walk onto the pipe to your left and follow it until you come to a switch. Turn the switch. Use the water elevator it activates to reach the door to the Boss Lair. Enter... --- In this room, you'll have to defeat Gyorg, the bad-ass boss of the Great Bay Temple. Jump down to meet him. see chapter 13, "Enemies" on how to defeat him easiest. After he's finish-fished, grab the Heart Container on the platform and step into the blu light to get Gyorg's Remains (Gyorg dies funnily, doesn't he?). You'll be brought back to Zora Cape. Congrats, you've finished another dungeon! --------------------Great Bay Coast-------------------- (For fun, enter Zora Hall and talk to Lulu as Zora Link...) SAVE TIME!!! Play the Song of Soaring and warp to Milk Road. --------------------Milk Road-------------------- Play Epona's Song to call Epona. Climb onto her and ride her to the Gorman Racetrack, which is the exit nearest to the Owl statue. --------------------Gorman Racetrack-------------------- At the Gorman Racetrack, talk to the guy in the blue overall while on Epona and pay 10 Rupees to race them. If you win, you get the Garo's Mask. Use your carrots efficiently; don't use them all at once and never use your last one until you're near the finish. You could jump the fences in the track, but only if you have enough carrots. You'll have to be a bit lucky to win this one, but there is some form of talent involved. Once you win, leave the Gorman Racetrack. --------------------Milk Road-------------------- Turn a sharp right and follow the road to Termina Field. --------------------Termina Field-------------------- Continue going forward and make for the east part of the field, where there are a bunch of Bombchus running around. Enter the road east of Clock Town, not very far from the observatory. --------------------Road to Ikana Canyon-------------------- Follow the road until you get to a fence. Use a carrot to get enough speed to jump over it (you're still on Epona). Follow the road and jump the next fence as well. Now turn right and get off Epona. Climb on the ledge and follow the road north. --------------------Ikana Graveyard-------------------- Follow the road until you reach some kind of building, like a wall or something. You'll see a GIANT skeleton lying undre an archway in this structure. Stand in front of him and play the Sonata of Awakening. HOLY SMOKE!!! Follow this skeleton and shoot arrows at him until you are stopped by a wall of fire. Kill the two Stalchilds to extinguish the flames. Follow the skeleton while shooting arrows, killing all Stalchilds that pop out of the ground. Once you reach him, hit him. see chapter 13, "Enemies" on how to defeat him properly. After his defeat, he puts out the fire around a treasure chest on top of the structure. Hookshot the chest and open it for the Captain's Hat. SAVE TIME!!! (If it's past the First Day, you'll HAVE to save, as you need to go back in time.) Get back to the Ikana Graveyard. If it's not the first night yet, play the Song of Double Time (C-right, C-right, A, A, C-down, C-down) to get to the Night of the First Day. Now put on your Captain's Hat. There are six Stalchilds around the Graveyard, three of which are walking around a tombstone. Don't kill them, but using the Captain's Hat, talk to one of those marching around the grave. Tell them to "Open the grave". Hop in after them. Jump to the next platform, and to the next. Walk along until you reach a room with TONS of Bat Bats. Kill them in some manner (Bomb Mask might help) to make a chest appear. Open it for 50 Rupees. Now get out your fire arrows. Use them to light the three torches in this room (one is next to the door, the others are next to the entrance) to open the door. Go through the door. Hit the Iron Knuckle here with your sword and fight it (see chapter 13, "Enemies"). Once it's defeated, you save the soul of Flat, one of theCcomposer Brothers. He'll teach you the Song of Storms and tells you to play it for his brother. Fine. Go back through the door, follow the way, jump the platforms and get back out again. --------------------Ikana Graveyard-------------------- Turn left and head back to the Road to Ikana Canyon. --------------------Road to Ikana Canyon-------------------- Walk to the eastern part of the Road to Ikana Canyon, where there is a high cliff with someone sitting on top. Put on your Garo's Mask and run beneath him. If you get near enough, he'll talk to you and he makes a tree appear on top of the cliff. Then he disappears. Hookshot the tree and follow the road east all the way. --------------------Ikana Canyon-------------------- Right in front of you is a river. Walk up to it and two Octoroks will pop out. Walk up to them and shoot the first one with an Ice Arrow. Jump to it, then freeze the second one. Jump to that one and jump to the platform behind it. Get out your Hookshot and look to your left and up. You'll see a ledge with a tree sapling on top. Hookshot the tree. Turn left again and look a bit up to see another platform with a tree. Hookshot that tree as well. Turn around to see ANOTHER tree. Hookshot this one and you've reached Ikana Village. Hit the Owl Statue in front of you so you can warp here any time. (Possible SAVE TIME. If you save, simply warp here.) Head north, up the hill. When you get to the same level as the house, turn a sharp left and go up the next ramp. Turn a sharp right and follow the "road" around the house. In the distance, you'll see a cave north of where you are at the moment (not the one leading into one of the houses, but further). Enter that cave. Walk up to the middle of the cave and a ghost will appear. This is Sharp, Flat's brother. He'll poison the cave, but quickly get out your Ocarina and play the Song of Storms. How can it be raining INSIDE a cave? Anyway, Sharp will make water flow through the river again, and the Music Box House will begin to play, killing all the Gibdos. Get out of this cave. Put on your Stone Mask and head for the Music Box House. Enter it and walk down the stairs. In the basement, walk up to the big closet. BOOO!!!. Quickly get out your Ocarina before Pamela, who's playing outside, gets down. Play the Song of Healing to get the Gibdo Mask. If Pamela gets down before you get out your Ocarina, you'll have to go back in time and refill the river again. SAVE TIME!!! Warp to Clock Town. --------------------Clock Town-------------------- Go to the Bomb Shop in East Clock Town. Buy 10 Bombs for 30 Rupees and exit the shop. Go to the Trading Post and buy 10 Deku Nuts for 30 Rupees. Now go to the Stock Pot Inn and enter the kitchen. In the corner of the kitchen is a water drain, with a fish in it. Capture the fish in a bottle. Exit the Inn and warp to Milk Road. --------------------Milk Road-------------------- Take the southeast road (left of the owl statue) to the Gorman Racetrack. --------------------Gorman Racetrack-------------------- Now, Epona must NOT be here as well. Anyway, talk to the guy with the blue overall and buy his Milk for 50 Rupees. Now warp to Southern Swamp. --------------------Southern Swamp-------------------- From the Owl Statue, turn around and climb up the ladder leading to the Swamp Tourist Center, but don't enter. As Deku Link, talk to the Deku to your left and buy 5 Magic Beans for 10 Rupees each. Warp to Ikana Canyon. --------------------Ikana Canyon-------------------- Go north until you are on the same level as the house. Take a sharp left turn and walk up the next ramp. Now take a sharp right turn and follow the way over some wooden platform. After the wooden platform, go up the ramp to your left and move to the sign south of you. Climb down the ladder into the well here until you reach the bottom. At the bottom, go into the cave. --------------------Benaeth the Well-------------------- This piece is the most annoying of the entire game. It's a dark and dank and sinister cave (KoL). I'll map it out: _____ / \ | & | \_ _/ | | 5 | | | | |!|_ _ ___ _| | 1=Need 5 Magic Beans | _5*| |! _10__X| 2=Need Blue Potion _| |_ | | 3=Need fish _ |% $| _| | 4=Need Water |@|___|4| |% | 5=Need Bugs |__ 3 | |!| ___ 6=Need 10 Deku nuts |#| | | 9 | ^ | 7=Need Hot spring water __| | __| | |_ _| 8=Need 10 bombs |#_ | |*5 |_ 8__ 9=Need Big Poe | | | +||_ | 10=Need Milk 2 __ |3|_ __| |_ &=Fairy Fountain | |_ |~+||! _6 _7_| *=Treasure Chest | _1______| |%| ~=Water | | #=Fish/water ^=Big Poe +=Deku Sticks/Nuts (Deku Babas) Requirements: %=bugs 1) 5 Magic Beans $=bombs 3) Fish !=wallmaster (!) 6) 10 Deku Nuts X=Mirror Shield 8) 10 bombs @=hot spring water 10) Milk As you see, there are places where you need a certain item. This is actually a Gibdo, demanding something before he opens his corresponding door. I'll make this trip in the well as short as possible, hence your buying stuff before... Put on your Gibdo Mask and turn right. Talk to the Gibdo there (No. 1) and give him the five Magic Beans. He'll suicide and the door will open. Go through... Be on your guard; there are Ice Keeses in this room, as well as a Wallmaster, which you should avoid at all cost, so if you hear a strange swooshing noise and your shadow on the floor gets larger, MOVE!!! Anyway, walk on, killing the Ice Keese and ignoring the first turn left. Talk to Gibdo No. 3, give him your Fish, but don't go through the door. Instead, talk to Gibdo No. 6 and give him your 10 Deku Nuts. Go through the door he unlocks. Kill the two Fire Keese in this room and go down the entire room until you reach Gibdo No. 8. Talk to him using the Gibdo's Mask and give him 10 Bombs. Go through the door he opens. Walk to the center of the room and it's battle time. You'll have to defeat a Big Poe in this room. If you want to know how, see chapter 13, "Enemies". After it's defeaten, its torch will fall to the ground and break, releasing a yellow flame. Walk up to the flame and capture it in a bottle. Exit the room again. Kill the two Keese again and go through door No. 6, which you already opened. Walk ahead a few yards and turn right. Go through door No. 3, which I made you unlock before, so you could use the bottle to hold the Big Poe. In this room, you have to go through door No. 9, which is directly ahead of where you come from. You can just run to the other side of the room without getting hurt. Talk to the Gibdo next to door No. 9 and give him the Big Poe. Go through the door. This is the last annoying room. Ignore the way left, as you need to get to door No. 10. WATCH OUT FOR THE WALLMASTER FALLING DOWN!!! You have to have a bit of timing to make it through the spiked moving bars, but it's not that big a problem. After the spiked bars, again WATCH OUT FOR THE WALLMASTER FALLING DOWN!!! Turn left and talk to the Gibdo next to door No. 10. Give him your Milk and go through door 10. This room doesn't look that bad, doesn't it? It isn't. Walk up to the beam of light coming in through the ceiling. Notice the four torches around it? You know what to do... You don't? Oh, then I'll tell you. Light them using your Fire Arrows. A treasure chest will appear, which you should open for the Mirror Shield. SAVE TIME!!! Warp to Clock Town. --------------------Clock Town-------------------- Go to the Bomb Shop in West Clock Town, put on your Goron Mask and buy a Powder Keg for 50 Rupees from the Goron here. Now warp to Ikana Canyon. --------------------Ikana Canyon-------------------- In the east side of Ikana Village is a massive gate. According to the sign, nothing will open it. Okay, so we'll go around it... Left of this gate is a hole in the wall. Go through. --------------------Ancient Castle of Ikana----------------- --- ___ _______ | | __ E=Entrance |_ _____# #__ #=Door _#_ |___| S=Sun Block _/. .\_ E_ . . S# NW N NE \_ _/ ___ \|/ _#_____ | | _ W-+-E |_____S_# #_ /|\ |___| SW S SE To your right is a blue block with a sun painted on it. To your left is a dark room with a switch. Hit the switch to make some light. You'll see your shield reflecting the light into a concentrated beam. Stand in the light, but as near to the block as possible. Use the R button to aim the beam of light at the sun block and hold it there. The block will disappear, allowing you to go on. Move through the corridor where the block was and turn left. Enter the giant entrance of the castle. Put on your Gibdo mask, your Garo's Mask or your Captain's Hat to make the ReDeads here harmless (kill them for some Rupees). Stand in the center of the room and look up the northwest pillar, which has a frozen eye switch on it. Melt it with a Fire Arrow to open the north door. Go through that door. Hit the switch in front of you to raise the panels that cover the floor. RUN over to the other side and stand right in front of the locked door. Wait until the panels drop again and hit the switch to raise them again. Quickly put on your Deku Mask and burrow into the nearest Deku Flower. Use it to fly to the platform southwest of the locked door. Take off your Deku Mask and stand on the button to open the door. Jump to it and go through. First of all, take out your Hero's Bow and shoot the three Skulltulas hanging from the ceiling (two are behind a pillar). Now get out your Lens of Truth and look around. Jump to the invisible ice platform and from there, jump to the platform in the northwest corner. Press the switch to open the door at the far end of the room. Jump back to the ice platform and back to the entrance of this room. As Deku Link, dive into the Deku Flower and fly to the platform southeast of you (with the four pots). Now look northeast. You'll see a spiky ball hanging between two pillars. Shoot it to make it explode onto another one. Now dive into the Deku Flower here and fly in between those two pillars and to the platform with the door that was previously locked. Take off your Deku Mask and go through the door. Ignore or kill the Blue bubbles here and go up the stairs. Go through the door to be taken back outside. Climb onto the ledge west of you and from there, climb onto the edge of the castle. Turn left and follow the ledge (be careful about the Guay here). After you've turned right once and left once, look right. You'll see three platforms; one with a press-switch and two with a Deku Flower. jump to the nearest one with a Deku Flower. Use the Deku Flower to get to the platform with the button. As normal Link, press the button and jump down. Re-enter the castle. Again, put on your Gibdo mask, your Garo's Mask or your Captain's Hat to make the ReDeads here harmless. This time, melt the frozen eye switch on the souteast pillar to open the south door, through which you should go. Turn left to see a Floormaster. Kill it AND the three little hands that come out after killing the big one. Stand in the beam of light and use your Mirror Shield to reflect the light onto the sun block to make it disappear. Kill or ignore the four ReDeads here and go through the next door. Battle time!!! Kill the Wizrobe that appears and go through the next door. Kill or ignore these four ReDeads and go up the stairs. Go through the next door. DO NOT JUMP INTO THE HOLE IN FRONT OF YOU. Walk along until you can turn right. You'll see a piec of cracked floor. Put on your Goron Mask and put your Powder Keg on it. Wait until it blows, take off your Goron Mask, put on your Gibdo Mask, Garo's Mask or Captain's Hat and jump into the newly created hole. Use the beam of light and your Mirror Shield to get rid of the sun block in front of you. Go through the hole where the block used to be. Break the pots to your left and right and go through the door. Walk ahead and you'll have to fight two guards (see chapter 13, "Enemies", "King of Ikana Guard"). After they're defeaten, you'll have to defeat the King of Ikana himself. After he's defeaten, his spirit will teach you the Elegy of Emptiness. SAVE TIME!!! Warp to Ikana Canyon. --------------------Ikana Canyon-------------------- For your safety and that of others, put on the Gibdo Mask. Walk toward the house, but don't enter. Instead, walk on in northeast direction. Go up the ramp and turn right. You'll see a strange statue carved in the rock. Walk up what appears to be its tongue and enter the hole in the wall here. --------------------Stone Tower-------------------- Jump across the three block-platforms in front of you so you reach the other side. Stand on the button here and play the Elegy of Emptiness to keep it pressed. One of the three blocks will move. Now turn west. Get out your hookshot and look up to see a hookshot target. Hookshot it to get to the next level. Kill the Beamos here using a bomb and step onto the switch. Put on your Goron Mask and play the Elegy of Emptiness to keep THIS switch pressed (if you do this as normal Link, the first button is no longer being pressed). Another block will move up. Take off your Goron Mask and get out your hookshot. Look up and to the east to see nother hookshot target. Hookshot this one as well and stand on the switch on this platform. Put on your Zora Mask and play the Elegy of Emptiness. You've now lined up the three blocks on your current level. Take off your Zora Mask and jump the blocks to get to the other side of the tower. Look west and up to see another hookshot target. Hookshot this one to get to the next floor. On this platform, look out for the rolling boulders. Stand on the switch as normal Link and play the Elegy of Emptiness. One block way up will move and one block you already moved will move back. Get out your hookshot and use it on the top of the hookshot target on the same platform you are on. Climb up. From here, look southwest and up to see another hookshot target. Hookshot it and kill the Beamos. Put on your Goron Mask and stand on the button here. Play the Elegy of Emptiness again. One block will move a lot and another will fall back to its original position. Take off your Goron Mask and look east and up. Hookshot the target there and put on your Zora Mask. Step onto the button and play the Elegy of Emptiness... Again... Now you've lined up another three blocks. Take off your Zora Mask and jump across the blocks to the other side of Stone Tower. Ignore the three buttons here and look up and east. Hookshot the target there and walk to the south edge of this platform. Look south and up and hookshot the target. From here, look southwest and up. Hookshot this final hookshot target and hit the Owl Statue on this platform with your sword. SAVE TIME!!! (If you saved, play the Song of Soaring and warp to Stone Tower.) Now, on this platform are three buttons. Step onto the eastern one as normal Link and play the Elegy of Emptiness. Now step onto the western button as Goron Link and play the Elegy of Emptiness. Last, step onto the middle one as Zora Link and play the Elegy of Emptiness. Jump across the three lined up platforms and enter the building there. --------------------Stone Tower Temple-------------------- First Floor: Basement: ___ | | ___ | C | NW N NE | C || | \|/ |_ __#_C#| W-+-E # _||_ /|\ | | | |_ SW S SE | | |C C| |C| _| | ___#__/___#| ___ ____ _#___| CC #___C\_ | | #_ ____ __|___ \_ | # C || || C |C # #___# | |___ || __ __|| ||___| |CC||__| | | | |_#__#__ |__C__| |C |__C__| |C__# C |__// __// | C #_C/ |__/ \ C / \ / || #=Door || C=Treasure Chest E E=Entrance As you see when you enter the temple, this is a temple of a different colour. It's not based on scary, dim-lit rooms and annoying puzzles, but on splendourously designed puzzles and open, light rooms. And, as you see on the map, this place is LOADED with treasure chests. Another thing that you might see is the upside-down doors. Anyway, on with the walkthrough... In the first room, take the northwest door, which is on the right side of the room when you enter the temple, ignoring or killing the enemies in this room. --- As you go through this room, be on the lookout for Bombchus. Right in front of you is a cracked wall. Place a bomb next to it to blow it up, so you don't have to do that later on... Roll against a box to destroy it and pick up one of the smaller boxes behind it. Turn back towards the door. To your right is a blue button. Step on it and place th small box on it so as to keep it pressed. Now turn around and head north. You'll see another blue button there. Step on it as normal Link and play the Elegy of Emptiness. Now turn west. You'll see a larger blue button on the ground. Stand on it as Goron Link and play the Elegy of Emptiness. Now move to the northeastern part of this area, where there is a fence. Directly south of the fence is another button. Step on it as Zora Link and play the Elegy of Emptiness to open the fence. Go through the opening. (Kill the Dragonfly here.) You'll see two brown squares on the floor, one of which has plants on it. Place a bomb on the other one to blow up the floor. Jump down or take the stairs north of the hole. --- Step into the beam of light and deflect it at the sun block in the lava with your Mirror Shield. Put on your Goron Mask and walk across the lava to the chest in the alcove (be careful of the Armos). Open the chest for a Dungeon Map. Now kill the four Armos in this room (two in the lava, two by the chest) to make another chest appear, in the lava. Open it for a Small Key. Go back up the stairs (in the north). --- Turn left and open the locked door using your key. --- Put on your Zora Mask and dive into the water. Swim to the northeastern corner of this pool and get caught by the Dexihand. It'll throw you onto the shore. Turn right and open the treasure chest on this ledge for another Small Key. Jump back into the water and kill the Dexihand. Go through the opening it guarded (in the northeast corner of the pool, of course). --- In this corridor, you'll see a button on the ceiling, but ignore it anf follow the corridor. When you reach a large open room, swim to the surfsce and climb onto the bridge over the water. Take off your Zora Mask. To the north is a locked door and to the south is a beam of light and even further south is a strange mirror-like thing. Step into the beam of light and use your Mirror Shield to focus the light into the mirror. Keep your shield in this position for a while, so that the mirror gets lots of light. After 15 seconds or so, run to the mirror and you'll see that it emits the light you put in. Use the light it emits and your Mirror Shield to get rid of the sun block to the right. To the left of where the block was is an alcove. Inside is a treasure chest guarded by a Bombchu. Kill the Bombchu and open the chest for the Compass. Now turn around and head back to the beam of light. From there, go north to the locked door. Open it. --- Put on your Goron Mask and smash the first two segments of pillar in front of you. Take off your Goron Mask and climb on top of the last segment. Shine the light onto the western one of the mirrors in the next pillar and keep on shining it there for a BIG while. When you quit shining, kill the Black Boes and use the light to shine it into the mirror in the west wall until the light stops. Then, (kill the Boes,) use the light that comes out of that mirror to melt the sun block in the north side of the room. Go through the door in the north wall. --- Burrow yourself into the Deku Flower here. Now, you need to fly all the way to the southwest corner of the room, all the way around the middle section. You do this by flying into the air hoses that come out of the vents on the ground. If you fall down into the Lava, you burn up (Deku=wood :P). Also, you should mind the Bombchu in the last archway. When you make it to the end, take off your Deku Mask and go through the door to your right. --- Walk a bit ahead and you have to fight the Garo Master. see chapter 13, "Enemies" for details. Once he's defeated, he'll tell you to use that which you get in this temple on the red emblem outside the temple. Open the chest that appears to get the Light Arrow. Play the Song of Soaring to get back to the entrance of the temple. --- Turn around and exit the temple. --------------------Stone Tower-------------------- There are three buttons on the platform you are on right now. Step onto the one west of the temple entrance and play the Elegy of Emptiness. Now step onto one of the two blocks south of the temple entrance that haven't moved. Look to where the middle block used to be before you moved it and you'll see a red emblem. Shoot it with a Light Arrow. HOLY SMOKING COW!!! You'll get back to the top of Stone Tower, only... upside- down... Jump across the four (four???) blocks to get the the upside-down entrance to the upside-down Stone Tower Temple. Oh, and be careful not to fall into the sky... Enter the temple. --------------------Stone Tower Temple-------------------- You might need a moment to realise that this is indeed the Stone Tower Temple... upside-down... Walk ahead until you can go left or right. Go right and follow the path up until you reach a door. Go through. --- Shoot the sun block with a Light Arrow to make it go away. Follow the path to a Deku Flower. As Deku Link, dive into the flower and fly to the air-vent on the right side of the room. At the top, fly to above the bridge with the Hiploop on it. Take off your Deku Mask and kill the Hiploop (with your Hookshot). Head north and climb up into the corridor. Follow it until you reach a button on the floor (that used to be the ceiling). Press it and go back to the bridge. Open the chest that appears for a Small Key. Put your Deku Mask back on and jump into the air-vent to the west. At the top, fly to the platform in the northwest corner of the room. Fly around the spikes and land onto the platform. Go through the locked door. --- At the far end of the room, above the door, is a red emblem. Shoot it with a Light Arrow to turn the room upside-down. Put on your Goron Mask and walk/roll to the other side of the room. Take off the Goron Mask and shoot the red emblem again. Go through the door. --- Turn right and jump off the platform. Oush the block in the northeast corner of the room as north by one step. Shoot a Light Arrow at the red emblem above a door. Push the block west by two steps. Shoot another Light Arrow at the red emblem above a door. Push the block south by seven steps. Push the block west by one step. Shoot another Light Arrow at the red emblem above a door. Push the block west by two steps. Shoot another Light Arrow at the red emblem above a door. Push the block west by two more steps to open the west door. As Zora Link, climb onto the west ledge and go through the door. --- Now, you'll have to defeat another Wizrobe. After it's defeated, hookshot the chest it leaves on the northwest platform. Go down the stairs here. --- Kill the Poe that appears in front of you and put on the Deku Mask. Use the Deku Flower here to get to the platformin the east side of the room. Go through the door. --- Shoot one of the spikes that hang there in the middle of the room to get rid of two of them. Use the Deku Flower to fly to the alcove behind the last remaining spike. Use the Deku Flower here to get to the platform in the east side of this room. Go through the door here. --- Follow the corridor, killing the two Blu Bubbles. Break the boxes at the end of the corridor to replenish some stuff. Now go through the door. --- In this room, you'll have to defeat a Gomess, see chapter 13, "Enemies" for details. After he's defeated, go through the door in the east wall and open the coloured chest to get the Boss Key. Go back to the corridor with the two Blue Bubbles. --- Go down the corridor, killing the Blue Bubbles again. Go through the west door. --- Shoot one of the spikes that hang in the middle of the room again to make two of the explode. Use the Deku Flower to get to the alcove behind the remaining one. Use the Deku Flower here to get to the platform in the west side of the room. Go through the western door. --- Walk to the Deku Flower and kill the two Poes that appear. Use the Deku Flower to get into the alcove in the southeast side of the room. Take the first right turn and then the first left, killing all the Death Armos you come across (Light Arrow, then stand near it and run). When you get to the next fork in the corridor, go in the alcove ahead, where there is a blue button on the floor. Step on the button and play the Elegy of Emptiness. The fire around some chest will extinguish. Turn around and go left, where there is an alcove with a chest in it, which used to have a fire around it :P. Open the chest for a Small Key. Get back to the area with the Poes and jump to the platform with the Deku Flower on it. Go through the door in the east wall. --- Turn right and follow the ledge to a door. Go through the door. --- You'll see a Death Armos in front of you. Shoot it with a Light Arrow, then jump to it. Make sure you don't fall into the heavens when it explodes. Press the button here to make a chest appear upside-down. Z-target it and hookshot it. Follow the bridge north and go through the locked door. --- Walk up to the Eyegore and defeat it. Open the chest that appears to get the Giant's Mask. Now go through the northern door. --- Hit the switch in front of you to make a treasure chest appear on the ceiling. Hookshot it to get to a higher platform. Stand still and get out your hookshot. Use it on the hookshot target on the ceiling in front of you. Walk ahead and jump down. Open the door to the Boss' Lair with the Boss Key. --- (This is the same room as where you fought the Garo Master, only upside-down.) Jump into the strange vortex to be brought to the final arena, where you have to fight Twinmold (see chapter 13, "Enemies" on how to defeat them). After they're defeated, grab the Heart Container and step into the blue light. Watch the cinema in which you appear to have freed the fourth and final Giant. You'll be brough to Ikana Canyon. Now, wasn't that the COOLEST DUNGEON EVER??? --------------------Ikana Canyon-------------------- Great, you've finished the fourth and final temple. SAVE TIME!!! Warp to Clock Town. --------------------Clock Town-------------------- Now, we've got to prepare for the Final Battle, so we're going to fill up everything as much as we can. I suggest getting the 15 Stray Fairies from the Great Bay Temple, so you get the double health meter. I also recommend going to the Latte Milk Bar (you need the Romani's Mask) in East Clock Town and buying a Chateau Romani, giving you endless magic. If you haven't got all 20 normal masks (and you probably haven't), either get them all or prepare for a hard battle. That means getting your quiver filled with arrows and getting the Guilded Sword, if you haven't done so already (chapter 21, "sword upgrades"). Anyway, at midnight of the Final Day, in South Clock Town, the door to the top of the Clock Tower opens. Climb up there (you can climb there if you approach the door from the east) and enter... After the cinema, play the Oath to Order. You'll view a cinema in which the four giants will catch the moon and Majora's Mask leaves the Skull Kid. It flies up to the moon and Link follows... --------------------The Moon-------------------- Who ever expected a grass field on the moon? Or in it??? Anyway, walk up to the tree. There are four kids running around the tree. If you've got all 20 masks, give the kids as much as they want, play their game, find them and give them more masks. After playing all the kids' games, you'll have given away all your 20 normal masks. For help on the four kids' dungeons, look at the last piece of the Walkthrough, the bit after the Ending Cinema. Whether you've given the kids their masks or not, talk to the kid sitting against the tree, wearing Majora's Mask. If you gave 20 masks away, you'll get the Fierce Deity's Mask. If not, you don't get it :b... You'll now have to fight Majora's Mask in three different forms. See the end of chapter 13, "enemies" for details on how to defeat them best (Fierce Deity's Mask makes this EASY AS PIE). --------------------The Ending Cinema-------------------- Unlike most FAQ-authors, I've decided to put in the ending cinema: After you see Majora's Wrath burn away, you'll see the moon shrink and disappear, leaving behind a big rainbow. The Clock Town inhabitants will stand on Termina Field, cheering. "DAWN OF A NEW DAY" Next scene, you'll see Link wake up on Termina field with Tatl flying over your head. You'll see the giants and the Skull Kid talking about whether they still are his friends. Then, the Giants depart back to their homes. Next, the Msak Salesman will wonder about what happened to Majora's Mask when Link defeated it. Then, he'll depart. The Skull Kid wants to be your friend, but Link, sitting on Epona, decides to go back to... Hyrule??? I dunno... Anyway, Link departs and the credits begin. During the credits, you'll see different areas of Termina and the Festival of Time beginning. If you've got the Couple's Mask, you'll see Anju marry Kafei, although Kafei never gets into view. If you've got the Mask of Scents, you'll see the Deku Butler standing by the dead tree you saw in the very beginning of the game (I TOLD YOU TO REMEMBER THAT!!!), and you know that the dead tree is the Butler's father. At the end of the credits, you'll see Link riding Epona through the woods from the beginning of the game. The last view is a tree trunk with a painting on it of Link and the Skull Kid waving. Then, you'll hear a small bit of Saria's Song from OoT and the ending cinema is over... --------------------The Four Dungeons-------------------- I come back to the four duneons from the four kids running around the tree on the moon while wearing the remains of the four temple bosses. ---Odolwa Kid dungeon--- __ _______ |K #_@ @$| #=Door |_|| %| @=Deku Flower | + | %=Gossip Stone |@ @| $=Piece of Heart |% %| +=Turning Platform | + | K=Kid |@ @| E=Entrance |% ___ %| R=Warp back to Moon | / @ \ | |/ \| |R__E___| Use the Deku Flower in front of you to fly to one of the platforms rotating around a giant wooden pillar. Use the Deku Flower here to get to the Yellow Deku Flower on the next rotating platform. Quickly dive into is, or you'll be knocked off. When you jump out, fly to the door and go through. Talk to the kid here and give him another mask. ---Goth Kid dungeon--- _______________ _| |############\ |$ %_|#_______ \W##| _____/#||###########||###| /#######||################| |#*##################||###| |#/ ____##___ ____ \#*###| |#||####||###||####||######\ __ |#######||##/ \#####||####/\_| | |#*|####| __%* %________##_ _ K| |#######||##\ /###||######\/ |__| |#*|####||###||###//#||####/ |#######||##/ ____/##||###| |#*|####||##||#######||###| E=Entrance |###############/%\##||###| R=Return to Moon |#||####* ##| __ * __ |###| K=Kid |*\__##_ \##||##\%/##||###| *=Warp back to Start |#######||##\ \#####/ /###| %=Gossip Stone \#######\_______/###/ $=Piece of Heart |#||##############/ #=Abyss |#||#| |#||#| |#||#| |R__E| Walk up to between the four pots. Put on your Goron Mask and curl up. Roll straight ahead on to the narrow path. DO NOT STEER!!! Jump over the gap and, withouth steering, bumb into the two chests. Continue rolling and jump the next gap. Bump into the next chests and jump across the next four gaps. Here, still not having steered, bump into the next pair of chests. After you jump the next gap, stop rolling. Break the pots there to refill your Magic Meter and turn right, up the bridge. At the island (don't step into the warp), turn left. Roll ahead until you get to spike mode. Jump the gap and you'll land on an icy platform. Go through the door and give the kid two more masks. ---Gyorg Kid dungeon--- # $ # % & # # #=Return to start % | | | | # % % %=Gossip Stone | | \ \/ / % | | | | $=Piece of Heart | | \ / | | | | | | &=Kid | | / \ | | \ \ / | E=Entrance \ \ / /\ \ | | \ \/ / R=Return to Moon \ \/ / \ \/ / \ / \ / \ / / / \ \ || / / \ \ || / / \ \ / \ / / \ \/ /\ \/ / \ / \ / \ \ / / \ \/ / \ / _||_ |W__E| Put on your Zora Mask and jump in the water. Swim on and take the left tube. Swim on for a bit and take the next tube left. After that, take the right tube. At the last fork, take the right tube and get out of the water. Talk to the kid there and give him three more masks. ---Twinmold Kid dungeon--- This dungeon isn't worth mapping, as it's so simple. Go through the first door and defeat the Dinalfols in this room. Go through the next door, walk around the Gossip Stone and go through the next door. In here, defeat the Garo Master and hookshot the chest that appears and open it for 10 arrows. Go through the next door. Walk around the Gossip stone here and go through the next door. Defeat the Iron Knuckle here and open the chest that appears for 10 Bumbchu. Now look around the room. One tile of the wall has an X on it. Stand on the third til from the door, middle row. Look at the X-mark on the wall and get out a Bombchu. Wait until it flashes thrice, the release it towards the wall. If done correctly, the tile with the X-mark should be destroyed, revealing an eye switch. Shoot it with an arrow to make a ladder appear. Climb up the ladder and go through the door. (Piece of Heart!) Stand in the middle of the room and look at the door you came in through. Get out a Bombchu and wait until it's flashed twice. Release it towards the door you came in through. If done correctly, the Bombchu should destroy the middle ceiling tile. Shoot the frozen eye switch with a Fire Arrow to open the next door. Go through it and give the kid there four more masks. ___ ___ / \ ================================================ / \ |o o| ---- XIII) Enemies ---- |o o| \ ^ / ================================================ \ ^ / |#| |#| Amy Tatl: It's Amy, youngest of the four ghost sisters. Target her when she appears! You got that? Description: A green Poe with a green torch. How to Beat: Wait until she starts spinning around with her torch. Deflect her attack with your shield, then hit her with either your sword or an arrow. Where to find: Ghost Hut Other Info: If you Z-target her, she turns invisible and invulnerable, so don't Z-target her. She's one of the Poe sisters from Ocarina of Time, only now, they're called the ghost sisters. Armos Tatl: You know about the Armos, right? Shhhh! Don't touch it! Blow it up before it wakes, please! Description: At first, this looks like a statue with a sword and shield. If you touch it, it comes alive and follows you, trying to hurt you. How to Beat: Just throw a bomb at it or whack it as Goron Link. Where to find: Stone Tower Temple Other Info: They explode a short while after defeating them, so don't hang around. Bad Bat Tatl: It's a Bad Bat. If you don't do something before it swoops down on you...Well, just don't come running to me! Description: This is just a plain, pitch black bat... How to Beat: Just hit it with... ANYTHING... It'll die instantly. Where to find: Just about everywhere where there are any enemies... Other Info: This is exactly the same as the Keese enemy, except for Tatl's information. Beamos Tatl: What?! You don't know about the Beamos? Don't let its beam scare you. Just give it a good blast! Description: A statue with two eyes. One in it's head, looking around for enemies to zap, and the other in its belly, which is always closed. How to Beat: You only need to throw a bomb at it. Some of them will then die, others will be paralyzed. You then need to hit it with another bomb. Where to find: Stone Tower, Stone Tower Temple Other Info: If it explodes, its head pops off, which you should keep at a distance, because that'll explode too. Beth Tatl: It's Beth, third of the four ghost sisters. Aim when she appears! Hurry up! There are still more! Description: A red Poe with a red torch. How to Beat: Wait until she starts spinning around with her torch. Deflect her attack with your shield, then hit her with either your sword or an arrow. Where to find: Ghost Hut Other Info: If you Z-target her, she turns invisible and invulnerable, so don't Z-target her. She's one of the Poe sisters from Ocarina of Time, only now, they're called the ghost sisters. Big Poe Tatl: You know about the Big Poe, right? Knock it back to stop it, then take your shot! Description: This is a black ghost with yellow clothes. It appears and flies around, occasionally swooping down on you while swinging its lamp. How to Beat: Just pierce it with a couple of arrows. Where to find: Bottom of Ikana Well, inside one of the graves in Ikana Graveyard (see chapter 16, "Bottles") Other Info: If you Z-target it, it disappears and reappears behind you. Also mind that after you hit it, it disappears and then reappears behind the CAMERA, not behind Link, the CAMERA... Bio Deku Baba Tatl: Bio Deku Baba... Just calm down and aim carefully! And don't blame me if one hit doesn't get rid of it! Description: This looks like a leaf floating on the water with a branch underneath, which has a blue head. After you seperate the leaf from the body, it sinks to the bottom and walks around looking for some prey. How to Beat: Shoot it with an arrow to cut the body from the leaf, then shoot or hit the body with any weapon that works under water. Where to find: Great Bay Temple Other Info: It makes funny, squirming noises when walking around the bottom. Black Boe Tatl: It's a Black Boe... Just calm down and attack it! Look, there are just a lot of them, that's all. Description: Just a little ball of blackness with two orange eyes. They occasionally jump at you. How to Beat: Just hit it with any weapon you like... Where to find: Woodfall Temple, Mountain Village Other Info: They usually come in large quantities. Blue Bubble Tatl: That's a Blue Bubble! Quick! Run! Don't let it curse you! If it comes after you, defend yourself to block it! Description: A skull with wings, floating around in a blue flame. How to Beat: Hit it with a weapon of choice. If you chose a weak weapon, it loses its blue flame (temporarily) and bounces on the ground. If that happens, simply hit it again. Where to find: Termina Field, Road to Ikana Canyon, Ikana Canyon, Stone Tower Temple Other Info: If it touches you with the blue flame you are cursed and can't draw your sword for quite a while. You can put out the blue flame by hitting it with a weak weapon or your shield. Blue Chuchu Tatl: Blue Chuchu... This doesn't have anything inside of it, so it's really just a blob of water. Description: A big chunk of bright blue jelly with a strange face at the top. It moves around by... moving, or when it sees you, by jumping at you. How to Beat: Hit it with something sharp, like a sword or arrows. Where to find: Great Bay Temple Other Info: You can freeze this enemy with an Ice Arrow and it becomes a block of ice. If you kill it, it regrows after a while. Blue Tektite Tatl: Don't you know about the Blue Tektite? Use Z Targeting to follow it as it bounces. Description: This is like a giant spider with four hairy legs, a blue body and a red camera-like eye. It jumps around trying to hit you. How to Beat: Just hit it. The vertical slash works best. Where to find: Road to Mtn. Village, Road to Goron Village, Goron Village, Snowhead Temple, Great Bay Temple Other Info: They sometimes hide under the snow. If so, they'll make strange sounds until they pop out, so you can hear them. Death Armos Tatl: Death Armos, a temple guard... Look at that red mark on its chest! I know you've seen something like that before... Description: A statue floating around with a sword and shield. If it sees you, it tries to squash you. By "the mark on his chest" Tatl means that it's the same as the one in front of Stone Tower Temple that you can shoot and it'll turn upside-down. How to Beat: First hit it with a Light Arrow to turn him upside-down. Then walk near him and he'll try and squash you, but it'll hit its head against the floor and kill himself. Where to find: Stone Tower Temple Other Info: It'll explode after defeat so get out! Deep Python Tatl: It's a Deep Python. Get close to it and stun it. If you fail, it'll getcha! Description: A HUGE...Snake... In a cave... Underwater... If you come near, it'll come out of its cave and try to bite you. How to Beat: You can hit it with either your Zora electric shield or by shooting your fins at it. Shooting your fins can be done from the ledges adjecent to the holes in which the Deep Pythons live. Where to find: Pinnacle Rock Other Info: Deku Baba (Mobile one) Tatl: Don't tell me you don't know about the Deku Baba! Cut it down when it has extended its body and Deku Nuts or Sticks will come out. Description: It's a plant of four foot high. It just a green stick with a blue head on it. It lunges at you to hit you. How to Beat: Hit it with anything you've got. If you chose a weak weapon, you'll have to hit it again. Where to find: Southern Swamp, Woodfall Temple Other Info: If you chop the head off if it's pointing upward, you get a Deku Stick. If you kill it in another manner, you get Deku Nuts. Deku Baba (Stiff one) Tatl: Isn't that a Deku Baba? But it looks a little withered... Just cut it. You should at least get a Deku Stick out of it. Description: It's just a green stick with a blue head on it, pointing to the sky. How to Beat: Just cut its head off with something sharp. Where to find: Southern Swamp, Woodfall Temple Other Info: It'll regrow a short while after you've defeated it, so you can't really kill it. You'll get a Deku Stick each time you "kill" it. Desbreko Tatl: It's a Desbreko. Once it bites you, it's not going to want to let go, I haaaate this thing! Description: A big skeleton of a fish with lots of Skullfish swimming around it. How to Beat: I suggest hitting it from a distance with some arrows or your Zora fins. If you kill it, all its Skullfish will die too. Where to find: Pirates' Fortress, Great Bay Temple Other Info: This thing's COOL! Dexihand Tatl: It's a Dexihand. Just be careful... Look, it's not my fault if you get too close and it grabs you! Description: It's a long, skinny blue arm with a skinny blue hand that tries to grab you and then throw you away. How to Beat: Cut off the hand from a distance with someting sharp. Where to find: Great Bay Temple, Stone Tower Temple Other Info: Dinofols Tatl: What?! Don't you know about the Dinofols? Use targeting methods while defending. And watch out for its fiery breath! Description: A walking... Dinosaur... With a sword and metal plates on its head. It can also breathe fire. How to Beat: Try to hit it with your sword as much as you can. If it jumps, raise your shield, because it'll hit you if you don't. Where to find: Temples, Ikana Canyon Other Info: Dodongo Tatl: What?! Don't you know about the Dodongo? It moves slowly, so you can circle around to its backside. Got that? Description: It's like a HUGE green lizard with two legs. How to Beat: Hit its tail repeatedly or chuck some bombs at it. Where to find: Termina Field Other Info: It breathes fire after you hit it. Dragonfly Tatl: Isn't that a Dragonfly? As long as you stay away from its tail, it's no big danger. Description: A huge dragonfly with an electric tail and a strange greyish head. How to Beat: Hit the tail. You can get to this best after it tries to hit you with it. Where to find: Southern Swamp, Woodfall, Woodfall Temple, Stone Tower Temple Other Info: Eeno Tatl: That's an Eeno. It's persistent! ...And it's susceptible to heat! Description: A big pile of snow with two arms that throw snowballs at you. How to Beat: Just hit it. Where to find: Termina Field, Snowhead Temple Other Info: They come in two sizes. The large one splits up into three small ones after defeat. Eyegore Tatl: It's an Eyegore. Simply attacking it is no good. I say you should pay attention to the subtle changes in its eye. Description: A statue with a big blue eye as a head that shoots out laser beams. How to Beat: Walk up to it to make him try and attack you. Quickly go back to avoid getting hit and shoot an arrow into its now yellow eye. You have to do this four times. Where to find: Stone Tower Temple Other Info: Fire Keese Tatl: Don't tell me you don't know about the Fire Keese! Defeat it before it swoops down on you. I do not want to roast! Description: A bat surrounded by flames. If it touches you, the flames go out, but they set you on fire. How to Beat: Hit it with anything you've got. Where to find: Stone Tower, Bottom of Ikana Well Other Info: If it loses its flames, it turns into a normal Keese. Floormaster Tatl: You know the Floormaster, right? If you don't do something about its pieces before they can reunite... Description: A giant hand walking on the floor. If it "sees" you, it turns green and flies at you. How to Beat: First, block him with your shield, then quickly slash it twice and it splits up into three small hands. Quickly destroy each one of them by hitting them, because if you're not fast enough, they turn into a Floormaster again. Where to find: Ikana Castle Other Info: If one of the smaller hands grab you, it returns you to the entrance of the dungeon. Freezard Tatl: Don't tell me you don't know about the Freezard! Watch out for its icy breath! I hate the c-c-cold! Description: A man-sized sculpture of ice that breathes icy breath that freezes you upon touch. How to Beat: Hit it three times. You can also wait until it breathes at you, and then shoot it with the hookshot to hit it and pull yourself towards it to give it the other hits. You can also shoot it with a Fire Arrow for an instant kill. Where to find: Snowhead Temple, Bottom of Ikana Well Other Info: Garo Tatl: It said that it's a Garo... Just concentrate on blocking and dodging those sharp swords! Description: A bunch of robes with legs, two eyes and two swords sticking out. It jumps around and lunges at you. How to Beat: If it lunges at you, either dodge or block it and then hit it. Repeat if neccesary. Where to find: Ikana Canyon, Ikana Castle Other Info: After defeat, it gives you some "useful" information. They're the empty shells of ninjas who once came from a distant land to spy on Ikana Kingdom. Garo Master Tatl: That's the Garo Master... You can't fight him like an ordinary Garo. Just dodge those swords... Description: A Garo with purple robes and a gold crown. Its swords are flaming. How to Beat: Raise your shield and wait until it attacks. If it jumps at you and vanishes in mid-air, move, because it'll land on top of you. If it DOESN'T vanish, block its swords and hit it, then quickly get out, because it'll swing its swords at you. Where to find: Stone Tower Temple, the Moon, Ikana Canyon Other Info: This is the leader of the Garo, and also gives you some information. After giving you this info, step away from him, because he'll hold out a bomb which explodes to destroy his body. Gekko Tatl (Woodfall Temple before it gets a Snapper): That's a Gekko. And it's pretty angry! It's pretty weak too. It really shouldn't be making a fool of you. Tatl (When on the Snapper): see "Snapper" Tatl (Woodfall Temple after it gets off the Snapper): That's a Gekko. It gets itself all worked up and then it just runs aound. I hate it. Tatl (Great Bay Temple): That's a Gekko. It gets itself all worked up and then it just runs aound. I hate it. Tatl (Great Bay Temple, when inside a jelly): see "Mad Jelly" Description: An orangy reptile with no real head, just a large torso. It's too cowardly to fight on himself, so it always uses some other creature to fight. How to Beat, Woodfall Temple: First hit it with your sword until it summons a snapper. then change into Deku Link, bury yourself in a Deku flower and jump out when the snapper is right above you. Quickly turn into normal Link and shoot the Gekko with arrows. Repeat for several times. How to Beat, Great Bay Temple: When the blob is on the ceiling, shoot it with an Ice Arrow. Don't stand under it, because it will fall down. Walk towards the Gekko while avoiding the blobs and then shoot it or hit it with your sword. Repeat for several times. Where to find: You guessed it, Woodfall Temple, Great Bay Temple Other Info: If defeated, it turns into a frog. Later added info: JEZUM CHRISTEM, I defeated this guy with two cuts from my Great Fairy's Sword. One to make him ride his blubber and one jump attack... O.O Giant Bee Tatl: That's a Giant Bee. Don't ask me! You can either fight or run... It's up to you. Description: It looks more like a wasp to me, but if a bee it must be, a bee it be. How to Beat: Just hit it, it's very fragile. It'll even die if you roll at it as a Goron, withOUT spikes coming from your body. Where to find: Mountain Village, Swamp Spider House Other Info: Gibdo Tatl: It's a Gibdo. You won't be able to move if it glares at you, so be careful! Got it? Description: A mummy... At least, that's what it looks like. How to Beat: Put on your Gibdo mask and slash it, it won't fight back. You can also put on the music box house. Where to find: Ikana Canyon, Bottom of Ikana Well Other Info: They don't like happy music. It'll kill them, in fact. Green Chuchu Tatl: That's a Green Chuchu. It's nothing to be afraid of... It usually has something in its stomach that's of use. Description: A big blob of jelly with a happy face How to Beat: Hit it with something sharp Where to find: Termina Field, Road to Southern Swamp, Great Bay Temple, Stone Tower Temple Other Info: When defeated, it leaves a Magic Jar. Gomess Tatl: It's a Gomess. There'll be no end to it if you can't get those bats away from it. Does that shed any light on the situation? (HINT HINT) Description: A scary person made of darkness. It has a green ord in its belly and a BIG scythe. It's surrounded by lots of Bad Bats. How to Beat: First, shoot a Light Arrow at it. Now hit it with your sword and raise your shield, or get chopped by the scythe. Where to find: Stone Tower Temple. Other Info: Guay Tatl: It's a Guay. You don't know about this one? Just attack it before it swoops down on you. That's all there is to it. Description: Hmmmm... A crow... How to Beat: Hmmmm... Slash it... Where to find: Termina Field, Road to Goron Village in spring, Great Bay Coast, Ikana Canyon, Stone Tower Temple Other Info: If you play a song for the one in Termina Field, it'll keep dropping Rupees for a while. Hiploop Tatl: Hiploops are hotheaded, so they'll charge if you look it in the eye. If it comes at you, assume the defensive position. Tatl (if wearing mask): It's a Hiploop. Quickly dodge it if it charges at you. But can't you first do something about that mask it's wearing? Description: A big yellow green bug that sometimes wears a metal mask. How to Beat: If it has a mask, first hit it with the hookshot. You now have a normal one. Now slash it (possibly twice, depending on your sword). Where to find: Woodfall, Stone Tower Temple Other Info: Ice Keese Tatl: You know about the Ice Keese, right? Destroy it before it swoops down on you, I hate the c-c-cold! Description: A bat with blue flames around it that freeze you upon touch. How to Beat: I suggest shooting it with an arrow or letting it hit your raised shield to make it stop in midair. That's your chance to slash it. Where to find: Road to Snowhead, Snowhead Temple Other Info: Iron Knuckle Tatl: You know about the Iron Knuckle, right? Stay away from its ax attack, then look for a chance to retaliate. Description: A big knight in lots of armor with a big axe. How to Beat: I find it easiest to walk to it, then back off again. After it's done slashing, walk up to it and hit it once, then quickly walk back again. After it's done slashing, hit it again, back off, et cetera. If you chop off its armor, keep on hitting it with a thrust attack. Where to find: First and second graves in Ikana Graveyard. Other Info: If you get hit, you lose lots of health, so try not to get hit. Jo Tatl: It's Jo, second of the four ghost sisters!. Aim when she appears. Hurry! There's no time! Description: A blue Poe with a blue torch. How to Beat: Wait until she starts spinning around with her torch. Deflect her attack with your shield, then hit her with either your sword or an arrow. Where to find: Ghost Hut Other Info: If you Z-target her, she turns invisible and invulnerable, so don't Z-target her. She's one of the Poe sisters from Ocarina of Time, only now, they're called the ghost sisters. Keese Tatl: What?! Don't you know about the Keese? Use Z Targeting when it gets close. Even if it flies off, I'll follow it for you. Description: A bat. How to Beat: Slash it, shoot it, blow it up, stun it, burn it, freeze it, anything will do. Where to find: See Fire Keese. Other Info: If it flies through flames, it turns into a Fire Keese. If it flies through blue, freezing flames, it turns into an Ice Keese. King of Ikana Tatl: Stick with using the basic Z-Targeting methods while defending. ...He's a different rank than those other two lackeys, though... Description: A big knight with a big square shield and a big sword. How to Beat: When he tries to attack you, hit him instead. When he falls to the floor, stand in the light and deflect it at him using your Mirror Shield. Where to find: Ikana Castle Other Info: He has several attacks. He can slash at you, he can breath poisonous fumes at you, and he can detach his head. If he detaches his head, it'll grab you and the headless body will slash you. As far as I know, you can't do anything about this. If you wear the Captain's Hat, he'll be all confused. He calls himself "Igos du Ikana", and I'm not sure whether this is his name or if it just means "King of Ikana". King of Ikana Guard Tatl: Just keep defending and watch his movements. I think I'm starting to see his weak point! Description: Two guard of the King of Ikana. The one with the broad head has only lower teeth, the one with the tall head only has upper teeth. They both have a sword and shield. How to Beat: First, burn the curtains with two Fire Arrows. When one of them tries to hit you, hit that one instead to throw him on the floor. Quickly stand in a beam of light and use your Mirror Shield to deflect the light on him. Repeat this process on the other guard. Where to find: Ikana Castle Other Info: Leever Tatl: You know about the Leever, right? It actually moves pretty fast. That's not exactly good news, is it? Description: A big green... Cone-like thing with small spikes at the top. It spins aroun to move. How to Beat: Just hit it with your sword, easy enough. Where to find: Termina Field, Great Bay Coast Other Info: Like Like Tatl: You know about the Like Like, right? It eats whatever you're carrying. You'd better defeat it if you want your stuff back. Description: A big blob of puke-coloured mud. It eats shields, so don't let it swallow you. How to Beat: Hit it with something sharp, like your sword, or arrows. Where to find: Great Bay Coast Other Info: If it eats your shield, quickly defeat it to get it back. It can't eat Mirror Shields, so don't worry. Mad Jelly Tatl: You've run inside a Mad Jelly. Since its body is so soft, normal attacks won't do any good! Figure out another way! Description: A big blob of yellow jelly. How to Beat: see "Gekko", Great Bay Temple Where to find: Great Bay Temple Other Info: If you get caught, the Gekko inside will beat you up and throw you out. Mad Scrub Tatl: That's one Mad Scrub! Even though it's weak, it sure likes to attack! Description: A red bush that spits nuts at you. How to Beat: Either deflect the nuts he spits at you with your shield or simply walk up to it and slash it with your sword. Where to find: Deku Palace, Woodfall Other Info: Meg Tatl: It's Meg, eldest of the ghost sisters. When she multiplies, look for the real one!!! Is this it? Description: A purple Poe with a purple torch. She has the ability to multiply herself into four. How to Beat: One of them turns around after the four of them appear. That is the real one. Shoot it with an arrow. Where to find: Ghost Hut Other Info: She's one of the Poe sisters from Ocarina of Time, only now, they're called the ghost sisters. Mini Baba Tatl: That's a Mini Baba. It won't attack unless you get too close to it, so watch your step! Description: A blue plant sticking out of the ground. How to Beat: Chop it. Where to find: Caves, Southern Swamp Other Info: It leaves Deku Nuts. Nejiron Tatl: That's a Nejiron. Don't get too close to it. Sniff... Sniff... It smells like gun powder! Description: A big living boulder with a face. How to Beat: You could just hit it with your sword. It'll explode and hurt you as well. You could also hit it with an arrow. It'll exlode but it won't hurt you. That's better. Where to find: Road to Ikana Canyon, Stone Tower Temple Other Info: It seems that they won't bother you when you're wearing the Stone Mask. Octorok Tatl: You know about the Octorok, right? All you have to do is deflect that rock it spits out. Description: Some sort of octopus with just four tentacles. It spits rocks at you. How to Beat: Z-target it and raise your shield. Wait for it to spit a rock at you and it bounces right off your shield and hits the Octorok. Where to find: Southern Swamp, Great Bay Temple, Ikana Canyon Other Info: If you come too close, it dives into the water and disappears. Pirate Tatl: The pirate found you! Use Z-Targeting and look for your chance. You're caught if you don't win. Description: A woman with two swords. How to Beat: Wait until she attacks you. Then, when she drops her guard, stab her with your sword. You can also try shooting her with arrows or... Deku Nuts... Where to find: Pirates' Fortress (duh) Other Info: DO NOT GET HIT BY HER JUMPING ATTACK!!! If she bends her knees with a sword in front of her, BACK OFF! You'll lose lots of hearts. Pea Hat Tatl: Don't tell me you don't know about the Pea Hat! Just remember that its root area is soft! Description: Hmmm... How to explain... A big yellowish orange-ish cone with leaves on top and helicopter blades at the bottom. On its "belly" is a smaller cone turned upside down. How to Beat: Raise your shield and walk up to it. When you get the chance, hit its "root", the upside-down cone on its belly. Where to find: Cave under Termina Field Other Info: At night, its asleep and it won't come out of the ground. If you hit it, it'll "emit" three Pea Hat Larvae. Pea Hat Larva Tatl: Pea Hat Larva... You don't know about it? If it comes at you, get in the defensive position to knock it back! Description: A small version of the Pea Hat. How to Beat: You can defeat it by hitting it with anything. It'll even die if it bounces off your shield. Where to find: Cave under Termina Field Other Info: Poe Tatl: What?! You don't know about the Poe? If you try to use Z Targeting, it vanishes. Description: A black ghost with purply pinkish robes and a gray hat. It has a lantern which it swings around at you. How to Beat: Just hit it with your sword or arrows when it's not invisible. Where to find: Stone Tower Temple Other Info: When defeated, you can put its spirit in a bottle. Real Bombchu Tatl: That's a Real Bombchu! It runs at you with its pack of explosives, so protect yourself or else! Description: A small dog with a bomb on its tail. How to Beat: Just let it hit your shield. It'll bounce back and land on its tail. The bomb will go BOOM. You could just let them spot you to make it light the bomb. Then run away and the bomb will explode after a short while Where to find: Termina Field, Road to Ikana Canyon, Snowhead Temple, Great Bay Temple, Stone Tower Temple Other Info: Red Bubble Tatl: What?! You don't know about the Red Bubble? If it comes at you, get in the defensive position to bounce it back...Got it? Description: A skull with wings surrounded by red flames How to Beat: Slash it with your sword. Where to find: Snowhead Temple Other Info: Red Chuchu Tatl: That's a Red Chuchu. It's nothing really to be afraid of! It's not unusual to find something in its stomach that might be of use. Description: A big blob of red jelly with a face. How to Beat: Hit it with something sharp. Where to find: Termina Field, Road to Southern Swamp Other Info: If you defeat it, the heart inside will become a recovery heart, but when your life meter is full, it miraculously becomes a Rupee... ReDead Tatl: ReDead... If it catches you in its paralyzing glare, you won't be able to move. Shake it off if you get caught! Description: Just your everyday zombie, but then one with a wooden face. How to Beat: It is advisable to wear to Garo's Mask, Gibdo Mask or the Captain's Hat. Now slash it like there's no tomorrow. Where to find: Ikana Castle Other Info: If you wear one of the above masks, the ReDead will start to dance. If you don't wear one of these masks, they will paralyze you and suck the life out of you. Shell Blade Tatl: Don't tell me you don't know about the Shell Blade! It's impossible to beat it if you aim for anything but its ligament inside the shell. Description: A big clam How to Beat: When it opens its... clam... hit the piece of flesh that is exposed with an arrow, the hookshot or with your Zoran fins. Where to find: Pirates' Fortress Other Info: Skull Keeta Tatl: Hurry! Chase him until you get your chance at him! But if you get too close, you might regret it! Description: A big skeleton How to Beat: Follow it along the path. If your path is blocked by fire, kill the Stalchilds that pop out of the ground to extinguish the flames. Shoot it to make it stand still for a moment. If you catch up with him, the real fight begins. You can slash him, but you have to come so close that he will hit you on the head as well. If it jumps in the air, move. When it lands where you just were, slash it some more. After a while Skull Keeta surrenders. Where to find: Ikana Graveyard Other Info: Skull Keeta used to be the Captain of the Ikana army. Even in death, he guards the Royal treasures by blocking the way to them. Skullfish Tatl: Isn't that a Skullfish? Look, don't ask me about everything, all right? Description: How original, the skeleton of a fish How to Beat: As you'll only com across these in the water, it's likely that you're Zora Link at the moment, so I'd say use the electrical shield. Where to find: Great Bay Coast, Pirates' Fortress, Great Bay Temple Other Info: You can hear them coming by a strange clicking noise. Skulltula Tatl: What?! You don't even know about the Skulltula? It's protected by a hard shell, but its stomach is soft! Description: A big face of a skull with eight legs attached to it. How to Beat: You have to come close to it to make it come down from the ceiling. It'll turn around. Now hit its belly before it turns around again, preferably from a distance. Where to find: Clock Town Sewers, Woodfall Temple, Great Bay Temple, Bottom of Ikana Well Other Info: If you come too close, it might "swing around" at you. If you hit its face, it starts swinging. Snapper Tatl: It's a Snapper! The way these things move, they never expose the weak part of their body! Description: Just a big turtle. If it sees you, it retreat to its shell and swings itself at you. How to Beat: As a Deku, bury yourself in a Deku Flower. Now pop out the moment the Snapper is right above you. Where to find: Woods of Mystery, Woodfall Temple Other Info: Stalchild Tatl: It's a Stalchild. They were the cursed soldiers of the Kingdom of Ikana...What are you gonna do? Description: A skeleton. How to Beat: Hit it with your sword to hurt it. Where to find: Oceanside Spider House, Ikana Graveyard Other Info: These are soldiers of the ancient Kingdom of Ikana. You can boss them around with the Captain's Hat. If you hit one with a horazontal slash, you can chop off its head. Takkuri Tatl: It's a Takkuri. Run! This bird steals your items! C'mon! What are you doing just standing around?! Description: A bird with a big head with lots of bumps and bruises on it. How to Beat: It's wise to shoot it from a distance, because it can steal your equipment. Where to find: Termina Field Other Info: It can steal Rupees, a bottle or your sword by touching you. It then takes the stolen goods to the Curiosity Shop, so I think that the Curiosity Shop owner trained this biird. Wallmaster Tatl: It's a Wallmaster! Keep an eye out for it by watching for its shadow on the floor. Get it before it goes back up to the ceiling. Description: A big, scary, dead-looking hand. How to Beat: If there's a shadow under you that's bigger than yourself and you hear a swooping, sucking sound, MOVE. A wallmaster will come down. If it didn't grab you, you can slash it until it's dead. Where to find: Bottom of Ikana Well Other Info: If it grabs you, you are returned to the entrance. Wart Tatl: It's a Wart. Once you've gotten rid of the spheres that shield the main body, you can attack the eye. Description: A big eyeball in a green socket. It has lots of bubbles around it for protection. How to Beat: First, get rid of some of these bubbles by hitting them to come off, then hitting them again to burst them. If you removed enough of them, you can shoot an arrow in its eye, but only when it's opened. After you shoot it again, all the remaining bubbles will drop off and the eye will swoop around the room and bumb on the walls. Stand in a corner (you're safe there), and shoot an arrow in the opened eye when you get the chance. Where to find: Great Bay Temple, Secret Shrine (Ikana Canyon) Other Info: White Boe Tatl: It's a White Boe... Just calm down and attack it! Yeah, yeah, yeah... There are just a lot of them, OK? Description: A white ball with two orange eyes. It tries to jump on you to hurt you. How to Beat: Hit it with anything you've got. It'll work. Where to find: Mountain Village, Snowhead, Snowhead Temple Other Info: White Wolfos Tatl: It's a White Wolfos. Lure it in and watch its movements. It doesn't like its tail to be touched... Description: A wulfe, but then it's white. How to Beat: Wait until it tries to hit you, then hit him instead. Not that hard. Where to find: Road to Goron Village, Snowhead Temple Other Info: Wizrobe: Tatl: It's a Wizrobe. You'll get your chance right when it starts to attack. Be on the lookout for it! Description: An old wizard with a staff that either shoots ice or fire. How to Beat: A battle with a Wizrobe has two fases. In the first, the Wizrobe appears on one of the pads in the room. Shoot him with an arrow or hit him with your sword before it shoots its beam at you. After a few hits, the battle turns to fase two. Wizrobe appears on a pad, but several transparent copies run around th room, making it harder to find the real, solid one. Shoot or hit it when you see it. Where to find: Snowhead Temple, Secret Shrine (Ikana Canyon), Stone Tower Temple Other Info: If it misses you, the beam hits the ground and dispurses itself, so don't come near the place where it hit the ground. Wolfos Tatl: So you don't know about the Wolfos? Lure it in and watch its movements. It doesn't like its tail to be touched. Description: A big, gray wulf How to Beat: Wait until it tries to hit you, then hit him instead. Not that hard. Where to find: Road to Southern Swamp, Road to Goron Village, Sakon's Hideout Other Info: Yellow Chuchu Tatl: It's a Yellow Chuchu. That's nothing to sweat about. It usually has something in its stomach that's of use... Description: A big yellow blob of jelly with an arrow in it and with a face on top. How to Beat: Just hit it with something sharp Where to find: Great Bay Temple, Stone Tower Temple Other Info: When defeated, the arrow in its body is yours... And it becomes ten arrows. Cool. -----------------BOSSES----------------- A note on boss battles: defeating Odolwa, Gyorg and the Majoras can be REALLY EASY with the Fierce Deity's Mask. Z- target the enemy and swing your sword. It will shoot out a ring of light that hurts A LOT and cuts through any armor (except for Twinmold's exoskeleton). The only problem is that this costs magic, but not a lot. Masked Jungle Warrior ODOLWA Tatl (before the dancing): If you get close to him, you'll be beaten! Do you understand me? Tatl (after the dencing): If he starts dancing and you don't run... Well, then I really can't help you! Tatl (after it summons crabs): Look closely! The bugs seem to gather around fire! Description: A big jungle warrior with a big sword and a big shield. It dances around the arena, summoning creatures to attack you. Its voice sounds really strange. How to Beat: When it looks like it's... Appealing to the gods... Or when it starts dancing, shoot it with an arrow, then walk up to it and slash it. It can summon those annoying Fire Moths and some strange crablike things. When it swings its sword at you, you get a chance to shoot him too. After a while he'll start running around and rocks come down from the ceiling. He can also summon fire to make the arena smaller. Where to find: Woodfall Temple Other Info: When defeated, you get a Heart Container and the Odolwa Remains. Masked Mechanical Monster GOTH Tatl: Hurry! Chase after it. Even if it means throwing your own body into it, do it so it'll stop! Description: A big bull made of coloured metal. It's frozen over when you first enter the room. How to Beat: Shoot a Fire Arrow at it to unfreeze it. It'll destroy the walls that block the way and runs off. Follow it as Goron Link. Don't worry about magic, the arena is full of magic jars. You have to hit Goth with your spikes to hurt him. If you hit it, Goth shoots out some sort of plasma bomb at you. Of course, you should dodge it, but that can be a bit difficult. Goth also throws stones up in the air with its hooves, but they don't hit you that often. After you hit it for a few times, columns of rock will come down from the ceiling. If you bumb into these while rolling, you will come to a halt. After a few more hits, Goth will start throwing bombs at you. A few more hits will finish it off. It's possible that if you hit Goth, it falls to the floor, giving you a good opportunity to hit it some more. Where to find: Snowhead Temple Other Info: When defeated, you get a Heart Container and the Goth Remains. Gargantuan Masked Fish GYORG Tatl: If you go near it now, you'll be eaten! Aim at it from afar to weaken it, Description: A big, purple fish How to Beat: This is, in my opinion, the hardest of the four Temple bosses. Gyorg has four attacks. He can chew you up when you're in the water, he can send out a couple of little fish to attack you, he can hit the platform and when you're on it, you'll fall, possibly in the water, and he can jump over the platform catching you in his jaws. The best strategy to defeat him is to Stand near the middle of the platform, walk towards him and shoot an arrow at him to stun him. Now put on your Zora Mask and jump in the water. Use your electrical shield to do some damage to him, but climb out of the water before too long, or he'll grab you and chew you up. Be sure to take a few fairies with you and, if possible, Cateau Romani (drink it before the battle). Where to find: Great Bay Temple Other Info: When defeated, you get a Heart Container and the Gyorg Remains. Giant Masked Insect TWINMOLD Tatl: Just its head and tail aren't protected by its hard exoskeleton, so aim carefully. If only you were the same size as it... Description: Two BIG, GIANT, GARGANTUAN, TERRIBLY OVERGROWN, LARGE wormlike creatures with three eyes and two picers. How to Beat: Because they are so BIG, GIANT and everything, you tiny weaponlets will not hurt it very much, and they're nearly always too far away to hit them anyway. The solution, put on your Giant's Mask to become as large as them. Now they still have a strong exoskeleton, except for on their heads and tails, so that's where you should hit them. When you run out of magic (the Giant's Mask uses a lot), you're forced to simply shoot arrows at it. This will be slow and dull, so I suggest drinking a Chateau Romani before you enter this battle. Where to find: Stone Tower Temple Other Info: When defeated, you get a Heart Container and the Twinmold Remains. By the way, isn't this arena cool? MAJORA'S MASK Tatl: Remember your battles! When something resistant would deflect your weapons, what was its backside usually like? Description: Well, it's Majora's Mask, the thing that's been on the Skull Kid's head for the entire game. Only now, lots of red, flesh-coloured wires hang from its backside. How to Beat: The only way to hit it is to shoot its backside with an arrow, or the hookshot. The only way to hit its backside, however, is to wait until it starts floating on its back. Shoot it from below to bring it down. Now slash it with your sword. If you didn't hit him on the backside, he'll come charging at you, and that's bad. He can also shoot a laser at you, which you houl dodge or deflect with your Mirror Shield. After a few hits, Majora's Mask summons the four Remains of the bosses you defeated in the Temples. They'll just shoot balls of light at you, but they can be really annoying. Shoot the four remains twice to finish them off, so you can turn to Majora's Mask again. After a couple more hits it's defeated... At least, in this form... Where to find: The moon Other Info: After you defeat him, the wires from its backside burn up and Majora's Mask will float in midair. He'll sprout two skinny legs and two skinny arms and a head that mainly consists of a single eye. MAJORA'S INCARNATION Tatl: Remember your battles! When you fought things that ran around, didn't you battle them using your own body? Description: It's Majora's Mask with arms, legs an a head. How to Beat: Majora's Incarnation rus around the arena doing nothing really. It occasionally shoots lots of light balls at you, which are very hard to dodge. Hit it by shooting it with an arrow when it's doing the Moon Walk. Now it falls to the floor, where you can slash him a couple of times. You practically can't hit it when it's running around the arena at top speed, so don't try, it's a waste of arrows. After a couple of couples of hits, it's defeated, but again, it transforms. Where to find: The moon Other Info: After you defeat it, His arms and legs are filled with muscles and it gets a normal-shaped head. (Just not normal-coloured, and it still has a large eye on top.) Its arms also sprout some really long whips. MAJORA'S WRATH Tatl: Think about battles and weapons! When you had the chance before an enemy was about to attack, didn't you usually try shooting at it? Description: A muscular version of Majora's Incarnation. Its arms both have a whip attached to them. How to Beat: This battle can be quite a pain in the neck. Majora's Wrath has some really strong attacks. It can hit you with the whips, it can grab you and throw you away with them and it can shoot out spinning blades that move across the arena at you. Again, you have to hit it with an arrow to stun it, so you can hit it with your sword. The trouble is, Majora's Wrath keeps jumping to and fro. This battle might take a long while. Where to find: The moon Other Info: After you defeat it, you FINALLY have finished the game, congratulations. The way Majora's Wrath dies looks really cool. /\/\ ================================================== /\/\ \ / ----- XIV) Pieces of Heart ----- \ / \/ ================================================== \/ Since A Link to the Past, Pieces of Heart are a real Zelda trademark. If you get four, they form a Heart Container, increasing your maximum health by one heart. If you get one, you are also fully healed. In Majora's Mask there are 52 Pieces of Heart. That's 13 hearts. Together with the three hearts you begin the game with and the four that you get at the end of each Temple, you can get 20 hearts. In the list, if I say you need nothing, that EXCLUDES Rupees, so you might still need them. Here they are: ---Clock Town--- #1 What you need: Deku Mask or Land Title Deed How to Get: Use the flower to get to the platform on the Clock Tower or climb there as normal or Zora Link. Grab the Heart Piece that sits there #2 What you need: Lots of Rupees, but that's nothing... How to Get: Deposit FIVE THOUSAND RUPEES ON YOUR BANK ACCOUNT??? WHAT!?! Well, it's true. The easiest way to do this is to kill the Takkuri on Termina Field near Milk Road. #3 What you need: Kokiri Sword or better How to Get: In West Clock Town, play the Expert Course at the Swordsman's School. Chop every log using the overhead attack (Z-Target, then press A). #4 What you need: Nothing (but I suggest the Bunny Hood) How to Get: In West Clock Town, go to the Post Office on the first or second night. Talk to the Postman and play his game. Hit exactly 10 seconds to win a Piece of Heart. Wearing the Bunny Hood makes this A LOT easier. #5 What you need: Title Deed or a letter How to Get: In East Clock Town, go to the Inn on the first or second night at 00:00. Go to the restroom. Give the hand the paper to get a Piece of Heart. #6 What you need: Deku Mask How to Get: In North Clock Town, either climb the slide or climb up the stone pillars behind it to get to the top of the slide. Now jump to the tree and get the Piece of Heart on it. #7 What you need: Kamaro's Mask How to Get: During the first or second night go to West Clock Town. Dance in front of the Rosa Sisters with Kamaro's Mask to get a Piece of Heart. #8 What you need: Nothing How to Get: In North Clock Town, win the Deku Playing Ground game three days in a row. On the third day, you get a Piece of Heart. #9 What you need: Bomb Bag, Bow How to Get: In East Clock Town, win the Honey & Darling games three days in a row. On the third day, you get a Piece of Heart. #10 What you need: Bow How to Get: In East Clock Town, get 50 points (the maximum) at the Town Shooting Gallery. This will need lots of practice, as you'll need to know where the purple Octoroks appear. #11 What you need: Goron Mask How to Get: Play the Treasure Chest game in East Clock Town as Goron Link and win. #12 What you need: All-Night Mask How to Get: During the first or second day, go to Anju's grandmother's room in the Stock Pot Inn. Wear the All-Night Mask and talk to her. Listen to her first story and answer her questions correctly. (The upper option...) #13 What you need: All-Night Mask How to Get: During the first or second day, go to Anju's grandmother's room in the Stock Pot Inn. Wear the All-Night Mask and talk to her. Listen to her second story and answer her question by saying you don't know. #14 What you need: Postman's Hat How to Get: Talk to a mailbox when you have the Postman's Hat on. #15 What you need: Couple's Mask How to Get: Wear the Couple's Mask in the meeting in the Mayor's Office. Now talk to the Mayor. ---Termina Field--- #16 What you need: Nothing How to Get: In south Termina Field, near Milk Road, is a large patch of tall grass. In it is a Deku Baba. About 2 yards from that Deku Baba is a hole in the ground, hidden in the grass. There are also some butterflies near it. Inside the hole is a Pea Hat. Kill it for a Piece of Heart. #17 What you need: Bomb or Goron Mask, Zora Mask, arrows or Hookshot How to Get: In West Termina Field, go to the fence in front of the way to Great Bay Coast. Next to it is a boulder. Blow it up or smash it as Goron Link to destroy it. Jump in the hole. Shoot the beehives that hang from the ceiling. One of them contains a Piece of Heart, but it sinks to the bottom of the lake. Use the Zora Mask to dive to the bottom to get it. #18 What you need: Nothing How to Get: Go to the northern area of Termina Field, the snowy part. In the western part of the snowy area is a mushroom with a hole under it. Drop inside. Defeat the two Dodongos inside to get a Piece of Heart. #19 What you need: Nothing How to Get: Go to the observatory. Now look at Clock Town. To the left of the Clock Tower, you can see a Deku flying away from the Town. Follow him with the telescope. You'll see him go down a hole in front of the observatory. Now go to Termina Field. Right in front of the Observatory is that hole in the ground. Drop down. Talk to the Deku there. He wants to sell you a Piece of Heart for 150 Rupees. You can buy it, but if you refuse, he'll offer it for 100 Rupees. You should buy this, because if you say no, he'll leave and won't come back, so you'll have to go back in time. #20 What you need: Sonata of Awakening How to Get: In Termina Field, there are four holes with four Gossip Stones in each. Play one of the following songs to the four big ones: Sonata of Awakening, Goron Lullabyor New Wave Bossa Nova. You'll make the stones turn into a different colour. If all four stones have the same colour, you get a Piece of Heart. The four holes are: -north of the entrance to West Clock Town, under a boulder (blow it up); -10 yards to the northeast of the entrance to North Clock Town, still above the ledge; -right next to the Observatory; -between the Road to Southern Swamp and Milk Road. ---Road to Southern Swamp--- #21 What you need: Bow How to Get: Go to the Swamp Shooting gallery and score a perfect score (2000 or higher). This takes quite some practise, so take lots of Rupees with you. #22 What you need: Nothing How to Get: Climb up the big tree in the middle of the path. At the top rests a Piece of Heart. You might want to kill the Bad Bats first, because they might throw you down again. ---Southern Swamp--- #23 What you need: Pictograph Box How to Get: Take a picture of the Deku King or Tingle and show it to the guy at the Swamp Tourist Center. #24 What you need: Bow, Odolwa defeated, Koume rescued from the woods How to Get: Talk to Koume at the Swamp Tourist Center. Now that the Swamp's no longer poisonous, there is a new mini- game. You have to hit the target that hangs from Koume's broom 20 times. If you hit Koume 10 times, the game is over. If you succeeded, you get a Piece of Heart #25 What you need: Land Title Deed How to Get: Talk to the Deku outside the Swamp Tourist Center as normal Link. Give him the Land Title Deed and you can have the Deku Flower. As Deku Link, bury yourself in it and use it to fly to the roof of the Swamp Tourist Center. A Piece of Heart lies there in plain sight. ---Deku Palace--- #26 What you need: Nothing How to Get: Inside the Deku Palace, enter the courtyard on the left. Follow the path all the way to the end without getting seen by the guards. Take the Piece of Heart at the end. ---Woodfall--- #27 What you need: Deku Mask How to Get: If you stand on the Deku Emblem in front of the Owl Statue, face the place where the Woodfall Temple would be. Now turn right. You'll see a cave and a tree platform. Use the flower next to you to fly to that tree platform. Kill the Mad Scrub and drop down to the island below the cave. Go up the path to the next tree (kill the Hiploop) And use the Mad Scrub's flower to get to the next tree platform. Kill the Mad Scrub here too and use the flower to fly to the next tree platform. Walk down the wooden bridge and open the Treasure Chest. ---Mountain Village--- #28 What you need: Don Gero's Mask, Ice Arrows, Goth defeated How to Get: After defeating Goth, you'll land in front of a pond in Mountain Village. Talk to the frog there using Don Gero's Mask. He'll say that four frogs are missing. You have to talk to each with Don Gero's Mask to make them come here. They are in the following locations: The Laundry Pool in Clock Town, on a log in Southern Swamp, near where you first killed the giant Octorok with the boat, Woodfall Temple (defeat the Gekko), Great Bay Temple (defeat the Gekko). Now return to Mountain Village and talk to the frog again for a Piece of Heart. ---Road to Goron Village--- #29 What you need: Zora Mask, Goth defeated How to Get: Now that spring has come, the lake is no longer ice, but water. When you enter the area from Mountain Village, turn right and walk down the ramp into the water. Put on the Zora Mask and sink to the bottom. There's a treasure chest there with a Piece of Heart in it. ---Goron Village--- #30 What you need: Swamp Title Deed How to Get: As a Deku, talk to the Deku in the southern area of Goron Village. Trade the Swamp Title Deed for the flower and use it to fly to the ledge above you. Take the Piece of Heart that sits here ---Road to Snowhead--- #31 What you need: Lens of Truth, Scarecrow's Song, Hookshot How to Get: On the east side of the road is an abyss. If you use the Lens of Truth near the northern gap, however, you see that there are some invisible blocks in the abyss. Jump to the first and go all the way to the last invisible block. Kill the Ice Keese so it won't bother you. You see that Tatl turns green at the platform some distance away. Play the Scarecrow's Song to make the Scarecrow appear. Hookshot him and grab the Piece of Heart there. I don't think there's a way off this platform except for the Song of Soaring... Ew... ---Romani Ranch--- #32 What you need: 50 Rupees (Mask of Truth strongly advised) How to Get: At Mamamu Yan's Doggy racetrack, bet 50 Rupees on a dog. If it wins, the Piece of Heart is yours. If you wear the Mask of Truth, you get a better insight in which do will do a good job by picking them up. ---Great Bay Coast--- #33 What you need: Zora Mask How to Get: Below the Waterfall Rapids is a deep piece of water. At the bottom is a LikeLike. Kill it for a Piece of Heart. #34 What you need: Lots of fish How to Get: In the Marine Research Lab is an aquarium with two orange fish in it. Climb on the aquarium and drop fish inside. After you drop enough fish in, one fish will eat the other and burp out a Piece of Heart #35 What you need: Gyorg defeated How to Get: After defeating Gyorg, enter to Great Bay Coast from Termina Field. To the southeast is a boat with a sign next to it. Step on the boat to ride it. Shoot the Hookshot at the tree on the isle with the fisherman on it. Talk to him and stand on the middle island. Now play the game. If you score 20 points or higher, you get a Piece of Heart. #36 What you need: Captain's Hat, Hookshot, Fire Arrow How to Get: Enter the oceanside Spider House (next to the Fisherman's Hut). Blow the cracked wall and slide down. Hookshot the target above the door. Go through the door and take the door to your left (burn away the cobwebs). In this library are two Stalchilds. Talk to them using the Captain's Hat to get two pieces of information. Write it down and exit the library. Go down the stairs to your left and through the first door you come across. Put on the Captain's Hat and talk to the Stalchilds to get four more pieces of the puzzle. Shoot the four coloured masks on the wall in the proper order to open the gate. Go up the stairs and kill the Skulltula. Inside the chest here is a Piece of Heart. #37 What you need: Hookshot, Magic Bean, Song of Storms or Spring Water How to Get: Go to the northernmost part of Great Bay, the lagoon in front of the entrance to the Pirates' Fortress. To the east is a wall with lots of columns. Go to the southernmost column and hookshot the target that's on top of the column. Hookshot to the next and to the next. Plant your Magic Bean here and water it with Spring Water or with the Song of Storms. Ride it and jump off at the next ledge. In an alcove here is a Piece of Heart. ---Zora Hall--- #38 What you need: Zora Mask, Mountain Title Deed How to Get: Transform into Zora Link and enter the room with the Zora in front trying to peek through the keyhole (first talk to him). Trade your Mountain Title Deed with the Deku here (you can only do this as a Goron) and use your new flower to fly to the ledge with the Piece of Heart. #39 What you need: Hookshot, Zora Mask How to Get: In Zora Hall, put on the Zora Mask and talk to the Zora in front of the door with three yellow shells above it (Mikau and Tijo's room). Enter the room, hookshot the tree above the waterfall, transform to Zora Link and read the diary. Remember the two pieces of music here. Go outside the room and go to Japas' room (next to yours). Stand next to him and get out your guitarish Ocarina. Play the pieces from Mikau's diary (A, down, right, A and down, right, left, down). Watch the movie and exit the room. Now go to the room to your right, on the other side of the waterfalls, Evan's room. Take off your Zora Mask and take out your Ocarina. Play the entire song from the jam session for Evan (right, right, down, A, A, down, right, A, left, left, right, down, down, right, left, down). Watch the movie and receive a Piece of Heart. ---Pinnacle Rock--- #40 What you need: Stone Mask, Bottle, Camera How to Get: First, go to the Pirates' Fortress and use the Stone Mask to make a picture of a Pirate. Now go to the Fisherman's Hut and look at the seahorse. Trade the picture for the seahorse. Go to Pinnacle Rock. Release the seahorse and follow it. Kill ALL the Deep Pythons to get a Piece of Heart. ---Pirates' Fortress--- #41 What you need: Goron Mask, Zora Mask How to Get: While infiltrating the Fortress (before you get to the inner place) you'll see this in a cage. Go upstairs, smash the barrels and use Goron Link to step on the switch. Roll downstairs and grab the Piece of Heart before the door closes. ---Waterfall Rapids--- #42 What you need: Zora Mask How to Get: First, defeat the two beavers to get either a bottle or some Rupees. Now challenge them again. You only have one minute and 50 seconds this time, but if you make it, you get a Piece of Heart. ---Ikana Graveyard--- #43 What you need: Captain's Hat, Lens of Truth How to Get: During the second night, use the Captain's Hat to command the Stalchilds to open the grave. Drop down. If you use the Lens of Truth you'll see a hidden door. Go through it. There are some more invisible enemies in this room. Defeat them and walk the path. Use the Lens of Trutf to see a way across the gap. You can now go left or right. Go left and bomb the cracked wall. Go through the door. Defeat the Iron Knuckle here (hey, this one's white) to get a Piece of Heart. Does this room not look strange? ---Ikana Canyon--- #44 What you need: Ocean Title Deed How to Get: Near Sakon's Hideout is a Deku Scrub. Talk to him as Zora Link and trade the Ocean Title Deed for his flower. Use it to cross the river to the Piece of Heart. #45 What you need: Nothing How to Get: Go to the Ghost Hut in Ikana Village and play the game for 30 Rupees. Defeat the four Ghost Sisters (Amy, Beth, Jo and Meg) within three minutes. If your health meter comes below three hearts, you lose. If you win, you get a Piece of Heart. #46 What you need: 16 Hearts, Light Arrows How to Get: Go to the Secret Shrine, under the waterfall upstream from the two Octoroks. Defeat the enemies in the four rooms to get a Piece of Heart. ---Ikana Castle--- #47 What you need: Deku Mask How to Get: In Ikana Castle, go left. go through all the rooms (see chapter 12, "Walkthrough" for how to do so) and go to the top of the castle. Climb on the wall and shoot the switch on the pillar. Quickly jump to the pillar with the Deku Flower, use it to fly to the next pillar with a Deku Flower, and use that one to fly to the pillar with the Piece of Heart. ---The Moon--- #48 What you need: One normal mask How to Get: On the moon, talk to the kid wearing Odolwa's Remains. Give him a mask to play hide 'n' Seek with him. Use the Deku Flowers to reach the far-right corner of the room and grab the Piece of Heart. #49 What you need: Two normal masks How to Get: On the moon, talk to the kid wearing Goth's Remains. Give him two masks to play hide 'n' Seek with him. Follow the track all the way to the end and grab the Piece of Heart in the shrine. #50 What you need: Three normal masks How to Get: On the moon, talk to the kid wearing Gyorg's Remains. Give him three masks to play hide 'n' Seek with him. Put on the Zora Mask and go left, left, right and left again. The Piece is behind the Gossip Stone #51 What you need: Four normal masks How to Get: On the moon, talk to the kid wearing Twinmold's Remains. Give him four masks to play hide 'n' Seek with him. During the dungeon, you'll come across a Piece of Heart. ---Other--- #52 What you need: Keaton Mask How to Get: In Clock Town, Milk Road and the Mountain Village in spring are bushes that jump when you cut them. BEFORE doing so, put on the Keaton Mask. Now cut the bushes to make a real keaton appear. Answer his five questions correctly (see chapter 24, "Keaton Queations") to get a Piece of Heart ___ ___ /o o\ ================================================ /o o\ \ | / ---- XV) The Masks ---- \ | / \-/ ================================================ \-/ Deku Mask Where to get it: After getting your Ocarina back from the Skull kid, talk to the Mask Salesman. He'll teach you the song of healing which changes you back into normal Link and gives you this mask. Mask Subscreen Info: Wear it with (C) to assume Deku form. Use (C) to change back. Other Info: - Goron Mask Where to get it: After getting the Lens of Truth, go outside the cave and use the lens to see some platforms. Jump across the gap and talk to the grey ghost Goron while using the Lens of Truth. Follow him to the Mountain Village and climb the invisible ladder. Once you're on top, enter the cave and talk to Darmani's ghost. Play the Song of Healing for him to get this mask. Mask Subscreen Info: Wear it with (C) to assume Goron form. Use (C) to change back. Mask Salesman: Other Info: - Zora Mask Where to get it: After getting Epona, go to Termina Field and jump the fences in the Western part to get to the Great Bay Coast. You'll see some seagulls flying above the water. Go there and you'll see a Zora lying in the water. Push him to the shore and play the Song of Healing for him. Mask Subscreen Info: Wear it with (C) to assume Zora form. Use (C) to change back. Mask Salesman: Oh that shape? You have the spirit of the Zora who could not be healed... Other Info: Fierce Deity's Mask Where to get it: When you have all 20 normal masks, go to the moon. Talk to one of the four kids running around the tree and give him all the masks he wants. You'll play a game of Hide 'n' seek. If you find the kid you're looking for in this mini-dungeon, give him some more masks until he doesn't want more. You'll be taken back to the moon. Repeat the process with the other kids. That way, you'll give away all 20 normal masks and there won't be any kids running around the tree any more. Now talk to the kid sitting against the tree to get the Fierce Deity's Mask. Now you MUST defeat Majora's Mask, Incarnation and Wrath (which is very easy with this mask). The game will automatically save and when you open this file again, you'll have all 20 masks back AND the Feirce Deity's Mask. YAY! Mask Subscreen Info: Wear it with (C). Its dark power can be used only in boss rooms. Other Info: This is the COOLEST MASK IN THE GAME, I assure you. You can only wear it when fighting a boss, but that doesn't matter. If you put it on, you'll transform into someone very much like adult Link from OoT, but then with cool armour, white clothes, white eyes, a tattoo on your forehead and a very cool "twisted" sword (you just don't have a shield). When you Z-target and swing your sword, you'll also shoot a ring of blue light which hurts A LOT. This does cost magic, however. Having this mask makes killing a boss a piece of cake. Postman's Hat Where to get it: See chapter 20, "Anju & Kafei Quest" Mask Subscreen Info: You can look in mailboxes when you wear this with (C). Mask Salesman: That is a fine thing. It is filled with the joy of freedom. Other Info: Use this mask to check mailboxes. The first time, you'll get a Piece of Heart, after that, you just get single rupees. All-Night Mask Where to get it: On the first night, just after 00:00, stop the burglar in North Clock Town from stealing the bag by slashing it. Now wait until the third day. At 22:00 on the Final Day, enter the Curiosity Shop and buy this mask for 300 Rupees. Mask Subscreen Info: When you wear it with (C), you don't get sleepy. Mask Salesman: That looks like an expensive mask. Unfortunately, that's not the mask I am looking for. Other Info: When wearing this mask, talk to Anju's grandmother. Let her tell a story. If you picked the upper one, answer Blast Mask Where to get it: On the First Night, just after 00:00, stop the burglar in North Clock Town from stealing the old lady's stuff by slashing him after he's stolen it. The old woman will now give you this mask. Mask Subscreen Info: Wear it with (C), then detonate it with (B)... Losing hearts from the explosion is a side effect. Mask Salesman: That is a fine mask. It is filled with feelings of gratitude. Other Info: When wearing this mask, press B to blow it up in your face. It will cost you half a heart, but you can blow stuff up with it. After use, you can't use it for 15 seconds. Stone Mask Where to get it: On the road to Ikana Canyon, there is a ring of stones. Use the Lens of Truth and talk to the soldier sitting there. Give him a red potion and he'll give this mask to you. Mask Subscreen Info: Become as plain as stone so you can blend into your surroundings. Mask Salesman: That is a fine mask. It is filled with an appreciation for things that go unnoticed. Other Info: When wearing this mask, some people won't know you're there. This is extremely useful in the Pirates' Fortress. Great Fairy's Mask Where to get it: Take the stray fairy that is in the Laundry Pool or in East Clock Town to the Fairy Fountain in North Clock Town as normal Link. Mask Subscreen Info: The mask's hair will shimmer when you're close to a Stray Fairy. Mask Salesman: That is quite rare. Normally, you wouldn't be able to get one of those. Other Info: When you're wearing this mask, its hair will shimmer if there is a stray fairy in the room you're in. If it's not prisoned in a chest, bubble or anything else, it'll come flying to you. Keaton Mask Where to get it: See chapter 20, "Anju & Kafei Quest" Mask Subscreen Info: The mask of the ghost fox, Keaton. Wear it with (C). Mask Salesman: It carries a lot of nostalgia. It was popular with children long ago. Other Info: When wearing this mask, chop one of those bushes that jump away after you've destroyed one. Once the bushes are all back in the ground, a Keaton will appear and ask you five questions (see chapter 24, "Keaton Questions"). Answer them correctly and you'll get a piece of heart. Bremen Mask Where to get it: Talk to Guru-Guru as normal Link in the Laundry Pool on the First or Second Night. Mask Subscreen Info: Wear it with (C) so young animals will mistake you for their leader. Mask Salesman: If you have that, then it would appear you have the qualities of a leader. Other Info: If you wear it and press and hold B, animals will follow you. The only use of this is that when you have all 10 chicks in the cucco shack at Romani Ranch following you, they'll turn into cuccos and Grog will give you the Bunny Hood. Bunny Hood Where to get it: See "Bremen Mask, Other Info" Mask Subscreen Info: Wear it with (C) to be filled with the speed and hearing of the wild. Mask Salesman: That is a fine thing. It is filled with kindness towards animals. Other Info: When wearing the Bunny Hood, you'll run 1.5 times as fast and jump 1.3 times as far. Don Gero's Mask Where to get it: Light all the torches in the Goron Shrine to make the light spin around. Now go to the upper level and roll towards the ramp between two of the torches. Hit a chandelier to smash it. In one of them is a big piece of Dodongo Cavern's finest rock. Take this to the Mountain Village and throw it on the ledge with a Goron on it. He'll give you this mask. Mask Subscreen Info: When you wear it, you can call the Frog Choir members together. Mask Salesman: That mask has a very operatic feel about it. Other Info: When wearing this mask, talk to the four frogs in Termina (Not Mtn. Village in spring, but in the Laundry Pool, Southern Swamp on a log in the water, Woodfall Temple (defeat the Gekko) and Great Bay Temple (Defeat the Gekko)) Now talk to the frog that appears in the Mtn. Village in spring to get a Piece of Heart. Mask of Scents Where to get it: After defeating Odolwa, take the princess to the Deku Palace in one of your bottles. Release her in front of the king. After the movie, go past the guards guarding the exit and turn right. Follow the trail of leafs and enter the cave. Talk to the Deku butler and follow him till the end (you may want to have the Bunny Hood). He'll give you this mask. Mask Subscreen Info: Wear it with (C) to heighten your sense of smell. Mask Salesman: You've done well to get that mask. Looking at its condition, I can tell that its previous owner was neat and tidy. Other Info: the only real use of this mask is this: go to the Woods of Mystery and walk around with this mask on until you see purple smoke on the floor. Swing one of your bottles and you'll catch a mushroom. Take it to the Magic Hags' Potion Shop so you can buy Blue Potions. First one's for free! Romani's Mask Where to get it: At the night of the First Day, go to Romani Ranch and fend off the ghosts until 4:30. The next day at 19:00, get in the cart at Romani Ranch and make sure the thieves don't break all the bottles. Mask Subscreen Info: Wear it with (C) to show you're a member of the Milk Bar, Latte. Mask Salesman: That is a nice mask. It is a sentimental item that exudes a lot of maturity. Other Info: Wear this mask to gain access to the Latte Milk Bar after 22:00. Circus Leader's Mask Where to get it: On the night of the First or Second Day, go to the Latte Milk Bar. the Zora Toto will be standing there. Talk to him and he'll ask you to play. Say yes and stand in the proper spotlight. Now play the song that you are told to play. D this as Normal, Deku, Goron and Zora Link and Gorman will give you this. Mask Subscreen Info: People related to Gorman will react to this. Mask Salesman: That is a fine mask. it is filled with the feelings of tenderness left behind in the back of one's heart. Other Info: Kafei's Mask Where to get it: As normal Link, go to the Mayor's Residence. Go to the right, Madame Aroma's room. Talk to her to get this mask. Mask Subscreen Info: Wear it with (C) to inquire about Kafei's whereabouts. Mask Salesman: The worry of a concerned mother is expressed quite well in that mask. Other Info: If you wear this mask, some people will talk about the whereabouts of Kafei. See chapter 20, "Anju & Kafei Quest" for details. Couple's Mask Where to get it: See chapter 20, "Anju & Kafei Quest". Mask Subscreen Info: When you wear it with (C), you can soften people's hearts. Mask Salesman: That is truly a very fine mask. It's overflowing with powerful feelings of love and gratitude. You have done some good work... You went to a great deal of trouble, didn't you? Other Info: If you wear this mask, people around you will calm down. Use it to stop the discussion in the Mayor's Office and gain a Piece of Heart. Mask of Truth Where to get it: Complete the Swamp Spider House. See chapter 19, "The Spider Houses". Mask Subscreen Info: Wear it to read the thoughts of Gossip Stones and animals. Mask Salesman: You have a frightful mask. But being able to see into people's hearts and minds seems useful... Other Info: When wearing this mask, you can hear what the Gossip Stones (the one-eyed statues) and the dogs think. Kamaro's Mask Where to get it: During the night, exit Clock Town at the north gate. Walk forward until you step in the snowy area. Turn left and follow the ledge without jumping down. On one of the giant white mushroom thingies, someone is dancing. Jump to him and play the Song of Healing in front of him. Mask Subscreen Info: Wear this with (C) to perform a mysterious dance. Mask Salesman: That is a fine mask. It is filled with the joy a teacher has in finding a good student. Other Info: If you wear this mask and press B, you perform a strange dance. Do this in front of the Rosa Sisters during the first or second night in West Clock Town to get a Piece of Heart. Gibdo Mask Where to get it: After playing the Song of Storms to Sharp and the river is filled up, Pamela will come out of the house. Either wait for her to be quite far away or just wear the Stone Mask to slip inside the house. Go downstairs and a half-Gibdo, half-man will come out of a closet. Play the Song of Healing for him. Mask Subscreen Info: Use it with (C). Even a real Gibdo will mistake you for its own kind. Mask Salesman: That is a fine mask. It is filled with the love of a father and child. Other Info: When wearing this mask, the Gibdos will not attack you, but talk to you, and ReDeads will start to dance. Garo's Mask Where to get it: After getting Epona, go to the Gorman Tracks with Epona. Talk to the one by the fence to race them. If you win, you get this mask. Mask Subscreen Info: This mask can summon the hidden Garo ninjas. Wear it with (C). Mask Salesman: If you have that mask, you must be one with quite a bit of courage. Other Info: If you wear this mask in front of the red-eyed cyclops guy in the Road to Ikana Canyon and then talk to him, he makes a dead tree sprout from the ground behind him. Hookshot it to gain access to Ikana Canyon. In here and in Ikana Castle, you can summon Garos when wearing this mask. They think you're their master. Captain's Hat Where to get it: In Ikana Graveyard, play the Sonata of Awakening in front of the big skeleton lying under an arch at the end of the graveyard to make him come alive. Shoot him with arrows or the hookshot while killing the Stalchilds. If you come close enough, you'll battle him. Defeat him, and you'll see him in the broken arch. He'll make the fire go away. Use the hookshot on the chest and open it for the Captain's Hat. Mask Subscreen Info: Wear it with (C) to pose as Captain Keeta. Mask Salesman: That is a splendid thing. It earns the respect and sworn allegiance of legions of soldiers. Other Info: The dead soldiers of Ikana will think you're their captain. Use this mask to boss them around. Try wearing this mask while battling the King of Ikana. Giant's Mask Where to get it: After defeating the second Eyegore in the Stone Tower Temple, open the chest that appears to get this. See chapter 12, "Walkthrough" for details. Mask Subscreen Info: If you wear it in a certain room, you'll grow into a giant. Other Info: You can only wear this in Twinmold's lair. You'll grow into a giant, but this does cost magic. ___ ___ / \ ================================================ / \ |###|---- XVI) Bottles ----|###| |###|================================================|###| There are six bottles in the game. Here's how and where you can get them: 1) When you talk to Koume in the Woods of Mystery, go back to the Magic Hag's Potion Shop. Kotake, who's inside, will give you a bottle with a red potion in it. 2) In the southern part of Great Bay Coast, there is a waterfall. A little while back, there is a log sticking out of the river. When you stand on that log, get out your hookshot, and look up. You'll see bunch of ledges with trees on them. Fire at the nearest tree. Now use the hookshot to get from ledge to ledge toward the waterfall. The ledge nearest to the waterfall has a cave on it. Enter the cave to get to the Waterfall Rapids. There's a beaver swimming around. Z-target him and he'll swim to the bottom. Put on your Zora's mask and dive to the bottom. Talk to him to challenge him for a race. Go through all 20 rings within 2 minutes to "defeat" him. He'll then call his big brother. He wants to race too, so race him. Get through all 25 rings within 2 minutes to "defeat" him. He'll then give you an empty bottle. 3) After getting the license to use Powder Kegs, buy one and use it to blow up the rock on Milk Road ON THE FIRST DAY. Enter Romani Ranch and talk to Romani. She'll say that there'll be an attack by some ghosts that night at 2:00. So, wait until it's 2:00 PM and ghosts will start appearing in the ranch. Make sure they don't get to the barn by shooting them with arrows. You have to hold them off until first light. If you succeed, Romani gives you a bottle with Chateau Romani in it. 4) After defeating Goth from Snowhead, it becomes spring. If you haven't got your license to use Powder Kegs, go get it. If you have, buy a Powder Keg from the Goron in the Clock Town Bomb Shop and go to the mountain village. Head east to come to the lake in the mountains, which used to be frozen. Put on you Goron mask. Roll up the gray ramp to your left until you come at the big boulder. You'll also notice that the Elder's son is standing there. Use the Powder Keg to blow up the rock to gain access to the Goron Racetrack. Go inside. Talk to the Elder's son to join the race. Once you win, you'll get a bottle with Gold Dust inside. 5) See chapter 20, "Anju & Kafei Quest" 6) On the night of the Final Day, go to Ikana Graveyard while wearing the Captain's Hat. There are three Stalchilds walking around the grave. Talk to one and he'll ask whether they should guard the grave or open it. Let them open it. Go inside. Down the stairs, talk to Dampé. He'll ask you to walk by him so he has some light so he can find good places to dig. Guide him to a sandy spot, and he'll ask you if he should dig there. Make him dig there... :) He might dig up a flame. Yay. Continue guiding him to the pieces of soil until you've had all the pieces of soil on the ground. There are two more pieces of soft earth, but they are on platforms "in the sky". From the entrance, there is a strange piece of floor on the far right side. Guide Dampé there and make sure he stands on that tile. Now quickly get off the tile and climb the steps. Dampé will be coming up with his "elevator", and you have to be there so he has enough light to see where he's going. There's a piece of soft earth up here. Guide Dampé to it. If there's a flame inside, and it's your fourth, a ghost will appear, but that will be covered later. First, the final bit of soft earth, in case you've only got three flames. From the entrance, go left. There'll be another strange tile in the floor, with a ladder leading up not very far from it. Put Dampé on the tile and climb up the ladder, once you're "upstairs", get Dampé. The last piece of soft soil's up here, so you can have Dampé dig at it. Now you've probably got four flames. If not, search the ground for some more pieces of soft earth. When you've got the fourth flame, a Big Poe will appear and Dampé will run off in fear. Defeat the Big Poe, and a treasure chest will appear. Open it, and you're one bottle richer. ___ ___ / \ ================================================ / \ |###|---- XVII) Bottle Stuff ----|###| |###|================================================|###| I decided to make a chapter about all the stuff you can put in bottles. Here we go: Spring Water You can get this in caves and puddles. Use it on soft soil after you've planted a Magic Bean to make the plant grow a lot. Hot Spring Water You can get this in Darmani's grave and in a cave at the Road to Goron Village. Use it to melt blocks of ice. Fairy You can get this in pots near the entrances to the temples and in shops. Use it to heal yourself when wounded. You really never need to use it yourself, for when you die, this fairy will come out of its bottle automatically. Bug You find these under rocks and in caves... And in the Inn kitchen... Let them crawl into soft soil to get a reward. Gold Dust You get this by winning the Goron Races in spring. Use it to upgrade a Razor Sword to a Gilded Sword at the Mountain Smithy... Or sell it to the Curiosity Shop for mucho dinero... Red Potion Buy this at shops. Drink it to heal yourself completely. Green Potion Buy this at shops. Drink it to refill your magic meter. Blue Potion Buy this at the Magic Hags' Potion Shop. Drink it to refill both your life meter and your magic meter. You can only buy this after giving Kotake a Weird Mushroom. Weird Mushroom Find these in the Woods of Mystery. Give one to Kotake in the Magic Hags' Potion Shop to enable her to make Blue Potions. Fish Catch these in the ocean or in puddles of water. They don't really have a use at all, just to get past a door in Ikana Well. Milk Buy this at Latte Milk Bar or from the Gorman Brothers at Gorman Racetrack. If you drink it, you recover five hearts. There are two gulps inside, so you can heal 10 hearts. Chateau Romani Buy this at Latte Milk Bar for 200 Rupees. If you drink it, your magic meter will glow blue and you will have unlimited magic for the remainder of the three days. Deku Princess Get this after defeating Odolwa. She wants to get to her father but she's too lazy to walk. Take her to the Deku King. Big Poe You can get this in just two places. In the third grave in Ikana Graveyard and in the Bottom of Ikana Well. You have to kill the Big Poe to capture its spirit. Use it to get past a certain door in Ikana Well or sell it to the Curiosity Shop. Poe You need to defeat a Poe for this, but you can only find Poes in Stone Tower Temple. No real use, really... Zora Egg Find them in the Pirates' Fortress and Pinnacle Rock. If you drop all seven in the big aquarium at the Marine Research Lab, you learn the New Wave Bossa Nova. Sea Horse Subscreen Description: Use it with (C). It wants to go back home to Pinnacle Rock. Trade a Picture of a Pirate with the Fisherman in Great Bay Coast for this. Release it at Pinnacle Rock and it'll show you how to get through the maze. If you defeat all the Giant Sea Snakes, it gives you a Piece of Heart. ~_ ~_ / \ ================================================== / \ \"/ ----- XVIII) Stray Fairy Locations ----- \"/ ^ ================================================== ^ There are four Temples in the game. Each has 15 Stray Fairies in it. I will assume that you have finished the game and you've got the Great Fairy's Mask. Here's where they are and what to do with them: ---Woodfall Temple--- 1F: _____ ___ | 2F: / \ _\ /_ | | 11 | | 5 | | /#\ \__ __/ |_ _| | D _\ /_ __#_#_ _#_ | _ || ____# | | | | | | _ | | | || / | NW N NE | 7 # 2 # 3 #6| | | | || | | \|/ |_ _| |__ __| |_ _| | E ||_ | 10 | W-+-E # __#__ _#_ | /9 # | /|\ /8\ | | | 4 | | \__/ \_____/ SW S SE \_/ | 1 | |___| | |__ __| | E Room 1: 1: Put on the Great Fairy's Mask and a fairy will come flying to you. It's near the entrance. 2: Fly or Hookshot to the treasure chest on the platform in the southeast corner of the room. Room 2: 3: In the southeast corner of the room are five jars. There's a stray fairy in the southeast jar. 4: Defeat the Deku Baba next to the door in the west wall. Your reward is a Stray Fairy. 5: In the upper level, there is a door in the middle of the northern wall. To the west of this door is a bubble. Shoot it, slash it or touch it to release the Stray Fairy inside. 6: Go to the upper level, next to the north wall. There is a Deku Flower here. Look to the west, to the platform with the torch and a button. Use the Deku Flower to fly there, then turn into normal Link and step on the button. A treasure chest will appear in the south area of the room. Open the chest for a Stray Fairy. Room 3: 7: In the western part of the north wall is a painting. On the painting is a beehive. Shoot the beehive to release a Stray Fairy. Room 7: 8: Under the platform with the block on it is a bubble containing a Stray Fairy. Swim down (you might want to get rid of the poison first, see chapter 12, "walkthrough".) to burst the bubble and grab the Stray Fairy. 9: There are three platforms above you. Under two of them is a beehive. Shoot the southern one to release a Fairy. 10: Defeat the Skulltula in the northwest corner of the room to release a Stray Fairy. Room 9: 11: Defeat all the Black Boes here to make a chest appear. Open it for a Stray Fairy. Room 11: 12: There are two pillars with fire on top of them in this room. In the western one is a Stray Fairy trapped in a bubble. Shoot the bubble and put on the Great Fairy's Mask to get this one. 13: There are several alcoves in the south wall. From the entrance of the room, jump down to the alcove east of you. There's a Stray Fairy in a bubble here. Touch it to release it. 14: In the most western alcove is a Stray Fairy in a bubble. Shoot it or touch it to release it. Use the Great Fairy's Mask to attract it toward you. 15: Jump or climb down from the entrance of the room. Go to the bottom of the ladder on the south wall. Use the Deku Flower to shoot yourself to the alcove just east of where you're standing, a little bit above you. There's a Stray Fairy in a bubble here. Release it by touching or shooting it. Take all the Stray Fairies from this Temple to the Fairy Fountain in the cave in the southeast of Woodfall. You'll get a better form of the Spin Attack from the Great Fairy of Power. Hold B a little longer to charge your sword so it becomes orange. Release to make a Spin Attack more deadly than before! ---Snowhead Temple--- Basement: First Floor: ________ _________ / \ / \ / __ | / __ | | 5 / \_| | 5 / \ | \ | ________ \ | ___#____ | |_/ \ | |/ \ \__# # _ _\___# # _#_ | 3 | / \ | 4 \| 3 |_/ \ | || | \_ __# #_ | \ // | #_ \ / / | \______// 2 | / \_ \______/ / 2 | _/ / / \ #_ | / \ / | 6 |_/ \__| / \___/ # _# 1 _#_ / |______/ \ / \__/ || / \ \ / || || Second Floor: Third Floor: ___#____ _# ___#____ ____ / \ / \ / \ | || | ___ | 10 || | | # 3 || | | _# 3 | |____|| # 9 | \__/ | | ____\ / |___| \ / / \\___ __/ \___ __/ # 7 /____#_ # \___# \ | 8 / \_____/ Fourth Floor: _# ___@___________ NW N NE |11| / |# | \|/ | / | \|| | W-+-E | \_| 3 || | /|\ |___# # | SW S SE \ / | | \___ __/ |____| # Room 2: 1: Stand on the ground in the north side of the upper level. Look to the gap between the pieces of the bridge. Below that is some sort of tower. In the tower is a bubble containing a Stray Fairy. Look at the tower with the Lens of Truth to see that you can only shoot it from near the door to Room 3. Shoot the bubble and put on the Great Fairy's Mask to get the Stray Fairy. 2: There is a bubble containing a Stray Fairy below the platform at the north wall. Again, shoot the bubble and put on the Great Fairy's Mask to get the Stray Fairy. Room 3, Basement: 3: There is a big switch in a lava pool in the southwest part of the room. Step on it as a Goron to make a chest appear in the southeast of the room. Open the chest for a Stray Fairy. Room 3, Third Floor: 4: Go to the strairs in the northern part of the room, but do not go in. Stand on the platform, as near to the center of the room as you can. Look to the northwest of the THIRD FLOOR unsing the Lens of Truth, but stay on the fourth floor. See the alcove above the snow marks on the wall? Play the Scarecrow's Song and Hookshot the Scarecrow that appears, or jump down from th fourth floor WITH THE BUNNY HOOD ON to reach the alcove. Open the chest here (from the backside) to get a Stray Fairy. Room 4: 5: First, put the stack of blocks as much to the west as possible. A treasure chest will appear. Now you must figure out a way to get there... You could hookshot the torch or the treasure chest itself, but you could also enter the room from Room 6 and jump to the stack of blocks and then to the platform with the chest. Room 5: 6: Kill the three Freezards in the upper level to make a chest appear. Open it for a Stray Fairy. Room 6: 7: In the western part of the room, there are two pillars next to a cracked wall (or some stairs, if you already blew up the cracked wall). On the northern one is a box. Blow up the box (quite tricky) or hookshot the top of it so you can climb on it, then place a bomb. There's a Stray Fairy coming out. 8: Unfreeze the ice block around the button and press it. Unfreeze the Ice Block around a normal block and push that block to the north. Now push it to the east and then to the south. Now climb on the block and on the platform with the chest on it. In the chest is a Stray Fairy. Room 7: 9: Climb on the southernmost pillar, which doesn't have any ice on it. Melt the ice on the pillar east of you and jump to that pillar. If you look to the south with the Lens of Truth, you see an alcove with a treasure chest. Jump to the alcove and open the chest (from the south) for a Stray Fairy. Room 8: 10: Look at the center of the ceiling with the Lens of Truth to see a Stray Fairy trapped inside a bubble. Shoot the bubble and put on the Great Fairy's Mask to get the Stray Fairy. Room 9: 11: In the northwestern corner of the room is a Stray Fairy. You can also just put on the Great Fairy's Mask to get this one. 12: Go to the upper level of the room and kill the Freezard. Now go to the southeast corner of the upper level and look to the north with the Lens of Truth. You'll see lots of small platforms. Jump from on to the other and at the end, jump in the alcove to the north. Open the chest here for a Stray Fairy. Room 10: 13: First, defeat those annoying Eenos toget rid of them. Now look at the snow on the southwestern wall with the Lens of Truth to see... A Stray Fairy in a bubble. Shoot the bubble and put on the Great Fairy's Mask to get it. Room 11: 14: Defeat one of the Dinalfols to release a Stray Fairy. 15: Defeat the other Dinalfols to release a Stray Fairy. Once you've got all 15 Stray Fairies of this temple, go outside. Jump down to the left. Follow the path to the northeast. There's a cave in the southeast part of the big rock that is Snowhead. Enter the cave to find that it's actually the Fairy's Fountain of Snowhead. Walk up to the fountain and watch the movie. The ten Stray Fairies that remained here combine with the fifteen you found to form the Great Fairy of Courage. You get the double magic meter, allowing you to carry twice as much magic power with you. ---Great Bay Temple--- First Floor: Basement 1: __ ___ ___ | | | | | | |_ | | _| | _| _# ___ #| ___ |# ___ | | | 7 | / |#__ \_ / |#__ \_ |_ | |_ _|| 6// | | | 6// | 8 | _#___ _#_ _\ / |#__| _____ ___ _\ / |#__| | __# #__/ //_ | __# #__/\\ //_ |_ |__| 3 | / | |_ |__| | |5/ 9 | \___#_ _#\__ | __| \___#__##\__||| __| _#_ \ |/ / //_// \ // / | | |4#_/ | 10 | | #_/ | 2 | | | |____| |_| |_ _| # _#_ | | | | |_| | | | 1 | | | |___| NW N NE \|/ Basement 2: W-+-E /|\ _____ ___ SW S SE | __# | |_ |__| | \___#__#| //_// | 10 | |____| Room 1: 1: Light the four torches in this room to make a chest appear right in front of the big turtle. Open it for a Stray Fairy. Room 2: 2: There is a Stray Fairy Trapped inside a bubble under the platform in front of the door to Room 1. Touch it to release the fairy. 3: There is a Skulltula hanging from the ceiling in the southwest corner of the room. Kill it to release a Stray Fairy. Get it with the Great Fairy's Mask. Room 3: 4: There is a barrel in the west part of the room. Hookshot it and break it (roll against it, bomb it, Goron punch it) to release a Stray Fairy. 5: At the very bottom of the whirling pool is a jar. Shoot it or smash it to release a Stray Fairy. Use the Great Fairy's Mask to get it. Room 4: 6: There are two jars on the island in the east of this room. Shoot the southern one to release a Stray Fairy. Get it with the Great Fairy's Mask. Room 5: 7: Stand on the floor in the northern area of the room and look southeast. Jump on the Bio-Deku Baba's "root leaves" to get to an alcove in the southeast. There is a Bio-Deku Baba hanging from the ceiling here. If you kill it, a chest will appear. Inside it is a Stray Fairy. Room 6: 8: In the southeast of the room, there are two Dexihands guarding a pot. Shoot the pot and put on the Great Fairy's Mask to get this Stray Fairy. Room 7: 9: Make an ice platform in the northwest corner of the room. Look up to see a hole in the ceiling, and a Hookshot target. Hookshot the target. Now there's a chest in the center of the upper level of the room. Open it for a Stray Fairy. Room 8: 10: In the northwest corner of the room is an elevator. Stand on it. As soon as you reach the highest point, freeze the waterfall with an ice arrow. Jump to the big fan in the middle and walk to the tip of the steep blade that is now to the east. Look to the north to see an alcove with a chest in it. Hookshot the chest and open it for a Stray Fairy. 11: When the waterfall isn't frozen, ride the elevator to the top and jump to the spinning blades' axel. Jump to the next moving platform, which is more to the east. While riding it, look to the south. You'll see an alcove with a chest and a torch. Hookshot one of them and open the chest for a Stray Fairy. Room 9: 12: There is a see-saw in the northwest corner of the room. Under the lighter weight is a hole in the bottom. Put on your Zora Mask and dive in there. There's a barrel here. Swim into it to release a Stray Fairy. 13: After you flip the switch, defeat the Bombchu and walk along the pipe until you can't go further. Put on your Zora Mask and you'll be able to climb the vertical pipe. Now follow it to the west until you cannot go further. Jump off, but don't jump far. You'll land on a platform with a fence to the north. Hookshot the chest you see west of you and open it for a Stray Fairy. Room 10: 14: Under the platform in the center of the room is a Stray Fairy inside a bubble. Shoot the bubble from the green pipe in the east and put on your Great Fairy's Mask. 15: Stand on the bottom in the northwest corner of the room. If you look in the pipeline to the north, leading to Room 3, you'll see a Stray Fairy trapped inside a bubble. Shoot the bubble with your fins and put on the Great Fairy's Mask or swim to it. Now take all the purple fairies to the Fairy's Fountain in the south of Great Bay Coast (you have to jump/hookshot from island to island to get there, then bomb the boulders). The Great Fairy of Wisdom will give you double life. Damage will be reduced by half! It also makes your heart meter look a bit cooler... ---Stone Tower Temple--- This temple's Stray Fairies are quite annoying. Not only are they better hidden, you also have to turn the temple around for a couple of times. My solution to this: events. Beside the Fairies, in a few room I will also say some events that must take place in order to get all Stray Fairies. The reward for this is good, though, the Great Fairy's Sword, which is a C-item. First Floor: Basement: ___ | | ___ | 7 | NW N NE | || | \|/ |_ __#__#| W-+-E # _||_ /|\ | | | |_ SW S SE |8| | 6 _| | | _| | ___#__/___#| ___ ____ _#___| #___ \_ | | #_ ____ __|___ \_ | 4 # 3 || || | | 5# #___# | |___ || __ __|| 2 ||___| | ||__| | 2 | | 4 |_#__#__ |__ __| || |__ __| |___# |__// __// | 1 #__/ |__/ \ / \ / || || ===NORMAL=== Room 1: 1: Shoot the eye in the north wall to make a chest appear. Open it for a Stray Fairy. 2: (You need to have done event 4 first.) Open the chest here for a Stray Fairy. EVENT 1: Stand on the platform above the pit in the middle of the room. Look south and down to see a sun emblem on the wall. Shoot it with a Light Arrow to make a chest appear upside down. Room 2: 3: (You need to have done event 5 first.) Dive underneath the bridge, to the platform halfway down the pool at the south wall. Open the chest here for a Stray Fairy EVENT 2: Sink to the bottom of the pool. In the south area, there is a button surrounded by three exploding spikes. Step on the button to make a chest appear upside down. EVENT 3: Stand on the bridge in the middle of the room. If you look to the south, you'll see a frozen eye switch on the wall above the way to room 1. Shoot a fire arrow at it to make a chest appear upside down. Room 3: 4: In the northeast, in the water, there's a Dexihand. Let it grab you and it'll throw you on the platform. To the north, you'll see a switch with a fence in front of it. Place a bomb by the fence or use the Blast Mask to hit the switch. Now head for room 4 and enter room 3 from there (you need a key). If you don't have a key, you can make a dolphin jump out of the water in room 3 (very hard) to get on the west platform. Now fire a Light Arrow on the sun block, defeat the Beamos and open the chest for a Stray Fairy. 5: Enter the room from the north, room 8. Defeat the Eyegore to make a chest appear in the south. Open it for a Stray Fairy. Room 5: 6: There is a hookshot target in the northwest corner of the room. Hookshot it to get to a platform with a chest on it. Open the chest for a Stray Fairy. Room 6: 7: After smashing away the round rocks to make some light, shine the light on the northernmost sun emblem on the east wall (Mirror Shield or Light Arrow) to make a chest appear. Open it for a Stray Fairy. 8: Shine the light on the sun block in the eastern part of the room to reveal an alcove. In the alcove is a chest, but also a Nejiron. Kill it or wear the Stone Mask and open the chest for a Stray Fairy. Room 7: 9: In the southeast corner of the room is a Deku Flower. Use it to propel yourself to the first vent. Now turn around and then to the west. There is an alcove there with Rupees and a treasure chest. Open the chest for a Stray Fiary. 10: In the lava in the southeast corner is a "Goron button". Do a ground pound to flip the switch and QUICKLY (HARD) roll to through the lava to the other end of it. Do not enter spike mode, because you'll just bump into things. Stand on the switch that was surrounded by flames before you hit the Goron switch. A treasure chest will appear. Go back to the upper level, to the southeast corner of the room. Use the Deku Flower to fly to the other end of the room, the door in the southwestern corner. Now open the chest in the middle of the south platform for a Stray Fairy... Finally... Room 8: 11: From the south door, jump to the small stone bridge with the Hiploop. Defeat the Hiploop and jump down, though not entirely down, just jump to the fence-floor (with the blue Rupees). Stand about four feet away from the edge to the south and right against the stone wall in the middle of the room. Place a bomb or use the Blast Mask to hit the switch and make a chest appear. Now jump all the way down and open the chest in the north of the room for a Stray Fairy. ===UPSIDE DOWN=== Room 1: 12: (You need to have done event 1 first.) Open the chest in front of the entrance for a Stray Fairy. EVENT 4: Enter the room from the northwest, from room 3. Hit the Death Armos with a Light Arrow and jump to it. It'll defeat itself. Step on the switch to make a chest appear. Room 2: 13: (You need to have done event 2 first.) Put on the Deku Mask and jump in the eastern vent. Take it all the way up and fly to the platform in the east. Take off your Deku Mask and press the button. Play the Elegy of Emptiness to keep the button pressed. Now put on your Deku Mask again and this time, take the west vent all the way up. Fly to the platform in the south of the room with the chest on it. Open the chest for a Stray Fairy. 14: (You need to have done event 3 first.) Put on the Deku Mask and jump in the middle vent. At the top, fly straight north. You'll come to an alcove with a chest in it. Open the chest to get a Stray Fairy. EVENT 5: Stand near the northern end of the bridge with the Hiploop on it. Kill the Hiploop and look up to the south wall. You'll see a sun emblem in the south. Shoot it with a Light Arrow to make a chest appear upside down. Room 5: 15: Defeat the Wizrobe. It'll leave a chest. Hookshot it and open it for a Stray Fairy. Now that we FINALLY have the 15 yellow Stray Fairies, go to Ikana Canyon. Right next to the entrance to Stone Tower is a hut with an open door. Enter it to find that it's the Fairy's Fountain. Walk up to the water and the Great Fairy will become one again. She'll give you the Great Fairy's Sword, which is a very cool C-item. Too bad you only get it this late in the game, because it would have been handy before now. ___ ___ / \ ================================================ / \ |o o| ---- XIX) the Spider Houses ---- |o o| \ ^ / ================================================ \ ^ / |#| |#| Instead of having Gold Skulltulas spread across the game, like in Ocarina of Time, Majora's Mask has two Spider Houses, each with 30 Gold Skulltulas. If you kill a Gold Skulltula, it leaves a token. If you gather all tokens from a Spider House, you get a reward from someone near the entrance of the house. ---Swamp Spider House--- Completing this spider house gives you the Mask of Truth. You need the hookshot, a Deku Stick, the Goron Mask, two Magic Beans and several bottles of which at least one contains a Bug. The Swamp Spider House is in the area outside the Deku Palace. Use the torch on the island to light a Deku Stick. Use this to burn away the cobwebs in front of the entrance. If I say that you must use a bug, first release it some distance away. There'll be three bugs falling out of your bottle. By catching these again you have an endless supply of bugs. First Floor: Second Floor: ____ | 6 | |_ _| ___ _||_ | 5 | | 5 | ___ |_ _| __ |____# | NW N NE ___#___ _/ _| _______ | | \|/ | || | | || | W--+--E | # 4| | || 4| /|\ ___ | 2 || | ____ | 2 || | SW S SE | | | ||_/ | # ||_/ | 3 # | | 3 | | | |___| |___ ___| |___| |_______| _#_ | | | 1 | |_ _| Room 1: This is the room where you enter the building. You see a Skulltula-like human dangling there and a dog running around. Talk to the mutilated man to get an idea of what happened here. You have to collect the tokens the Gold Skulltula leave behind when they die. If you find the all, you return the poor Skulltula-cursed to normal. As a reward, he'll give you the Mask of truth. Room 2, First Floor: #1: In the water, there is a Gold Skulltula crawling on the bottom. #2: There is a Gold Skulltula in one of the two pots on the west side of the ramp. #3: On the east wall of the room is a piece of Soft Soil. Release a bug at its foot. It'll crawl inside and a Gold Skulltula will fall out. #4: On the west wall of the room is a piece of Soft Soil. Release a bug at its foot. It'll crawl inside and a Gold Skulltula will fall out. #5: Look on the backside of the second most northern pillar on the west side of the room. There's a Gold Skulltula crawling up and down. You might want to collect its token with the hookshot. Room 2, Second Floor: #6: On the back of the last pillar on the west side. #7: On the north wall. Get the token with the hookshot. #8: On the south wall , east of the entrance is a piece of soft soil. Release a bug at its foot. It'll crawl inside and a Gold Skulltula will fall out. Room 3, First Floor: #9: Against the north wall are four crates. In the second one from the east is a Gold Skulltula. Roll against it to release it. #10: There are three crates in the southwest corner of the room. In the northern on is a Gold Skulltula. Roll against it to release it. #11: There is a Gold Skulltula crawling back and forth on the western wall some ten feet above the ground. You can use the hookshot to get the token, but you can also plant a Magic Bean in the soft soil under the rock in the northeast corner of the room. Use some of the water from Room 2 to make it grow. Stand on it and you'll be taken to the token. Room 3, Second Floor: #12: On top of the big plaque in the middle of the room is a Gold Skulltula. Jump to it or use the hookshot to get the token. #13: In the northeast corner of the room is a torch. Behind it is a Gold Skulltula. Hard to miss... Room 4, First Floor: #14: In the northernmost pot of those that stand in the southwest corner of the room. #15: There are five beehives hanging from the ceiling. Shoot them to destroy them. Inside the western one is a Gold Skulltula. #16: There are five beehives hanging from the ceiling. Shoot them to destroy them. Inside the southeastern one is a Gold Skulltula. #17: On the northern wall are some tangles. Slash them to be able to get through. At the end of the tunnel is a Gold Skulltula. Room 4, Second Floor: To get to the second floor, either enter the room from Room 2, second floor, or play the Sonata of Awakening on your Deku Pipes for the sleeping Deku. Awww... Wafn't he cuwte? You can then use the flower to shoot yourself upward. #18: There's a Gold Skulltula on the north wall. Room 4, semi First, semi Second Floor: #19: Put on your Goron Mask and smah the northernmost giant pot. Kill the Gold Skulltula that pops out. You can also do this:Stand on the northernmost giant pot by jumping there. Put on your Goron Mask, curl yourself by pressing and holding A and perform a ground-pound with B. A Gold Skulltula will pop out. #20: Do the same with the middle giant pot. Room 5, First Floor: #21: On the western wall is a Gold Skulltula. Kill it for a token. #22: On the north side of the eastern pillar is a Gold Skulltula crawling up and down. Kill it for a token. #23: There are four Beehives hanging from the ceiling. Shoot them to destroy them. There is a Gold Skulltula in the northern one. Room 5, Second Floor: If you want to get to the Second Floor, enter the room from Room 4, then hit the switch next to the door you just came through. A ladder will appear. #24: On the north wall is a Gold Skulltula, above the way to Room 6. Room 6: To get to Room 6, go to Room 4 and enter Room 5 from there (on the Second Floor). Hit the switch to make a ladder appear. Climb the ladder and plant a Magic Bean in the northwestern corner of the Second Floor. Water it (you can get water in Room 2) and ride the plant that grew out of the Magic Bean. Jump to the alcove in the north wall and go through the door. #25: There is a Gold Skulltula crawling through the tall grass. You occasionally see it cross the gap in front of the door. Hit it before you lose it. #26: There is a Gold Skulltula in the western part of the tall grass. It's about eight feet from the north wall. #27: Roll into the tree and kill a Gold Skulltula that falls out. #28: Roll into the tree and kill a Gold Skulltula that falls out. #29: Roll into the tree and kill a Gold Skulltula that falls out. #30: There is a Glod Skulltula in the beehive hanging from the ceiling in the northeast corner of the room. Shoot the beehive to make the Skulltula fall into the tall grass. It lands about two feet south of the torch. ---Ocean Spider House--- Completing this spider house on the First Day gives you a bigger wallet. If you do it on another day, you just get Rupees. The Ocean Spider House is right next to the Fisherman's Hut on Great Bay Coast. Again, someone is cursed by the Gold Skulltulas in the house, and you have to collect all the tokens the Gold Skulltulas leave behind. Go and help him. To complete this Spider House, you need the Hookshot, Fire Arrows and preferably the Captain's Hat. First Floor: Basement: ____ _____ | | | | _____ ____ __ | | | | 5 #__ | | |____/ \ |_|3 | | | | |3 # 6 ____ | ______ | | |_____| | | | |____| \__/ | #____ | | | | | ___#___ |____| | | | \_/ | | 4 | \_ 2 _/ | | | | |_____| | | NW N NE | | \|/ | | W-+-E |_| /|\ | 1 | SW S SE |_ _| Room 1: This is the entrance room. When you've got all 30 tokens, this is where the guy will be when he's healed. Blow up the wall on the north to get to Room 2. Room 2: The big straight hallway is actually a ramp. The cursed person is in the northwest corner of this room, within the fence. To get across the fence, Hookshot the target above the door to Room 3. #1: On the eastern wall of the ramp. Use the Hookshot to retreive the token. #2: On the ramp's ceiling. Use the Hookshot to retrieve the token. #3: There are two large cobwebs on the ceiling. Behind the western one is a Gold Skulltula. Burn the cobwebs and shoot the Gold Skulltula. Room 3, First Floor: #4: On the west wall are three masks. This Gold Skulltula up crawl from behind the middle mask, then turns around and crawls back behind it. Shoot it when it's not behind the mask. #5: Look at the ceiling. You'll see three beams supporting it. There is a Gold Skulltula on the most southern one. Shoot its legs to kill it. #6: There are four pots standing against the east wall. Roll against the most southern pot to make a Gold Skulltula pop out. #7: Burn the cobwebs around the pot in the northeast corner of the room. Now roll against that same pot to release a Gold Skulltula. Room 3, Basement: #8: There is a Gold Skulltula ON TOP of the southern wall. Shoot it from the stairs. #9: On the backside of the stairs is a Gold Skulltula. It comes from behind the mask there and then turns around and crawls back behind it. #10: There is a hole in the north wall covered with cobwebs. Burn the cobwebs and look into the hole in the wall. Shoot the Hookshot at the Gold Skulltula there. #11: There is a Gold Skulltula in the jar on top of the boxes in the northeast cornerr of the room. Burn the cobwebs in front of it and shoot the jar with the hookshot. Now shoot the Skulltula. #12: Roll against the jar next to the door on the eastern wall to release a Gold Skulltula. Room 4: To get to Room 4, burn the cobwebs in front of the door in the southwest corner of Room 3, First Floor. Now enter this room. Inside are two Stalchilds, which you should not kill, but talk to while wearing the Captain's Hat. #13: There is a small closet against the north wall. Pull the middle one south. Stand behind it and look at the hole in the wall. Inside it is a Gold Skulltula. #14: There's a painting of the Skull Kid in the northwest corner of the room. Shoot it with the Hookshot to reveal a Gold Skulltula. #15: Near the north wall is a bookcase. You can climb the north side of it because of all the empty shelves. Climb it and face the north wall. There is a Gold Skulltula on top of the wall, crawling back and forth. Shoot it from the side, but you have to hit it a bit higher that you think. #16: Climb on the bookcase in the north side of the room and face the south. You'll see that there's a Gold Skulltula crawling back and forth on the bookcase in the southeast corner. Jump from bookcase to bookcase to get there or shoot it from a distance. #17: There is a bookcase standing with its back against the western wall. You can see through a hole in the middle that there's something behind the bookcase. Push or pull the bookcase to the north or to the south to reveal a cave. On the northern wall of this cave is a Gold Skulltula. #18: There is a bookcase standing with its back against the western wall. You can see through a hole in the middle that there's something behind the bookcase. Push or pull the bookcase to the north or to the south to reveal a cave. On the southern wall of this cave is a Gold Skulltula. #19: There are two paintings on the south wall. Shoot the western one to reveal a hole in the wall. You can only see inside from on top of the bookcase, so clib the bookcase in the northern part of the room (see #15) and jump from bookcase to bookcase to the one in front of the hole you just revealed. Shoot the Gold Skulltula with the hookshot. Room 5: First kill the Skulltula dangling from the ceiling #20: At the center of the south wall is a dark crate. Roll against it to smash it and reveal a secret cave. Go inside it and look above the entrance. There's a Gold Skulltula above the entrance of this cave. #21: There is a crate against the north wall that you can smash by rolling agains, about five feet from the east wall. Roll against it to reveal a Gold Skulltula. #22: On the west wall, there are two wooded, boat-shaped logs. Climb on th box north of it and look behind the wooden things to see a Gold Skulltula. #23: There are four pillars supporting the roof. The top of the on in the southwest is covered in cobwebs. Burn them and shoot the Gold Skulltula behind them. #24: Climb the pile of boxes in the southeastern corner of the room. Now look to the north. You'll see a Hookshot- target near the ceiling, above the wooden rafters. Hookshot the target to stand on the rafters. There are four pots here. Smash the second from the south to reveal a Gold Skulltula. Room 6: There are four Stalchilds in this room. If you talk to them and to the two in Room 4, you learn a colour-code. If you apply that code by shooting the four coloured masks here in the proper order, the fence opens, revealing the way to a Piece of Heart. But on with the Skulltulas: #25: Roll against the jar in the northeastern corner of the room to make a Gold Skulltula pop out. #26: There are four paintings on the walls of this room. Shoot the eastern one on the north wall to reveal a Gold Skulltula. #27: Stand on the table and look to the western wall. There is a Gold Skulltula on top of the wall, crawling back and forth. You have to shoot it a little higher than you'd think. #28: Stand on the table and put on your Goron Mask. Perform a Ground Pound. Kill one of the Skulltulas that fall down. #29: Stand on the table and put on your Goron Mask. Perform a Ground Pound. Kill one of the Skulltulas that fall down. #30: Stand on the table and put on your Goron Mask. Perform a Ground Pound. Kill one of the Skulltulas that fall down. () ================================================== () /##\ ----- XX) Anju & Kafei Quest ----- /##\ || ================================================== || Anju and Kafei are about to get married. In Termina, when two people get married, they both make a mask and exchange them, kinda like 'wedding rings'. A month before their wedding, Kafei gets turned into a kid by the Skull Kid. He's not really ashamed about it, but he still goes to the Great Fairy in North Clock Town to get healed. North Clock Town, however, is known for not being a safe place, and Kafei gets robbed of his wedding mask, the Sun Mask, by Sakon the thief. He IS ashamed of this, though, and goes into hiding. I also suppose the Great Fairy couldn't help him because she's all split up... If you know what I mean... It's your job to get Anju and Kafei back together. These are the things I suggest you should do. If you only care about the stuff you get from it, you only have to do the things marked with (!). If you also want to know the story behind it, follow all the steps. Any day, 10:00-20:00: Go to Madame Aroma's room in the mayor's residence. Continue through the next door. You're now where the mayor and his wife live. Go through the gap in the curtains to come to Kafei's room. Read his diary. ---FIRST DAY--- 07:05: A kid with purple hair comes from the Laundry Pool, wearing a Keaton Mask. You see him deposit a letter in the mailbox in South Clock Town at 7:30 PM, and he goes back to the Laundry Pool. 06:00-10:50: Do NOT talk to Anju (the woman behind the counter at the Stock Pot Inn). 13:50-14:08: Talk to Anju as normal Link, and say you've got a reservation. You appear to have made a reservation, so you get the key to the Knife Chamber on the second floor (there's 100 rupees there). This can also be done later, from 14:15 'til 16:10. 14:08-14:15: The Mailman comes to deliver the mail to Anju. Talk to them while he's at the counter talking to Anju. (!) 14:15-21:03: Talk to Anju while wearing Kafei's Mask. She'll tell you to meet her in the kitchen at 23:30. You can't get inside through the front door after 20:30 unless you've got a room. You can still get in by using the Deku Flower just a few yards south-east of the entrance to fly to the balcony, and there's another entrance there that's always open. 16:10-16:20: A Goron starts talking to Anju. He made a reservation under his name, which is the same as your name. If you claimed the key already, Anju will say that there are no vacancies. If you haven't claimed the key, this guy will take it, and you... won't. (!) 00:00+ : Do not help the old lady in North Clock Town. Let the thief escape. (!) 00:00-5:59: Talk to Anju in the Kitchen. If you didn't get the Inn Key, you can still get in by using the Deku Flower in East Clock Town to float to the balcony, where there is an unlocked door. She says she has received a letter from Kafei. She'll ask you to put a letter in a mailbox. This can also be done one the second day, from 6:00 'til 12:00 (!) 00:00-11:25,Day 2: Put the letter in a mailbox before the Mailman checks it the next morning. This means that 11:25 is for the LAST mailbox he checks, which is the southern one in South Clock Town near the Laundry Pool. ---SECOND DAY--- 13:45-15:25 (only if you didn't do the important stuff on Day One): At the Laundry Pool, Anju is sitting on a bench, looking sad. Talk to her to get an idea of... Well... everything... Great, you've made her cry! (!) 15:09-15:55: At the Laundry Pool, the Mailman is making his delivery. He rings the bell, and a little kid comes outside. This is your que to go inside, because the kid left the door open. At 16:00, the Kid will enter too. (!) 16:09-22:00: Once inside the house, talk to the kid (you must either wear no mask, the Keaton Mask, Kafei's Mask, the Postman's Hat or the Bunny Hood). He says that he is Kafei and how he became like this. He gives you a pendant to give to Anju. (!) 16:09-21:05: Give the pendant to Anju. Talk to her again and she'll say that she's decided to wait for him the next day. You can also do this on Day 3, from 06:00 until 12:00. 21:30-???: Go to your room in the Inn (you need the key from Day 1) and listen at the broken wall. You'll hear a conversation between Anju and her mother, Gampy. Isn't that Gampy a b!tch? ---FINAL DAY--- (!) 13:00-22:00: Go to Kafei's house. The Curiosity Shop owner is inside. Talk to him and he'll give you a letter to Mama and the Keaton Mask. 06:00-19:00: Go to Ikana Canyon and go down to the two Octoroks in the river (below Ikana Village). Follow the coast of the river downstream (don't jump in, stay on dry kand) until you see a pillar fallen onto another. Behind it is Kafei. Talk to him. He'll say that the thief who stole his mask has a hideout here. 19:00-19:30: Don't let Sakon see you!!! Sakon will open the hideout. Follow Kafei inside and go through the next door. You'll see a mask lying there. Kafei walks up to it and steps on a button, which makes the mask move toward a hole. Step on the switch to open the door. The controls will turn to Kafei. Walk through the door and you'll come to a puzzle. Push one of the blocks on the switch to open another door and control will return to Link. Go through the newly opened door (the upper one) and defeat the Deku Baba. A door will open and you will gain control over Kafei. Go through the door on the right to get to another puzzle. Step on a yellow switch to make the mechanism go slower, which buys you more time. DO NOT step on a red button, because that will only speed it up. Go stand on the blue button in the lower right corner to open another door and you'll get to control Link again. Walk through the door and defeat the two Deku Babas to get another door to open. Walk Kafei through the door to get to the last puzzle. This one's quite tricky, so I will show it to you: _| | # = block _ # # |_ % = yellow switch |#%#&# _ & = red switch |#####| $ = blue switch |__$__| -Push the block above the red switch to the left. -Stand on the red switch and push the block between the red and yellow switches left. -Push the block above the blue switch down. A door will open and control will go back to Link. Go through the door on the right and defeat the wolfos. Control will go back to Kafei. If you followed my puzzle guide, the exit's blocked. it will look like this: _| | # = block _ ## |_ % = yellow switch |## &# _ & = red switch |## ##| $ = blue switch |__#__| Pull the block in front of the door up to be able to get to it. Go through the door on the right and step on the switch. Now you will control Link again and a the door near him will open. Go through it and step on the button. Kafei will get his mask back and head for Anju. It will be midnight now, no matter how slow or fast you played. (!) 18:00-05:59: There are two things you can do with Kafei's letter to Mama. You can't do both, but you can always go back in time to redo things to get the other done as well. Here are the two things you can do with it: -Bring it to the Post Office in West Clock Town. Speak to the Mail man. Show him the letter when he asks, and he'll go and deliver it to Madame Aroma, who is in Latte Milk Bar. When the mail man comes out again and stops walking, talk to him. He'll say that he's got permission to flee town and he won't need his Postman's Hat anymore, so he'll give it to you and leaves. YAY. Look at the way he's walking! Yuch! -Go to East Clock Town. Go to the Milk Bar. If it's not 21:00 yet, you can just walk in. If it's 21:00 'til 22:00, you can't get in. If it's past 22:00, you need the Romani's Mask. Once inside, talk to Madame Aroma while wearing Kafei's Mask (you need to stand directly behind her) and show her the letter. She'll then give you a bottle containing Chateau Romani. 18:00-4:30: Go to the Stock Pot Inn. On the second floor, enter the room directly in front of the stairs. Anju's sitting there. Talk to her. If you didn't help Kafei recover his mask, you can do this 'til the moon drops. If you DID, see the next, and last, part of the "Anju & Kafei Quest". (!) 4:30-'til the moon drops: You MUST have helped Kafei recover his mask for this step AND have given Anju the pendant. Go to the Stock Pot Inn. On the second floor, enter the room directly in front of the stairs, the one that usually is for "Employees only, no admittance". Kafei is there, standing in front of Anju. Anju didn't know that Kafei had been turned into a kid, but she still loves him, and they start hugging. They combine their masks, the Sun Mask and the Moon Mask, to form the Couple's Mask. They are now an "official" couple, and they give you the Couple's mask, because you are their witness. They decide to die together... Unless you go stop the moon right now. Isn't that just heart warmough cough cough... /| |\ // ================================================ \\ _// ---- XXI) Sword Upgrades ---- \\_ -\\ ================================================ //- / \ You start the game with the Kokiri Sword, which Link found in the beginning of Ocarina of Time. It's a weak sword, which is so small, it's more like a dagger. The smiths in the Mountain Village can make your sword better. If you go to them, they can improve your sword to a Razor Sword for 100 rupees. It will take 'til next morning for them to finish, so you can't tell them to upgrade it on the Final Day. The Razor Sword loses its strength after 100 times of slashing something, or until you go back in time. The smiths can improve your Razor Sword to a Gilded Sword, but they need Gold Dust (which is the prize at the Goron Races, see chapter 9, "The Map" on how to get there) for that, and another night. The Gilded Sword is a permanent sword, so you can save all you want and you can use it all you want. _ _ / \ ================================================== / \ / ---- XXII) Frequently Asked Questions (FAQ) ---- / | ================================================== | o o Q - Where can I find ? A - Look at the chapters "Inventory Items", "Gameplay Items" and "Equipment Items" or, if it's an item you HAVE to have to complete the game, the walkthrough. Why are people stupid enough to ask such questions? A2 - Because the are REALLY STUPID. Q - How do I finish the ? A - Look at the walkthrough!!!.... Stupid... Q - Is this game better than Ocarina of Time? A - That is a matter of opinions. I think it is better, but most people think it's too short. They don't realise, however, that in this game, the Side-Quests are quite important. Well, maybe it's just too short for you, I don't know... Q - How does the time system work? If I go back in time, do I have to get everything again? A - No, of course not. If you go back in time, you only lose the items of quantity, like Rupees, arrow, Stray Fairies and keys, but also the contents of your bottles. You will have to replay dungeons and puzzles, however. Also, most people will forget meeting you. Q - Hey acdr, I like your guide, have you made more? A - No, in fact, this is my first one, but thank you for liking it. /|\ /|\ // \\ ============================================== // \\ | | --- XXIII) Hints & Tips --- | | \\ // ============================================== \\ // \|/ \|/ Easy Money That means big amounts of money that's not so hard to get and you can't LOSE money. -In East Clock Town, Go to the backside of Latte Milkbar. When facing south, there are some stairs to your left. Go up and jump the gap that is the town exit. Now jump on the nearest "Honey &Darling" target hanging from the wall. Now jump on the next and on the platform in front of you. Follow the path right and open the treasure chest for 100 Rupees. -Go to the sewer that's leading to the observatory. After going down the ramp,jump in the water and head left. You'll come to a dead end of which the right wall is blowable. Blow it. Open the chest and get 100 Rupees... -After getting the Mask of Truth, go to the Doggy Racetrack. Talk to Mamamu Yan and enter the race betting 90 rupees. Wear the Mask of Truth and pick up some dogs until one of them thinks he'll win ("I'm here for my wife and child" is usually the best). Take it to Mamamu Yan and race. You can't lose money, you can only break even or make money. -Go inside Ikana Castle while wearing the Gibdo Mask, Garo Mask or the Captain's Hat. Slay the dancing ReDeads, exit the castle and enter it again and slay the ReDeads. Repeat this a couple of times and you're rich... -Play the Goron Races and win. Sell the Gold Dust to the Curiosty Shop for 200 Rupees. -On Termina Field, near Milk Road, kill the Takkuri WITHOUT GETTING HIT... Okay, you might lose money... or worse, but if you kill it, you get 200 Rupees. If you're a bit good at shooting the bow and arrow, stand near the entrance to the Road to Southern Swamp and shoot it from far. -At the top of Stone Tower, turn it upside down. Now plant a Magic Bean on the northern platform, play the Song of Storms and ride the plant. Jump off at the ledge with three chests. Open the right one for 100 Rupees. -Take a photograph of the Big Octo outside the Swamp Tourist Center. Show this picture to the Swamp Tourist guide for 20 Rupees. Head back outside and take another picture, et cetera... -Shoot a Blue Bubble with a Light Arrow... 50 Rupees, anyone? You can find Blue Bubbles in Termina Field at night. (Thanks for reminding me go to ParkAvenger) Free Red Potions If you go to the Woods of Mystery and talk to Koume, you can get a free Red Potion from Kotake at the Magic Hags' Potion Shop. Free Items After getting the Goron Mask, roll around Termina Field and through the bushes. You'll get Rupees, arrows, bombs and magic. Free Milk In south Termina Field is a log, between Clock Town and the Road to Southern Swamp. Place a bomb in the log to reveal a hole. Go inside. Play Epona's Song for the cow to get free milk... _ _ / \ ================================================== / \ / ---- XXIV) Keaton Questions ---- / | ================================================== | o o You know those bushes that run away from you when you cut one? If you're wearing the Keaton Mask while chopping, a Keaton will appear after the bushes are gone. He'll ask you five questions. Answer them correctly, and you'll get a Piece of Heart. Mikau is of which race? Deku Scrub Goron Zora <- Darmani is of which race? Deku Scrub Goron <- Zora How many members are there in the Zora band, The Indigo- Go's? Four Five <- Six What instrument does the Skull Kid play? Tin Whistle Flute <- Ocarina How many mailboxes are there in Clock Town? Four Five <- Six How many tiny cow figurines are there in Clock Town? Eight Nine Ten <- How many cows are there at Romani Ranch? Two Three <- Four What time does Romani, the girl at the ranch, go to bed? Seven Eight <- She doesn't sleep Where does Cremia, manager of Romani Ranch, try to deliver her milk? Curiosity Shop Milk Bar <- Stock Pot Inn What is the name of the song that Romani, the girl at the ranch, teaches you? Epona's Song <- Song of Healing Song of the Field How many balloons does Romani, the girl at the ranch, use during practise? One <- Two She doesn't use balloons At what time does Romani, the girl at the ranch, wake up? Six <- Seven She never gets up What are the magic words that Tingle created? Tingle, Tingle...what? Abracadabra! Kookoo-Tingle-Rama! Kooloo-Limpah! <- What color trunks does Tingle, the map maker, wear? Yellow He doesn't wear any Red <- How old is Tingle, the map salesman? 15 25 35 <- What is the name of the vintage milk sold at the Milk Bar? Romani Run Chateau Romani <- Chateau Moroni How many cuccos are there in the barn at Romani Ranch One <- Two None What weapon does Romani, the girl at the ranch, use in practice? Slingshot Bow <- She doesn't use one What is the name of Anju's father? Padre Tortus <- Tertal What is Anju, the innkeeper, bad at doing? Cleaning Writing letters Cooking <- What bad habit does Anju, the innkeeper, have? She's quick to apologize <- She's quick to get angry She's quick to break into tears What is the name given to you by Romani, the girl at the ranch? Butterfly Cricket Grasshopper <- Who is the leader of the Bombers gang? Gorman Viscen Jim <- What is the name of Clock Town's inn? Stockpile Inn Stop On Inn Stock Pot Inn <- What is the name of the singer in the Zora band, the Indigo- Go's? Toto Lulu <- Ruto ___ ___ /\^/\ ============================================== /\^/\ || --- XXV) Gossip Stone Quotes --- || \___/ ============================================== \___/ Road to Southern Swamp: It seems the veranda door of the town's Stock Pot Inn has carelessly been left unlocked... Milk Road: The spirit of a charismatic dancer who died in Termina Field dances there night after night. Road to Mountain Village: The gold dust won as the prize in the Goron Races in spring can be used by the smithy to forge a sword. Or it can be sold to the smithy for 40 Rupees, but the Curiosity Shop will buy it for 200 Rupees. Termina Field, next to observatory: The postman puts his delivery schedule before everything else, but priority mail is of even greater importance. Termina Field: It seems you can become a Milk Bar member if you do a good deed at the ranch. Termina Field: It seems the crows that fly near town are fond of musical instruments... Termina Field hole: It seems the face of the slightly larger, strange stone changes when the pipes of awakening are played. (4X) Termina Field hole: It seems the face of the slightly larger, strange stone changes when the drums of sleep are played. (4X) Termina Field hole: It seems the face of the slightly larger, strange stone changes when the guitar of waves is played. (4X) Termina Field hole: It seems all the strange stones that are arranged in a row wish to be the same color. (4X) Termina Field: It seems the hideout of Sakon, the thief, is tucked away at the edge of Ikana Canyon... Termina Field: Anju, the woman at the Inn, is known for being careless and frequently mixes up guests... Termina Field: The symbol of marriage, the Couple's Mask seems to have the power to calm and silence arguments. Great Bay Coast: To get Evan to listen to Mikau and Japas's song from their music session, you should not try demonstrating it as Mikau. It seems if you pose as someone unrelated to the band and begin playing it, you just might get him to lend an ear. Road to Ikana Canyon: If you use the Lens of Truth near here and speak to the man you find... you may earn a mask that can enable you to blend into backgrounds and move about without being noticed. Ikana Village: Pamela, who lives in the music box house, comes out every two minutes wahen the music box is playing. But it seems she will also come out if she hears a bomb explode... Ikana Canyon: It seems the ReDeads that appear in Ikana Castle start dancing when the Captain's Hat, Gibdo Mask or Garo's Mask are worn. But that does not change things much... Ikana Canyon: The Fierce Deity Mask, a mask that contains the merits of all masks, seems to be... somewhere in this world... Outside Magic Hags' Potion Shop: The Swamp Tourist Center will not accept pictographs taken outside the swamp. But if you bring a pictograph of the guide's son, he'll give you something nice... Swamp Spider House, Room 6: The mask that can see into people's hearts and minds also seems to work on animals as well... Mountain Village: A small, lost horse seems to have been taken in by Romani Ranch, south of town... Mountain Village: The frogs that are supposed to gather in the mountains when spring arrives are elsewhere. You need Don Gero's mask to bring them together. The frogs in Clock Town, the swamp, Woodfall Temple and Great Bay Temple make four... Romani Ranch: It seems Keaton, the ghost fox, plays tricks in the grass... Romani Ranch: The animal bandleader's mask seems to have the strange power of making young animals mature. Romani Ranch: It seems that Kafei, whose whereabouts are unknown, is awaiting a letter from Anju... Romani Ranch, Cucco Shack: A torture device of insomnia called the All-Night Mask seems to be available at the Curiosity Shop... Romani Ranch, Doggy Racetrack: It seems that drinking Chateau Romani makes your magic power last for three days... North Great Bay Coast: The reward for Romani's nighttime assistant seems to be something that holds milk... Road to Ikana Canyon: If you use the Lens of Truth near here and speak to the man you find... you may earn a mask that can enable you to blend into backgrounds and move about without being noticed. The moon, Twinmold dungeon: It seems the one cursed by the strange, sparkling gold spiders had the Mask of Truth... (If you're talking to the statue then the information is unseless, because you're wearing the Mask of Truth...) The moon, Twinmold dungeon: It seems his mother, Madame Aroma, had Kafei's Mask... The moon, Twinmold dungeon: It seems the All-Night Mask was being sold at the Curiosity Shop... The moon, Twinmold dungeon: It seems Grog of the Cucco Shack had the Bunny Hood... The moon, Twinmold dungeon: It seems the owner of the Curiosity Shop was keeping the Keaton Mask... The moon, Goth dungeon: It seems Kamaro, the spirit dancer, had Kamaro's Mask... The moon, Goth dungeon: It seems Skull Keeta, Captain of the Skull Knights, had the Captain's Hat... The moon, Goth dungeon: It seems the Gibdo Mask could fall from Pamela's father's cursed face... The moon, Goth dungeon: It seems the hungry Goron was wearing Don Gero's Mask... The moon, Goth dungeon: It seems the Great Fairy in town had the Great Fairy's Mask... The moon, Gyorg dungeon: It seems Shiro, the unseen stone soldier, had the Stone Mask... The moon, Gyorg dungeon: It seems Guru-Guru, the traveling musician, had the Bremen Mask... The moon, Gyorg dungeon: It seems the old woman with the Bomb Bag had the Blast Mask... The moon, Gyorg dungeon: It seems the Giant's Mask was dormant in Stone Tower Temple... The moon, Gyorg dungeon: It seems the Deku Scrub butler had the Mask of Scents... The moon, Odolwa dungeon: It seems the Gorman Brothers were using Garo's Mask for ill... The moon, Odolwa dungeon: It seems Cremia, the owner of Romani Ranch, had Romani's Mask... The moon, Odolwa dungeon: It seems the leader of the Gorman Troupe had the Circus Leader's Mask... The moon, Odolwa dungeon: It seems the postman had the Postman's Hat... The moon, Odolwa dungeon: It seems Kafei and Anju had the Couple's Mask... _ _ |_\ |_\ | \ ================================================ | \ _| ---- XXVI) Songs ---- _| (_) ================================================ (_) There are several songs for your instruments, which all have different uses. I have written down a description of each song and it's use and where you can get it. Song of Time C-right, A, C-down, C-right, A C-down The song of Time in Majora's Mask is used to go back in time to the dawn of the First Day, and to make a permanent save. You will lose all of your "numeric" items, like Rupees and arrows, and the puzzles will be reset, as well as the final bosses. You get the Song of Time as soon as you get your Ocarina back. Song of Storms A, C-down, C-up, A, C-down, C-up When the Song of Storms is played, the weather suddenly changes to nasty. Lightning will strike the earth and the heavens will pour down. That is, it starts storming. If you play this in front of Sharp, he will become a nice guy again. You get the Song of Storms in the Ikana Graveyard. On the first night, wear the Captain's Hat at the graveyard and talk to one of the Stalchilds walking around a grave. Tell them to open it up and jump in. Jump the gaps and continue into the next room. Kill ALL of the bats to... get rid of them. Fire a fire arrow at all three torches to open the door. In the next room, hit the statue to revive it into an Iron Knuckle. Defeat it and reed the text on the wall that appears to learn the Song of Storms. Song of Healing C-left, C-right, C-down, C-left, C-right, C-down The Song of Healing has the power to heal souls and put them into masks. Use it in several situations to save someone's soul and to gain a mask. The Mask salesman teaches you this song when you talk to him after getting back your Ocarina. Epona's Song C-up, C-left, C-right, C-up, C-left, C-right Use Epona's Song to call Epona to you. You can also play this for cows. They will give you milk if you do. You get Epona's Song after completing Romani's practice on the first day. Song of Soaring C-down, C-left, C-up, C-down, C-left, C-up Use the Song of Soaring to "soar" to any of the owl statues you have hit with your sword. You get it just before entering Woodfall. Kaebora Gaebora, the owl, will sit there and teach you this song. Sonata of Awakening C-up, C-left, C-up, C-left, A, C-right, A The Sonata of awakening is used to... Awaken things. The only things you can awake, though, are the Woodfall Temple and Skull Keeta. You can also use this song to get a Piece of Heart (See chapter 14, "Pieces of Heart"). You learn it from the monkey that is trapped in the cage at Deku Palace. Goron Lullaby A, C-right, C-left, A, C-right, C-left, C-right, A The Goron Lullaby is used to put Gorons to sleep. Play it in front of the Elder's son to shut him up, or in front of Biggoron at snowhead to make him stop the blizzard. You can also use this song to get a Piece of Heart (See chapter 14, "Pieces of Heart"). You learn the first part by smashing the snow boulders at the Road to Goron Village. In one of them is the Elder. Unfreeze him and talk to him as a Goron to learn the first part of the Lullaby. Go to the Goron Shrine and play him the part you know. He will then teach you the entire Goron Lullaby. New Wave Bossa Nova C-left, C-up, C-left, C-right, C-down, C-left, C-right Use the New Wave Bossa Nova in front of Lulu to make the Island Turtle appear to carry you to the Great Bay Temple. You can also use this song to get a Piece of Heart (See chapter 14, "Pieces of Heart"). You get it by putting all Zora eggs in the basin at the Marine Research Lab Elegy of Emptiness When playing the Elegy of Emptiness, you create a "soldier who has no heart. One who will not falter in the darkness." That is, you kinda make a clone of yourself that does nothing but stand still. By wearing the Deku, Goron or Zora mask, you can get four clones at a time. You get it after defeating the King of Ikana. Oath to Order C-right, C-down, A, C-down, C-right, C-up The Oath to Order is used to call the four giants to Clock Town. This only works when you're on top of the Clock tower. After defeating Odolwa, one of the giants teaches you this song. --- Song of Inverted Time C-down, A, C-right, C-down, A, C-right When you play this song, you can slow down time A LOT. Pretty neat. You don't really learn this song. You can use it the moment you get your Ocarina back. The only way to know this song is by listening to the Scarecrow, who gives you a vague hint. Song of Double Time C-right, C-right, A, A, C-down, C-down By playing this song, you skip the current part of the day. That means that you advance in time until 06:00 or 18:00. You "learn" it in the same way as the Song of Inverted Time. Scarecrow's Song Get out your Ocarina in front of the Scarecrow. Play an eight-note song that isn't a normal song. The scarecrow mostly thinks it's fine, unless you've got a song like A, A, A, A, A, A, A, A. After you get it, you can play it in certain situations to make the Scarecrow appear so you can use him as a hookshot-target. /|\ /|\ // \\ ============================================== // \\ | | --- XXVII) Gameplay Items --- | | \\ // ============================================== \\ // \|/ \|/ Rupees The currency in Termina (and other countries). You collect these by chopping bushes, killing enemies or by finding them in treasure chests. Recovery Hearts If your heart meter is low, collect one to gain a heart. They are small red hearts found by chopping bushes, defeating enemies or from opening treasure chests that USED to have items you could only get once, like Pieces of Heart. Magic Bottles Bottles that replenish your magic meter. They come in two sizes: the smaller ones give you 12 MP, the larger ones give you 24 MP. They are gotten the same way as Recovery Hearts. Heart Containers Heart Containers increase your health meter by one heart, so if your maximum used to be six hearts, another Heart Container will make it seven. They also fully replenish your health. Pieces of Heart If you collect four of these, you gain a Heart Container. They also fully replenish your health. Golden Skulltula Token The token you get from defeating a Golden Skulltula. If you get 30 of them in a spider house, the person by the entrance, who was cursed by the Skulltulas, is healed and will give you a reward. Bombs, Bombchus, arrows, Deku sticks and Deku nuts You find these under bushes, by defeating enemies and sometimes in treasure chests. You have to pick them up before being able to use them. Dungeon Map Each dungeon has a map. It shows the entire layout of the dungeon, the places you have seen so far, and your current location. Compass Each dungeon also has a compass. It shows where the treasure chests are and where the boss is on the map, and when you have it, a red arrow on the mini-map shows where you entered the current room, and a yellow arrow shows your exact location. Big Key The Big Key opens the door to the boss' lair. You have to get it again after travelling back in time. Stray Fairy Each dungeon has a Fairy's Fountain nearby. The Great Fairies are split into lots of little fairies by the Skull Kid, and hidden throughout the temples. If you bring all fairies from a certain temple back to their corresponding Fountains, the Great Fairy will become one again and reward you. Stray fairies can be found just floating around, they can be trapped in bubbles, they can be in treasure chests and even in enemies. /\ /\ || ==================================================== || || ------ XXVIII) Inventory Items ------ || /||\====================================================/||\ |/\| |/\| In the Subscreen Info, (JS) is the joystick, (A) is the A button, (B) is the B button etc. The layout of this chapter is kinda self-explanitory... Ocarina of Time Subscreen Info: This musical instrument is filled with memories of Princess Zelda. Play it with (A) and the four (C) buttons. Press (B) to stop. Where to get: You get this back by shooting the Skull Kid with a bubble at 00:00 til 05:59 on the Final Night. Description: This is a blue Ocarina with a golden strip on the "air inlet". This Ocarina is kind of shaped like an American-Football football. Use: Set it to one of the C buttons and press that button to get it out. You can now use the four C-buttons and the A- button to play music. See chapter 26, "Songs". Hero's Bow Subscreen Info: Press (C) tp shoot an arrow. Use (JS) to aim. Where to get: You get this bow in the Woodfall Temple. See the walkthrough for details. Description: This looks quite a bit like a Short bow. Use: Set it to a C-button and press that button to get it out. Press the button again to place an arrow on the bow. Release the button to shoot it. You can also press and hold Z for some sort of "First Person Shooter", but that's kinda sucky. You (dûh) need an arrow to shoot. Fire Arrow Subscreen Info: Set it to (C) to arm your bow with arrows that burst into flame. Where to get: Snowhead Temple, see walkthrough for details. Description: An arrow with a red gem on the point. If shot, the gem turns in to fire. Use: Set this to a C-button. You'll equip the bow, but instead of firing normal arrows, you'll fire Fire Arrows. Note that this does cost magic. Fire arrows (dûh) can melt ice and burn stuff. Ice Arrow Subscreen Info: Set it to (C) to arm your bow with arrows that freeze. Where to get: Great Bay Temple, see walkthrough for details Description: Looks like the Fire Arrow, but the gem is light blue this time. Use: Use it just like the Fire Arrow. Use it to freeze water, Octorocs and Chuchus, but again, this costs magic. Light Arrow Subscreen Info: Set it to (C) to arm your bow. Aim its sacred light at evil. Where to get: Stone Tower Temple, normal, see walkthrough for details. Description: Looks just like the Fire and Ice Arrows, but this time, the gem is... YELLOW... Yay!!! Use: Again, set this to a C-button. You'll equip the bow, but instead of firing normal arrows, you'll fire Light Arrows. This costs twice as much magic as Fire and Ice Arrows. Shoot the red gems in Stone Tower (Temple) to turn the world upside down or at sun blocks to make them disappear. Bomb Subscreen Info: Light and place it with (C). Press (C) while running to throw it! Where to get: Buy 'em at a shop or find them under bushes, in pots or by defeating enemies. You need a Bomb Bag to carry them. Description: A round dark-blue bomb with a fuse. Use: Set it to C. Press that button to hold a bomb over your head. Press A while standing still to drop it or while running to throw it. Four seconds after you got it out it goes BOOM! Don't throw it in the water, because it'll go out. Bombchu Subscreen Info: Arm and launch this wall-crawling bomb with (C). Where to get: Buy them at the bomb shop. Description: This looks a bit like a blue slipper with a yellow mouse face on the front. Use: Set it to a C button. Press that button to hold a bombchu over your head. Press the button again to set it down. It'll start moving forward across the floor. After a while, they explode. Bombchus can crawl up wall, even across the ceiling. I don't think the Zelda team bothered themselves with small things like gravity. You need a Bomb Bag to carry Bombchus. Deku Stick Subscreen Info: Use (C) to swing it. Stand still and press (A) to put it away. Where to get: Buy them at a shop, get them from defeating a Deku Baba when it stands upright, find them under bushes, et cetera. Description: A big wooden stick. Use: Press the C-button you set it to to get it out. You can now use it as a sword, but it'll break, so don't do that. You can use them to Deku Nut Subscreen Info: Press (C) to throw it. Upon impact, its flash blinds enemies, stopping them in their tracks. Where to get: Buy them at shops, find them under bushes, get them from enemies (Deku Babas), etc. Description: A small nut. Use: You throw it on the ground to make a blinding flash. You can paralyze enemies with them and some might even die of it. Magic Beans Subscreen Info: Use (C) to plant them. Plant them in soft soil. Where to get: Deku Scrub outside Swamp Tourist Center, Magic Bean Salesman in Deku Palace Courtyard Description: A bean with four coloured beans inside. Use: Plant it in soft soil and water it to grow a big plant. These plants can carry you to certain places when you step on them. Powder Keg Subscreen Info: Carry and place it with (C). Both its power and size are immense. Where to get: Powder Keg Maker (Goron Village), Bomb Shop Description: A big barrel packed with explosives. Use: You can only use them as Goron Link. Place it at a big rock to break it with a massive explosion. You can set them off early by shooting it with an arrow Pictograph Box Subscreen Info: Use it with (C) and snap pictographs with (A). You can keep only one shot at a time. Where to get: Swamp Tourist Center Description: An old fashion pictograph box Use: Set it to (C) and press that button to go to a camera mode. Press (A) to make a black-and-white picture or press (B) to cancel. After you make the picture, it asks whether you want to save it or not. You can keep only one picture at a time. Lens of Truth Subscreen Info: Use (C) and magic to see what the naked eye cannot. Press (C) again to stop gazing and stop using up magic. Where to get: Goron Village; talk to the owl in the east of the village, then you see that the feathers he leaves float in midair. Jump to the first one, then to the next etc. until you reach the cave. Inside is a chest containing the Lens of Truth Description: A purple magnifying lens Use: Use it to see through things that are not real or to see invisible things that you usually don't see. Hookshot Subscreen Info: Aim with (JS). Tilt (C) to fire the hook and grapple objects. Where to get: Pirates' Fortress, see walkthrough for details. Description: A golden hand attached to a golden chain attached to a golden handle. Use: Point it at a target and shoot. You can only shoot as far as the chair goes. If you hit something, either you are drawn to it or it is drawn to you. Great Fairy's Sword Subscreen Info: The most powerful sword has black roses etched in its blade. Brandish it with (C). Where to get: Get all the Stray Fairies from the Stone Tower Temple, then visit the Great Fairy in Ikana Canyon (in a hut beside the entrance to Stone Tower). Description: A BIG sword with black roses etched in its blade. Use: You use it as a normal sword, only with C instead of with B. Empty Bottle Subscreen Info: Carry various items in this. Contain or release them with (C). Where to get: Various, see chapter 16, "bottles". Description: A bottle... Duh... Use: Press the C-Button you set it to to swing it. If you "hit" something, you'll put it in this bottle. Moon's Tear Subscreen Info: A shining stone from the moon. Use it with (C). Where to get: Look at the Skull Kid standing on top of the Clock Tower using the telescope in the observatory. A stone will fall off the moon's eye. Go outside and pick it up. Description: It looks like a drop of water, only much bigger, much blueer, it's solid and it shines. Use: Trade it with the Deku Scrub in South Clock Town for a Land Title Deed. Land Title Deed Subscreen Info: The title deed to the Deku Flower in Clock Town. Use it with (C). Where to get: Trade a Moon's Tear with the Deku in South Clock Town for this. Description: A yellow piece of paper with a green thingy sticking out. Use: Trade it for a Swamp Title Deed with the Deku in Southern Swamp. Swamp Title Deed Subscreen Info: You traded the Land Title Deed for this. Use it with (C). Where to get: Trade a Land Title with the Deku in Southern Swamp for this. Description: A green piece of paper with a green thingy sticking out. Use: Trade it for a Mountain Title Deed with the Deku in Goron Village. Mountain Title Deed Subscreen Info: You traded the Swamp Title Deed for this. Use it with (C). Where to get: Trade a Swamp Title with the Deku in Goron Village for this. Description: A red piece of paper with a green thingy sticking out. Use: Trade it for an Ocean Title Deed with the Deku in Lulu's room in Zora Hall. Ocean Title Deed Subscreen Info: You traded the Mountain Title Deed for this. Use it with (C). Where to get: Trade a Mountain Title with the Deku in Lulu's room in Zora Hall for this. Description: A blue piece of paper with a green thingy sticking out. Use: Trade it for a Deku Flower in Ikana Canyon with the Deku there. Room Key Subscreen Info: With this, you can go in and out of the Stock Pot Inn at night. Where to get: See chapter 20, "Anju & Kafei Quest". Description: A key with a card attached to it Use: use it to gain access to the middle room on the second floor of the inn and to be able to get into the inn at night. Letter to Kafei Subscreen Info: Use it with (C). Drop it into a mailbox. Where to get: See chapter 20, "Anju & Kafei Quest". Description: A letter Use: See chapter 20, "Anju & Kafei Quest". Pendant of Memories Subscreen Info: Use it with (C). Kafei asked you t give it to Anju. Where to get: See chapter 20, "Anju & Kafei Quest". Description: A cord with some sort of pendant to it. Use: See chapter 20, "Anju & Kafei Quest". Special Delivery to Mama Subscreen Info: Press (C) to give it someone. It's a parcel for Kafei's mother. Where to get: See chapter 20, "Anju & Kafei Quest". Description: A purplish letter. Use: See chapter 20, "Anju & Kafei Quest". ____ ================================================ ____ |~~| ---- XXIX) Equipment Items ---- |~~| \/ ================================================ \/ Adult Wallet This wallet allows you to carry 200 Rupees. You can get it in two places: you can save 500 Rupees at the bank, or you can complete the Great Bay Spider House on the First Day. If you complete it on the second day, you just get some money. If you have this wallet, the Rupee symbol at the bottom left corner of the screen is colored blue. Huge Wallet This wallet allows you to carry 500 Rupees. You get it in one of the two ways you got the Adult Wallet. The other way, as a matter of fact, so you can only get this if you've already got the Adult Wallet. If you have the Huge Wallet, the Rupee symbol at the bottom left corner of the screen is colored red. Bomb Bag This bag can hold up to 20 bombs at a time. You can buy it from the Bomb Shop in East Clock Town. It is made from a Dodongo Stomach. Big Bomb Bag This bag can hold up to 30 bombs at a time. Just like the wallets, there are two places where you can get this. You can help the old lady at 00:00 during the first night by chopping the bag off the thief, so you can buy this bomb bag the next day or the day after. You can buy it as a Goron from the Deku in Goron Village, but it's expensive. Biggest Bomb Bag This bag holds up to 40 bombs at a time. You get in the place where you COULD have got your Big Bomb Bag, but didn't get it, so for example, if you got the Big Bomb Bag from the Bomb Shop, you get the Biggest Bomb Bag in Goron Village. You can only get this if you already have the Big Bomb Bag. Quiver You get this together with the Hero's Bow. It holds 30 arrows. Big Quiver This quiver can hold 40 arrows. You get it by scoring 40 points in the Town Shooting Gallery or by getting 1500 points in the Swamp Shooting Gallery. Biggest Quiver This quiver can hold up to 50 arrows. Again, you get it from the way you didn't get the Big Quiver, that is, from one of the Shooting Galleries. Kokiri Sword This is the sword you start the game with. It's more like a knife than a sword, but hey, you're just a kid, after all... You got it from the Kokiri Forest in Ocarina of Time, but it doesn't look the same anymore. Razor Sword This is the second-weakest sword in the game. You get it by letting the Mountain Smiths strengthen your Kokiri Sword, but it'll lose its strength after 100 hits and transform back into the Kokiri Sword... Rip off... It does look cool, though... Gilded Sword Aaaahh... The strongest of the B-swords. You get it by letting the Mountain Smiths reinforce your Razor Sword with some Gold Dust. This time, it keeps its strength forever... Hero's Shield The shield you start the game with. I haven't got a clue where you got it, I only know you can buy one at the Trading Post. Press R to raise it. Mirror Shield This is the ugliest shield ever, but it is cool. It's all shiny, but it has the shape of a unhappy-looking face. It reflects beams of light, but instead of reflecting it back at the same angle as it came it, but on the other side, it reflects the light forward, no matter where the light came from. It can even come from behind and be reflected... forward... Dungeon Boss Remains What did you do, peel off their faces? These things are supposed to be masks, but... they're just the real faces. You get them after defeating a boss enemy for the first time. They'll turn against you in the battle against Majora's Mask. Bombers' Notebook This is a gift from the Bombers. It's a booklet that you use to keep track of people's problems by meansof different- shaped stickers. You can get it in two ways. You can play Hide-and-Seek as normal Link, or use the code (you must have remembered it) to get past the kid guarding the observatory. Then return as normal Link and Jim will be so surprised that you figured out the code without his help that he gives a Bombers' Notebook to you and makes you a member. __ __ __ __ \_\^/_/==============================================\_\^/_/ \ / --- XXX) Owl Statues --- \ / |_| ============================================== |_| Throughout Termina, you'll find several Owl Statues. Before you can do anything with them, you have to hit them with your sword. There are now two things you can do with them: save, or warp. You save by talking to them and they give you an explanation. In short, it says that if you save, it's like the game freezes until next time you load the game. The disadvantage of this, however, is that you can only load it once. If you load it and quit without saving, next time you load it, you'll go back to the last time you saved with the Song of Time. The only way around this is to save, copy the game to the other file, and then load it, so you'll have a back-up. Note that this actually is cheating, so don't do this! You can also use the Owl Statues to warp. To warp, play the Song of Soring (C-Down, C-Left, C-Up, C-Down, C-Left, C-Up) and the Termina map will appear. Choose your destination owl and press A. The statues in Termina are: -South Clock Town, west of the Clock Tower; -Southern Swamp, on the dry land near the Tourist Center; -Woodfall, on the platform with the Deku-mark; -Mountain Village; -Snowhead, near to way to the Road to Snowhead; -Milk Road, near the Gorman Track -Great Bay Coast, outside the Marine Research Lab; -Great Bay Coast (Zora Cape), west of Zora Hall; -Ikana Canyon, on the edge of the village; -Stone Tower, At the very top, opposite the temple. /\ /\ /__\ ============================================ /__\ /\ /\ -- XXXI) Zelda Storyline -- /\ /\ /__\/__\============================================/__\/__\ Nintendo have released 12 Zelda games yet, though not in the proper order. The "real" Zelda timeline has been a great big topic of conversation in the Zelda-fan world. I've read several theories, but before I try to make my own, let's sort out the facts. I'll do this game-by-game, so we start with the original Legend of Zelda. I'll type out all the facts I think are, or can be, important. Here we go! The Legend of Zelda Before the game itself, hang on in the title screen saying "press start". A short screen appears. It says: "LONG AGO, GANON, PRINCE OF DARKNESS, STOLE THE TRIFORCE OF POWER. PRINCESS ZELDA OF HYRULE BROKE THE TRIFORCE OF WISDOM INTO EIGHT PIECES AND HID THEM FROM GANON BEFORE SHE WAS KIDNAPPED BY GANON'S MINIONS. LINK, YOU MUST FIND THE PIECES AND SAVE ZELDA..." Even though we don't know what all these things (Ganon, triforce, Zelda) are, we keep them in mind. As we play the game, you'll notice that there is oddly little happening besides Link cracking the dungeons. Some things I DO think that might matter are the following: -throughout the game, you are looking for pieces of the Triforce of Wisdom, which is indeed broken into pieces. -in the end of the game, you defeat Ganon, and Ganon DIES!!! Zelda II: The Adventure of Link Again, take a look at the title screen before pressing start. It says that after Ganon was destroyed (killed), Zelda's nanny, Impa, tells Link someone put a sleeping spell on Zelda and it can only be broken with the "third Triforce" inside some palace. To get there, you need to put a crystal in six other palaces first. Link starts the adventure... In the instruction booklet is a more detailed explanation of what happened since Link overthrew Ganon, but most of it is only important to the game itself, and so we will not look at that. We will loook at only those parts that are important for the Zelda timeline: the power that Ganon left behind was bringing Hyrule down (Hyrule is the land where most of the Zelda series take place), but in order for Ganon to return, Link must be sacrificed first. On Link's 16th birthday, a mark appears on the back of Link's hand. Long ago, Hyrule was ruled by a king who used the Triforce to maintain order. When he died, his son could only inherit a part of the Triforce. He gets news of some magician that the King once told the prince's younger sister, Zelda, some information he didn't tell to anyone else. The prince questioned Zelda, but she said nothing, so the magician threatened to put Zelda to sleep eternally, but she held her tongue. The prince didn't want his sister to sleep forever and tried to stop it, but he failed. The magician cast the spell on Zelda, who felt to sleep immediately, but he died of it as well. To make sure his tragedy would not be forgotten, he ordered that every girl born in the Royal Family should be named Zelda. There is also a scroll in strange writing, saying whoever wrote it couldn't find anyone with the proper character to use the Triforce needed to wake Zelda, so he magiced Hyrule so that a crest would appear on the person's hand with the proper character, skills and age. It also tells where and how to find the last remaining Triforce, that of Courage. During the game, you travel through Hyrule, which consists mainly of two large islands. There are minions of Ganon's about, preparing for his resurrection, but that doesnt happen, as Link survives. You get the Triforce and save Zelda. Yay... Oh, and Ganon is, once again, DEAD... A Link to the Past This is where we begin with the real important facts. Here's the story: A wizard called Agahnim has killed the king and his daughters except for one, Zelda, who is captured and next in line. Link saves him, collects three gems to get to the Master Sword. It is in a pedestal in the Lost Woods. Link takes the sword and slaughters Agahnim. It then appears that Ganon was the one responsible for Agahnim, so Link kills Ganon. This was a short summary of the game, but we take a look at some other things as well. In the title screen, again wait a while and read the following: "Long ago, in the beautiful kingdom of Hyrule surrounded by mountains and forests... legend told of an omnipotent and omniscient Golden Power that resides in a hidden land. Many people aggresively sought to enter the hidden Golden Land... But no one ever returned. One day evil power began to flow from the Golden Land... So the king commanded seven wise men to seal the gate to the Land of the Golden Power." Now you see a picture of six large persons, one small, all in robes and wearing staffs (sages from OoT???). "That seal should have remained for all time... ... ...But, when these events were obscured by the mists of time and became legend..." A picture appears where the people conjure a strange tile in the floor. Next scene is in Hyrule Castle, where the king lives... "A mysterious wizard known as Agahnim came to Hyrule to release the seal. He eliminated the good king of Hyrule... Through evil magic, he began to make descendants of the seven wise men vanish, one after another." Now you see Agahnim making a girl vanish, "And the time of destiny for Princess Zelda is drawing near." So far for the intro. The next thing I like to point out is that a woman in Kakariko Village (the main town of Hyrule) says that long ago, a prosperous people known as the Hylia inhabited this land. This is as far as my knowledge goes. Link's Awakening In my opinion not really an important piece of the series, but let's look at it anyway. In the intro, you see Link on a raft, battling a storm, when it is hit by lighting. He wakes up on an island. At the end of the game, you learn that the entire island is just a dream of the Wind Fish and you're in it (don't ask me how). On a side note, in the Staff Roll, you see the Wind Fish flying in the sky. It looks like a whale. By listening to a Gossip Stone on the island saying "The Wind Fish in name only, for it is neither," I conclude that the Wind Fish is indeed a whale (whales are mammals, not fish). Ocarina of Time One of the most important, if not the most important to the timeline. Analysing the game will take some time, but hey, this file is becoming gigantically enormous anyway, so I'll do it anyway. I'll start with a combination of the instruction booklet, the movie you see when beginning a new game file, the events in the game itself and the knowledge you gain when playing the game. A long, long time ago, (though NOT in a galaxy far away,) before life existed, three golden godesses came from the heavens to the shapeless lands of what was to become Hyrule. Din shaped the earth, Nayru gave the spirit of law and Farore created the lifeforms to uphold the law. The godesses departed from what now was Hyrule and all they left was a golden triangle, the Triforce, consisting of three pieces, the Triforce of Power, that of Courage and that of Wisdom. If anyone with a pure heart would touch the Triforce, It would nestle inside that person, granting him a lot of powers, and he would lead Hyrule into a golden age of prosperity. If the Triforce would be touched by someone with an evil heart, however, the Triforce would split up into three pieces. The person who touched it would get the part he would mostly desire. The other two parts would go to people chosen by fate. Next thing recorded in history is just before Ocarina of Time takes place. A war is being waged in Hyrule of which nothing is really known (future Zelda game, perhaps?) except for a woman escaping it with her child, Link. She takes him to the Deku tree, a huge tree guarding the forest of Hyrule, and then dies. The Deku tree takes Link to be raised with the tribe that live with him, the Kokiri. The Kokiri are children who don't grow who are accompanied by a Fairy. Link, however, does not have a fairy, even though he and the rest of the Kokiri think he's a real Kokiri. How the war ends, we do not know, but when Link gets a fairy, the Deku Tree soon tells him Link is actually one of the Hylia, another of Hyrule's species, a mortal one. The Deku Tree also tells him that the Triforce is kept in a realm only accessible if you have some stuff, but an evil man from the desert is trying to get to it. Link sets out to stop that man. He soon meets Princess of Hyrule, Zelda, and they discover that the man from the desert, called Ganondorf, is swearing allegiance to the king. They think Ganondorf's up to no good, so they try to beat him to it. When Link has all the keys to the Triforce's realm (the Sacred Realm), he unlocks the door built by seven sages to guard the Sacred Realm and performs the final step, to pull the Master Sword out of a pedestal in the Temple of Time. But then something happens Link and Zelda had not foreseen. Link is too young to enter the Sacred Realm, so he is held for seven years. When he becomes conscious again, he is the Hero of Time, but he finds that the plan went horribly wrong. Ganondorf had used the opened gate to enter the Sacred Realm and touch the Triforce. He then gets the Triforce of Power, but he wants it all. The Triforce of Wisdom goes to Zelda and that of Courage goes to Link. Ganondorf kidnaps Zelda and Link has to save her. Link gives Ganondorf some ass- whooping. The battle, however, is not over with Ganondorfs defeat. Ganondorf transforms into an ugly huge creature, Ganon, and battles Link again. Link gives Ganon some more whooping and Zelda (the "supreme sage") and the other six sages lock Ganondorf (who is Ganondorf again) in the Sacred Realm, but he still has his Triforce of Power. GANON IS STILL ALIVE!!!. In the Staff Roll, you see Link is being returned to his normal time, his fairy leaves him again and the final scene you see is Link standing in Hyrule Castle in front of Zelda. Something else in the game is also imporant, and that is the presence of a horse, Epona, who becomes a good friend of Link's. Also note that some of the characters have names that are the same as the names of some of the towns from Zelda II: Adventure of Link. Majora's Mask This game almost certainly takes place after Ocarina of Time. The Instruction booklet says the following: "In the land of Hyrule, there echoes a legend. A legend held dearly by the Royal Family that tells of a boy... A boy who, after battling evil and saving Hyrule, crept away from the land that had made him a legend... Done with the battles he once waged across time, he embarked on a journey. A secret and personal journey... A journey in search of a beloved and invaluable friend... A friend with whom he parted ways when he finally fulfilled his heroic destiny and took his place among legends..." In the instruction booklet of The Legend of Zelda Collector's Edition, it even says that Link travelled through time, fought Ganon, and got lost in the Lost Woods. The friend mentioned in the prologue is, I think, Navi the fairy. Four other arguments that Majora's Mask follows OoT are the following: -the appearance are the appearance of Epona, the horse from OoT -Link has a flashback to Zelda teaching him the Song of Time -when you learn the Song of Storms, you REMEMBER it, as you also learned it in OoT -after defeating Majora's Mask, the Skull Kid tells you you smell like a kid who taught him a song in the woods, and indeed, in OoT, you can learn Saria's Song to a Skull Kid in the Lost Woods. For the rest, it appears, there aren't any real connections between MM and the rest of the Zelda series. Majora's Mask is just a side-scrolling game. Oracle Series I will treat this as a single game, even though it isn't. The two games can be played in any order and it won't matter for the timeline. One day, Link is drawn to Hyrule Castle and enters it. He finds the Triforce and it says to him to accept their quest. Link is warped to a distant land (Holodrum or Labrynna) where he has to defeat some bad person (Onox or Veran). Now you have finished one of the games. Then Link finds out that Twinrova, two witches from OoT and MM, are trying to revive Ganon (yes, REVIVE, so Ganon is dead at the moment). Link finishes off the other bad person (Onox/Veran), but Twinrova are nearly ready to revive Ganon. Link slaughters Twinrova, but too late, Ganon is revived. Link slaughters him as well, because Ganon wasn't resurrected properly. At the end of the second Staff Roll, you see Link departing Holodrum/Labrynna on a raft. Wind Waker This is the intro story: "This is but one of the legends of which the people speak... Long ago, there existed a kingdom where a golden power lay hidden. It was a prosperous land blessed with green forests, tall mountains, and peace. But one day a man of great evil found the golden power and took it for himseld... With its strength at his command, he spread darkness across the kingdom. But then, when all hope had died, and the hour of doom seemed at hand... ...a young boy clothed in green appeared as if from nowhere... Wielding the balde of evil's bane, he sealed the dark one away and gave the land light. This boy, who traveled through time to save the land, was known as the Hero of Time. The boy's tale was passed down through generations until it bacame legend... But then...a day came when a fell wind began to blow across the kingdom. The great evil that all thought had been forever sealed away by the hero... ...once again crept forth from the depths of the earth, eager to resume its dark designs. The people believed that the Hero of Time would again come to save them. ...But the hero did not appear. Faced by an onslaught of evil, the people could do nothing but appeal to the gods. In their last hour, as doom drew nigh, they left their future in the hands of fate. What became of that kingdom...? None remain who know. The memory of the kingdom vanished, but its legend survived on the wind's breath. On a certain island, it became customary to garb boys in green when they came of age. Clothed in the green of fields, they aspired to find heroic blades and cast down evil. The elders wished only for the youths to know courage like the hero of legend..." It's clear that the prosperous land is Hyrule from Ocarina of Time, but now we know it is no more. In the game itself, hundreds of years after Ocarina of Time, you play a boy who was born on that island that has that green garb customary. In fact, you get green clothes in the game, and your name is even Link (or it's supposed to be). The landscape of the game is a great sea with lots of islands. On your adventure, you discover Ganondorf is at large once more, with the Triforce of Power, and is trying to find the descendant of princess Zelda. You find Zelda, who has the Triforce of Wisdom, and hide her. Then you find the Master Sword to kill Ganondorf, but you also need the Triforce of Courage. You discover that it has been split into eight pieces and scattered across the sea floor. You also find out that the ancient land of Hyrule is still there, but it's under the sea in an enormous bubble of air. The king of Hyrule would rather sink it than give it to Ganon. You get the Triforce of Courage and go under the sea to fight Ganondorf, who has found Zelda and captured her. Before you fight him, however, the three Triforce pieces (Power, Wisdom and Courage) become the Triforce again, and Ganondorf is about to touch it to make his wish come true, but then the King of Hyrule touches it first and wishes that Hyrule be flooded, and that happens. Now you fight Ganondorf and kill him by putting your sacred Master Sword in his head and making him a statue. You and Zelda happily float to the surface and resume your lives. Last thing you see in the Staff Roll is Link on his boat, setting off from his home island. Four Swords Because I haven't played this game :( , I don't know anything except for the beginning. Again, I would like someone e-mailing me the full contents of the Four Swords. Here is what I do know: Long ago, a wind mage called Vaati was wreacking havoc in Hyrule, and a hero stepped forward, used the Four Sword to become four people, they joined forces and sealed Vaati away in the blade. In the present, Zelda senses the ancient seal is weakening. When Zelda and Link take a look, they find that Vaati has escaped and he takes Zelda prisoner to marry him. Link takes the Four Sword and splits into four Links. They set out for Vaati's Palace of Winds. Minish Cap The instruction booklet says that a long time ago, evil spirits took over the land of Hyrule and began wreaking havoc. Then, the tiny Picori (the Minish) descended from the skies and gave a sword to the most courageous of men. That guy destroyed the evil spirits. The people began to worship the Picori. Every year, the people hold a festival in honor of the Picori. In that festival is a sword-fighting tournament. This year's winner is a stranger called Vaati, and he won with ease. In the opening scene, you see that the ancient hero is someone looking a lot like Link, and that the blade he got from the Picori has been enshrined.During the game, Vaati turns out to be a Minish wind mage. By fixing the blade Vaati broke, and turning it into the Four Sword with four elements Link kicks Vaati's ass. He does that mainly because Vaati kidnapped his childhood friend, Zelda. Another "important" thing is the presence of the wind tribe, a tribe that long ago learned to master the power of the wind using magic. They departed from Hyrule and went to live in the clouds. Four Swords Adventures I like this game. The instruction booklet, again, is of importance: Long ago, the wind mage Vaati kidnapped lots of beautiful girls and nobody could stop him. Then, a young traveller appeared. He drew his sword, split into four and kicked Vaati's arse. When he was one again, he locked Vaati away and sealed his prison with his sword. This place then became the Sanctuary of the Four Sword. Ages after that, Vaati broke free and kidnapped princess Zelda of Hyrule. Link, one of Zelda's childhood friends, used the Four Sword to defeat Vaati again. Vaati was sealed away again. Peace returned to Hyrule. At least, that's what the people thought... During the prologue of the game, Zelda senses something is wrong with Vaati's seal. She and six maidens who guard the sanctuary open the portal to it. A dark form of Link jump out and draws in the seven girls, and then he goes back in. Link follows him to the Four Sword. Link draws out the Four Sword, turns into four Links and stupidly releases Vaati. In the game, you save the six maidens. You discover that Ganon is using Vaati to help him resurrect. At the end of the game, you defeat Vaati and Ganon, (Zelda tells you that this Ganon was once a Gerudo called Ganondorf,) Ganon is locked away using the Four Sword and the Four Links turn into one again. One more important thing is that in the sanctuary of the Four Sword, there are four pillars with a gem-thing on top, the elements you gather in the Minish Cap. Also notice that the people that live in the desert look quite a bit like the wind tribe from the Minish Cap. Twilight Princess This game is to appear in Q2 of 2006... :( Nintendo have already said, though, that it takes place a couple of decades after the adult, linkless ending of Ocarina of Time, as will be explained later on. So, it is still the same Hyrule as in OoT... It must be said that the person mostly involved in making the Zelda timeline at Nintendo, Eiji Aonuma, has said a lot of stuff about the timeline in different interviews. I will try to make something out of this... Minish Cap comes first. After that comes FS (See http://www.gameinformer.com/News/Story/200405/N04.0517.1915. 59084.htm). After that comes Ocarina of Time. Now I've got some explaining to do: at the end of OoT, Zelda sends Link back in time to before he set out to save Hyrule, and he goes off to Majora's Mask. Minish Cap hundreds of years { | Four Swords | __----+---__ _-¯ | ¯-_ / | \ | _-Young Link OoT-_ | |/ | \| | | | 3 months { | | | | |}7 years | Majora's Mask | | | | | | | | | | | | Adult Link OoT / \______ / \ _-¯ \| ¯¯¯¯ | Now, it's a matter of debate whether the Link from Majora's Mask has or has not gone through everything Young Link from Ocarina of Time has done. By sending Link back in time, Zelda created a copy of the events that took place before the point where Link is sent back to, but we don't know exactly whereto, or rather whento, Link was sent. I think he is sent back to just before he pulls out the Master Sword, as the Door of Time is opened, Link know Navi and Zelda, and Link has a shield on his back. Anyway, everything that follows is confirmed by Nintendo and comes after the Adult Link OoT or after Majora's Mask. After the Adult OoT, Ganondorf is locked in the Sacred Realm. After Majora's Mask, he isn't, but he is harmless because he doesn't have the Triforce of Power, because he never got into the Sacred Realm. It doesn't matter after which one the rest takes place, because Twilight Princess is first in line, and we don't know what happens there... Could be anything... Majora's Mask Adult Link OoT / \______ / \ _-¯ \| ¯¯¯¯ couple of decades { | Twilight Princess hundreds of years { | Wind Waker | [FSA]&[ORCL] | A Link to the Past Same / | Link \ | Link's Awakening | [FSA]&[ORCL] | Legend of Zelda Same / | Link \ | Adventure of Link | [FSA]&[ORCL] About the places marked with [ORCL] These places are the possible locations for the Oracle Series. Again, I'll explain: At the start of the Oracles, Ganon is dead and the Triforce is united in Hyrule Castle. The Triforce is only united after A Link to the Past, the Wind Waker and Adventure of Link, but it's probably also united before Minish Cap until Ganondorf touches it in OoT, but it can't come in there, because Ganon doesn't exist before OoT... About the places marked with [FSA] These places are the possible locations for Four Swords Adventures. Let me explain: At the beginning of Four Swords Adventures, Ganon is either dead or locked away in the Sacred Realm. That means that it can only come after Adult Link Oot, Wind Waker, A Link to the past, Legend of Zelda and Adventure of Link. It cannot come after OoT, however, as there is simply not enough time between OoT and TP to transform Hyrule and create a whole new legend, it's only a couple of decades. It can't come between Twilight Princess and Wind Waker either, because at the beginning of Wind Waker, Ganondorf is free, and at the end of Four Swords Adventures, Ganon is not free. FSA can also not come directly after ALttP, as Link leaves after ALttP on his quest of LA. It can also not come directly after Legend of Zelda, as the instruction booklet says that Ganon remained dead in between LoZ and AoL. GREAT BIG IMPORTANT NOTE: FSA cannot come anywhere after the Adult Ocarina of Time, because of the following: When you (in FSA) find out about the Dekus worshipping someone, you learn that up til then, the people think that Ganondorf is not an evil person, so Four Swords Adventures cannot come after a game in which Ganondorf reveals himself as an evil guy. The only solution to our current problem of where to put FSA is to move all the games after Wind Waker (except perhaps the Oracles) to the timeline of Majora's Mask. Thus, we have: Minish Cap hundreds of years { | Four Swords | __----+---__ _-¯ | ¯-_ / | \ | _-Young Link OoT-_ | |/ | \| | | | 3 months { | | | | |}7 years | Majora's Mask | | | | | | | | | | | | Adult Link OoT / | |\ _-¯ | | ¯¯¯¯ | | | Twilight Princess | | | Wind Waker | | FSA [ORCL] | A Link to the Past Same / | Link \ | Link's Awakening | [ORCL] | Legend of Zelda Same / | Link \ | Adventure of Link | [ORCL] Thus, we no have but one option as to where to put FSA, before A Link to the Past, because it can't come after it! | | | | / V \ ============================================== / V \ =\0|0/=--- XXXII) Strange and/or Funny Stuff ---=\0|0/= =\_/= ============================================== =\_/= -Try failing in getting the Sun Mask back during the "Anju & Kafei Quest". Now go to Anju's room... How did she know you failed? -After completing the last puzzle in Sakon's hideout, put Kafei on the UPPER switch. The gap'll close, the mask will come above it and it'll open... Sucky... What's more sucky, Link's not in the same room as Kafei... "I'm SO alone..." -Put on the bunny hood, then talk to the Swordman in West Clock Town. "Put away your bunny..." -Go to the roof of the Latte Milkbar, jump across the Town gate, jump on the two Honey & Darling targets alongside the wall, jump to the roof of the Shooting gallery, (open the chest for 100 Rupees,) put on the Bunny Hood (not neccesary, just handy), and jump down to the stairs. If you come far enough, you'll fall right through. -On the Night of the Final Day, wait until it's nearly dawn. Now enter the Clock Tower. After the little conversation the clock will have five hours left exactly. Now wait until there's just a little bit left. Press start and open the Bomber's Notebook. In the top right corner, you can see a clock... Somethin' ain't right here... Did time freeze? It's supposed to be Dawn already... Now go to the moon. Check your clock again... -Go to Romani Ranch and enter the barn. There's a cucco in here. If you slash it a couple of times, it'll call its friends... You better leave the barn... Quite a classic one... -Go the inn's restroom while wearing the Mask of Scents. Stand next to the toilet, Z-target it and press C-up... The same can be done with the boxershort on the bed in the Traveling Groupe's room. -During the Anju & Kafei Quest, on the second day, about 12:55, ring Kafei's bell. He'll come outside, but at 13:00, he'll dissapear. -While saving the Sun Mask for Kafei, when you play as Kafei, press B. He'll stomp pretty silly... -Talk to Sakon while in Ikana Canyon. Now talk to him again. -Complete the Anju & Kafei Quest up to the the part that you get the pendant. KEEP THE PENDANT and go to Sakon's hideout. Wait until 19:00 on the Final Day and help Kafei recover his mask. Now get back to town. Go to Anju's room at the inn and wait until Kafei arrives... Hey wait, where's Anju?... -Go to the moon. Now go away from the tree as far as you can. You'll run into some invisible wall... Now smack it, Goron-style...Cracks? -Talk to the Zora near the western walls of the Pirates' Fortress in North Great Bay Coast. -Put on your Zora Mask and press B to slash. Now wait a second. You'll see that the "Action Icon" says "Put Away". If you put your fins away, they'll shrink. -As a Zora, stand in front of a Like-Like, Z-target it, and shoot away your fins. Now get swallowed up by the Like-Like. If the fins return and hit the Like-Like, it'll stun and shoot you away hard. -If you kill an enemy, it starts to burn away. But if you kill an enemy and open a treasure chest before it stops burning, it keeps burning... This can be done best in the Ocean Spider House, in the room where you get a Piece of Heart. -In Zora Hall, there's a swimming pool. Jump in as a Zora. Swim towards the western corner about two feet below the surface. Swim right into the corner. You'll jump out and fall down. Sometimes, you get hurt by the landing. Other times, you'll swim back and sometimes you'll even jump up by the rock behind you. You can get all sorts of strange moves by changing your depth, angle, or by releasing (A) at just the right time. I even swam ABOVE the water once by swimming on the rock five feet south of the corner... No, not jumped, swam... You can do this by swimming as near to the surface as possible and approaching it from the South. You have to swim about three feet from the wall to your left. You probably have to try it A LOT, so you might even consider taken a bunch of fairies with you, because you WILL get hurt... -On the third day, look CLOSELY at the town guards... Strange spasm... -On the third night, 18:00, go to Sakon's hideout. Kafei'll be waiting there, but you can't talk to him and Sakon won't come... -Check the poster in the corner of the Bomb Shop... -Termina an island??? Go to the center of Pinnacle Rock and float to the surface. Now look at the main land. It's either an island or a peninsula, right? If it's an island, then Hyrule must be on that same island, because Link came in Termina by land... At least, we didn't see him cross the sea or anything... If it's the third day, you see that the moon is WAAAAAAY larger than Clock Town, even though it's supposed to be the same size (you can see this in the film where the giants catch the moon). -It seems that if you shoot the Bomb Bag Sakon steals (North Clock Town at 00:00 on the first night) after he steals it, it explodes... And Sakon dies... How nasty... -On the Gamecube version of Majora's Mask (I have both, harharhar), when you enter the Knife Chamber in the Stock Pot Inn, you see that the Zelda team used the same sort of wall for the bad piece of wall as for bombable walls in Ocarina of Time. As soon as the door closes, the animation is covered by the "real" animation, and as you can't use bombs in here... It's pretty strange... -On the night of the Final Day, go to the Post Office. Read the letter that's on the bed. -Go to Ikana Castle. Take the left door and continue to the roof. Climb on the wall and follow it to the left. At the end is a dead end. You can, however, jump to the pillars there (to the south). Jump on the most eastern one. On it is a paper aeroplane. Easter egg, anyone? -On day two, go to the Stock Pot Inn. Talk to the big woman behind the counter while wearing Kafei's Mask. I don't think she likes her future son-in-law... -In the Woodfall Temple, in the room with all those stupid gaps (the big room on the second floor), there are some gaps that take you to the UPPER level of the large central room with the giant wooden flower, allowing you to skip the rest of the room with the gaps. -Warp to Great Bay Coast. Now walk behind the ladder leading to the Marine Research Lab. Walk through it :P... -Fun with Gossip Stones: if you smack one with your sword, it tells you how much time you've still got. If you shoot a Fire, Ice or Light Arrow at it, it starts to spin around like mad and stretch. If you Goron-punch it, it drops into the ground, at last, but certainly not least, if you place a bomb near it, it'll count down with beeps and colours. At the fourth beep, it blasts off to heaven... If it can fly long enough, it explodes. (Keep looking at it, even when it's too far too see.) -In Termina Field, look for the Guay that's flying around town. Stand under him and play a song on your Ocarina. The Guay will fly around Termina Field, dropping Rupees... -In the Stone Tower Temple, when it's not upside-down, defeat the Garo Master. When he suicides, the text "That is the law of us Garo" appears, do not press A. You can then walk around while still having this text in the bottom of your screen. -When you chop up a sign (or destroy in any other way), stand in front of it and play the Song of Healing. The sign will heal... Just like in Ocarina of Time with Zelda's Lullaby... -While fighting the guards of the King of Ikana, walk up to the king and he'll kick you away hard. -While fighting the guards of the King of Ikana, put on the Bremen Mask and press and hold B. -You can actually roll in between the door of Sakon's Hideout and the wall to its right (the gap near the sign). You must jump a bit to the left or you'll fall straight through the floor. -If you do the above trick on day 3 without having done the Anju & Kafei sequence in the previous days, you can still help Kafei get his mask, but if you go to the Inn at 4:30, Kafei will arrive, and if you talk to him, he'll say that he couldn't meet his promise, even though he just did. (Thanks Jeffrey Bradbury!) -If you enter Sakon's Hideout on day 1 or 2, put on the Goron Mask, step on the switch and then quickly roll through the door that is opened, then push a block on this switch... HUH??? WHERE DID HE COME FROM??? You'll appear (?) at the first switch again. Go through the upper door and kill the Deku Baba. Go back to the first room and step on the very first switch and Goron-roll through the lower door. Go through this room into the next and press the blue button. Great. Now we're stuck in this room and can't get to the next. You can kill one of the Deku Babas by hitting it through the glass wall in the middle (you might need the Great Fairy's Sword), but you can't kill the other one. NOTE: If you figure out how to get past this, E-MAIL ME, PLEASE!!! (Thanks again Jeffrey Bradbury!!!) -During the above trick, when you Goron-roll through the door, but you're just not quick enough, you can get under the door when it closes and you'll be brought back outside. -If you hit a wall that would be destroyed if you bombed it, you'll hear a different sound from when you hit normal walls. -Go to Great Bay Temple. Now go to the room with the big spinning blade (3rd room) and go through the door in the north. Now go back to the second room (with the water-powered elevator) and turn the switch to stop the big wheel. Put on your Goron or Deku Mask and jump into the water to drown. You'll end up in the main room, the water's still flowing, but the blades aren't spinning... -If you press L while playing a song, the effects of the song don't take place. You just... played... the song... -(This one's really funny.) Go to the Milk Bar during the first or second night and talk to Toto as the four different forms of Link (normal, Deku, Goron and Zora). Play all the notes and you'll (re)get the Circus Leader's Mask. Now put on your Bunny Hood as normal Link and talk to Toto again. Stand in the spotlight and wait for the Ballad of the Wind Fish to end. You'll now run around at, like, double speed... -If you put a fish in the LARGE water basin at the Marine Research Lab, the fish'll swim against the wall, like it wants to get to the other aquarium, with the two large fish. It doesn't really want to go there, does he??? -Beneath the Clock Tower, stand behind the Mask Salesman and look at him. Is that... Mario? (Thanks, ParkAvenger) -If you are in the water and trying to get on a platform or island or ledge or something, but it's too heigh to grab, transform to Normal Link, get to the surface, put on your Zora Mask and press the Control Stick in the way of the platform. You'll hang on... :) You can get on really high platforms this way. This could make the Great Bay Temple and Stone Tower Temple a bit easier. (Thanks again, ParkAvenger) _____ _____ |\ /|==============================================|\ /| | \_/ |--- XXXIII) Contact Info ---| \_/ | |_____|==============================================|_____| Why do I bother making this section if I already have a preface that says it all? I dunno... Anyway, if you have any suggestions or questions that are not, or not clearly stated in this document, send an e-mail to this adress: mail.acdr@gmail.com I do NOT wish to be contacted in any other way, unless you have my APPROVAL. Respect my wishes... OR ELSE... MWHOOHOOHAHAHAAAAAAAA!!! For a full list of my wishes, see the preface. :) 0 0 ================================================== 0 0 | ----- XXXIV) Credits ----- | \_/ ================================================== \_/ I must thank the following people\companies: -Nintendo, for creating this masterpiece of a videogame, and for creating this masterpiece of a videogames series. -"Karen", for telling me how to win the lottery... :) -"ParkAvenger", for giving me two glitches and for reminding me that "Blue Bubble+Light Arrow=50 Rupees" counts as Easy Money and that you can kill the Deep Pythons easier than I used to say... -Jeffrey Bradbury for giving me two glitches at Sakon's Hideout... -My parents, for giving me money for my birthday so I could buy this masterpiece of a videogame. -Me, for bothering to type out such GENORMOUSLY, GIGANTICALLY... BIG... Document. -Philips, for selling me a television on which I can play this masterpiece of a videogame. -Demian, my brother, for hosting my N64 on his room because my TV already has a gamecube on it. (How much more crap am I going to make up???) -All the people from KoL giving me mental support without knowing it, like Soleil Bellefontaine, Visionarywoo, Das Vocket, DrWolf, bzoebzie, rodriguez III, Zootaroonee, Pixel Switch, Birdy, Ankhweasel, Karmic95 and the rest of the lot... Yes, that includes you, steamcracker... -All the people who made a FAQ about Majora's Mask before I did (unless yours really sucked, in which case it didn't give me any more info than I already had *.* ) for the glitches, cheats etc. -Everyone who bothered to read this document. That includes YOU!!! Thanks, pal! \ / ================================================== \ / O O ----- XXXV) Discredits ----- O O ___ ================================================== ___ I must call the following people/companies JERKS: -Nintendo, for re-releasing Majora's Mask on the Gamecube so I HAD to buy the disc. Jerks. (No, not really...) -Ignace, my other brother, for deleting my game file when I just had the Zora Mask. I had to start over again :( JERK! -Philips, for creating a television with just one SCART-IN. Jerks. -All those people who e-mail me with stupid quotes/questions. JERKS!!!!!!! --End of File---